This commit is contained in:
RochesterX
2025-04-19 12:59:07 -04:00
parent a769bf506c
commit 954d37e50b
219 changed files with 23519 additions and 465 deletions

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@@ -1,101 +1,172 @@
using System.Collections; using System.Collections;
using NUnit.Framework.Constraints; using UnityEngine;
using UnityEngine; using Game; using Music; using Player; using Game;
using Music;
using Player;
namespace Game{ namespace Game
public class DayNightCycle : MonoBehaviour
{ {
public SpriteRenderer daySky, eveningSky, nightSky; /// <summary>
public SpriteRenderer dayBackClouds, eveningBackClouds, nightBackClouds; /// Manages the day-night cycle by transitioning between different sky and cloud sprites.
public SpriteRenderer dayFrontClouds, eveningFrontClouds, nightFrontClouds; /// </summary>
public class DayNightCycle : MonoBehaviour
public float transitionDuration = 5f; // Duration of transition
public float cycleDuration = 60f; // Time before transitioning to next phase
private void Start()
{ {
// Set initial alpha (only day visible) /// <summary>
SetAlpha(daySky, 1); /// Sprite representing the sky during the day.
SetAlpha(eveningSky, 0); /// </summary>
SetAlpha(nightSky, 0); public SpriteRenderer daySky;
SetAlpha(dayBackClouds, 1); /// <summary>
SetAlpha(eveningBackClouds, 0); /// Sprite representing the sky during the evening.
SetAlpha(nightBackClouds, 0); /// </summary>
public SpriteRenderer eveningSky;
SetAlpha(dayFrontClouds, 1); /// <summary>
SetAlpha(eveningFrontClouds, 0); /// Sprite representing the sky during the night.
SetAlpha(nightFrontClouds, 0); /// </summary>
public SpriteRenderer nightSky;
// Start the cycle /// <summary>
StartCoroutine(DayNightCycleRoutine()); /// Sprite representing the back clouds during the day.
} /// </summary>
public SpriteRenderer dayBackClouds;
private IEnumerator DayNightCycleRoutine() /// <summary>
{ /// Sprite representing the back clouds during the evening.
while (true) /// </summary>
public SpriteRenderer eveningBackClouds;
/// <summary>
/// Sprite representing the back clouds during the night.
/// </summary>
public SpriteRenderer nightBackClouds;
/// <summary>
/// Sprite representing the front clouds during the day.
/// </summary>
public SpriteRenderer dayFrontClouds;
/// <summary>
/// Sprite representing the front clouds during the evening.
/// </summary>
public SpriteRenderer eveningFrontClouds;
/// <summary>
/// Sprite representing the front clouds during the night.
/// </summary>
public SpriteRenderer nightFrontClouds;
/// <summary>
/// Duration of the transition between different phases of the day-night cycle.
/// </summary>
public float transitionDuration = 5f;
/// <summary>
/// Duration of each phase (day, evening, night) before transitioning to the next phase.
/// </summary>
public float cycleDuration = 60f;
/// <summary>
/// Initializes the day-night cycle by setting the initial alpha values and starting the cycle routine.
/// </summary>
private void Start()
{ {
yield return new WaitForSeconds(cycleDuration); // Set initial alpha (only day visible)
yield return StartCoroutine(FadeTransition( SetAlpha(daySky, 1);
new SpriteRenderer[] { daySky, dayBackClouds, dayFrontClouds }, SetAlpha(eveningSky, 0);
new SpriteRenderer[] { eveningSky, eveningBackClouds, eveningFrontClouds }, SetAlpha(nightSky, 0);
transitionDuration));
yield return new WaitForSeconds(cycleDuration); SetAlpha(dayBackClouds, 1);
yield return StartCoroutine(FadeTransition( SetAlpha(eveningBackClouds, 0);
new SpriteRenderer[] { eveningSky, eveningBackClouds, eveningFrontClouds }, SetAlpha(nightBackClouds, 0);
new SpriteRenderer[] { nightSky, nightBackClouds, nightFrontClouds },
transitionDuration));
yield return new WaitForSeconds(cycleDuration); SetAlpha(dayFrontClouds, 1);
yield return StartCoroutine(FadeTransition( SetAlpha(eveningFrontClouds, 0);
new SpriteRenderer[] { nightSky, nightBackClouds, nightFrontClouds }, SetAlpha(nightFrontClouds, 0);
new SpriteRenderer[] { daySky, dayBackClouds, dayFrontClouds },
transitionDuration)); // Start the cycle
StartCoroutine(DayNightCycleRoutine());
} }
}
private IEnumerator FadeTransition(SpriteRenderer[] from, SpriteRenderer[] to, float duration) /// <summary>
{ /// Coroutine that manages the day-night cycle by transitioning between phases in a loop.
float elapsedTime = 0; /// </summary>
while (elapsedTime < duration) private IEnumerator DayNightCycleRoutine()
{ {
elapsedTime += Time.deltaTime; while (true)
float alpha = elapsedTime / duration;
// Apply fading to all elements simultaneously
for (int i = 0; i < from.Length; i++)
{ {
SetAlpha(from[i], 1 - alpha); yield return new WaitForSeconds(cycleDuration);
SetAlpha(to[i], alpha); yield return StartCoroutine(FadeTransition(
new SpriteRenderer[] { daySky, dayBackClouds, dayFrontClouds },
new SpriteRenderer[] { eveningSky, eveningBackClouds, eveningFrontClouds },
transitionDuration));
yield return new WaitForSeconds(cycleDuration);
yield return StartCoroutine(FadeTransition(
new SpriteRenderer[] { eveningSky, eveningBackClouds, eveningFrontClouds },
new SpriteRenderer[] { nightSky, nightBackClouds, nightFrontClouds },
transitionDuration));
yield return new WaitForSeconds(cycleDuration);
yield return StartCoroutine(FadeTransition(
new SpriteRenderer[] { nightSky, nightBackClouds, nightFrontClouds },
new SpriteRenderer[] { daySky, dayBackClouds, dayFrontClouds },
transitionDuration));
}
}
/// <summary>
/// Coroutine that handles the fade transition between two sets of sprites over a specified duration.
/// </summary>
/// <param name="from">Array of sprites to fade out.</param>
/// <param name="to">Array of sprites to fade in.</param>
/// <param name="duration">Duration of the fade transition.</param>
private IEnumerator FadeTransition(SpriteRenderer[] from, SpriteRenderer[] to, float duration)
{
float elapsedTime = 0;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
float alpha = elapsedTime / duration;
// Apply fading to all elements simultaneously
for (int i = 0; i < from.Length; i++)
{
SetAlpha(from[i], 1 - alpha);
SetAlpha(to[i], alpha);
}
yield return null;
} }
yield return null; // Ensure final alpha values are set correctly
} for (int i = 0; i < from.Length; i++)
// Ensure final alpha values are set correctly
for (int i = 0; i < from.Length; i++)
{
SetAlpha(from[i], 0);
SetAlpha(to[i], 1);
}
}
private void SetAlpha(SpriteRenderer sprite, float alpha)
{
if (sprite)
{
Color color = sprite.color;
color.a = alpha;
sprite.color = color;
foreach (Transform child in sprite.transform)
{ {
if (child.TryGetComponent(out SpriteRenderer childSprite)) SetAlpha(from[i], 0);
SetAlpha(to[i], 1);
}
}
/// <summary>
/// Sets the alpha value of a sprite and its child sprites (if any).
/// </summary>
/// <param name="sprite">The sprite renderer to modify.</param>
/// <param name="alpha">The alpha value to set (0 to 1).</param>
private void SetAlpha(SpriteRenderer sprite, float alpha)
{
if (sprite)
{
Color color = sprite.color;
color.a = alpha;
sprite.color = color;
foreach (Transform child in sprite.transform)
{ {
childSprite.color = color; if (child.TryGetComponent(out SpriteRenderer childSprite))
{
childSprite.color = color;
}
} }
} }
} }
} }
}
} }

