Music implementation, cloud art, and bug fixes
Implemented music Added cloud tiles Made players be able to stand on each others' heads Synced the music and day/night cycle Added a transition in to the gameplay scene Fixed blocking while dying bug
This commit is contained in:
14
Assets/Scripts/Music/Playlist.cs
Normal file
14
Assets/Scripts/Music/Playlist.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
[System.Serializable]
|
||||
public class Playlist
|
||||
{
|
||||
public string trackName;
|
||||
public List<string> trackScenes;
|
||||
public List<AudioClip> songs;
|
||||
public float shuffleTime;
|
||||
public float volume;
|
||||
}
|
||||
Reference in New Issue
Block a user