Demo Build Release Candidate 1
This commit is contained in:
1469
Assets/Animations/Bones/Block.anim
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1469
Assets/Animations/Bones/Block.anim
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File diff suppressed because it is too large
Load Diff
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- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
|
||||
@@ -40,6 +40,15 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Block",
|
||||
"type": "Button",
|
||||
"id": "75f14324-856c-4219-b712-162d5f72a1b7",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@@ -339,6 +348,28 @@
|
||||
"action": "Punch",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "068a8dc5-a90b-45c8-9515-e7bf9b98add0",
|
||||
"path": "<Keyboard>/shift",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Block",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "2a1dbb94-3989-45d0-85f0-04b4f58c431b",
|
||||
"path": "<Gamepad>/rightShoulder",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Gamepad",
|
||||
"action": "Block",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -5,16 +5,24 @@ using UnityEngine.UI;
|
||||
|
||||
public class HubManager : MonoBehaviour
|
||||
{
|
||||
public GameObject hubCamera;
|
||||
public GameObject gameButtonsParent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
hubCamera.SetActive(true);
|
||||
}
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
hubCamera.SetActive(true);
|
||||
UnloadGameScene();
|
||||
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
|
||||
}
|
||||
|
||||
public void UnloadGameScene()
|
||||
{
|
||||
hubCamera.SetActive(false);
|
||||
try
|
||||
{
|
||||
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
|
||||
|
||||
@@ -19,6 +19,8 @@ GameObject:
|
||||
- component: {fileID: 2344147968324054325}
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- component: {fileID: 8121950008105218343}
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- component: {fileID: 3303109471384786876}
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- component: {fileID: 2241163702443050772}
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- component: {fileID: 2813634395235005482}
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||||
m_Layer: 0
|
||||
m_Name: Bones
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||||
m_TagString: Untagged
|
||||
@@ -63,7 +65,7 @@ MonoBehaviour:
|
||||
walkSpeed: 5
|
||||
walkSpeedFactor: 30
|
||||
maxSpeed: 7
|
||||
maxSpeedOverride: 7
|
||||
maxSpeedOverride: 0
|
||||
slowdownMultiplier: 40
|
||||
virtualAxisX: 0
|
||||
virtualButtonJump: 0
|
||||
@@ -105,6 +107,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
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||||
state: 0
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backwards: 0
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||||
block: 0
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||||
clip: {fileID: 7400000, guid: 590f229c565f34c8296a875497c76553, type: 2}
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||||
--- !u!114 &5190430079571461372
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||||
MonoBehaviour:
|
||||
@@ -134,7 +137,7 @@ MonoBehaviour:
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||||
m_EditorClassIdentifier:
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||||
force: 200
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damage: 0
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maxDamage: 800
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maxDamage: 1000
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--- !u!114 &5200627265685207284
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||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
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||||
@@ -273,6 +276,35 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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||||
terminalVelocity: -25
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--- !u!111 &2241163702443050772
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Animation:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Enabled: 1
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serializedVersion: 4
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m_Animation: {fileID: 0}
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m_Animations: []
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m_WrapMode: 0
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m_PlayAutomatically: 1
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m_AnimatePhysics: 0
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m_UpdateMode: 0
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m_CullingType: 0
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--- !u!114 &2813634395235005482
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1375850422501237868}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c8c9288561905664eade3f6b2634fc6d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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blocking: 0
|
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--- !u!1 &1648017802882051395
