Fix broken maps due to bones change
I didn't realize it, but the bones texture was also used for all the placeholder terrain. Oops.
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@@ -1286,7 +1286,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 10
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m_Sprite: {fileID: 7482667652216324306, guid: 586cb85cfa61a4214a970f850bffc743, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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