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RochesterX
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<!DOCTYPE html>
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<h1 id="Game_FallPlatform" data-uid="Game.FallPlatform" class="text-break">Class FallPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">This class controls platforms that fall when touched by a player or another platform.
The platform will fall after a delay and then reset to its original position.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">FallPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_FallPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_FallPlatform_fallDelay" data-uid="Game.FallPlatform.fallDelay">fallDelay</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">The time (in seconds) before the platform starts falling after being triggered.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float fallDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
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<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_FallPlatform_resetDelay" data-uid="Game.FallPlatform.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">The time (in seconds) before the platform resets to its original position after falling.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float resetDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<td><span class="xref">float</span></td>
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{}

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{"dict":{}}

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
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<title>Class HubManager
| Example Unity documentation </title>
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<h1 id="Game_HubManager" data-uid="Game.HubManager" class="text-break">Class HubManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">This class manages the hub area of the game, including loading and unloading game scenes,
controlling the hub camera, and managing game buttons.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HubManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_HubManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HubManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_HubManager_gameButtonsParent" data-uid="Game.HubManager.gameButtonsParent">gameButtonsParent</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">The parent object containing all game buttons in the hub.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject gameButtonsParent</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HubManager_hubCamera" data-uid="Game.HubManager.hubCamera">hubCamera</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">The camera used in the hub area.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject hubCamera</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HubManager_Instance" data-uid="Game.HubManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static HubManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.HubManager.html">HubManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_HubManager_LoadScene_" data-uid="Game.HubManager.LoadScene*"></a>
<h4 id="Game_HubManager_LoadScene_System_String_" data-uid="Game.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">Loads a new game scene and disables the hub camera.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void LoadScene(string sceneName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">sceneName</span></td>
<td><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="1">The name of the scene to load.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_HubManager_UnloadGameScene_" data-uid="Game.HubManager.UnloadGameScene*"></a>
<h4 id="Game_HubManager_UnloadGameScene" data-uid="Game.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">Unloads the current game scene and reactivates the hub camera.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UnloadGameScene()</code></pre>
</div>
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| Example Unity documentation </title>
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<h1 id="Music_SoundEffect" data-uid="Music.SoundEffect" class="text-break">Class SoundEffect
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Represents a sound effect, including its name and associated AudioSource.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">SoundEffect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_SoundEffect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SoundEffect</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<a id="Music_SoundEffect__ctor_" data-uid="Music.SoundEffect.#ctor*"></a>
<h4 id="Music_SoundEffect__ctor_System_String_AudioSource_" data-uid="Music.SoundEffect.#ctor(System.String,AudioSource)">SoundEffect(string, AudioSource)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Initializes a new instance of the <a class="xref" href="Music.SoundEffect.html">SoundEffect</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SoundEffect(string name, AudioSource audioSource)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">name</span></td>
<td><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="1">The name of the sound effect.</p>
</td>
</tr>
<tr>
<td><span class="xref">AudioSource</span></td>
<td><span class="parametername">audioSource</span></td>
<td><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="1">The AudioSource component for the sound effect.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
<h4 id="Music_SoundEffect_audioSource" data-uid="Music.SoundEffect.audioSource">audioSource</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">The AudioSource component that plays the sound effect.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioSource audioSource</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioSource</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_SoundEffect_name" data-uid="Music.SoundEffect.name">name</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">The name of the sound effect.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string name</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Music_Playlist" data-uid="Music.Playlist" class="text-break">Class Playlist
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">Represents a playlist of music tracks.
Contains information about the tracks, their associated scenes, and playback settings.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Playlist</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_Playlist_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class Playlist</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_Playlist_shuffleTime" data-uid="Music.Playlist.shuffleTime">shuffleTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The time interval (in seconds) between shuffling tracks in the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float shuffleTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_songs" data-uid="Music.Playlist.songs">songs</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">A list of audio clips included in this playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;AudioClip&gt; songs</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">AudioClip</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_trackName" data-uid="Music.Playlist.trackName">trackName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The name of the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string trackName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_trackScenes" data-uid="Music.Playlist.trackScenes">trackScenes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">A list of scenes where this playlist is used.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; trackScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_volume" data-uid="Music.Playlist.volume">volume</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The volume level for the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float volume</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">float</span></td>
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<h1 id="Player_PlayerManager" data-uid="Player.PlayerManager" class="text-break">Class PlayerManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">This class manages player-related functionality, such as joining, leaving, and assigning colors.
