added comments and organized project files

This commit is contained in:
djkellerman
2025-03-28 17:39:07 -04:00
parent 22f44a3f20
commit a098e8c053
84 changed files with 183 additions and 214 deletions

View File

@@ -0,0 +1,57 @@
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerInput))]
public class Block : MonoBehaviour
{
public bool blocking = false;
private InputActionAsset actions;
private float blockPressTime = 0f;
[SerializeField] private float parryThreshold = 0.2f; // Time for successful parry
private bool isParrying = false;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
}
private void Update() // Player blocks when "block" is pressed
{
InputAction blockAction = actions.FindAction("Block");
if (blockAction.ReadValue<float>() == 1f)
{
if (!blocking)
{
blockPressTime = Time.time; // Start parry timer
}
blocking = true;
}
else
{
if (blocking) // Successful parry if blocked in time
{
float pressDuration = Time.time - blockPressTime;
if (pressDuration <= parryThreshold)
{
Parry();
}
else
{
isParrying = false;
}
}
blocking = false;
}
GetComponent<AnimationPlayer>().block = blocking;
}
private void Parry()
{
isParrying = true;
}
public bool IsParrying()
{
return isParrying;
}
}