View File

@@ -184,7 +184,6 @@
"Player.Damageable.lives": "Player.Damageable.yml", "Player.Damageable.lives": "Player.Damageable.yml",
"Player.Damageable.maxDamage": "Player.Damageable.yml", "Player.Damageable.maxDamage": "Player.Damageable.yml",
"Player.Damageable.OnPlayerDeath": "Player.Damageable.yml", "Player.Damageable.OnPlayerDeath": "Player.Damageable.yml",
"Player.Damageable.OnPlayerPunched": "Player.Damageable.yml",
"Player.Damageable.OnPlayerRespawn": "Player.Damageable.yml", "Player.Damageable.OnPlayerRespawn": "Player.Damageable.yml",
"Player.Damageable.ResetDamage": "Player.Damageable.yml", "Player.Damageable.ResetDamage": "Player.Damageable.yml",
"Player.Damageable.Respawn": "Player.Damageable.yml", "Player.Damageable.Respawn": "Player.Damageable.yml",

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@@ -26,10 +26,12 @@ items:
source: source:
id: DayNightCycle id: DayNightCycle
path: '' path: ''
startLine: 5 startLine: 11
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nManages the day-night cycle by transitioning between different sky and cloud sprites.\n"
example: []
syntax: syntax:
content: 'public class DayNightCycle : MonoBehaviour' content: 'public class DayNightCycle : MonoBehaviour'
content.vb: Public Class DayNightCycle Inherits MonoBehaviour content.vb: Public Class DayNightCycle Inherits MonoBehaviour
@@ -49,10 +51,12 @@ items:
source: source:
id: daySky id: daySky
path: '' path: ''
startLine: 7 startLine: 16
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the sky during the day.\n"
example: []
syntax: syntax:
content: public SpriteRenderer daySky content: public SpriteRenderer daySky
return: return:
@@ -72,10 +76,12 @@ items:
source: source:
id: eveningSky id: eveningSky
path: '' path: ''
startLine: 7 startLine: 21
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the sky during the evening.\n"
example: []
syntax: syntax:
content: public SpriteRenderer eveningSky content: public SpriteRenderer eveningSky
return: return:
@@ -95,10 +101,12 @@ items:
source: source:
id: nightSky id: nightSky
path: '' path: ''
startLine: 7 startLine: 26
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the sky during the night.\n"
example: []
syntax: syntax:
content: public SpriteRenderer nightSky content: public SpriteRenderer nightSky
return: return:
@@ -118,10 +126,12 @@ items:
source: source:
id: dayBackClouds id: dayBackClouds
path: '' path: ''
startLine: 8 startLine: 31
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the back clouds during the day.\n"
example: []
syntax: syntax:
content: public SpriteRenderer dayBackClouds content: public SpriteRenderer dayBackClouds
return: return:
@@ -141,10 +151,12 @@ items:
source: source:
id: eveningBackClouds id: eveningBackClouds
path: '' path: ''
startLine: 8 startLine: 36
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the back clouds during the evening.\n"
example: []
syntax: syntax:
content: public SpriteRenderer eveningBackClouds content: public SpriteRenderer eveningBackClouds
return: return:
@@ -164,10 +176,12 @@ items:
source: source:
id: nightBackClouds id: nightBackClouds
path: '' path: ''
startLine: 8 startLine: 41
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the back clouds during the night.\n"
example: []
syntax: syntax:
content: public SpriteRenderer nightBackClouds content: public SpriteRenderer nightBackClouds
return: return:
@@ -187,10 +201,12 @@ items:
source: source:
id: dayFrontClouds id: dayFrontClouds
path: '' path: ''
startLine: 9 startLine: 46
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the front clouds during the day.\n"
example: []
syntax: syntax:
content: public SpriteRenderer dayFrontClouds content: public SpriteRenderer dayFrontClouds
return: return:
@@ -210,10 +226,12 @@ items:
source: source:
id: eveningFrontClouds id: eveningFrontClouds
path: '' path: ''
startLine: 9 startLine: 51
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the front clouds during the evening.\n"
example: []
syntax: syntax:
content: public SpriteRenderer eveningFrontClouds content: public SpriteRenderer eveningFrontClouds
return: return:
@@ -233,10 +251,12 @@ items:
source: source:
id: nightFrontClouds id: nightFrontClouds
path: '' path: ''
startLine: 9 startLine: 56
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nSprite representing the front clouds during the night.\n"
example: []
syntax: syntax:
content: public SpriteRenderer nightFrontClouds content: public SpriteRenderer nightFrontClouds
return: return:
@@ -256,10 +276,12 @@ items:
source: source:
id: transitionDuration id: transitionDuration
path: '' path: ''
startLine: 11 startLine: 61
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nDuration of the transition between different phases of the day-night cycle.\n"
example: []
syntax: syntax:
content: public float transitionDuration content: public float transitionDuration
return: return:
@@ -279,10 +301,12 @@ items:
source: source:
id: cycleDuration id: cycleDuration
path: '' path: ''
startLine: 12 startLine: 66
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
summary: "\nDuration of each phase (day, evening, night) before transitioning to the next phase.\n"
example: []
syntax: syntax:
content: public float cycleDuration content: public float cycleDuration
return: return:

View File

@@ -15,7 +15,7 @@ items:
source: source:
id: EventSystemizer id: EventSystemizer
path: '' path: ''
startLine: 763 startLine: 834
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -17,7 +17,7 @@ items:
source: source:
id: FallPlatform id: FallPlatform
path: '' path: ''
startLine: 2125 startLine: 2214
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -42,7 +42,7 @@ items:
source: source:
id: fallDelay id: fallDelay
path: '' path: ''
startLine: 2130 startLine: 2219
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -67,7 +67,7 @@ items:
source: source:
id: resetDelay id: resetDelay
path: '' path: ''
startLine: 2135 startLine: 2224
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source: source:
id: GameEvent id: GameEvent
path: '' path: ''
startLine: 1656 startLine: 1728
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