It also handles starting the game once players have joined.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_PlayerManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_PlayerManager_cards" data-uid="Player.PlayerManager.cards">cards</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">A list of player join cards, which represent players in the UI.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;PlayerJoinCard&gt; cards</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
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</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_Instance" data-uid="Player.PlayerManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">The singleton instance of the <a class="xref" href="Player.PlayerManager.html">PlayerManager</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_playerColors" data-uid="Player.PlayerManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">A list of colors assigned to players for identification.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Color&gt; playerColors</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">Color</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_playerSelect" data-uid="Player.PlayerManager.playerSelect">playerSelect</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">The UI element used for player selection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerSelect</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_PlayerManager_StartGame_" data-uid="Player.PlayerManager.StartGame*"></a>
<h4 id="Player_PlayerManager_StartGame" data-uid="Player.PlayerManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">Starts the game if at least one player has joined.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartGame()</code></pre>
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<h1 id="Game_DayNightCycle" data-uid="Game.DayNightCycle" class="text-break">Class DayNightCycle
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Manages the day-night cycle by transitioning between different sky and cloud sprites.</p>
</div>
<div class="markdown level0 conceptual"></div>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">DayNightCycle</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_DayNightCycle_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DayNightCycle : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_DayNightCycle_cycleDuration" data-uid="Game.DayNightCycle.cycleDuration">cycleDuration</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Duration of each phase (day, evening, night) before transitioning to the next phase.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float cycleDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayBackClouds" data-uid="Game.DayNightCycle.dayBackClouds">dayBackClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the back clouds during the day.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayFrontClouds" data-uid="Game.DayNightCycle.dayFrontClouds">dayFrontClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the front clouds during the day.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_daySky" data-uid="Game.DayNightCycle.daySky">daySky</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the sky during the day.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer daySky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningBackClouds" data-uid="Game.DayNightCycle.eveningBackClouds">eveningBackClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the back clouds during the evening.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningFrontClouds" data-uid="Game.DayNightCycle.eveningFrontClouds">eveningFrontClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the front clouds during the evening.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningSky" data-uid="Game.DayNightCycle.eveningSky">eveningSky</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the sky during the evening.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightBackClouds" data-uid="Game.DayNightCycle.nightBackClouds">nightBackClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the back clouds during the night.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightFrontClouds" data-uid="Game.DayNightCycle.nightFrontClouds">nightFrontClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the front clouds during the night.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightSky" data-uid="Game.DayNightCycle.nightSky">nightSky</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the sky during the night.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_transitionDuration" data-uid="Game.DayNightCycle.transitionDuration">transitionDuration</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Duration of the transition between different phases of the day-night cycle.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float transitionDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_ObjectVisibility" data-uid="Game.ObjectVisibility" class="text-break">Class ObjectVisibility
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ObjectVisibility.yml" sourcestartlinenumber="2">This class controls the visibility of an object based on the current game mode.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObjectVisibility</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ObjectVisibility_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObjectVisibility : MonoBehaviour</code></pre>
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<h1 id="Music_TrackLayer" data-uid="Music.TrackLayer" class="text-break">Class TrackLayer
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">Represents a single layer of a music track.
Each layer can be triggered and controlled independently based on game events or conditions.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TrackLayer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class TrackLayer</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_TrackLayer_enableTrigger" data-uid="Music.TrackLayer.enableTrigger">enableTrigger</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The trigger condition for enabling this layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TrackLayer.EnableTrigger enableTrigger</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Music.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Music.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerName" data-uid="Music.TrackLayer.layerName">layerName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The name of the music layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string layerName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerScenes" data-uid="Music.TrackLayer.layerScenes">layerScenes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">A list of scenes where this layer is active.
If empty, the layer is active in all scenes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; layerScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerTrack" data-uid="Music.TrackLayer.layerTrack">layerTrack</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The audio clip associated with this music layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioClip layerTrack</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioClip</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_triggerName" data-uid="Music.TrackLayer.triggerName">triggerName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The name of the object that triggers this layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string triggerName</code></pre>
</div>
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<td><span class="xref">string</span></td>
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<h1 id="Game_GameManagerHelper" data-uid="Game.GameManagerHelper" class="text-break">Class GameManagerHelper
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">This class helps manage positions for the GameManager during development.
