Add player joining
In the platformer scene, whenever you connect a new keyboard or controller, or interact with one already connected, a new player will be created and tied to that input device. Please try to break this system to make sure it works properly.
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@@ -87,6 +87,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 627266363752542778}
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- component: {fileID: 5205514565969078994}
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- component: {fileID: 4323437100190106747}
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- component: {fileID: 9112988359646506999}
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- component: {fileID: 2791557175355662981}
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@@ -115,6 +116,36 @@ Transform:
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- {fileID: 317069132541983608}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &5205514565969078994
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6546762253351562952}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Actions: {fileID: -944628639613478452, guid: 6cbaae0ad99590d468c8b501c0452c36, type: 3}
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m_NotificationBehavior: 0
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m_UIInputModule: {fileID: 0}
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m_DeviceLostEvent:
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m_PersistentCalls:
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m_Calls: []
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m_DeviceRegainedEvent:
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m_PersistentCalls:
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m_Calls: []
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m_ControlsChangedEvent:
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m_PersistentCalls:
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m_Calls: []
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m_ActionEvents: []
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m_NeverAutoSwitchControlSchemes: 0
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m_DefaultControlScheme:
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m_DefaultActionMap: Player
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m_SplitScreenIndex: -1
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m_Camera: {fileID: 0}
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--- !u!212 &4323437100190106747
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SpriteRenderer:
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m_ObjectHideFlags: 0
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