bug fixes

This commit is contained in:
djkellerman
2025-03-28 23:07:33 -04:00
parent c7b1e55a3e
commit af8ea44fe1
3 changed files with 9 additions and 3 deletions

View File

@@ -16,6 +16,7 @@ public class HatRespawn : MonoBehaviour
{
if (isDropped && Time.time - lastInteractionTime > respawnTime)
{
Debug.Log("Hat has been inactive for too long. Respawning...");
RespawnHat();
}
}
@@ -24,6 +25,7 @@ public class HatRespawn : MonoBehaviour
{
if (collision.gameObject.CompareTag("Platformer Hazard"))
{
Debug.Log("Hat collided with Platformer Hazard. Respawning...");
RespawnHat();
}
}
@@ -32,12 +34,14 @@ public class HatRespawn : MonoBehaviour
{
lastInteractionTime = Time.time;
isDropped = false;
Debug.Log("Hat interacted with. Resetting timer.");
}
public void OnHatDropped() // Resets the timer when the hat is dropped
{
lastInteractionTime = Time.time;
isDropped = true;
Debug.Log("Hat dropped. Starting respawn timer.");
}
private void RespawnHat() // Respawns the hat at the designated spawn position
@@ -47,5 +51,6 @@ public class HatRespawn : MonoBehaviour
transform.rotation = Quaternion.identity;
lastInteractionTime = Time.time; // Reset the timer after respawning
isDropped = false;
Debug.Log("Hat respawned at designated position.");
}
}

View File

@@ -40,7 +40,7 @@ public class Damageable : MonoBehaviour
private void Damage(GameObject damageSource) // Damages player
{
if (dying) return;
if (dying || damageSource.CompareTag("Hat")) return; // Exclude hat from taking damage
float actualForce = damageSource.GetComponent<Damageable>().force;
Block blockComponent = GetComponent<Block>();
@@ -106,7 +106,6 @@ public class Damageable : MonoBehaviour
}
}
public void HandleDeath() // Removes player from dying state after respawn
{
GameManager.Instance.PlayerDied(this);

View File

@@ -61,6 +61,7 @@ public class UseItem : MonoBehaviour
heldItem.GetComponent<Collider2D>().enabled = true;
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
heldItem.transform.position += Vector3.up * 3f;
heldItem.GetComponent<HatRespawn>().OnHatDropped();
heldItem = null;
isHoldingItem = false;
if (GameManager.playerHoldTimes.ContainsKey(gameObject))
@@ -69,4 +70,5 @@ public class UseItem : MonoBehaviour
}
}
}
}