It allows adding hat spawn positions and player spawn positions directly in the editor.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManagerHelper</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_GameManagerHelper_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManagerHelper : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_GameManagerHelper_addHatPosition" data-uid="Game.GameManagerHelper.addHatPosition">addHatPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">If true, adds the current position of the &quot;HELPER&quot; object to the hat spawn positions in the GameManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool addHatPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManagerHelper_addSpawnPosition" data-uid="Game.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">If true, sets the current position of the &quot;HELPER&quot; object as the player spawn position in the GameManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool addSpawnPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_PlayerJoinCard" data-uid="Game.PlayerJoinCard" class="text-break">Class PlayerJoinCard
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">This class represents a player join card, displaying the player's number
and preview in the game lobby.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerJoinCard</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerJoinCard_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerJoinCard : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerJoinCard_playerNumber" data-uid="Game.PlayerJoinCard.playerNumber">playerNumber</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The number assigned to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int playerNumber</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerNumberText" data-uid="Game.PlayerJoinCard.playerNumberText">playerNumberText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The text element displaying the player's number.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerNumberText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerPreview" data-uid="Game.PlayerJoinCard.playerPreview">playerPreview</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The preview object representing the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPreview</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
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<h1 id="Game_LeaderboardManager" data-uid="Game.LeaderboardManager" class="text-break">Class LeaderboardManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">This class manages the leaderboard, including initializing player icons,
updating player positions, and displaying hold times.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LeaderboardManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_LeaderboardManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LeaderboardManager : MonoBehaviour</code></pre>
</div>
<h3 id="properties">Properties
</h3>
<a id="Game_LeaderboardManager_Instance_" data-uid="Game.LeaderboardManager.Instance*"></a>
<h4 id="Game_LeaderboardManager_Instance" data-uid="Game.LeaderboardManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static LeaderboardManager Instance { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_LeaderboardManager_UpdateLeaderboard_" data-uid="Game.LeaderboardManager.UpdateLeaderboard*"></a>
<h4 id="Game_LeaderboardManager_UpdateLeaderboard" data-uid="Game.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">Updates the leaderboard by sorting players based on their hold times
and adjusting their positions.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UpdateLeaderboard()</code></pre>
</div>
<a id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
<h4 id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">Updates the hold time text for a specific player on the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="1">The player whose hold time is being updated.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="1">The new hold time to display.</p>
</td>
</tr>
</tbody>
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<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">This class handles teleportation for platforms and players when they collide with the teleport trigger.
It can teleport either the platform itself or a player to a specified location.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">Determines whether this script is handling a platform or a player.
If true, it teleports players. If false, it teleports the platform itself.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool isPlatform</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The tag used to identify player objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string playerTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The position where the platform or player will be teleported.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 teleportPoint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The tag used to identify objects (e.g., platforms) that can trigger teleportation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string teleportTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_PlayerCardCreator" data-uid="Game.PlayerCardCreator" class="text-break">Class PlayerCardCreator
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">This class is used to create cards for players when they join the game.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCardCreator</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerCardCreator_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCardCreator : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerCardCreator_Instance" data-uid="Game.PlayerCardCreator.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerCardCreator Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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<td><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td></td>
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</tbody>
</table>
<h4 id="Game_PlayerCardCreator_playerJoinCardPrefab" data-uid="Game.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">The template used to create new player cards.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerJoinCardPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_PlayerCardCreator_CreateCard_" data-uid="Game.PlayerCardCreator.CreateCard*"></a>
<h4 id="Game_PlayerCardCreator_CreateCard" data-uid="Game.PlayerCardCreator.CreateCard">CreateCard()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">Creates a new player card and returns it.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerJoinCard CreateCard()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="1">The new player card, or nothing if it couldn't be created.</p>
</td>
</tr>
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<h1 id="Music_AudioManager" data-uid="Music.AudioManager" class="text-break">Class AudioManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">This class manages the playback of sound effects in the game.
It provides functionality to play specific sounds by name and ensures a singleton instance for global access.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AudioManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_AudioManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_AudioManager_Instance" data-uid="Music.AudioManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">The singleton instance of the <a class="xref" href="Music.AudioManager.html">AudioManager</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static AudioManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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</tr>
</thead>
<tbody>
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<td><a class="xref" href="Music.AudioManager.html">AudioManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_AudioManager_soundEffects" data-uid="Music.AudioManager.soundEffects">soundEffects</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">A list of all sound effects managed by the AudioManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;SoundEffect&gt; soundEffects</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Music.SoundEffect.html">SoundEffect</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Music_AudioManager_PlaySound_" data-uid="Music.AudioManager.PlaySound*"></a>
<h4 id="Music_AudioManager_PlaySound_System_String_" data-uid="Music.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">Plays a sound effect by its name.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PlaySound(string soundName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">soundName</span></td>
<td><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="1">The name of the sound effect to play.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Music_AudioManager_PlaySound_System_String__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">If the sound name is &quot;Punch,&quot; it plays multiple punch-related sound effects.
