Demo Build Release Candidate 1

This commit is contained in:
RochesterX
2025-02-09 17:18:51 -05:00
parent 657515cc0d
commit 8a9746eeb5
364 changed files with 10036 additions and 174 deletions

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@@ -73,9 +73,9 @@ Material:
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 1
- _ScaleRatioB: 1
- _ScaleRatioC: 1
- _ScaleRatioA: 0.85714287
- _ScaleRatioB: 0.6964286
- _ScaleRatioC: 0.6964286
- _ScaleX: 1
- _ScaleY: 1
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View File

@@ -40,6 +40,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Block",
"type": "Button",
"id": "75f14324-856c-4219-b712-162d5f72a1b7",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@@ -339,6 +348,28 @@
"action": "Punch",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "068a8dc5-a90b-45c8-9515-e7bf9b98add0",
"path": "<Keyboard>/shift",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Block",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "2a1dbb94-3989-45d0-85f0-04b4f58c431b",
"path": "<Gamepad>/rightShoulder",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Block",
"isComposite": false,
"isPartOfComposite": false
}
]
},

View File

@@ -5,16 +5,24 @@ using UnityEngine.UI;
public class HubManager : MonoBehaviour
{
public GameObject hubCamera;
public GameObject gameButtonsParent;
private void Start()
{
hubCamera.SetActive(true);
}
public void LoadScene(string sceneName)
{
hubCamera.SetActive(true);
UnloadGameScene();
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
}
public void UnloadGameScene()
{
hubCamera.SetActive(false);
try
{
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));

View File

@@ -19,6 +19,8 @@ GameObject:
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m_Layer: 0
m_Name: Bones
m_TagString: Untagged
@@ -63,7 +65,7 @@ MonoBehaviour:
walkSpeed: 5
walkSpeedFactor: 30
maxSpeed: 7
maxSpeedOverride: 7
maxSpeedOverride: 0
slowdownMultiplier: 40
virtualAxisX: 0
virtualButtonJump: 0
@@ -105,6 +107,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
state: 0
backwards: 0
block: 0
clip: {fileID: 7400000, guid: 590f229c565f34c8296a875497c76553, type: 2}
--- !u!114 &5190430079571461372
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maxDamage: 1000
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@@ -273,6 +276,35 @@ MonoBehaviour:
m_Name:
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m_Name:
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@@ -559,7 +591,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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@@ -42,6 +42,16 @@ Tilemap:
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m_Enabled: 1
m_Tiles:
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second:
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dummyAlignment: 0
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@@ -54,13 +64,17 @@ Tilemap:
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m_TileMatrixArray:
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m_Data:
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m_TileColorArray:
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- m_RefCount: 2
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_TileOrientationMatrix:
@@ -202,7 +216,7 @@ Grid:
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m_CellLayout: 0
m_CellSwizzle: 0
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@@ -198,10 +198,10 @@ MonoBehaviour:
players: []
playerActions: {fileID: -944628639613478452, guid: 6cbaae0ad99590d468c8b501c0452c36, type: 3}
playerColors:
- {r: 0, g: 0.37328386, b: 1, a: 1}
- {r: 1, g: 0.15532212, b: 0, a: 1}
- {r: 1, g: 0.75347257, b: 0, a: 1}
- {r: 0.37995827, g: 1, b: 0, a: 1}
- {r: 1, g: 0.10015053, b: 0, a: 1}
- {r: 0, g: 0.37863922, b: 1, a: 1}
- {r: 1, g: 0.7593924, b: 0, a: 1}
- {r: 0.37311256, g: 1, b: 0, a: 1}
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@@ -8,6 +8,8 @@ public class AnimationPlayer : MonoBehaviour
public bool backwards;
public bool block = false;
public AnimationClip clip;
private Animator animator;
@@ -22,6 +24,8 @@ public class AnimationPlayer : MonoBehaviour
{
animator.SetInteger("state", (int)state);
transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
animator.SetBool("block", block);
}
public void SetState(AnimationState state)

View File

@@ -2,67 +2,29 @@ using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(Animation))]
public class Block : MonoBehaviour
{
//public bool cancelable = true;
[SerializeField] private BoxCollider2D blockArea;
private InputActionAsset actions;
private Animation animationComponent;
public bool blocking = false;
private InputActionAsset actions;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
animationComponent = GetComponent<Animation>();
}
private void Update()
{
var blockAction = actions.FindAction("Block");
InputAction blockAction = actions.FindAction("Block");
if (blockAction.ReadValue<float>() == 1f)
{
Debug.Log("Block action triggered!");
//if (!cancelable) return;
//animationComponent.Play("Block");
GetComponent<AnimationPlayer>().Block();
DisableCancellation();
ActivateBlockArea();
blocking = true;
}
else
{
DeactivateBlockArea();
blocking = false;
}
}
public void ActivateBlockArea()
{
blockArea.enabled = true;
}
public void DeactivateBlockArea()
{
blockArea.enabled = false;
}
public void DisableCancellation()
{
//cancelable = false;
}
public void EnableCancellation()
{
//cancelable = true;
}
public bool IsBlocking()
{
return blockArea.enabled;
GetComponent<AnimationPlayer>().block = blocking;
}
}

View File

@@ -14,7 +14,7 @@ public class Damageable : MonoBehaviour
if (collision.gameObject.CompareTag("Punch Hurtbox"))
{
print($"{name}: Ouch");
Damage();
Damage(collision.transform.parent.gameObject);
Recoil(collision.transform.parent.gameObject);
}
}
@@ -25,9 +25,18 @@ public class Damageable : MonoBehaviour
//damageSource.transform.localScale *= 1.1f;
}
private void Damage()
private void Damage(GameObject damageSource)
{
damage += force;
float actualForce = force;
// Recoil
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * damage, ForceMode2D.Force);
if (GetComponent<Block>().blocking)
{
damageSource.GetComponent<Damageable>().Damage(gameObject);
actualForce /= 4;
}
damage += actualForce;
damage = Mathf.Clamp(damage, 0f, maxDamage);
}

View File

@@ -145,11 +145,14 @@ public class PlayerMovement : MonoBehaviour
{
if (jumpPhysics)
{
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
if (!GetComponent<Block>().blocking)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
}
}
jumpPhysics = false;
}
@@ -170,7 +173,7 @@ public class PlayerMovement : MonoBehaviour
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
if (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX))
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
{
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
}
@@ -186,6 +189,11 @@ public class PlayerMovement : MonoBehaviour
virtualAxisX = 0;
}
if (GetComponent<Block>().blocking)
{
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
}
positionLastFrame = transform.position;
}

View File

@@ -28,7 +28,6 @@ public class Punch : MonoBehaviour
private void ExecutePunch()
{
print("Execution");
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
GetComponent<PlayerMovement>().maxSpeedOverride = 1f;

View File

@@ -78,6 +78,7 @@ MonoBehaviour:
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m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
@@ -98,34 +99,35 @@ MonoBehaviour:
obsoleteHasProbeVolumes:
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m_PrefilteringModeMainLightShadows: 4
m_PrefilteringModeAdditionalLight: 4
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