API
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@@ -343,31 +343,6 @@ It also manages interactions like blocking, parrying, and dropping items when hi
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</table>
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<h4 id="Player_Damageable_OnPlayerPunched" data-uid="Player.Damageable.OnPlayerPunched">OnPlayerPunched</h4>
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<div class="markdown level1 summary"><p>Event triggered when the player is punched.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public event Action<GameObject> OnPlayerPunched</code></pre>
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</div>
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<h5 class="eventType">Event Type</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Action<T></span><<span class="xref">GameObject</span>></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Player_Damageable_OnPlayerRespawn" data-uid="Player.Damageable.OnPlayerRespawn">OnPlayerRespawn</h4>
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<div class="markdown level1 summary"><p>Event triggered when a player respawns.</p>
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</div>
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