Parallax Test
parallax test
This commit is contained in:
8
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mipmapLimitGroupName:
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userData:
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44
Assets/Quentin/ParallaxBackground.cs.cs
Normal file
44
Assets/Quentin/ParallaxBackground.cs.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class ParallaxBackground : MonoBehaviour
|
||||||
|
{
|
||||||
|
public ParallaxCamera parallaxCamera;
|
||||||
|
List<ParallaxLayer> parallaxLayers = new List<ParallaxLayer>();
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (parallaxCamera == null)
|
||||||
|
parallaxCamera = Camera.main.GetComponent<ParallaxCamera>();
|
||||||
|
|
||||||
|
if (parallaxCamera != null)
|
||||||
|
parallaxCamera.onCameraTranslate += Move;
|
||||||
|
|
||||||
|
SetLayers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetLayers()
|
||||||
|
{
|
||||||
|
parallaxLayers.Clear();
|
||||||
|
|
||||||
|
for (int i = 0; i < transform.childCount; i++)
|
||||||
|
{
|
||||||
|
ParallaxLayer layer = transform.GetChild(i).GetComponent<ParallaxLayer>();
|
||||||
|
|
||||||
|
if (layer != null)
|
||||||
|
{
|
||||||
|
layer.name = "Layer-" + i;
|
||||||
|
parallaxLayers.Add(layer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Move(float delta)
|
||||||
|
{
|
||||||
|
foreach (ParallaxLayer layer in parallaxLayers)
|
||||||
|
{
|
||||||
|
layer.Move(delta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Quentin/ParallaxBackground.cs.cs.meta
Normal file
2
Assets/Quentin/ParallaxBackground.cs.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0bdf61cebccfdae4eb5dfde2875a6b45
|
||||||
29
Assets/Quentin/ParallaxCamera.cs.cs
Normal file
29
Assets/Quentin/ParallaxCamera.cs.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class ParallaxCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
public delegate void ParallaxCameraDelegate(float deltaMovement);
|
||||||
|
public ParallaxCameraDelegate onCameraTranslate;
|
||||||
|
|
||||||
|
private float oldPosition;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
oldPosition = transform.position.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (transform.position.x != oldPosition)
|
||||||
|
{
|
||||||
|
if (onCameraTranslate != null)
|
||||||
|
{
|
||||||
|
float delta = oldPosition - transform.position.x;
|
||||||
|
onCameraTranslate(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
oldPosition = transform.position.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Quentin/ParallaxCamera.cs.cs.meta
Normal file
2
Assets/Quentin/ParallaxCamera.cs.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2ee5d10b5d7770438ac142d5edd40cc
|
||||||
16
Assets/Quentin/ParallaxLayer.cs.cs
Normal file
16
Assets/Quentin/ParallaxLayer.cs.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class ParallaxLayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float parallaxFactor;
|
||||||
|
|
||||||
|
public void Move(float delta)
|
||||||
|
{
|
||||||
|
Vector3 newPos = transform.localPosition;
|
||||||
|
newPos.x -= delta * parallaxFactor;
|
||||||
|
|
||||||
|
transform.localPosition = newPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Quentin/ParallaxLayer.cs.cs.meta
Normal file
2
Assets/Quentin/ParallaxLayer.cs.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 711236ff0a3afd24caf53183a6c5c14c
|
||||||
5389
Assets/Quentin/Q_Platformer_ParallaxTest.unity
Normal file
5389
Assets/Quentin/Q_Platformer_ParallaxTest.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Quentin/Q_Platformer_ParallaxTest.unity.meta
Normal file
7
Assets/Quentin/Q_Platformer_ParallaxTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6cea4016951e505428607bd70425dc1f
|
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user