From ce741c87d559a97b1d25d4313a9f924b02befb24 Mon Sep 17 00:00:00 2001 From: RochesterX Date: Fri, 18 Apr 2025 20:11:19 -0400 Subject: [PATCH] Bugfixes --- .DS_Store | Bin 10244 -> 10244 bytes Assets/Animations/HatDie.anim | 10 +- Assets/Animations/HatRespawn.anim | 10 +- .../Title Screen/Title Animation.anim | 66 +- .../LiberationSans SDF - Fallback.asset | 176 +- Assets/Old/Pong/obj.meta | 8 + Assets/Old/Pong/obj/xdoc.meta | 8 + Assets/Old/Pong/obj/xdoc/cache.meta | 8 + Assets/Old/Pong/obj/xdoc/cache/final.meta | 8 + .../Old/Pong/obj/xdoc/cache/final/-621591398 | 1 + .../Pong/obj/xdoc/cache/final/-621591398.meta | 7 + .../Old/Pong/obj/xdoc/cache/final/-908734698 | 1 + .../Pong/obj/xdoc/cache/final/-908734698.meta | 7 + .../Old/Pong/obj/xdoc/cache/final/1786034935 | 1 + .../Pong/obj/xdoc/cache/final/1786034935.meta | 7 + Assets/Old/Pong/obj/xdoc/cache/obj.meta | 8 + Assets/Old/Pong/obj/xdoc/cache/obj/.inter | 1 + .../Old/Pong/obj/xdoc/cache/obj/b01fnh0r.nff | 11848 ++++++++++++++++ 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mode 100644 index 0000000..dd5ecfe --- /dev/null +++ b/Assets/Old/Pong/obj/xdoc/cache/obj/b01fnh0r.nff @@ -0,0 +1,11848 @@ +id: cs.temp.dll +language: CSharp +name: + Default: cs.temp.dll +qualifiedName: + Default: cs.temp.dll +type: Assembly +items: +- id: Game + commentId: N:Game + language: CSharp + name: + CSharp: Game + VB: Game + nameWithType: + CSharp: Game + VB: Game + qualifiedName: + CSharp: Game + VB: Game + type: Namespace + assemblies: + - cs.temp.dll + items: + - id: Game.DayNightCycle + commentId: T:Game.DayNightCycle + language: CSharp + name: + CSharp: DayNightCycle + VB: DayNightCycle + nameWithType: + CSharp: DayNightCycle + VB: DayNightCycle + qualifiedName: + CSharp: Game.DayNightCycle + VB: Game.DayNightCycle + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: DayNightCycle + path: '' + startLine: 5 + syntax: + content: + CSharp: 'public class DayNightCycle : MonoBehaviour' + VB: Public Class DayNightCycle Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.DayNightCycle.daySky + commentId: F:Game.DayNightCycle.daySky + language: CSharp + name: + CSharp: daySky + VB: daySky + nameWithType: + CSharp: DayNightCycle.daySky + VB: DayNightCycle.daySky + qualifiedName: + CSharp: Game.DayNightCycle.daySky + VB: Game.DayNightCycle.daySky + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: daySky + path: '' + startLine: 7 + syntax: + content: + CSharp: public SpriteRenderer daySky + VB: Public daySky As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.eveningSky + commentId: F:Game.DayNightCycle.eveningSky + language: CSharp + name: + CSharp: eveningSky + VB: eveningSky + nameWithType: + CSharp: DayNightCycle.eveningSky + VB: DayNightCycle.eveningSky + qualifiedName: + CSharp: Game.DayNightCycle.eveningSky + VB: Game.DayNightCycle.eveningSky + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: eveningSky + path: '' + startLine: 7 + syntax: + content: + CSharp: public SpriteRenderer eveningSky + VB: Public eveningSky As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.nightSky + commentId: F:Game.DayNightCycle.nightSky + language: CSharp + name: + CSharp: nightSky + VB: nightSky + nameWithType: + CSharp: DayNightCycle.nightSky + VB: DayNightCycle.nightSky + qualifiedName: + CSharp: Game.DayNightCycle.nightSky + VB: Game.DayNightCycle.nightSky + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: nightSky + path: '' + startLine: 7 + syntax: + content: + CSharp: public SpriteRenderer nightSky + VB: Public nightSky As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.dayBackClouds + commentId: F:Game.DayNightCycle.dayBackClouds + language: CSharp + name: + CSharp: dayBackClouds + VB: dayBackClouds + nameWithType: + CSharp: DayNightCycle.dayBackClouds + VB: DayNightCycle.dayBackClouds + qualifiedName: + CSharp: Game.DayNightCycle.dayBackClouds + VB: Game.DayNightCycle.dayBackClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: dayBackClouds + path: '' + startLine: 8 + syntax: + content: + CSharp: public SpriteRenderer dayBackClouds + VB: Public dayBackClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.eveningBackClouds + commentId: F:Game.DayNightCycle.eveningBackClouds + language: CSharp + name: + CSharp: eveningBackClouds + VB: eveningBackClouds + nameWithType: + CSharp: DayNightCycle.eveningBackClouds + VB: DayNightCycle.eveningBackClouds + qualifiedName: + CSharp: Game.DayNightCycle.eveningBackClouds + VB: Game.DayNightCycle.eveningBackClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: eveningBackClouds + path: '' + startLine: 8 + syntax: + content: + CSharp: public SpriteRenderer eveningBackClouds + VB: Public eveningBackClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.nightBackClouds + commentId: F:Game.DayNightCycle.nightBackClouds + language: CSharp + name: + CSharp: nightBackClouds + VB: nightBackClouds + nameWithType: + CSharp: DayNightCycle.nightBackClouds + VB: DayNightCycle.nightBackClouds + qualifiedName: + CSharp: Game.DayNightCycle.nightBackClouds + VB: Game.DayNightCycle.nightBackClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: nightBackClouds + path: '' + startLine: 8 + syntax: + content: + CSharp: public SpriteRenderer nightBackClouds + VB: Public nightBackClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.dayFrontClouds + commentId: F:Game.DayNightCycle.dayFrontClouds + language: CSharp + name: + CSharp: dayFrontClouds + VB: dayFrontClouds + nameWithType: + CSharp: DayNightCycle.dayFrontClouds + VB: DayNightCycle.dayFrontClouds + qualifiedName: + CSharp: Game.DayNightCycle.dayFrontClouds + VB: Game.DayNightCycle.dayFrontClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: dayFrontClouds + path: '' + startLine: 9 + syntax: + content: + CSharp: public SpriteRenderer dayFrontClouds + VB: Public dayFrontClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.eveningFrontClouds + commentId: F:Game.DayNightCycle.eveningFrontClouds + language: CSharp + name: + CSharp: eveningFrontClouds + VB: eveningFrontClouds + nameWithType: + CSharp: DayNightCycle.eveningFrontClouds + VB: DayNightCycle.eveningFrontClouds + qualifiedName: + CSharp: Game.DayNightCycle.eveningFrontClouds + VB: Game.DayNightCycle.eveningFrontClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: eveningFrontClouds + path: '' + startLine: 9 + syntax: + content: + CSharp: public SpriteRenderer eveningFrontClouds + VB: Public eveningFrontClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.nightFrontClouds + commentId: F:Game.DayNightCycle.nightFrontClouds + language: CSharp + name: + CSharp: nightFrontClouds + VB: nightFrontClouds + nameWithType: + CSharp: DayNightCycle.nightFrontClouds + VB: DayNightCycle.nightFrontClouds + qualifiedName: + CSharp: Game.DayNightCycle.nightFrontClouds + VB: Game.DayNightCycle.nightFrontClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: nightFrontClouds + path: '' + startLine: 9 + syntax: + content: + CSharp: public SpriteRenderer nightFrontClouds + VB: Public nightFrontClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.transitionDuration + commentId: F:Game.DayNightCycle.transitionDuration + language: CSharp + name: + CSharp: transitionDuration + VB: transitionDuration + nameWithType: + CSharp: DayNightCycle.transitionDuration + VB: DayNightCycle.transitionDuration + qualifiedName: + CSharp: Game.DayNightCycle.transitionDuration + VB: Game.DayNightCycle.transitionDuration + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: transitionDuration + path: '' + startLine: 11 + syntax: + content: + CSharp: public float transitionDuration + VB: Public transitionDuration As Single + return: + type: System.Single + - id: Game.DayNightCycle.cycleDuration + commentId: F:Game.DayNightCycle.cycleDuration + language: CSharp + name: + CSharp: cycleDuration + VB: cycleDuration + nameWithType: + CSharp: DayNightCycle.cycleDuration + VB: DayNightCycle.cycleDuration + qualifiedName: + CSharp: Game.DayNightCycle.cycleDuration + VB: Game.DayNightCycle.cycleDuration + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: cycleDuration + path: '' + startLine: 12 + syntax: + content: + CSharp: public float cycleDuration + VB: Public cycleDuration As Single + return: + type: System.Single + - id: Game.ObstacleCourse + commentId: T:Game.ObstacleCourse + language: CSharp + name: + CSharp: ObstacleCourse + VB: ObstacleCourse + nameWithType: + CSharp: ObstacleCourse + VB: ObstacleCourse + qualifiedName: + CSharp: Game.ObstacleCourse + VB: Game.ObstacleCourse + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ObstacleCourse + path: '' + startLine: 729 + summary: "\nThis class handles the logic for detecting when a player completes the obstacle course.\n" + example: [] + syntax: + content: + CSharp: 'public class ObstacleCourse : MonoBehaviour' + VB: Public Class ObstacleCourse Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.ObstacleCourse.playerWon + commentId: F:Game.ObstacleCourse.playerWon + language: CSharp + name: + CSharp: playerWon + VB: playerWon + nameWithType: + CSharp: ObstacleCourse.playerWon + VB: ObstacleCourse.playerWon + qualifiedName: + CSharp: Game.ObstacleCourse.playerWon + VB: Game.ObstacleCourse.playerWon + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerWon + path: '' + startLine: 734 + summary: "\nThe player who successfully completes the obstacle course.\n" + example: [] + syntax: + content: + CSharp: public static GameObject playerWon + VB: Public Shared playerWon As GameObject + return: + type: Global.GameObject + - id: Game.EventSystemizer + commentId: T:Game.EventSystemizer + language: CSharp + name: + CSharp: EventSystemizer + VB: EventSystemizer + nameWithType: + CSharp: EventSystemizer + VB: EventSystemizer + qualifiedName: + CSharp: Game.EventSystemizer + VB: Game.EventSystemizer + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: EventSystemizer + path: '' + startLine: 763 + summary: "\nThis class makes sure there is only one EventSystem in the game at any time.\n" + example: [] + syntax: + content: + CSharp: 'public class EventSystemizer : MonoBehaviour' + VB: Public Class EventSystemizer Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.ModeSelect + commentId: T:Game.ModeSelect + language: CSharp + name: + CSharp: ModeSelect + VB: ModeSelect + nameWithType: + CSharp: ModeSelect + VB: ModeSelect + qualifiedName: + CSharp: Game.ModeSelect + VB: Game.ModeSelect + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ModeSelect + path: '' + startLine: 794 + summary: "\nThis class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.\n" + example: [] + syntax: + content: + CSharp: 'public class ModeSelect : MonoBehaviour' + VB: Public Class ModeSelect Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.WinScreen + commentId: T:Game.WinScreen + language: CSharp + name: + CSharp: WinScreen + VB: WinScreen + nameWithType: + CSharp: WinScreen + VB: WinScreen + qualifiedName: + CSharp: Game.WinScreen + VB: Game.WinScreen + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: WinScreen + path: '' + startLine: 844 + summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n" + example: [] + syntax: + content: + CSharp: 'public class WinScreen : MonoBehaviour' + VB: Public Class WinScreen Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.WinScreen.Instance + commentId: F:Game.WinScreen.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: WinScreen.Instance + VB: WinScreen.Instance + qualifiedName: + CSharp: Game.WinScreen.Instance + VB: Game.WinScreen.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 850 + summary: "\nA singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.\n" + example: [] + syntax: + content: + CSharp: public static WinScreen Instance + VB: Public Shared Instance As WinScreen + return: + type: Game.WinScreen + references: + Game.WinScreen: + - id: Game.WinScreen.playerTexts + commentId: F:Game.WinScreen.playerTexts + language: CSharp + name: + CSharp: playerTexts + VB: playerTexts + nameWithType: + CSharp: WinScreen.playerTexts + VB: WinScreen.playerTexts + qualifiedName: + CSharp: Game.WinScreen.playerTexts + VB: Game.WinScreen.playerTexts + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerTexts + path: '' + startLine: 855 + summary: "\nA list of text elements used to display player information on the win screen.\n" + example: [] + syntax: + content: + CSharp: public List playerTexts + VB: Public playerTexts As List(Of TextMeshProUGUI) + return: + type: Global.List{TextMeshProUGUI} + - id: Game.WinScreen.ShowWinScreen(System.Int32) + commentId: M:Game.WinScreen.ShowWinScreen(System.Int32) + language: CSharp + name: + CSharp: ShowWinScreen(int) + VB: ShowWinScreen(Integer) + nameWithType: + CSharp: WinScreen.ShowWinScreen(int) + VB: WinScreen.ShowWinScreen(Integer) + qualifiedName: + CSharp: Game.WinScreen.ShowWinScreen(int) + VB: Game.WinScreen.ShowWinScreen(Integer) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ShowWinScreen + path: '' + startLine: 878 + summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n" + example: [] + syntax: + content: + CSharp: public void ShowWinScreen(int player) + VB: Public Sub ShowWinScreen(player As Integer) + parameters: + - id: player + type: System.Int32 + description: The number of the winning player (1-based index). + overload: Game.WinScreen.ShowWinScreen* + - id: Game.PlayerJoinCard + commentId: T:Game.PlayerJoinCard + language: CSharp + name: + CSharp: PlayerJoinCard + VB: PlayerJoinCard + nameWithType: + CSharp: PlayerJoinCard + VB: PlayerJoinCard + qualifiedName: + CSharp: Game.PlayerJoinCard + VB: Game.PlayerJoinCard + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: PlayerJoinCard + path: '' + startLine: 919 + summary: "\nThis class represents a player join card, displaying the player's number\nand preview in the game lobby.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerJoinCard : MonoBehaviour' + VB: Public Class PlayerJoinCard Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.PlayerJoinCard.playerPreview + commentId: F:Game.PlayerJoinCard.playerPreview + language: CSharp + name: + CSharp: playerPreview + VB: playerPreview + nameWithType: + CSharp: PlayerJoinCard.playerPreview + VB: PlayerJoinCard.playerPreview + qualifiedName: + CSharp: Game.PlayerJoinCard.playerPreview + VB: Game.PlayerJoinCard.playerPreview + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerPreview + path: '' + startLine: 924 + summary: "\nThe preview object representing the player.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerPreview + VB: Public playerPreview As GameObject + return: + type: Global.GameObject + - id: Game.PlayerJoinCard.playerNumber + commentId: F:Game.PlayerJoinCard.playerNumber + language: CSharp + name: + CSharp: playerNumber + VB: playerNumber + nameWithType: + CSharp: PlayerJoinCard.playerNumber + VB: PlayerJoinCard.playerNumber + qualifiedName: + CSharp: Game.PlayerJoinCard.playerNumber + VB: Game.PlayerJoinCard.playerNumber + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerNumber + path: '' + startLine: 929 + summary: "\nThe number assigned to the player.\n" + example: [] + syntax: + content: + CSharp: public int playerNumber + VB: Public playerNumber As Integer + return: + type: System.Int32 + - id: Game.PlayerJoinCard.playerNumberText + commentId: F:Game.PlayerJoinCard.playerNumberText + language: CSharp + name: + CSharp: playerNumberText + VB: playerNumberText + nameWithType: + CSharp: PlayerJoinCard.playerNumberText + VB: PlayerJoinCard.playerNumberText + qualifiedName: + CSharp: Game.PlayerJoinCard.playerNumberText + VB: Game.PlayerJoinCard.playerNumberText + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerNumberText + path: '' + startLine: 934 + summary: "\nThe text element displaying the player's number.\n" + example: [] + syntax: + content: + CSharp: public TextMeshProUGUI playerNumberText + VB: Public playerNumberText As TextMeshProUGUI + return: + type: Global.TextMeshProUGUI + - id: Game.PlayerCardCreator + commentId: T:Game.PlayerCardCreator + language: CSharp + name: + CSharp: PlayerCardCreator + VB: PlayerCardCreator + nameWithType: + CSharp: PlayerCardCreator + VB: PlayerCardCreator + qualifiedName: + CSharp: Game.PlayerCardCreator + VB: Game.PlayerCardCreator + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: PlayerCardCreator + path: '' + startLine: 957 + summary: "\nThis class is used to create cards for players when they join the game.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerCardCreator : MonoBehaviour' + VB: Public Class PlayerCardCreator Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.PlayerCardCreator.Instance + commentId: F:Game.PlayerCardCreator.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: PlayerCardCreator.Instance + VB: PlayerCardCreator.Instance + qualifiedName: + CSharp: Game.PlayerCardCreator.Instance + VB: Game.PlayerCardCreator.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 962 + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] + syntax: + content: + CSharp: public static PlayerCardCreator Instance + VB: Public Shared Instance As PlayerCardCreator + return: + type: Game.PlayerCardCreator + - id: Game.PlayerCardCreator.playerJoinCardPrefab + commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab + language: CSharp + name: + CSharp: playerJoinCardPrefab + VB: playerJoinCardPrefab + nameWithType: + CSharp: PlayerCardCreator.playerJoinCardPrefab + VB: PlayerCardCreator.playerJoinCardPrefab + qualifiedName: + CSharp: Game.PlayerCardCreator.playerJoinCardPrefab + VB: Game.PlayerCardCreator.playerJoinCardPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerJoinCardPrefab + path: '' + startLine: 967 + summary: "\nThe template used to create new player cards.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerJoinCardPrefab + VB: Public playerJoinCardPrefab As GameObject + return: + type: Global.GameObject + - id: Game.PlayerCardCreator.CreateCard + commentId: M:Game.PlayerCardCreator.CreateCard + language: CSharp + name: + CSharp: CreateCard() + VB: CreateCard() + nameWithType: + CSharp: PlayerCardCreator.CreateCard() + VB: PlayerCardCreator.CreateCard() + qualifiedName: + CSharp: Game.PlayerCardCreator.CreateCard() + VB: Game.PlayerCardCreator.CreateCard() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: CreateCard + path: '' + startLine: 990 + summary: "\nCreates a new player card and returns it.\n" + example: [] + syntax: + content: + CSharp: public PlayerJoinCard CreateCard() + VB: Public Function CreateCard() As PlayerJoinCard + return: + type: Game.PlayerJoinCard + description: The new player card, or nothing if it couldn't be created. + overload: Game.PlayerCardCreator.CreateCard* + - id: Game.MovingPlatform + commentId: T:Game.MovingPlatform + language: CSharp + name: + CSharp: MovingPlatform + VB: MovingPlatform + nameWithType: + CSharp: MovingPlatform + VB: MovingPlatform + qualifiedName: + CSharp: Game.MovingPlatform + VB: Game.MovingPlatform + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: MovingPlatform + path: '' + startLine: 1021 + summary: "\nThis class controls a platform that moves between specified points in a loop.\n" + example: [] + syntax: + content: + CSharp: 'public class MovingPlatform : MonoBehaviour' + VB: Public Class MovingPlatform Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.MovingPlatform.platform + commentId: F:Game.MovingPlatform.platform + language: CSharp + name: + CSharp: platform + VB: platform + nameWithType: + CSharp: MovingPlatform.platform + VB: MovingPlatform.platform + qualifiedName: + CSharp: Game.MovingPlatform.platform + VB: Game.MovingPlatform.platform + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: platform + path: '' + startLine: 1026 + summary: "\nThe platform object that will move.\n" + example: [] + syntax: + content: + CSharp: public Transform platform + VB: Public platform As Transform + return: + type: Global.Transform + - id: Game.MovingPlatform.startPoint + commentId: F:Game.MovingPlatform.startPoint + language: CSharp + name: + CSharp: startPoint + VB: startPoint + nameWithType: + CSharp: MovingPlatform.startPoint + VB: MovingPlatform.startPoint + qualifiedName: + CSharp: Game.MovingPlatform.startPoint + VB: Game.MovingPlatform.startPoint + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: startPoint + path: '' + startLine: 1031 + summary: "\nThe index of the starting point for the platform.\n" + example: [] + syntax: + content: + CSharp: public int startPoint + VB: Public startPoint As Integer + return: + type: System.Int32 + - id: Game.MovingPlatform.points + commentId: F:Game.MovingPlatform.points + language: CSharp + name: + CSharp: points + VB: points + nameWithType: + CSharp: MovingPlatform.points + VB: MovingPlatform.points + qualifiedName: + CSharp: Game.MovingPlatform.points + VB: Game.MovingPlatform.points + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: points + path: '' + startLine: 1036 + summary: "\nAn array of points that the platform will move between.\n" + example: [] + syntax: + content: + CSharp: public Transform[] points + VB: Public points As Transform() + return: + type: Global.Transform[] + - id: Game.MovingPlatform.speed + commentId: F:Game.MovingPlatform.speed + language: CSharp + name: + CSharp: speed + VB: speed + nameWithType: + CSharp: MovingPlatform.speed + VB: MovingPlatform.speed + qualifiedName: + CSharp: Game.MovingPlatform.speed + VB: Game.MovingPlatform.speed + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: speed + path: '' + startLine: 1041 + summary: "\nThe speed at which the platform moves.\n" + example: [] + syntax: + content: + CSharp: public float speed + VB: Public speed As Single + return: + type: System.Single + - id: Game.ObjectVisibility + commentId: T:Game.ObjectVisibility + language: CSharp + name: + CSharp: ObjectVisibility + VB: ObjectVisibility + nameWithType: + CSharp: ObjectVisibility + VB: ObjectVisibility + qualifiedName: + CSharp: Game.ObjectVisibility + VB: Game.ObjectVisibility + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ObjectVisibility + path: '' + startLine: 1088 + summary: "\nThis class controls the visibility of an object based on the current game mode.\n" + example: [] + syntax: + content: + CSharp: 'public class ObjectVisibility : MonoBehaviour' + VB: Public Class ObjectVisibility Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.InfiniteScroll + commentId: T:Game.InfiniteScroll + language: CSharp + name: + CSharp: InfiniteScroll + VB: InfiniteScroll + nameWithType: + CSharp: InfiniteScroll + VB: InfiniteScroll + qualifiedName: + CSharp: Game.InfiniteScroll + VB: Game.InfiniteScroll + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: InfiniteScroll + path: '' + startLine: 1246 + summary: "\nThis class handles the infinite scrolling effect for the background.\n" + example: [] + syntax: + content: + CSharp: 'public class InfiniteScroll : MonoBehaviour' + VB: Public Class InfiniteScroll Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.InfiniteScroll.speed + commentId: F:Game.InfiniteScroll.speed + language: CSharp + name: + CSharp: speed + VB: speed + nameWithType: + CSharp: InfiniteScroll.speed + VB: InfiniteScroll.speed + qualifiedName: + CSharp: Game.InfiniteScroll.speed + VB: Game.InfiniteScroll.speed + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: speed + path: '' + startLine: 1251 + summary: "\nThe speed at which the background scrolls.\n" + example: [] + syntax: + content: + CSharp: public float speed + VB: Public speed As Single + return: + type: System.Single + - id: Game.InfiniteScroll.start + commentId: F:Game.InfiniteScroll.start + language: CSharp + name: + CSharp: start + VB: start + nameWithType: + CSharp: InfiniteScroll.start + VB: InfiniteScroll.start + qualifiedName: + CSharp: Game.InfiniteScroll.start + VB: Game.InfiniteScroll.start + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: start + path: '' + startLine: 1256 + summary: "\nThe starting position of the background.\n" + example: [] + syntax: + content: + CSharp: public float start + VB: Public start As Single + return: + type: System.Single + - id: Game.InfiniteScroll.end + commentId: F:Game.InfiniteScroll.end + language: CSharp + name: + CSharp: end + VB: end + nameWithType: + CSharp: InfiniteScroll.end + VB: InfiniteScroll.end + qualifiedName: + CSharp: Game.InfiniteScroll.end + VB: Game.InfiniteScroll.end + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: end + path: '' + startLine: 1261 + summary: "\nThe ending position of the background.\n" + example: [] + syntax: + content: + CSharp: public float end + VB: Public [end] As Single + return: + type: System.Single + - id: Game.GameManagerHelper + commentId: T:Game.GameManagerHelper + language: CSharp + name: + CSharp: GameManagerHelper + VB: GameManagerHelper + nameWithType: + CSharp: GameManagerHelper + VB: GameManagerHelper + qualifiedName: + CSharp: Game.GameManagerHelper + VB: Game.GameManagerHelper + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameManagerHelper + path: '' + startLine: 1296 + summary: "\nThis class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.\n" + example: [] + syntax: + content: + CSharp: 'public class GameManagerHelper : MonoBehaviour' + VB: Public Class GameManagerHelper Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.GameManagerHelper.addHatPosition + commentId: F:Game.GameManagerHelper.addHatPosition + language: CSharp + name: + CSharp: addHatPosition + VB: addHatPosition + nameWithType: + CSharp: GameManagerHelper.addHatPosition + VB: GameManagerHelper.addHatPosition + qualifiedName: + CSharp: Game.GameManagerHelper.addHatPosition + VB: Game.GameManagerHelper.addHatPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: addHatPosition + path: '' + startLine: 1302 + summary: "\nIf true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.\n" + example: [] + syntax: + content: + CSharp: public bool addHatPosition + VB: Public addHatPosition As Boolean + return: + type: System.Boolean + - id: Game.GameManagerHelper.addSpawnPosition + commentId: F:Game.GameManagerHelper.addSpawnPosition + language: CSharp + name: + CSharp: addSpawnPosition + VB: addSpawnPosition + nameWithType: + CSharp: GameManagerHelper.addSpawnPosition + VB: GameManagerHelper.addSpawnPosition + qualifiedName: + CSharp: Game.GameManagerHelper.addSpawnPosition + VB: Game.GameManagerHelper.addSpawnPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: addSpawnPosition + path: '' + startLine: 1307 + summary: "\nIf true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.\n" + example: [] + syntax: + content: + CSharp: public bool addSpawnPosition + VB: Public addSpawnPosition As Boolean + return: + type: System.Boolean + - id: Game.GameTimer + commentId: T:Game.GameTimer + language: CSharp + name: + CSharp: GameTimer + VB: GameTimer + nameWithType: + CSharp: GameTimer + VB: GameTimer + qualifiedName: + CSharp: Game.GameTimer + VB: Game.GameTimer + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameTimer + path: '' + startLine: 1344 + summary: "\nThis class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.\n" + example: [] + syntax: + content: + CSharp: 'public class GameTimer : MonoBehaviour' + VB: Public Class GameTimer Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.GameTimer.startTime + commentId: F:Game.GameTimer.startTime + language: CSharp + name: + CSharp: startTime + VB: startTime + nameWithType: + CSharp: GameTimer.startTime + VB: GameTimer.startTime + qualifiedName: + CSharp: Game.GameTimer.startTime + VB: Game.GameTimer.startTime + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: startTime + path: '' + startLine: 1349 + summary: "\nThe starting time for the timer, in seconds.\n" + example: [] + syntax: + content: + CSharp: public float startTime + VB: Public startTime As Single + return: + type: System.Single + - id: Game.GameTimer.timerText + commentId: F:Game.GameTimer.timerText + language: CSharp + name: + CSharp: timerText + VB: timerText + nameWithType: + CSharp: GameTimer.timerText + VB: GameTimer.timerText + qualifiedName: + CSharp: Game.GameTimer.timerText + VB: Game.GameTimer.timerText + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: timerText + path: '' + startLine: 1364 + summary: "\nThe UI text element that displays the timer.\n" + example: [] + syntax: + content: + CSharp: public Text timerText + VB: Public timerText As Text + return: + type: Global.Text + - id: Game.GameTimer.StartTimer + commentId: M:Game.GameTimer.StartTimer + language: CSharp + name: + CSharp: StartTimer() + VB: StartTimer() + nameWithType: + CSharp: GameTimer.StartTimer() + VB: GameTimer.StartTimer() + qualifiedName: + CSharp: Game.GameTimer.StartTimer() + VB: Game.GameTimer.StartTimer() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: StartTimer + path: '' + startLine: 1408 + summary: "\nStarts the timer if it is not already running.\n" + example: [] + syntax: + content: + CSharp: public void StartTimer() + VB: Public Sub StartTimer() + overload: Game.GameTimer.StartTimer* + - id: Game.HealthBarManager + commentId: T:Game.HealthBarManager + language: CSharp + name: + CSharp: HealthBarManager + VB: HealthBarManager + nameWithType: + CSharp: HealthBarManager + VB: HealthBarManager + qualifiedName: + CSharp: Game.HealthBarManager + VB: Game.HealthBarManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HealthBarManager + path: '' + startLine: 1456 + summary: "\nThis class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.\n" + example: [] + syntax: + content: + CSharp: 'public class HealthBarManager : MonoBehaviour' + VB: Public Class HealthBarManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.HealthBarManager.healthBarPrefab + commentId: F:Game.HealthBarManager.healthBarPrefab + language: CSharp + name: + CSharp: healthBarPrefab + VB: healthBarPrefab + nameWithType: + CSharp: HealthBarManager.healthBarPrefab + VB: HealthBarManager.healthBarPrefab + qualifiedName: + CSharp: Game.HealthBarManager.healthBarPrefab + VB: Game.HealthBarManager.healthBarPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: healthBarPrefab + path: '' + startLine: 1461 + summary: "\nThe template used to create new health bars.\n" + example: [] + syntax: + content: + CSharp: public GameObject healthBarPrefab + VB: Public healthBarPrefab As GameObject + return: + type: Global.GameObject + - id: Game.GameManager + commentId: T:Game.GameManager + language: CSharp + name: + CSharp: GameManager + VB: GameManager + nameWithType: + CSharp: GameManager + VB: GameManager + qualifiedName: + CSharp: Game.GameManager + VB: Game.GameManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameManager + path: '' + startLine: 1641 + summary: "\nThis class controls the main game logic, like starting the game, keeping track of players, \nhandling game modes, and deciding when the game ends.\n" + example: [] + syntax: + content: + CSharp: 'public class GameManager : MonoBehaviour' + VB: Public Class GameManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.GameManager.Instance + commentId: P:Game.GameManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: GameManager.Instance + VB: GameManager.Instance + qualifiedName: + CSharp: Game.GameManager.Instance + VB: Game.GameManager.Instance + type: Property + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 1646 + summary: "\nThe single instance of this class that can be accessed from anywhere in the game.\n" + example: [] + syntax: + content: + CSharp: public static GameManager Instance { get; } + VB: Public Shared Property Instance As GameManager + parameters: [] + return: + type: Game.GameManager + overload: Game.GameManager.Instance* + - id: Game.GameManager.time + commentId: F:Game.GameManager.time + language: CSharp + name: + CSharp: time + VB: time + nameWithType: + CSharp: GameManager.time + VB: GameManager.time + qualifiedName: + CSharp: Game.GameManager.time + VB: Game.GameManager.time + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: time + path: '' + startLine: 1651 + summary: "\nThe total time (in seconds) for the game to run.\n" + example: [] + syntax: + content: + CSharp: public float time + VB: Public time As Single + return: + type: System.Single + - id: Game.GameManager.StartGameEvent + commentId: E:Game.GameManager.StartGameEvent + language: CSharp + name: + CSharp: StartGameEvent + VB: StartGameEvent + nameWithType: + CSharp: GameManager.StartGameEvent + VB: GameManager.StartGameEvent + qualifiedName: + CSharp: Game.GameManager.StartGameEvent + VB: Game.GameManager.StartGameEvent + type: Event + assemblies: + - cs.temp.dll + namespace: Game + source: + id: StartGameEvent + path: '' + startLine: 1661 + summary: "\nEvent triggered when the game starts.\n" + example: [] + syntax: + content: + CSharp: public event GameManager.GameEvent StartGameEvent + VB: Public Event StartGameEvent As GameManager.GameEvent + return: + type: Game.GameManager.GameEvent + - id: Game.GameManager.EndGameEvent + commentId: E:Game.GameManager.EndGameEvent + language: CSharp + name: + CSharp: EndGameEvent + VB: EndGameEvent + nameWithType: + CSharp: GameManager.EndGameEvent + VB: GameManager.EndGameEvent + qualifiedName: + CSharp: Game.GameManager.EndGameEvent + VB: Game.GameManager.EndGameEvent + type: Event + assemblies: + - cs.temp.dll + namespace: Game + source: + id: EndGameEvent + path: '' + startLine: 1666 + summary: "\nEvent triggered when the game ends.\n" + example: [] + syntax: + content: + CSharp: public event GameManager.GameEvent EndGameEvent + VB: Public Event EndGameEvent As GameManager.GameEvent + return: + type: Game.GameManager.GameEvent + - id: Game.GameManager.players + commentId: F:Game.GameManager.players + language: CSharp + name: + CSharp: players + VB: players + nameWithType: + CSharp: GameManager.players + VB: GameManager.players + qualifiedName: + CSharp: Game.GameManager.players + VB: Game.GameManager.players + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: players + path: '' + startLine: 1671 + summary: "\nA list of all the players in the game.\n" + example: [] + syntax: + content: + CSharp: public static List players + VB: Public Shared players As List(Of GameObject) + return: + type: Global.List{GameObject} + - id: Game.GameManager.playerColors + commentId: F:Game.GameManager.playerColors + language: CSharp + name: + CSharp: playerColors + VB: playerColors + nameWithType: + CSharp: GameManager.playerColors + VB: GameManager.playerColors + qualifiedName: + CSharp: Game.GameManager.playerColors + VB: Game.GameManager.playerColors + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerColors + path: '' + startLine: 1676 + summary: "\nA list of colors assigned to each player.\n" + example: [] + syntax: + content: + CSharp: public static List playerColors + VB: Public Shared playerColors As List(Of Color) + return: + type: Global.List{Color} + - id: Game.GameManager.offset + commentId: F:Game.GameManager.offset + language: CSharp + name: + CSharp: offset + VB: offset + nameWithType: + CSharp: GameManager.offset + VB: GameManager.offset + qualifiedName: + CSharp: Game.GameManager.offset + VB: Game.GameManager.offset + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: offset + path: '' + startLine: 1681 + summary: "\nThe distance between players when they spawn.\n" + example: [] + syntax: + content: + CSharp: public float offset + VB: Public offset As Single + return: + type: System.Single + - id: Game.GameManager.music + commentId: F:Game.GameManager.music + language: CSharp + name: + CSharp: music + VB: music + nameWithType: + CSharp: GameManager.music + VB: GameManager.music + qualifiedName: + CSharp: Game.GameManager.music + VB: Game.GameManager.music + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: music + path: '' + startLine: 1686 + summary: "\nWhether the background music is turned on.\n" + example: [] + syntax: + content: + CSharp: public static bool music + VB: Public Shared music As Boolean + return: + type: System.Boolean + - id: Game.GameManager.gameOver + commentId: F:Game.GameManager.gameOver + language: CSharp + name: + CSharp: gameOver + VB: gameOver + nameWithType: + CSharp: GameManager.gameOver + VB: GameManager.gameOver + qualifiedName: + CSharp: Game.GameManager.gameOver + VB: Game.GameManager.gameOver + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameOver + path: '' + startLine: 1691 + summary: "\nWhether the game is currently over.\n" + example: [] + syntax: + content: + CSharp: public bool gameOver + VB: Public gameOver As Boolean + return: + type: System.Boolean + - id: Game.GameManager.gameTimer + commentId: F:Game.GameManager.gameTimer + language: CSharp + name: + CSharp: gameTimer + VB: gameTimer + nameWithType: + CSharp: GameManager.gameTimer + VB: GameManager.gameTimer + qualifiedName: + CSharp: Game.GameManager.gameTimer + VB: Game.GameManager.gameTimer + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameTimer + path: '' + startLine: 1696 + summary: "\nA timer that counts down during the game.\n" + example: [] + syntax: + content: + CSharp: public GameTimer gameTimer + VB: Public gameTimer As GameTimer + return: + type: Game.GameTimer + - id: Game.GameManager.playerHoldTimes + commentId: F:Game.GameManager.playerHoldTimes + language: CSharp + name: + CSharp: playerHoldTimes + VB: playerHoldTimes + nameWithType: + CSharp: GameManager.playerHoldTimes + VB: GameManager.playerHoldTimes + qualifiedName: + CSharp: Game.GameManager.playerHoldTimes + VB: Game.GameManager.playerHoldTimes + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerHoldTimes + path: '' + startLine: 1701 + summary: "\nTracks how long each player has held an item in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: public static Dictionary playerHoldTimes + VB: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single) + return: + type: Global.Dictionary{GameObject,System.Single} + - id: Game.GameManager.gameMode + commentId: F:Game.GameManager.gameMode + language: CSharp + name: + CSharp: gameMode + VB: gameMode + nameWithType: + CSharp: GameManager.gameMode + VB: GameManager.gameMode + qualifiedName: + CSharp: Game.GameManager.gameMode + VB: Game.GameManager.gameMode + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameMode + path: '' + startLine: 1706 + summary: "\nThe current game mode (e.g., free-for-all, keep-away, or obstacle course).\n" + example: [] + syntax: + content: + CSharp: public static GameManager.GameMode gameMode + VB: Public Shared gameMode As GameManager.GameMode + return: + type: Game.GameManager.GameMode + - id: Game.GameManager.map + commentId: F:Game.GameManager.map + language: CSharp + name: + CSharp: map + VB: map + nameWithType: + CSharp: GameManager.map + VB: GameManager.map + qualifiedName: + CSharp: Game.GameManager.map + VB: Game.GameManager.map + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: map + path: '' + startLine: 1711 + summary: "\nThe name of the map being played.\n" + example: [] + syntax: + content: + CSharp: public static string map + VB: Public Shared map As String + return: + type: System.String + - id: Game.GameManager.spawnPosition + commentId: F:Game.GameManager.spawnPosition + language: CSharp + name: + CSharp: spawnPosition + VB: spawnPosition + nameWithType: + CSharp: GameManager.spawnPosition + VB: GameManager.spawnPosition + qualifiedName: + CSharp: Game.GameManager.spawnPosition + VB: Game.GameManager.spawnPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: spawnPosition + path: '' + startLine: 1716 + summary: "\nThe position where players spawn at the start of the game.\n" + example: [] + syntax: + content: + CSharp: public Vector2 spawnPosition + VB: Public spawnPosition As Vector2 + return: + type: Global.Vector2 + - id: Game.GameManager.obstacleCourseSpawnPosition + commentId: F:Game.GameManager.obstacleCourseSpawnPosition + language: CSharp + name: + CSharp: obstacleCourseSpawnPosition + VB: obstacleCourseSpawnPosition + nameWithType: + CSharp: GameManager.obstacleCourseSpawnPosition + VB: GameManager.obstacleCourseSpawnPosition + qualifiedName: + CSharp: Game.GameManager.obstacleCourseSpawnPosition + VB: Game.GameManager.obstacleCourseSpawnPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: obstacleCourseSpawnPosition + path: '' + startLine: 1721 + summary: "\nThe position where players spawn in obstacle course mode.\n" + example: [] + syntax: + content: + CSharp: public Vector2 obstacleCourseSpawnPosition + VB: Public obstacleCourseSpawnPosition As Vector2 + return: + type: Global.Vector2 + - id: Game.GameManager.hatSpawnPositions + commentId: F:Game.GameManager.hatSpawnPositions + language: CSharp + name: + CSharp: hatSpawnPositions + VB: hatSpawnPositions + nameWithType: + CSharp: GameManager.hatSpawnPositions + VB: GameManager.hatSpawnPositions + qualifiedName: + CSharp: Game.GameManager.hatSpawnPositions + VB: Game.GameManager.hatSpawnPositions + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: hatSpawnPositions + path: '' + startLine: 1726 + summary: "\nPositions where the hat can spawn in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: public List hatSpawnPositions + VB: Public hatSpawnPositions As List(Of Vector2) + return: + type: Global.List{Vector2} + - id: Game.GameManager.LeaderboardCanvas + commentId: F:Game.GameManager.LeaderboardCanvas + language: CSharp + name: + CSharp: LeaderboardCanvas + VB: LeaderboardCanvas + nameWithType: + CSharp: GameManager.LeaderboardCanvas + VB: GameManager.LeaderboardCanvas + qualifiedName: + CSharp: Game.GameManager.LeaderboardCanvas + VB: Game.GameManager.LeaderboardCanvas + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LeaderboardCanvas + path: '' + startLine: 1731 + summary: "\nThe canvas that shows the leaderboard during the game.\n" + example: [] + syntax: + content: + CSharp: public Canvas LeaderboardCanvas + VB: Public LeaderboardCanvas As Canvas + return: + type: Global.Canvas + - id: Game.GameManager.TimerCanvas + commentId: F:Game.GameManager.TimerCanvas + language: CSharp + name: + CSharp: TimerCanvas + VB: TimerCanvas + nameWithType: + CSharp: GameManager.TimerCanvas + VB: GameManager.TimerCanvas + qualifiedName: + CSharp: Game.GameManager.TimerCanvas + VB: Game.GameManager.TimerCanvas + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: TimerCanvas + path: '' + startLine: 1736 + summary: "\nThe canvas that shows the timer during the game.\n" + example: [] + syntax: + content: + CSharp: public Canvas TimerCanvas + VB: Public TimerCanvas As Canvas + return: + type: Global.Canvas + - id: Game.GameManager.hatObject + commentId: F:Game.GameManager.hatObject + language: CSharp + name: + CSharp: hatObject + VB: hatObject + nameWithType: + CSharp: GameManager.hatObject + VB: GameManager.hatObject + qualifiedName: + CSharp: Game.GameManager.hatObject + VB: Game.GameManager.hatObject + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: hatObject + path: '' + startLine: 1741 + summary: "\nThe hat object used in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: public GameObject hatObject + VB: Public hatObject As GameObject + return: + type: Global.GameObject + - id: Game.GameManager.StartGame + commentId: M:Game.GameManager.StartGame + language: CSharp + name: + CSharp: StartGame() + VB: StartGame() + nameWithType: + CSharp: GameManager.StartGame() + VB: GameManager.StartGame() + qualifiedName: + CSharp: Game.GameManager.StartGame() + VB: Game.GameManager.StartGame() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: StartGame + path: '' + startLine: 1826 + summary: "\nSets up the game based on the selected game mode. This includes spawning players and setting their lives.\n" + example: [] + syntax: + content: + CSharp: public void StartGame() + VB: Public Sub StartGame() + overload: Game.GameManager.StartGame* + - id: Game.GameManager.PlayerDied(Player.Damageable) + commentId: M:Game.GameManager.PlayerDied(Player.Damageable) + language: CSharp + name: + CSharp: PlayerDied(Damageable) + VB: PlayerDied(Damageable) + nameWithType: + CSharp: GameManager.PlayerDied(Damageable) + VB: GameManager.PlayerDied(Damageable) + qualifiedName: + CSharp: Game.GameManager.PlayerDied(Player.Damageable) + VB: Game.GameManager.PlayerDied(Player.Damageable) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: PlayerDied + path: '' + startLine: 1868 + summary: "\nHandles what happens when a player dies, like respawning them or ending the game.\n" + example: [] + syntax: + content: + CSharp: public void PlayerDied(Damageable player) + VB: Public Sub PlayerDied(player As Damageable) + parameters: + - id: player + type: Player.Damageable + description: The player who died. + overload: Game.GameManager.PlayerDied* + - id: Game.GameManager.GameOver + commentId: M:Game.GameManager.GameOver + language: CSharp + name: + CSharp: GameOver() + VB: GameOver() + nameWithType: + CSharp: GameManager.GameOver() + VB: GameManager.GameOver() + qualifiedName: + CSharp: Game.GameManager.GameOver() + VB: Game.GameManager.GameOver() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameOver + path: '' + startLine: 1930 + summary: "\nEnds the game and determines the winner based on the current game mode.\n" + remarks: "\nThis method handles the end-of-game logic, such as stopping the timer, hiding UI elements,\nand determining the winner based on the . It also triggers the \n for any subscribed listeners.\n\nIn "free-for-all" mode, the last alive player is declared the winner. In "keep-away" mode, \nthe player with the longest hold time wins. In "obstacle course" mode, the winner is determined \nby the logic.\n" + example: + - "\n
