This commit is contained in:
RochesterX
2025-04-19 12:59:07 -04:00
parent a769bf506c
commit 954d37e50b
219 changed files with 23519 additions and 465 deletions

View File

@@ -184,7 +184,6 @@
"Player.Damageable.lives": "Player.Damageable.yml",
"Player.Damageable.maxDamage": "Player.Damageable.yml",
"Player.Damageable.OnPlayerDeath": "Player.Damageable.yml",
"Player.Damageable.OnPlayerPunched": "Player.Damageable.yml",
"Player.Damageable.OnPlayerRespawn": "Player.Damageable.yml",
"Player.Damageable.ResetDamage": "Player.Damageable.yml",
"Player.Damageable.Respawn": "Player.Damageable.yml",

View File

@@ -26,10 +26,12 @@ items:
source:
id: DayNightCycle
path: ''
startLine: 5
startLine: 11
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nManages the day-night cycle by transitioning between different sky and cloud sprites.\n"
example: []
syntax:
content: 'public class DayNightCycle : MonoBehaviour'
content.vb: Public Class DayNightCycle Inherits MonoBehaviour
@@ -49,10 +51,12 @@ items:
source:
id: daySky
path: ''
startLine: 7
startLine: 16
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the sky during the day.\n"
example: []
syntax:
content: public SpriteRenderer daySky
return:
@@ -72,10 +76,12 @@ items:
source:
id: eveningSky
path: ''
startLine: 7
startLine: 21
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the sky during the evening.\n"
example: []
syntax:
content: public SpriteRenderer eveningSky
return:
@@ -95,10 +101,12 @@ items:
source:
id: nightSky
path: ''
startLine: 7
startLine: 26
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the sky during the night.\n"
example: []
syntax:
content: public SpriteRenderer nightSky
return:
@@ -118,10 +126,12 @@ items:
source:
id: dayBackClouds
path: ''
startLine: 8
startLine: 31
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the back clouds during the day.\n"
example: []
syntax:
content: public SpriteRenderer dayBackClouds
return:
@@ -141,10 +151,12 @@ items:
source:
id: eveningBackClouds
path: ''
startLine: 8
startLine: 36
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the back clouds during the evening.\n"
example: []
syntax:
content: public SpriteRenderer eveningBackClouds
return:
@@ -164,10 +176,12 @@ items:
source:
id: nightBackClouds
path: ''
startLine: 8
startLine: 41
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the back clouds during the night.\n"
example: []
syntax:
content: public SpriteRenderer nightBackClouds
return:
@@ -187,10 +201,12 @@ items:
source:
id: dayFrontClouds
path: ''
startLine: 9
startLine: 46
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the front clouds during the day.\n"
example: []
syntax:
content: public SpriteRenderer dayFrontClouds
return:
@@ -210,10 +226,12 @@ items:
source:
id: eveningFrontClouds
path: ''
startLine: 9
startLine: 51
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the front clouds during the evening.\n"
example: []
syntax:
content: public SpriteRenderer eveningFrontClouds
return:
@@ -233,10 +251,12 @@ items:
source:
id: nightFrontClouds
path: ''
startLine: 9
startLine: 56
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSprite representing the front clouds during the night.\n"
example: []
syntax:
content: public SpriteRenderer nightFrontClouds
return:
@@ -256,10 +276,12 @@ items:
source:
id: transitionDuration
path: ''
startLine: 11
startLine: 61
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nDuration of the transition between different phases of the day-night cycle.\n"
example: []
syntax:
content: public float transitionDuration
return:
@@ -279,10 +301,12 @@ items:
source:
id: cycleDuration
path: ''
startLine: 12
startLine: 66
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nDuration of each phase (day, evening, night) before transitioning to the next phase.\n"
example: []
syntax:
content: public float cycleDuration
return:

