timer and leaderboard logic complete
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@@ -14,14 +14,8 @@ public class UseItem : MonoBehaviour
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heldItem.transform.position = transform.position + Vector3.up;
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if (GameManager.gameMode == GameManager.GameMode.keepAway)
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{
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if (GameManager.playerHoldTimes.ContainsKey(gameObject))
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{
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GameManager.playerHoldTimes[gameObject] += Time.deltaTime;
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}
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else
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{
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GameManager.playerHoldTimes[gameObject] = Time.time - holdStartTime;
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}
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float holdTime = Time.time - holdStartTime;
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GameManager.Instance.UpdatePlayerHoldTime(gameObject, holdTime);
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}
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}
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}
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@@ -73,12 +67,12 @@ public class UseItem : MonoBehaviour
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{
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//Punch.OnPlayerPunched -= HandlePlayerPunched;
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}
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/*
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private void HandlePlayerPunched(GameObject punchedPlayer)
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{
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if (punchedPlayer == gameObject)
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/*
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private void HandlePlayerPunched(GameObject punchedPlayer)
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{
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DropItem();
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}
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}*/
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if (punchedPlayer == gameObject)
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{
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DropItem();
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}
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}*/
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}
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