GameManager.Instance.GameOver();
\n" + syntax: + content: + CSharp: public void GameOver() + VB: Public Sub GameOver() + overload: Game.GameManager.GameOver* + references: + Game.GameManager.GameMode: + Game.GameManager.EndGameEvent: + Game.ObstacleCourse: + - id: Game.GameManager.AlivePlayers + commentId: M:Game.GameManager.AlivePlayers + language: CSharp + name: + CSharp: AlivePlayers() + VB: AlivePlayers() + nameWithType: + CSharp: GameManager.AlivePlayers() + VB: GameManager.AlivePlayers() + qualifiedName: + CSharp: Game.GameManager.AlivePlayers() + VB: Game.GameManager.AlivePlayers() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: AlivePlayers + path: '' + startLine: 2056 + summary: "\nGets a list of all players who are still alive in the game.\n" + remarks: "\nThis method checks all players in the game and returns only those who are still active.\nA player is considered "alive" if their GameObject is active in the scene.\n" + example: [] + syntax: + content: + CSharp: public List AlivePlayers() + VB: Public Function AlivePlayers() As List(Of GameObject) + return: + type: Global.List{GameObject} + description: A list of players who are still active in the game. + overload: Game.GameManager.AlivePlayers* + - id: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) + commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) + language: CSharp + name: + CSharp: UpdatePlayerHoldTime(GameObject, float) + VB: UpdatePlayerHoldTime(GameObject, Single) + nameWithType: + CSharp: GameManager.UpdatePlayerHoldTime(GameObject, float) + VB: GameManager.UpdatePlayerHoldTime(GameObject, Single) + qualifiedName: + CSharp: Game.GameManager.UpdatePlayerHoldTime(GameObject, float) + VB: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UpdatePlayerHoldTime + path: '' + startLine: 2081 + summary: "\nUpdates the hold time for a player and refreshes the leaderboard.\n" + remarks: "\nThis method updates the player's hold time in the dictionary and refreshes the leaderboard UI.\nIf the player's hold time is higher than before, the leaderboard is re-sorted.\n" + example: [] + syntax: + content: + CSharp: public void UpdatePlayerHoldTime(GameObject player, float holdTime) + VB: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single) + parameters: + - id: player + type: Global.GameObject + description: The player whose hold time is being updated. + - id: holdTime + type: System.Single + description: The new hold time for the player. + overload: Game.GameManager.UpdatePlayerHoldTime* + - id: Game.GameManager.GameEvent + commentId: T:Game.GameManager.GameEvent + language: CSharp + name: + CSharp: GameManager.GameEvent + VB: GameManager.GameEvent + nameWithType: + CSharp: GameManager.GameEvent + VB: GameManager.GameEvent + qualifiedName: + CSharp: Game.GameManager.GameEvent + VB: Game.GameManager.GameEvent + type: Delegate + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameEvent + path: '' + startLine: 1656 + summary: "\nA type of event that happens during the game, like when it starts or ends.\n" + example: [] + syntax: + content: + CSharp: public delegate void GameManager.GameEvent() + VB: Public Delegate Sub GameManager.GameEvent() + items: [] + - id: Game.GameManager.GameMode + commentId: T:Game.GameManager.GameMode + language: CSharp + name: + CSharp: GameManager.GameMode + VB: GameManager.GameMode + nameWithType: + CSharp: GameManager.GameMode + VB: GameManager.GameMode + qualifiedName: + CSharp: Game.GameManager.GameMode + VB: Game.GameManager.GameMode + type: Enum + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameMode + path: '' + startLine: 1746 + summary: "\nThe different game modes players can choose from.\n" + example: [] + syntax: + content: + CSharp: public enum GameManager.GameMode + VB: Public Enum GameManager.GameMode + items: + - id: Game.GameManager.GameMode.freeForAll + commentId: F:Game.GameManager.GameMode.freeForAll + language: CSharp + name: + CSharp: freeForAll + VB: freeForAll + nameWithType: + CSharp: GameManager.GameMode.freeForAll + VB: GameManager.GameMode.freeForAll + qualifiedName: + CSharp: Game.GameManager.GameMode.freeForAll + VB: Game.GameManager.GameMode.freeForAll + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: freeForAll + path: '' + startLine: 1751 + summary: "\nPlayers compete individually to be the last one standing.\n" + example: [] + syntax: + content: + CSharp: freeForAll = 0 + VB: freeForAll = 0 + return: + type: Game.GameManager.GameMode + - id: Game.GameManager.GameMode.keepAway + commentId: F:Game.GameManager.GameMode.keepAway + language: CSharp + name: + CSharp: keepAway + VB: keepAway + nameWithType: + CSharp: GameManager.GameMode.keepAway + VB: GameManager.GameMode.keepAway + qualifiedName: + CSharp: Game.GameManager.GameMode.keepAway + VB: Game.GameManager.GameMode.keepAway + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: keepAway + path: '' + startLine: 1756 + summary: "\nPlayers compete to hold an item (like a hat) for the longest time.\n" + example: [] + syntax: + content: + CSharp: keepAway = 1 + VB: keepAway = 1 + return: + type: Game.GameManager.GameMode + - id: Game.GameManager.GameMode.obstacleCourse + commentId: F:Game.GameManager.GameMode.obstacleCourse + language: CSharp + name: + CSharp: obstacleCourse + VB: obstacleCourse + nameWithType: + CSharp: GameManager.GameMode.obstacleCourse + VB: GameManager.GameMode.obstacleCourse + qualifiedName: + CSharp: Game.GameManager.GameMode.obstacleCourse + VB: Game.GameManager.GameMode.obstacleCourse + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: obstacleCourse + path: '' + startLine: 1761 + summary: "\nPlayers race to complete an obstacle course.\n" + example: [] + syntax: + content: + CSharp: obstacleCourse = 2 + VB: obstacleCourse = 2 + return: + type: Game.GameManager.GameMode + - id: Game.FallPlatform + commentId: T:Game.FallPlatform + language: CSharp + name: + CSharp: FallPlatform + VB: FallPlatform + nameWithType: + CSharp: FallPlatform + VB: FallPlatform + qualifiedName: + CSharp: Game.FallPlatform + VB: Game.FallPlatform + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: FallPlatform + path: '' + startLine: 2125 + summary: "\nThis class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.\n" + example: [] + syntax: + content: + CSharp: 'public class FallPlatform : MonoBehaviour' + VB: Public Class FallPlatform Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.FallPlatform.fallDelay + commentId: F:Game.FallPlatform.fallDelay + language: CSharp + name: + CSharp: fallDelay + VB: fallDelay + nameWithType: + CSharp: FallPlatform.fallDelay + VB: FallPlatform.fallDelay + qualifiedName: + CSharp: Game.FallPlatform.fallDelay + VB: Game.FallPlatform.fallDelay + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: fallDelay + path: '' + startLine: 2130 + summary: "\nThe time (in seconds) before the platform starts falling after being triggered.\n" + example: [] + syntax: + content: + CSharp: public float fallDelay + VB: Public fallDelay As Single + return: + type: System.Single + - id: Game.FallPlatform.resetDelay + commentId: F:Game.FallPlatform.resetDelay + language: CSharp + name: + CSharp: resetDelay + VB: resetDelay + nameWithType: + CSharp: FallPlatform.resetDelay + VB: FallPlatform.resetDelay + qualifiedName: + CSharp: Game.FallPlatform.resetDelay + VB: Game.FallPlatform.resetDelay + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: resetDelay + path: '' + startLine: 2135 + summary: "\nThe time (in seconds) before the platform resets to its original position after falling.\n" + example: [] + syntax: + content: + CSharp: public float resetDelay + VB: Public resetDelay As Single + return: + type: System.Single + - id: Game.HubManager + commentId: T:Game.HubManager + language: CSharp + name: + CSharp: HubManager + VB: HubManager + nameWithType: + CSharp: HubManager + VB: HubManager + qualifiedName: + CSharp: Game.HubManager + VB: Game.HubManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HubManager + path: '' + startLine: 2239 + summary: "\nThis class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.\n" + example: [] + syntax: + content: + CSharp: 'public class HubManager : MonoBehaviour' + VB: Public Class HubManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.HubManager.Instance + commentId: F:Game.HubManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: HubManager.Instance + VB: HubManager.Instance + qualifiedName: + CSharp: Game.HubManager.Instance + VB: Game.HubManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 2244 + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] + syntax: + content: + CSharp: public static HubManager Instance + VB: Public Shared Instance As HubManager + return: + type: Game.HubManager + - id: Game.HubManager.hubCamera + commentId: F:Game.HubManager.hubCamera + language: CSharp + name: + CSharp: hubCamera + VB: hubCamera + nameWithType: + CSharp: HubManager.hubCamera + VB: HubManager.hubCamera + qualifiedName: + CSharp: Game.HubManager.hubCamera + VB: Game.HubManager.hubCamera + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: hubCamera + path: '' + startLine: 2249 + summary: "\nThe camera used in the hub area.\n" + example: [] + syntax: + content: + CSharp: public GameObject hubCamera + VB: Public hubCamera As GameObject + return: + type: Global.GameObject + - id: Game.HubManager.gameButtonsParent + commentId: F:Game.HubManager.gameButtonsParent + language: CSharp + name: + CSharp: gameButtonsParent + VB: gameButtonsParent + nameWithType: + CSharp: HubManager.gameButtonsParent + VB: HubManager.gameButtonsParent + qualifiedName: + CSharp: Game.HubManager.gameButtonsParent + VB: Game.HubManager.gameButtonsParent + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameButtonsParent + path: '' + startLine: 2254 + summary: "\nThe parent object containing all game buttons in the hub.\n" + example: [] + syntax: + content: + CSharp: public GameObject gameButtonsParent + VB: Public gameButtonsParent As GameObject + return: + type: Global.GameObject + - id: Game.HubManager.LoadScene(System.String) + commentId: M:Game.HubManager.LoadScene(System.String) + language: CSharp + name: + CSharp: LoadScene(string) + VB: LoadScene(String) + nameWithType: + CSharp: HubManager.LoadScene(string) + VB: HubManager.LoadScene(String) + qualifiedName: + CSharp: Game.HubManager.LoadScene(string) + VB: Game.HubManager.LoadScene(String) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LoadScene + path: '' + startLine: 2287 + summary: "\nLoads a new game scene and disables the hub camera.\n" + example: [] + syntax: + content: + CSharp: public void LoadScene(string sceneName) + VB: Public Sub LoadScene(sceneName As String) + parameters: + - id: sceneName + type: System.String + description: The name of the scene to load. + overload: Game.HubManager.LoadScene* + - id: Game.HubManager.UnloadGameScene + commentId: M:Game.HubManager.UnloadGameScene + language: CSharp + name: + CSharp: UnloadGameScene() + VB: UnloadGameScene() + nameWithType: + CSharp: HubManager.UnloadGameScene() + VB: HubManager.UnloadGameScene() + qualifiedName: + CSharp: Game.HubManager.UnloadGameScene() + VB: Game.HubManager.UnloadGameScene() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UnloadGameScene + path: '' + startLine: 2311 + summary: "\nUnloads the current game scene and reactivates the hub camera.\n" + example: [] + syntax: + content: + CSharp: public void UnloadGameScene() + VB: Public Sub UnloadGameScene() + overload: Game.HubManager.UnloadGameScene* + - id: Game.HatRespawn + commentId: T:Game.HatRespawn + language: CSharp + name: + CSharp: HatRespawn + VB: HatRespawn + nameWithType: + CSharp: HatRespawn + VB: HatRespawn + qualifiedName: + CSharp: Game.HatRespawn + VB: Game.HatRespawn + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HatRespawn + path: '' + startLine: 2412 + summary: "\nThis class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.\n" + example: [] + syntax: + content: + CSharp: 'public class HatRespawn : MonoBehaviour' + VB: Public Class HatRespawn Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.HatRespawn.respawnTime + commentId: F:Game.HatRespawn.respawnTime + language: CSharp + name: + CSharp: respawnTime + VB: respawnTime + nameWithType: + CSharp: HatRespawn.respawnTime + VB: HatRespawn.respawnTime + qualifiedName: + CSharp: Game.HatRespawn.respawnTime + VB: Game.HatRespawn.respawnTime + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: respawnTime + path: '' + startLine: 2422 + summary: "\nThe amount of time (in seconds) before the hat respawns after being inactive.\n" + example: [] + syntax: + content: + CSharp: public const float respawnTime = 10 + VB: Public Const respawnTime As Single = 10 + return: + type: System.Single + - id: Game.HatRespawn.initialSubhatPosition + commentId: F:Game.HatRespawn.initialSubhatPosition + language: CSharp + name: + CSharp: initialSubhatPosition + VB: initialSubhatPosition + nameWithType: + CSharp: HatRespawn.initialSubhatPosition + VB: HatRespawn.initialSubhatPosition + qualifiedName: + CSharp: Game.HatRespawn.initialSubhatPosition + VB: Game.HatRespawn.initialSubhatPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: initialSubhatPosition + path: '' + startLine: 2432 + summary: "\nThe initial position of the subhat (if applicable).\n" + example: [] + syntax: + content: + CSharp: public Vector2 initialSubhatPosition + VB: Public initialSubhatPosition As Vector2 + return: + type: Global.Vector2 + - id: Game.HatRespawn.canBePickedUp + commentId: F:Game.HatRespawn.canBePickedUp + language: CSharp + name: + CSharp: canBePickedUp + VB: canBePickedUp + nameWithType: + CSharp: HatRespawn.canBePickedUp + VB: HatRespawn.canBePickedUp + qualifiedName: + CSharp: Game.HatRespawn.canBePickedUp + VB: Game.HatRespawn.canBePickedUp + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: canBePickedUp + path: '' + startLine: 2437 + summary: "\nA flag to check if the hat can be picked up.\n" + example: [] + syntax: + content: + CSharp: public static bool canBePickedUp + VB: Public Shared canBePickedUp As Boolean + return: + type: System.Boolean + - id: Game.HatRespawn.initialScale + commentId: F:Game.HatRespawn.initialScale + language: CSharp + name: + CSharp: initialScale + VB: initialScale + nameWithType: + CSharp: HatRespawn.initialScale + VB: HatRespawn.initialScale + qualifiedName: + CSharp: Game.HatRespawn.initialScale + VB: Game.HatRespawn.initialScale + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: initialScale + path: '' + startLine: 2442 + summary: "\nThe initial scale of the hat.\n" + example: [] + syntax: + content: + CSharp: public Vector2 initialScale + VB: Public initialScale As Vector2 + return: + type: Global.Vector2 + - id: Game.HatRespawn.Interact + commentId: M:Game.HatRespawn.Interact + language: CSharp + name: + CSharp: Interact() + VB: Interact() + nameWithType: + CSharp: HatRespawn.Interact() + VB: HatRespawn.Interact() + qualifiedName: + CSharp: Game.HatRespawn.Interact() + VB: Game.HatRespawn.Interact() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Interact + path: '' + startLine: 2498 + summary: "\nUpdates the last interaction time when a player interacts with the hat.\n" + example: [] + syntax: + content: + CSharp: public void Interact() + VB: Public Sub Interact() + overload: Game.HatRespawn.Interact* + - id: Game.HatRespawn.OnHatDropped + commentId: M:Game.HatRespawn.OnHatDropped + language: CSharp + name: + CSharp: OnHatDropped() + VB: OnHatDropped() + nameWithType: + CSharp: HatRespawn.OnHatDropped() + VB: HatRespawn.OnHatDropped() + qualifiedName: + CSharp: Game.HatRespawn.OnHatDropped() + VB: Game.HatRespawn.OnHatDropped() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: OnHatDropped + path: '' + startLine: 2507 + summary: "\nMarks the hat as dropped and resets the timer.\n" + example: [] + syntax: + content: + CSharp: public void OnHatDropped() + VB: Public Sub OnHatDropped() + overload: Game.HatRespawn.OnHatDropped* + - id: Game.RespawnOnTriggerEnter + commentId: T:Game.RespawnOnTriggerEnter + language: CSharp + name: + CSharp: RespawnOnTriggerEnter + VB: RespawnOnTriggerEnter + nameWithType: + CSharp: RespawnOnTriggerEnter + VB: RespawnOnTriggerEnter + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter + VB: Game.RespawnOnTriggerEnter + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: RespawnOnTriggerEnter + path: '' + startLine: 2549 + summary: "\nThis class handles respawning objects when they collide with a trigger tagged with a specific value.\n" + example: [] + syntax: + content: + CSharp: 'public class RespawnOnTriggerEnter : MonoBehaviour' + VB: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.RespawnOnTriggerEnter.spawnPoint + commentId: F:Game.RespawnOnTriggerEnter.spawnPoint + language: CSharp + name: + CSharp: spawnPoint + VB: spawnPoint + nameWithType: + CSharp: RespawnOnTriggerEnter.spawnPoint + VB: RespawnOnTriggerEnter.spawnPoint + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter.spawnPoint + VB: Game.RespawnOnTriggerEnter.spawnPoint + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: spawnPoint + path: '' + startLine: 2554 + summary: "\nThe spawn point where the object will respawn.\n" + example: [] + syntax: + content: + CSharp: public Vector2 spawnPoint + VB: Public spawnPoint As Vector2 + return: + type: Global.Vector2 + - id: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + language: CSharp + name: + CSharp: spawnPointIsInitialPosition + VB: spawnPointIsInitialPosition + nameWithType: + CSharp: RespawnOnTriggerEnter.spawnPointIsInitialPosition + VB: RespawnOnTriggerEnter.spawnPointIsInitialPosition + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + VB: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: spawnPointIsInitialPosition + path: '' + startLine: 2559 + summary: "\nIf true, the spawn point is set to the object's initial position.\n" + example: [] + syntax: + content: + CSharp: public bool spawnPointIsInitialPosition + VB: Public spawnPointIsInitialPosition As Boolean + return: + type: System.Boolean + - id: Game.RespawnOnTriggerEnter.respawnTag + commentId: F:Game.RespawnOnTriggerEnter.respawnTag + language: CSharp + name: + CSharp: respawnTag + VB: respawnTag + nameWithType: + CSharp: RespawnOnTriggerEnter.respawnTag + VB: RespawnOnTriggerEnter.respawnTag + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter.respawnTag + VB: Game.RespawnOnTriggerEnter.respawnTag + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: respawnTag + path: '' + startLine: 2564 + summary: "\nThe tag of the trigger that causes the object to respawn.\n" + example: [] + syntax: + content: + CSharp: public string respawnTag + VB: Public respawnTag As String + return: + type: System.String + - id: Game.MapSelect + commentId: T:Game.MapSelect + language: CSharp + name: + CSharp: MapSelect + VB: MapSelect + nameWithType: + CSharp: MapSelect + VB: MapSelect + qualifiedName: + CSharp: Game.MapSelect + VB: Game.MapSelect + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: MapSelect + path: '' + startLine: 2608 + summary: "\nThis class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.\n" + example: [] + syntax: + content: + CSharp: 'public class MapSelect : MonoBehaviour' + VB: Public Class MapSelect Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.LifeDisplayManager + commentId: T:Game.LifeDisplayManager + language: CSharp + name: + CSharp: LifeDisplayManager + VB: LifeDisplayManager + nameWithType: + CSharp: LifeDisplayManager + VB: LifeDisplayManager + qualifiedName: + CSharp: Game.LifeDisplayManager + VB: Game.LifeDisplayManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LifeDisplayManager + path: '' + startLine: 2746 + summary: "\nThis class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.\n" + example: [] + syntax: + content: + CSharp: 'public class LifeDisplayManager : MonoBehaviour' + VB: Public Class LifeDisplayManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.LifeDisplayManager.players + commentId: F:Game.LifeDisplayManager.players + language: CSharp + name: + CSharp: players + VB: players + nameWithType: + CSharp: LifeDisplayManager.players + VB: LifeDisplayManager.players + qualifiedName: + CSharp: Game.LifeDisplayManager.players + VB: Game.LifeDisplayManager.players + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: players + path: '' + startLine: 2751 + summary: "\nThe parent object that contains all player life displays.\n" + example: [] + syntax: + content: + CSharp: public GameObject players + VB: Public players As GameObject + return: + type: Global.GameObject + - id: Game.LifeDisplayManager.playerPrefab + commentId: F:Game.LifeDisplayManager.playerPrefab + language: CSharp + name: + CSharp: playerPrefab + VB: playerPrefab + nameWithType: + CSharp: LifeDisplayManager.playerPrefab + VB: LifeDisplayManager.playerPrefab + qualifiedName: + CSharp: Game.LifeDisplayManager.playerPrefab + VB: Game.LifeDisplayManager.playerPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerPrefab + path: '' + startLine: 2756 + summary: "\nThe prefab used to represent a player in the life display.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerPrefab + VB: Public playerPrefab As GameObject + return: + type: Global.GameObject + - id: Game.LifeDisplayManager.lifePrefab + commentId: F:Game.LifeDisplayManager.lifePrefab + language: CSharp + name: + CSharp: lifePrefab + VB: lifePrefab + nameWithType: + CSharp: LifeDisplayManager.lifePrefab + VB: LifeDisplayManager.lifePrefab + qualifiedName: + CSharp: Game.LifeDisplayManager.lifePrefab + VB: Game.LifeDisplayManager.lifePrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: lifePrefab + path: '' + startLine: 2761 + summary: "\nThe prefab used to represent a single life icon.\n" + example: [] + syntax: + content: + CSharp: public GameObject lifePrefab + VB: Public lifePrefab As GameObject + return: + type: Global.GameObject + - id: Game.LifeDisplayManager.lifeDisplays + commentId: F:Game.LifeDisplayManager.lifeDisplays + language: CSharp + name: + CSharp: lifeDisplays + VB: lifeDisplays + nameWithType: + CSharp: LifeDisplayManager.lifeDisplays + VB: LifeDisplayManager.lifeDisplays + qualifiedName: + CSharp: Game.LifeDisplayManager.lifeDisplays + VB: Game.LifeDisplayManager.lifeDisplays + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: lifeDisplays + path: '' + startLine: 2767 + summary: "\nA dictionary mapping each player's component\nto their corresponding list of life icons.\n" + example: [] + syntax: + content: + CSharp: public Dictionary> lifeDisplays + VB: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject)) + return: + type: Global.Dictionary{Player.Damageable,List{GameObject}} + references: + Player.Damageable: + - id: Game.LifeDisplayManager.HideLifeDisplay + commentId: M:Game.LifeDisplayManager.HideLifeDisplay + language: CSharp + name: + CSharp: HideLifeDisplay() + VB: HideLifeDisplay() + nameWithType: + CSharp: LifeDisplayManager.HideLifeDisplay() + VB: LifeDisplayManager.HideLifeDisplay() + qualifiedName: + CSharp: Game.LifeDisplayManager.HideLifeDisplay() + VB: Game.LifeDisplayManager.HideLifeDisplay() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HideLifeDisplay + path: '' + startLine: 2817 + summary: "\nHides the life display by deactivating the parent object.\n" + example: [] + syntax: + content: + CSharp: public void HideLifeDisplay() + VB: Public Sub HideLifeDisplay() + overload: Game.LifeDisplayManager.HideLifeDisplay* + - id: Game.TerribleHealthBarScript + commentId: T:Game.TerribleHealthBarScript + language: CSharp + name: + CSharp: TerribleHealthBarScript + VB: TerribleHealthBarScript + nameWithType: + CSharp: TerribleHealthBarScript + VB: TerribleHealthBarScript + qualifiedName: + CSharp: Game.TerribleHealthBarScript + VB: Game.TerribleHealthBarScript + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: TerribleHealthBarScript + path: '' + startLine: 2837 + summary: "\nThis class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.\n" + example: [] + syntax: + content: + CSharp: 'public class TerribleHealthBarScript : MonoBehaviour' + VB: Public Class TerribleHealthBarScript Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.TerribleHealthBarScript.fullHealthColor + commentId: F:Game.TerribleHealthBarScript.fullHealthColor + language: CSharp + name: + CSharp: fullHealthColor + VB: fullHealthColor + nameWithType: + CSharp: TerribleHealthBarScript.fullHealthColor + VB: TerribleHealthBarScript.fullHealthColor + qualifiedName: + CSharp: Game.TerribleHealthBarScript.fullHealthColor + VB: Game.TerribleHealthBarScript.fullHealthColor + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: fullHealthColor + path: '' + startLine: 2842 + summary: "\nThe color of the health bar when the player is at full health.\n" + example: [] + syntax: + content: + CSharp: public Color fullHealthColor + VB: Public fullHealthColor As Color + return: + type: Global.Color + - id: Game.TerribleHealthBarScript.fullDeathColor + commentId: F:Game.TerribleHealthBarScript.fullDeathColor + language: CSharp + name: + CSharp: fullDeathColor + VB: fullDeathColor + nameWithType: + CSharp: TerribleHealthBarScript.fullDeathColor + VB: TerribleHealthBarScript.fullDeathColor + qualifiedName: + CSharp: Game.TerribleHealthBarScript.fullDeathColor + VB: Game.TerribleHealthBarScript.fullDeathColor + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: fullDeathColor + path: '' + startLine: 2847 + summary: "\nThe color of the health bar when the player is at zero health.\n" + example: [] + syntax: + content: + CSharp: public Color fullDeathColor + VB: Public fullDeathColor As Color + return: + type: Global.Color + - id: Game.TerribleHealthBarScript.subtractionColor + commentId: F:Game.TerribleHealthBarScript.subtractionColor + language: CSharp + name: + CSharp: subtractionColor + VB: subtractionColor + nameWithType: + CSharp: TerribleHealthBarScript.subtractionColor + VB: TerribleHealthBarScript.subtractionColor + qualifiedName: + CSharp: Game.TerribleHealthBarScript.subtractionColor + VB: Game.TerribleHealthBarScript.subtractionColor + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: subtractionColor + path: '' + startLine: 2852 + summary: "\nThe color used to represent health subtraction.\n" + example: [] + syntax: + content: + CSharp: public Color subtractionColor + VB: Public subtractionColor As Color + return: + type: Global.Color + - id: Game.TerribleHealthBarScript.healthVisual + commentId: F:Game.TerribleHealthBarScript.healthVisual + language: CSharp + name: + CSharp: healthVisual + VB: healthVisual + nameWithType: + CSharp: TerribleHealthBarScript.healthVisual + VB: TerribleHealthBarScript.healthVisual + qualifiedName: + CSharp: Game.TerribleHealthBarScript.healthVisual + VB: Game.TerribleHealthBarScript.healthVisual + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: healthVisual + path: '' + startLine: 2857 + summary: "\nThe visual representation of the health bar.\n" + example: [] + syntax: + content: + CSharp: public GameObject healthVisual + VB: Public healthVisual As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.actualHealthVisual + commentId: F:Game.TerribleHealthBarScript.actualHealthVisual + language: CSharp + name: + CSharp: actualHealthVisual + VB: actualHealthVisual + nameWithType: + CSharp: TerribleHealthBarScript.actualHealthVisual + VB: TerribleHealthBarScript.actualHealthVisual + qualifiedName: + CSharp: Game.TerribleHealthBarScript.actualHealthVisual + VB: Game.TerribleHealthBarScript.actualHealthVisual + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: actualHealthVisual + path: '' + startLine: 2862 + summary: "\nThe actual health bar that reflects the player's current health.\n" + example: [] + syntax: + content: + CSharp: public GameObject actualHealthVisual + VB: Public actualHealthVisual As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.deathVisual + commentId: F:Game.TerribleHealthBarScript.deathVisual + language: CSharp + name: + CSharp: deathVisual + VB: deathVisual + nameWithType: + CSharp: TerribleHealthBarScript.deathVisual + VB: TerribleHealthBarScript.deathVisual + qualifiedName: + CSharp: Game.TerribleHealthBarScript.deathVisual + VB: Game.TerribleHealthBarScript.deathVisual + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: deathVisual + path: '' + startLine: 2867 + summary: "\nThe visual representation of the player's death state.\n" + example: [] + syntax: + content: + CSharp: public GameObject deathVisual + VB: Public deathVisual As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.smoothSpeed + commentId: F:Game.TerribleHealthBarScript.smoothSpeed + language: CSharp + name: + CSharp: smoothSpeed + VB: smoothSpeed + nameWithType: + CSharp: TerribleHealthBarScript.smoothSpeed + VB: TerribleHealthBarScript.smoothSpeed + qualifiedName: + CSharp: Game.TerribleHealthBarScript.smoothSpeed + VB: Game.TerribleHealthBarScript.smoothSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: smoothSpeed + path: '' + startLine: 2872 + summary: "\nThe speed at which the health bar updates smoothly.\n" + example: [] + syntax: + content: + CSharp: public float smoothSpeed + VB: Public smoothSpeed As Single + return: + type: System.Single + - id: Game.TerribleHealthBarScript.text + commentId: F:Game.TerribleHealthBarScript.text + language: CSharp + name: + CSharp: text + VB: text + nameWithType: + CSharp: TerribleHealthBarScript.text + VB: TerribleHealthBarScript.text + qualifiedName: + CSharp: Game.TerribleHealthBarScript.text + VB: Game.TerribleHealthBarScript.text + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: text + path: '' + startLine: 2877 + summary: "\nThe text element displaying the player's current and maximum health.\n" + example: [] + syntax: + content: + CSharp: public TextMeshProUGUI text + VB: Public text As TextMeshProUGUI + return: + type: Global.TextMeshProUGUI + - id: Game.TerribleHealthBarScript.player + commentId: F:Game.TerribleHealthBarScript.player + language: CSharp + name: + CSharp: player + VB: player + nameWithType: + CSharp: TerribleHealthBarScript.player + VB: TerribleHealthBarScript.player + qualifiedName: + CSharp: Game.TerribleHealthBarScript.player + VB: Game.TerribleHealthBarScript.player + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: player + path: '' + startLine: 2912 + summary: "\nThe player associated with this health bar.\n" + example: [] + syntax: + content: + CSharp: public GameObject player + VB: Public player As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.SetPlayer(GameObject) + commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject) + language: CSharp + name: + CSharp: SetPlayer(GameObject) + VB: SetPlayer(GameObject) + nameWithType: + CSharp: TerribleHealthBarScript.SetPlayer(GameObject) + VB: TerribleHealthBarScript.SetPlayer(GameObject) + qualifiedName: + CSharp: Game.TerribleHealthBarScript.SetPlayer(GameObject) + VB: Game.TerribleHealthBarScript.SetPlayer(GameObject) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: SetPlayer + path: '' + startLine: 2953 + summary: "\nSets the player associated with this health bar.\n" + example: [] + syntax: + content: + CSharp: public void SetPlayer(GameObject player) + VB: Public Sub SetPlayer(player As GameObject) + parameters: + - id: player + type: Global.GameObject + description: The player to associate with this health bar. + overload: Game.TerribleHealthBarScript.SetPlayer* + - id: Game.LeaderboardManager + commentId: T:Game.LeaderboardManager + language: CSharp + name: + CSharp: LeaderboardManager + VB: LeaderboardManager + nameWithType: + CSharp: LeaderboardManager + VB: LeaderboardManager + qualifiedName: + CSharp: Game.LeaderboardManager + VB: Game.LeaderboardManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LeaderboardManager + path: '' + startLine: 3007 + summary: "\nThis class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.\n" + example: [] + syntax: + content: + CSharp: 'public class LeaderboardManager : MonoBehaviour' + VB: Public Class LeaderboardManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.LeaderboardManager.Instance + commentId: P:Game.LeaderboardManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: LeaderboardManager.Instance + VB: LeaderboardManager.Instance + qualifiedName: + CSharp: Game.LeaderboardManager.Instance + VB: Game.LeaderboardManager.Instance + type: Property + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 3012 + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] + syntax: + content: + CSharp: public static LeaderboardManager Instance { get; } + VB: Public Shared Property Instance As LeaderboardManager + parameters: [] + return: + type: Game.LeaderboardManager + overload: Game.LeaderboardManager.Instance* + - id: Game.LeaderboardManager.UpdateLeaderboard + commentId: M:Game.LeaderboardManager.UpdateLeaderboard + language: CSharp + name: + CSharp: UpdateLeaderboard() + VB: UpdateLeaderboard() + nameWithType: + CSharp: LeaderboardManager.UpdateLeaderboard() + VB: LeaderboardManager.UpdateLeaderboard() + qualifiedName: + CSharp: Game.LeaderboardManager.UpdateLeaderboard() + VB: Game.LeaderboardManager.UpdateLeaderboard() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UpdateLeaderboard + path: '' + startLine: 3082 + summary: "\nUpdates the leaderboard by sorting players based on their hold times\nand adjusting their positions.\n" + example: [] + syntax: + content: + CSharp: public void UpdateLeaderboard() + VB: Public Sub UpdateLeaderboard() + overload: Game.LeaderboardManager.UpdateLeaderboard* + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single) + commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single) + language: CSharp + name: + CSharp: UpdatePlayerHoldTimeText(GameObject, float) + VB: UpdatePlayerHoldTimeText(GameObject, Single) + nameWithType: + CSharp: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float) + VB: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) + qualifiedName: + CSharp: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float) + VB: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UpdatePlayerHoldTimeText + path: '' + startLine: 3112 + summary: "\nUpdates the hold time text for a specific player on the leaderboard.\n" + example: [] + syntax: + content: + CSharp: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime) + VB: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single) + parameters: + - id: player + type: Global.GameObject + description: The player whose hold time is being updated. + - id: holdTime + type: System.Single + description: The new hold time to display. + overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText* +- id: Music + commentId: N:Music + language: CSharp + name: + CSharp: Music + VB: Music + nameWithType: + CSharp: Music + VB: Music + qualifiedName: + CSharp: Music + VB: Music + type: Namespace + assemblies: + - cs.temp.dll + items: + - id: Music.MusicManager + commentId: T:Music.MusicManager + language: CSharp + name: + CSharp: MusicManager + VB: MusicManager + nameWithType: + CSharp: MusicManager + VB: MusicManager + qualifiedName: + CSharp: Music.MusicManager + VB: Music.MusicManager + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: MusicManager + path: '' + startLine: 235 + summary: "\nManages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.\n" + example: [] + syntax: + content: + CSharp: 'public class MusicManager : MonoBehaviour' + VB: Public Class MusicManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Music.MusicManager.Instance + commentId: F:Music.MusicManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: MusicManager.Instance + VB: MusicManager.Instance + qualifiedName: + CSharp: Music.MusicManager.Instance + VB: Music.MusicManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Instance + path: '' + startLine: 241 + summary: "\nA singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.\n" + example: [] + syntax: + content: + CSharp: public static MusicManager Instance + VB: Public Shared Instance As MusicManager + return: + type: Music.MusicManager + references: + Music.MusicManager: + - id: Music.MusicManager.playlists + commentId: F:Music.MusicManager.playlists + language: CSharp + name: + CSharp: playlists + VB: playlists + nameWithType: + CSharp: MusicManager.playlists + VB: MusicManager.playlists + qualifiedName: + CSharp: Music.MusicManager.playlists + VB: Music.MusicManager.playlists + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: playlists + path: '' + startLine: 246 + summary: "\nA list of playlists available in the game.\n" + example: [] + syntax: + content: + CSharp: public List playlists + VB: Public playlists As List(Of Playlist) + return: + type: Global.List{Music.Playlist} + - id: Music.MusicManager.songPrefab + commentId: F:Music.MusicManager.songPrefab + language: CSharp + name: + CSharp: songPrefab + VB: songPrefab + nameWithType: + CSharp: MusicManager.songPrefab + VB: MusicManager.songPrefab + qualifiedName: + CSharp: Music.MusicManager.songPrefab + VB: Music.MusicManager.songPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: songPrefab + path: '' + startLine: 256 + summary: "\nThe prefab used to create audio sources for playing songs.\n" + example: [] + syntax: + content: + CSharp: public GameObject songPrefab + VB: Public songPrefab As GameObject + return: + type: Global.GameObject + - id: Music.MusicManager.StartPlaylist + commentId: M:Music.MusicManager.StartPlaylist + language: CSharp + name: + CSharp: StartPlaylist() + VB: StartPlaylist() + nameWithType: + CSharp: MusicManager.StartPlaylist() + VB: MusicManager.StartPlaylist() + qualifiedName: + CSharp: Music.MusicManager.StartPlaylist() + VB: Music.MusicManager.StartPlaylist() + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: StartPlaylist + path: '' + startLine: 284 + summary: "\nStarts the music playlist for the current active scene.\n" + example: [] + syntax: + content: + CSharp: public void StartPlaylist() + VB: Public Sub StartPlaylist() + overload: Music.MusicManager.StartPlaylist* + - id: Music.MusicManager.StartPlaylist(System.String) + commentId: M:Music.MusicManager.StartPlaylist(System.String) + language: CSharp + name: + CSharp: StartPlaylist(string) + VB: StartPlaylist(String) + nameWithType: + CSharp: MusicManager.StartPlaylist(string) + VB: MusicManager.StartPlaylist(String) + qualifiedName: + CSharp: Music.MusicManager.StartPlaylist(string) + VB: Music.MusicManager.StartPlaylist(String) + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: StartPlaylist + path: '' + startLine: 308 + summary: "\nStarts the music playlist for a specific scene.