If the sound is not found, a warning is logged to the console.</p>
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<article class="content wrap" id="_content" data-uid="Game.TerribleHealthBarScript">
<h1 id="Game_TerribleHealthBarScript" data-uid="Game.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">This class manages the health bar visuals for a player, including updating
the health bar's size, position, and color based on the player's current health.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TerribleHealthBarScript</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_TerribleHealthBarScript_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TerribleHealthBarScript : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_TerribleHealthBarScript_actualHealthVisual" data-uid="Game.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The actual health bar that reflects the player's current health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject actualHealthVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_deathVisual" data-uid="Game.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The visual representation of the player's death state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject deathVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_fullDeathColor" data-uid="Game.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The color of the health bar when the player is at zero health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color fullDeathColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_fullHealthColor" data-uid="Game.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The color of the health bar when the player is at full health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color fullHealthColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_healthVisual" data-uid="Game.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The visual representation of the health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject healthVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_player" data-uid="Game.TerribleHealthBarScript.player">player</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The player associated with this health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject player</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_smoothSpeed" data-uid="Game.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The speed at which the health bar updates smoothly.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float smoothSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_subtractionColor" data-uid="Game.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The color used to represent health subtraction.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color subtractionColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_text" data-uid="Game.TerribleHealthBarScript.text">text</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The text element displaying the player's current and maximum health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI text</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_TerribleHealthBarScript_SetPlayer_" data-uid="Game.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Game_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Game.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">Sets the player associated with this health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetPlayer(GameObject player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="1">The player to associate with this health bar.</p>
</td>
</tr>
</tbody>
</table>
</article>
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<h1 id="coniunctis-nec-qui-et-lanient-monticolae-vitae" sourcefile="manual/coniunctis.md" sourcestartlinenumber="1">Coniunctis nec qui et lanient monticolae vitae</h1>
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</li>
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</li>
</ul>
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<li>
<a href="Player.AnimationPlayer.html" name="" title="AnimationPlayer">AnimationPlayer</a>
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</li>
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<a href="Player.PlayerManager.html" name="" title="PlayerManager">PlayerManager</a>
</li>
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<a href="Player.PlayerMovement.html" name="" title="PlayerMovement">PlayerMovement</a>
</li>
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<a href="Player.Punch.html" name="" title="Punch">Punch</a>
</li>
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<a href="Player.TeleportPlatform.html" name="" title="TeleportPlatform">TeleportPlatform</a>
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<a href="Player.UseItem.html" name="" title="UseItem">UseItem</a>
</li>
</ul>
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</ul>
</div>
</div>
</div>
</div>

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<article class="content wrap" id="_content" data-uid="Music.TrackLayer.EnableTrigger">
<h1 id="Music_TrackLayer_EnableTrigger" data-uid="Music.TrackLayer.EnableTrigger" class="text-break">Enum TrackLayer.EnableTrigger
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="2">Defines the conditions under which this layer is enabled.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_EnableTrigger_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum TrackLayer.EnableTrigger</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Button">Button</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a button is pressed.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Collectible">Collectible</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a collectible is interacted with.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ConstantForce">ConstantForce</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a constant force is applied to the player.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_ElectromagneticPulse">ElectromagneticPulse</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled during an electromagnetic pulse event.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_EndOfLevel">EndOfLevel</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled at the end of a level.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Goal">Goal</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a goal is activated.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Magnetism">Magnetism</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is magnetized.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Movement">Movement</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when the player is moving.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Scene">Scene</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a specific scene is active.</p>
</td>
</tr>
<tr>
<td id="Music_TrackLayer_EnableTrigger_Toggle">Toggle</td>
<td><p sourcefile="api/Music.TrackLayer.EnableTrigger.yml" sourcestartlinenumber="1">Enabled when a toggle is active.</p>
</td>
</tr>
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{}

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<h1 id="Game_ModeSelect" data-uid="Game.ModeSelect" class="text-break">Class ModeSelect
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ModeSelect.yml" sourcestartlinenumber="2">This class manages the game mode selection process by setting the game mode
based on the active toggle in the toggle group.</p>
</div>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ModeSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ModeSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ModeSelect : MonoBehaviour</code></pre>
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<h1 id="Player_PlayerMovement" data-uid="Player.PlayerMovement" class="text-break">Class PlayerMovement
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">This class handles the player's movement, including walking, jumping, and animations.
