More Tweaks
This commit is contained in:
@@ -38,6 +38,7 @@ Transform:
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{
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|
||||
//damageSource.transform.localScale *= 1.1f;
|
||||
}
|
||||
|
||||
private void Damage()
|
||||
@@ -31,5 +32,6 @@ public class Damageable : MonoBehaviour
|
||||
public void ResetDamage()
|
||||
{
|
||||
damage = 0f;
|
||||
//transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Tilemaps;
|
||||
@@ -13,6 +14,8 @@ public class PlayerMovement : MonoBehaviour
|
||||
[Header("Ground Layers")]
|
||||
public LayerMask ground;
|
||||
|
||||
public TextMeshProUGUI playerText;
|
||||
|
||||
[Header("Movement")]
|
||||
public float walkSpeed;
|
||||
public float walkSpeedFactor = 1f;
|
||||
@@ -58,6 +61,8 @@ public class PlayerMovement : MonoBehaviour
|
||||
input = GetComponent<PlayerInput>();
|
||||
animationPlayer = GetComponent<AnimationPlayer>();
|
||||
punch = GetComponent<Punch>();
|
||||
|
||||
playerText.text = input.playerIndex.ToString();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
Reference in New Issue
Block a user