Music implementation, cloud art, and bug fixes
Implemented music Added cloud tiles Made players be able to stand on each others' heads Synced the music and day/night cycle Added a transition in to the gameplay scene Fixed blocking while dying bug
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Assets/Scripts/SmoothToTarget.cs
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7
Assets/Scripts/SmoothToTarget.cs
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using System.Collections;
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using UnityEngine;
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public class SmoothToTarget : MonoBehaviour
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{
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}
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