It also manages input, physics, and interactions with the ground.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_PlayerMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_PlayerMovement_coyoteTime" data-uid="Player.PlayerMovement.coyoteTime">coyoteTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Time window after leaving ground where jump is still allowed (coyote time).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float coyoteTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_ground" data-uid="Player.PlayerMovement.ground">ground</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Layers considered as ground for the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public LayerMask ground</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">LayerMask</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_groundCheckDistance" data-uid="Player.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Distance to check below the player for ground detection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float groundCheckDistance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_jumpLenience" data-uid="Player.PlayerMovement.jumpLenience">jumpLenience</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Time window after pressing jump where jump is still buffered.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float jumpLenience</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_jumpSpeed" data-uid="Player.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Force applied when jumping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float jumpSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_maxSpeed" data-uid="Player.PlayerMovement.maxSpeed">maxSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Maximum allowed horizontal speed for the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_maxSpeedOverride" data-uid="Player.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Runtime override for the maximum speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float maxSpeedOverride</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_playerText" data-uid="Player.PlayerMovement.playerText">playerText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Reference to the player's UI text displaying player index.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_secondsToFullSpeed" data-uid="Player.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Time in seconds to reach full speed from rest.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float secondsToFullSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_slowdownMultiplier" data-uid="Player.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Multiplier for slowing down the player when exceeding max speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float slowdownMultiplier</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Player.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Minimum time before the player can be declared as not jumping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float timeUnableToBeDeclaredNotJumping</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_turnaroundMultiplier" data-uid="Player.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Multiplier applied when turning around to adjust speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float turnaroundMultiplier</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_virtualAxisX" data-uid="Player.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Current value of the horizontal movement axis.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualAxisX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_virtualButtonJump" data-uid="Player.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Current value of the jump button (pressed or not).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualButtonJump</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Player.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Value of the jump button in the previous frame.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float virtualButtonJumpLastFrame</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_walkSmooth" data-uid="Player.PlayerMovement.walkSmooth">walkSmooth</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Smoothing factor for walking movement.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSmooth</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_walkSpeed" data-uid="Player.PlayerMovement.walkSpeed">walkSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerMovement_walkSpeedFactor" data-uid="Player.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Multiplier applied to walk speed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float walkSpeedFactor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_PlayerMovement_GetPointInBoxCollider_" data-uid="Player.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">BoxCollider2D</span></td>
<td><span class="parametername">boxCollider2D</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">The BoxCollider2D to use.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">horizontal</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">Horizontal offset (-1 for left, 1 for right, 0 for center).</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">vertical</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">Vertical offset (-1 for bottom, 1 for top, 0 for center).</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">The calculated point in world space.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_PlayerMovement_IsBasicallyGrounded_" data-uid="Player.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsBasicallyGrounded" data-uid="Player.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Checks if the player is considered grounded, including coyote time.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsBasicallyGrounded()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">True if the player is basically grounded, otherwise false.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_PlayerMovement_IsPhysicallyGrounded_" data-uid="Player.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsPhysicallyGrounded" data-uid="Player.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Checks if the player is physically touching the ground using raycasts.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsPhysicallyGrounded()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="1">True if the player is physically grounded, otherwise false.</p>
</td>
</tr>
</tbody>
</table>
<a id="Player_PlayerMovement_StopVelocity_" data-uid="Player.PlayerMovement.StopVelocity*"></a>
<h4 id="Player_PlayerMovement_StopVelocity" data-uid="Player.PlayerMovement.StopVelocity">StopVelocity()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerMovement.yml" sourcestartlinenumber="2">Stops the player's velocity if grounded, removing inertia.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StopVelocity()</code></pre>
</div>
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<h1 id="Game_MapSelect" data-uid="Game.MapSelect" class="text-break">Class MapSelect
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.MapSelect.yml" sourcestartlinenumber="2">This class manages the map selection process by setting the selected map
based on the active toggle in the toggle group.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MapSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_MapSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MapSelect : MonoBehaviour</code></pre>
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<article class="content wrap" id="_content" data-uid="Game">
<h1 id="Game" data-uid="Game" class="text-break">Namespace Game
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Game.DayNightCycle.html">DayNightCycle</a></h4>
<section><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Manages the day-night cycle by transitioning between different sky and cloud sprites.</p>
</section>
<h4><a class="xref" href="Game.EventSystemizer.html">EventSystemizer</a></h4>
<section><p sourcefile="api/Game.EventSystemizer.yml" sourcestartlinenumber="2">This class makes sure there is only one EventSystem in the game at any time.</p>
</section>
<h4><a class="xref" href="Game.FallPlatform.html">FallPlatform</a></h4>
<section><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">This class controls platforms that fall when touched by a player or another platform.
The platform will fall after a delay and then reset to its original position.</p>
</section>
<h4><a class="xref" href="Game.GameManager.html">GameManager</a></h4>
<section><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">This class controls the main game logic, like starting the game, keeping track of players,
handling game modes, and deciding when the game ends.</p>
</section>
<h4><a class="xref" href="Game.GameManagerHelper.html">GameManagerHelper</a></h4>
<section><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">This class helps manage positions for the GameManager during development.
It allows adding hat spawn positions and player spawn positions directly in the editor.</p>
</section>
<h4><a class="xref" href="Game.GameTimer.html">GameTimer</a></h4>
<section><p sourcefile="api/Game.GameTimer.yml" sourcestartlinenumber="2">This class manages the game's countdown timer.
It starts, updates, and stops the timer, and ends the game when time runs out.</p>
</section>
<h4><a class="xref" href="Game.HatRespawn.html">HatRespawn</a></h4>
<section><p sourcefile="api/Game.HatRespawn.yml" sourcestartlinenumber="2">This class manages the behavior of the hat in the game, including its respawn logic.
The hat can be picked up, dropped, and respawned after a certain amount of time.</p>
</section>
<h4><a class="xref" href="Game.HealthBarManager.html">HealthBarManager</a></h4>
<section><p sourcefile="api/Game.HealthBarManager.yml" sourcestartlinenumber="2">This class manages the health bars for all players in the game.