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@@ -18,7 +18,7 @@ items:
source: source:
id: GameMode id: GameMode
path: '' path: ''
startLine: 1746 startLine: 1818
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -41,7 +41,7 @@ items:
source: source:
id: freeForAll id: freeForAll
path: '' path: ''
startLine: 1751 startLine: 1823
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -65,7 +65,7 @@ items:
source: source:
id: keepAway id: keepAway
path: '' path: ''
startLine: 1756 startLine: 1828
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -89,7 +89,7 @@ items:
source: source:
id: obstacleCourse id: obstacleCourse
path: '' path: ''
startLine: 1761 startLine: 1833
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -39,7 +39,7 @@ items:
source: source:
id: GameManager id: GameManager
path: '' path: ''
startLine: 1641 startLine: 1713
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -64,7 +64,7 @@ items:
source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 1646 startLine: 1718
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -91,7 +91,7 @@ items:
source: source:
id: time id: time
path: '' path: ''
startLine: 1651 startLine: 1723
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -116,7 +116,7 @@ items:
source: source:
id: StartGameEvent id: StartGameEvent
path: '' path: ''
startLine: 1661 startLine: 1733
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -141,7 +141,7 @@ items:
source: source:
id: EndGameEvent id: EndGameEvent
path: '' path: ''
startLine: 1666 startLine: 1738
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -166,7 +166,7 @@ items:
source: source:
id: players id: players
path: '' path: ''
startLine: 1671 startLine: 1743
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -191,7 +191,7 @@ items:
source: source:
id: playerColors id: playerColors
path: '' path: ''
startLine: 1676 startLine: 1748
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -216,7 +216,7 @@ items:
source: source:
id: offset id: offset
path: '' path: ''
startLine: 1681 startLine: 1753
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -241,7 +241,7 @@ items:
source: source:
id: music id: music
path: '' path: ''
startLine: 1686 startLine: 1758
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -266,7 +266,7 @@ items:
source: source:
id: gameOver id: gameOver
path: '' path: ''
startLine: 1691 startLine: 1763
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -291,7 +291,7 @@ items:
source: source:
id: gameTimer id: gameTimer
path: '' path: ''
startLine: 1696 startLine: 1768
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -316,7 +316,7 @@ items:
source: source:
id: playerHoldTimes id: playerHoldTimes
path: '' path: ''
startLine: 1701 startLine: 1773
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -341,7 +341,7 @@ items:
source: source:
id: gameMode id: gameMode
path: '' path: ''
startLine: 1706 startLine: 1778
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -366,7 +366,7 @@ items:
source: source:
id: map id: map
path: '' path: ''
startLine: 1711 startLine: 1783
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -391,7 +391,7 @@ items:
source: source:
id: spawnPosition id: spawnPosition
path: '' path: ''
startLine: 1716 startLine: 1788
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -416,7 +416,7 @@ items:
source: source:
id: obstacleCourseSpawnPosition id: obstacleCourseSpawnPosition
path: '' path: ''
startLine: 1721 startLine: 1793
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -441,7 +441,7 @@ items:
source: source:
id: hatSpawnPositions id: hatSpawnPositions
path: '' path: ''
startLine: 1726 startLine: 1798
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -466,7 +466,7 @@ items:
source: source:
id: LeaderboardCanvas id: LeaderboardCanvas
path: '' path: ''
startLine: 1731 startLine: 1803
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -491,7 +491,7 @@ items:
source: source:
id: TimerCanvas id: TimerCanvas
path: '' path: ''
startLine: 1736 startLine: 1808
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -516,7 +516,7 @@ items:
source: source:
id: hatObject id: hatObject
path: '' path: ''
startLine: 1741 startLine: 1813
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -541,7 +541,7 @@ items:
source: source:
id: StartGame id: StartGame
path: '' path: ''
startLine: 1826 startLine: 1898
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -565,7 +565,7 @@ items:
source: source:
id: PlayerDied id: PlayerDied
path: '' path: ''
startLine: 1868 startLine: 1948
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -593,7 +593,7 @@ items:
source: source:
id: GameOver id: GameOver
path: '' path: ''
startLine: 1930 startLine: 2018
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -619,7 +619,7 @@ items:
source: source:
id: AlivePlayers id: AlivePlayers
path: '' path: ''
startLine: 2056 startLine: 2145
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -647,7 +647,7 @@ items:
source: source:
id: UpdatePlayerHoldTime id: UpdatePlayerHoldTime
path: '' path: ''
startLine: 2081 startLine: 2170
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -17,7 +17,7 @@ items:
source: source:
id: GameManagerHelper id: GameManagerHelper
path: '' path: ''
startLine: 1296 startLine: 1367
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -42,7 +42,7 @@ items:
source: source:
id: addHatPosition id: addHatPosition
path: '' path: ''
startLine: 1302 startLine: 1373
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -67,7 +67,7 @@ items:
source: source:
id: addSpawnPosition id: addSpawnPosition
path: '' path: ''
startLine: 1307 startLine: 1378
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: GameTimer id: GameTimer
path: '' path: ''
startLine: 1344 startLine: 1415
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -43,7 +43,7 @@ items:
source: source:
id: startTime id: startTime
path: '' path: ''
startLine: 1349 startLine: 1420
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -68,7 +68,7 @@ items:
source: source:
id: timerText id: timerText
path: '' path: ''
startLine: 1364 startLine: 1435
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -93,7 +93,7 @@ items:
source: source:
id: StartTimer id: StartTimer
path: '' path: ''
startLine: 1408 startLine: 1479
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -21,7 +21,7 @@ items:
source: source:
id: HatRespawn id: HatRespawn
path: '' path: ''
startLine: 2412 startLine: 2502
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -46,7 +46,7 @@ items:
source: source:
id: respawnTime id: respawnTime
path: '' path: ''
startLine: 2422 startLine: 2512
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -71,7 +71,7 @@ items:
source: source:
id: initialSubhatPosition id: initialSubhatPosition
path: '' path: ''
startLine: 2432 startLine: 2522
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -96,7 +96,7 @@ items:
source: source:
id: canBePickedUp id: canBePickedUp
path: '' path: ''
startLine: 2437 startLine: 2527
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -121,7 +121,7 @@ items:
source: source:
id: initialScale id: initialScale
path: '' path: ''
startLine: 2442 startLine: 2532
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -146,7 +146,7 @@ items:
source: source:
id: Interact id: Interact
path: '' path: ''
startLine: 2498 startLine: 2588
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -170,7 +170,7 @@ items:
source: source:
id: OnHatDropped id: OnHatDropped
path: '' path: ''
startLine: 2507 startLine: 2597
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -16,7 +16,7 @@ items:
source: source:
id: HealthBarManager id: HealthBarManager
path: '' path: ''
startLine: 1456 startLine: 1527
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -41,7 +41,7 @@ items:
source: source:
id: healthBarPrefab id: healthBarPrefab
path: '' path: ''
startLine: 1461 startLine: 1532
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -20,7 +20,7 @@ items:
source: source:
id: HubManager id: HubManager
path: '' path: ''
startLine: 2239 startLine: 2329
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -45,7 +45,7 @@ items:
source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 2244 startLine: 2334
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -70,7 +70,7 @@ items:
source: source:
id: hubCamera id: hubCamera
path: '' path: ''
startLine: 2249 startLine: 2339
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -95,7 +95,7 @@ items:
source: source:
id: gameButtonsParent id: gameButtonsParent
path: '' path: ''
startLine: 2254 startLine: 2344
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -120,7 +120,7 @@ items:
source: source:
id: LoadScene id: LoadScene