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GameObject:
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m_ObjectHideFlags: 0
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@@ -559,7 +591,7 @@ GameObject:
|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &5586015051149451479
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -42,6 +42,16 @@ Tilemap:
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m_GameObject: {fileID: 2261280368302197313}
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m_Enabled: 1
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m_Tiles:
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- first: {x: 0, y: -1, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 0
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m_TileSpriteIndex: 0
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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- first: {x: -1, y: 0, z: 0}
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second:
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serializedVersion: 2
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@@ -54,13 +64,17 @@ Tilemap:
|
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m_AllTileFlags: 1073741825
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m_AnimatedTiles: {}
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m_TileAssetArray:
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- m_RefCount: 1
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- m_RefCount: 2
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m_Data: {fileID: 11400000, guid: eba517dbe553d4e9eb4a38e332a4cfd9, type: 2}
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- m_RefCount: 0
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m_Data: {fileID: 0}
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m_TileSpriteArray:
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- m_RefCount: 1
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- m_RefCount: 2
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m_Data: {fileID: 7482667652216324306, guid: 586cb85cfa61a4214a970f850bffc743, type: 3}
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- m_RefCount: 0
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m_Data: {fileID: 0}
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m_TileMatrixArray:
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- m_RefCount: 1
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- m_RefCount: 2
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m_Data:
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e00: 1
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e01: 0
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@@ -79,13 +93,13 @@ Tilemap:
|
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e32: 0
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||||
e33: 1
|
||||
m_TileColorArray:
|
||||
- m_RefCount: 1
|
||||
- m_RefCount: 2
|
||||
m_Data: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_TileObjectToInstantiateArray: []
|
||||
m_AnimationFrameRate: 1
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Origin: {x: -1, y: 0, z: 0}
|
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m_Size: {x: 1, y: 1, z: 1}
|
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m_Origin: {x: -1, y: -1, z: 0}
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m_Size: {x: 2, y: 2, z: 1}
|
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
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m_TileOrientation: 0
|
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m_TileOrientationMatrix:
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@@ -202,7 +216,7 @@ Grid:
|
||||
m_CellGap: {x: 0, y: 0, z: 0}
|
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m_CellLayout: 0
|
||||
m_CellSwizzle: 0
|
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--- !u!114 &3487693276051048853
|
||||
--- !u!114 &4420291786059542285
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
|
||||
3982
Assets/Scenes/Platformer With Headroom.unity
Normal file
3982
Assets/Scenes/Platformer With Headroom.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Platformer With Headroom.unity.meta
Normal file
7
Assets/Scenes/Platformer With Headroom.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7d298a99af7a4dfb947795f0e02e4f0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -198,10 +198,10 @@ MonoBehaviour:
|
||||
players: []
|
||||
playerActions: {fileID: -944628639613478452, guid: 6cbaae0ad99590d468c8b501c0452c36, type: 3}
|
||||
playerColors:
|
||||
- {r: 0, g: 0.37328386, b: 1, a: 1}
|
||||
- {r: 1, g: 0.15532212, b: 0, a: 1}
|
||||
- {r: 1, g: 0.75347257, b: 0, a: 1}
|
||||
- {r: 0.37995827, g: 1, b: 0, a: 1}
|
||||
- {r: 1, g: 0.10015053, b: 0, a: 1}
|
||||
- {r: 0, g: 0.37863922, b: 1, a: 1}
|
||||
- {r: 1, g: 0.7593924, b: 0, a: 1}
|
||||
- {r: 0.37311256, g: 1, b: 0, a: 1}
|
||||
--- !u!114 &804358386
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
2946
Assets/Scenes/Title Screen.unity
Normal file
2946
Assets/Scenes/Title Screen.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Title Screen.unity.meta
Normal file
7