View File

@@ -15,7 +15,7 @@ items:
source:
id: EventSystemizer
path: ''
startLine: 763
startLine: 834
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -17,7 +17,7 @@ items:
source:
id: FallPlatform
path: ''
startLine: 2125
startLine: 2214
assemblies:
- cs.temp.dll
namespace: Game
@@ -42,7 +42,7 @@ items:
source:
id: fallDelay
path: ''
startLine: 2130
startLine: 2219
assemblies:
- cs.temp.dll
namespace: Game
@@ -67,7 +67,7 @@ items:
source:
id: resetDelay
path: ''
startLine: 2135
startLine: 2224
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source:
id: GameEvent
path: ''
startLine: 1656
startLine: 1728
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: GameMode
path: ''
startLine: 1746
startLine: 1818
assemblies:
- cs.temp.dll
namespace: Game
@@ -41,7 +41,7 @@ items:
source:
id: freeForAll
path: ''
startLine: 1751
startLine: 1823
assemblies:
- cs.temp.dll
namespace: Game
@@ -65,7 +65,7 @@ items:
source:
id: keepAway
path: ''
startLine: 1756
startLine: 1828
assemblies:
- cs.temp.dll
namespace: Game
@@ -89,7 +89,7 @@ items:
source:
id: obstacleCourse
path: ''
startLine: 1761
startLine: 1833
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -39,7 +39,7 @@ items:
source:
id: GameManager
path: ''
startLine: 1641
startLine: 1713
assemblies:
- cs.temp.dll
namespace: Game
@@ -64,7 +64,7 @@ items:
source:
id: Instance
path: ''
startLine: 1646
startLine: 1718
assemblies:
- cs.temp.dll
namespace: Game
@@ -91,7 +91,7 @@ items:
source:
id: time
path: ''
startLine: 1651
startLine: 1723
assemblies:
- cs.temp.dll
namespace: Game
@@ -116,7 +116,7 @@ items:
source:
id: StartGameEvent
path: ''
startLine: 1661
startLine: 1733
assemblies:
- cs.temp.dll
namespace: Game
@@ -141,7 +141,7 @@ items:
source:
id: EndGameEvent
path: ''
startLine: 1666
startLine: 1738
assemblies:
- cs.temp.dll
namespace: Game
@@ -166,7 +166,7 @@ items:
source:
id: players
path: ''
startLine: 1671
startLine: 1743
assemblies:
- cs.temp.dll
namespace: Game
@@ -191,7 +191,7 @@ items:
source:
id: playerColors
path: ''
startLine: 1676
startLine: 1748
assemblies:
- cs.temp.dll
namespace: Game
@@ -216,7 +216,7 @@ items:
source:
id: offset
path: ''
startLine: 1681
startLine: 1753
assemblies:
- cs.temp.dll
namespace: Game
@@ -241,7 +241,7 @@ items:
source:
id: music
path: ''
startLine: 1686
startLine: 1758
assemblies:
- cs.temp.dll
namespace: Game
@@ -266,7 +266,7 @@ items:
source:
id: gameOver
path: ''
startLine: 1691
startLine: 1763
assemblies:
- cs.temp.dll
namespace: Game
@@ -291,7 +291,7 @@ items:
source:
id: gameTimer
path: ''
startLine: 1696
startLine: 1768
assemblies:
- cs.temp.dll
namespace: Game
@@ -316,7 +316,7 @@ items:
source:
id: playerHoldTimes
path: ''
startLine: 1701
startLine: 1773
assemblies:
- cs.temp.dll
namespace: Game
@@ -341,7 +341,7 @@ items:
source:
id: gameMode
path: ''
startLine: 1706
startLine: 1778
assemblies:
- cs.temp.dll
namespace: Game
@@ -366,7 +366,7 @@ items:
source:
id: map
path: ''
startLine: 1711
startLine: 1783
assemblies:
- cs.temp.dll
namespace: Game
@@ -391,7 +391,7 @@ items:
source:
id: spawnPosition
path: ''
startLine: 1716
startLine: 1788
assemblies:
- cs.temp.dll
namespace: Game
@@ -416,7 +416,7 @@ items:
source:
id: obstacleCourseSpawnPosition
path: ''
startLine: 1721
startLine: 1793
assemblies:
- cs.temp.dll
namespace: Game
@@ -441,7 +441,7 @@ items:
source:
id: hatSpawnPositions
path: ''
startLine: 1726
startLine: 1798
assemblies:
- cs.temp.dll
namespace: Game
@@ -466,7 +466,7 @@ items:
source:
id: LeaderboardCanvas
path: ''
startLine: 1731
startLine: 1803
assemblies:
- cs.temp.dll
namespace: Game
@@ -491,7 +491,7 @@ items:
source:
id: TimerCanvas
path: ''
startLine: 1736
startLine: 1808
assemblies:
- cs.temp.dll
namespace: Game
@@ -516,7 +516,7 @@ items:
source:
id: hatObject
path: ''
startLine: 1741
startLine: 1813
assemblies:
- cs.temp.dll
namespace: Game
@@ -541,7 +541,7 @@ items:
source:
id: StartGame
path: ''
startLine: 1826
startLine: 1898
assemblies:
- cs.temp.dll
namespace: Game
@@ -565,7 +565,7 @@ items:
source:
id: PlayerDied
path: ''
startLine: 1868
startLine: 1948
assemblies:
- cs.temp.dll
namespace: Game
@@ -593,7 +593,7 @@ items:
source:
id: GameOver
path: ''
startLine: 1930
startLine: 2018
assemblies:
- cs.temp.dll
namespace: Game
@@ -619,7 +619,7 @@ items:
source:
id: AlivePlayers
path: ''
startLine: 2056
startLine: 2145
assemblies:
- cs.temp.dll
namespace: Game
@@ -647,7 +647,7 @@ items:
source:
id: UpdatePlayerHoldTime
path: ''
startLine: 2081
startLine: 2170
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -17,7 +17,7 @@ items:
source:
id: GameManagerHelper
path: ''
startLine: 1296
startLine: 1367
assemblies:
- cs.temp.dll
namespace: Game
@@ -42,7 +42,7 @@ items:
source:
id: addHatPosition
path: ''
startLine: 1302
startLine: 1373
assemblies:
- cs.temp.dll
namespace: Game
