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public string gameMode = "free-for-all"; private void Start() { - if (gameMode == "free-for-all") + if (GameManager.gameMode == GameManager.GameMode.freeForAll) { currentLives = maxLives; } @@ -19,7 +18,7 @@ public class PlayerLives : MonoBehaviour } public void PlayerDied() { - if (gameMode == "free-for-all") + if (GameManager.gameMode == GameManager.GameMode.freeForAll) { currentLives--; if (currentLives <= 0)