Add lives display
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@@ -75,6 +75,7 @@ public class PlayerManager : MonoBehaviour
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Color color = playerColors[(GameManager.players.Count - 1) % playerColors.Count];
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float tint = Mathf.Floor((GameManager.players.Count - 1) / playerColors.Count);
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color = (color + color + Color.white * tint) / (tint + 2);
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GameManager.playerColors.Add(color);
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ApplyColor(player, color);
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ApplyColor(cards[GameManager.players.IndexOf(player)].playerPreview, color);
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}
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