@@ -67,7 +67,7 @@ items:
source:
id: addSpawnPosition
path: ''
startLine: 1307
startLine: 1378
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: GameTimer
path: ''
startLine: 1344
startLine: 1415
assemblies:
- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: startTime
path: ''
startLine: 1349
startLine: 1420
assemblies:
- cs.temp.dll
namespace: Game
@@ -68,7 +68,7 @@ items:
source:
id: timerText
path: ''
startLine: 1364
startLine: 1435
assemblies:
- cs.temp.dll
namespace: Game
@@ -93,7 +93,7 @@ items:
source:
id: StartTimer
path: ''
startLine: 1408
startLine: 1479
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -21,7 +21,7 @@ items:
source:
id: HatRespawn
path: ''
startLine: 2412
startLine: 2502
assemblies:
- cs.temp.dll
namespace: Game
@@ -46,7 +46,7 @@ items:
source:
id: respawnTime
path: ''
startLine: 2422
startLine: 2512
assemblies:
- cs.temp.dll
namespace: Game
@@ -71,7 +71,7 @@ items:
source:
id: initialSubhatPosition
path: ''
startLine: 2432
startLine: 2522
assemblies:
- cs.temp.dll
namespace: Game
@@ -96,7 +96,7 @@ items:
source:
id: canBePickedUp
path: ''
startLine: 2437
startLine: 2527
assemblies:
- cs.temp.dll
namespace: Game
@@ -121,7 +121,7 @@ items:
source:
id: initialScale
path: ''
startLine: 2442
startLine: 2532
assemblies:
- cs.temp.dll
namespace: Game
@@ -146,7 +146,7 @@ items:
source:
id: Interact
path: ''
startLine: 2498
startLine: 2588
assemblies:
- cs.temp.dll
namespace: Game
@@ -170,7 +170,7 @@ items:
source:
id: OnHatDropped
path: ''
startLine: 2507
startLine: 2597
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -16,7 +16,7 @@ items:
source:
id: HealthBarManager
path: ''
startLine: 1456
startLine: 1527
assemblies:
- cs.temp.dll
namespace: Game
@@ -41,7 +41,7 @@ items:
source:
id: healthBarPrefab
path: ''
startLine: 1461
startLine: 1532
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -20,7 +20,7 @@ items:
source:
id: HubManager
path: ''
startLine: 2239
startLine: 2329
assemblies:
- cs.temp.dll
namespace: Game
@@ -45,7 +45,7 @@ items:
source:
id: Instance
path: ''
startLine: 2244
startLine: 2334
assemblies:
- cs.temp.dll
namespace: Game
@@ -70,7 +70,7 @@ items:
source:
id: hubCamera
path: ''
startLine: 2249
startLine: 2339
assemblies:
- cs.temp.dll
namespace: Game
@@ -95,7 +95,7 @@ items:
source:
id: gameButtonsParent
path: ''
startLine: 2254
startLine: 2344
assemblies:
- cs.temp.dll
namespace: Game
@@ -120,7 +120,7 @@ items:
source:
id: LoadScene
path: ''
startLine: 2287
startLine: 2377
assemblies:
- cs.temp.dll
namespace: Game
@@ -151,7 +151,7 @@ items:
source:
id: UnloadGameScene
path: ''
startLine: 2311
startLine: 2401
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: InfiniteScroll
path: ''
startLine: 1246
startLine: 1317
assemblies:
- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: speed
path: ''
startLine: 1251
startLine: 1322
assemblies:
- cs.temp.dll
namespace: Game
@@ -68,7 +68,7 @@ items:
source:
id: start
path: ''
startLine: 1256
startLine: 1327
assemblies:
- cs.temp.dll
namespace: Game
@@ -93,7 +93,7 @@ items:
source:
id: end
path: ''
startLine: 1261
startLine: 1332
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: LeaderboardManager
path: ''
startLine: 3007
startLine: 3097
assemblies:
- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: Instance
path: ''
startLine: 3012
startLine: 3102
assemblies:
- cs.temp.dll
namespace: Game
@@ -70,7 +70,7 @@ items:
source:
id: UpdateLeaderboard
path: ''
startLine: 3082
startLine: 3172
assemblies:
- cs.temp.dll
namespace: Game
@@ -94,7 +94,7 @@ items:
source:
id: UpdatePlayerHoldTimeText
path: ''
startLine: 3112
startLine: 3202
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -20,7 +20,7 @@ items:
source:
id: LifeDisplayManager
path: ''
startLine: 2746
startLine: 2836
assemblies:
- cs.temp.dll
namespace: Game
@@ -45,7 +45,7 @@ items:
source:
id: players
path: ''
startLine: 2751
startLine: 2841
assemblies:
- cs.temp.dll
namespace: Game
@@ -70,7 +70,7 @@ items:
source:
id: playerPrefab
path: ''
startLine: 2756
startLine: 2846
assemblies:
- cs.temp.dll
namespace: Game
@@ -95,7 +95,7 @@ items:
source:
id: lifePrefab
path: ''
startLine: 2761
startLine: 2851
assemblies:
- cs.temp.dll
namespace: Game
@@ -120,7 +120,7 @@ items:
source:
id: lifeDisplays
path: ''
startLine: 2767
startLine: 2857
assemblies:
- cs.temp.dll
namespace: Game
@@ -145,7 +145,7 @@ items:
source:
id: HideLifeDisplay
path: ''
startLine: 2817
startLine: 2907
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source:
id: MapSelect
path: ''
startLine: 2608
startLine: 2698
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source:
id: ModeSelect
path: ''
startLine: 794
startLine: 865
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -19,7 +19,7 @@ items:
source:
id: MovingPlatform
path: ''
startLine: 1021
startLine: 1092
assemblies:
