Bugfixes
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@@ -211,7 +211,7 @@ namespace Player
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/// </summary>
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public void Respawn()
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{
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transform.position = GameManager.Instance.spawnPosition;
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//transform.position = GameManager.Instance.spawnPosition;
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// Reset the player's velocity
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if (TryGetComponent<Rigidbody2D>(out var rb))
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