This commit is contained in:
RochesterX
2025-04-17 18:52:36 -04:00
15 changed files with 1323 additions and 17 deletions

View File

@@ -38,21 +38,58 @@ public class HealthBarManager : MonoBehaviour
{
if (!playerHealthBars.ContainsKey(player))
{
GameObject healthBar = Instantiate(healthBarPrefab);
healthBar.transform.localScale *= 1.5f;
healthBar.GetComponent<TerribleHealthBarScript>().SetPlayer(player);
playerHealthBars[player] = healthBar;
CreateHealthBar(player);
// Subscribe to the player's death and respawn events
var damageable = player.GetComponent<Damageable>();
damageable.OnPlayerDeath += HandlePlayerDeath;
damageable.OnPlayerRespawn += HandlePlayerRespawn;
}
}
}
private void OnGameEnd() // Destroys the health bars when the game ends
private void HandlePlayerRespawn(GameObject player)
{
if (!playerHealthBars.ContainsKey(player))
{
CreateHealthBar(player);
}
}
private void CreateHealthBar(GameObject player)
{
GameObject healthBar = Instantiate(healthBarPrefab);
healthBar.transform.localScale *= 1.5f;
healthBar.GetComponent<TerribleHealthBarScript>().SetPlayer(player);
playerHealthBars[player] = healthBar;
}
private void HandlePlayerDeath(GameObject player)
{
if (playerHealthBars.TryGetValue(player, out GameObject healthBar))
{
Destroy(healthBar);
playerHealthBars.Remove(player);
}
}
private void OnGameEnd()
{
foreach (var kvp in playerHealthBars)
{
Destroy(kvp.Value);
}
playerHealthBars.Clear();
// Unsubscribe from all player events
foreach (GameObject player in GameManager.players)
{
if (player != null && player.TryGetComponent<Damageable>(out var damageable))
{
damageable.OnPlayerDeath -= HandlePlayerDeath;
damageable.OnPlayerRespawn -= HandlePlayerRespawn;
}
}
}
}
}

View File

@@ -0,0 +1,27 @@
using Game;
using UnityEngine;
public class ObstacleEnd : MonoBehaviour
{
void Start()
{
UpdateVisibility();
}
void Update()
{
UpdateVisibility();
}
private void UpdateVisibility() // Sets object active if playing obstacle course
{
if (GameManager.gameMode == GameManager.GameMode.obstacleCourse)
{
gameObject.SetActive(true);
}
else
{
gameObject.SetActive(false);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 69fc903d39ac3d24aab4ce7a68dba447