It creates, updates, and removes health bars as needed.</p>
</section>
<h4><a class="xref" href="Game.HubManager.html">HubManager</a></h4>
<section><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">This class manages the hub area of the game, including loading and unloading game scenes,
controlling the hub camera, and managing game buttons.</p>
</section>
<h4><a class="xref" href="Game.InfiniteScroll.html">InfiniteScroll</a></h4>
<section><p sourcefile="api/Game.InfiniteScroll.yml" sourcestartlinenumber="2">This class handles the infinite scrolling effect for the background.</p>
</section>
<h4><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></h4>
<section><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">This class manages the leaderboard, including initializing player icons,
updating player positions, and displaying hold times.</p>
</section>
<h4><a class="xref" href="Game.LifeDisplayManager.html">LifeDisplayManager</a></h4>
<section><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">This class manages the display of player lives, including creating life icons
and updating them based on the player's remaining lives.</p>
</section>
<h4><a class="xref" href="Game.MapSelect.html">MapSelect</a></h4>
<section><p sourcefile="api/Game.MapSelect.yml" sourcestartlinenumber="2">This class manages the map selection process by setting the selected map
based on the active toggle in the toggle group.</p>
</section>
<h4><a class="xref" href="Game.ModeSelect.html">ModeSelect</a></h4>
<section><p sourcefile="api/Game.ModeSelect.yml" sourcestartlinenumber="2">This class manages the game mode selection process by setting the game mode
based on the active toggle in the toggle group.</p>
</section>
<h4><a class="xref" href="Game.MovingPlatform.html">MovingPlatform</a></h4>
<section><p sourcefile="api/Game.MovingPlatform.yml" sourcestartlinenumber="2">This class controls a platform that moves between specified points in a loop.</p>
</section>
<h4><a class="xref" href="Game.ObjectVisibility.html">ObjectVisibility</a></h4>
<section><p sourcefile="api/Game.ObjectVisibility.yml" sourcestartlinenumber="2">This class controls the visibility of an object based on the current game mode.</p>
</section>
<h4><a class="xref" href="Game.ObstacleCourse.html">ObstacleCourse</a></h4>
<section><p sourcefile="api/Game.ObstacleCourse.yml" sourcestartlinenumber="2">This class handles the logic for detecting when a player completes the obstacle course.</p>
</section>
<h4><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></h4>
<section><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">This class is used to create cards for players when they join the game.</p>
</section>
<h4><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></h4>
<section><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">This class represents a player join card, displaying the player's number
and preview in the game lobby.</p>
</section>
<h4><a class="xref" href="Game.RespawnOnTriggerEnter.html">RespawnOnTriggerEnter</a></h4>
<section><p sourcefile="api/Game.RespawnOnTriggerEnter.yml" sourcestartlinenumber="2">This class handles respawning objects when they collide with a trigger tagged with a specific value.</p>
</section>
<h4><a class="xref" href="Game.TerribleHealthBarScript.html">TerribleHealthBarScript</a></h4>
<section><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">This class manages the health bar visuals for a player, including updating
the health bar's size, position, and color based on the player's current health.</p>
</section>
<h4><a class="xref" href="Game.WinScreen.html">WinScreen</a></h4>
<section><p sourcefile="api/Game.WinScreen.yml" sourcestartlinenumber="2">Manages the win screen display for the game.
Displays the winning player's information and triggers the win screen animation.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Game.GameManager.GameMode.html">GameManager.GameMode</a></h4>
<section><p sourcefile="api/Game.GameManager.GameMode.yml" sourcestartlinenumber="2">The different game modes players can choose from.</p>
</section>
<h3 id="delegates">Delegates
</h3>
<h4><a class="xref" href="Game.GameManager.GameEvent.html">GameManager.GameEvent</a></h4>
<section><p sourcefile="api/Game.GameManager.GameEvent.yml" sourcestartlinenumber="2">A type of event that happens during the game, like when it starts or ends.</p>
</section>
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<h1 id="Player_Punch" data-uid="Player.Punch" class="text-break">Class Punch
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">This class handles the punching mechanic for the player, including triggering animations,
enabling and disabling the hurtbox, and managing player speed during a punch.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Punch</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_Punch_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Punch : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_Punch_cancelable" data-uid="Player.Punch.cancelable">cancelable</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Determines whether the player can cancel their punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool cancelable</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_Punch_DisableCancellation_" data-uid="Player.Punch.DisableCancellation*"></a>
<h4 id="Player_Punch_DisableCancellation" data-uid="Player.Punch.DisableCancellation">DisableCancellation()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Disables the ability to cancel the punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableCancellation()</code></pre>
</div>
<a id="Player_Punch_DisableHurtbox_" data-uid="Player.Punch.DisableHurtbox*"></a>
<h4 id="Player_Punch_DisableHurtbox" data-uid="Player.Punch.DisableHurtbox">DisableHurtbox()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Disables the hurtbox, preventing the punch from interacting with other objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableHurtbox()</code></pre>
</div>
<a id="Player_Punch_EnableCancellation_" data-uid="Player.Punch.EnableCancellation*"></a>
<h4 id="Player_Punch_EnableCancellation" data-uid="Player.Punch.EnableCancellation">EnableCancellation()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Enables the ability to cancel the punch action.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableCancellation()</code></pre>
</div>
<a id="Player_Punch_EnableHurtbox_" data-uid="Player.Punch.EnableHurtbox*"></a>
<h4 id="Player_Punch_EnableHurtbox" data-uid="Player.Punch.EnableHurtbox">EnableHurtbox()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Enables the hurtbox, allowing the punch to interact with other objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableHurtbox()</code></pre>
</div>
<a id="Player_Punch_ReturnToMaxSpeed_" data-uid="Player.Punch.ReturnToMaxSpeed*"></a>
<h4 id="Player_Punch_ReturnToMaxSpeed" data-uid="Player.Punch.ReturnToMaxSpeed">ReturnToMaxSpeed()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Punch.yml" sourcestartlinenumber="2">Resets the player's movement speed to its maximum value after the punch is complete.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ReturnToMaxSpeed()</code></pre>
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<h1 id="Player_PlayerCameraMovement" data-uid="Player.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">This class controls the movement of the camera to follow players during the game.