- cs.temp.dll
namespace: Game
@@ -44,7 +44,7 @@ items:
source:
id: platform
path: ''
startLine: 1026
startLine: 1097
assemblies:
- cs.temp.dll
namespace: Game
@@ -69,7 +69,7 @@ items:
source:
id: startPoint
path: ''
startLine: 1031
startLine: 1102
assemblies:
- cs.temp.dll
namespace: Game
@@ -94,7 +94,7 @@ items:
source:
id: points
path: ''
startLine: 1036
startLine: 1107
assemblies:
- cs.temp.dll
namespace: Game
@@ -119,7 +119,7 @@ items:
source:
id: speed
path: ''
startLine: 1041
startLine: 1112
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source:
id: ObjectVisibility
path: ''
startLine: 1088
startLine: 1159
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -16,7 +16,7 @@ items:
source:
id: ObstacleCourse
path: ''
startLine: 729
startLine: 800
assemblies:
- cs.temp.dll
namespace: Game
@@ -41,7 +41,7 @@ items:
source:
id: playerWon
path: ''
startLine: 734
startLine: 805
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: PlayerCardCreator
path: ''
startLine: 957
startLine: 1028
assemblies:
- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: Instance
path: ''
startLine: 962
startLine: 1033
assemblies:
- cs.temp.dll
namespace: Game
@@ -68,7 +68,7 @@ items:
source:
id: playerJoinCardPrefab
path: ''
startLine: 967
startLine: 1038
assemblies:
- cs.temp.dll
namespace: Game
@@ -93,7 +93,7 @@ items:
source:
id: CreateCard
path: ''
startLine: 990
startLine: 1061
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: PlayerJoinCard
path: ''
startLine: 919
startLine: 990
assemblies:
- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: playerPreview
path: ''
startLine: 924
startLine: 995
assemblies:
- cs.temp.dll
namespace: Game
@@ -68,7 +68,7 @@ items:
source:
id: playerNumber
path: ''
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startLine: 1000
assemblies:
- cs.temp.dll
namespace: Game
@@ -93,7 +93,7 @@ items:
source:
id: playerNumberText
path: ''
startLine: 934
startLine: 1005
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: RespawnOnTriggerEnter
path: ''
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startLine: 2639
assemblies:
- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: spawnPoint
path: ''
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startLine: 2644
assemblies:
- cs.temp.dll
namespace: Game
@@ -68,7 +68,7 @@ items:
source:
id: spawnPointIsInitialPosition
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assemblies:
- cs.temp.dll
namespace: Game
@@ -93,7 +93,7 @@ items:
source:
id: respawnTag
path: ''
startLine: 2564
startLine: 2654
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -25,7 +25,7 @@ items:
source:
id: TerribleHealthBarScript
path: ''
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startLine: 2927
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- cs.temp.dll
namespace: Game
@@ -50,7 +50,7 @@ items:
source:
id: fullHealthColor
path: ''
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assemblies:
- cs.temp.dll
namespace: Game
@@ -75,7 +75,7 @@ items:
source:
id: fullDeathColor
path: ''
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assemblies:
- cs.temp.dll
namespace: Game
@@ -100,7 +100,7 @@ items:
source:
id: subtractionColor
path: ''
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assemblies:
- cs.temp.dll
namespace: Game
@@ -125,7 +125,7 @@ items:
source:
id: healthVisual
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startLine: 2947
assemblies:
- cs.temp.dll
namespace: Game
@@ -150,7 +150,7 @@ items:
source:
id: actualHealthVisual
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startLine: 2952
assemblies:
- cs.temp.dll
namespace: Game
@@ -175,7 +175,7 @@ items:
source:
id: deathVisual
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startLine: 2957
assemblies:
- cs.temp.dll
namespace: Game
@@ -200,7 +200,7 @@ items:
source:
id: smoothSpeed
path: ''
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startLine: 2962
assemblies:
- cs.temp.dll
namespace: Game
@@ -225,7 +225,7 @@ items:
source:
id: text
path: ''
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startLine: 2967
assemblies:
- cs.temp.dll
namespace: Game
@@ -250,7 +250,7 @@ items:
source:
id: player
path: ''
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startLine: 3002
assemblies:
- cs.temp.dll
namespace: Game
@@ -275,7 +275,7 @@ items:
source:
id: SetPlayer
path: ''
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startLine: 3043
assemblies:
- cs.temp.dll
namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source:
id: WinScreen
path: ''
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- cs.temp.dll
namespace: Game
@@ -43,7 +43,7 @@ items:
source:
id: Instance
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assemblies:
- cs.temp.dll
namespace: Game
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View File

