Finalized health bar and obstacle course code
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@@ -50,6 +50,16 @@ namespace Player
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/// </summary>
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public event System.Action<GameObject> OnPlayerPunched;
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/// <summary>
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/// Event triggered when a player dies.
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/// </summary>
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public event System.Action<GameObject> OnPlayerDeath;
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/// <summary>
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/// Event triggered when a player respawns.
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/// </summary>
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public event System.Action<GameObject> OnPlayerRespawn;
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/// <summary>
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/// Unity Start method. Initializes the animator reference.
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/// </summary>
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@@ -172,6 +182,7 @@ namespace Player
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dying = true;
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AudioManager.Instance.PlaySound("Death Simple");
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OnPlayerDeath?.Invoke(gameObject);
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}
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}
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@@ -201,6 +212,7 @@ namespace Player
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{
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damageable.ResetDamage();
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}
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OnPlayerRespawn?.Invoke(gameObject);
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}
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/// <summary>
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