It also handles special behavior for the camera in the win scene.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCameraMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_PlayerCameraMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCameraMovement : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_PlayerCameraMovement_lowerBound" data-uid="Player.PlayerCameraMovement.lowerBound">lowerBound</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">The lowest vertical position the camera can move to.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float lowerBound</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerCameraMovement_speed" data-uid="Player.PlayerCameraMovement.speed">speed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">The speed at which the camera moves toward the target position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerCameraMovement_staticCamera" data-uid="Player.PlayerCameraMovement.staticCamera">staticCamera</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">Indicates whether the camera should remain static and not follow players.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool staticCamera</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerCameraMovement_weight" data-uid="Player.PlayerCameraMovement.weight">weight</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">The weight used to blend between the camera's starting position and the players' average position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float weight</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerCameraMovement_winScene" data-uid="Player.PlayerCameraMovement.winScene">winScene</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">Indicates whether the camera is in the win scene mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool winScene</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_PlayerCameraMovement_WinScene_" data-uid="Player.PlayerCameraMovement.WinScene*"></a>
<h4 id="Player_PlayerCameraMovement_WinScene_GameObject_" data-uid="Player.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="2">Activates the win scene mode and focuses the camera on the winning player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void WinScene(GameObject player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Player.PlayerCameraMovement.yml" sourcestartlinenumber="1">The player who won the game.</p>
</td>
</tr>
</tbody>
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<h1 id="Player_AnimationPlayer" data-uid="Player.AnimationPlayer" class="text-break">Class AnimationPlayer
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">This class manages the player's animations, including setting animation states,
handling directional changes, and triggering specific animations like punching.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AnimationPlayer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_AnimationPlayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AnimationPlayer : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_AnimationPlayer_backwards" data-uid="Player.AnimationPlayer.backwards">backwards</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">Indicates whether the player is facing backwards.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool backwards</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_AnimationPlayer_block" data-uid="Player.AnimationPlayer.block">block</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">Indicates whether the player is currently blocking.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool block</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_AnimationPlayer_clip" data-uid="Player.AnimationPlayer.clip">clip</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">The animation clip to play when the script starts.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AnimationClip clip</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AnimationClip</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_AnimationPlayer_state" data-uid="Player.AnimationPlayer.state">state</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">The current animation state of the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AnimationPlayer.AnimationState state</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a>.<a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationState</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_AnimationPlayer_Punch_" data-uid="Player.AnimationPlayer.Punch*"></a>
<h4 id="Player_AnimationPlayer_Punch" data-uid="Player.AnimationPlayer.Punch">Punch()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">Triggers the punch animation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Punch()</code></pre>
</div>
<a id="Player_AnimationPlayer_SetState_" data-uid="Player.AnimationPlayer.SetState*"></a>
<h4 id="Player_AnimationPlayer_SetState_Player_AnimationPlayer_AnimationState_" data-uid="Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)">SetState(AnimationState)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="2">Sets the player's animation state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetState(AnimationPlayer.AnimationState state)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a>.<a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationState</a></td>
<td><span class="parametername">state</span></td>
<td><p sourcefile="api/Player.AnimationPlayer.yml" sourcestartlinenumber="1">The new animation state to set.</p>
</td>
</tr>
</tbody>
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<h1 id="Game_WinScreen" data-uid="Game.WinScreen" class="text-break">Class WinScreen
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.WinScreen.yml" sourcestartlinenumber="2">Manages the win screen display for the game.
Displays the winning player's information and triggers the win screen animation.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">WinScreen</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_WinScreen_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class WinScreen : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_WinScreen_Instance" data-uid="Game.WinScreen.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.WinScreen.yml" sourcestartlinenumber="2">A singleton instance of the <a class="xref" href="Game.WinScreen.html">WinScreen</a> class.