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namespace: Music

View File

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namespace: Music

View File

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namespace: Music

View File

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View File

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namespace: Music

View File

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namespace: Music

View File

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namespace: Player

View File

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id: Punch
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namespace: Player

View File

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namespace: Player

View File

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- Player.Damageable.lives
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- Player.Damageable.OnPlayerDeath
- Player.Damageable.OnPlayerPunched
- Player.Damageable.OnPlayerRespawn
- Player.Damageable.ResetDamage
- Player.Damageable.Respawn
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id: lives
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id: damageSelfDebug
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id: dying
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return:
type: System.Boolean
content.vb: Public dying As Boolean
- uid: Player.Damageable.OnPlayerPunched
commentId: E:Player.Damageable.OnPlayerPunched
id: OnPlayerPunched
parent: Player.Damageable
langs:
- csharp
- vb
name: OnPlayerPunched
nameWithType: Damageable.OnPlayerPunched
fullName: Player.Damageable.OnPlayerPunched
type: Event
source:
id: OnPlayerPunched
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namespace: Player
summary: "\nEvent triggered when the player is punched.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
type: System.Action{GameObject}
content.vb: Public Event OnPlayerPunched As Action(Of GameObject)
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commentId: E:Player.Damageable.OnPlayerDeath
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namespace: Player

View File

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id: lowerBound
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id: winScene
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id: staticCamera
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id: WinScene
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View File

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id: Instance
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id: StartGame
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View File

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id: slowdownMultiplier
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id: virtualAxisX
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id: walkSmooth
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id: jumpLenience
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id: timeUnableToBeDeclaredNotJumping
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id: StopVelocity
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namespace: Player

View File

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namespace: Player
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id: DisableHurtbox
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id: ReturnToMaxSpeed
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View File

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id: playerTag
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id: isPlatform
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View File

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id: holdTime
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id: head
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id: PickUpItem
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id: IsHoldingItem
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