path: '' path: ''
startLine: 2287 startLine: 2377
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -151,7 +151,7 @@ items:
source: source:
id: UnloadGameScene id: UnloadGameScene
path: '' path: ''
startLine: 2311 startLine: 2401
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: InfiniteScroll id: InfiniteScroll
path: '' path: ''
startLine: 1246 startLine: 1317
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -43,7 +43,7 @@ items:
source: source:
id: speed id: speed
path: '' path: ''
startLine: 1251 startLine: 1322
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -68,7 +68,7 @@ items:
source: source:
id: start id: start
path: '' path: ''
startLine: 1256 startLine: 1327
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: end id: end
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: LeaderboardManager id: LeaderboardManager
path: '' path: ''
startLine: 3007 startLine: 3097
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -43,7 +43,7 @@ items:
source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 3012 startLine: 3102
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -70,7 +70,7 @@ items:
source: source:
id: UpdateLeaderboard id: UpdateLeaderboard
path: '' path: ''
startLine: 3082 startLine: 3172
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -94,7 +94,7 @@ items:
source: source:
id: UpdatePlayerHoldTimeText id: UpdatePlayerHoldTimeText
path: '' path: ''
startLine: 3112 startLine: 3202
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -20,7 +20,7 @@ items:
source: source:
id: LifeDisplayManager id: LifeDisplayManager
path: '' path: ''
startLine: 2746 startLine: 2836
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -45,7 +45,7 @@ items:
source: source:
id: players id: players
path: '' path: ''
startLine: 2751 startLine: 2841
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -70,7 +70,7 @@ items:
source: source:
id: playerPrefab id: playerPrefab
path: '' path: ''
startLine: 2756 startLine: 2846
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -95,7 +95,7 @@ items:
source: source:
id: lifePrefab id: lifePrefab
path: '' path: ''
startLine: 2761 startLine: 2851
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -120,7 +120,7 @@ items:
source: source:
id: lifeDisplays id: lifeDisplays
path: '' path: ''
startLine: 2767 startLine: 2857
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -145,7 +145,7 @@ items:
source: source:
id: HideLifeDisplay id: HideLifeDisplay
path: '' path: ''
startLine: 2817 startLine: 2907
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source: source:
id: MapSelect id: MapSelect
path: '' path: ''
startLine: 2608 startLine: 2698
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source: source:
id: ModeSelect id: ModeSelect
path: '' path: ''
startLine: 794 startLine: 865
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -19,7 +19,7 @@ items:
source: source:
id: MovingPlatform id: MovingPlatform
path: '' path: ''
startLine: 1021 startLine: 1092
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -44,7 +44,7 @@ items:
source: source:
id: platform id: platform
path: '' path: ''
startLine: 1026 startLine: 1097
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -69,7 +69,7 @@ items:
source: source:
id: startPoint id: startPoint
path: '' path: ''
startLine: 1031 startLine: 1102
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -94,7 +94,7 @@ items:
source: source:
id: points id: points
path: '' path: ''
startLine: 1036 startLine: 1107
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -119,7 +119,7 @@ items:
source: source:
id: speed id: speed
path: '' path: ''
startLine: 1041 startLine: 1112
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -15,7 +15,7 @@ items:
source: source:
id: ObjectVisibility id: ObjectVisibility
path: '' path: ''
startLine: 1088 startLine: 1159
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -16,7 +16,7 @@ items:
source: source:
id: ObstacleCourse id: ObstacleCourse
path: '' path: ''
startLine: 729 startLine: 800
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -41,7 +41,7 @@ items:
source: source:
id: playerWon id: playerWon
path: '' path: ''
startLine: 734 startLine: 805
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: PlayerCardCreator id: PlayerCardCreator
path: '' path: ''
startLine: 957 startLine: 1028
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -43,7 +43,7 @@ items:
source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 962 startLine: 1033
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -68,7 +68,7 @@ items:
source: source:
id: playerJoinCardPrefab id: playerJoinCardPrefab
path: '' path: ''
startLine: 967 startLine: 1038
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -93,7 +93,7 @@ items:
source: source:
id: CreateCard id: CreateCard
path: '' path: ''
startLine: 990 startLine: 1061
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: PlayerJoinCard id: PlayerJoinCard
path: '' path: ''
startLine: 919 startLine: 990
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -43,7 +43,7 @@ items:
source: source:
id: playerPreview id: playerPreview
path: '' path: ''
startLine: 924 startLine: 995
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -68,7 +68,7 @@ items:
source: source:
id: playerNumber id: playerNumber
path: '' path: ''
startLine: 929 startLine: 1000
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -93,7 +93,7 @@ items:
source: source:
id: playerNumberText id: playerNumberText
path: '' path: ''
startLine: 934 startLine: 1005
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: RespawnOnTriggerEnter id: RespawnOnTriggerEnter
path: '' path: ''
startLine: 2549 startLine: 2639
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -43,7 +43,7 @@ items:
source: source:
id: spawnPoint id: spawnPoint
path: '' path: ''
startLine: 2554 startLine: 2644
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -68,7 +68,7 @@ items:
source: source:
id: spawnPointIsInitialPosition id: spawnPointIsInitialPosition
path: '' path: ''
startLine: 2559 startLine: 2649
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -93,7 +93,7 @@ items:
source: source:
id: respawnTag id: respawnTag
path: '' path: ''
startLine: 2564 startLine: 2654
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -25,7 +25,7 @@ items:
source: source:
id: TerribleHealthBarScript id: TerribleHealthBarScript
path: '' path: ''
startLine: 2837 startLine: 2927
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -50,7 +50,7 @@ items:
source: source:
id: fullHealthColor id: fullHealthColor
path: '' path: ''
startLine: 2842 startLine: 2932
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -75,7 +75,7 @@ items:
source: source:
id: fullDeathColor id: fullDeathColor
path: '' path: ''
startLine: 2847 startLine: 2937
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: subtractionColor id: subtractionColor
path: '' path: ''
startLine: 2852 startLine: 2942
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -125,7 +125,7 @@ items:
source: source:
id: healthVisual id: healthVisual
path: '' path: ''
startLine: 2857 startLine: 2947
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -150,7 +150,7 @@ items:
source: source:
id: actualHealthVisual id: actualHealthVisual
path: '' path: ''
startLine: 2862 startLine: 2952
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -175,7 +175,7 @@ items:
source: source:
id: deathVisual id: deathVisual
path: '' path: ''
startLine: 2867 startLine: 2957
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -200,7 +200,7 @@ items:
source: source:
id: smoothSpeed id: smoothSpeed
path: '' path: ''
startLine: 2872 startLine: 2962
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: text id: text
path: '' path: ''
startLine: 2877 startLine: 2967
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: player id: player
path: '' path: ''
startLine: 2912 startLine: 3002
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
@@ -275,7 +275,7 @@ items:
source: source:
id: SetPlayer id: SetPlayer
path: '' path: ''
startLine: 2953 startLine: 3043
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: WinScreen id: WinScreen
path: '' path: ''
startLine: 844 startLine: 915
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 850 startLine: 921
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: playerTexts id: playerTexts
path: '' path: ''
startLine: 855 startLine: 926
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game
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source: source:
id: ShowWinScreen id: ShowWinScreen
path: '' path: ''
startLine: 878 startLine: 949
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Game namespace: Game

