Fix broken maps due to bones change

I didn't realize it, but the bones texture was also used for all the placeholder terrain. Oops.
This commit is contained in:
RochesterX
2025-04-09 17:08:28 -04:00
parent dbb4324993
commit c7ae57e0dc
13 changed files with 20949 additions and 4003 deletions

View File

@@ -1286,7 +1286,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_SortingOrder: 10
m_Sprite: {fileID: 7482667652216324306, guid: 586cb85cfa61a4214a970f850bffc743, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0