Final(?) Bugfixes

This commit is contained in:
RochesterX
2025-04-19 12:54:05 -04:00
parent a5d5c3543a
commit a769bf506c
17 changed files with 3636 additions and 15 deletions

View File

@@ -210,7 +210,7 @@ namespace Game
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition + (offset * players.IndexOf(player) * Vector2.right);
player.transform.position = spawnPosition + (offset * (int.Parse(player.name) - 1) * Vector2.right);
player.GetComponent<Damageable>().lives = 5;
}
}
@@ -223,7 +223,7 @@ namespace Game
}
foreach (GameObject player in players)
{
player.transform.position = spawnPosition + (offset * players.IndexOf(player) * Vector2.right);
player.transform.position = spawnPosition + (offset * (int.Parse(player.name) - 1) * Vector2.right);
player.GetComponent<Damageable>().lives = 0;
}
}
@@ -231,13 +231,14 @@ namespace Game
{
foreach (GameObject player in players)
{
print("processing player " + player.name);
if (obstacleCourseSpawnPosition == Vector2.zero)
{
obstacleCourseSpawnPosition = spawnPosition + (offset * players.IndexOf(player) * Vector2.right);
player.transform.position = spawnPosition + (offset * (int.Parse(player.name) - 1) * Vector2.right);
}
else
{
player.transform.position = obstacleCourseSpawnPosition + (offset * players.IndexOf(player) * Vector2.right);
player.transform.position = obstacleCourseSpawnPosition + (offset * (int.Parse(player.name) - 1) * Vector2.right);
}
player.GetComponent<Damageable>().lives = 0;
}