This commit is contained in:
RochesterX
2025-04-18 20:11:36 -04:00

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@@ -46,11 +46,6 @@ namespace Player
/// </summary>
public bool dying = false;
/// <summary>
/// Event triggered when the player is punched.
/// </summary>
public event System.Action<GameObject> OnPlayerPunched;
/// <summary>
/// Event triggered when a player dies.
/// </summary>