\n" + example: [] + syntax: + content: + CSharp: public void StartPlaylist(string scene) + VB: Public Sub StartPlaylist(scene As String) + parameters: + - id: scene + type: System.String + description: The name of the scene for which to start the playlist. + overload: Music.MusicManager.StartPlaylist* + - id: Music.MusicManager.GetActiveSceneNotTitleScreen + commentId: M:Music.MusicManager.GetActiveSceneNotTitleScreen + language: CSharp + name: + CSharp: GetActiveSceneNotTitleScreen() + VB: GetActiveSceneNotTitleScreen() + nameWithType: + CSharp: MusicManager.GetActiveSceneNotTitleScreen() + VB: MusicManager.GetActiveSceneNotTitleScreen() + qualifiedName: + CSharp: Music.MusicManager.GetActiveSceneNotTitleScreen() + VB: Music.MusicManager.GetActiveSceneNotTitleScreen() + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: GetActiveSceneNotTitleScreen + path: '' + startLine: 373 + summary: "\nGets the name of the currently active scene, excluding the "Title Screen".\n" + example: [] + syntax: + content: + CSharp: public static string GetActiveSceneNotTitleScreen() + VB: Public Shared Function GetActiveSceneNotTitleScreen() As String + return: + type: System.String + description: The name of the active scene, or "Title Screen" if no other scene is active. + overload: Music.MusicManager.GetActiveSceneNotTitleScreen* + - id: Music.TrackLayer + commentId: T:Music.TrackLayer + language: CSharp + name: + CSharp: TrackLayer + VB: TrackLayer + nameWithType: + CSharp: TrackLayer + VB: TrackLayer + qualifiedName: + CSharp: Music.TrackLayer + VB: Music.TrackLayer + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: TrackLayer + path: '' + startLine: 619 + summary: "\nRepresents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.\n" + example: [] + syntax: + content: + CSharp: >- + [Serializable] + + public class TrackLayer + VB: >- + + + Public Class TrackLayer + inheritance: + - System.Object + attributes: + - type: System.SerializableAttribute + ctor: System.SerializableAttribute.#ctor + arguments: [] + items: + - id: Music.TrackLayer.layerName + commentId: F:Music.TrackLayer.layerName + language: CSharp + name: + CSharp: layerName + VB: layerName + nameWithType: + CSharp: TrackLayer.layerName + VB: TrackLayer.layerName + qualifiedName: + CSharp: Music.TrackLayer.layerName + VB: Music.TrackLayer.layerName + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: layerName + path: '' + startLine: 625 + summary: "\nThe name of the music layer.\n" + example: [] + syntax: + content: + CSharp: public string layerName + VB: Public layerName As String + return: + type: System.String + - id: Music.TrackLayer.layerTrack + commentId: F:Music.TrackLayer.layerTrack + language: CSharp + name: + CSharp: layerTrack + VB: layerTrack + nameWithType: + CSharp: TrackLayer.layerTrack + VB: TrackLayer.layerTrack + qualifiedName: + CSharp: Music.TrackLayer.layerTrack + VB: Music.TrackLayer.layerTrack + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: layerTrack + path: '' + startLine: 630 + summary: "\nThe audio clip associated with this music layer.\n" + example: [] + syntax: + content: + CSharp: public AudioClip layerTrack + VB: Public layerTrack As AudioClip + return: + type: Global.AudioClip + - id: Music.TrackLayer.enableTrigger + commentId: F:Music.TrackLayer.enableTrigger + language: CSharp + name: + CSharp: enableTrigger + VB: enableTrigger + nameWithType: + CSharp: TrackLayer.enableTrigger + VB: TrackLayer.enableTrigger + qualifiedName: + CSharp: Music.TrackLayer.enableTrigger + VB: Music.TrackLayer.enableTrigger + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: enableTrigger + path: '' + startLine: 662 + summary: "\nThe trigger condition for enabling this layer.\n" + example: [] + syntax: + content: + CSharp: public TrackLayer.EnableTrigger enableTrigger + VB: Public enableTrigger As TrackLayer.EnableTrigger + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.layerScenes + commentId: F:Music.TrackLayer.layerScenes + language: CSharp + name: + CSharp: layerScenes + VB: layerScenes + nameWithType: + CSharp: TrackLayer.layerScenes + VB: TrackLayer.layerScenes + qualifiedName: + CSharp: Music.TrackLayer.layerScenes + VB: Music.TrackLayer.layerScenes + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: layerScenes + path: '' + startLine: 668 + summary: "\nA list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.\n" + example: [] + syntax: + content: + CSharp: public List layerScenes + VB: Public layerScenes As List(Of String) + return: + type: Global.List{System.String} + - id: Music.TrackLayer.triggerName + commentId: F:Music.TrackLayer.triggerName + language: CSharp + name: + CSharp: triggerName + VB: triggerName + nameWithType: + CSharp: TrackLayer.triggerName + VB: TrackLayer.triggerName + qualifiedName: + CSharp: Music.TrackLayer.triggerName + VB: Music.TrackLayer.triggerName + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: triggerName + path: '' + startLine: 673 + summary: "\nThe name of the object that triggers this layer.\n" + example: [] + syntax: + content: + CSharp: public string triggerName + VB: Public triggerName As String + return: + type: System.String + - id: Music.TrackLayer.EnableTrigger + commentId: T:Music.TrackLayer.EnableTrigger + language: CSharp + name: + CSharp: TrackLayer.EnableTrigger + VB: TrackLayer.EnableTrigger + nameWithType: + CSharp: TrackLayer.EnableTrigger + VB: TrackLayer.EnableTrigger + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger + VB: Music.TrackLayer.EnableTrigger + type: Enum + assemblies: + - cs.temp.dll + namespace: Music + source: + id: EnableTrigger + path: '' + startLine: 635 + summary: "\nDefines the conditions under which this layer is enabled.\n" + example: [] + syntax: + content: + CSharp: public enum TrackLayer.EnableTrigger + VB: Public Enum TrackLayer.EnableTrigger + items: + - id: Music.TrackLayer.EnableTrigger.Scene + commentId: F:Music.TrackLayer.EnableTrigger.Scene + language: CSharp + name: + CSharp: Scene + VB: Scene + nameWithType: + CSharp: TrackLayer.EnableTrigger.Scene + VB: TrackLayer.EnableTrigger.Scene + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Scene + VB: Music.TrackLayer.EnableTrigger.Scene + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Scene + path: '' + startLine: 638 + summary: Enabled when a specific scene is active. + example: [] + syntax: + content: + CSharp: Scene = 0 + VB: Scene = 0 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Magnetism + commentId: F:Music.TrackLayer.EnableTrigger.Magnetism + language: CSharp + name: + CSharp: Magnetism + VB: Magnetism + nameWithType: + CSharp: TrackLayer.EnableTrigger.Magnetism + VB: TrackLayer.EnableTrigger.Magnetism + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Magnetism + VB: Music.TrackLayer.EnableTrigger.Magnetism + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Magnetism + path: '' + startLine: 640 + summary: Enabled when the player is magnetized. + example: [] + syntax: + content: + CSharp: Magnetism = 1 + VB: Magnetism = 1 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Goal + commentId: F:Music.TrackLayer.EnableTrigger.Goal + language: CSharp + name: + CSharp: Goal + VB: Goal + nameWithType: + CSharp: TrackLayer.EnableTrigger.Goal + VB: TrackLayer.EnableTrigger.Goal + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Goal + VB: Music.TrackLayer.EnableTrigger.Goal + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Goal + path: '' + startLine: 642 + summary: Enabled when a goal is activated. + example: [] + syntax: + content: + CSharp: Goal = 2 + VB: Goal = 2 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Button + commentId: F:Music.TrackLayer.EnableTrigger.Button + language: CSharp + name: + CSharp: Button + VB: Button + nameWithType: + CSharp: TrackLayer.EnableTrigger.Button + VB: TrackLayer.EnableTrigger.Button + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Button + VB: Music.TrackLayer.EnableTrigger.Button + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Button + path: '' + startLine: 644 + summary: Enabled when a button is pressed. + example: [] + syntax: + content: + CSharp: Button = 3 + VB: Button = 3 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Toggle + commentId: F:Music.TrackLayer.EnableTrigger.Toggle + language: CSharp + name: + CSharp: Toggle + VB: Toggle + nameWithType: + CSharp: TrackLayer.EnableTrigger.Toggle + VB: TrackLayer.EnableTrigger.Toggle + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Toggle + VB: Music.TrackLayer.EnableTrigger.Toggle + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Toggle + path: '' + startLine: 646 + summary: Enabled when a toggle is active. + example: [] + syntax: + content: + CSharp: Toggle = 4 + VB: Toggle = 4 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Movement + commentId: F:Music.TrackLayer.EnableTrigger.Movement + language: CSharp + name: + CSharp: Movement + VB: Movement + nameWithType: + CSharp: TrackLayer.EnableTrigger.Movement + VB: TrackLayer.EnableTrigger.Movement + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Movement + VB: Music.TrackLayer.EnableTrigger.Movement + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Movement + path: '' + startLine: 648 + summary: Enabled when the player is moving. + example: [] + syntax: + content: + CSharp: Movement = 5 + VB: Movement = 5 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.ConstantForce + commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce + language: CSharp + name: + CSharp: ConstantForce + VB: ConstantForce + nameWithType: + CSharp: TrackLayer.EnableTrigger.ConstantForce + VB: TrackLayer.EnableTrigger.ConstantForce + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.ConstantForce + VB: Music.TrackLayer.EnableTrigger.ConstantForce + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: ConstantForce + path: '' + startLine: 650 + summary: Enabled when a constant force is applied to the player. + example: [] + syntax: + content: + CSharp: ConstantForce = 6 + VB: ConstantForce = 6 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.EndOfLevel + commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel + language: CSharp + name: + CSharp: EndOfLevel + VB: EndOfLevel + nameWithType: + CSharp: TrackLayer.EnableTrigger.EndOfLevel + VB: TrackLayer.EnableTrigger.EndOfLevel + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.EndOfLevel + VB: Music.TrackLayer.EnableTrigger.EndOfLevel + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: EndOfLevel + path: '' + startLine: 652 + summary: Enabled at the end of a level. + example: [] + syntax: + content: + CSharp: EndOfLevel = 7 + VB: EndOfLevel = 7 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.ElectromagneticPulse + commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse + language: CSharp + name: + CSharp: ElectromagneticPulse + VB: ElectromagneticPulse + nameWithType: + CSharp: TrackLayer.EnableTrigger.ElectromagneticPulse + VB: TrackLayer.EnableTrigger.ElectromagneticPulse + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.ElectromagneticPulse + VB: Music.TrackLayer.EnableTrigger.ElectromagneticPulse + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: ElectromagneticPulse + path: '' + startLine: 654 + summary: Enabled during an electromagnetic pulse event. + example: [] + syntax: + content: + CSharp: ElectromagneticPulse = 8 + VB: ElectromagneticPulse = 8 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Collectible + commentId: F:Music.TrackLayer.EnableTrigger.Collectible + language: CSharp + name: + CSharp: Collectible + VB: Collectible + nameWithType: + CSharp: TrackLayer.EnableTrigger.Collectible + VB: TrackLayer.EnableTrigger.Collectible + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Collectible + VB: Music.TrackLayer.EnableTrigger.Collectible + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Collectible + path: '' + startLine: 656 + summary: Enabled when a collectible is interacted with. + example: [] + syntax: + content: + CSharp: Collectible = 9 + VB: Collectible = 9 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.Playlist + commentId: T:Music.Playlist + language: CSharp + name: + CSharp: Playlist + VB: Playlist + nameWithType: + CSharp: Playlist + VB: Playlist + qualifiedName: + CSharp: Music.Playlist + VB: Music.Playlist + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Playlist + path: '' + startLine: 690 + summary: "\nRepresents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.\n" + example: [] + syntax: + content: + CSharp: >- + [Serializable] + + public class Playlist + VB: >- + + + Public Class Playlist + inheritance: + - System.Object + attributes: + - type: System.SerializableAttribute + ctor: System.SerializableAttribute.#ctor + arguments: [] + items: + - id: Music.Playlist.trackName + commentId: F:Music.Playlist.trackName + language: CSharp + name: + CSharp: trackName + VB: trackName + nameWithType: + CSharp: Playlist.trackName + VB: Playlist.trackName + qualifiedName: + CSharp: Music.Playlist.trackName + VB: Music.Playlist.trackName + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: trackName + path: '' + startLine: 696 + summary: "\nThe name of the playlist.\n" + example: [] + syntax: + content: + CSharp: public string trackName + VB: Public trackName As String + return: + type: System.String + - id: Music.Playlist.trackScenes + commentId: F:Music.Playlist.trackScenes + language: CSharp + name: + CSharp: trackScenes + VB: trackScenes + nameWithType: + CSharp: Playlist.trackScenes + VB: Playlist.trackScenes + qualifiedName: + CSharp: Music.Playlist.trackScenes + VB: Music.Playlist.trackScenes + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: trackScenes + path: '' + startLine: 701 + summary: "\nA list of scenes where this playlist is used.\n" + example: [] + syntax: + content: + CSharp: public List trackScenes + VB: Public trackScenes As List(Of String) + return: + type: Global.List{System.String} + - id: Music.Playlist.songs + commentId: F:Music.Playlist.songs + language: CSharp + name: + CSharp: songs + VB: songs + nameWithType: + CSharp: Playlist.songs + VB: Playlist.songs + qualifiedName: + CSharp: Music.Playlist.songs + VB: Music.Playlist.songs + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: songs + path: '' + startLine: 706 + summary: "\nA list of audio clips included in this playlist.\n" + example: [] + syntax: + content: + CSharp: public List songs + VB: Public songs As List(Of AudioClip) + return: + type: Global.List{AudioClip} + - id: Music.Playlist.shuffleTime + commentId: F:Music.Playlist.shuffleTime + language: CSharp + name: + CSharp: shuffleTime + VB: shuffleTime + nameWithType: + CSharp: Playlist.shuffleTime + VB: Playlist.shuffleTime + qualifiedName: + CSharp: Music.Playlist.shuffleTime + VB: Music.Playlist.shuffleTime + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: shuffleTime + path: '' + startLine: 711 + summary: "\nThe time interval (in seconds) between shuffling tracks in the playlist.\n" + example: [] + syntax: + content: + CSharp: public float shuffleTime + VB: Public shuffleTime As Single + return: + type: System.Single + - id: Music.Playlist.volume + commentId: F:Music.Playlist.volume + language: CSharp + name: + CSharp: volume + VB: volume + nameWithType: + CSharp: Playlist.volume + VB: Playlist.volume + qualifiedName: + CSharp: Music.Playlist.volume + VB: Music.Playlist.volume + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: volume + path: '' + startLine: 716 + summary: "\nThe volume level for the playlist.\n" + example: [] + syntax: + content: + CSharp: public float volume + VB: Public volume As Single + return: + type: System.Single + - id: Music.AudioManager + commentId: T:Music.AudioManager + language: CSharp + name: + CSharp: AudioManager + VB: AudioManager + nameWithType: + CSharp: AudioManager + VB: AudioManager + qualifiedName: + CSharp: Music.AudioManager + VB: Music.AudioManager + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: AudioManager + path: '' + startLine: 1134 + summary: "\nThis class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.\n" + example: [] + syntax: + content: + CSharp: 'public class AudioManager : MonoBehaviour' + VB: Public Class AudioManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Music.AudioManager.soundEffects + commentId: F:Music.AudioManager.soundEffects + language: CSharp + name: + CSharp: soundEffects + VB: soundEffects + nameWithType: + CSharp: AudioManager.soundEffects + VB: AudioManager.soundEffects + qualifiedName: + CSharp: Music.AudioManager.soundEffects + VB: Music.AudioManager.soundEffects + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: soundEffects + path: '' + startLine: 1139 + summary: "\nA list of all sound effects managed by the AudioManager.\n" + example: [] + syntax: + content: + CSharp: public List soundEffects + VB: Public soundEffects As List(Of SoundEffect) + return: + type: Global.List{Music.SoundEffect} + - id: Music.AudioManager.Instance + commentId: F:Music.AudioManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: AudioManager.Instance + VB: AudioManager.Instance + qualifiedName: + CSharp: Music.AudioManager.Instance + VB: Music.AudioManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Instance + path: '' + startLine: 1144 + summary: "\nThe singleton instance of the class.\n" + example: [] + syntax: + content: + CSharp: public static AudioManager Instance + VB: Public Shared Instance As AudioManager + return: + type: Music.AudioManager + references: + Music.AudioManager: + - id: Music.AudioManager.PlaySound(System.String) + commentId: M:Music.AudioManager.PlaySound(System.String) + language: CSharp + name: + CSharp: PlaySound(string) + VB: PlaySound(String) + nameWithType: + CSharp: AudioManager.PlaySound(string) + VB: AudioManager.PlaySound(String) + qualifiedName: + CSharp: Music.AudioManager.PlaySound(string) + VB: Music.AudioManager.PlaySound(String) + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: PlaySound + path: '' + startLine: 1181 + summary: "\nPlays a sound effect by its name.\n" + remarks: "\nIf the sound name is "Punch," it plays multiple punch-related sound effects.\nIf the sound is not found, a warning is logged to the console.\n" + example: [] + syntax: + content: + CSharp: public void PlaySound(string soundName) + VB: Public Sub PlaySound(soundName As String) + parameters: + - id: soundName + type: System.String + description: The name of the sound effect to play. + overload: Music.AudioManager.PlaySound* + - id: Music.SoundEffect + commentId: T:Music.SoundEffect + language: CSharp + name: + CSharp: SoundEffect + VB: SoundEffect + nameWithType: + CSharp: SoundEffect + VB: SoundEffect + qualifiedName: + CSharp: Music.SoundEffect + VB: Music.SoundEffect + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: SoundEffect + path: '' + startLine: 1210 + summary: "\nRepresents a sound effect, including its name and associated AudioSource.\n" + example: [] + syntax: + content: + CSharp: public class SoundEffect + VB: Public Class SoundEffect + inheritance: + - System.Object + items: + - id: Music.SoundEffect.name + commentId: F:Music.SoundEffect.name + language: CSharp + name: + CSharp: name + VB: name + nameWithType: + CSharp: SoundEffect.name + VB: SoundEffect.name + qualifiedName: + CSharp: Music.SoundEffect.name + VB: Music.SoundEffect.name + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: name + path: '' + startLine: 1215 + summary: "\nThe name of the sound effect.\n" + example: [] + syntax: + content: + CSharp: public string name + VB: Public name As String + return: + type: System.String + - id: Music.SoundEffect.audioSource + commentId: F:Music.SoundEffect.audioSource + language: CSharp + name: + CSharp: audioSource + VB: audioSource + nameWithType: + CSharp: SoundEffect.audioSource + VB: SoundEffect.audioSource + qualifiedName: + CSharp: Music.SoundEffect.audioSource + VB: Music.SoundEffect.audioSource + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: audioSource + path: '' + startLine: 1220 + summary: "\nThe AudioSource component that plays the sound effect.\n" + example: [] + syntax: + content: + CSharp: public AudioSource audioSource + VB: Public audioSource As AudioSource + return: + type: Global.AudioSource + - id: Music.SoundEffect.#ctor(System.String,AudioSource) + commentId: M:Music.SoundEffect.#ctor(System.String,AudioSource) + language: CSharp + name: + CSharp: SoundEffect(string, AudioSource) + VB: New(String, AudioSource) + nameWithType: + CSharp: SoundEffect.SoundEffect(string, AudioSource) + VB: SoundEffect.New(String, AudioSource) + qualifiedName: + CSharp: Music.SoundEffect.SoundEffect(string, AudioSource) + VB: Music.SoundEffect.New(String, AudioSource) + type: Constructor + assemblies: + - cs.temp.dll + namespace: Music + source: + id: .ctor + path: '' + startLine: 1227 + summary: "\nInitializes a new instance of the class.\n" + example: [] + syntax: + content: + CSharp: public SoundEffect(string name, AudioSource audioSource) + VB: Public Sub New(name As String, audioSource As AudioSource) + parameters: + - id: name + type: System.String + description: The name of the sound effect. + - id: audioSource + type: Global.AudioSource + description: The AudioSource component for the sound effect. + overload: Music.SoundEffect.#ctor* + references: + Music.SoundEffect: +- id: Player + commentId: N:Player + language: CSharp + name: + CSharp: Player + VB: Player + nameWithType: + CSharp: Player + VB: Player + qualifiedName: + CSharp: Player + VB: Player + type: Namespace + assemblies: + - cs.temp.dll + items: + - id: Player.Damageable + commentId: T:Player.Damageable + language: CSharp + name: + CSharp: Damageable + VB: Damageable + nameWithType: + CSharp: Damageable + VB: Damageable + qualifiedName: + CSharp: Player.Damageable + VB: Player.Damageable + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Damageable + path: '' + startLine: 3145 + summary: "\nThis class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.\n" + example: [] + syntax: + content: + CSharp: 'public class Damageable : MonoBehaviour' + VB: Public Class Damageable Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.Damageable.force + commentId: F:Player.Damageable.force + language: CSharp + name: + CSharp: force + VB: force + nameWithType: + CSharp: Damageable.force + VB: Damageable.force + qualifiedName: + CSharp: Player.Damageable.force + VB: Player.Damageable.force + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: force + path: '' + startLine: 3153 + summary: "\nThe force applied to the player when hit.\n" + example: [] + syntax: + content: + CSharp: public float force + VB: Public force As Single + return: + type: System.Single + - id: Player.Damageable.damage + commentId: F:Player.Damageable.damage + language: CSharp + name: + CSharp: damage + VB: damage + nameWithType: + CSharp: Damageable.damage + VB: Damageable.damage + qualifiedName: + CSharp: Player.Damageable.damage + VB: Player.Damageable.damage + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: damage + path: '' + startLine: 3158 + summary: "\nThe current accumulated damage of the player.\n" + example: [] + syntax: + content: + CSharp: public float damage + VB: Public damage As Single + return: + type: System.Single + - id: Player.Damageable.maxDamage + commentId: F:Player.Damageable.maxDamage + language: CSharp + name: + CSharp: maxDamage + VB: maxDamage + nameWithType: + CSharp: Damageable.maxDamage + VB: Damageable.maxDamage + qualifiedName: + CSharp: Player.Damageable.maxDamage + VB: Player.Damageable.maxDamage + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: maxDamage + path: '' + startLine: 3163 + summary: "\nThe maximum damage the player can take before dying.\n" + example: [] + syntax: + content: + CSharp: public float maxDamage + VB: Public maxDamage As Single + return: + type: System.Single + - id: Player.Damageable.lives + commentId: F:Player.Damageable.lives + language: CSharp + name: + CSharp: lives + VB: lives + nameWithType: + CSharp: Damageable.lives + VB: Damageable.lives + qualifiedName: + CSharp: Player.Damageable.lives + VB: Player.Damageable.lives + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: lives + path: '' + startLine: 3168 + summary: "\nThe number of lives the player has.\n" + example: [] + syntax: + content: + CSharp: public int lives + VB: Public lives As Integer + return: + type: System.Int32 + - id: Player.Damageable.damageSelfDebug + commentId: F:Player.Damageable.damageSelfDebug + language: CSharp + name: + CSharp: damageSelfDebug + VB: damageSelfDebug + nameWithType: + CSharp: Damageable.damageSelfDebug + VB: Damageable.damageSelfDebug + qualifiedName: + CSharp: Player.Damageable.damageSelfDebug + VB: Player.Damageable.damageSelfDebug + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: damageSelfDebug + path: '' + startLine: 3173 + summary: "\nIf true, applies damage to self for debugging purposes.\n" + example: [] + syntax: + content: + CSharp: public bool damageSelfDebug + VB: Public damageSelfDebug As Boolean + return: + type: System.Boolean + - id: Player.Damageable.dying + commentId: F:Player.Damageable.dying + language: CSharp + name: + CSharp: dying + VB: dying + nameWithType: + CSharp: Damageable.dying + VB: Damageable.dying + qualifiedName: + CSharp: Player.Damageable.dying + VB: Player.Damageable.dying + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: dying + path: '' + startLine: 3178 + summary: "\nIndicates whether the player is currently dying.\n" + example: [] + syntax: + content: + CSharp: public bool dying + VB: Public dying As Boolean + return: + type: System.Boolean + - id: Player.Damageable.OnPlayerPunched + commentId: E:Player.Damageable.OnPlayerPunched + language: CSharp + name: + CSharp: OnPlayerPunched + VB: OnPlayerPunched + nameWithType: + CSharp: Damageable.OnPlayerPunched + VB: Damageable.OnPlayerPunched + qualifiedName: + CSharp: Player.Damageable.OnPlayerPunched + VB: Player.Damageable.OnPlayerPunched + type: Event + assemblies: + - cs.temp.dll + namespace: Player + source: + id: OnPlayerPunched + path: '' + startLine: 3183 + summary: "\nEvent triggered when the player is punched.\n" + example: [] + syntax: + content: + CSharp: public event Action OnPlayerPunched + VB: Public Event OnPlayerPunched As Action(Of GameObject) + return: + type: System.Action{GameObject} + - id: Player.Damageable.OnPlayerDeath + commentId: E:Player.Damageable.OnPlayerDeath + language: CSharp + name: + CSharp: OnPlayerDeath + VB: OnPlayerDeath + nameWithType: + CSharp: Damageable.OnPlayerDeath + VB: Damageable.OnPlayerDeath + qualifiedName: + CSharp: Player.Damageable.OnPlayerDeath + VB: Player.Damageable.OnPlayerDeath + type: Event + assemblies: + - cs.temp.dll + namespace: Player + source: + id: OnPlayerDeath + path: '' + startLine: 3188 + summary: "\nEvent triggered when a player dies.\n" + example: [] + syntax: + content: + CSharp: public event Action OnPlayerDeath + VB: Public Event OnPlayerDeath As Action(Of GameObject) + return: + type: System.Action{GameObject} + - id: Player.Damageable.OnPlayerRespawn + commentId: E:Player.Damageable.OnPlayerRespawn + language: CSharp + name: + CSharp: OnPlayerRespawn + VB: OnPlayerRespawn + nameWithType: + CSharp: Damageable.OnPlayerRespawn + VB: Damageable.OnPlayerRespawn + qualifiedName: + CSharp: Player.Damageable.OnPlayerRespawn + VB: Player.Damageable.OnPlayerRespawn + type: Event + assemblies: + - cs.temp.dll + namespace: Player + source: + id: OnPlayerRespawn + path: '' + startLine: 3193 + summary: "\nEvent triggered when a player respawns.\n" + example: [] + syntax: + content: + CSharp: public event Action OnPlayerRespawn + VB: Public Event OnPlayerRespawn As Action(Of GameObject) + return: + type: System.Action{GameObject} + - id: Player.Damageable.Damage(System.Single) + commentId: M:Player.Damageable.Damage(System.Single) + language: CSharp + name: + CSharp: Damage(float) + VB: Damage(Single) + nameWithType: + CSharp: Damageable.Damage(float) + VB: Damageable.Damage(Single) + qualifiedName: + CSharp: Player.Damageable.Damage(float) + VB: Player.Damageable.Damage(Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Damage + path: '' + startLine: 3285 + summary: "\nAdds a specified amount of damage to the player.\n" + example: [] + syntax: + content: + CSharp: public void Damage(float damage) + VB: Public Sub Damage(damage As Single) + parameters: + - id: damage + type: System.Single + description: The amount of damage to add. + overload: Player.Damageable.Damage* + - id: Player.Damageable.HandleDeath + commentId: M:Player.Damageable.HandleDeath + language: CSharp + name: + CSharp: HandleDeath() + VB: HandleDeath() + nameWithType: + CSharp: Damageable.HandleDeath() + VB: Damageable.HandleDeath() + qualifiedName: + CSharp: Player.Damageable.HandleDeath() + VB: Player.Damageable.HandleDeath() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: HandleDeath + path: '' + startLine: 3337 + summary: "\nHandles player state after death and resets dying state after respawn.\n" + example: [] + syntax: + content: + CSharp: public void HandleDeath() + VB: Public Sub HandleDeath() + overload: Player.Damageable.HandleDeath* + - id: Player.Damageable.Respawn + commentId: M:Player.Damageable.Respawn + language: CSharp + name: + CSharp: Respawn() + VB: Respawn() + nameWithType: + CSharp: Damageable.Respawn() + VB: Damageable.Respawn() + qualifiedName: + CSharp: Player.Damageable.Respawn() + VB: Player.Damageable.Respawn() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Respawn + path: '' + startLine: 3348 + summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n" + example: [] + syntax: + content: + CSharp: public void Respawn() + VB: Public Sub Respawn() + overload: Player.Damageable.Respawn* + - id: Player.Damageable.ResetDamage + commentId: M:Player.Damageable.ResetDamage + language: CSharp + name: + CSharp: ResetDamage() + VB: ResetDamage() + nameWithType: + CSharp: Damageable.ResetDamage() + VB: Damageable.ResetDamage() + qualifiedName: + CSharp: Player.Damageable.ResetDamage() + VB: Player.Damageable.ResetDamage() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: ResetDamage + path: '' + startLine: 3368 + summary: "\nResets the player's damage to zero.\n" + example: [] + syntax: + content: + CSharp: public void ResetDamage() + VB: Public Sub ResetDamage() + overload: Player.Damageable.ResetDamage* + - id: Player.Punch + commentId: T:Player.Punch + language: CSharp + name: + CSharp: Punch + VB: Punch + nameWithType: + CSharp: Punch + VB: Punch + qualifiedName: + CSharp: Player.Punch + VB: Player.Punch + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Punch + path: '' + startLine: 3386 + summary: "\nThis class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.\n" + example: [] + syntax: + content: + CSharp: 'public class Punch : MonoBehaviour' + VB: Public Class Punch Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.Punch.cancelable + commentId: F:Player.Punch.cancelable + language: CSharp + name: + CSharp: cancelable + VB: cancelable + nameWithType: + CSharp: Punch.cancelable + VB: Punch.cancelable + qualifiedName: + CSharp: Player.Punch.cancelable + VB: Player.Punch.cancelable + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: cancelable + path: '' + startLine: 3393 + summary: "\nDetermines whether the player can cancel their punch action.\n" + example: [] + syntax: + content: + CSharp: public bool cancelable + VB: Public cancelable As Boolean + return: + type: System.Boolean + - id: Player.Punch.EnableHurtbox + commentId: M:Player.Punch.EnableHurtbox + language: CSharp + name: + CSharp: EnableHurtbox() + VB: EnableHurtbox() + nameWithType: + CSharp: Punch.EnableHurtbox() + VB: Punch.EnableHurtbox() + qualifiedName: + CSharp: Player.Punch.EnableHurtbox() + VB: Player.Punch.EnableHurtbox() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: EnableHurtbox + path: '' + startLine: 3444 + summary: "\nEnables the hurtbox, allowing the punch to interact with other objects.\n" + example: [] + syntax: + content: + CSharp: public void EnableHurtbox() + VB: Public Sub EnableHurtbox() + overload: Player.Punch.EnableHurtbox* + - id: Player.Punch.DisableHurtbox + commentId: M:Player.Punch.DisableHurtbox + language: CSharp + name: + CSharp: DisableHurtbox() + VB: DisableHurtbox() + nameWithType: + CSharp: Punch.DisableHurtbox() + VB: Punch.DisableHurtbox() + qualifiedName: + CSharp: Player.Punch.DisableHurtbox() + VB: Player.Punch.DisableHurtbox() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: DisableHurtbox + path: '' + startLine: 3452 + summary: "\nDisables the hurtbox, preventing the punch from interacting with other objects.\n" + example: [] + syntax: + content: + CSharp: public void DisableHurtbox() + VB: Public Sub DisableHurtbox() + overload: Player.Punch.DisableHurtbox* + - id: Player.Punch.DisableCancellation + commentId: M:Player.Punch.DisableCancellation + language: CSharp + name: + CSharp: DisableCancellation() + VB: DisableCancellation() + nameWithType: + CSharp: Punch.DisableCancellation() + VB: Punch.DisableCancellation() + qualifiedName: + CSharp: Player.Punch.DisableCancellation() + VB: Player.Punch.DisableCancellation() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: DisableCancellation + path: '' + startLine: 3460 + summary: "\nDisables the ability to cancel the punch action.\n" + example: [] + syntax: + content: + CSharp: public void DisableCancellation() + VB: Public Sub DisableCancellation() + overload: Player.Punch.DisableCancellation* + - id: Player.Punch.EnableCancellation + commentId: M:Player.Punch.EnableCancellation + language: CSharp + name: + CSharp: EnableCancellation() + VB: EnableCancellation() + nameWithType: + CSharp: Punch.EnableCancellation() + VB: Punch.EnableCancellation() + qualifiedName: + CSharp: Player.Punch.EnableCancellation() + VB: Player.Punch.EnableCancellation() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: EnableCancellation + path: '' + startLine: 3468 + summary: "\nEnables the ability to cancel the punch action.\n" + example: [] + syntax: + content: + CSharp: public void EnableCancellation() + VB: Public Sub EnableCancellation() + overload: Player.Punch.EnableCancellation* + - id: Player.Punch.ReturnToMaxSpeed + commentId: M:Player.Punch.ReturnToMaxSpeed + language: CSharp + name: + CSharp: ReturnToMaxSpeed() + VB: ReturnToMaxSpeed() + nameWithType: + CSharp: Punch.ReturnToMaxSpeed() + VB: Punch.ReturnToMaxSpeed() + qualifiedName: + CSharp: Player.Punch.ReturnToMaxSpeed() + VB: Player.Punch.ReturnToMaxSpeed() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: ReturnToMaxSpeed + path: '' + startLine: 3476 + summary: "\nResets the player's movement speed to its maximum value after the punch is complete.\n" + example: [] + syntax: + content: + CSharp: public void ReturnToMaxSpeed() + VB: Public Sub ReturnToMaxSpeed() + overload: Player.Punch.ReturnToMaxSpeed* + - id: Player.TeleportPlatform + commentId: T:Player.TeleportPlatform + language: CSharp + name: + CSharp: TeleportPlatform + VB: TeleportPlatform + nameWithType: + CSharp: TeleportPlatform + VB: TeleportPlatform + qualifiedName: + CSharp: Player.TeleportPlatform + VB: Player.TeleportPlatform + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: TeleportPlatform + path: '' + startLine: 3494 + summary: "\nThis class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.\n" + example: [] + syntax: + content: + CSharp: 'public class TeleportPlatform : MonoBehaviour' + VB: Public Class TeleportPlatform Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.TeleportPlatform.teleportPoint + commentId: F:Player.TeleportPlatform.teleportPoint + language: CSharp + name: + CSharp: teleportPoint + VB: teleportPoint + nameWithType: + CSharp: TeleportPlatform.teleportPoint + VB: TeleportPlatform.teleportPoint + qualifiedName: + CSharp: Player.TeleportPlatform.teleportPoint + VB: Player.TeleportPlatform.teleportPoint + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: teleportPoint + path: '' + startLine: 3499 + summary: "\nThe position where the platform or player will be teleported.\n" + example: [] + syntax: + content: + CSharp: public Vector2 teleportPoint + VB: Public teleportPoint As Vector2 + return: + type: Global.Vector2 + - id: Player.TeleportPlatform.teleportTag + commentId: F:Player.TeleportPlatform.teleportTag + language: CSharp + name: + CSharp: teleportTag + VB: teleportTag + nameWithType: + CSharp: TeleportPlatform.teleportTag + VB: TeleportPlatform.teleportTag + qualifiedName: + CSharp: Player.TeleportPlatform.teleportTag + VB: Player.TeleportPlatform.teleportTag + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: teleportTag + path: '' + startLine: 3504 + summary: "\nThe tag used to identify objects (e.g., platforms) that can trigger teleportation.\n" + example: [] + syntax: + content: + CSharp: public string teleportTag + VB: Public teleportTag As String + return: + type: System.String + - id: Player.TeleportPlatform.playerTag + commentId: F:Player.TeleportPlatform.playerTag + language: CSharp + name: + CSharp: playerTag + VB: playerTag + nameWithType: + CSharp: TeleportPlatform.playerTag + VB: TeleportPlatform.playerTag + qualifiedName: + CSharp: Player.TeleportPlatform.playerTag + VB: Player.TeleportPlatform.playerTag + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerTag + path: '' + startLine: 3509 + summary: "\nThe tag used to identify player objects.\n" + example: [] + syntax: + content: + CSharp: public string playerTag + VB: Public playerTag As String + return: + type: System.String + - id: Player.TeleportPlatform.isPlatform + commentId: F:Player.TeleportPlatform.isPlatform + language: CSharp + name: + CSharp: isPlatform + VB: isPlatform + nameWithType: + CSharp: TeleportPlatform.isPlatform + VB: TeleportPlatform.isPlatform + qualifiedName: + CSharp: Player.TeleportPlatform.isPlatform + VB: Player.TeleportPlatform.isPlatform + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: isPlatform + path: '' + startLine: 3515 + summary: "\nDetermines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.\n" + example: [] + syntax: + content: + CSharp: public bool isPlatform + VB: Public isPlatform As Boolean + return: + type: System.Boolean + - id: Player.PlayerManager + commentId: T:Player.PlayerManager + language: CSharp + name: + CSharp: PlayerManager + VB: PlayerManager + nameWithType: + CSharp: PlayerManager + VB: PlayerManager + qualifiedName: + CSharp: Player.PlayerManager + VB: Player.PlayerManager + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PlayerManager + path: '' + startLine: 3571 + summary: "\nThis class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerManager : MonoBehaviour' + VB: Public Class PlayerManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.PlayerManager.Instance + commentId: F:Player.PlayerManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: PlayerManager.Instance + VB: PlayerManager.Instance + qualifiedName: + CSharp: Player.PlayerManager.Instance + VB: Player.PlayerManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Instance + path: '' + startLine: 3576 + summary: "\nThe singleton instance of the class.\n" + example: [] + syntax: + content: + CSharp: public static PlayerManager Instance + VB: Public Shared Instance As PlayerManager + return: + type: Player.PlayerManager + references: + Player.PlayerManager: + - id: Player.PlayerManager.cards + commentId: F:Player.PlayerManager.cards + language: CSharp + name: + CSharp: cards + VB: cards + nameWithType: + CSharp: PlayerManager.cards + VB: PlayerManager.cards + qualifiedName: + CSharp: Player.PlayerManager.cards + VB: Player.PlayerManager.cards + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: cards + path: '' + startLine: 3581 + summary: "\nA list of player join cards, which represent players in the UI.\n" + example: [] + syntax: + content: + CSharp: public List cards + VB: Public cards As List(Of PlayerJoinCard) + return: + type: Global.List{Game.PlayerJoinCard} + - id: Player.PlayerManager.playerColors + commentId: F:Player.PlayerManager.playerColors + language: CSharp + name: + CSharp: playerColors + VB: playerColors + nameWithType: + CSharp: PlayerManager.playerColors + VB: PlayerManager.playerColors + qualifiedName: + CSharp: Player.PlayerManager.playerColors + VB: Player.PlayerManager.playerColors + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerColors + path: '' + startLine: 3591 + summary: "\nA list of colors assigned to players for identification.\n" + example: [] + syntax: + content: + CSharp: public List playerColors + VB: Public playerColors As List(Of Color) + return: + type: Global.List{Color} + - id: Player.PlayerManager.playerSelect + commentId: F:Player.PlayerManager.playerSelect + language: CSharp + name: + CSharp: playerSelect + VB: playerSelect + nameWithType: + CSharp: PlayerManager.playerSelect + VB: PlayerManager.playerSelect + qualifiedName: + CSharp: Player.PlayerManager.playerSelect + VB: Player.PlayerManager.playerSelect + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerSelect + path: '' + startLine: 3596 + summary: "\nThe UI element used for player selection.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerSelect + VB: Public playerSelect As GameObject + return: + type: Global.GameObject + - id: Player.PlayerManager.StartGame + commentId: M:Player.PlayerManager.StartGame + language: CSharp + name: + CSharp: StartGame() + VB: StartGame() + nameWithType: + CSharp: PlayerManager.StartGame() + VB: PlayerManager.StartGame() + qualifiedName: + CSharp: Player.PlayerManager.StartGame() + VB: Player.PlayerManager.StartGame() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: StartGame + path: '' + startLine: 3694 + summary: "\nStarts the game if at least one player has joined.\n" + example: [] + syntax: + content: + CSharp: public void StartGame() + VB: Public Sub StartGame() + overload: Player.PlayerManager.StartGame* + - id: Player.AnimationPlayer + commentId: T:Player.AnimationPlayer + language: CSharp + name: + CSharp: AnimationPlayer + VB: AnimationPlayer + nameWithType: + CSharp: AnimationPlayer + VB: AnimationPlayer + qualifiedName: + CSharp: Player.AnimationPlayer + VB: Player.AnimationPlayer + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: AnimationPlayer + path: '' + startLine: 3767 + summary: "\nThis class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.