Music implementation, cloud art, and bug fixes
Implemented music Added cloud tiles Made players be able to stand on each others' heads Synced the music and day/night cycle Added a transition in to the gameplay scene Fixed blocking while dying bug
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16
Assets/Scripts/Music/TrackLayer.cs
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16
Assets/Scripts/Music/TrackLayer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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[System.Serializable]
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public class TrackLayer
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{
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public string layerName;
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public AudioClip layerTrack;
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public enum EnableTrigger { Scene, Magnetism, Goal, Button, Toggle, Movement, ConstantForce, EndOfLevel, ElectromagneticPulse, Collectible };
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public EnableTrigger enableTrigger = EnableTrigger.Scene;
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public List<string> layerScenes;
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public string triggerName;
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}
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