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: AudioManager id: AudioManager
path: '' path: ''
startLine: 1134 startLine: 1205
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: soundEffects id: soundEffects
path: '' path: ''
startLine: 1139 startLine: 1210
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -68,7 +68,7 @@ items:
source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 1144 startLine: 1215
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -93,7 +93,7 @@ items:
source: source:
id: PlaySound id: PlaySound
path: '' path: ''
startLine: 1181 startLine: 1252
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music

View File

@@ -21,7 +21,7 @@ items:
source: source:
id: MusicManager id: MusicManager
path: '' path: ''
startLine: 235 startLine: 306
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 241 startLine: 312
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: playlists id: playlists
path: '' path: ''
startLine: 246 startLine: 317
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -96,7 +96,7 @@ items:
source: source:
id: songPrefab id: songPrefab
path: '' path: ''
startLine: 256 startLine: 327
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -121,7 +121,7 @@ items:
source: source:
id: StartPlaylist id: StartPlaylist
path: '' path: ''
startLine: 284 startLine: 355
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -145,7 +145,7 @@ items:
source: source:
id: StartPlaylist id: StartPlaylist
path: '' path: ''
startLine: 308 startLine: 379
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -176,7 +176,7 @@ items:
source: source:
id: GetActiveSceneNotTitleScreen id: GetActiveSceneNotTitleScreen
path: '' path: ''
startLine: 373 startLine: 444
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music

View File

@@ -20,7 +20,7 @@ items:
source: source:
id: Playlist id: Playlist
path: '' path: ''
startLine: 690 startLine: 761
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -55,7 +55,7 @@ items:
source: source:
id: trackName id: trackName
path: '' path: ''
startLine: 696 startLine: 767
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: trackScenes id: trackScenes
path: '' path: ''
startLine: 701 startLine: 772
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -105,7 +105,7 @@ items:
source: source:
id: songs id: songs
path: '' path: ''
startLine: 706 startLine: 777
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: shuffleTime id: shuffleTime
path: '' path: ''
startLine: 711 startLine: 782
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -155,7 +155,7 @@ items:
source: source:
id: volume id: volume
path: '' path: ''
startLine: 716 startLine: 787
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music

View File

@@ -18,7 +18,7 @@ items:
source: source:
id: SoundEffect id: SoundEffect
path: '' path: ''
startLine: 1210 startLine: 1281
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: name id: name
path: '' path: ''
startLine: 1215 startLine: 1286
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: audioSource id: audioSource
path: '' path: ''
startLine: 1220 startLine: 1291
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: .ctor id: .ctor
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music

View File

@@ -25,7 +25,7 @@ items:
source: source:
id: EnableTrigger id: EnableTrigger
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Scene id: Scene
path: '' path: ''
startLine: 638 startLine: 709
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Magnetism id: Magnetism
path: '' path: ''
startLine: 640 startLine: 711
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Goal id: Goal
path: '' path: ''
startLine: 642 startLine: 713
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
@@ -120,7 +120,7 @@ items:
source: source:
id: Button id: Button
path: '' path: ''
startLine: 644 startLine: 715
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Toggle id: Toggle
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Movement id: Movement
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: ConstantForce id: ConstantForce
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: EndOfLevel id: EndOfLevel
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: ElectromagneticPulse id: ElectromagneticPulse
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: Collectible id: Collectible
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music