\n" + example: [] + syntax: + content: + CSharp: 'public class AnimationPlayer : MonoBehaviour' + VB: Public Class AnimationPlayer Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.AnimationPlayer.state + commentId: F:Player.AnimationPlayer.state + language: CSharp + name: + CSharp: state + VB: state + nameWithType: + CSharp: AnimationPlayer.state + VB: AnimationPlayer.state + qualifiedName: + CSharp: Player.AnimationPlayer.state + VB: Player.AnimationPlayer.state + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: state + path: '' + startLine: 3799 + summary: "\nThe current animation state of the player.\n" + example: [] + syntax: + content: + CSharp: public AnimationPlayer.AnimationState state + VB: Public state As AnimationPlayer.AnimationState + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.backwards + commentId: F:Player.AnimationPlayer.backwards + language: CSharp + name: + CSharp: backwards + VB: backwards + nameWithType: + CSharp: AnimationPlayer.backwards + VB: AnimationPlayer.backwards + qualifiedName: + CSharp: Player.AnimationPlayer.backwards + VB: Player.AnimationPlayer.backwards + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: backwards + path: '' + startLine: 3804 + summary: "\nIndicates whether the player is facing backwards.\n" + example: [] + syntax: + content: + CSharp: public bool backwards + VB: Public backwards As Boolean + return: + type: System.Boolean + - id: Player.AnimationPlayer.block + commentId: F:Player.AnimationPlayer.block + language: CSharp + name: + CSharp: block + VB: block + nameWithType: + CSharp: AnimationPlayer.block + VB: AnimationPlayer.block + qualifiedName: + CSharp: Player.AnimationPlayer.block + VB: Player.AnimationPlayer.block + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: block + path: '' + startLine: 3809 + summary: "\nIndicates whether the player is currently blocking.\n" + example: [] + syntax: + content: + CSharp: public bool block + VB: Public block As Boolean + return: + type: System.Boolean + - id: Player.AnimationPlayer.clip + commentId: F:Player.AnimationPlayer.clip + language: CSharp + name: + CSharp: clip + VB: clip + nameWithType: + CSharp: AnimationPlayer.clip + VB: AnimationPlayer.clip + qualifiedName: + CSharp: Player.AnimationPlayer.clip + VB: Player.AnimationPlayer.clip + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: clip + path: '' + startLine: 3814 + summary: "\nThe animation clip to play when the script starts.\n" + example: [] + syntax: + content: + CSharp: public AnimationClip clip + VB: Public clip As AnimationClip + return: + type: Global.AnimationClip + - id: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + language: CSharp + name: + CSharp: SetState(AnimationState) + VB: SetState(AnimationState) + nameWithType: + CSharp: AnimationPlayer.SetState(AnimationPlayer.AnimationState) + VB: AnimationPlayer.SetState(AnimationPlayer.AnimationState) + qualifiedName: + CSharp: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + VB: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: SetState + path: '' + startLine: 3858 + summary: "\nSets the player's animation state.\n" + example: [] + syntax: + content: + CSharp: public void SetState(AnimationPlayer.AnimationState state) + VB: Public Sub SetState(state As AnimationPlayer.AnimationState) + parameters: + - id: state + type: Player.AnimationPlayer.AnimationState + description: The new animation state to set. + overload: Player.AnimationPlayer.SetState* + - id: Player.AnimationPlayer.Punch + commentId: M:Player.AnimationPlayer.Punch + language: CSharp + name: + CSharp: Punch() + VB: Punch() + nameWithType: + CSharp: AnimationPlayer.Punch() + VB: AnimationPlayer.Punch() + qualifiedName: + CSharp: Player.AnimationPlayer.Punch() + VB: Player.AnimationPlayer.Punch() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Punch + path: '' + startLine: 3866 + summary: "\nTriggers the punch animation.\n" + example: [] + syntax: + content: + CSharp: public void Punch() + VB: Public Sub Punch() + overload: Player.AnimationPlayer.Punch* + - id: Player.AnimationPlayer.AnimationState + commentId: T:Player.AnimationPlayer.AnimationState + language: CSharp + name: + CSharp: AnimationPlayer.AnimationState + VB: AnimationPlayer.AnimationState + nameWithType: + CSharp: AnimationPlayer.AnimationState + VB: AnimationPlayer.AnimationState + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState + VB: Player.AnimationPlayer.AnimationState + type: Enum + assemblies: + - cs.temp.dll + namespace: Player + source: + id: AnimationState + path: '' + startLine: 3773 + summary: "\nRepresents the different animation states the player can be in.\n" + example: [] + syntax: + content: + CSharp: public enum AnimationPlayer.AnimationState + VB: Public Enum AnimationPlayer.AnimationState + items: + - id: Player.AnimationPlayer.AnimationState.Idle + commentId: F:Player.AnimationPlayer.AnimationState.Idle + language: CSharp + name: + CSharp: Idle + VB: Idle + nameWithType: + CSharp: AnimationPlayer.AnimationState.Idle + VB: AnimationPlayer.AnimationState.Idle + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Idle + VB: Player.AnimationPlayer.AnimationState.Idle + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Idle + path: '' + startLine: 3778 + summary: "\nThe idle state, when the player is not moving.\n" + example: [] + syntax: + content: + CSharp: Idle = 0 + VB: Idle = 0 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.AnimationState.Run + commentId: F:Player.AnimationPlayer.AnimationState.Run + language: CSharp + name: + CSharp: Run + VB: Run + nameWithType: + CSharp: AnimationPlayer.AnimationState.Run + VB: AnimationPlayer.AnimationState.Run + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Run + VB: Player.AnimationPlayer.AnimationState.Run + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Run + path: '' + startLine: 3783 + summary: "\nThe running state, when the player is moving quickly.\n" + example: [] + syntax: + content: + CSharp: Run = 1 + VB: Run = 1 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.AnimationState.Jump + commentId: F:Player.AnimationPlayer.AnimationState.Jump + language: CSharp + name: + CSharp: Jump + VB: Jump + nameWithType: + CSharp: AnimationPlayer.AnimationState.Jump + VB: AnimationPlayer.AnimationState.Jump + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Jump + VB: Player.AnimationPlayer.AnimationState.Jump + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Jump + path: '' + startLine: 3788 + summary: "\nThe jumping state, when the player is in the air.\n" + example: [] + syntax: + content: + CSharp: Jump = 2 + VB: Jump = 2 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.AnimationState.Walk + commentId: F:Player.AnimationPlayer.AnimationState.Walk + language: CSharp + name: + CSharp: Walk + VB: Walk + nameWithType: + CSharp: AnimationPlayer.AnimationState.Walk + VB: AnimationPlayer.AnimationState.Walk + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Walk + VB: Player.AnimationPlayer.AnimationState.Walk + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Walk + path: '' + startLine: 3793 + summary: "\nThe walking state, when the player is moving slowly.\n" + example: [] + syntax: + content: + CSharp: Walk = 3 + VB: Walk = 3 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.Block + commentId: T:Player.Block + language: CSharp + name: + CSharp: Block + VB: Block + nameWithType: + CSharp: Block + VB: Block + qualifiedName: + CSharp: Player.Block + VB: Player.Block + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Block + path: '' + startLine: 3886 + summary: "\nThis class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.\n" + example: [] + syntax: + content: + CSharp: 'public class Block : MonoBehaviour' + VB: Public Class Block Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.Block.blocking + commentId: F:Player.Block.blocking + language: CSharp + name: + CSharp: blocking + VB: blocking + nameWithType: + CSharp: Block.blocking + VB: Block.blocking + qualifiedName: + CSharp: Player.Block.blocking + VB: Player.Block.blocking + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: blocking + path: '' + startLine: 3892 + summary: "\nIndicates whether the player is currently blocking.\n" + example: [] + syntax: + content: + CSharp: public bool blocking + VB: Public blocking As Boolean + return: + type: System.Boolean + - id: Player.Block.IsParrying + commentId: M:Player.Block.IsParrying + language: CSharp + name: + CSharp: IsParrying() + VB: IsParrying() + nameWithType: + CSharp: Block.IsParrying() + VB: Block.IsParrying() + qualifiedName: + CSharp: Player.Block.IsParrying() + VB: Player.Block.IsParrying() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsParrying + path: '' + startLine: 3977 + summary: "\nChecks if the player is currently parrying.\n" + example: [] + syntax: + content: + CSharp: public bool IsParrying() + VB: Public Function IsParrying() As Boolean + return: + type: System.Boolean + description: True if the player is parrying, false otherwise. + overload: Player.Block.IsParrying* + - id: Player.PlayerMovement + commentId: T:Player.PlayerMovement + language: CSharp + name: + CSharp: PlayerMovement + VB: PlayerMovement + nameWithType: + CSharp: PlayerMovement + VB: PlayerMovement + qualifiedName: + CSharp: Player.PlayerMovement + VB: Player.PlayerMovement + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PlayerMovement + path: '' + startLine: 3997 + summary: "\nThis class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerMovement : MonoBehaviour' + VB: Public Class PlayerMovement Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.PlayerMovement.ground + commentId: F:Player.PlayerMovement.ground + language: CSharp + name: + CSharp: ground + VB: ground + nameWithType: + CSharp: PlayerMovement.ground + VB: PlayerMovement.ground + qualifiedName: + CSharp: Player.PlayerMovement.ground + VB: Player.PlayerMovement.ground + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: ground + path: '' + startLine: 4010 + summary: "\nLayers considered as ground for the player.\n" + example: [] + syntax: + content: + CSharp: public LayerMask ground + VB: Public ground As LayerMask + return: + type: Global.LayerMask + - id: Player.PlayerMovement.playerText + commentId: F:Player.PlayerMovement.playerText + language: CSharp + name: + CSharp: playerText + VB: playerText + nameWithType: + CSharp: PlayerMovement.playerText + VB: PlayerMovement.playerText + qualifiedName: + CSharp: Player.PlayerMovement.playerText + VB: Player.PlayerMovement.playerText + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerText + path: '' + startLine: 4015 + summary: "\nReference to the player's UI text displaying player index.\n" + example: [] + syntax: + content: + CSharp: public TextMeshProUGUI playerText + VB: Public playerText As TextMeshProUGUI + return: + type: Global.TextMeshProUGUI + - id: Player.PlayerMovement.walkSpeed + commentId: F:Player.PlayerMovement.walkSpeed + language: CSharp + name: + CSharp: walkSpeed + VB: walkSpeed + nameWithType: + CSharp: PlayerMovement.walkSpeed + VB: PlayerMovement.walkSpeed + qualifiedName: + CSharp: Player.PlayerMovement.walkSpeed + VB: Player.PlayerMovement.walkSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: walkSpeed + path: '' + startLine: 4022 + syntax: + content: + CSharp: public float walkSpeed + VB: Public walkSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.walkSpeedFactor + commentId: F:Player.PlayerMovement.walkSpeedFactor + language: CSharp + name: + CSharp: walkSpeedFactor + VB: walkSpeedFactor + nameWithType: + CSharp: PlayerMovement.walkSpeedFactor + VB: PlayerMovement.walkSpeedFactor + qualifiedName: + CSharp: Player.PlayerMovement.walkSpeedFactor + VB: Player.PlayerMovement.walkSpeedFactor + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: walkSpeedFactor + path: '' + startLine: 4027 + summary: "\nMultiplier applied to walk speed.\n" + example: [] + syntax: + content: + CSharp: public float walkSpeedFactor + VB: Public walkSpeedFactor As Single + return: + type: System.Single + - id: Player.PlayerMovement.maxSpeed + commentId: F:Player.PlayerMovement.maxSpeed + language: CSharp + name: + CSharp: maxSpeed + VB: maxSpeed + nameWithType: + CSharp: PlayerMovement.maxSpeed + VB: PlayerMovement.maxSpeed + qualifiedName: + CSharp: Player.PlayerMovement.maxSpeed + VB: Player.PlayerMovement.maxSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: maxSpeed + path: '' + startLine: 4032 + summary: "\nMaximum allowed horizontal speed for the player.\n" + example: [] + syntax: + content: + CSharp: public float maxSpeed + VB: Public maxSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.maxSpeedOverride + commentId: F:Player.PlayerMovement.maxSpeedOverride + language: CSharp + name: + CSharp: maxSpeedOverride + VB: maxSpeedOverride + nameWithType: + CSharp: PlayerMovement.maxSpeedOverride + VB: PlayerMovement.maxSpeedOverride + qualifiedName: + CSharp: Player.PlayerMovement.maxSpeedOverride + VB: Player.PlayerMovement.maxSpeedOverride + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: maxSpeedOverride + path: '' + startLine: 4037 + summary: "\nRuntime override for the maximum speed.\n" + example: [] + syntax: + content: + CSharp: public float maxSpeedOverride + VB: Public maxSpeedOverride As Single + return: + type: System.Single + - id: Player.PlayerMovement.slowdownMultiplier + commentId: F:Player.PlayerMovement.slowdownMultiplier + language: CSharp + name: + CSharp: slowdownMultiplier + VB: slowdownMultiplier + nameWithType: + CSharp: PlayerMovement.slowdownMultiplier + VB: PlayerMovement.slowdownMultiplier + qualifiedName: + CSharp: Player.PlayerMovement.slowdownMultiplier + VB: Player.PlayerMovement.slowdownMultiplier + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: slowdownMultiplier + path: '' + startLine: 4042 + summary: "\nMultiplier for slowing down the player when exceeding max speed.\n" + example: [] + syntax: + content: + CSharp: public float slowdownMultiplier + VB: Public slowdownMultiplier As Single + return: + type: System.Single + - id: Player.PlayerMovement.virtualAxisX + commentId: F:Player.PlayerMovement.virtualAxisX + language: CSharp + name: + CSharp: virtualAxisX + VB: virtualAxisX + nameWithType: + CSharp: PlayerMovement.virtualAxisX + VB: PlayerMovement.virtualAxisX + qualifiedName: + CSharp: Player.PlayerMovement.virtualAxisX + VB: Player.PlayerMovement.virtualAxisX + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: virtualAxisX + path: '' + startLine: 4047 + summary: "\nCurrent value of the horizontal movement axis.\n" + example: [] + syntax: + content: + CSharp: public float virtualAxisX + VB: Public virtualAxisX As Single + return: + type: System.Single + - id: Player.PlayerMovement.virtualButtonJump + commentId: F:Player.PlayerMovement.virtualButtonJump + language: CSharp + name: + CSharp: virtualButtonJump + VB: virtualButtonJump + nameWithType: + CSharp: PlayerMovement.virtualButtonJump + VB: PlayerMovement.virtualButtonJump + qualifiedName: + CSharp: Player.PlayerMovement.virtualButtonJump + VB: Player.PlayerMovement.virtualButtonJump + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: virtualButtonJump + path: '' + startLine: 4052 + summary: "\nCurrent value of the jump button (pressed or not).\n" + example: [] + syntax: + content: + CSharp: public float virtualButtonJump + VB: Public virtualButtonJump As Single + return: + type: System.Single + - id: Player.PlayerMovement.virtualButtonJumpLastFrame + commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame + language: CSharp + name: + CSharp: virtualButtonJumpLastFrame + VB: virtualButtonJumpLastFrame + nameWithType: + CSharp: PlayerMovement.virtualButtonJumpLastFrame + VB: PlayerMovement.virtualButtonJumpLastFrame + qualifiedName: + CSharp: Player.PlayerMovement.virtualButtonJumpLastFrame + VB: Player.PlayerMovement.virtualButtonJumpLastFrame + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: virtualButtonJumpLastFrame + path: '' + startLine: 4057 + summary: "\nValue of the jump button in the previous frame.\n" + example: [] + syntax: + content: + CSharp: public float virtualButtonJumpLastFrame + VB: Public virtualButtonJumpLastFrame As Single + return: + type: System.Single + - id: Player.PlayerMovement.turnaroundMultiplier + commentId: F:Player.PlayerMovement.turnaroundMultiplier + language: CSharp + name: + CSharp: turnaroundMultiplier + VB: turnaroundMultiplier + nameWithType: + CSharp: PlayerMovement.turnaroundMultiplier + VB: PlayerMovement.turnaroundMultiplier + qualifiedName: + CSharp: Player.PlayerMovement.turnaroundMultiplier + VB: Player.PlayerMovement.turnaroundMultiplier + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: turnaroundMultiplier + path: '' + startLine: 4062 + summary: "\nMultiplier applied when turning around to adjust speed.\n" + example: [] + syntax: + content: + CSharp: public float turnaroundMultiplier + VB: Public turnaroundMultiplier As Single + return: + type: System.Single + - id: Player.PlayerMovement.walkSmooth + commentId: F:Player.PlayerMovement.walkSmooth + language: CSharp + name: + CSharp: walkSmooth + VB: walkSmooth + nameWithType: + CSharp: PlayerMovement.walkSmooth + VB: PlayerMovement.walkSmooth + qualifiedName: + CSharp: Player.PlayerMovement.walkSmooth + VB: Player.PlayerMovement.walkSmooth + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: walkSmooth + path: '' + startLine: 4067 + summary: "\nSmoothing factor for walking movement.\n" + example: [] + syntax: + content: + CSharp: public float walkSmooth + VB: Public walkSmooth As Single + return: + type: System.Single + - id: Player.PlayerMovement.secondsToFullSpeed + commentId: F:Player.PlayerMovement.secondsToFullSpeed + language: CSharp + name: + CSharp: secondsToFullSpeed + VB: secondsToFullSpeed + nameWithType: + CSharp: PlayerMovement.secondsToFullSpeed + VB: PlayerMovement.secondsToFullSpeed + qualifiedName: + CSharp: Player.PlayerMovement.secondsToFullSpeed + VB: Player.PlayerMovement.secondsToFullSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: secondsToFullSpeed + path: '' + startLine: 4072 + summary: "\nTime in seconds to reach full speed from rest.\n" + example: [] + syntax: + content: + CSharp: public float secondsToFullSpeed + VB: Public secondsToFullSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.jumpSpeed + commentId: F:Player.PlayerMovement.jumpSpeed + language: CSharp + name: + CSharp: jumpSpeed + VB: jumpSpeed + nameWithType: + CSharp: PlayerMovement.jumpSpeed + VB: PlayerMovement.jumpSpeed + qualifiedName: + CSharp: Player.PlayerMovement.jumpSpeed + VB: Player.PlayerMovement.jumpSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: jumpSpeed + path: '' + startLine: 4077 + summary: "\nForce applied when jumping.\n" + example: [] + syntax: + content: + CSharp: public float jumpSpeed + VB: Public jumpSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.coyoteTime + commentId: F:Player.PlayerMovement.coyoteTime + language: CSharp + name: + CSharp: coyoteTime + VB: coyoteTime + nameWithType: + CSharp: PlayerMovement.coyoteTime + VB: PlayerMovement.coyoteTime + qualifiedName: + CSharp: Player.PlayerMovement.coyoteTime + VB: Player.PlayerMovement.coyoteTime + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: coyoteTime + path: '' + startLine: 4082 + summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n" + example: [] + syntax: + content: + CSharp: public float coyoteTime + VB: Public coyoteTime As Single + return: + type: System.Single + - id: Player.PlayerMovement.jumpLenience + commentId: F:Player.PlayerMovement.jumpLenience + language: CSharp + name: + CSharp: jumpLenience + VB: jumpLenience + nameWithType: + CSharp: PlayerMovement.jumpLenience + VB: PlayerMovement.jumpLenience + qualifiedName: + CSharp: Player.PlayerMovement.jumpLenience + VB: Player.PlayerMovement.jumpLenience + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: jumpLenience + path: '' + startLine: 4087 + summary: "\nTime window after pressing jump where jump is still buffered.\n" + example: [] + syntax: + content: + CSharp: public float jumpLenience + VB: Public jumpLenience As Single + return: + type: System.Single + - id: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + language: CSharp + name: + CSharp: timeUnableToBeDeclaredNotJumping + VB: timeUnableToBeDeclaredNotJumping + nameWithType: + CSharp: PlayerMovement.timeUnableToBeDeclaredNotJumping + VB: PlayerMovement.timeUnableToBeDeclaredNotJumping + qualifiedName: + CSharp: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + VB: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: timeUnableToBeDeclaredNotJumping + path: '' + startLine: 4092 + summary: "\nMinimum time before the player can be declared as not jumping.\n" + example: [] + syntax: + content: + CSharp: public float timeUnableToBeDeclaredNotJumping + VB: Public timeUnableToBeDeclaredNotJumping As Single + return: + type: System.Single + - id: Player.PlayerMovement.groundCheckDistance + commentId: F:Player.PlayerMovement.groundCheckDistance + language: CSharp + name: + CSharp: groundCheckDistance + VB: groundCheckDistance + nameWithType: + CSharp: PlayerMovement.groundCheckDistance + VB: PlayerMovement.groundCheckDistance + qualifiedName: + CSharp: Player.PlayerMovement.groundCheckDistance + VB: Player.PlayerMovement.groundCheckDistance + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: groundCheckDistance + path: '' + startLine: 4097 + summary: "\nDistance to check below the player for ground detection.\n" + example: [] + syntax: + content: + CSharp: public float groundCheckDistance + VB: Public groundCheckDistance As Single + return: + type: System.Single + - id: Player.PlayerMovement.IsBasicallyGrounded + commentId: M:Player.PlayerMovement.IsBasicallyGrounded + language: CSharp + name: + CSharp: IsBasicallyGrounded() + VB: IsBasicallyGrounded() + nameWithType: + CSharp: PlayerMovement.IsBasicallyGrounded() + VB: PlayerMovement.IsBasicallyGrounded() + qualifiedName: + CSharp: Player.PlayerMovement.IsBasicallyGrounded() + VB: Player.PlayerMovement.IsBasicallyGrounded() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsBasicallyGrounded + path: '' + startLine: 4357 + summary: "\nChecks if the player is considered grounded, including coyote time.\n" + example: [] + syntax: + content: + CSharp: public bool IsBasicallyGrounded() + VB: Public Function IsBasicallyGrounded() As Boolean + return: + type: System.Boolean + description: True if the player is basically grounded, otherwise false. + overload: Player.PlayerMovement.IsBasicallyGrounded* + - id: Player.PlayerMovement.IsPhysicallyGrounded + commentId: M:Player.PlayerMovement.IsPhysicallyGrounded + language: CSharp + name: + CSharp: IsPhysicallyGrounded() + VB: IsPhysicallyGrounded() + nameWithType: + CSharp: PlayerMovement.IsPhysicallyGrounded() + VB: PlayerMovement.IsPhysicallyGrounded() + qualifiedName: + CSharp: Player.PlayerMovement.IsPhysicallyGrounded() + VB: Player.PlayerMovement.IsPhysicallyGrounded() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsPhysicallyGrounded + path: '' + startLine: 4376 + summary: "\nChecks if the player is physically touching the ground using raycasts.\n" + example: [] + syntax: + content: + CSharp: public bool IsPhysicallyGrounded() + VB: Public Function IsPhysicallyGrounded() As Boolean + return: + type: System.Boolean + description: True if the player is physically grounded, otherwise false. + overload: Player.PlayerMovement.IsPhysicallyGrounded* + - id: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) + commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) + language: CSharp + name: + CSharp: GetPointInBoxCollider(BoxCollider2D, float, float) + VB: GetPointInBoxCollider(BoxCollider2D, Single, Single) + nameWithType: + CSharp: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) + VB: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) + qualifiedName: + CSharp: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) + VB: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: GetPointInBoxCollider + path: '' + startLine: 4397 + summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n" + example: [] + syntax: + content: + CSharp: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical) + VB: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2 + parameters: + - id: boxCollider2D + type: Global.BoxCollider2D + description: The BoxCollider2D to use. + - id: horizontal + type: System.Single + description: Horizontal offset (-1 for left, 1 for right, 0 for center). + - id: vertical + type: System.Single + description: Vertical offset (-1 for bottom, 1 for top, 0 for center). + return: + type: Global.Vector2 + description: The calculated point in world space. + overload: Player.PlayerMovement.GetPointInBoxCollider* + - id: Player.PlayerMovement.StopVelocity + commentId: M:Player.PlayerMovement.StopVelocity + language: CSharp + name: + CSharp: StopVelocity() + VB: StopVelocity() + nameWithType: + CSharp: PlayerMovement.StopVelocity() + VB: PlayerMovement.StopVelocity() + qualifiedName: + CSharp: Player.PlayerMovement.StopVelocity() + VB: Player.PlayerMovement.StopVelocity() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: StopVelocity + path: '' + startLine: 4409 + summary: "\nStops the player's velocity if grounded, removing inertia.\n" + example: [] + syntax: + content: + CSharp: public void StopVelocity() + VB: Public Sub StopVelocity() + overload: Player.PlayerMovement.StopVelocity* + - id: Player.UseItem + commentId: T:Player.UseItem + language: CSharp + name: + CSharp: UseItem + VB: UseItem + nameWithType: + CSharp: UseItem + VB: UseItem + qualifiedName: + CSharp: Player.UseItem + VB: Player.UseItem + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: UseItem + path: '' + startLine: 4428 + summary: "\nThis class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: 'public class UseItem : MonoBehaviour' + VB: Public Class UseItem Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.UseItem.holdTime + commentId: F:Player.UseItem.holdTime + language: CSharp + name: + CSharp: holdTime + VB: holdTime + nameWithType: + CSharp: UseItem.holdTime + VB: UseItem.holdTime + qualifiedName: + CSharp: Player.UseItem.holdTime + VB: Player.UseItem.holdTime + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: holdTime + path: '' + startLine: 4453 + summary: "\nThe total time the player has held the item.\n" + example: [] + syntax: + content: + CSharp: public float holdTime + VB: Public holdTime As Single + return: + type: System.Single + - id: Player.UseItem.head + commentId: F:Player.UseItem.head + language: CSharp + name: + CSharp: head + VB: head + nameWithType: + CSharp: UseItem.head + VB: UseItem.head + qualifiedName: + CSharp: Player.UseItem.head + VB: Player.UseItem.head + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: head + path: '' + startLine: 4463 + summary: "\nThe position where the item will be held (e.g., above the player's head).\n" + example: [] + syntax: + content: + CSharp: public Transform head + VB: Public head As Transform + return: + type: Global.Transform + - id: Player.UseItem.PickUpItem(GameObject) + commentId: M:Player.UseItem.PickUpItem(GameObject) + language: CSharp + name: + CSharp: PickUpItem(GameObject) + VB: PickUpItem(GameObject) + nameWithType: + CSharp: UseItem.PickUpItem(GameObject) + VB: UseItem.PickUpItem(GameObject) + qualifiedName: + CSharp: Player.UseItem.PickUpItem(GameObject) + VB: Player.UseItem.PickUpItem(GameObject) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PickUpItem + path: '' + startLine: 4511 + summary: "\nAllows the player to pick up an item and start the hold timer.\n" + example: [] + syntax: + content: + CSharp: public void PickUpItem(GameObject item) + VB: Public Sub PickUpItem(item As GameObject) + parameters: + - id: item + type: Global.GameObject + description: The item to pick up. + overload: Player.UseItem.PickUpItem* + - id: Player.UseItem.DropItem + commentId: M:Player.UseItem.DropItem + language: CSharp + name: + CSharp: DropItem() + VB: DropItem() + nameWithType: + CSharp: UseItem.DropItem() + VB: UseItem.DropItem() + qualifiedName: + CSharp: Player.UseItem.DropItem() + VB: Player.UseItem.DropItem() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: DropItem + path: '' + startLine: 4542 + summary: "\nAllows the player to drop the item they are holding.\n" + example: [] + syntax: + content: + CSharp: public void DropItem() + VB: Public Sub DropItem() + overload: Player.UseItem.DropItem* + - id: Player.UseItem.IsHoldingItem + commentId: M:Player.UseItem.IsHoldingItem + language: CSharp + name: + CSharp: IsHoldingItem() + VB: IsHoldingItem() + nameWithType: + CSharp: UseItem.IsHoldingItem() + VB: UseItem.IsHoldingItem() + qualifiedName: + CSharp: Player.UseItem.IsHoldingItem() + VB: Player.UseItem.IsHoldingItem() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsHoldingItem + path: '' + startLine: 4589 + summary: "\nChecks if the player is currently holding an item.\n" + example: [] + syntax: + content: + CSharp: public bool IsHoldingItem() + VB: Public Function IsHoldingItem() As Boolean + return: + type: System.Boolean + description: True if the player is holding an item, false otherwise. + overload: Player.UseItem.IsHoldingItem* + - id: Player.PlayerCameraMovement + commentId: T:Player.PlayerCameraMovement + language: CSharp + name: + CSharp: PlayerCameraMovement + VB: PlayerCameraMovement + nameWithType: + CSharp: PlayerCameraMovement + VB: PlayerCameraMovement + qualifiedName: + CSharp: Player.PlayerCameraMovement + VB: Player.PlayerCameraMovement + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PlayerCameraMovement + path: '' + startLine: 4608 + summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerCameraMovement : MonoBehaviour' + VB: Public Class PlayerCameraMovement Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.PlayerCameraMovement.weight + commentId: F:Player.PlayerCameraMovement.weight + language: CSharp + name: + CSharp: weight + VB: weight + nameWithType: + CSharp: PlayerCameraMovement.weight + VB: PlayerCameraMovement.weight + qualifiedName: + CSharp: Player.PlayerCameraMovement.weight + VB: Player.PlayerCameraMovement.weight + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: weight + path: '' + startLine: 4623 + summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n" + example: [] + syntax: + content: + CSharp: public float weight + VB: Public weight As Single + return: + type: System.Single + - id: Player.PlayerCameraMovement.speed + commentId: F:Player.PlayerCameraMovement.speed + language: CSharp + name: + CSharp: speed + VB: speed + nameWithType: + CSharp: PlayerCameraMovement.speed + VB: PlayerCameraMovement.speed + qualifiedName: + CSharp: Player.PlayerCameraMovement.speed + VB: Player.PlayerCameraMovement.speed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: speed + path: '' + startLine: 4628 + summary: "\nThe speed at which the camera moves toward the target position.\n" + example: [] + syntax: + content: + CSharp: public float speed + VB: Public speed As Single + return: + type: System.Single + - id: Player.PlayerCameraMovement.lowerBound + commentId: F:Player.PlayerCameraMovement.lowerBound + language: CSharp + name: + CSharp: lowerBound + VB: lowerBound + nameWithType: + CSharp: PlayerCameraMovement.lowerBound + VB: PlayerCameraMovement.lowerBound + qualifiedName: + CSharp: Player.PlayerCameraMovement.lowerBound + VB: Player.PlayerCameraMovement.lowerBound + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: lowerBound + path: '' + startLine: 4638 + summary: "\nThe lowest vertical position the camera can move to.\n" + example: [] + syntax: + content: + CSharp: public float lowerBound + VB: Public lowerBound As Single + return: + type: System.Single + - id: Player.PlayerCameraMovement.winScene + commentId: F:Player.PlayerCameraMovement.winScene + language: CSharp + name: + CSharp: winScene + VB: winScene + nameWithType: + CSharp: PlayerCameraMovement.winScene + VB: PlayerCameraMovement.winScene + qualifiedName: + CSharp: Player.PlayerCameraMovement.winScene + VB: Player.PlayerCameraMovement.winScene + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: winScene + path: '' + startLine: 4643 + summary: "\nIndicates whether the camera is in the win scene mode.\n" + example: [] + syntax: + content: + CSharp: public bool winScene + VB: Public winScene As Boolean + return: + type: System.Boolean + - id: Player.PlayerCameraMovement.staticCamera + commentId: F:Player.PlayerCameraMovement.staticCamera + language: CSharp + name: + CSharp: staticCamera + VB: staticCamera + nameWithType: + CSharp: PlayerCameraMovement.staticCamera + VB: PlayerCameraMovement.staticCamera + qualifiedName: + CSharp: Player.PlayerCameraMovement.staticCamera + VB: Player.PlayerCameraMovement.staticCamera + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: staticCamera + path: '' + startLine: 4648 + summary: "\nIndicates whether the camera should remain static and not follow players.\n" + example: [] + syntax: + content: + CSharp: public bool staticCamera + VB: Public staticCamera As Boolean + return: + type: System.Boolean + - id: Player.PlayerCameraMovement.WinScene(GameObject) + commentId: M:Player.PlayerCameraMovement.WinScene(GameObject) + language: CSharp + name: + CSharp: WinScene(GameObject) + VB: WinScene(GameObject) + nameWithType: + CSharp: PlayerCameraMovement.WinScene(GameObject) + VB: PlayerCameraMovement.WinScene(GameObject) + qualifiedName: + CSharp: Player.PlayerCameraMovement.WinScene(GameObject) + VB: Player.PlayerCameraMovement.WinScene(GameObject) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: WinScene + path: '' + startLine: 4733 + summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n" + example: [] + syntax: + content: + CSharp: public void WinScene(GameObject player) + VB: Public Sub WinScene(player As GameObject) + parameters: + - id: player + type: Global.GameObject + description: The player who won the game. + overload: Player.PlayerCameraMovement.WinScene* +references: + Global.SpriteRenderer: + name: + CSharp: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + VB: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + nameWithType: + CSharp: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + VB: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + qualifiedName: + CSharp: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + VB: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + isDefinition: true + System: + name: + CSharp: + - id: System + name: System + isExternal: true + VB: + - id: System + name: System + isExternal: true + nameWithType: + CSharp: + - id: System + name: System + isExternal: true + VB: + - id: System + name: System + isExternal: true + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + VB: + - id: System + name: System + isExternal: true + isDefinition: true + commentId: N:System + System.Single: + name: + CSharp: + - id: System.Single + name: float + isExternal: true + VB: + - id: System.Single + name: Single + isExternal: true + nameWithType: + CSharp: + - id: System.Single + name: float + isExternal: true + VB: + - id: System.Single + name: Single + isExternal: true + qualifiedName: + CSharp: + - id: System.Single + name: float + isExternal: true + VB: + - id: System.Single + name: Single + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Single + Game.DayNightCycle: + name: + CSharp: + - id: Game.DayNightCycle + name: DayNightCycle + VB: + - id: Game.DayNightCycle + name: DayNightCycle + nameWithType: + CSharp: + - id: Game.DayNightCycle + name: DayNightCycle + VB: + - id: Game.DayNightCycle + name: DayNightCycle + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.DayNightCycle + name: DayNightCycle + VB: + - id: Game + name: Game + - name: . + - id: Game.DayNightCycle + name: DayNightCycle + isDefinition: true + commentId: T:Game.DayNightCycle + Global.GameObject: + name: + CSharp: + - id: Global.GameObject + name: GameObject + isExternal: true + VB: + - id: Global.GameObject + name: GameObject + isExternal: true + nameWithType: + CSharp: + - id: Global.GameObject + name: GameObject + isExternal: true + VB: + - id: Global.GameObject + name: GameObject + isExternal: true + qualifiedName: + CSharp: + - id: Global.GameObject + name: GameObject + isExternal: true + VB: + - id: Global.GameObject + name: GameObject + isExternal: true + isDefinition: true + Game.ObstacleCourse: + name: + CSharp: + - id: Game.ObstacleCourse + name: ObstacleCourse + VB: + - id: Game.ObstacleCourse + name: ObstacleCourse + nameWithType: + CSharp: + - id: Game.ObstacleCourse + name: ObstacleCourse + VB: + - id: Game.ObstacleCourse + name: ObstacleCourse + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.ObstacleCourse + name: ObstacleCourse + VB: + - id: Game + name: Game + - name: . + - id: Game.ObstacleCourse + name: ObstacleCourse + isDefinition: true + commentId: T:Game.ObstacleCourse + Game.EventSystemizer: + name: + CSharp: + - id: Game.EventSystemizer + name: EventSystemizer + VB: + - id: Game.EventSystemizer + name: EventSystemizer + nameWithType: + CSharp: + - id: Game.EventSystemizer + name: EventSystemizer + VB: + - id: Game.EventSystemizer + name: EventSystemizer + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.EventSystemizer + name: EventSystemizer + VB: + - id: Game + name: Game + - name: . + - id: Game.EventSystemizer + name: EventSystemizer + isDefinition: true + commentId: T:Game.EventSystemizer + Game.ModeSelect: + name: + CSharp: + - id: Game.ModeSelect + name: ModeSelect + VB: + - id: Game.ModeSelect + name: ModeSelect + nameWithType: + CSharp: + - id: Game.ModeSelect + name: ModeSelect + VB: + - id: Game.ModeSelect + name: ModeSelect + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.ModeSelect + name: ModeSelect + VB: + - id: Game + name: Game + - name: . + - id: Game.ModeSelect + name: ModeSelect + isDefinition: true + commentId: T:Game.ModeSelect + Game.WinScreen: + name: + CSharp: + - id: Game.WinScreen + name: WinScreen + VB: + - id: Game.WinScreen + name: WinScreen + nameWithType: + CSharp: + - id: Game.WinScreen + name: WinScreen + VB: + - id: Game.WinScreen + name: WinScreen + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.WinScreen + name: WinScreen + VB: + - id: Game + name: Game + - name: . + - id: Game.WinScreen + name: WinScreen + isDefinition: true + parent: Game + commentId: T:Game.WinScreen + Game: + name: + CSharp: + - id: Game + name: Game + VB: + - id: Game + name: Game + nameWithType: + CSharp: + - id: Game + name: Game + VB: + - id: Game + name: Game + qualifiedName: + CSharp: + - id: Game + name: Game + VB: + - id: Game + name: Game + isDefinition: true + commentId: N:Game + Global.List`1: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - name: '' + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - name: '' + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - name: '' + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ) + isDefinition: true + Global.List{TextMeshProUGUI}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{TextMeshProUGUI}' + System.Int32: + name: + CSharp: + - id: System.Int32 + name: int + isExternal: true + VB: + - id: System.Int32 + name: Integer + isExternal: true + nameWithType: + CSharp: + - id: System.Int32 + name: int + isExternal: true + VB: + - id: System.Int32 + name: Integer + isExternal: true + qualifiedName: + CSharp: + - id: System.Int32 + name: int + isExternal: true + VB: + - id: System.Int32 + name: Integer + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Int32 + Game.WinScreen.ShowWinScreen*: + name: + CSharp: + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + VB: + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + nameWithType: + CSharp: + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + VB: + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + VB: + - id: Game* + name: Game + - name: . + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + isDefinition: true + commentId: Overload:Game.WinScreen.ShowWinScreen + Global.TextMeshProUGUI: + name: + CSharp: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + VB: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + nameWithType: + CSharp: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + VB: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + qualifiedName: + CSharp: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + VB: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + isDefinition: true + Game.PlayerJoinCard: + name: + CSharp: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + VB: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + nameWithType: + CSharp: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + VB: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + VB: + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + isDefinition: true + parent: Game + commentId: T:Game.PlayerJoinCard + Game.PlayerCardCreator: + name: + CSharp: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + VB: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + nameWithType: + CSharp: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + VB: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.PlayerCardCreator + name: PlayerCardCreator + VB: + - id: Game + name: Game + - name: . + - id: Game.PlayerCardCreator + name: PlayerCardCreator + isDefinition: true + parent: Game + commentId: T:Game.PlayerCardCreator + Game.PlayerCardCreator.CreateCard*: + name: + CSharp: + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + VB: + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + nameWithType: + CSharp: + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + VB: + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + VB: + - id: Game* + name: Game + - name: . + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + isDefinition: true + commentId: Overload:Game.PlayerCardCreator.CreateCard + Global.Transform: + name: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + VB: + - id: Global.Transform + name: Transform + isExternal: true + nameWithType: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + VB: + - id: Global.Transform + name: Transform + isExternal: true + qualifiedName: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + VB: + - id: Global.Transform + name: Transform + isExternal: true + isDefinition: true + Global.Transform[]: + name: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + - name: '[' + - name: ']' + VB: + - id: Global.Transform + name: Transform + isExternal: true + - name: ( + - name: ) + nameWithType: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + - name: '[' + - name: ']' + VB: + - id: Global.Transform + name: Transform + isExternal: true + - name: ( + - name: ) + qualifiedName: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + - name: '[' + - name: ']' + VB: + - id: Global.Transform + name: Transform + isExternal: true + - name: ( + - name: ) + isDefinition: false + Game.MovingPlatform: + name: + CSharp: + - id: Game.MovingPlatform + name: MovingPlatform + VB: + - id: Game.MovingPlatform + name: MovingPlatform + nameWithType: + CSharp: + - id: Game.MovingPlatform + name: MovingPlatform + VB: + - id: Game.MovingPlatform + name: MovingPlatform + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.MovingPlatform + name: MovingPlatform + VB: + - id: Game + name: Game + - name: . + - id: Game.MovingPlatform + name: MovingPlatform + isDefinition: true + commentId: T:Game.MovingPlatform + Game.ObjectVisibility: + name: + CSharp: + - id: Game.ObjectVisibility + name: ObjectVisibility + VB: + - id: Game.ObjectVisibility + name: ObjectVisibility + nameWithType: + CSharp: + - id: Game.ObjectVisibility + name: ObjectVisibility + VB: + - id: Game.ObjectVisibility + name: ObjectVisibility + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.ObjectVisibility + name: ObjectVisibility + VB: + - id: Game + name: Game + - name: . + - id: Game.ObjectVisibility + name: ObjectVisibility + isDefinition: true + commentId: T:Game.ObjectVisibility + Game.InfiniteScroll: + name: + CSharp: + - id: Game.InfiniteScroll + name: InfiniteScroll + VB: + - id: Game.InfiniteScroll + name: InfiniteScroll + nameWithType: + CSharp: + - id: Game.InfiniteScroll + name: InfiniteScroll + VB: + - id: Game.InfiniteScroll + name: InfiniteScroll + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.InfiniteScroll + name: InfiniteScroll + VB: + - id: Game + name: Game + - name: . + - id: Game.InfiniteScroll + name: InfiniteScroll + isDefinition: true + commentId: T:Game.InfiniteScroll + System.Boolean: + name: + CSharp: + - id: System.Boolean + name: bool + isExternal: true + VB: + - id: System.Boolean + name: Boolean + isExternal: true + nameWithType: + CSharp: + - id: System.Boolean + name: bool + isExternal: true + VB: + - id: System.Boolean + name: Boolean + isExternal: true + qualifiedName: + CSharp: + - id: System.Boolean + name: bool + isExternal: true + VB: + - id: System.Boolean + name: Boolean + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Boolean + Game.GameManagerHelper: + name: + CSharp: + - id: Game.GameManagerHelper + name: GameManagerHelper + VB: + - id: Game.GameManagerHelper + name: GameManagerHelper + nameWithType: + CSharp: + - id: Game.GameManagerHelper + name: GameManagerHelper + VB: + - id: Game.GameManagerHelper + name: GameManagerHelper + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManagerHelper + name: GameManagerHelper + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManagerHelper + name: GameManagerHelper + isDefinition: true + commentId: T:Game.GameManagerHelper + Global.Text: + name: + CSharp: + - id: Global.Text + name: Text + isExternal: true + VB: + - id: Global.Text + name: Text + isExternal: true + nameWithType: + CSharp: + - id: Global.Text + name: Text + isExternal: true + VB: + - id: Global.Text + name: Text + isExternal: true + qualifiedName: + CSharp: + - id: Global.Text + name: Text + isExternal: true + VB: + - id: Global.Text + name: Text + isExternal: true + isDefinition: true + commentId: '!:Global.Text' + Game.GameTimer.StartTimer*: + name: + CSharp: + - id: Game.GameTimer.StartTimer* + name: StartTimer + VB: + - id: Game.GameTimer.StartTimer* + name: StartTimer + nameWithType: + CSharp: + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + VB: + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + isDefinition: true + commentId: Overload:Game.GameTimer.StartTimer + Game.GameTimer: + name: + CSharp: + - id: Game.GameTimer + name: GameTimer + VB: + - id: Game.GameTimer + name: GameTimer + nameWithType: + CSharp: + - id: Game.GameTimer + name: GameTimer + VB: + - id: Game.GameTimer + name: GameTimer + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameTimer + name: GameTimer + VB: + - id: Game + name: Game + - name: . + - id: Game.GameTimer + name: GameTimer + isDefinition: true + parent: Game + commentId: T:Game.GameTimer + Game.HealthBarManager: + name: + CSharp: + - id: Game.HealthBarManager + name: HealthBarManager + VB: + - id: Game.HealthBarManager + name: HealthBarManager + nameWithType: + CSharp: + - id: Game.HealthBarManager + name: HealthBarManager + VB: + - id: Game.HealthBarManager + name: HealthBarManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.HealthBarManager + name: HealthBarManager + VB: + - id: Game + name: Game + - name: . + - id: Game.HealthBarManager + name: HealthBarManager + isDefinition: true + commentId: T:Game.HealthBarManager + Game.GameManager: + name: + CSharp: + - id: Game.GameManager + name: GameManager + VB: + - id: Game.GameManager + name: GameManager + nameWithType: + CSharp: + - id: Game.GameManager + name: GameManager + VB: + - id: Game.GameManager + name: GameManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + isDefinition: true + parent: Game + commentId: T:Game.GameManager + Game.GameManager.Instance*: + name: + CSharp: + - id: Game.GameManager.Instance* + name: Instance + VB: + - id: Game.GameManager.Instance* + name: Instance + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + isDefinition: true + commentId: Overload:Game.GameManager.Instance + Game.GameManager.GameEvent: + name: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + nameWithType: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + isDefinition: true + parent: Game + commentId: T:Game.GameManager.GameEvent + Global.List{GameObject}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{GameObject}' + Global.List{Color}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Color + name: Color + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Color + name: Color + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Color + name: Color + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Color + name: Color + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Color + name: Color + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Color + name: Color + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Color}' + Global.Dictionary`2: + name: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - name: '' + - name: ',' + - name: " " + - name: '' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ',' + - name: " " + - name: '' + - name: ) + nameWithType: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - name: '' + - name: ',' + - name: " " + - name: '' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ',' + - name: " " + - name: '' + - name: ) + qualifiedName: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - name: '' + - name: ',' + - name: " " + - name: '' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ',' + - name: " " + - name: '' + - name: ) + isDefinition: true + Global.Dictionary{GameObject,System.Single}: + name: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: float + isExternal: true + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: Single + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: float + isExternal: true + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: Single + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: float + isExternal: true + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: Single + isExternal: true + - name: ) + isDefinition: false + definition: Global.Dictionary`2 + commentId: '!:Global.Dictionary{GameObject,System.Single}' + Game.GameManager.GameMode: + name: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + nameWithType: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + isDefinition: true + parent: Game + commentId: T:Game.GameManager.GameMode + System.String: + name: + CSharp: + - id: System.String + name: string + isExternal: true + VB: + - id: System.String + name: String + isExternal: true + nameWithType: + CSharp: + - id: System.String + name: string + isExternal: true + VB: + - id: System.String + name: String + isExternal: true + qualifiedName: + CSharp: + - id: System.String + name: string + isExternal: true + VB: + - id: System.String + name: String + isExternal: true + isDefinition: true + parent: System + commentId: T:System.String + Global.Vector2: + name: + CSharp: + - id: Global.Vector2 + name: Vector2 + isExternal: true + VB: + - id: Global.Vector2 + name: Vector2 + isExternal: true + nameWithType: + CSharp: + - id: Global.Vector2 + name: Vector2 + isExternal: true + VB: + - id: Global.Vector2 + name: Vector2 + isExternal: true + qualifiedName: + CSharp: + - id: Global.Vector2 + name: Vector2 + isExternal: true + VB: + - id: Global.Vector2 + name: Vector2 + isExternal: true + isDefinition: true + Global.List{Vector2}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Vector2}' + Global.Canvas: + name: + CSharp: + - id: Global.Canvas + name: Canvas + isExternal: true + VB: + - id: Global.Canvas + name: Canvas + isExternal: true + nameWithType: + CSharp: + - id: Global.Canvas + name: Canvas + isExternal: true + VB: + - id: Global.Canvas + name: Canvas + isExternal: true + qualifiedName: + CSharp: + - id: Global.Canvas + name: Canvas + isExternal: true + VB: + - id: Global.Canvas + name: Canvas + isExternal: true + isDefinition: true + Game.GameManager.StartGame*: + name: + CSharp: + - id: Game.GameManager.StartGame* + name: StartGame + VB: + - id: Game.GameManager.StartGame* + name: StartGame + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + isDefinition: true + commentId: Overload:Game.GameManager.StartGame + Player: + name: + CSharp: + - id: Player + name: Player + VB: + - id: Player + name: Player + nameWithType: + CSharp: + - id: Player + name: Player + VB: + - id: Player + name: Player + qualifiedName: + CSharp: + - id: Player + name: Player + VB: + - id: Player + name: Player + isDefinition: true + commentId: N:Player + Player.Damageable: + name: + CSharp: + - id: Player.Damageable + name: Damageable + VB: + - id: Player.Damageable + name: Damageable + nameWithType: + CSharp: + - id: Player.Damageable + name: Damageable + VB: + - id: Player.Damageable + name: Damageable + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + VB: + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + isDefinition: true + parent: Player + commentId: T:Player.Damageable + Game.GameManager.PlayerDied*: + name: + CSharp: + - id: Game.GameManager.PlayerDied* + name: PlayerDied + VB: + - id: Game.GameManager.PlayerDied* + name: PlayerDied + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + isDefinition: true + commentId: Overload:Game.GameManager.PlayerDied + Game.GameManager.EndGameEvent: + commentId: E:Game.GameManager.EndGameEvent + Game.GameManager.GameOver*: + name: + CSharp: + - id: Game.GameManager.GameOver* + name: GameOver + VB: + - id: Game.GameManager.GameOver* + name: GameOver + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + isDefinition: true + commentId: Overload:Game.GameManager.GameOver + Game.GameManager.AlivePlayers*: + name: + CSharp: + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + VB: + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + isDefinition: true + commentId: Overload:Game.GameManager.AlivePlayers + Game.GameManager.UpdatePlayerHoldTime*: + name: + CSharp: + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + VB: + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + isDefinition: true + commentId: Overload:Game.GameManager.UpdatePlayerHoldTime + Game.FallPlatform: + name: + CSharp: + - id: Game.FallPlatform + name: FallPlatform + VB: + - id: Game.FallPlatform + name: FallPlatform + nameWithType: + CSharp: + - id: Game.FallPlatform + name: FallPlatform + VB: + - id: Game.FallPlatform + name: FallPlatform + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.FallPlatform + name: FallPlatform + VB: + - id: Game + name: Game + - name: . + - id: Game.FallPlatform + name: FallPlatform + isDefinition: true + commentId: T:Game.FallPlatform + Game.HubManager: + name: + CSharp: + - id: Game.HubManager + name: HubManager + VB: + - id: Game.HubManager + name: HubManager + nameWithType: + CSharp: + - id: Game.HubManager + name: HubManager + VB: + - id: Game.HubManager + name: HubManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.HubManager + name: HubManager + VB: + - id: Game + name: Game + - name: . + - id: Game.HubManager + name: HubManager + isDefinition: true + parent: Game + commentId: T:Game.HubManager + Game.HubManager.LoadScene*: + name: + CSharp: + - id: Game.HubManager.LoadScene* + name: LoadScene + VB: + - id: Game.HubManager.LoadScene* + name: LoadScene + nameWithType: + CSharp: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + VB: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + VB: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + isDefinition: true + commentId: Overload:Game.HubManager.LoadScene + Game.HubManager.UnloadGameScene*: + name: + CSharp: + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + VB: + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + nameWithType: + CSharp: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + VB: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + VB: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + isDefinition: true + commentId: Overload:Game.HubManager.UnloadGameScene + Game.HatRespawn.Interact*: + name: + CSharp: + - id: Game.HatRespawn.Interact* + name: Interact + VB: + - id: Game.HatRespawn.Interact* + name: Interact + nameWithType: + CSharp: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + VB: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + VB: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + isDefinition: true + commentId: Overload:Game.HatRespawn.Interact + Game.HatRespawn.OnHatDropped*: + name: + CSharp: + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + VB: + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + nameWithType: + CSharp: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + VB: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + VB: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + isDefinition: true + commentId: Overload:Game.HatRespawn.OnHatDropped + Game.HatRespawn: + name: + CSharp: + - id: Game.HatRespawn + name: HatRespawn + VB: + - id: Game.HatRespawn + name: HatRespawn + nameWithType: + CSharp: + - id: Game.HatRespawn + name: HatRespawn + VB: + - id: Game.HatRespawn + name: HatRespawn + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.HatRespawn + name: HatRespawn + VB: + - id: Game + name: Game + - name: . + - id: Game.HatRespawn + name: HatRespawn + isDefinition: true + commentId: T:Game.HatRespawn + Game.RespawnOnTriggerEnter: + name: + CSharp: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + VB: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + nameWithType: + CSharp: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + VB: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + VB: + - id: Game + name: Game + - name: . + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + isDefinition: true + commentId: T:Game.RespawnOnTriggerEnter + Game.MapSelect: + name: + CSharp: + - id: Game.MapSelect + name: MapSelect + VB: + - id: Game.MapSelect + name: MapSelect + nameWithType: + CSharp: + - id: Game.MapSelect + name: MapSelect + VB: + - id: Game.MapSelect + name: MapSelect + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.MapSelect + name: MapSelect + VB: + - id: Game + name: Game + - name: . + - id: Game.MapSelect + name: MapSelect + isDefinition: true + commentId: T:Game.MapSelect + Global.Dictionary{Player.Damageable,List{GameObject}}: + name: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + - name: ) + nameWithType: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + - name: ) + qualifiedName: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + - name: ) + isDefinition: false + definition: Global.Dictionary`2 + commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}' + Game.LifeDisplayManager.HideLifeDisplay*: + name: + CSharp: + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + VB: + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + nameWithType: + CSharp: + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + VB: + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + VB: + - id: Game* + name: Game + - name: . + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + isDefinition: true + commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay + Game.LifeDisplayManager: + name: + CSharp: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + VB: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + nameWithType: + CSharp: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + VB: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.LifeDisplayManager + name: LifeDisplayManager + VB: + - id: Game + name: Game + - name: . + - id: Game.LifeDisplayManager + name: LifeDisplayManager + isDefinition: true + commentId: T:Game.LifeDisplayManager + Global.Color: + name: + CSharp: + - id: Global.Color + name: Color + isExternal: true + VB: + - id: Global.Color + name: Color + isExternal: true + nameWithType: + CSharp: + - id: Global.Color + name: Color + isExternal: true + VB: + - id: Global.Color + name: Color + isExternal: true + qualifiedName: + CSharp: + - id: Global.Color + name: Color + isExternal: true + VB: + - id: Global.Color + name: Color + isExternal: true + isDefinition: true + Game.TerribleHealthBarScript.SetPlayer*: + name: + CSharp: + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + VB: + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + nameWithType: + CSharp: + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + VB: + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + VB: + - id: Game* + name: Game + - name: . + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + isDefinition: true + commentId: Overload:Game.TerribleHealthBarScript.SetPlayer + Game.TerribleHealthBarScript: + name: + CSharp: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + VB: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + nameWithType: + CSharp: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + VB: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + VB: + - id: Game + name: Game + - name: . + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + isDefinition: true + commentId: T:Game.TerribleHealthBarScript + Game.LeaderboardManager: + name: + CSharp: + - id: Game.LeaderboardManager + name: LeaderboardManager + VB: + - id: Game.LeaderboardManager + name: LeaderboardManager + nameWithType: + CSharp: + - id: Game.LeaderboardManager + name: LeaderboardManager + VB: + - id: Game.LeaderboardManager + name: LeaderboardManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.LeaderboardManager + name: LeaderboardManager + VB: + - id: Game + name: Game + - name: . + - id: Game.LeaderboardManager + name: LeaderboardManager + isDefinition: true + parent: Game + commentId: T:Game.LeaderboardManager + Game.LeaderboardManager.Instance*: + name: + CSharp: + - id: Game.LeaderboardManager.Instance* + name: Instance + VB: + - id: Game.LeaderboardManager.Instance* + name: Instance + nameWithType: + CSharp: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + VB: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + VB: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + isDefinition: true + commentId: Overload:Game.LeaderboardManager.Instance + Game.LeaderboardManager.UpdateLeaderboard*: + name: + CSharp: + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + VB: + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + nameWithType: + CSharp: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + VB: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + VB: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + isDefinition: true + commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard + Game.LeaderboardManager.UpdatePlayerHoldTimeText*: + name: + CSharp: + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + VB: + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + nameWithType: + CSharp: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + VB: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + VB: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + isDefinition: true + commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText + Music.MusicManager: + name: + CSharp: + - id: Music.MusicManager + name: MusicManager + VB: + - id: Music.MusicManager + name: MusicManager + nameWithType: + CSharp: + - id: Music.MusicManager + name: MusicManager + VB: + - id: Music.MusicManager + name: MusicManager + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.MusicManager + name: MusicManager + VB: + - id: Music + name: Music + - name: . + - id: Music.MusicManager + name: MusicManager + isDefinition: true + parent: Music + commentId: T:Music.MusicManager + Music: + name: + CSharp: + - id: Music + name: Music + VB: + - id: Music + name: Music + nameWithType: + CSharp: + - id: Music + name: Music + VB: + - id: Music + name: Music + qualifiedName: + CSharp: + - id: Music + name: Music + VB: + - id: Music + name: Music + isDefinition: true + commentId: N:Music + Global.List{Music.Playlist}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.Playlist + name: Playlist + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.Playlist + name: Playlist + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.Playlist + name: Playlist + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.Playlist + name: Playlist + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Music.Playlist}' + Music.MusicManager.StartPlaylist*: + name: + CSharp: + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + VB: + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + nameWithType: + CSharp: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + VB: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + VB: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + isDefinition: true + commentId: Overload:Music.MusicManager.StartPlaylist + Music.MusicManager.GetActiveSceneNotTitleScreen*: + name: + CSharp: + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + VB: + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + nameWithType: + CSharp: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + VB: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + VB: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + isDefinition: true + commentId: Overload:Music.MusicManager.GetActiveSceneNotTitleScreen + System.Object: + name: + CSharp: + - id: System.Object + name: object + isExternal: true + VB: + - id: System.Object + name: Object + isExternal: true + nameWithType: + CSharp: + - id: System.Object + name: object + isExternal: true + VB: + - id: System.Object + name: Object + isExternal: true + qualifiedName: + CSharp: + - id: System.Object + name: object + isExternal: true + VB: + - id: System.Object + name: Object + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Object + Global.AudioClip: + name: + CSharp: + - id: Global.AudioClip + name: AudioClip + isExternal: true + VB: + - id: Global.AudioClip + name: AudioClip + isExternal: true + nameWithType: + CSharp: + - id: Global.AudioClip + name: AudioClip + isExternal: true + VB: + - id: Global.AudioClip + name: AudioClip + isExternal: true + qualifiedName: + CSharp: + - id: Global.AudioClip + name: AudioClip + isExternal: true + VB: + - id: Global.AudioClip + name: AudioClip + isExternal: true + isDefinition: true + commentId: '!:Global.AudioClip' + Music.TrackLayer.EnableTrigger: + name: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + VB: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + nameWithType: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + VB: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + VB: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + isDefinition: true + parent: Music + commentId: T:Music.TrackLayer.EnableTrigger + Global.List{System.String}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: System.String + name: string + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: System.String + name: String + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: System.String + name: string + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: System.String + name: String + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: System.String + name: string + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: System.String + name: String + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{System.String}' + Music.TrackLayer: + name: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + VB: + - id: Music.TrackLayer + name: TrackLayer + nameWithType: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + VB: + - id: Music.TrackLayer + name: TrackLayer + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + VB: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + isDefinition: true + commentId: T:Music.TrackLayer + System.SerializableAttribute: + name: + CSharp: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + VB: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + nameWithType: + CSharp: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + VB: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + isDefinition: true + parent: System + commentId: T:System.SerializableAttribute + System.SerializableAttribute.#ctor: + name: + CSharp: + - id: System.SerializableAttribute.#ctor + name: SerializableAttribute + isExternal: true + - name: ( + - name: ) + VB: + - name: New + - name: ( + - name: ) + nameWithType: + CSharp: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - id: System.SerializableAttribute.#ctor + name: SerializableAttribute + isExternal: true + - name: ( + - name: ) + VB: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - name: New + - name: ( + - name: ) + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - id: System.SerializableAttribute.#ctor + name: SerializableAttribute + isExternal: true + - name: ( + - name: ) + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - name: New + - name: ( + - name: ) + isDefinition: true + parent: System.SerializableAttribute + commentId: M:System.SerializableAttribute.#ctor + Global.List{AudioClip}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{AudioClip}' + Music.Playlist: + name: + CSharp: + - id: Music.Playlist + name: Playlist + VB: + - id: Music.Playlist + name: Playlist + nameWithType: + CSharp: + - id: Music.Playlist + name: Playlist + VB: + - id: Music.Playlist + name: Playlist + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + VB: + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + isDefinition: true + commentId: T:Music.Playlist + Global.List{Music.SoundEffect}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.SoundEffect + name: SoundEffect + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.SoundEffect + name: SoundEffect + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.SoundEffect + name: SoundEffect + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.SoundEffect + name: SoundEffect + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Music.SoundEffect}' + Music.AudioManager: + name: + CSharp: + - id: Music.AudioManager + name: AudioManager + VB: + - id: Music.AudioManager + name: AudioManager + nameWithType: + CSharp: + - id: Music.AudioManager + name: AudioManager + VB: + - id: Music.AudioManager + name: AudioManager + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.AudioManager + name: AudioManager + VB: + - id: Music + name: Music + - name: . + - id: Music.AudioManager + name: AudioManager + isDefinition: true + parent: Music + commentId: T:Music.AudioManager + Music.AudioManager.PlaySound*: + name: + CSharp: + - id: Music.AudioManager.PlaySound* + name: PlaySound + VB: + - id: Music.AudioManager.PlaySound* + name: PlaySound + nameWithType: + CSharp: + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + VB: + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + VB: + - id: Music* + name: Music + - name: . + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + isDefinition: true + commentId: Overload:Music.AudioManager.PlaySound + Global.AudioSource: + name: + CSharp: + - id: Global.AudioSource + name: AudioSource + isExternal: true + VB: + - id: Global.AudioSource + name: AudioSource + isExternal: true + nameWithType: + CSharp: + - id: Global.AudioSource + name: AudioSource + isExternal: true + VB: + - id: Global.AudioSource + name: AudioSource + isExternal: true + qualifiedName: + CSharp: + - id: Global.AudioSource + name: AudioSource + isExternal: true + VB: + - id: Global.AudioSource + name: AudioSource + isExternal: true + isDefinition: true + Music.SoundEffect: + name: + CSharp: + - id: Music.SoundEffect + name: SoundEffect + VB: + - id: Music.SoundEffect + name: SoundEffect + nameWithType: + CSharp: + - id: Music.SoundEffect + name: SoundEffect + VB: + - id: Music.SoundEffect + name: SoundEffect + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + VB: + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + isDefinition: true + commentId: T:Music.SoundEffect + Music.SoundEffect.#ctor*: + name: + CSharp: + - id: Music.SoundEffect.#ctor* + name: SoundEffect + VB: + - name: New + nameWithType: + CSharp: + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - id: Music.SoundEffect.#ctor* + name: SoundEffect + VB: + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - name: New + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - id: Music.SoundEffect.#ctor* + name: SoundEffect + VB: + - id: Music* + name: Music + - name: . + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - name: New + isDefinition: true + commentId: Overload:Music.SoundEffect.#ctor + System.Action`1: + name: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - name: T + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - name: T + - name: ) + nameWithType: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - name: T + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - name: T + - name: ) + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - name: T + - name: '>' + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - name: T + - name: ) + isDefinition: true + commentId: T:System.Action`1 + System.Action{GameObject}: + name: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + isDefinition: false + definition: System.Action`1 + parent: System + commentId: T:System.Action{GameObject} + Player.Damageable.Damage*: + name: + CSharp: + - id: Player.Damageable.Damage* + name: Damage + VB: + - id: Player.Damageable.Damage* + name: Damage + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + isDefinition: true + commentId: Overload:Player.Damageable.Damage + Player.Damageable.HandleDeath*: + name: + CSharp: + - id: Player.Damageable.HandleDeath* + name: HandleDeath + VB: + - id: Player.Damageable.HandleDeath* + name: HandleDeath + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + isDefinition: true + commentId: Overload:Player.Damageable.HandleDeath + Player.Damageable.Respawn*: + name: + CSharp: + - id: Player.Damageable.Respawn* + name: Respawn + VB: + - id: Player.Damageable.Respawn* + name: Respawn + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + isDefinition: true + commentId: Overload:Player.Damageable.Respawn + Player.Damageable.ResetDamage*: + name: + CSharp: + - id: Player.Damageable.ResetDamage* + name: ResetDamage + VB: + - id: Player.Damageable.ResetDamage* + name: ResetDamage + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + isDefinition: true + commentId: Overload:Player.Damageable.ResetDamage + Player.Punch.EnableHurtbox*: + name: + CSharp: + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + VB: + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + isDefinition: true + commentId: Overload:Player.Punch.EnableHurtbox + Player.Punch.DisableHurtbox*: + name: + CSharp: + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + VB: + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + isDefinition: true + commentId: Overload:Player.Punch.DisableHurtbox + Player.Punch.DisableCancellation*: + name: + CSharp: + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + VB: + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + isDefinition: true + commentId: Overload:Player.Punch.DisableCancellation + Player.Punch.EnableCancellation*: + name: + CSharp: + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + VB: + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + isDefinition: true + commentId: Overload:Player.Punch.EnableCancellation + Player.Punch.ReturnToMaxSpeed*: + name: + CSharp: + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + VB: + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + isDefinition: true + commentId: Overload:Player.Punch.ReturnToMaxSpeed + Player.Punch: + name: + CSharp: + - id: Player.Punch + name: Punch + VB: + - id: Player.Punch + name: Punch + nameWithType: + CSharp: + - id: Player.Punch + name: Punch + VB: + - id: Player.Punch + name: Punch + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.Punch + name: Punch + VB: + - id: Player + name: Player + - name: . + - id: Player.Punch + name: Punch + isDefinition: true + commentId: T:Player.Punch + Player.TeleportPlatform: + name: + CSharp: + - id: Player.TeleportPlatform + name: TeleportPlatform + VB: + - id: Player.TeleportPlatform + name: TeleportPlatform + nameWithType: + CSharp: + - id: Player.TeleportPlatform + name: TeleportPlatform + VB: + - id: Player.TeleportPlatform + name: TeleportPlatform + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.TeleportPlatform + name: TeleportPlatform + VB: + - id: Player + name: Player + - name: . + - id: Player.TeleportPlatform + name: TeleportPlatform + isDefinition: true + commentId: T:Player.TeleportPlatform + Player.PlayerManager: + name: + CSharp: + - id: Player.PlayerManager + name: PlayerManager + VB: + - id: Player.PlayerManager + name: PlayerManager + nameWithType: + CSharp: + - id: Player.PlayerManager + name: PlayerManager + VB: + - id: Player.PlayerManager + name: PlayerManager + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.PlayerManager + name: PlayerManager + VB: + - id: Player + name: Player + - name: . + - id: Player.PlayerManager + name: PlayerManager + isDefinition: true + parent: Player + commentId: T:Player.PlayerManager + Global.List{Game.PlayerJoinCard}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Game.PlayerJoinCard}' + Player.PlayerManager.StartGame*: + name: + CSharp: + - id: Player.PlayerManager.StartGame* + name: StartGame + VB: + - id: Player.PlayerManager.StartGame* + name: StartGame + nameWithType: + CSharp: + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + VB: + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + isDefinition: true + commentId: Overload:Player.PlayerManager.StartGame + Player.AnimationPlayer.AnimationState: + name: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + nameWithType: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + VB: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + isDefinition: true + parent: Player + commentId: T:Player.AnimationPlayer.AnimationState + Global.AnimationClip: + name: + CSharp: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + VB: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + nameWithType: + CSharp: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + VB: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + qualifiedName: + CSharp: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + VB: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + isDefinition: true + commentId: '!:Global.AnimationClip' + Player.AnimationPlayer.SetState*: + name: + CSharp: + - id: Player.AnimationPlayer.SetState* + name: SetState + VB: + - id: Player.AnimationPlayer.SetState* + name: SetState + nameWithType: + CSharp: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + VB: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + VB: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + isDefinition: true + commentId: Overload:Player.AnimationPlayer.SetState + Player.AnimationPlayer.Punch*: + name: + CSharp: + - id: Player.AnimationPlayer.Punch* + name: Punch + VB: + - id: Player.AnimationPlayer.Punch* + name: Punch + nameWithType: + CSharp: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + VB: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + VB: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + isDefinition: true + commentId: Overload:Player.AnimationPlayer.Punch + Player.AnimationPlayer: + name: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + nameWithType: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + VB: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + isDefinition: true + commentId: T:Player.AnimationPlayer + Player.Block.IsParrying*: + name: + CSharp: + - id: Player.Block.IsParrying* + name: IsParrying + VB: + - id: Player.Block.IsParrying* + name: IsParrying + nameWithType: + CSharp: + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + VB: + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + VB: + - id: Player* + name: Player + - name: . + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + isDefinition: true + commentId: Overload:Player.Block.IsParrying + Player.Block: + name: + CSharp: + - id: Player.Block + name: Block + VB: + - id: Player.Block + name: Block + nameWithType: + CSharp: + - id: Player.Block + name: Block + VB: + - id: Player.Block + name: Block + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.Block + name: Block + VB: + - id: Player + name: Player + - name: . + - id: Player.Block + name: Block + isDefinition: true + commentId: T:Player.Block + Global.LayerMask: + name: + CSharp: + - id: Global.LayerMask + name: LayerMask + isExternal: true + VB: + - id: Global.LayerMask + name: LayerMask + isExternal: true + nameWithType: + CSharp: + - id: Global.LayerMask + name: LayerMask + isExternal: true + VB: + - id: Global.LayerMask + name: LayerMask + isExternal: true + qualifiedName: + CSharp: + - id: Global.LayerMask + name: LayerMask + isExternal: true + VB: + - id: Global.LayerMask + name: LayerMask + isExternal: true + isDefinition: true + commentId: '!:Global.LayerMask' + Player.PlayerMovement.IsBasicallyGrounded*: + name: + CSharp: + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + VB: + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + isDefinition: true + commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded + Player.PlayerMovement.IsPhysicallyGrounded*: + name: + CSharp: + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + VB: + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + isDefinition: true + commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded + Global.BoxCollider2D: + name: + CSharp: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + VB: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + nameWithType: + CSharp: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + VB: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + qualifiedName: + CSharp: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + VB: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + isDefinition: true + commentId: '!:Global.BoxCollider2D' + Player.PlayerMovement.GetPointInBoxCollider*: + name: + CSharp: + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + VB: + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + isDefinition: true + commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider + Player.PlayerMovement.StopVelocity*: + name: + CSharp: + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + VB: + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + isDefinition: true + commentId: Overload:Player.PlayerMovement.StopVelocity + Player.PlayerMovement: + name: + CSharp: + - id: Player.PlayerMovement + name: PlayerMovement + VB: + - id: Player.PlayerMovement + name: PlayerMovement + nameWithType: + CSharp: + - id: Player.PlayerMovement + name: PlayerMovement + VB: + - id: Player.PlayerMovement + name: PlayerMovement + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.PlayerMovement + name: PlayerMovement + VB: + - id: Player + name: Player + - name: . + - id: Player.PlayerMovement + name: PlayerMovement + isDefinition: true + commentId: T:Player.PlayerMovement + Player.UseItem.PickUpItem*: + name: + CSharp: + - id: Player.UseItem.PickUpItem* + name: PickUpItem + VB: + - id: Player.UseItem.PickUpItem* + name: PickUpItem + nameWithType: + CSharp: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + VB: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + VB: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + isDefinition: true + commentId: Overload:Player.UseItem.PickUpItem + Player.UseItem.DropItem*: + name: + CSharp: + - id: Player.UseItem.DropItem* + name: DropItem + VB: + - id: Player.UseItem.DropItem* + name: DropItem + nameWithType: + CSharp: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + VB: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + VB: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + isDefinition: true + commentId: Overload:Player.UseItem.DropItem + Player.UseItem.IsHoldingItem*: + name: + CSharp: + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + VB: + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + nameWithType: + CSharp: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + VB: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + VB: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + isDefinition: true + commentId: Overload:Player.UseItem.IsHoldingItem + Player.UseItem: + name: + CSharp: + - id: Player.UseItem + name: UseItem + VB: + - id: Player.UseItem + name: UseItem + nameWithType: + CSharp: + - id: Player.UseItem + name: UseItem + VB: + - id: Player.UseItem + name: UseItem + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.UseItem + name: UseItem + VB: + - id: Player + name: Player + - name: . + - id: Player.UseItem + name: UseItem + isDefinition: true + commentId: T:Player.UseItem + Player.PlayerCameraMovement.WinScene*: + name: + CSharp: + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + VB: + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + nameWithType: + CSharp: + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + VB: + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + isDefinition: true + commentId: Overload:Player.PlayerCameraMovement.WinScene + Player.PlayerCameraMovement: + name: + CSharp: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + VB: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + nameWithType: + CSharp: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + VB: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + VB: + - id: Player + name: Player + - name: . + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + isDefinition: true + commentId: T:Player.PlayerCameraMovement diff --git a/Assets/Old/Pong/obj/xdoc/cache/obj/b01fnh0r.nff.meta b/Assets/Old/Pong/obj/xdoc/cache/obj/b01fnh0r.nff.meta new file mode 100644 index 0000000..a4c9892 --- /dev/null +++ b/Assets/Old/Pong/obj/xdoc/cache/obj/b01fnh0r.nff.