Implement Quentin Changes

Added cloud scrolling
Made day/night a prefab
"Merged" changes with the default scene
This commit is contained in:
RochesterX
2025-03-03 11:35:56 -05:00
parent 5fc9ae4db6
commit b3928fe076
7 changed files with 2718 additions and 1668 deletions

22
Assets/InfiniteScroll.cs Normal file
View File

@@ -0,0 +1,22 @@
using UnityEngine;
public class InfiniteScroll : MonoBehaviour
{
public float speed;
public float start;
public float end;
private void Update()
{
if (transform.position.x > end)
{
transform.position = new Vector3(start, transform.position.y, transform.position.z);
}
else if (transform.position.x < start)
{
transform.position = new Vector3(end, transform.position.y, transform.position.z);
}
transform.position += speed * Time.deltaTime * Vector3.right;
}
}