View File

@@ -20,7 +20,7 @@ items:
source: source:
id: TrackLayer id: TrackLayer
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: layerName id: layerName
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: layerTrack id: layerTrack
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: enableTrigger id: enableTrigger
path: '' path: ''
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: layerScenes id: layerScenes
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music
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source: source:
id: triggerName id: triggerName
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assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Music namespace: Music

View File

@@ -19,7 +19,7 @@ items:
source: source:
id: AnimationState id: AnimationState
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namespace: Player namespace: Player
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source: source:
id: Idle id: Idle
path: '' path: ''
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assemblies: assemblies:
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namespace: Player namespace: Player
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source: source:
id: Run id: Run
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assemblies: assemblies:
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namespace: Player namespace: Player
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source: source:
id: Jump id: Jump
path: '' path: ''
startLine: 3788 startLine: 3874
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -114,7 +114,7 @@ items:
source: source:
id: Walk id: Walk
path: '' path: ''
startLine: 3793 startLine: 3879
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -21,7 +21,7 @@ items:
source: source:
id: AnimationPlayer id: AnimationPlayer
path: '' path: ''
startLine: 3767 startLine: 3853
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -46,7 +46,7 @@ items:
source: source:
id: state id: state
path: '' path: ''
startLine: 3799 startLine: 3885
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -71,7 +71,7 @@ items:
source: source:
id: backwards id: backwards
path: '' path: ''
startLine: 3804 startLine: 3890
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -96,7 +96,7 @@ items:
source: source:
id: block id: block
path: '' path: ''
startLine: 3809 startLine: 3895
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -121,7 +121,7 @@ items:
source: source:
id: clip id: clip
path: '' path: ''
startLine: 3814 startLine: 3900
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -146,7 +146,7 @@ items:
source: source:
id: SetState id: SetState
path: '' path: ''
startLine: 3858 startLine: 3944
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -174,7 +174,7 @@ items:
source: source:
id: Punch id: Punch
path: '' path: ''
startLine: 3866 startLine: 3952
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -17,7 +17,7 @@ items:
source: source:
id: Block id: Block
path: '' path: ''
startLine: 3886 startLine: 3976
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -42,7 +42,7 @@ items:
source: source:
id: blocking id: blocking
path: '' path: ''
startLine: 3892 startLine: 3982
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -67,7 +67,7 @@ items:
source: source:
id: IsParrying id: IsParrying
path: '' path: ''
startLine: 3977 startLine: 4067
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -14,7 +14,6 @@ items:
- Player.Damageable.lives - Player.Damageable.lives
- Player.Damageable.maxDamage - Player.Damageable.maxDamage
- Player.Damageable.OnPlayerDeath - Player.Damageable.OnPlayerDeath
- Player.Damageable.OnPlayerPunched
- Player.Damageable.OnPlayerRespawn - Player.Damageable.OnPlayerRespawn
- Player.Damageable.ResetDamage - Player.Damageable.ResetDamage
- Player.Damageable.Respawn - Player.Damageable.Respawn
@@ -28,7 +27,7 @@ items:
source: source:
id: Damageable id: Damageable
path: '' path: ''
startLine: 3145 startLine: 3235
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -53,7 +52,7 @@ items:
source: source:
id: force id: force
path: '' path: ''
startLine: 3153 startLine: 3243
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -78,7 +77,7 @@ items:
source: source:
id: damage id: damage
path: '' path: ''
startLine: 3158 startLine: 3248
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -103,7 +102,7 @@ items:
source: source:
id: maxDamage id: maxDamage
path: '' path: ''
startLine: 3163 startLine: 3253
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -128,7 +127,7 @@ items:
source: source:
id: lives id: lives
path: '' path: ''
startLine: 3168 startLine: 3258
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -153,7 +152,7 @@ items:
source: source:
id: damageSelfDebug id: damageSelfDebug
path: '' path: ''
startLine: 3173 startLine: 3263
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -178,7 +177,7 @@ items:
source: source:
id: dying id: dying
path: '' path: ''
startLine: 3178 startLine: 3268
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -189,31 +188,6 @@ items:
return: return:
type: System.Boolean type: System.Boolean
content.vb: Public dying As Boolean content.vb: Public dying As Boolean
- uid: Player.Damageable.OnPlayerPunched
commentId: E:Player.Damageable.OnPlayerPunched
id: OnPlayerPunched
parent: Player.Damageable
langs:
- csharp
- vb
name: OnPlayerPunched
nameWithType: Damageable.OnPlayerPunched
fullName: Player.Damageable.OnPlayerPunched
type: Event
source:
id: OnPlayerPunched
path: ''
startLine: 3183
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when the player is punched.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
type: System.Action{GameObject}
content.vb: Public Event OnPlayerPunched As Action(Of GameObject)
- uid: Player.Damageable.OnPlayerDeath - uid: Player.Damageable.OnPlayerDeath
commentId: E:Player.Damageable.OnPlayerDeath commentId: E:Player.Damageable.OnPlayerDeath
id: OnPlayerDeath id: OnPlayerDeath
@@ -228,7 +202,7 @@ items:
source: source:
id: OnPlayerDeath id: OnPlayerDeath
path: '' path: ''
startLine: 3188 startLine: 3273
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -253,7 +227,7 @@ items:
source: source:
id: OnPlayerRespawn id: OnPlayerRespawn
path: '' path: ''
startLine: 3193 startLine: 3278
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -278,7 +252,7 @@ items:
source: source:
id: Damage id: Damage
path: '' path: ''
startLine: 3285 startLine: 3370
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -309,7 +283,7 @@ items:
source: source:
id: HandleDeath id: HandleDeath
path: '' path: ''
startLine: 3337 startLine: 3422
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -333,7 +307,7 @@ items:
source: source:
id: Respawn id: Respawn
path: '' path: ''
startLine: 3348 startLine: 3433
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -357,7 +331,7 @@ items:
source: source:
id: ResetDamage id: ResetDamage
path: '' path: ''
startLine: 3368 startLine: 3453
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -21,7 +21,7 @@ items:
source: source:
id: PlayerCameraMovement id: PlayerCameraMovement
path: '' path: ''
startLine: 4608 startLine: 4713
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -46,7 +46,7 @@ items:
source: source:
id: weight id: weight
path: '' path: ''
startLine: 4623 startLine: 4728
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -71,7 +71,7 @@ items:
source: source:
id: speed id: speed
path: '' path: ''
startLine: 4628 startLine: 4733
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -96,7 +96,7 @@ items:
source: source:
id: lowerBound id: lowerBound
path: '' path: ''
startLine: 4638 startLine: 4743
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -121,7 +121,7 @@ items:
source: source:
id: winScene id: winScene
path: '' path: ''
startLine: 4643 startLine: 4748
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -146,7 +146,7 @@ items:
source: source:
id: staticCamera id: staticCamera
path: '' path: ''
startLine: 4648 startLine: 4753
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -171,7 +171,7 @@ items:
source: source:
id: WinScene id: WinScene
path: '' path: ''
startLine: 4733 startLine: 4838
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source: source:
id: PlayerManager id: PlayerManager
path: '' path: ''
startLine: 3571 startLine: 3656
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -45,7 +45,7 @@ items:
source: source:
id: Instance id: Instance
path: '' path: ''
startLine: 3576 startLine: 3661
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -70,7 +70,7 @@ items:
source: source:
id: cards id: cards
path: '' path: ''
startLine: 3581 startLine: 3666
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -95,7 +95,7 @@ items:
source: source:
id: playerColors id: playerColors
path: '' path: ''
startLine: 3591 startLine: 3676
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -120,7 +120,7 @@ items:
source: source:
id: playerSelect id: playerSelect
path: '' path: ''
startLine: 3596 startLine: 3681
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -145,7 +145,7 @@ items:
source: source:
id: StartGame id: StartGame
path: '' path: ''
startLine: 3694 startLine: 3780
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -37,7 +37,7 @@ items:
source: source:
id: PlayerMovement id: PlayerMovement
path: '' path: ''
startLine: 3997 startLine: 4087
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -62,7 +62,7 @@ items:
source: source:
id: ground id: ground
path: '' path: ''
startLine: 4010 startLine: 4100
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -87,7 +87,7 @@ items:
source: source:
id: playerText id: playerText
path: '' path: ''
startLine: 4015 startLine: 4105
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -112,7 +112,7 @@ items:
source: source:
id: walkSpeed id: walkSpeed
path: '' path: ''
startLine: 4022 startLine: 4112
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -135,7 +135,7 @@ items:
source: source:
id: walkSpeedFactor id: walkSpeedFactor
path: '' path: ''
startLine: 4027 startLine: 4117
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -160,7 +160,7 @@ items:
source: source:
id: maxSpeed id: maxSpeed
path: '' path: ''
startLine: 4032 startLine: 4122
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -185,7 +185,7 @@ items:
source: source:
id: maxSpeedOverride id: maxSpeedOverride
path: '' path: ''
startLine: 4037 startLine: 4127
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -210,7 +210,7 @@ items:
source: source:
id: slowdownMultiplier id: slowdownMultiplier
path: '' path: ''
startLine: 4042 startLine: 4132
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -235,7 +235,7 @@ items:
source: source:
id: virtualAxisX id: virtualAxisX
path: '' path: ''
startLine: 4047 startLine: 4137
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -260,7 +260,7 @@ items:
source: source:
id: virtualButtonJump id: virtualButtonJump
path: '' path: ''
startLine: 4052 startLine: 4142
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -285,7 +285,7 @@ items:
source: source:
id: virtualButtonJumpLastFrame id: virtualButtonJumpLastFrame
path: '' path: ''
startLine: 4057 startLine: 4147
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -310,7 +310,7 @@ items:
source: source:
id: turnaroundMultiplier id: turnaroundMultiplier
path: '' path: ''
startLine: 4062 startLine: 4152
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -335,7 +335,7 @@ items:
source: source:
id: walkSmooth id: walkSmooth
path: '' path: ''
startLine: 4067 startLine: 4157
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -360,7 +360,7 @@ items:
source: source:
id: secondsToFullSpeed id: secondsToFullSpeed
path: '' path: ''
startLine: 4072 startLine: 4162
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -385,7 +385,7 @@ items:
source: source:
id: jumpSpeed id: jumpSpeed
path: '' path: ''
startLine: 4077 startLine: 4167
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -410,7 +410,7 @@ items:
source: source:
id: coyoteTime id: coyoteTime
path: '' path: ''
startLine: 4082 startLine: 4172
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -435,7 +435,7 @@ items:
source: source:
id: jumpLenience id: jumpLenience
path: '' path: ''
startLine: 4087 startLine: 4177
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -460,7 +460,7 @@ items:
source: source:
id: timeUnableToBeDeclaredNotJumping id: timeUnableToBeDeclaredNotJumping
path: '' path: ''
startLine: 4092 startLine: 4182
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -485,7 +485,7 @@ items:
source: source:
id: groundCheckDistance id: groundCheckDistance
path: '' path: ''
startLine: 4097 startLine: 4187
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -510,7 +510,7 @@ items:
source: source:
id: IsBasicallyGrounded id: IsBasicallyGrounded
path: '' path: ''
startLine: 4357 startLine: 4447
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -537,7 +537,7 @@ items:
source: source:
id: IsPhysicallyGrounded id: IsPhysicallyGrounded
path: '' path: ''
startLine: 4376 startLine: 4466
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -564,7 +564,7 @@ items:
source: source:
id: GetPointInBoxCollider id: GetPointInBoxCollider
path: '' path: ''
startLine: 4397 startLine: 4487
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -604,7 +604,7 @@ items:
source: source:
id: StopVelocity id: StopVelocity
path: '' path: ''
startLine: 4409 startLine: 4499
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -21,7 +21,7 @@ items:
source: source:
id: Punch id: Punch
path: '' path: ''
startLine: 3386 startLine: 3471
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -46,7 +46,7 @@ items:
source: source:
id: cancelable id: cancelable
path: '' path: ''
startLine: 3393 startLine: 3478
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -71,7 +71,7 @@ items:
source: source:
id: EnableHurtbox id: EnableHurtbox
path: '' path: ''
startLine: 3444 startLine: 3529
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -95,7 +95,7 @@ items:
source: source:
id: DisableHurtbox id: DisableHurtbox
path: '' path: ''
startLine: 3452 startLine: 3537
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -119,7 +119,7 @@ items:
source: source:
id: DisableCancellation id: DisableCancellation
path: '' path: ''
startLine: 3460 startLine: 3545
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -143,7 +143,7 @@ items:
source: source:
id: EnableCancellation id: EnableCancellation
path: '' path: ''
startLine: 3468 startLine: 3553
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -167,7 +167,7 @@ items:
source: source:
id: ReturnToMaxSpeed id: ReturnToMaxSpeed
path: '' path: ''
startLine: 3476 startLine: 3561
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -19,7 +19,7 @@ items:
source: source:
id: TeleportPlatform id: TeleportPlatform
path: '' path: ''
startLine: 3494 startLine: 3579
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -44,7 +44,7 @@ items:
source: source:
id: teleportPoint id: teleportPoint
path: '' path: ''
startLine: 3499 startLine: 3584
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -69,7 +69,7 @@ items:
source: source:
id: teleportTag id: teleportTag
path: '' path: ''
startLine: 3504 startLine: 3589
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -94,7 +94,7 @@ items:
source: source:
id: playerTag id: playerTag
path: '' path: ''
startLine: 3509 startLine: 3594
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -119,7 +119,7 @@ items:
source: source:
id: isPlatform id: isPlatform
path: '' path: ''
startLine: 3515 startLine: 3600
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source: source:
id: UseItem id: UseItem
path: '' path: ''
startLine: 4428 startLine: 4518
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -45,7 +45,7 @@ items:
source: source:
id: holdTime id: holdTime
path: '' path: ''
startLine: 4453 startLine: 4543
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -70,7 +70,7 @@ items:
source: source:
id: head id: head
path: '' path: ''
startLine: 4463 startLine: 4553
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -95,7 +95,7 @@ items:
source: source:
id: PickUpItem id: PickUpItem
path: '' path: ''
startLine: 4511 startLine: 4614
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -123,7 +123,7 @@ items:
source: source:
id: DropItem id: DropItem
path: '' path: ''
startLine: 4542 startLine: 4646
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player
@@ -147,7 +147,7 @@ items:
source: source:
id: IsHoldingItem id: IsHoldingItem
path: '' path: ''
startLine: 4589 startLine: 4694
assemblies: assemblies:
- cs.temp.dll - cs.temp.dll
namespace: Player namespace: Player