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3294a993266364c27a378b9bfcca7be2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Old/Pong/obj/xdoc/cache/obj/pmrwthup.24y b/Assets/Old/Pong/obj/xdoc/cache/obj/pmrwthup.24y new file mode 100644 index 0000000..dd5ecfe --- /dev/null +++ b/Assets/Old/Pong/obj/xdoc/cache/obj/pmrwthup.24y @@ -0,0 +1,11848 @@ +id: cs.temp.dll +language: CSharp +name: + Default: cs.temp.dll +qualifiedName: + Default: cs.temp.dll +type: Assembly +items: +- id: Game + commentId: N:Game + language: CSharp + name: + CSharp: Game + VB: Game + nameWithType: + CSharp: Game + VB: Game + qualifiedName: + CSharp: Game + VB: Game + type: Namespace + assemblies: + - cs.temp.dll + items: + - id: Game.DayNightCycle + commentId: T:Game.DayNightCycle + language: CSharp + name: + CSharp: DayNightCycle + VB: DayNightCycle + nameWithType: + CSharp: DayNightCycle + VB: DayNightCycle + qualifiedName: + CSharp: Game.DayNightCycle + VB: Game.DayNightCycle + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: DayNightCycle + path: '' + startLine: 5 + syntax: + content: + CSharp: 'public class DayNightCycle : MonoBehaviour' + VB: Public Class DayNightCycle Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.DayNightCycle.daySky + commentId: F:Game.DayNightCycle.daySky + language: CSharp + name: + CSharp: daySky + VB: daySky + nameWithType: + CSharp: DayNightCycle.daySky + VB: DayNightCycle.daySky + qualifiedName: + CSharp: Game.DayNightCycle.daySky + VB: Game.DayNightCycle.daySky + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: daySky + path: '' + startLine: 7 + syntax: + content: + CSharp: public SpriteRenderer daySky + VB: Public daySky As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.eveningSky + commentId: F:Game.DayNightCycle.eveningSky + language: CSharp + name: + CSharp: eveningSky + VB: eveningSky + nameWithType: + CSharp: DayNightCycle.eveningSky + VB: DayNightCycle.eveningSky + qualifiedName: + CSharp: Game.DayNightCycle.eveningSky + VB: Game.DayNightCycle.eveningSky + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: eveningSky + path: '' + startLine: 7 + syntax: + content: + CSharp: public SpriteRenderer eveningSky + VB: Public eveningSky As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.nightSky + commentId: F:Game.DayNightCycle.nightSky + language: CSharp + name: + CSharp: nightSky + VB: nightSky + nameWithType: + CSharp: DayNightCycle.nightSky + VB: DayNightCycle.nightSky + qualifiedName: + CSharp: Game.DayNightCycle.nightSky + VB: Game.DayNightCycle.nightSky + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: nightSky + path: '' + startLine: 7 + syntax: + content: + CSharp: public SpriteRenderer nightSky + VB: Public nightSky As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.dayBackClouds + commentId: F:Game.DayNightCycle.dayBackClouds + language: CSharp + name: + CSharp: dayBackClouds + VB: dayBackClouds + nameWithType: + CSharp: DayNightCycle.dayBackClouds + VB: DayNightCycle.dayBackClouds + qualifiedName: + CSharp: Game.DayNightCycle.dayBackClouds + VB: Game.DayNightCycle.dayBackClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: dayBackClouds + path: '' + startLine: 8 + syntax: + content: + CSharp: public SpriteRenderer dayBackClouds + VB: Public dayBackClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.eveningBackClouds + commentId: F:Game.DayNightCycle.eveningBackClouds + language: CSharp + name: + CSharp: eveningBackClouds + VB: eveningBackClouds + nameWithType: + CSharp: DayNightCycle.eveningBackClouds + VB: DayNightCycle.eveningBackClouds + qualifiedName: + CSharp: Game.DayNightCycle.eveningBackClouds + VB: Game.DayNightCycle.eveningBackClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: eveningBackClouds + path: '' + startLine: 8 + syntax: + content: + CSharp: public SpriteRenderer eveningBackClouds + VB: Public eveningBackClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.nightBackClouds + commentId: F:Game.DayNightCycle.nightBackClouds + language: CSharp + name: + CSharp: nightBackClouds + VB: nightBackClouds + nameWithType: + CSharp: DayNightCycle.nightBackClouds + VB: DayNightCycle.nightBackClouds + qualifiedName: + CSharp: Game.DayNightCycle.nightBackClouds + VB: Game.DayNightCycle.nightBackClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: nightBackClouds + path: '' + startLine: 8 + syntax: + content: + CSharp: public SpriteRenderer nightBackClouds + VB: Public nightBackClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.dayFrontClouds + commentId: F:Game.DayNightCycle.dayFrontClouds + language: CSharp + name: + CSharp: dayFrontClouds + VB: dayFrontClouds + nameWithType: + CSharp: DayNightCycle.dayFrontClouds + VB: DayNightCycle.dayFrontClouds + qualifiedName: + CSharp: Game.DayNightCycle.dayFrontClouds + VB: Game.DayNightCycle.dayFrontClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: dayFrontClouds + path: '' + startLine: 9 + syntax: + content: + CSharp: public SpriteRenderer dayFrontClouds + VB: Public dayFrontClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.eveningFrontClouds + commentId: F:Game.DayNightCycle.eveningFrontClouds + language: CSharp + name: + CSharp: eveningFrontClouds + VB: eveningFrontClouds + nameWithType: + CSharp: DayNightCycle.eveningFrontClouds + VB: DayNightCycle.eveningFrontClouds + qualifiedName: + CSharp: Game.DayNightCycle.eveningFrontClouds + VB: Game.DayNightCycle.eveningFrontClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: eveningFrontClouds + path: '' + startLine: 9 + syntax: + content: + CSharp: public SpriteRenderer eveningFrontClouds + VB: Public eveningFrontClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.nightFrontClouds + commentId: F:Game.DayNightCycle.nightFrontClouds + language: CSharp + name: + CSharp: nightFrontClouds + VB: nightFrontClouds + nameWithType: + CSharp: DayNightCycle.nightFrontClouds + VB: DayNightCycle.nightFrontClouds + qualifiedName: + CSharp: Game.DayNightCycle.nightFrontClouds + VB: Game.DayNightCycle.nightFrontClouds + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: nightFrontClouds + path: '' + startLine: 9 + syntax: + content: + CSharp: public SpriteRenderer nightFrontClouds + VB: Public nightFrontClouds As SpriteRenderer + return: + type: Global.SpriteRenderer + - id: Game.DayNightCycle.transitionDuration + commentId: F:Game.DayNightCycle.transitionDuration + language: CSharp + name: + CSharp: transitionDuration + VB: transitionDuration + nameWithType: + CSharp: DayNightCycle.transitionDuration + VB: DayNightCycle.transitionDuration + qualifiedName: + CSharp: Game.DayNightCycle.transitionDuration + VB: Game.DayNightCycle.transitionDuration + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: transitionDuration + path: '' + startLine: 11 + syntax: + content: + CSharp: public float transitionDuration + VB: Public transitionDuration As Single + return: + type: System.Single + - id: Game.DayNightCycle.cycleDuration + commentId: F:Game.DayNightCycle.cycleDuration + language: CSharp + name: + CSharp: cycleDuration + VB: cycleDuration + nameWithType: + CSharp: DayNightCycle.cycleDuration + VB: DayNightCycle.cycleDuration + qualifiedName: + CSharp: Game.DayNightCycle.cycleDuration + VB: Game.DayNightCycle.cycleDuration + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: cycleDuration + path: '' + startLine: 12 + syntax: + content: + CSharp: public float cycleDuration + VB: Public cycleDuration As Single + return: + type: System.Single + - id: Game.ObstacleCourse + commentId: T:Game.ObstacleCourse + language: CSharp + name: + CSharp: ObstacleCourse + VB: ObstacleCourse + nameWithType: + CSharp: ObstacleCourse + VB: ObstacleCourse + qualifiedName: + CSharp: Game.ObstacleCourse + VB: Game.ObstacleCourse + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ObstacleCourse + path: '' + startLine: 729 + summary: "\nThis class handles the logic for detecting when a player completes the obstacle course.\n" + example: [] + syntax: + content: + CSharp: 'public class ObstacleCourse : MonoBehaviour' + VB: Public Class ObstacleCourse Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.ObstacleCourse.playerWon + commentId: F:Game.ObstacleCourse.playerWon + language: CSharp + name: + CSharp: playerWon + VB: playerWon + nameWithType: + CSharp: ObstacleCourse.playerWon + VB: ObstacleCourse.playerWon + qualifiedName: + CSharp: Game.ObstacleCourse.playerWon + VB: Game.ObstacleCourse.playerWon + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerWon + path: '' + startLine: 734 + summary: "\nThe player who successfully completes the obstacle course.\n" + example: [] + syntax: + content: + CSharp: public static GameObject playerWon + VB: Public Shared playerWon As GameObject + return: + type: Global.GameObject + - id: Game.EventSystemizer + commentId: T:Game.EventSystemizer + language: CSharp + name: + CSharp: EventSystemizer + VB: EventSystemizer + nameWithType: + CSharp: EventSystemizer + VB: EventSystemizer + qualifiedName: + CSharp: Game.EventSystemizer + VB: Game.EventSystemizer + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: EventSystemizer + path: '' + startLine: 763 + summary: "\nThis class makes sure there is only one EventSystem in the game at any time.\n" + example: [] + syntax: + content: + CSharp: 'public class EventSystemizer : MonoBehaviour' + VB: Public Class EventSystemizer Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.ModeSelect + commentId: T:Game.ModeSelect + language: CSharp + name: + CSharp: ModeSelect + VB: ModeSelect + nameWithType: + CSharp: ModeSelect + VB: ModeSelect + qualifiedName: + CSharp: Game.ModeSelect + VB: Game.ModeSelect + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ModeSelect + path: '' + startLine: 794 + summary: "\nThis class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.\n" + example: [] + syntax: + content: + CSharp: 'public class ModeSelect : MonoBehaviour' + VB: Public Class ModeSelect Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.WinScreen + commentId: T:Game.WinScreen + language: CSharp + name: + CSharp: WinScreen + VB: WinScreen + nameWithType: + CSharp: WinScreen + VB: WinScreen + qualifiedName: + CSharp: Game.WinScreen + VB: Game.WinScreen + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: WinScreen + path: '' + startLine: 844 + summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n" + example: [] + syntax: + content: + CSharp: 'public class WinScreen : MonoBehaviour' + VB: Public Class WinScreen Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.WinScreen.Instance + commentId: F:Game.WinScreen.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: WinScreen.Instance + VB: WinScreen.Instance + qualifiedName: + CSharp: Game.WinScreen.Instance + VB: Game.WinScreen.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 850 + summary: "\nA singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.\n" + example: [] + syntax: + content: + CSharp: public static WinScreen Instance + VB: Public Shared Instance As WinScreen + return: + type: Game.WinScreen + references: + Game.WinScreen: + - id: Game.WinScreen.playerTexts + commentId: F:Game.WinScreen.playerTexts + language: CSharp + name: + CSharp: playerTexts + VB: playerTexts + nameWithType: + CSharp: WinScreen.playerTexts + VB: WinScreen.playerTexts + qualifiedName: + CSharp: Game.WinScreen.playerTexts + VB: Game.WinScreen.playerTexts + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerTexts + path: '' + startLine: 855 + summary: "\nA list of text elements used to display player information on the win screen.\n" + example: [] + syntax: + content: + CSharp: public List playerTexts + VB: Public playerTexts As List(Of TextMeshProUGUI) + return: + type: Global.List{TextMeshProUGUI} + - id: Game.WinScreen.ShowWinScreen(System.Int32) + commentId: M:Game.WinScreen.ShowWinScreen(System.Int32) + language: CSharp + name: + CSharp: ShowWinScreen(int) + VB: ShowWinScreen(Integer) + nameWithType: + CSharp: WinScreen.ShowWinScreen(int) + VB: WinScreen.ShowWinScreen(Integer) + qualifiedName: + CSharp: Game.WinScreen.ShowWinScreen(int) + VB: Game.WinScreen.ShowWinScreen(Integer) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ShowWinScreen + path: '' + startLine: 878 + summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n" + example: [] + syntax: + content: + CSharp: public void ShowWinScreen(int player) + VB: Public Sub ShowWinScreen(player As Integer) + parameters: + - id: player + type: System.Int32 + description: The number of the winning player (1-based index). + overload: Game.WinScreen.ShowWinScreen* + - id: Game.PlayerJoinCard + commentId: T:Game.PlayerJoinCard + language: CSharp + name: + CSharp: PlayerJoinCard + VB: PlayerJoinCard + nameWithType: + CSharp: PlayerJoinCard + VB: PlayerJoinCard + qualifiedName: + CSharp: Game.PlayerJoinCard + VB: Game.PlayerJoinCard + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: PlayerJoinCard + path: '' + startLine: 919 + summary: "\nThis class represents a player join card, displaying the player's number\nand preview in the game lobby.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerJoinCard : MonoBehaviour' + VB: Public Class PlayerJoinCard Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.PlayerJoinCard.playerPreview + commentId: F:Game.PlayerJoinCard.playerPreview + language: CSharp + name: + CSharp: playerPreview + VB: playerPreview + nameWithType: + CSharp: PlayerJoinCard.playerPreview + VB: PlayerJoinCard.playerPreview + qualifiedName: + CSharp: Game.PlayerJoinCard.playerPreview + VB: Game.PlayerJoinCard.playerPreview + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerPreview + path: '' + startLine: 924 + summary: "\nThe preview object representing the player.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerPreview + VB: Public playerPreview As GameObject + return: + type: Global.GameObject + - id: Game.PlayerJoinCard.playerNumber + commentId: F:Game.PlayerJoinCard.playerNumber + language: CSharp + name: + CSharp: playerNumber + VB: playerNumber + nameWithType: + CSharp: PlayerJoinCard.playerNumber + VB: PlayerJoinCard.playerNumber + qualifiedName: + CSharp: Game.PlayerJoinCard.playerNumber + VB: Game.PlayerJoinCard.playerNumber + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerNumber + path: '' + startLine: 929 + summary: "\nThe number assigned to the player.\n" + example: [] + syntax: + content: + CSharp: public int playerNumber + VB: Public playerNumber As Integer + return: + type: System.Int32 + - id: Game.PlayerJoinCard.playerNumberText + commentId: F:Game.PlayerJoinCard.playerNumberText + language: CSharp + name: + CSharp: playerNumberText + VB: playerNumberText + nameWithType: + CSharp: PlayerJoinCard.playerNumberText + VB: PlayerJoinCard.playerNumberText + qualifiedName: + CSharp: Game.PlayerJoinCard.playerNumberText + VB: Game.PlayerJoinCard.playerNumberText + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerNumberText + path: '' + startLine: 934 + summary: "\nThe text element displaying the player's number.\n" + example: [] + syntax: + content: + CSharp: public TextMeshProUGUI playerNumberText + VB: Public playerNumberText As TextMeshProUGUI + return: + type: Global.TextMeshProUGUI + - id: Game.PlayerCardCreator + commentId: T:Game.PlayerCardCreator + language: CSharp + name: + CSharp: PlayerCardCreator + VB: PlayerCardCreator + nameWithType: + CSharp: PlayerCardCreator + VB: PlayerCardCreator + qualifiedName: + CSharp: Game.PlayerCardCreator + VB: Game.PlayerCardCreator + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: PlayerCardCreator + path: '' + startLine: 957 + summary: "\nThis class is used to create cards for players when they join the game.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerCardCreator : MonoBehaviour' + VB: Public Class PlayerCardCreator Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.PlayerCardCreator.Instance + commentId: F:Game.PlayerCardCreator.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: PlayerCardCreator.Instance + VB: PlayerCardCreator.Instance + qualifiedName: + CSharp: Game.PlayerCardCreator.Instance + VB: Game.PlayerCardCreator.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 962 + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] + syntax: + content: + CSharp: public static PlayerCardCreator Instance + VB: Public Shared Instance As PlayerCardCreator + return: + type: Game.PlayerCardCreator + - id: Game.PlayerCardCreator.playerJoinCardPrefab + commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab + language: CSharp + name: + CSharp: playerJoinCardPrefab + VB: playerJoinCardPrefab + nameWithType: + CSharp: PlayerCardCreator.playerJoinCardPrefab + VB: PlayerCardCreator.playerJoinCardPrefab + qualifiedName: + CSharp: Game.PlayerCardCreator.playerJoinCardPrefab + VB: Game.PlayerCardCreator.playerJoinCardPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerJoinCardPrefab + path: '' + startLine: 967 + summary: "\nThe template used to create new player cards.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerJoinCardPrefab + VB: Public playerJoinCardPrefab As GameObject + return: + type: Global.GameObject + - id: Game.PlayerCardCreator.CreateCard + commentId: M:Game.PlayerCardCreator.CreateCard + language: CSharp + name: + CSharp: CreateCard() + VB: CreateCard() + nameWithType: + CSharp: PlayerCardCreator.CreateCard() + VB: PlayerCardCreator.CreateCard() + qualifiedName: + CSharp: Game.PlayerCardCreator.CreateCard() + VB: Game.PlayerCardCreator.CreateCard() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: CreateCard + path: '' + startLine: 990 + summary: "\nCreates a new player card and returns it.\n" + example: [] + syntax: + content: + CSharp: public PlayerJoinCard CreateCard() + VB: Public Function CreateCard() As PlayerJoinCard + return: + type: Game.PlayerJoinCard + description: The new player card, or nothing if it couldn't be created. + overload: Game.PlayerCardCreator.CreateCard* + - id: Game.MovingPlatform + commentId: T:Game.MovingPlatform + language: CSharp + name: + CSharp: MovingPlatform + VB: MovingPlatform + nameWithType: + CSharp: MovingPlatform + VB: MovingPlatform + qualifiedName: + CSharp: Game.MovingPlatform + VB: Game.MovingPlatform + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: MovingPlatform + path: '' + startLine: 1021 + summary: "\nThis class controls a platform that moves between specified points in a loop.\n" + example: [] + syntax: + content: + CSharp: 'public class MovingPlatform : MonoBehaviour' + VB: Public Class MovingPlatform Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.MovingPlatform.platform + commentId: F:Game.MovingPlatform.platform + language: CSharp + name: + CSharp: platform + VB: platform + nameWithType: + CSharp: MovingPlatform.platform + VB: MovingPlatform.platform + qualifiedName: + CSharp: Game.MovingPlatform.platform + VB: Game.MovingPlatform.platform + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: platform + path: '' + startLine: 1026 + summary: "\nThe platform object that will move.\n" + example: [] + syntax: + content: + CSharp: public Transform platform + VB: Public platform As Transform + return: + type: Global.Transform + - id: Game.MovingPlatform.startPoint + commentId: F:Game.MovingPlatform.startPoint + language: CSharp + name: + CSharp: startPoint + VB: startPoint + nameWithType: + CSharp: MovingPlatform.startPoint + VB: MovingPlatform.startPoint + qualifiedName: + CSharp: Game.MovingPlatform.startPoint + VB: Game.MovingPlatform.startPoint + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: startPoint + path: '' + startLine: 1031 + summary: "\nThe index of the starting point for the platform.\n" + example: [] + syntax: + content: + CSharp: public int startPoint + VB: Public startPoint As Integer + return: + type: System.Int32 + - id: Game.MovingPlatform.points + commentId: F:Game.MovingPlatform.points + language: CSharp + name: + CSharp: points + VB: points + nameWithType: + CSharp: MovingPlatform.points + VB: MovingPlatform.points + qualifiedName: + CSharp: Game.MovingPlatform.points + VB: Game.MovingPlatform.points + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: points + path: '' + startLine: 1036 + summary: "\nAn array of points that the platform will move between.\n" + example: [] + syntax: + content: + CSharp: public Transform[] points + VB: Public points As Transform() + return: + type: Global.Transform[] + - id: Game.MovingPlatform.speed + commentId: F:Game.MovingPlatform.speed + language: CSharp + name: + CSharp: speed + VB: speed + nameWithType: + CSharp: MovingPlatform.speed + VB: MovingPlatform.speed + qualifiedName: + CSharp: Game.MovingPlatform.speed + VB: Game.MovingPlatform.speed + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: speed + path: '' + startLine: 1041 + summary: "\nThe speed at which the platform moves.\n" + example: [] + syntax: + content: + CSharp: public float speed + VB: Public speed As Single + return: + type: System.Single + - id: Game.ObjectVisibility + commentId: T:Game.ObjectVisibility + language: CSharp + name: + CSharp: ObjectVisibility + VB: ObjectVisibility + nameWithType: + CSharp: ObjectVisibility + VB: ObjectVisibility + qualifiedName: + CSharp: Game.ObjectVisibility + VB: Game.ObjectVisibility + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: ObjectVisibility + path: '' + startLine: 1088 + summary: "\nThis class controls the visibility of an object based on the current game mode.\n" + example: [] + syntax: + content: + CSharp: 'public class ObjectVisibility : MonoBehaviour' + VB: Public Class ObjectVisibility Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.InfiniteScroll + commentId: T:Game.InfiniteScroll + language: CSharp + name: + CSharp: InfiniteScroll + VB: InfiniteScroll + nameWithType: + CSharp: InfiniteScroll + VB: InfiniteScroll + qualifiedName: + CSharp: Game.InfiniteScroll + VB: Game.InfiniteScroll + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: InfiniteScroll + path: '' + startLine: 1246 + summary: "\nThis class handles the infinite scrolling effect for the background.\n" + example: [] + syntax: + content: + CSharp: 'public class InfiniteScroll : MonoBehaviour' + VB: Public Class InfiniteScroll Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.InfiniteScroll.speed + commentId: F:Game.InfiniteScroll.speed + language: CSharp + name: + CSharp: speed + VB: speed + nameWithType: + CSharp: InfiniteScroll.speed + VB: InfiniteScroll.speed + qualifiedName: + CSharp: Game.InfiniteScroll.speed + VB: Game.InfiniteScroll.speed + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: speed + path: '' + startLine: 1251 + summary: "\nThe speed at which the background scrolls.\n" + example: [] + syntax: + content: + CSharp: public float speed + VB: Public speed As Single + return: + type: System.Single + - id: Game.InfiniteScroll.start + commentId: F:Game.InfiniteScroll.start + language: CSharp + name: + CSharp: start + VB: start + nameWithType: + CSharp: InfiniteScroll.start + VB: InfiniteScroll.start + qualifiedName: + CSharp: Game.InfiniteScroll.start + VB: Game.InfiniteScroll.start + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: start + path: '' + startLine: 1256 + summary: "\nThe starting position of the background.\n" + example: [] + syntax: + content: + CSharp: public float start + VB: Public start As Single + return: + type: System.Single + - id: Game.InfiniteScroll.end + commentId: F:Game.InfiniteScroll.end + language: CSharp + name: + CSharp: end + VB: end + nameWithType: + CSharp: InfiniteScroll.end + VB: InfiniteScroll.end + qualifiedName: + CSharp: Game.InfiniteScroll.end + VB: Game.InfiniteScroll.end + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: end + path: '' + startLine: 1261 + summary: "\nThe ending position of the background.\n" + example: [] + syntax: + content: + CSharp: public float end + VB: Public [end] As Single + return: + type: System.Single + - id: Game.GameManagerHelper + commentId: T:Game.GameManagerHelper + language: CSharp + name: + CSharp: GameManagerHelper + VB: GameManagerHelper + nameWithType: + CSharp: GameManagerHelper + VB: GameManagerHelper + qualifiedName: + CSharp: Game.GameManagerHelper + VB: Game.GameManagerHelper + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameManagerHelper + path: '' + startLine: 1296 + summary: "\nThis class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.\n" + example: [] + syntax: + content: + CSharp: 'public class GameManagerHelper : MonoBehaviour' + VB: Public Class GameManagerHelper Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.GameManagerHelper.addHatPosition + commentId: F:Game.GameManagerHelper.addHatPosition + language: CSharp + name: + CSharp: addHatPosition + VB: addHatPosition + nameWithType: + CSharp: GameManagerHelper.addHatPosition + VB: GameManagerHelper.addHatPosition + qualifiedName: + CSharp: Game.GameManagerHelper.addHatPosition + VB: Game.GameManagerHelper.addHatPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: addHatPosition + path: '' + startLine: 1302 + summary: "\nIf true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.\n" + example: [] + syntax: + content: + CSharp: public bool addHatPosition + VB: Public addHatPosition As Boolean + return: + type: System.Boolean + - id: Game.GameManagerHelper.addSpawnPosition + commentId: F:Game.GameManagerHelper.addSpawnPosition + language: CSharp + name: + CSharp: addSpawnPosition + VB: addSpawnPosition + nameWithType: + CSharp: GameManagerHelper.addSpawnPosition + VB: GameManagerHelper.addSpawnPosition + qualifiedName: + CSharp: Game.GameManagerHelper.addSpawnPosition + VB: Game.GameManagerHelper.addSpawnPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: addSpawnPosition + path: '' + startLine: 1307 + summary: "\nIf true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.\n" + example: [] + syntax: + content: + CSharp: public bool addSpawnPosition + VB: Public addSpawnPosition As Boolean + return: + type: System.Boolean + - id: Game.GameTimer + commentId: T:Game.GameTimer + language: CSharp + name: + CSharp: GameTimer + VB: GameTimer + nameWithType: + CSharp: GameTimer + VB: GameTimer + qualifiedName: + CSharp: Game.GameTimer + VB: Game.GameTimer + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameTimer + path: '' + startLine: 1344 + summary: "\nThis class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.\n" + example: [] + syntax: + content: + CSharp: 'public class GameTimer : MonoBehaviour' + VB: Public Class GameTimer Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.GameTimer.startTime + commentId: F:Game.GameTimer.startTime + language: CSharp + name: + CSharp: startTime + VB: startTime + nameWithType: + CSharp: GameTimer.startTime + VB: GameTimer.startTime + qualifiedName: + CSharp: Game.GameTimer.startTime + VB: Game.GameTimer.startTime + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: startTime + path: '' + startLine: 1349 + summary: "\nThe starting time for the timer, in seconds.\n" + example: [] + syntax: + content: + CSharp: public float startTime + VB: Public startTime As Single + return: + type: System.Single + - id: Game.GameTimer.timerText + commentId: F:Game.GameTimer.timerText + language: CSharp + name: + CSharp: timerText + VB: timerText + nameWithType: + CSharp: GameTimer.timerText + VB: GameTimer.timerText + qualifiedName: + CSharp: Game.GameTimer.timerText + VB: Game.GameTimer.timerText + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: timerText + path: '' + startLine: 1364 + summary: "\nThe UI text element that displays the timer.\n" + example: [] + syntax: + content: + CSharp: public Text timerText + VB: Public timerText As Text + return: + type: Global.Text + - id: Game.GameTimer.StartTimer + commentId: M:Game.GameTimer.StartTimer + language: CSharp + name: + CSharp: StartTimer() + VB: StartTimer() + nameWithType: + CSharp: GameTimer.StartTimer() + VB: GameTimer.StartTimer() + qualifiedName: + CSharp: Game.GameTimer.StartTimer() + VB: Game.GameTimer.StartTimer() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: StartTimer + path: '' + startLine: 1408 + summary: "\nStarts the timer if it is not already running.\n" + example: [] + syntax: + content: + CSharp: public void StartTimer() + VB: Public Sub StartTimer() + overload: Game.GameTimer.StartTimer* + - id: Game.HealthBarManager + commentId: T:Game.HealthBarManager + language: CSharp + name: + CSharp: HealthBarManager + VB: HealthBarManager + nameWithType: + CSharp: HealthBarManager + VB: HealthBarManager + qualifiedName: + CSharp: Game.HealthBarManager + VB: Game.HealthBarManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HealthBarManager + path: '' + startLine: 1456 + summary: "\nThis class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.\n" + example: [] + syntax: + content: + CSharp: 'public class HealthBarManager : MonoBehaviour' + VB: Public Class HealthBarManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.HealthBarManager.healthBarPrefab + commentId: F:Game.HealthBarManager.healthBarPrefab + language: CSharp + name: + CSharp: healthBarPrefab + VB: healthBarPrefab + nameWithType: + CSharp: HealthBarManager.healthBarPrefab + VB: HealthBarManager.healthBarPrefab + qualifiedName: + CSharp: Game.HealthBarManager.healthBarPrefab + VB: Game.HealthBarManager.healthBarPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: healthBarPrefab + path: '' + startLine: 1461 + summary: "\nThe template used to create new health bars.\n" + example: [] + syntax: + content: + CSharp: public GameObject healthBarPrefab + VB: Public healthBarPrefab As GameObject + return: + type: Global.GameObject + - id: Game.GameManager + commentId: T:Game.GameManager + language: CSharp + name: + CSharp: GameManager + VB: GameManager + nameWithType: + CSharp: GameManager + VB: GameManager + qualifiedName: + CSharp: Game.GameManager + VB: Game.GameManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameManager + path: '' + startLine: 1641 + summary: "\nThis class controls the main game logic, like starting the game, keeping track of players, \nhandling game modes, and deciding when the game ends.\n" + example: [] + syntax: + content: + CSharp: 'public class GameManager : MonoBehaviour' + VB: Public Class GameManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.GameManager.Instance + commentId: P:Game.GameManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: GameManager.Instance + VB: GameManager.Instance + qualifiedName: + CSharp: Game.GameManager.Instance + VB: Game.GameManager.Instance + type: Property + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 1646 + summary: "\nThe single instance of this class that can be accessed from anywhere in the game.\n" + example: [] + syntax: + content: + CSharp: public static GameManager Instance { get; } + VB: Public Shared Property Instance As GameManager + parameters: [] + return: + type: Game.GameManager + overload: Game.GameManager.Instance* + - id: Game.GameManager.time + commentId: F:Game.GameManager.time + language: CSharp + name: + CSharp: time + VB: time + nameWithType: + CSharp: GameManager.time + VB: GameManager.time + qualifiedName: + CSharp: Game.GameManager.time + VB: Game.GameManager.time + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: time + path: '' + startLine: 1651 + summary: "\nThe total time (in seconds) for the game to run.\n" + example: [] + syntax: + content: + CSharp: public float time + VB: Public time As Single + return: + type: System.Single + - id: Game.GameManager.StartGameEvent + commentId: E:Game.GameManager.StartGameEvent + language: CSharp + name: + CSharp: StartGameEvent + VB: StartGameEvent + nameWithType: + CSharp: GameManager.StartGameEvent + VB: GameManager.StartGameEvent + qualifiedName: + CSharp: Game.GameManager.StartGameEvent + VB: Game.GameManager.StartGameEvent + type: Event + assemblies: + - cs.temp.dll + namespace: Game + source: + id: StartGameEvent + path: '' + startLine: 1661 + summary: "\nEvent triggered when the game starts.\n" + example: [] + syntax: + content: + CSharp: public event GameManager.GameEvent StartGameEvent + VB: Public Event StartGameEvent As GameManager.GameEvent + return: + type: Game.GameManager.GameEvent + - id: Game.GameManager.EndGameEvent + commentId: E:Game.GameManager.EndGameEvent + language: CSharp + name: + CSharp: EndGameEvent + VB: EndGameEvent + nameWithType: + CSharp: GameManager.EndGameEvent + VB: GameManager.EndGameEvent + qualifiedName: + CSharp: Game.GameManager.EndGameEvent + VB: Game.GameManager.EndGameEvent + type: Event + assemblies: + - cs.temp.dll + namespace: Game + source: + id: EndGameEvent + path: '' + startLine: 1666 + summary: "\nEvent triggered when the game ends.\n" + example: [] + syntax: + content: + CSharp: public event GameManager.GameEvent EndGameEvent + VB: Public Event EndGameEvent As GameManager.GameEvent + return: + type: Game.GameManager.GameEvent + - id: Game.GameManager.players + commentId: F:Game.GameManager.players + language: CSharp + name: + CSharp: players + VB: players + nameWithType: + CSharp: GameManager.players + VB: GameManager.players + qualifiedName: + CSharp: Game.GameManager.players + VB: Game.GameManager.players + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: players + path: '' + startLine: 1671 + summary: "\nA list of all the players in the game.\n" + example: [] + syntax: + content: + CSharp: public static List players + VB: Public Shared players As List(Of GameObject) + return: + type: Global.List{GameObject} + - id: Game.GameManager.playerColors + commentId: F:Game.GameManager.playerColors + language: CSharp + name: + CSharp: playerColors + VB: playerColors + nameWithType: + CSharp: GameManager.playerColors + VB: GameManager.playerColors + qualifiedName: + CSharp: Game.GameManager.playerColors + VB: Game.GameManager.playerColors + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerColors + path: '' + startLine: 1676 + summary: "\nA list of colors assigned to each player.\n" + example: [] + syntax: + content: + CSharp: public static List playerColors + VB: Public Shared playerColors As List(Of Color) + return: + type: Global.List{Color} + - id: Game.GameManager.offset + commentId: F:Game.GameManager.offset + language: CSharp + name: + CSharp: offset + VB: offset + nameWithType: + CSharp: GameManager.offset + VB: GameManager.offset + qualifiedName: + CSharp: Game.GameManager.offset + VB: Game.GameManager.offset + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: offset + path: '' + startLine: 1681 + summary: "\nThe distance between players when they spawn.\n" + example: [] + syntax: + content: + CSharp: public float offset + VB: Public offset As Single + return: + type: System.Single + - id: Game.GameManager.music + commentId: F:Game.GameManager.music + language: CSharp + name: + CSharp: music + VB: music + nameWithType: + CSharp: GameManager.music + VB: GameManager.music + qualifiedName: + CSharp: Game.GameManager.music + VB: Game.GameManager.music + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: music + path: '' + startLine: 1686 + summary: "\nWhether the background music is turned on.\n" + example: [] + syntax: + content: + CSharp: public static bool music + VB: Public Shared music As Boolean + return: + type: System.Boolean + - id: Game.GameManager.gameOver + commentId: F:Game.GameManager.gameOver + language: CSharp + name: + CSharp: gameOver + VB: gameOver + nameWithType: + CSharp: GameManager.gameOver + VB: GameManager.gameOver + qualifiedName: + CSharp: Game.GameManager.gameOver + VB: Game.GameManager.gameOver + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameOver + path: '' + startLine: 1691 + summary: "\nWhether the game is currently over.\n" + example: [] + syntax: + content: + CSharp: public bool gameOver + VB: Public gameOver As Boolean + return: + type: System.Boolean + - id: Game.GameManager.gameTimer + commentId: F:Game.GameManager.gameTimer + language: CSharp + name: + CSharp: gameTimer + VB: gameTimer + nameWithType: + CSharp: GameManager.gameTimer + VB: GameManager.gameTimer + qualifiedName: + CSharp: Game.GameManager.gameTimer + VB: Game.GameManager.gameTimer + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameTimer + path: '' + startLine: 1696 + summary: "\nA timer that counts down during the game.\n" + example: [] + syntax: + content: + CSharp: public GameTimer gameTimer + VB: Public gameTimer As GameTimer + return: + type: Game.GameTimer + - id: Game.GameManager.playerHoldTimes + commentId: F:Game.GameManager.playerHoldTimes + language: CSharp + name: + CSharp: playerHoldTimes + VB: playerHoldTimes + nameWithType: + CSharp: GameManager.playerHoldTimes + VB: GameManager.playerHoldTimes + qualifiedName: + CSharp: Game.GameManager.playerHoldTimes + VB: Game.GameManager.playerHoldTimes + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerHoldTimes + path: '' + startLine: 1701 + summary: "\nTracks how long each player has held an item in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: public static Dictionary playerHoldTimes + VB: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single) + return: + type: Global.Dictionary{GameObject,System.Single} + - id: Game.GameManager.gameMode + commentId: F:Game.GameManager.gameMode + language: CSharp + name: + CSharp: gameMode + VB: gameMode + nameWithType: + CSharp: GameManager.gameMode + VB: GameManager.gameMode + qualifiedName: + CSharp: Game.GameManager.gameMode + VB: Game.GameManager.gameMode + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameMode + path: '' + startLine: 1706 + summary: "\nThe current game mode (e.g., free-for-all, keep-away, or obstacle course).\n" + example: [] + syntax: + content: + CSharp: public static GameManager.GameMode gameMode + VB: Public Shared gameMode As GameManager.GameMode + return: + type: Game.GameManager.GameMode + - id: Game.GameManager.map + commentId: F:Game.GameManager.map + language: CSharp + name: + CSharp: map + VB: map + nameWithType: + CSharp: GameManager.map + VB: GameManager.map + qualifiedName: + CSharp: Game.GameManager.map + VB: Game.GameManager.map + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: map + path: '' + startLine: 1711 + summary: "\nThe name of the map being played.\n" + example: [] + syntax: + content: + CSharp: public static string map + VB: Public Shared map As String + return: + type: System.String + - id: Game.GameManager.spawnPosition + commentId: F:Game.GameManager.spawnPosition + language: CSharp + name: + CSharp: spawnPosition + VB: spawnPosition + nameWithType: + CSharp: GameManager.spawnPosition + VB: GameManager.spawnPosition + qualifiedName: + CSharp: Game.GameManager.spawnPosition + VB: Game.GameManager.spawnPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: spawnPosition + path: '' + startLine: 1716 + summary: "\nThe position where players spawn at the start of the game.\n" + example: [] + syntax: + content: + CSharp: public Vector2 spawnPosition + VB: Public spawnPosition As Vector2 + return: + type: Global.Vector2 + - id: Game.GameManager.obstacleCourseSpawnPosition + commentId: F:Game.GameManager.obstacleCourseSpawnPosition + language: CSharp + name: + CSharp: obstacleCourseSpawnPosition + VB: obstacleCourseSpawnPosition + nameWithType: + CSharp: GameManager.obstacleCourseSpawnPosition + VB: GameManager.obstacleCourseSpawnPosition + qualifiedName: + CSharp: Game.GameManager.obstacleCourseSpawnPosition + VB: Game.GameManager.obstacleCourseSpawnPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: obstacleCourseSpawnPosition + path: '' + startLine: 1721 + summary: "\nThe position where players spawn in obstacle course mode.\n" + example: [] + syntax: + content: + CSharp: public Vector2 obstacleCourseSpawnPosition + VB: Public obstacleCourseSpawnPosition As Vector2 + return: + type: Global.Vector2 + - id: Game.GameManager.hatSpawnPositions + commentId: F:Game.GameManager.hatSpawnPositions + language: CSharp + name: + CSharp: hatSpawnPositions + VB: hatSpawnPositions + nameWithType: + CSharp: GameManager.hatSpawnPositions + VB: GameManager.hatSpawnPositions + qualifiedName: + CSharp: Game.GameManager.hatSpawnPositions + VB: Game.GameManager.hatSpawnPositions + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: hatSpawnPositions + path: '' + startLine: 1726 + summary: "\nPositions where the hat can spawn in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: public List hatSpawnPositions + VB: Public hatSpawnPositions As List(Of Vector2) + return: + type: Global.List{Vector2} + - id: Game.GameManager.LeaderboardCanvas + commentId: F:Game.GameManager.LeaderboardCanvas + language: CSharp + name: + CSharp: LeaderboardCanvas + VB: LeaderboardCanvas + nameWithType: + CSharp: GameManager.LeaderboardCanvas + VB: GameManager.LeaderboardCanvas + qualifiedName: + CSharp: Game.GameManager.LeaderboardCanvas + VB: Game.GameManager.LeaderboardCanvas + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LeaderboardCanvas + path: '' + startLine: 1731 + summary: "\nThe canvas that shows the leaderboard during the game.\n" + example: [] + syntax: + content: + CSharp: public Canvas LeaderboardCanvas + VB: Public LeaderboardCanvas As Canvas + return: + type: Global.Canvas + - id: Game.GameManager.TimerCanvas + commentId: F:Game.GameManager.TimerCanvas + language: CSharp + name: + CSharp: TimerCanvas + VB: TimerCanvas + nameWithType: + CSharp: GameManager.TimerCanvas + VB: GameManager.TimerCanvas + qualifiedName: + CSharp: Game.GameManager.TimerCanvas + VB: Game.GameManager.TimerCanvas + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: TimerCanvas + path: '' + startLine: 1736 + summary: "\nThe canvas that shows the timer during the game.\n" + example: [] + syntax: + content: + CSharp: public Canvas TimerCanvas + VB: Public TimerCanvas As Canvas + return: + type: Global.Canvas + - id: Game.GameManager.hatObject + commentId: F:Game.GameManager.hatObject + language: CSharp + name: + CSharp: hatObject + VB: hatObject + nameWithType: + CSharp: GameManager.hatObject + VB: GameManager.hatObject + qualifiedName: + CSharp: Game.GameManager.hatObject + VB: Game.GameManager.hatObject + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: hatObject + path: '' + startLine: 1741 + summary: "\nThe hat object used in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: public GameObject hatObject + VB: Public hatObject As GameObject + return: + type: Global.GameObject + - id: Game.GameManager.StartGame + commentId: M:Game.GameManager.StartGame + language: CSharp + name: + CSharp: StartGame() + VB: StartGame() + nameWithType: + CSharp: GameManager.StartGame() + VB: GameManager.StartGame() + qualifiedName: + CSharp: Game.GameManager.StartGame() + VB: Game.GameManager.StartGame() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: StartGame + path: '' + startLine: 1826 + summary: "\nSets up the game based on the selected game mode. This includes spawning players and setting their lives.\n" + example: [] + syntax: + content: + CSharp: public void StartGame() + VB: Public Sub StartGame() + overload: Game.GameManager.StartGame* + - id: Game.GameManager.PlayerDied(Player.Damageable) + commentId: M:Game.GameManager.PlayerDied(Player.Damageable) + language: CSharp + name: + CSharp: PlayerDied(Damageable) + VB: PlayerDied(Damageable) + nameWithType: + CSharp: GameManager.PlayerDied(Damageable) + VB: GameManager.PlayerDied(Damageable) + qualifiedName: + CSharp: Game.GameManager.PlayerDied(Player.Damageable) + VB: Game.GameManager.PlayerDied(Player.Damageable) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: PlayerDied + path: '' + startLine: 1868 + summary: "\nHandles what happens when a player dies, like respawning them or ending the game.\n" + example: [] + syntax: + content: + CSharp: public void PlayerDied(Damageable player) + VB: Public Sub PlayerDied(player As Damageable) + parameters: + - id: player + type: Player.Damageable + description: The player who died. + overload: Game.GameManager.PlayerDied* + - id: Game.GameManager.GameOver + commentId: M:Game.GameManager.GameOver + language: CSharp + name: + CSharp: GameOver() + VB: GameOver() + nameWithType: + CSharp: GameManager.GameOver() + VB: GameManager.GameOver() + qualifiedName: + CSharp: Game.GameManager.GameOver() + VB: Game.GameManager.GameOver() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameOver + path: '' + startLine: 1930 + summary: "\nEnds the game and determines the winner based on the current game mode.\n" + remarks: "\nThis method handles the end-of-game logic, such as stopping the timer, hiding UI elements,\nand determining the winner based on the . It also triggers the \n for any subscribed listeners.\n\nIn "free-for-all" mode, the last alive player is declared the winner. In "keep-away" mode, \nthe player with the longest hold time wins. In "obstacle course" mode, the winner is determined \nby the logic.\n" + example: + - "\n