Ensures only one instance of the WinScreen exists at a time.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static WinScreen Instance</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><a class="xref" href="Game.WinScreen.html">WinScreen</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="Game_WinScreen_playerTexts" data-uid="Game.WinScreen.playerTexts">playerTexts</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.WinScreen.yml" sourcestartlinenumber="2">A list of text elements used to display player information on the win screen.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;TextMeshProUGUI&gt; playerTexts</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">TextMeshProUGUI</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_WinScreen_ShowWinScreen_" data-uid="Game.WinScreen.ShowWinScreen*"></a>
<h4 id="Game_WinScreen_ShowWinScreen_System_Int32_" data-uid="Game.WinScreen.ShowWinScreen(System.Int32)">ShowWinScreen(int)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.WinScreen.yml" sourcestartlinenumber="2">Displays the win screen for the specified player.
Updates the text and color of the win screen to reflect the winning player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ShowWinScreen(int player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
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<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">int</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.WinScreen.yml" sourcestartlinenumber="1">The number of the winning player (1-based index).</p>
</td>
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<article class="content wrap" id="_content" data-uid="Game.LifeDisplayManager">
<h1 id="Game_LifeDisplayManager" data-uid="Game.LifeDisplayManager" class="text-break">Class LifeDisplayManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">This class manages the display of player lives, including creating life icons
and updating them based on the player's remaining lives.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_LifeDisplayManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_LifeDisplayManager_lifeDisplays" data-uid="Game.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">A dictionary mapping each player's <a class="xref" href="Player.Damageable.html">Damageable</a> component
to their corresponding list of life icons.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Dictionary&lt;Damageable, List&lt;GameObject&gt;&gt; lifeDisplays</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Player.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_LifeDisplayManager_lifePrefab" data-uid="Game.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">The prefab used to represent a single life icon.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject lifePrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_LifeDisplayManager_playerPrefab" data-uid="Game.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">The prefab used to represent a player in the life display.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_LifeDisplayManager_players" data-uid="Game.LifeDisplayManager.players">players</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">The parent object that contains all player life displays.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject players</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_LifeDisplayManager_HideLifeDisplay_" data-uid="Game.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Game_LifeDisplayManager_HideLifeDisplay" data-uid="Game.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LifeDisplayManager.yml" sourcestartlinenumber="2">Hides the life display by deactivating the parent object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void HideLifeDisplay()</code></pre>
</div>
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<h1 id="Player_Block" data-uid="Player.Block" class="text-break">Class Block
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.Block.yml" sourcestartlinenumber="2">This class handles the player's ability to block and parry incoming attacks.
Blocking reduces damage, while parrying reflects attacks if timed correctly.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Block</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_Block_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Block : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_Block_blocking" data-uid="Player.Block.blocking">blocking</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Block.yml" sourcestartlinenumber="2">Indicates whether the player is currently blocking.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool blocking</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_Block_IsParrying_" data-uid="Player.Block.IsParrying*"></a>
<h4 id="Player_Block_IsParrying" data-uid="Player.Block.IsParrying">IsParrying()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.Block.yml" sourcestartlinenumber="2">Checks if the player is currently parrying.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsParrying()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td><p sourcefile="api/Player.Block.yml" sourcestartlinenumber="1">True if the player is parrying, false otherwise.</p>
</td>
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<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.InfiniteScroll.yml" sourcestartlinenumber="2">This class handles the infinite scrolling effect for the background.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">InfiniteScroll</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.InfiniteScroll.yml" sourcestartlinenumber="2">The ending position of the background.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float end</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.InfiniteScroll.yml" sourcestartlinenumber="2">The speed at which the background scrolls.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.InfiniteScroll.yml" sourcestartlinenumber="2">The starting position of the background.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
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<h1 id="Game_GameTimer" data-uid="Game.GameTimer" class="text-break">Class GameTimer
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.GameTimer.yml" sourcestartlinenumber="2">This class manages the game's countdown timer.
It starts, updates, and stops the timer, and ends the game when time runs out.</p>
</div>
<div class="markdown level0 conceptual"></div>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameTimer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_GameTimer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameTimer : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_GameTimer_startTime" data-uid="Game.GameTimer.startTime">startTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameTimer.yml" sourcestartlinenumber="2">The starting time for the timer, in seconds.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float startTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameTimer_timerText" data-uid="Game.GameTimer.timerText">timerText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameTimer.yml" sourcestartlinenumber="2">The UI text element that displays the timer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Text timerText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Text</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_GameTimer_StartTimer_" data-uid="Game.GameTimer.StartTimer*"></a>
<h4 id="Game_GameTimer_StartTimer" data-uid="Game.GameTimer.StartTimer">StartTimer()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameTimer.yml" sourcestartlinenumber="2">Starts the timer if it is not already running.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartTimer()</code></pre>
</div>
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