View File

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<title>Class FallPlatform
| Example Unity documentation </title>
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| Example Unity documentation ">
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<article class="content wrap" id="_content" data-uid="Game.FallPlatform">
<h1 id="Game_FallPlatform" data-uid="Game.FallPlatform" class="text-break">Class FallPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">This class controls platforms that fall when touched by a player or another platform.
The platform will fall after a delay and then reset to its original position.</p>
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<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">FallPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_FallPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_FallPlatform_fallDelay" data-uid="Game.FallPlatform.fallDelay">fallDelay</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">The time (in seconds) before the platform starts falling after being triggered.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float fallDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_FallPlatform_resetDelay" data-uid="Game.FallPlatform.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.FallPlatform.yml" sourcestartlinenumber="2">The time (in seconds) before the platform resets to its original position after falling.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float resetDelay</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">float</span></td>
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{}

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{"dict":{}}

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<html>
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<h1 id="Game_HubManager" data-uid="Game.HubManager" class="text-break">Class HubManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">This class manages the hub area of the game, including loading and unloading game scenes,
controlling the hub camera, and managing game buttons.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HubManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_HubManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HubManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_HubManager_gameButtonsParent" data-uid="Game.HubManager.gameButtonsParent">gameButtonsParent</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">The parent object containing all game buttons in the hub.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject gameButtonsParent</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HubManager_hubCamera" data-uid="Game.HubManager.hubCamera">hubCamera</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">The camera used in the hub area.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject hubCamera</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_HubManager_Instance" data-uid="Game.HubManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static HubManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.HubManager.html">HubManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_HubManager_LoadScene_" data-uid="Game.HubManager.LoadScene*"></a>
<h4 id="Game_HubManager_LoadScene_System_String_" data-uid="Game.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">Loads a new game scene and disables the hub camera.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void LoadScene(string sceneName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">sceneName</span></td>
<td><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="1">The name of the scene to load.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_HubManager_UnloadGameScene_" data-uid="Game.HubManager.UnloadGameScene*"></a>
<h4 id="Game_HubManager_UnloadGameScene" data-uid="Game.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.HubManager.yml" sourcestartlinenumber="2">Unloads the current game scene and reactivates the hub camera.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UnloadGameScene()</code></pre>
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<h1 id="Music_SoundEffect" data-uid="Music.SoundEffect" class="text-break">Class SoundEffect
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Represents a sound effect, including its name and associated AudioSource.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">SoundEffect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_SoundEffect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SoundEffect</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<a id="Music_SoundEffect__ctor_" data-uid="Music.SoundEffect.#ctor*"></a>
<h4 id="Music_SoundEffect__ctor_System_String_AudioSource_" data-uid="Music.SoundEffect.#ctor(System.String,AudioSource)">SoundEffect(string, AudioSource)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">Initializes a new instance of the <a class="xref" href="Music.SoundEffect.html">SoundEffect</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SoundEffect(string name, AudioSource audioSource)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">name</span></td>
<td><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="1">The name of the sound effect.</p>
</td>
</tr>
<tr>
<td><span class="xref">AudioSource</span></td>
<td><span class="parametername">audioSource</span></td>
<td><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="1">The AudioSource component for the sound effect.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
<h4 id="Music_SoundEffect_audioSource" data-uid="Music.SoundEffect.audioSource">audioSource</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">The AudioSource component that plays the sound effect.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioSource audioSource</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioSource</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_SoundEffect_name" data-uid="Music.SoundEffect.name">name</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.SoundEffect.yml" sourcestartlinenumber="2">The name of the sound effect.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string name</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Music_Playlist" data-uid="Music.Playlist" class="text-break">Class Playlist
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">Represents a playlist of music tracks.
Contains information about the tracks, their associated scenes, and playback settings.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Playlist</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_Playlist_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class Playlist</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_Playlist_shuffleTime" data-uid="Music.Playlist.shuffleTime">shuffleTime</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The time interval (in seconds) between shuffling tracks in the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float shuffleTime</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_songs" data-uid="Music.Playlist.songs">songs</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">A list of audio clips included in this playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;AudioClip&gt; songs</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">AudioClip</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_trackName" data-uid="Music.Playlist.trackName">trackName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The name of the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string trackName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_trackScenes" data-uid="Music.Playlist.trackScenes">trackScenes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">A list of scenes where this playlist is used.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; trackScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_Playlist_volume" data-uid="Music.Playlist.volume">volume</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.Playlist.yml" sourcestartlinenumber="2">The volume level for the playlist.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float volume</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Player_PlayerManager" data-uid="Player.PlayerManager" class="text-break">Class PlayerManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">This class manages player-related functionality, such as joining, leaving, and assigning colors.
It also handles starting the game once players have joined.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_PlayerManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_PlayerManager_cards" data-uid="Player.PlayerManager.cards">cards</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">A list of player join cards, which represent players in the UI.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;PlayerJoinCard&gt; cards</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_Instance" data-uid="Player.PlayerManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">The singleton instance of the <a class="xref" href="Player.PlayerManager.html">PlayerManager</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_playerColors" data-uid="Player.PlayerManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">A list of colors assigned to players for identification.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Color&gt; playerColors</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">Color</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_PlayerManager_playerSelect" data-uid="Player.PlayerManager.playerSelect">playerSelect</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">The UI element used for player selection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerSelect</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Player_PlayerManager_StartGame_" data-uid="Player.PlayerManager.StartGame*"></a>
<h4 id="Player_PlayerManager_StartGame" data-uid="Player.PlayerManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.PlayerManager.yml" sourcestartlinenumber="2">Starts the game if at least one player has joined.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartGame()</code></pre>
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<h1 id="Game_DayNightCycle" data-uid="Game.DayNightCycle" class="text-break">Class DayNightCycle
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Manages the day-night cycle by transitioning between different sky and cloud sprites.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">DayNightCycle</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_DayNightCycle_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DayNightCycle : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_DayNightCycle_cycleDuration" data-uid="Game.DayNightCycle.cycleDuration">cycleDuration</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Duration of each phase (day, evening, night) before transitioning to the next phase.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float cycleDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayBackClouds" data-uid="Game.DayNightCycle.dayBackClouds">dayBackClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the back clouds during the day.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_dayFrontClouds" data-uid="Game.DayNightCycle.dayFrontClouds">dayFrontClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the front clouds during the day.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer dayFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_daySky" data-uid="Game.DayNightCycle.daySky">daySky</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the sky during the day.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer daySky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningBackClouds" data-uid="Game.DayNightCycle.eveningBackClouds">eveningBackClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the back clouds during the evening.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningFrontClouds" data-uid="Game.DayNightCycle.eveningFrontClouds">eveningFrontClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the front clouds during the evening.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_eveningSky" data-uid="Game.DayNightCycle.eveningSky">eveningSky</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the sky during the evening.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer eveningSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightBackClouds" data-uid="Game.DayNightCycle.nightBackClouds">nightBackClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the back clouds during the night.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightBackClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightFrontClouds" data-uid="Game.DayNightCycle.nightFrontClouds">nightFrontClouds</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the front clouds during the night.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightFrontClouds</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_nightSky" data-uid="Game.DayNightCycle.nightSky">nightSky</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Sprite representing the sky during the night.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteRenderer nightSky</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SpriteRenderer</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_DayNightCycle_transitionDuration" data-uid="Game.DayNightCycle.transitionDuration">transitionDuration</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.DayNightCycle.yml" sourcestartlinenumber="2">Duration of the transition between different phases of the day-night cycle.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float transitionDuration</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_ObjectVisibility" data-uid="Game.ObjectVisibility" class="text-break">Class ObjectVisibility
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.ObjectVisibility.yml" sourcestartlinenumber="2">This class controls the visibility of an object based on the current game mode.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObjectVisibility</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_ObjectVisibility_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObjectVisibility : MonoBehaviour</code></pre>
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<article class="content wrap" id="_content" data-uid="Music.TrackLayer">
<h1 id="Music_TrackLayer" data-uid="Music.TrackLayer" class="text-break">Class TrackLayer
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">Represents a single layer of a music track.
Each layer can be triggered and controlled independently based on game events or conditions.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TrackLayer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_TrackLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class TrackLayer</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_TrackLayer_enableTrigger" data-uid="Music.TrackLayer.enableTrigger">enableTrigger</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The trigger condition for enabling this layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TrackLayer.EnableTrigger enableTrigger</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Music.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Music.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerName" data-uid="Music.TrackLayer.layerName">layerName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The name of the music layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string layerName</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerScenes" data-uid="Music.TrackLayer.layerScenes">layerScenes</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">A list of scenes where this layer is active.