GameManager.Instance.GameOver();
\n" + syntax: + content: + CSharp: public void GameOver() + VB: Public Sub GameOver() + overload: Game.GameManager.GameOver* + references: + Game.GameManager.GameMode: + Game.GameManager.EndGameEvent: + Game.ObstacleCourse: + - id: Game.GameManager.AlivePlayers + commentId: M:Game.GameManager.AlivePlayers + language: CSharp + name: + CSharp: AlivePlayers() + VB: AlivePlayers() + nameWithType: + CSharp: GameManager.AlivePlayers() + VB: GameManager.AlivePlayers() + qualifiedName: + CSharp: Game.GameManager.AlivePlayers() + VB: Game.GameManager.AlivePlayers() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: AlivePlayers + path: '' + startLine: 2056 + summary: "\nGets a list of all players who are still alive in the game.\n" + remarks: "\nThis method checks all players in the game and returns only those who are still active.\nA player is considered "alive" if their GameObject is active in the scene.\n" + example: [] + syntax: + content: + CSharp: public List AlivePlayers() + VB: Public Function AlivePlayers() As List(Of GameObject) + return: + type: Global.List{GameObject} + description: A list of players who are still active in the game. + overload: Game.GameManager.AlivePlayers* + - id: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) + commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) + language: CSharp + name: + CSharp: UpdatePlayerHoldTime(GameObject, float) + VB: UpdatePlayerHoldTime(GameObject, Single) + nameWithType: + CSharp: GameManager.UpdatePlayerHoldTime(GameObject, float) + VB: GameManager.UpdatePlayerHoldTime(GameObject, Single) + qualifiedName: + CSharp: Game.GameManager.UpdatePlayerHoldTime(GameObject, float) + VB: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UpdatePlayerHoldTime + path: '' + startLine: 2081 + summary: "\nUpdates the hold time for a player and refreshes the leaderboard.\n" + remarks: "\nThis method updates the player's hold time in the dictionary and refreshes the leaderboard UI.\nIf the player's hold time is higher than before, the leaderboard is re-sorted.\n" + example: [] + syntax: + content: + CSharp: public void UpdatePlayerHoldTime(GameObject player, float holdTime) + VB: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single) + parameters: + - id: player + type: Global.GameObject + description: The player whose hold time is being updated. + - id: holdTime + type: System.Single + description: The new hold time for the player. + overload: Game.GameManager.UpdatePlayerHoldTime* + - id: Game.GameManager.GameEvent + commentId: T:Game.GameManager.GameEvent + language: CSharp + name: + CSharp: GameManager.GameEvent + VB: GameManager.GameEvent + nameWithType: + CSharp: GameManager.GameEvent + VB: GameManager.GameEvent + qualifiedName: + CSharp: Game.GameManager.GameEvent + VB: Game.GameManager.GameEvent + type: Delegate + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameEvent + path: '' + startLine: 1656 + summary: "\nA type of event that happens during the game, like when it starts or ends.\n" + example: [] + syntax: + content: + CSharp: public delegate void GameManager.GameEvent() + VB: Public Delegate Sub GameManager.GameEvent() + items: [] + - id: Game.GameManager.GameMode + commentId: T:Game.GameManager.GameMode + language: CSharp + name: + CSharp: GameManager.GameMode + VB: GameManager.GameMode + nameWithType: + CSharp: GameManager.GameMode + VB: GameManager.GameMode + qualifiedName: + CSharp: Game.GameManager.GameMode + VB: Game.GameManager.GameMode + type: Enum + assemblies: + - cs.temp.dll + namespace: Game + source: + id: GameMode + path: '' + startLine: 1746 + summary: "\nThe different game modes players can choose from.\n" + example: [] + syntax: + content: + CSharp: public enum GameManager.GameMode + VB: Public Enum GameManager.GameMode + items: + - id: Game.GameManager.GameMode.freeForAll + commentId: F:Game.GameManager.GameMode.freeForAll + language: CSharp + name: + CSharp: freeForAll + VB: freeForAll + nameWithType: + CSharp: GameManager.GameMode.freeForAll + VB: GameManager.GameMode.freeForAll + qualifiedName: + CSharp: Game.GameManager.GameMode.freeForAll + VB: Game.GameManager.GameMode.freeForAll + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: freeForAll + path: '' + startLine: 1751 + summary: "\nPlayers compete individually to be the last one standing.\n" + example: [] + syntax: + content: + CSharp: freeForAll = 0 + VB: freeForAll = 0 + return: + type: Game.GameManager.GameMode + - id: Game.GameManager.GameMode.keepAway + commentId: F:Game.GameManager.GameMode.keepAway + language: CSharp + name: + CSharp: keepAway + VB: keepAway + nameWithType: + CSharp: GameManager.GameMode.keepAway + VB: GameManager.GameMode.keepAway + qualifiedName: + CSharp: Game.GameManager.GameMode.keepAway + VB: Game.GameManager.GameMode.keepAway + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: keepAway + path: '' + startLine: 1756 + summary: "\nPlayers compete to hold an item (like a hat) for the longest time.\n" + example: [] + syntax: + content: + CSharp: keepAway = 1 + VB: keepAway = 1 + return: + type: Game.GameManager.GameMode + - id: Game.GameManager.GameMode.obstacleCourse + commentId: F:Game.GameManager.GameMode.obstacleCourse + language: CSharp + name: + CSharp: obstacleCourse + VB: obstacleCourse + nameWithType: + CSharp: GameManager.GameMode.obstacleCourse + VB: GameManager.GameMode.obstacleCourse + qualifiedName: + CSharp: Game.GameManager.GameMode.obstacleCourse + VB: Game.GameManager.GameMode.obstacleCourse + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: obstacleCourse + path: '' + startLine: 1761 + summary: "\nPlayers race to complete an obstacle course.\n" + example: [] + syntax: + content: + CSharp: obstacleCourse = 2 + VB: obstacleCourse = 2 + return: + type: Game.GameManager.GameMode + - id: Game.FallPlatform + commentId: T:Game.FallPlatform + language: CSharp + name: + CSharp: FallPlatform + VB: FallPlatform + nameWithType: + CSharp: FallPlatform + VB: FallPlatform + qualifiedName: + CSharp: Game.FallPlatform + VB: Game.FallPlatform + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: FallPlatform + path: '' + startLine: 2125 + summary: "\nThis class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.\n" + example: [] + syntax: + content: + CSharp: 'public class FallPlatform : MonoBehaviour' + VB: Public Class FallPlatform Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.FallPlatform.fallDelay + commentId: F:Game.FallPlatform.fallDelay + language: CSharp + name: + CSharp: fallDelay + VB: fallDelay + nameWithType: + CSharp: FallPlatform.fallDelay + VB: FallPlatform.fallDelay + qualifiedName: + CSharp: Game.FallPlatform.fallDelay + VB: Game.FallPlatform.fallDelay + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: fallDelay + path: '' + startLine: 2130 + summary: "\nThe time (in seconds) before the platform starts falling after being triggered.\n" + example: [] + syntax: + content: + CSharp: public float fallDelay + VB: Public fallDelay As Single + return: + type: System.Single + - id: Game.FallPlatform.resetDelay + commentId: F:Game.FallPlatform.resetDelay + language: CSharp + name: + CSharp: resetDelay + VB: resetDelay + nameWithType: + CSharp: FallPlatform.resetDelay + VB: FallPlatform.resetDelay + qualifiedName: + CSharp: Game.FallPlatform.resetDelay + VB: Game.FallPlatform.resetDelay + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: resetDelay + path: '' + startLine: 2135 + summary: "\nThe time (in seconds) before the platform resets to its original position after falling.\n" + example: [] + syntax: + content: + CSharp: public float resetDelay + VB: Public resetDelay As Single + return: + type: System.Single + - id: Game.HubManager + commentId: T:Game.HubManager + language: CSharp + name: + CSharp: HubManager + VB: HubManager + nameWithType: + CSharp: HubManager + VB: HubManager + qualifiedName: + CSharp: Game.HubManager + VB: Game.HubManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HubManager + path: '' + startLine: 2239 + summary: "\nThis class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.\n" + example: [] + syntax: + content: + CSharp: 'public class HubManager : MonoBehaviour' + VB: Public Class HubManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.HubManager.Instance + commentId: F:Game.HubManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: HubManager.Instance + VB: HubManager.Instance + qualifiedName: + CSharp: Game.HubManager.Instance + VB: Game.HubManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 2244 + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] + syntax: + content: + CSharp: public static HubManager Instance + VB: Public Shared Instance As HubManager + return: + type: Game.HubManager + - id: Game.HubManager.hubCamera + commentId: F:Game.HubManager.hubCamera + language: CSharp + name: + CSharp: hubCamera + VB: hubCamera + nameWithType: + CSharp: HubManager.hubCamera + VB: HubManager.hubCamera + qualifiedName: + CSharp: Game.HubManager.hubCamera + VB: Game.HubManager.hubCamera + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: hubCamera + path: '' + startLine: 2249 + summary: "\nThe camera used in the hub area.\n" + example: [] + syntax: + content: + CSharp: public GameObject hubCamera + VB: Public hubCamera As GameObject + return: + type: Global.GameObject + - id: Game.HubManager.gameButtonsParent + commentId: F:Game.HubManager.gameButtonsParent + language: CSharp + name: + CSharp: gameButtonsParent + VB: gameButtonsParent + nameWithType: + CSharp: HubManager.gameButtonsParent + VB: HubManager.gameButtonsParent + qualifiedName: + CSharp: Game.HubManager.gameButtonsParent + VB: Game.HubManager.gameButtonsParent + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: gameButtonsParent + path: '' + startLine: 2254 + summary: "\nThe parent object containing all game buttons in the hub.\n" + example: [] + syntax: + content: + CSharp: public GameObject gameButtonsParent + VB: Public gameButtonsParent As GameObject + return: + type: Global.GameObject + - id: Game.HubManager.LoadScene(System.String) + commentId: M:Game.HubManager.LoadScene(System.String) + language: CSharp + name: + CSharp: LoadScene(string) + VB: LoadScene(String) + nameWithType: + CSharp: HubManager.LoadScene(string) + VB: HubManager.LoadScene(String) + qualifiedName: + CSharp: Game.HubManager.LoadScene(string) + VB: Game.HubManager.LoadScene(String) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LoadScene + path: '' + startLine: 2287 + summary: "\nLoads a new game scene and disables the hub camera.\n" + example: [] + syntax: + content: + CSharp: public void LoadScene(string sceneName) + VB: Public Sub LoadScene(sceneName As String) + parameters: + - id: sceneName + type: System.String + description: The name of the scene to load. + overload: Game.HubManager.LoadScene* + - id: Game.HubManager.UnloadGameScene + commentId: M:Game.HubManager.UnloadGameScene + language: CSharp + name: + CSharp: UnloadGameScene() + VB: UnloadGameScene() + nameWithType: + CSharp: HubManager.UnloadGameScene() + VB: HubManager.UnloadGameScene() + qualifiedName: + CSharp: Game.HubManager.UnloadGameScene() + VB: Game.HubManager.UnloadGameScene() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UnloadGameScene + path: '' + startLine: 2311 + summary: "\nUnloads the current game scene and reactivates the hub camera.\n" + example: [] + syntax: + content: + CSharp: public void UnloadGameScene() + VB: Public Sub UnloadGameScene() + overload: Game.HubManager.UnloadGameScene* + - id: Game.HatRespawn + commentId: T:Game.HatRespawn + language: CSharp + name: + CSharp: HatRespawn + VB: HatRespawn + nameWithType: + CSharp: HatRespawn + VB: HatRespawn + qualifiedName: + CSharp: Game.HatRespawn + VB: Game.HatRespawn + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HatRespawn + path: '' + startLine: 2412 + summary: "\nThis class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.\n" + example: [] + syntax: + content: + CSharp: 'public class HatRespawn : MonoBehaviour' + VB: Public Class HatRespawn Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.HatRespawn.respawnTime + commentId: F:Game.HatRespawn.respawnTime + language: CSharp + name: + CSharp: respawnTime + VB: respawnTime + nameWithType: + CSharp: HatRespawn.respawnTime + VB: HatRespawn.respawnTime + qualifiedName: + CSharp: Game.HatRespawn.respawnTime + VB: Game.HatRespawn.respawnTime + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: respawnTime + path: '' + startLine: 2422 + summary: "\nThe amount of time (in seconds) before the hat respawns after being inactive.\n" + example: [] + syntax: + content: + CSharp: public const float respawnTime = 10 + VB: Public Const respawnTime As Single = 10 + return: + type: System.Single + - id: Game.HatRespawn.initialSubhatPosition + commentId: F:Game.HatRespawn.initialSubhatPosition + language: CSharp + name: + CSharp: initialSubhatPosition + VB: initialSubhatPosition + nameWithType: + CSharp: HatRespawn.initialSubhatPosition + VB: HatRespawn.initialSubhatPosition + qualifiedName: + CSharp: Game.HatRespawn.initialSubhatPosition + VB: Game.HatRespawn.initialSubhatPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: initialSubhatPosition + path: '' + startLine: 2432 + summary: "\nThe initial position of the subhat (if applicable).\n" + example: [] + syntax: + content: + CSharp: public Vector2 initialSubhatPosition + VB: Public initialSubhatPosition As Vector2 + return: + type: Global.Vector2 + - id: Game.HatRespawn.canBePickedUp + commentId: F:Game.HatRespawn.canBePickedUp + language: CSharp + name: + CSharp: canBePickedUp + VB: canBePickedUp + nameWithType: + CSharp: HatRespawn.canBePickedUp + VB: HatRespawn.canBePickedUp + qualifiedName: + CSharp: Game.HatRespawn.canBePickedUp + VB: Game.HatRespawn.canBePickedUp + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: canBePickedUp + path: '' + startLine: 2437 + summary: "\nA flag to check if the hat can be picked up.\n" + example: [] + syntax: + content: + CSharp: public static bool canBePickedUp + VB: Public Shared canBePickedUp As Boolean + return: + type: System.Boolean + - id: Game.HatRespawn.initialScale + commentId: F:Game.HatRespawn.initialScale + language: CSharp + name: + CSharp: initialScale + VB: initialScale + nameWithType: + CSharp: HatRespawn.initialScale + VB: HatRespawn.initialScale + qualifiedName: + CSharp: Game.HatRespawn.initialScale + VB: Game.HatRespawn.initialScale + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: initialScale + path: '' + startLine: 2442 + summary: "\nThe initial scale of the hat.\n" + example: [] + syntax: + content: + CSharp: public Vector2 initialScale + VB: Public initialScale As Vector2 + return: + type: Global.Vector2 + - id: Game.HatRespawn.Interact + commentId: M:Game.HatRespawn.Interact + language: CSharp + name: + CSharp: Interact() + VB: Interact() + nameWithType: + CSharp: HatRespawn.Interact() + VB: HatRespawn.Interact() + qualifiedName: + CSharp: Game.HatRespawn.Interact() + VB: Game.HatRespawn.Interact() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Interact + path: '' + startLine: 2498 + summary: "\nUpdates the last interaction time when a player interacts with the hat.\n" + example: [] + syntax: + content: + CSharp: public void Interact() + VB: Public Sub Interact() + overload: Game.HatRespawn.Interact* + - id: Game.HatRespawn.OnHatDropped + commentId: M:Game.HatRespawn.OnHatDropped + language: CSharp + name: + CSharp: OnHatDropped() + VB: OnHatDropped() + nameWithType: + CSharp: HatRespawn.OnHatDropped() + VB: HatRespawn.OnHatDropped() + qualifiedName: + CSharp: Game.HatRespawn.OnHatDropped() + VB: Game.HatRespawn.OnHatDropped() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: OnHatDropped + path: '' + startLine: 2507 + summary: "\nMarks the hat as dropped and resets the timer.\n" + example: [] + syntax: + content: + CSharp: public void OnHatDropped() + VB: Public Sub OnHatDropped() + overload: Game.HatRespawn.OnHatDropped* + - id: Game.RespawnOnTriggerEnter + commentId: T:Game.RespawnOnTriggerEnter + language: CSharp + name: + CSharp: RespawnOnTriggerEnter + VB: RespawnOnTriggerEnter + nameWithType: + CSharp: RespawnOnTriggerEnter + VB: RespawnOnTriggerEnter + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter + VB: Game.RespawnOnTriggerEnter + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: RespawnOnTriggerEnter + path: '' + startLine: 2549 + summary: "\nThis class handles respawning objects when they collide with a trigger tagged with a specific value.\n" + example: [] + syntax: + content: + CSharp: 'public class RespawnOnTriggerEnter : MonoBehaviour' + VB: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.RespawnOnTriggerEnter.spawnPoint + commentId: F:Game.RespawnOnTriggerEnter.spawnPoint + language: CSharp + name: + CSharp: spawnPoint + VB: spawnPoint + nameWithType: + CSharp: RespawnOnTriggerEnter.spawnPoint + VB: RespawnOnTriggerEnter.spawnPoint + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter.spawnPoint + VB: Game.RespawnOnTriggerEnter.spawnPoint + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: spawnPoint + path: '' + startLine: 2554 + summary: "\nThe spawn point where the object will respawn.\n" + example: [] + syntax: + content: + CSharp: public Vector2 spawnPoint + VB: Public spawnPoint As Vector2 + return: + type: Global.Vector2 + - id: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + language: CSharp + name: + CSharp: spawnPointIsInitialPosition + VB: spawnPointIsInitialPosition + nameWithType: + CSharp: RespawnOnTriggerEnter.spawnPointIsInitialPosition + VB: RespawnOnTriggerEnter.spawnPointIsInitialPosition + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + VB: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: spawnPointIsInitialPosition + path: '' + startLine: 2559 + summary: "\nIf true, the spawn point is set to the object's initial position.\n" + example: [] + syntax: + content: + CSharp: public bool spawnPointIsInitialPosition + VB: Public spawnPointIsInitialPosition As Boolean + return: + type: System.Boolean + - id: Game.RespawnOnTriggerEnter.respawnTag + commentId: F:Game.RespawnOnTriggerEnter.respawnTag + language: CSharp + name: + CSharp: respawnTag + VB: respawnTag + nameWithType: + CSharp: RespawnOnTriggerEnter.respawnTag + VB: RespawnOnTriggerEnter.respawnTag + qualifiedName: + CSharp: Game.RespawnOnTriggerEnter.respawnTag + VB: Game.RespawnOnTriggerEnter.respawnTag + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: respawnTag + path: '' + startLine: 2564 + summary: "\nThe tag of the trigger that causes the object to respawn.\n" + example: [] + syntax: + content: + CSharp: public string respawnTag + VB: Public respawnTag As String + return: + type: System.String + - id: Game.MapSelect + commentId: T:Game.MapSelect + language: CSharp + name: + CSharp: MapSelect + VB: MapSelect + nameWithType: + CSharp: MapSelect + VB: MapSelect + qualifiedName: + CSharp: Game.MapSelect + VB: Game.MapSelect + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: MapSelect + path: '' + startLine: 2608 + summary: "\nThis class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.\n" + example: [] + syntax: + content: + CSharp: 'public class MapSelect : MonoBehaviour' + VB: Public Class MapSelect Inherits MonoBehaviour + inheritance: + - System.Object + items: [] + - id: Game.LifeDisplayManager + commentId: T:Game.LifeDisplayManager + language: CSharp + name: + CSharp: LifeDisplayManager + VB: LifeDisplayManager + nameWithType: + CSharp: LifeDisplayManager + VB: LifeDisplayManager + qualifiedName: + CSharp: Game.LifeDisplayManager + VB: Game.LifeDisplayManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LifeDisplayManager + path: '' + startLine: 2746 + summary: "\nThis class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.\n" + example: [] + syntax: + content: + CSharp: 'public class LifeDisplayManager : MonoBehaviour' + VB: Public Class LifeDisplayManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.LifeDisplayManager.players + commentId: F:Game.LifeDisplayManager.players + language: CSharp + name: + CSharp: players + VB: players + nameWithType: + CSharp: LifeDisplayManager.players + VB: LifeDisplayManager.players + qualifiedName: + CSharp: Game.LifeDisplayManager.players + VB: Game.LifeDisplayManager.players + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: players + path: '' + startLine: 2751 + summary: "\nThe parent object that contains all player life displays.\n" + example: [] + syntax: + content: + CSharp: public GameObject players + VB: Public players As GameObject + return: + type: Global.GameObject + - id: Game.LifeDisplayManager.playerPrefab + commentId: F:Game.LifeDisplayManager.playerPrefab + language: CSharp + name: + CSharp: playerPrefab + VB: playerPrefab + nameWithType: + CSharp: LifeDisplayManager.playerPrefab + VB: LifeDisplayManager.playerPrefab + qualifiedName: + CSharp: Game.LifeDisplayManager.playerPrefab + VB: Game.LifeDisplayManager.playerPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: playerPrefab + path: '' + startLine: 2756 + summary: "\nThe prefab used to represent a player in the life display.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerPrefab + VB: Public playerPrefab As GameObject + return: + type: Global.GameObject + - id: Game.LifeDisplayManager.lifePrefab + commentId: F:Game.LifeDisplayManager.lifePrefab + language: CSharp + name: + CSharp: lifePrefab + VB: lifePrefab + nameWithType: + CSharp: LifeDisplayManager.lifePrefab + VB: LifeDisplayManager.lifePrefab + qualifiedName: + CSharp: Game.LifeDisplayManager.lifePrefab + VB: Game.LifeDisplayManager.lifePrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: lifePrefab + path: '' + startLine: 2761 + summary: "\nThe prefab used to represent a single life icon.\n" + example: [] + syntax: + content: + CSharp: public GameObject lifePrefab + VB: Public lifePrefab As GameObject + return: + type: Global.GameObject + - id: Game.LifeDisplayManager.lifeDisplays + commentId: F:Game.LifeDisplayManager.lifeDisplays + language: CSharp + name: + CSharp: lifeDisplays + VB: lifeDisplays + nameWithType: + CSharp: LifeDisplayManager.lifeDisplays + VB: LifeDisplayManager.lifeDisplays + qualifiedName: + CSharp: Game.LifeDisplayManager.lifeDisplays + VB: Game.LifeDisplayManager.lifeDisplays + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: lifeDisplays + path: '' + startLine: 2767 + summary: "\nA dictionary mapping each player's component\nto their corresponding list of life icons.\n" + example: [] + syntax: + content: + CSharp: public Dictionary> lifeDisplays + VB: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject)) + return: + type: Global.Dictionary{Player.Damageable,List{GameObject}} + references: + Player.Damageable: + - id: Game.LifeDisplayManager.HideLifeDisplay + commentId: M:Game.LifeDisplayManager.HideLifeDisplay + language: CSharp + name: + CSharp: HideLifeDisplay() + VB: HideLifeDisplay() + nameWithType: + CSharp: LifeDisplayManager.HideLifeDisplay() + VB: LifeDisplayManager.HideLifeDisplay() + qualifiedName: + CSharp: Game.LifeDisplayManager.HideLifeDisplay() + VB: Game.LifeDisplayManager.HideLifeDisplay() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: HideLifeDisplay + path: '' + startLine: 2817 + summary: "\nHides the life display by deactivating the parent object.\n" + example: [] + syntax: + content: + CSharp: public void HideLifeDisplay() + VB: Public Sub HideLifeDisplay() + overload: Game.LifeDisplayManager.HideLifeDisplay* + - id: Game.TerribleHealthBarScript + commentId: T:Game.TerribleHealthBarScript + language: CSharp + name: + CSharp: TerribleHealthBarScript + VB: TerribleHealthBarScript + nameWithType: + CSharp: TerribleHealthBarScript + VB: TerribleHealthBarScript + qualifiedName: + CSharp: Game.TerribleHealthBarScript + VB: Game.TerribleHealthBarScript + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: TerribleHealthBarScript + path: '' + startLine: 2837 + summary: "\nThis class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.\n" + example: [] + syntax: + content: + CSharp: 'public class TerribleHealthBarScript : MonoBehaviour' + VB: Public Class TerribleHealthBarScript Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.TerribleHealthBarScript.fullHealthColor + commentId: F:Game.TerribleHealthBarScript.fullHealthColor + language: CSharp + name: + CSharp: fullHealthColor + VB: fullHealthColor + nameWithType: + CSharp: TerribleHealthBarScript.fullHealthColor + VB: TerribleHealthBarScript.fullHealthColor + qualifiedName: + CSharp: Game.TerribleHealthBarScript.fullHealthColor + VB: Game.TerribleHealthBarScript.fullHealthColor + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: fullHealthColor + path: '' + startLine: 2842 + summary: "\nThe color of the health bar when the player is at full health.\n" + example: [] + syntax: + content: + CSharp: public Color fullHealthColor + VB: Public fullHealthColor As Color + return: + type: Global.Color + - id: Game.TerribleHealthBarScript.fullDeathColor + commentId: F:Game.TerribleHealthBarScript.fullDeathColor + language: CSharp + name: + CSharp: fullDeathColor + VB: fullDeathColor + nameWithType: + CSharp: TerribleHealthBarScript.fullDeathColor + VB: TerribleHealthBarScript.fullDeathColor + qualifiedName: + CSharp: Game.TerribleHealthBarScript.fullDeathColor + VB: Game.TerribleHealthBarScript.fullDeathColor + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: fullDeathColor + path: '' + startLine: 2847 + summary: "\nThe color of the health bar when the player is at zero health.\n" + example: [] + syntax: + content: + CSharp: public Color fullDeathColor + VB: Public fullDeathColor As Color + return: + type: Global.Color + - id: Game.TerribleHealthBarScript.subtractionColor + commentId: F:Game.TerribleHealthBarScript.subtractionColor + language: CSharp + name: + CSharp: subtractionColor + VB: subtractionColor + nameWithType: + CSharp: TerribleHealthBarScript.subtractionColor + VB: TerribleHealthBarScript.subtractionColor + qualifiedName: + CSharp: Game.TerribleHealthBarScript.subtractionColor + VB: Game.TerribleHealthBarScript.subtractionColor + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: subtractionColor + path: '' + startLine: 2852 + summary: "\nThe color used to represent health subtraction.\n" + example: [] + syntax: + content: + CSharp: public Color subtractionColor + VB: Public subtractionColor As Color + return: + type: Global.Color + - id: Game.TerribleHealthBarScript.healthVisual + commentId: F:Game.TerribleHealthBarScript.healthVisual + language: CSharp + name: + CSharp: healthVisual + VB: healthVisual + nameWithType: + CSharp: TerribleHealthBarScript.healthVisual + VB: TerribleHealthBarScript.healthVisual + qualifiedName: + CSharp: Game.TerribleHealthBarScript.healthVisual + VB: Game.TerribleHealthBarScript.healthVisual + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: healthVisual + path: '' + startLine: 2857 + summary: "\nThe visual representation of the health bar.\n" + example: [] + syntax: + content: + CSharp: public GameObject healthVisual + VB: Public healthVisual As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.actualHealthVisual + commentId: F:Game.TerribleHealthBarScript.actualHealthVisual + language: CSharp + name: + CSharp: actualHealthVisual + VB: actualHealthVisual + nameWithType: + CSharp: TerribleHealthBarScript.actualHealthVisual + VB: TerribleHealthBarScript.actualHealthVisual + qualifiedName: + CSharp: Game.TerribleHealthBarScript.actualHealthVisual + VB: Game.TerribleHealthBarScript.actualHealthVisual + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: actualHealthVisual + path: '' + startLine: 2862 + summary: "\nThe actual health bar that reflects the player's current health.\n" + example: [] + syntax: + content: + CSharp: public GameObject actualHealthVisual + VB: Public actualHealthVisual As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.deathVisual + commentId: F:Game.TerribleHealthBarScript.deathVisual + language: CSharp + name: + CSharp: deathVisual + VB: deathVisual + nameWithType: + CSharp: TerribleHealthBarScript.deathVisual + VB: TerribleHealthBarScript.deathVisual + qualifiedName: + CSharp: Game.TerribleHealthBarScript.deathVisual + VB: Game.TerribleHealthBarScript.deathVisual + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: deathVisual + path: '' + startLine: 2867 + summary: "\nThe visual representation of the player's death state.\n" + example: [] + syntax: + content: + CSharp: public GameObject deathVisual + VB: Public deathVisual As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.smoothSpeed + commentId: F:Game.TerribleHealthBarScript.smoothSpeed + language: CSharp + name: + CSharp: smoothSpeed + VB: smoothSpeed + nameWithType: + CSharp: TerribleHealthBarScript.smoothSpeed + VB: TerribleHealthBarScript.smoothSpeed + qualifiedName: + CSharp: Game.TerribleHealthBarScript.smoothSpeed + VB: Game.TerribleHealthBarScript.smoothSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: smoothSpeed + path: '' + startLine: 2872 + summary: "\nThe speed at which the health bar updates smoothly.\n" + example: [] + syntax: + content: + CSharp: public float smoothSpeed + VB: Public smoothSpeed As Single + return: + type: System.Single + - id: Game.TerribleHealthBarScript.text + commentId: F:Game.TerribleHealthBarScript.text + language: CSharp + name: + CSharp: text + VB: text + nameWithType: + CSharp: TerribleHealthBarScript.text + VB: TerribleHealthBarScript.text + qualifiedName: + CSharp: Game.TerribleHealthBarScript.text + VB: Game.TerribleHealthBarScript.text + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: text + path: '' + startLine: 2877 + summary: "\nThe text element displaying the player's current and maximum health.\n" + example: [] + syntax: + content: + CSharp: public TextMeshProUGUI text + VB: Public text As TextMeshProUGUI + return: + type: Global.TextMeshProUGUI + - id: Game.TerribleHealthBarScript.player + commentId: F:Game.TerribleHealthBarScript.player + language: CSharp + name: + CSharp: player + VB: player + nameWithType: + CSharp: TerribleHealthBarScript.player + VB: TerribleHealthBarScript.player + qualifiedName: + CSharp: Game.TerribleHealthBarScript.player + VB: Game.TerribleHealthBarScript.player + type: Field + assemblies: + - cs.temp.dll + namespace: Game + source: + id: player + path: '' + startLine: 2912 + summary: "\nThe player associated with this health bar.\n" + example: [] + syntax: + content: + CSharp: public GameObject player + VB: Public player As GameObject + return: + type: Global.GameObject + - id: Game.TerribleHealthBarScript.SetPlayer(GameObject) + commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject) + language: CSharp + name: + CSharp: SetPlayer(GameObject) + VB: SetPlayer(GameObject) + nameWithType: + CSharp: TerribleHealthBarScript.SetPlayer(GameObject) + VB: TerribleHealthBarScript.SetPlayer(GameObject) + qualifiedName: + CSharp: Game.TerribleHealthBarScript.SetPlayer(GameObject) + VB: Game.TerribleHealthBarScript.SetPlayer(GameObject) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: SetPlayer + path: '' + startLine: 2953 + summary: "\nSets the player associated with this health bar.\n" + example: [] + syntax: + content: + CSharp: public void SetPlayer(GameObject player) + VB: Public Sub SetPlayer(player As GameObject) + parameters: + - id: player + type: Global.GameObject + description: The player to associate with this health bar. + overload: Game.TerribleHealthBarScript.SetPlayer* + - id: Game.LeaderboardManager + commentId: T:Game.LeaderboardManager + language: CSharp + name: + CSharp: LeaderboardManager + VB: LeaderboardManager + nameWithType: + CSharp: LeaderboardManager + VB: LeaderboardManager + qualifiedName: + CSharp: Game.LeaderboardManager + VB: Game.LeaderboardManager + type: Class + assemblies: + - cs.temp.dll + namespace: Game + source: + id: LeaderboardManager + path: '' + startLine: 3007 + summary: "\nThis class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.\n" + example: [] + syntax: + content: + CSharp: 'public class LeaderboardManager : MonoBehaviour' + VB: Public Class LeaderboardManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Game.LeaderboardManager.Instance + commentId: P:Game.LeaderboardManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: LeaderboardManager.Instance + VB: LeaderboardManager.Instance + qualifiedName: + CSharp: Game.LeaderboardManager.Instance + VB: Game.LeaderboardManager.Instance + type: Property + assemblies: + - cs.temp.dll + namespace: Game + source: + id: Instance + path: '' + startLine: 3012 + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] + syntax: + content: + CSharp: public static LeaderboardManager Instance { get; } + VB: Public Shared Property Instance As LeaderboardManager + parameters: [] + return: + type: Game.LeaderboardManager + overload: Game.LeaderboardManager.Instance* + - id: Game.LeaderboardManager.UpdateLeaderboard + commentId: M:Game.LeaderboardManager.UpdateLeaderboard + language: CSharp + name: + CSharp: UpdateLeaderboard() + VB: UpdateLeaderboard() + nameWithType: + CSharp: LeaderboardManager.UpdateLeaderboard() + VB: LeaderboardManager.UpdateLeaderboard() + qualifiedName: + CSharp: Game.LeaderboardManager.UpdateLeaderboard() + VB: Game.LeaderboardManager.UpdateLeaderboard() + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UpdateLeaderboard + path: '' + startLine: 3082 + summary: "\nUpdates the leaderboard by sorting players based on their hold times\nand adjusting their positions.\n" + example: [] + syntax: + content: + CSharp: public void UpdateLeaderboard() + VB: Public Sub UpdateLeaderboard() + overload: Game.LeaderboardManager.UpdateLeaderboard* + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single) + commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single) + language: CSharp + name: + CSharp: UpdatePlayerHoldTimeText(GameObject, float) + VB: UpdatePlayerHoldTimeText(GameObject, Single) + nameWithType: + CSharp: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float) + VB: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) + qualifiedName: + CSharp: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float) + VB: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Game + source: + id: UpdatePlayerHoldTimeText + path: '' + startLine: 3112 + summary: "\nUpdates the hold time text for a specific player on the leaderboard.\n" + example: [] + syntax: + content: + CSharp: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime) + VB: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single) + parameters: + - id: player + type: Global.GameObject + description: The player whose hold time is being updated. + - id: holdTime + type: System.Single + description: The new hold time to display. + overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText* +- id: Music + commentId: N:Music + language: CSharp + name: + CSharp: Music + VB: Music + nameWithType: + CSharp: Music + VB: Music + qualifiedName: + CSharp: Music + VB: Music + type: Namespace + assemblies: + - cs.temp.dll + items: + - id: Music.MusicManager + commentId: T:Music.MusicManager + language: CSharp + name: + CSharp: MusicManager + VB: MusicManager + nameWithType: + CSharp: MusicManager + VB: MusicManager + qualifiedName: + CSharp: Music.MusicManager + VB: Music.MusicManager + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: MusicManager + path: '' + startLine: 235 + summary: "\nManages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.\n" + example: [] + syntax: + content: + CSharp: 'public class MusicManager : MonoBehaviour' + VB: Public Class MusicManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Music.MusicManager.Instance + commentId: F:Music.MusicManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: MusicManager.Instance + VB: MusicManager.Instance + qualifiedName: + CSharp: Music.MusicManager.Instance + VB: Music.MusicManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Instance + path: '' + startLine: 241 + summary: "\nA singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.\n" + example: [] + syntax: + content: + CSharp: public static MusicManager Instance + VB: Public Shared Instance As MusicManager + return: + type: Music.MusicManager + references: + Music.MusicManager: + - id: Music.MusicManager.playlists + commentId: F:Music.MusicManager.playlists + language: CSharp + name: + CSharp: playlists + VB: playlists + nameWithType: + CSharp: MusicManager.playlists + VB: MusicManager.playlists + qualifiedName: + CSharp: Music.MusicManager.playlists + VB: Music.MusicManager.playlists + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: playlists + path: '' + startLine: 246 + summary: "\nA list of playlists available in the game.\n" + example: [] + syntax: + content: + CSharp: public List playlists + VB: Public playlists As List(Of Playlist) + return: + type: Global.List{Music.Playlist} + - id: Music.MusicManager.songPrefab + commentId: F:Music.MusicManager.songPrefab + language: CSharp + name: + CSharp: songPrefab + VB: songPrefab + nameWithType: + CSharp: MusicManager.songPrefab + VB: MusicManager.songPrefab + qualifiedName: + CSharp: Music.MusicManager.songPrefab + VB: Music.MusicManager.songPrefab + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: songPrefab + path: '' + startLine: 256 + summary: "\nThe prefab used to create audio sources for playing songs.\n" + example: [] + syntax: + content: + CSharp: public GameObject songPrefab + VB: Public songPrefab As GameObject + return: + type: Global.GameObject + - id: Music.MusicManager.StartPlaylist + commentId: M:Music.MusicManager.StartPlaylist + language: CSharp + name: + CSharp: StartPlaylist() + VB: StartPlaylist() + nameWithType: + CSharp: MusicManager.StartPlaylist() + VB: MusicManager.StartPlaylist() + qualifiedName: + CSharp: Music.MusicManager.StartPlaylist() + VB: Music.MusicManager.StartPlaylist() + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: StartPlaylist + path: '' + startLine: 284 + summary: "\nStarts the music playlist for the current active scene.