From c36f3b5a1a45eedeb2b301d790940f1904dbf9ab Mon Sep 17 00:00:00 2001 From: RochesterX Date: Fri, 7 Mar 2025 10:46:30 -0500 Subject: [PATCH] Add death animation --- Assets/Animations/Bones/Bones.controller | 59 +- Assets/Animations/Bones/Idle.anim | 461 +++- Assets/Animations/Bones/Jump.anim | 461 +++- Assets/Animations/Die.anim | 3213 ++++++++++++++++++++-- Assets/Prefabs/Bones.prefab | 2 +- Assets/Scripts/Damageable.cs | 27 +- Assets/Scripts/PlayerCameraMovement.cs | 1 + Assets/Scripts/PlayerMovement.cs | 6 +- 8 files changed, 4000 insertions(+), 230 deletions(-) diff --git a/Assets/Animations/Bones/Bones.controller b/Assets/Animations/Bones/Bones.controller index c9573ff..56fb46e 100644 --- a/Assets/Animations/Bones/Bones.controller +++ b/Assets/Animations/Bones/Bones.controller @@ -1,5 +1,27 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1101 &-8359884085651311358 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1699472617733096240} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-8088454279998633666 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -231,12 +253,13 @@ AnimatorStateMachine: m_Position: {x: -90, y: 230, z: 0} - 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serializedVersion: 2 + curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: Torso + classID: 4 + script: {fileID: 0} + flags: 0 + - serializedVersion: 2 + curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: Torso + classID: 4 + script: {fileID: 0} + flags: 0 - serializedVersion: 2 curve: serializedVersion: 2 @@ -1650,4 +4424,11 @@ AnimationClip: flags: 0 m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 - m_Events: [] + m_Events: + - time: 2.1666667 + functionName: HandleDeath + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/Assets/Prefabs/Bones.prefab b/Assets/Prefabs/Bones.prefab index f44f869..57324b5 100644 --- a/Assets/Prefabs/Bones.prefab +++ b/Assets/Prefabs/Bones.prefab @@ -136,7 +136,7 @@ MonoBehaviour: force: 200 damage: 0 maxDamage: 1000 - healthBar: {fileID: 0} + lives: 3 --- !u!114 &5200627265685207284 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Damageable.cs b/Assets/Scripts/Damageable.cs index e0ab628..937f745 100644 --- a/Assets/Scripts/Damageable.cs +++ b/Assets/Scripts/Damageable.cs @@ -14,12 +14,25 @@ public class Damageable : MonoBehaviour //private GameManager gameManager; private Animator animator; + public bool damageSelfDebug = false; + + public bool dying = false; + private void Start() { //gameManager = GameManager.Instance; animator = GetComponent(); } + private void Update() + { + if (damageSelfDebug) + { + damageSelfDebug = false; + Damage(gameObject); + } + } + private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Punch Hurtbox")) @@ -31,7 +44,7 @@ public class Damageable : MonoBehaviour private void Damage(GameObject damageSource) { - float actualForce = force; + float actualForce = damageSource.GetComponent().force; Block blockComponent = GetComponent(); if (blockComponent != null && blockComponent.blocking) { @@ -48,7 +61,7 @@ public class Damageable : MonoBehaviour } else { - GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce, ForceMode2D.Force); + GetComponent().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force); } damage += actualForce; damage = Mathf.Clamp(damage, 0f, maxDamage); @@ -83,16 +96,16 @@ public class Damageable : MonoBehaviour //Debug.Log($"{name}: MAKE THIS WORK."); if (GameManager.Instance != null) { - animator.SetTrigger("Die"); - StartCoroutine(HandleDeath()); + animator.SetTrigger("die"); + dying = true; + //StartCoroutine(HandleDeath()); // Handled by an animation event instead. } } - private IEnumerator HandleDeath() + public void HandleDeath() { - //yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length); - yield return new WaitForSeconds(0.5f); GameManager.Instance.PlayerDied(this); + dying = false; } public void Respawn() diff --git a/Assets/Scripts/PlayerCameraMovement.cs b/Assets/Scripts/PlayerCameraMovement.cs index ed1635c..d15b2d8 100644 --- a/Assets/Scripts/PlayerCameraMovement.cs +++ b/Assets/Scripts/PlayerCameraMovement.cs @@ -36,6 +36,7 @@ public class PlayerCameraMovement : MonoBehaviour Vector3 playerAverage = Vector3.zero; foreach (GameObject player in players) { + if (player.GetComponent().dying) continue; playerAverage += player.transform.position; } playerAverage /= players.Count; diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 8744713..e23cf6e 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,9 +1,7 @@ using System.Collections; using TMPro; -using Unity.VisualScripting; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Tilemaps; [RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(BoxCollider2D))] @@ -40,6 +38,7 @@ public class PlayerMovement : MonoBehaviour private PlayerInput input; private AnimationPlayer animationPlayer; private Punch punch; + private Damageable damageable; private bool jumpInputStillValid = false; private float lastTimeJumpPressed; @@ -64,12 +63,15 @@ public class PlayerMovement : MonoBehaviour input = GetComponent(); animationPlayer = GetComponent(); punch = GetComponent(); + damageable = GetComponent(); playerText.text = input.playerIndex.ToString(); } private void Update() { + if (damageable.dying) return; + Jump(); UpdateVirtualAxis();