Keep Away logic finalized and UI polished up
One animation bug found when player picks up hat (possibly when jumping)
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@@ -33,7 +33,7 @@ public class LeaderboardManager : MonoBehaviour
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private void InitializeLeaderboard() // Creates the leaderboard icons for each player
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{
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RectTransform parentRectTransform = playersParent.GetComponent<RectTransform>();
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parentRectTransform.anchoredPosition = new Vector2(-20f, 10f);
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parentRectTransform.anchoredPosition = new Vector2(-10f, 10f);
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foreach (GameObject player in GameManager.players)
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{
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@@ -44,27 +44,45 @@ public class LeaderboardManager : MonoBehaviour
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}
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}
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public void UpdateLeaderboard() // Sorts the leaderboard based on player hold times
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public void UpdateLeaderboard()
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{
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List<KeyValuePair<GameObject, float>> sortedList = new List<KeyValuePair<GameObject, float>>(GameManager.playerHoldTimes);
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sortedList.Sort((pair1, pair2) => pair2.Value.CompareTo(pair1.Value));
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foreach (var player in sortedList)
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{
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playerIcons[player.Key].transform.SetSiblingIndex(sortedList.IndexOf(player));
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}
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}
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public void UpdatePlayerHoldTimeText(GameObject player, float holdTime) // Updates the hold times of each player shown on the leaderboard
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{
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if (playerIcons.ContainsKey(player))
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for (int i = 0; i < sortedList.Count; i++)
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{
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TextMeshProUGUI holdTimeText = playerIcons[player].GetComponentInChildren<TextMeshProUGUI>();
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if (holdTimeText != null)
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var player = sortedList[i];
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playerIcons[player.Key].transform.SetSiblingIndex(i);
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// Update the number text
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TextMeshProUGUI[] textComponents = playerIcons[player.Key].GetComponentsInChildren<TextMeshProUGUI>();
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foreach (var textComponent in textComponents)
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{
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int minutes = Mathf.FloorToInt(holdTime / 60F);
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int seconds = Mathf.FloorToInt(holdTime % 60F);
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holdTimeText.text = string.Format("{0:0}:{1:00}", minutes, seconds);
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if (textComponent.name == "Position Text")
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{
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textComponent.text = "#" + (i + 1).ToString();
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break;
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}
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}
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}
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}
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public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)
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{
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if (playerIcons.ContainsKey(player))
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{
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TextMeshProUGUI[] textComponents = playerIcons[player].GetComponentsInChildren<TextMeshProUGUI>();
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foreach (var textComponent in textComponents)
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{
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if (textComponent.name == "Text (TMP)")
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{
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int minutes = Mathf.FloorToInt(holdTime / 60F);
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int seconds = Mathf.FloorToInt(holdTime % 60F);
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textComponent.text = string.Format("{0:0}:{1:00}", minutes, seconds);
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break;
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}
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}
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}
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}
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}
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