Assets/Scenes/Title Screen.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 058d7a4228c684a72b3ba88c80918819
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,6 +8,8 @@ public class AnimationPlayer : MonoBehaviour
|
||||
|
||||
public bool backwards;
|
||||
|
||||
public bool block = false;
|
||||
|
||||
public AnimationClip clip;
|
||||
|
||||
private Animator animator;
|
||||
@@ -22,6 +24,8 @@ public class AnimationPlayer : MonoBehaviour
|
||||
{
|
||||
animator.SetInteger("state", (int)state);
|
||||
transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
|
||||
|
||||
animator.SetBool("block", block);
|
||||
}
|
||||
|
||||
public void SetState(AnimationState state)
|
||||
|
||||
@@ -2,67 +2,29 @@ using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
[RequireComponent(typeof(Animation))]
|
||||
public class Block : MonoBehaviour
|
||||
{
|
||||
//public bool cancelable = true;
|
||||
[SerializeField] private BoxCollider2D blockArea;
|
||||
|
||||
private InputActionAsset actions;
|
||||
private Animation animationComponent;
|
||||
|
||||
public bool blocking = false;
|
||||
private InputActionAsset actions;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
actions = GetComponent<PlayerInput>().actions;
|
||||
animationComponent = GetComponent<Animation>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var blockAction = actions.FindAction("Block");
|
||||
InputAction blockAction = actions.FindAction("Block");
|
||||
|
||||
if (blockAction.ReadValue<float>() == 1f)
|
||||
{
|
||||
Debug.Log("Block action triggered!");
|
||||
|
||||
//if (!cancelable) return;
|
||||
|
||||
//animationComponent.Play("Block");
|
||||
GetComponent<AnimationPlayer>().Block();
|
||||
|
||||
DisableCancellation();
|
||||
ActivateBlockArea();
|
||||
blocking = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DeactivateBlockArea();
|
||||
blocking = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ActivateBlockArea()
|
||||
{
|
||||
blockArea.enabled = true;
|
||||
}
|
||||
|
||||
public void DeactivateBlockArea()
|
||||
{
|
||||
blockArea.enabled = false;
|
||||
}
|
||||
|
||||
public void DisableCancellation()
|
||||
{
|
||||
//cancelable = false;
|
||||
}
|
||||
|
||||
public void EnableCancellation()
|
||||
{
|
||||
//cancelable = true;
|
||||
}
|
||||
|
||||
public bool IsBlocking()
|
||||
{
|
||||
return blockArea.enabled;
|
||||
GetComponent<AnimationPlayer>().block = blocking;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ public class Damageable : MonoBehaviour
|
||||
if (collision.gameObject.CompareTag("Punch Hurtbox"))
|
||||
{
|
||||
print($"{name}: Ouch");
|
||||
Damage();
|
||||
Damage(collision.transform.parent.gameObject);
|
||||
Recoil(collision.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
@@ -25,9 +25,18 @@ public class Damageable : MonoBehaviour
|
||||
//damageSource.transform.localScale *= 1.1f;
|
||||
}
|
||||
|
||||
private void Damage()
|
||||
private void Damage(GameObject damageSource)
|
||||
{
|
||||
damage += force;
|
||||
float actualForce = force;
|
||||
// Recoil
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * damage, ForceMode2D.Force);
|
||||
|
||||
if (GetComponent<Block>().blocking)
|
||||
{
|
||||
damageSource.GetComponent<Damageable>().Damage(gameObject);
|
||||
actualForce /= 4;
|
||||
}
|
||||
damage += actualForce;
|
||||
damage = Mathf.Clamp(damage, 0f, maxDamage);
|
||||
}
|
||||
|
||||
|
||||
@@ -145,11 +145,14 @@ public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
if (jumpPhysics)
|
||||
{
|
||||
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
|
||||
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
|
||||
if (!GetComponent<Block>().blocking)
|
||||
{
|
||||
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
|
||||
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
|
||||
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
|
||||
{
|
||||
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
|
||||
}
|
||||
}
|
||||
jumpPhysics = false;
|
||||
}
|
||||
@@ -170,7 +173,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
|
||||
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
|
||||
|
||||
if (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX))
|
||||
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
|
||||
{
|
||||
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
|
||||
}
|
||||
@@ -186,6 +189,11 @@ public class PlayerMovement : MonoBehaviour
|
||||
virtualAxisX = 0;
|
||||
}
|
||||
|
||||
if (GetComponent<Block>().blocking)
|
||||
{
|
||||
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
|
||||
}
|
||||
|
||||
positionLastFrame = transform.position;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,6 @@ public class Punch : MonoBehaviour
|
||||
|
||||
private void ExecutePunch()
|
||||
{
|
||||
print("Execution");
|
||||
GetComponent<AnimationPlayer>().Punch();
|
||||
DisableCancellation();
|
||||
GetComponent<PlayerMovement>().maxSpeedOverride = 1f;
|
||||
|
||||
@@ -78,6 +78,7 @@ MonoBehaviour:
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
@@ -98,34 +99,35 @@ MonoBehaviour:
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeMainLightShadows: 4
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
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