This commit is contained in:
RochesterX
2025-04-19 12:59:07 -04:00
parent a769bf506c
commit 954d37e50b
219 changed files with 23519 additions and 465 deletions

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@@ -343,31 +343,6 @@ It also manages interactions like blocking, parrying, and dropping items when hi
</table>
<h4 id="Player_Damageable_OnPlayerPunched" data-uid="Player.Damageable.OnPlayerPunched">OnPlayerPunched</h4>
<div class="markdown level1 summary"><p>Event triggered when the player is punched.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action&lt;GameObject&gt; OnPlayerPunched</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action&lt;T&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_Damageable_OnPlayerRespawn" data-uid="Player.Damageable.OnPlayerRespawn">OnPlayerRespawn</h4>
<div class="markdown level1 summary"><p>Event triggered when a player respawns.</p>
</div>