added comments and organized project files

This commit is contained in:
djkellerman
2025-03-28 17:39:07 -04:00
parent 22f44a3f20
commit a098e8c053
84 changed files with 183 additions and 214 deletions

View File

@@ -0,0 +1,83 @@
using System.Collections.Generic;
using UnityEngine;
public class PlayerCameraMovement : MonoBehaviour
{
private Vector3 start;
private Vector3 target;
public float weight;
public float speed;
private GameObject playerThatWon;
public float lowerBound;
public bool winScene = false;
private void Start()
{
start = transform.position;
}
private void Update()
{
if (winScene) // If the game is over, the camera will follow the player that won
{
if (playerThatWon == null || !playerThatWon.activeInHierarchy)
{
playerThatWon = FindWinner();
}
if (playerThatWon != null)
{
target = playerThatWon.transform.position;
transform.position = Vector3.Lerp(transform.position, new Vector3(target.x, target.y, target.z - 10), speed * 12 * Time.deltaTime);
if (transform.position.y < lowerBound)
{
transform.position = new Vector3(transform.position.x, lowerBound, transform.position.z);
}
}
return;
}
// Moves the camera to follow the players
List<GameObject> players = GameManager.players;
if (players.Count == 0) return;
Vector3 playerAverage = Vector3.zero;
int activePlayers = 0;
foreach (GameObject player in players)
{
if (player == null || !player.activeInHierarchy) continue;
Damageable damageable = player.GetComponent<Damageable>();
if (damageable != null && damageable.dying) continue;
playerAverage += player.transform.position;
activePlayers++;
}
if (activePlayers == 0) return;
playerAverage /= activePlayers;
target = start * weight + playerAverage * (1 - weight);
transform.position = Vector3.Lerp(transform.position, new Vector3(target.x, target.y, transform.position.z), speed * Time.deltaTime);
if (transform.position.y < lowerBound)
{
transform.position = new Vector3(transform.position.x, lowerBound, transform.position.z);
}
}
public void WinScene(GameObject player)
{
winScene = true;
playerThatWon = player;
}
private GameObject FindWinner() // Finds the player that won
{
foreach (GameObject player in GameManager.players)
{
if (player != null && player.activeInHierarchy)
{
return player;
}
}
return null;
}
}