If empty, the layer is active in all scenes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;string&gt; layerScenes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">string</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_layerTrack" data-uid="Music.TrackLayer.layerTrack">layerTrack</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The audio clip associated with this music layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AudioClip layerTrack</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">AudioClip</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_TrackLayer_triggerName" data-uid="Music.TrackLayer.triggerName">triggerName</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.TrackLayer.yml" sourcestartlinenumber="2">The name of the object that triggers this layer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string triggerName</code></pre>
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<td><span class="xref">string</span></td>
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<h1 id="Game_GameManagerHelper" data-uid="Game.GameManagerHelper" class="text-break">Class GameManagerHelper
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">This class helps manage positions for the GameManager during development.
It allows adding hat spawn positions and player spawn positions directly in the editor.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManagerHelper</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_GameManagerHelper_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManagerHelper : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_GameManagerHelper_addHatPosition" data-uid="Game.GameManagerHelper.addHatPosition">addHatPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">If true, adds the current position of the &quot;HELPER&quot; object to the hat spawn positions in the GameManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool addHatPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_GameManagerHelper_addSpawnPosition" data-uid="Game.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManagerHelper.yml" sourcestartlinenumber="2">If true, sets the current position of the &quot;HELPER&quot; object as the player spawn position in the GameManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool addSpawnPosition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
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<h1 id="Game_PlayerJoinCard" data-uid="Game.PlayerJoinCard" class="text-break">Class PlayerJoinCard
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">This class represents a player join card, displaying the player's number
and preview in the game lobby.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerJoinCard</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerJoinCard_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerJoinCard : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerJoinCard_playerNumber" data-uid="Game.PlayerJoinCard.playerNumber">playerNumber</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The number assigned to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int playerNumber</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">int</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerNumberText" data-uid="Game.PlayerJoinCard.playerNumberText">playerNumberText</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The text element displaying the player's number.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerNumberText</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerJoinCard_playerPreview" data-uid="Game.PlayerJoinCard.playerPreview">playerPreview</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerJoinCard.yml" sourcestartlinenumber="2">The preview object representing the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerPreview</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Game_LeaderboardManager" data-uid="Game.LeaderboardManager" class="text-break">Class LeaderboardManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">This class manages the leaderboard, including initializing player icons,
updating player positions, and displaying hold times.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LeaderboardManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_LeaderboardManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LeaderboardManager : MonoBehaviour</code></pre>
</div>
<h3 id="properties">Properties
</h3>
<a id="Game_LeaderboardManager_Instance_" data-uid="Game.LeaderboardManager.Instance*"></a>
<h4 id="Game_LeaderboardManager_Instance" data-uid="Game.LeaderboardManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static LeaderboardManager Instance { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_LeaderboardManager_UpdateLeaderboard_" data-uid="Game.LeaderboardManager.UpdateLeaderboard*"></a>
<h4 id="Game_LeaderboardManager_UpdateLeaderboard" data-uid="Game.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">Updates the leaderboard by sorting players based on their hold times
and adjusting their positions.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UpdateLeaderboard()</code></pre>
</div>
<a id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
<h4 id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="2">Updates the hold time text for a specific player on the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="1">The player whose hold time is being updated.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p sourcefile="api/Game.LeaderboardManager.yml" sourcestartlinenumber="1">The new hold time to display.</p>
</td>
</tr>
</tbody>
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<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">This class handles teleportation for platforms and players when they collide with the teleport trigger.
It can teleport either the platform itself or a player to a specified location.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">Determines whether this script is handling a platform or a player.
If true, it teleports players. If false, it teleports the platform itself.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool isPlatform</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">bool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The tag used to identify player objects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string playerTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The position where the platform or player will be teleported.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 teleportPoint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"><p sourcefile="api/Player.TeleportPlatform.yml" sourcestartlinenumber="2">The tag used to identify objects (e.g., platforms) that can trigger teleportation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string teleportTag</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Description</th>
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<h1 id="Game_PlayerCardCreator" data-uid="Game.PlayerCardCreator" class="text-break">Class PlayerCardCreator
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">This class is used to create cards for players when they join the game.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCardCreator</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_PlayerCardCreator_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCardCreator : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_PlayerCardCreator_Instance" data-uid="Game.PlayerCardCreator.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">A single instance of this class that can be accessed from anywhere.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerCardCreator Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_PlayerCardCreator_playerJoinCardPrefab" data-uid="Game.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">The template used to create new player cards.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject playerJoinCardPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_PlayerCardCreator_CreateCard_" data-uid="Game.PlayerCardCreator.CreateCard*"></a>
<h4 id="Game_PlayerCardCreator_CreateCard" data-uid="Game.PlayerCardCreator.CreateCard">CreateCard()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="2">Creates a new player card and returns it.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerJoinCard CreateCard()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td><p sourcefile="api/Game.PlayerCardCreator.yml" sourcestartlinenumber="1">The new player card, or nothing if it couldn't be created.</p>
</td>
</tr>
</tbody>
</table>
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<h1 id="Music_AudioManager" data-uid="Music.AudioManager" class="text-break">Class AudioManager
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">This class manages the playback of sound effects in the game.
It provides functionality to play specific sounds by name and ensures a singleton instance for global access.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AudioManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_AudioManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_AudioManager_Instance" data-uid="Music.AudioManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">The singleton instance of the <a class="xref" href="Music.AudioManager.html">AudioManager</a> class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static AudioManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Music.AudioManager.html">AudioManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_AudioManager_soundEffects" data-uid="Music.AudioManager.soundEffects">soundEffects</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">A list of all sound effects managed by the AudioManager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;SoundEffect&gt; soundEffects</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Music.SoundEffect.html">SoundEffect</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Music_AudioManager_PlaySound_" data-uid="Music.AudioManager.PlaySound*"></a>
<h4 id="Music_AudioManager_PlaySound_System_String_" data-uid="Music.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">Plays a sound effect by its name.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PlaySound(string soundName)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">soundName</span></td>
<td><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="1">The name of the sound effect to play.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Music_AudioManager_PlaySound_System_String__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p sourcefile="api/Music.AudioManager.yml" sourcestartlinenumber="2">If the sound name is &quot;Punch,&quot; it plays multiple punch-related sound effects.
If the sound is not found, a warning is logged to the console.</p>
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<h1 id="Game_TerribleHealthBarScript" data-uid="Game.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
</h1>
<div class="markdown level0 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">This class manages the health bar visuals for a player, including updating
the health bar's size, position, and color based on the player's current health.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TerribleHealthBarScript</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_TerribleHealthBarScript_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TerribleHealthBarScript : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_TerribleHealthBarScript_actualHealthVisual" data-uid="Game.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The actual health bar that reflects the player's current health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject actualHealthVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_deathVisual" data-uid="Game.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The visual representation of the player's death state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject deathVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_fullDeathColor" data-uid="Game.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The color of the health bar when the player is at zero health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color fullDeathColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_fullHealthColor" data-uid="Game.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The color of the health bar when the player is at full health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color fullHealthColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_healthVisual" data-uid="Game.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The visual representation of the health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject healthVisual</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_player" data-uid="Game.TerribleHealthBarScript.player">player</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The player associated with this health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject player</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_smoothSpeed" data-uid="Game.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The speed at which the health bar updates smoothly.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float smoothSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_subtractionColor" data-uid="Game.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The color used to represent health subtraction.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Color subtractionColor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Color</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_TerribleHealthBarScript_text" data-uid="Game.TerribleHealthBarScript.text">text</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">The text element displaying the player's current and maximum health.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextMeshProUGUI text</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">TextMeshProUGUI</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Game_TerribleHealthBarScript_SetPlayer_" data-uid="Game.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Game_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Game.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="2">Sets the player associated with this health bar.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetPlayer(GameObject player)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p sourcefile="api/Game.TerribleHealthBarScript.yml" sourcestartlinenumber="1">The player to associate with this health bar.</p>
</td>
</tr>
</tbody>
</table>
</article>
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