\n" + example: [] + syntax: + content: + CSharp: public void StartPlaylist() + VB: Public Sub StartPlaylist() + overload: Music.MusicManager.StartPlaylist* + - id: Music.MusicManager.StartPlaylist(System.String) + commentId: M:Music.MusicManager.StartPlaylist(System.String) + language: CSharp + name: + CSharp: StartPlaylist(string) + VB: StartPlaylist(String) + nameWithType: + CSharp: MusicManager.StartPlaylist(string) + VB: MusicManager.StartPlaylist(String) + qualifiedName: + CSharp: Music.MusicManager.StartPlaylist(string) + VB: Music.MusicManager.StartPlaylist(String) + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: StartPlaylist + path: '' + startLine: 308 + summary: "\nStarts the music playlist for a specific scene.\n" + example: [] + syntax: + content: + CSharp: public void StartPlaylist(string scene) + VB: Public Sub StartPlaylist(scene As String) + parameters: + - id: scene + type: System.String + description: The name of the scene for which to start the playlist. + overload: Music.MusicManager.StartPlaylist* + - id: Music.MusicManager.GetActiveSceneNotTitleScreen + commentId: M:Music.MusicManager.GetActiveSceneNotTitleScreen + language: CSharp + name: + CSharp: GetActiveSceneNotTitleScreen() + VB: GetActiveSceneNotTitleScreen() + nameWithType: + CSharp: MusicManager.GetActiveSceneNotTitleScreen() + VB: MusicManager.GetActiveSceneNotTitleScreen() + qualifiedName: + CSharp: Music.MusicManager.GetActiveSceneNotTitleScreen() + VB: Music.MusicManager.GetActiveSceneNotTitleScreen() + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: GetActiveSceneNotTitleScreen + path: '' + startLine: 373 + summary: "\nGets the name of the currently active scene, excluding the "Title Screen".\n" + example: [] + syntax: + content: + CSharp: public static string GetActiveSceneNotTitleScreen() + VB: Public Shared Function GetActiveSceneNotTitleScreen() As String + return: + type: System.String + description: The name of the active scene, or "Title Screen" if no other scene is active. + overload: Music.MusicManager.GetActiveSceneNotTitleScreen* + - id: Music.TrackLayer + commentId: T:Music.TrackLayer + language: CSharp + name: + CSharp: TrackLayer + VB: TrackLayer + nameWithType: + CSharp: TrackLayer + VB: TrackLayer + qualifiedName: + CSharp: Music.TrackLayer + VB: Music.TrackLayer + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: TrackLayer + path: '' + startLine: 619 + summary: "\nRepresents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.\n" + example: [] + syntax: + content: + CSharp: >- + [Serializable] + + public class TrackLayer + VB: >- + + + Public Class TrackLayer + inheritance: + - System.Object + attributes: + - type: System.SerializableAttribute + ctor: System.SerializableAttribute.#ctor + arguments: [] + items: + - id: Music.TrackLayer.layerName + commentId: F:Music.TrackLayer.layerName + language: CSharp + name: + CSharp: layerName + VB: layerName + nameWithType: + CSharp: TrackLayer.layerName + VB: TrackLayer.layerName + qualifiedName: + CSharp: Music.TrackLayer.layerName + VB: Music.TrackLayer.layerName + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: layerName + path: '' + startLine: 625 + summary: "\nThe name of the music layer.\n" + example: [] + syntax: + content: + CSharp: public string layerName + VB: Public layerName As String + return: + type: System.String + - id: Music.TrackLayer.layerTrack + commentId: F:Music.TrackLayer.layerTrack + language: CSharp + name: + CSharp: layerTrack + VB: layerTrack + nameWithType: + CSharp: TrackLayer.layerTrack + VB: TrackLayer.layerTrack + qualifiedName: + CSharp: Music.TrackLayer.layerTrack + VB: Music.TrackLayer.layerTrack + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: layerTrack + path: '' + startLine: 630 + summary: "\nThe audio clip associated with this music layer.\n" + example: [] + syntax: + content: + CSharp: public AudioClip layerTrack + VB: Public layerTrack As AudioClip + return: + type: Global.AudioClip + - id: Music.TrackLayer.enableTrigger + commentId: F:Music.TrackLayer.enableTrigger + language: CSharp + name: + CSharp: enableTrigger + VB: enableTrigger + nameWithType: + CSharp: TrackLayer.enableTrigger + VB: TrackLayer.enableTrigger + qualifiedName: + CSharp: Music.TrackLayer.enableTrigger + VB: Music.TrackLayer.enableTrigger + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: enableTrigger + path: '' + startLine: 662 + summary: "\nThe trigger condition for enabling this layer.\n" + example: [] + syntax: + content: + CSharp: public TrackLayer.EnableTrigger enableTrigger + VB: Public enableTrigger As TrackLayer.EnableTrigger + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.layerScenes + commentId: F:Music.TrackLayer.layerScenes + language: CSharp + name: + CSharp: layerScenes + VB: layerScenes + nameWithType: + CSharp: TrackLayer.layerScenes + VB: TrackLayer.layerScenes + qualifiedName: + CSharp: Music.TrackLayer.layerScenes + VB: Music.TrackLayer.layerScenes + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: layerScenes + path: '' + startLine: 668 + summary: "\nA list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.\n" + example: [] + syntax: + content: + CSharp: public List layerScenes + VB: Public layerScenes As List(Of String) + return: + type: Global.List{System.String} + - id: Music.TrackLayer.triggerName + commentId: F:Music.TrackLayer.triggerName + language: CSharp + name: + CSharp: triggerName + VB: triggerName + nameWithType: + CSharp: TrackLayer.triggerName + VB: TrackLayer.triggerName + qualifiedName: + CSharp: Music.TrackLayer.triggerName + VB: Music.TrackLayer.triggerName + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: triggerName + path: '' + startLine: 673 + summary: "\nThe name of the object that triggers this layer.\n" + example: [] + syntax: + content: + CSharp: public string triggerName + VB: Public triggerName As String + return: + type: System.String + - id: Music.TrackLayer.EnableTrigger + commentId: T:Music.TrackLayer.EnableTrigger + language: CSharp + name: + CSharp: TrackLayer.EnableTrigger + VB: TrackLayer.EnableTrigger + nameWithType: + CSharp: TrackLayer.EnableTrigger + VB: TrackLayer.EnableTrigger + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger + VB: Music.TrackLayer.EnableTrigger + type: Enum + assemblies: + - cs.temp.dll + namespace: Music + source: + id: EnableTrigger + path: '' + startLine: 635 + summary: "\nDefines the conditions under which this layer is enabled.\n" + example: [] + syntax: + content: + CSharp: public enum TrackLayer.EnableTrigger + VB: Public Enum TrackLayer.EnableTrigger + items: + - id: Music.TrackLayer.EnableTrigger.Scene + commentId: F:Music.TrackLayer.EnableTrigger.Scene + language: CSharp + name: + CSharp: Scene + VB: Scene + nameWithType: + CSharp: TrackLayer.EnableTrigger.Scene + VB: TrackLayer.EnableTrigger.Scene + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Scene + VB: Music.TrackLayer.EnableTrigger.Scene + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Scene + path: '' + startLine: 638 + summary: Enabled when a specific scene is active. + example: [] + syntax: + content: + CSharp: Scene = 0 + VB: Scene = 0 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Magnetism + commentId: F:Music.TrackLayer.EnableTrigger.Magnetism + language: CSharp + name: + CSharp: Magnetism + VB: Magnetism + nameWithType: + CSharp: TrackLayer.EnableTrigger.Magnetism + VB: TrackLayer.EnableTrigger.Magnetism + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Magnetism + VB: Music.TrackLayer.EnableTrigger.Magnetism + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Magnetism + path: '' + startLine: 640 + summary: Enabled when the player is magnetized. + example: [] + syntax: + content: + CSharp: Magnetism = 1 + VB: Magnetism = 1 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Goal + commentId: F:Music.TrackLayer.EnableTrigger.Goal + language: CSharp + name: + CSharp: Goal + VB: Goal + nameWithType: + CSharp: TrackLayer.EnableTrigger.Goal + VB: TrackLayer.EnableTrigger.Goal + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Goal + VB: Music.TrackLayer.EnableTrigger.Goal + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Goal + path: '' + startLine: 642 + summary: Enabled when a goal is activated. + example: [] + syntax: + content: + CSharp: Goal = 2 + VB: Goal = 2 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Button + commentId: F:Music.TrackLayer.EnableTrigger.Button + language: CSharp + name: + CSharp: Button + VB: Button + nameWithType: + CSharp: TrackLayer.EnableTrigger.Button + VB: TrackLayer.EnableTrigger.Button + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Button + VB: Music.TrackLayer.EnableTrigger.Button + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Button + path: '' + startLine: 644 + summary: Enabled when a button is pressed. + example: [] + syntax: + content: + CSharp: Button = 3 + VB: Button = 3 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Toggle + commentId: F:Music.TrackLayer.EnableTrigger.Toggle + language: CSharp + name: + CSharp: Toggle + VB: Toggle + nameWithType: + CSharp: TrackLayer.EnableTrigger.Toggle + VB: TrackLayer.EnableTrigger.Toggle + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Toggle + VB: Music.TrackLayer.EnableTrigger.Toggle + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Toggle + path: '' + startLine: 646 + summary: Enabled when a toggle is active. + example: [] + syntax: + content: + CSharp: Toggle = 4 + VB: Toggle = 4 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Movement + commentId: F:Music.TrackLayer.EnableTrigger.Movement + language: CSharp + name: + CSharp: Movement + VB: Movement + nameWithType: + CSharp: TrackLayer.EnableTrigger.Movement + VB: TrackLayer.EnableTrigger.Movement + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Movement + VB: Music.TrackLayer.EnableTrigger.Movement + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Movement + path: '' + startLine: 648 + summary: Enabled when the player is moving. + example: [] + syntax: + content: + CSharp: Movement = 5 + VB: Movement = 5 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.ConstantForce + commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce + language: CSharp + name: + CSharp: ConstantForce + VB: ConstantForce + nameWithType: + CSharp: TrackLayer.EnableTrigger.ConstantForce + VB: TrackLayer.EnableTrigger.ConstantForce + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.ConstantForce + VB: Music.TrackLayer.EnableTrigger.ConstantForce + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: ConstantForce + path: '' + startLine: 650 + summary: Enabled when a constant force is applied to the player. + example: [] + syntax: + content: + CSharp: ConstantForce = 6 + VB: ConstantForce = 6 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.EndOfLevel + commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel + language: CSharp + name: + CSharp: EndOfLevel + VB: EndOfLevel + nameWithType: + CSharp: TrackLayer.EnableTrigger.EndOfLevel + VB: TrackLayer.EnableTrigger.EndOfLevel + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.EndOfLevel + VB: Music.TrackLayer.EnableTrigger.EndOfLevel + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: EndOfLevel + path: '' + startLine: 652 + summary: Enabled at the end of a level. + example: [] + syntax: + content: + CSharp: EndOfLevel = 7 + VB: EndOfLevel = 7 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.ElectromagneticPulse + commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse + language: CSharp + name: + CSharp: ElectromagneticPulse + VB: ElectromagneticPulse + nameWithType: + CSharp: TrackLayer.EnableTrigger.ElectromagneticPulse + VB: TrackLayer.EnableTrigger.ElectromagneticPulse + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.ElectromagneticPulse + VB: Music.TrackLayer.EnableTrigger.ElectromagneticPulse + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: ElectromagneticPulse + path: '' + startLine: 654 + summary: Enabled during an electromagnetic pulse event. + example: [] + syntax: + content: + CSharp: ElectromagneticPulse = 8 + VB: ElectromagneticPulse = 8 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.TrackLayer.EnableTrigger.Collectible + commentId: F:Music.TrackLayer.EnableTrigger.Collectible + language: CSharp + name: + CSharp: Collectible + VB: Collectible + nameWithType: + CSharp: TrackLayer.EnableTrigger.Collectible + VB: TrackLayer.EnableTrigger.Collectible + qualifiedName: + CSharp: Music.TrackLayer.EnableTrigger.Collectible + VB: Music.TrackLayer.EnableTrigger.Collectible + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Collectible + path: '' + startLine: 656 + summary: Enabled when a collectible is interacted with. + example: [] + syntax: + content: + CSharp: Collectible = 9 + VB: Collectible = 9 + return: + type: Music.TrackLayer.EnableTrigger + - id: Music.Playlist + commentId: T:Music.Playlist + language: CSharp + name: + CSharp: Playlist + VB: Playlist + nameWithType: + CSharp: Playlist + VB: Playlist + qualifiedName: + CSharp: Music.Playlist + VB: Music.Playlist + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Playlist + path: '' + startLine: 690 + summary: "\nRepresents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.\n" + example: [] + syntax: + content: + CSharp: >- + [Serializable] + + public class Playlist + VB: >- + + + Public Class Playlist + inheritance: + - System.Object + attributes: + - type: System.SerializableAttribute + ctor: System.SerializableAttribute.#ctor + arguments: [] + items: + - id: Music.Playlist.trackName + commentId: F:Music.Playlist.trackName + language: CSharp + name: + CSharp: trackName + VB: trackName + nameWithType: + CSharp: Playlist.trackName + VB: Playlist.trackName + qualifiedName: + CSharp: Music.Playlist.trackName + VB: Music.Playlist.trackName + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: trackName + path: '' + startLine: 696 + summary: "\nThe name of the playlist.\n" + example: [] + syntax: + content: + CSharp: public string trackName + VB: Public trackName As String + return: + type: System.String + - id: Music.Playlist.trackScenes + commentId: F:Music.Playlist.trackScenes + language: CSharp + name: + CSharp: trackScenes + VB: trackScenes + nameWithType: + CSharp: Playlist.trackScenes + VB: Playlist.trackScenes + qualifiedName: + CSharp: Music.Playlist.trackScenes + VB: Music.Playlist.trackScenes + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: trackScenes + path: '' + startLine: 701 + summary: "\nA list of scenes where this playlist is used.\n" + example: [] + syntax: + content: + CSharp: public List trackScenes + VB: Public trackScenes As List(Of String) + return: + type: Global.List{System.String} + - id: Music.Playlist.songs + commentId: F:Music.Playlist.songs + language: CSharp + name: + CSharp: songs + VB: songs + nameWithType: + CSharp: Playlist.songs + VB: Playlist.songs + qualifiedName: + CSharp: Music.Playlist.songs + VB: Music.Playlist.songs + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: songs + path: '' + startLine: 706 + summary: "\nA list of audio clips included in this playlist.\n" + example: [] + syntax: + content: + CSharp: public List songs + VB: Public songs As List(Of AudioClip) + return: + type: Global.List{AudioClip} + - id: Music.Playlist.shuffleTime + commentId: F:Music.Playlist.shuffleTime + language: CSharp + name: + CSharp: shuffleTime + VB: shuffleTime + nameWithType: + CSharp: Playlist.shuffleTime + VB: Playlist.shuffleTime + qualifiedName: + CSharp: Music.Playlist.shuffleTime + VB: Music.Playlist.shuffleTime + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: shuffleTime + path: '' + startLine: 711 + summary: "\nThe time interval (in seconds) between shuffling tracks in the playlist.\n" + example: [] + syntax: + content: + CSharp: public float shuffleTime + VB: Public shuffleTime As Single + return: + type: System.Single + - id: Music.Playlist.volume + commentId: F:Music.Playlist.volume + language: CSharp + name: + CSharp: volume + VB: volume + nameWithType: + CSharp: Playlist.volume + VB: Playlist.volume + qualifiedName: + CSharp: Music.Playlist.volume + VB: Music.Playlist.volume + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: volume + path: '' + startLine: 716 + summary: "\nThe volume level for the playlist.\n" + example: [] + syntax: + content: + CSharp: public float volume + VB: Public volume As Single + return: + type: System.Single + - id: Music.AudioManager + commentId: T:Music.AudioManager + language: CSharp + name: + CSharp: AudioManager + VB: AudioManager + nameWithType: + CSharp: AudioManager + VB: AudioManager + qualifiedName: + CSharp: Music.AudioManager + VB: Music.AudioManager + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: AudioManager + path: '' + startLine: 1134 + summary: "\nThis class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.\n" + example: [] + syntax: + content: + CSharp: 'public class AudioManager : MonoBehaviour' + VB: Public Class AudioManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Music.AudioManager.soundEffects + commentId: F:Music.AudioManager.soundEffects + language: CSharp + name: + CSharp: soundEffects + VB: soundEffects + nameWithType: + CSharp: AudioManager.soundEffects + VB: AudioManager.soundEffects + qualifiedName: + CSharp: Music.AudioManager.soundEffects + VB: Music.AudioManager.soundEffects + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: soundEffects + path: '' + startLine: 1139 + summary: "\nA list of all sound effects managed by the AudioManager.\n" + example: [] + syntax: + content: + CSharp: public List soundEffects + VB: Public soundEffects As List(Of SoundEffect) + return: + type: Global.List{Music.SoundEffect} + - id: Music.AudioManager.Instance + commentId: F:Music.AudioManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: AudioManager.Instance + VB: AudioManager.Instance + qualifiedName: + CSharp: Music.AudioManager.Instance + VB: Music.AudioManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: Instance + path: '' + startLine: 1144 + summary: "\nThe singleton instance of the class.\n" + example: [] + syntax: + content: + CSharp: public static AudioManager Instance + VB: Public Shared Instance As AudioManager + return: + type: Music.AudioManager + references: + Music.AudioManager: + - id: Music.AudioManager.PlaySound(System.String) + commentId: M:Music.AudioManager.PlaySound(System.String) + language: CSharp + name: + CSharp: PlaySound(string) + VB: PlaySound(String) + nameWithType: + CSharp: AudioManager.PlaySound(string) + VB: AudioManager.PlaySound(String) + qualifiedName: + CSharp: Music.AudioManager.PlaySound(string) + VB: Music.AudioManager.PlaySound(String) + type: Method + assemblies: + - cs.temp.dll + namespace: Music + source: + id: PlaySound + path: '' + startLine: 1181 + summary: "\nPlays a sound effect by its name.\n" + remarks: "\nIf the sound name is "Punch," it plays multiple punch-related sound effects.\nIf the sound is not found, a warning is logged to the console.\n" + example: [] + syntax: + content: + CSharp: public void PlaySound(string soundName) + VB: Public Sub PlaySound(soundName As String) + parameters: + - id: soundName + type: System.String + description: The name of the sound effect to play. + overload: Music.AudioManager.PlaySound* + - id: Music.SoundEffect + commentId: T:Music.SoundEffect + language: CSharp + name: + CSharp: SoundEffect + VB: SoundEffect + nameWithType: + CSharp: SoundEffect + VB: SoundEffect + qualifiedName: + CSharp: Music.SoundEffect + VB: Music.SoundEffect + type: Class + assemblies: + - cs.temp.dll + namespace: Music + source: + id: SoundEffect + path: '' + startLine: 1210 + summary: "\nRepresents a sound effect, including its name and associated AudioSource.\n" + example: [] + syntax: + content: + CSharp: public class SoundEffect + VB: Public Class SoundEffect + inheritance: + - System.Object + items: + - id: Music.SoundEffect.name + commentId: F:Music.SoundEffect.name + language: CSharp + name: + CSharp: name + VB: name + nameWithType: + CSharp: SoundEffect.name + VB: SoundEffect.name + qualifiedName: + CSharp: Music.SoundEffect.name + VB: Music.SoundEffect.name + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: name + path: '' + startLine: 1215 + summary: "\nThe name of the sound effect.\n" + example: [] + syntax: + content: + CSharp: public string name + VB: Public name As String + return: + type: System.String + - id: Music.SoundEffect.audioSource + commentId: F:Music.SoundEffect.audioSource + language: CSharp + name: + CSharp: audioSource + VB: audioSource + nameWithType: + CSharp: SoundEffect.audioSource + VB: SoundEffect.audioSource + qualifiedName: + CSharp: Music.SoundEffect.audioSource + VB: Music.SoundEffect.audioSource + type: Field + assemblies: + - cs.temp.dll + namespace: Music + source: + id: audioSource + path: '' + startLine: 1220 + summary: "\nThe AudioSource component that plays the sound effect.\n" + example: [] + syntax: + content: + CSharp: public AudioSource audioSource + VB: Public audioSource As AudioSource + return: + type: Global.AudioSource + - id: Music.SoundEffect.#ctor(System.String,AudioSource) + commentId: M:Music.SoundEffect.#ctor(System.String,AudioSource) + language: CSharp + name: + CSharp: SoundEffect(string, AudioSource) + VB: New(String, AudioSource) + nameWithType: + CSharp: SoundEffect.SoundEffect(string, AudioSource) + VB: SoundEffect.New(String, AudioSource) + qualifiedName: + CSharp: Music.SoundEffect.SoundEffect(string, AudioSource) + VB: Music.SoundEffect.New(String, AudioSource) + type: Constructor + assemblies: + - cs.temp.dll + namespace: Music + source: + id: .ctor + path: '' + startLine: 1227 + summary: "\nInitializes a new instance of the class.\n" + example: [] + syntax: + content: + CSharp: public SoundEffect(string name, AudioSource audioSource) + VB: Public Sub New(name As String, audioSource As AudioSource) + parameters: + - id: name + type: System.String + description: The name of the sound effect. + - id: audioSource + type: Global.AudioSource + description: The AudioSource component for the sound effect. + overload: Music.SoundEffect.#ctor* + references: + Music.SoundEffect: +- id: Player + commentId: N:Player + language: CSharp + name: + CSharp: Player + VB: Player + nameWithType: + CSharp: Player + VB: Player + qualifiedName: + CSharp: Player + VB: Player + type: Namespace + assemblies: + - cs.temp.dll + items: + - id: Player.Damageable + commentId: T:Player.Damageable + language: CSharp + name: + CSharp: Damageable + VB: Damageable + nameWithType: + CSharp: Damageable + VB: Damageable + qualifiedName: + CSharp: Player.Damageable + VB: Player.Damageable + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Damageable + path: '' + startLine: 3145 + summary: "\nThis class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.\n" + example: [] + syntax: + content: + CSharp: 'public class Damageable : MonoBehaviour' + VB: Public Class Damageable Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.Damageable.force + commentId: F:Player.Damageable.force + language: CSharp + name: + CSharp: force + VB: force + nameWithType: + CSharp: Damageable.force + VB: Damageable.force + qualifiedName: + CSharp: Player.Damageable.force + VB: Player.Damageable.force + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: force + path: '' + startLine: 3153 + summary: "\nThe force applied to the player when hit.\n" + example: [] + syntax: + content: + CSharp: public float force + VB: Public force As Single + return: + type: System.Single + - id: Player.Damageable.damage + commentId: F:Player.Damageable.damage + language: CSharp + name: + CSharp: damage + VB: damage + nameWithType: + CSharp: Damageable.damage + VB: Damageable.damage + qualifiedName: + CSharp: Player.Damageable.damage + VB: Player.Damageable.damage + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: damage + path: '' + startLine: 3158 + summary: "\nThe current accumulated damage of the player.\n" + example: [] + syntax: + content: + CSharp: public float damage + VB: Public damage As Single + return: + type: System.Single + - id: Player.Damageable.maxDamage + commentId: F:Player.Damageable.maxDamage + language: CSharp + name: + CSharp: maxDamage + VB: maxDamage + nameWithType: + CSharp: Damageable.maxDamage + VB: Damageable.maxDamage + qualifiedName: + CSharp: Player.Damageable.maxDamage + VB: Player.Damageable.maxDamage + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: maxDamage + path: '' + startLine: 3163 + summary: "\nThe maximum damage the player can take before dying.\n" + example: [] + syntax: + content: + CSharp: public float maxDamage + VB: Public maxDamage As Single + return: + type: System.Single + - id: Player.Damageable.lives + commentId: F:Player.Damageable.lives + language: CSharp + name: + CSharp: lives + VB: lives + nameWithType: + CSharp: Damageable.lives + VB: Damageable.lives + qualifiedName: + CSharp: Player.Damageable.lives + VB: Player.Damageable.lives + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: lives + path: '' + startLine: 3168 + summary: "\nThe number of lives the player has.\n" + example: [] + syntax: + content: + CSharp: public int lives + VB: Public lives As Integer + return: + type: System.Int32 + - id: Player.Damageable.damageSelfDebug + commentId: F:Player.Damageable.damageSelfDebug + language: CSharp + name: + CSharp: damageSelfDebug + VB: damageSelfDebug + nameWithType: + CSharp: Damageable.damageSelfDebug + VB: Damageable.damageSelfDebug + qualifiedName: + CSharp: Player.Damageable.damageSelfDebug + VB: Player.Damageable.damageSelfDebug + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: damageSelfDebug + path: '' + startLine: 3173 + summary: "\nIf true, applies damage to self for debugging purposes.\n" + example: [] + syntax: + content: + CSharp: public bool damageSelfDebug + VB: Public damageSelfDebug As Boolean + return: + type: System.Boolean + - id: Player.Damageable.dying + commentId: F:Player.Damageable.dying + language: CSharp + name: + CSharp: dying + VB: dying + nameWithType: + CSharp: Damageable.dying + VB: Damageable.dying + qualifiedName: + CSharp: Player.Damageable.dying + VB: Player.Damageable.dying + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: dying + path: '' + startLine: 3178 + summary: "\nIndicates whether the player is currently dying.\n" + example: [] + syntax: + content: + CSharp: public bool dying + VB: Public dying As Boolean + return: + type: System.Boolean + - id: Player.Damageable.OnPlayerPunched + commentId: E:Player.Damageable.OnPlayerPunched + language: CSharp + name: + CSharp: OnPlayerPunched + VB: OnPlayerPunched + nameWithType: + CSharp: Damageable.OnPlayerPunched + VB: Damageable.OnPlayerPunched + qualifiedName: + CSharp: Player.Damageable.OnPlayerPunched + VB: Player.Damageable.OnPlayerPunched + type: Event + assemblies: + - cs.temp.dll + namespace: Player + source: + id: OnPlayerPunched + path: '' + startLine: 3183 + summary: "\nEvent triggered when the player is punched.\n" + example: [] + syntax: + content: + CSharp: public event Action OnPlayerPunched + VB: Public Event OnPlayerPunched As Action(Of GameObject) + return: + type: System.Action{GameObject} + - id: Player.Damageable.OnPlayerDeath + commentId: E:Player.Damageable.OnPlayerDeath + language: CSharp + name: + CSharp: OnPlayerDeath + VB: OnPlayerDeath + nameWithType: + CSharp: Damageable.OnPlayerDeath + VB: Damageable.OnPlayerDeath + qualifiedName: + CSharp: Player.Damageable.OnPlayerDeath + VB: Player.Damageable.OnPlayerDeath + type: Event + assemblies: + - cs.temp.dll + namespace: Player + source: + id: OnPlayerDeath + path: '' + startLine: 3188 + summary: "\nEvent triggered when a player dies.\n" + example: [] + syntax: + content: + CSharp: public event Action OnPlayerDeath + VB: Public Event OnPlayerDeath As Action(Of GameObject) + return: + type: System.Action{GameObject} + - id: Player.Damageable.OnPlayerRespawn + commentId: E:Player.Damageable.OnPlayerRespawn + language: CSharp + name: + CSharp: OnPlayerRespawn + VB: OnPlayerRespawn + nameWithType: + CSharp: Damageable.OnPlayerRespawn + VB: Damageable.OnPlayerRespawn + qualifiedName: + CSharp: Player.Damageable.OnPlayerRespawn + VB: Player.Damageable.OnPlayerRespawn + type: Event + assemblies: + - cs.temp.dll + namespace: Player + source: + id: OnPlayerRespawn + path: '' + startLine: 3193 + summary: "\nEvent triggered when a player respawns.\n" + example: [] + syntax: + content: + CSharp: public event Action OnPlayerRespawn + VB: Public Event OnPlayerRespawn As Action(Of GameObject) + return: + type: System.Action{GameObject} + - id: Player.Damageable.Damage(System.Single) + commentId: M:Player.Damageable.Damage(System.Single) + language: CSharp + name: + CSharp: Damage(float) + VB: Damage(Single) + nameWithType: + CSharp: Damageable.Damage(float) + VB: Damageable.Damage(Single) + qualifiedName: + CSharp: Player.Damageable.Damage(float) + VB: Player.Damageable.Damage(Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Damage + path: '' + startLine: 3285 + summary: "\nAdds a specified amount of damage to the player.\n" + example: [] + syntax: + content: + CSharp: public void Damage(float damage) + VB: Public Sub Damage(damage As Single) + parameters: + - id: damage + type: System.Single + description: The amount of damage to add. + overload: Player.Damageable.Damage* + - id: Player.Damageable.HandleDeath + commentId: M:Player.Damageable.HandleDeath + language: CSharp + name: + CSharp: HandleDeath() + VB: HandleDeath() + nameWithType: + CSharp: Damageable.HandleDeath() + VB: Damageable.HandleDeath() + qualifiedName: + CSharp: Player.Damageable.HandleDeath() + VB: Player.Damageable.HandleDeath() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: HandleDeath + path: '' + startLine: 3337 + summary: "\nHandles player state after death and resets dying state after respawn.\n" + example: [] + syntax: + content: + CSharp: public void HandleDeath() + VB: Public Sub HandleDeath() + overload: Player.Damageable.HandleDeath* + - id: Player.Damageable.Respawn + commentId: M:Player.Damageable.Respawn + language: CSharp + name: + CSharp: Respawn() + VB: Respawn() + nameWithType: + CSharp: Damageable.Respawn() + VB: Damageable.Respawn() + qualifiedName: + CSharp: Player.Damageable.Respawn() + VB: Player.Damageable.Respawn() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Respawn + path: '' + startLine: 3348 + summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n" + example: [] + syntax: + content: + CSharp: public void Respawn() + VB: Public Sub Respawn() + overload: Player.Damageable.Respawn* + - id: Player.Damageable.ResetDamage + commentId: M:Player.Damageable.ResetDamage + language: CSharp + name: + CSharp: ResetDamage() + VB: ResetDamage() + nameWithType: + CSharp: Damageable.ResetDamage() + VB: Damageable.ResetDamage() + qualifiedName: + CSharp: Player.Damageable.ResetDamage() + VB: Player.Damageable.ResetDamage() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: ResetDamage + path: '' + startLine: 3368 + summary: "\nResets the player's damage to zero.\n" + example: [] + syntax: + content: + CSharp: public void ResetDamage() + VB: Public Sub ResetDamage() + overload: Player.Damageable.ResetDamage* + - id: Player.Punch + commentId: T:Player.Punch + language: CSharp + name: + CSharp: Punch + VB: Punch + nameWithType: + CSharp: Punch + VB: Punch + qualifiedName: + CSharp: Player.Punch + VB: Player.Punch + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Punch + path: '' + startLine: 3386 + summary: "\nThis class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.\n" + example: [] + syntax: + content: + CSharp: 'public class Punch : MonoBehaviour' + VB: Public Class Punch Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.Punch.cancelable + commentId: F:Player.Punch.cancelable + language: CSharp + name: + CSharp: cancelable + VB: cancelable + nameWithType: + CSharp: Punch.cancelable + VB: Punch.cancelable + qualifiedName: + CSharp: Player.Punch.cancelable + VB: Player.Punch.cancelable + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: cancelable + path: '' + startLine: 3393 + summary: "\nDetermines whether the player can cancel their punch action.\n" + example: [] + syntax: + content: + CSharp: public bool cancelable + VB: Public cancelable As Boolean + return: + type: System.Boolean + - id: Player.Punch.EnableHurtbox + commentId: M:Player.Punch.EnableHurtbox + language: CSharp + name: + CSharp: EnableHurtbox() + VB: EnableHurtbox() + nameWithType: + CSharp: Punch.EnableHurtbox() + VB: Punch.EnableHurtbox() + qualifiedName: + CSharp: Player.Punch.EnableHurtbox() + VB: Player.Punch.EnableHurtbox() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: EnableHurtbox + path: '' + startLine: 3444 + summary: "\nEnables the hurtbox, allowing the punch to interact with other objects.\n" + example: [] + syntax: + content: + CSharp: public void EnableHurtbox() + VB: Public Sub EnableHurtbox() + overload: Player.Punch.EnableHurtbox* + - id: Player.Punch.DisableHurtbox + commentId: M:Player.Punch.DisableHurtbox + language: CSharp + name: + CSharp: DisableHurtbox() + VB: DisableHurtbox() + nameWithType: + CSharp: Punch.DisableHurtbox() + VB: Punch.DisableHurtbox() + qualifiedName: + CSharp: Player.Punch.DisableHurtbox() + VB: Player.Punch.DisableHurtbox() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: DisableHurtbox + path: '' + startLine: 3452 + summary: "\nDisables the hurtbox, preventing the punch from interacting with other objects.\n" + example: [] + syntax: + content: + CSharp: public void DisableHurtbox() + VB: Public Sub DisableHurtbox() + overload: Player.Punch.DisableHurtbox* + - id: Player.Punch.DisableCancellation + commentId: M:Player.Punch.DisableCancellation + language: CSharp + name: + CSharp: DisableCancellation() + VB: DisableCancellation() + nameWithType: + CSharp: Punch.DisableCancellation() + VB: Punch.DisableCancellation() + qualifiedName: + CSharp: Player.Punch.DisableCancellation() + VB: Player.Punch.DisableCancellation() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: DisableCancellation + path: '' + startLine: 3460 + summary: "\nDisables the ability to cancel the punch action.\n" + example: [] + syntax: + content: + CSharp: public void DisableCancellation() + VB: Public Sub DisableCancellation() + overload: Player.Punch.DisableCancellation* + - id: Player.Punch.EnableCancellation + commentId: M:Player.Punch.EnableCancellation + language: CSharp + name: + CSharp: EnableCancellation() + VB: EnableCancellation() + nameWithType: + CSharp: Punch.EnableCancellation() + VB: Punch.EnableCancellation() + qualifiedName: + CSharp: Player.Punch.EnableCancellation() + VB: Player.Punch.EnableCancellation() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: EnableCancellation + path: '' + startLine: 3468 + summary: "\nEnables the ability to cancel the punch action.\n" + example: [] + syntax: + content: + CSharp: public void EnableCancellation() + VB: Public Sub EnableCancellation() + overload: Player.Punch.EnableCancellation* + - id: Player.Punch.ReturnToMaxSpeed + commentId: M:Player.Punch.ReturnToMaxSpeed + language: CSharp + name: + CSharp: ReturnToMaxSpeed() + VB: ReturnToMaxSpeed() + nameWithType: + CSharp: Punch.ReturnToMaxSpeed() + VB: Punch.ReturnToMaxSpeed() + qualifiedName: + CSharp: Player.Punch.ReturnToMaxSpeed() + VB: Player.Punch.ReturnToMaxSpeed() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: ReturnToMaxSpeed + path: '' + startLine: 3476 + summary: "\nResets the player's movement speed to its maximum value after the punch is complete.\n" + example: [] + syntax: + content: + CSharp: public void ReturnToMaxSpeed() + VB: Public Sub ReturnToMaxSpeed() + overload: Player.Punch.ReturnToMaxSpeed* + - id: Player.TeleportPlatform + commentId: T:Player.TeleportPlatform + language: CSharp + name: + CSharp: TeleportPlatform + VB: TeleportPlatform + nameWithType: + CSharp: TeleportPlatform + VB: TeleportPlatform + qualifiedName: + CSharp: Player.TeleportPlatform + VB: Player.TeleportPlatform + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: TeleportPlatform + path: '' + startLine: 3494 + summary: "\nThis class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.\n" + example: [] + syntax: + content: + CSharp: 'public class TeleportPlatform : MonoBehaviour' + VB: Public Class TeleportPlatform Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.TeleportPlatform.teleportPoint + commentId: F:Player.TeleportPlatform.teleportPoint + language: CSharp + name: + CSharp: teleportPoint + VB: teleportPoint + nameWithType: + CSharp: TeleportPlatform.teleportPoint + VB: TeleportPlatform.teleportPoint + qualifiedName: + CSharp: Player.TeleportPlatform.teleportPoint + VB: Player.TeleportPlatform.teleportPoint + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: teleportPoint + path: '' + startLine: 3499 + summary: "\nThe position where the platform or player will be teleported.\n" + example: [] + syntax: + content: + CSharp: public Vector2 teleportPoint + VB: Public teleportPoint As Vector2 + return: + type: Global.Vector2 + - id: Player.TeleportPlatform.teleportTag + commentId: F:Player.TeleportPlatform.teleportTag + language: CSharp + name: + CSharp: teleportTag + VB: teleportTag + nameWithType: + CSharp: TeleportPlatform.teleportTag + VB: TeleportPlatform.teleportTag + qualifiedName: + CSharp: Player.TeleportPlatform.teleportTag + VB: Player.TeleportPlatform.teleportTag + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: teleportTag + path: '' + startLine: 3504 + summary: "\nThe tag used to identify objects (e.g., platforms) that can trigger teleportation.\n" + example: [] + syntax: + content: + CSharp: public string teleportTag + VB: Public teleportTag As String + return: + type: System.String + - id: Player.TeleportPlatform.playerTag + commentId: F:Player.TeleportPlatform.playerTag + language: CSharp + name: + CSharp: playerTag + VB: playerTag + nameWithType: + CSharp: TeleportPlatform.playerTag + VB: TeleportPlatform.playerTag + qualifiedName: + CSharp: Player.TeleportPlatform.playerTag + VB: Player.TeleportPlatform.playerTag + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerTag + path: '' + startLine: 3509 + summary: "\nThe tag used to identify player objects.\n" + example: [] + syntax: + content: + CSharp: public string playerTag + VB: Public playerTag As String + return: + type: System.String + - id: Player.TeleportPlatform.isPlatform + commentId: F:Player.TeleportPlatform.isPlatform + language: CSharp + name: + CSharp: isPlatform + VB: isPlatform + nameWithType: + CSharp: TeleportPlatform.isPlatform + VB: TeleportPlatform.isPlatform + qualifiedName: + CSharp: Player.TeleportPlatform.isPlatform + VB: Player.TeleportPlatform.isPlatform + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: isPlatform + path: '' + startLine: 3515 + summary: "\nDetermines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.\n" + example: [] + syntax: + content: + CSharp: public bool isPlatform + VB: Public isPlatform As Boolean + return: + type: System.Boolean + - id: Player.PlayerManager + commentId: T:Player.PlayerManager + language: CSharp + name: + CSharp: PlayerManager + VB: PlayerManager + nameWithType: + CSharp: PlayerManager + VB: PlayerManager + qualifiedName: + CSharp: Player.PlayerManager + VB: Player.PlayerManager + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PlayerManager + path: '' + startLine: 3571 + summary: "\nThis class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerManager : MonoBehaviour' + VB: Public Class PlayerManager Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.PlayerManager.Instance + commentId: F:Player.PlayerManager.Instance + language: CSharp + name: + CSharp: Instance + VB: Instance + nameWithType: + CSharp: PlayerManager.Instance + VB: PlayerManager.Instance + qualifiedName: + CSharp: Player.PlayerManager.Instance + VB: Player.PlayerManager.Instance + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Instance + path: '' + startLine: 3576 + summary: "\nThe singleton instance of the class.\n" + example: [] + syntax: + content: + CSharp: public static PlayerManager Instance + VB: Public Shared Instance As PlayerManager + return: + type: Player.PlayerManager + references: + Player.PlayerManager: + - id: Player.PlayerManager.cards + commentId: F:Player.PlayerManager.cards + language: CSharp + name: + CSharp: cards + VB: cards + nameWithType: + CSharp: PlayerManager.cards + VB: PlayerManager.cards + qualifiedName: + CSharp: Player.PlayerManager.cards + VB: Player.PlayerManager.cards + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: cards + path: '' + startLine: 3581 + summary: "\nA list of player join cards, which represent players in the UI.\n" + example: [] + syntax: + content: + CSharp: public List cards + VB: Public cards As List(Of PlayerJoinCard) + return: + type: Global.List{Game.PlayerJoinCard} + - id: Player.PlayerManager.playerColors + commentId: F:Player.PlayerManager.playerColors + language: CSharp + name: + CSharp: playerColors + VB: playerColors + nameWithType: + CSharp: PlayerManager.playerColors + VB: PlayerManager.playerColors + qualifiedName: + CSharp: Player.PlayerManager.playerColors + VB: Player.PlayerManager.playerColors + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerColors + path: '' + startLine: 3591 + summary: "\nA list of colors assigned to players for identification.\n" + example: [] + syntax: + content: + CSharp: public List playerColors + VB: Public playerColors As List(Of Color) + return: + type: Global.List{Color} + - id: Player.PlayerManager.playerSelect + commentId: F:Player.PlayerManager.playerSelect + language: CSharp + name: + CSharp: playerSelect + VB: playerSelect + nameWithType: + CSharp: PlayerManager.playerSelect + VB: PlayerManager.playerSelect + qualifiedName: + CSharp: Player.PlayerManager.playerSelect + VB: Player.PlayerManager.playerSelect + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerSelect + path: '' + startLine: 3596 + summary: "\nThe UI element used for player selection.\n" + example: [] + syntax: + content: + CSharp: public GameObject playerSelect + VB: Public playerSelect As GameObject + return: + type: Global.GameObject + - id: Player.PlayerManager.StartGame + commentId: M:Player.PlayerManager.StartGame + language: CSharp + name: + CSharp: StartGame() + VB: StartGame() + nameWithType: + CSharp: PlayerManager.StartGame() + VB: PlayerManager.StartGame() + qualifiedName: + CSharp: Player.PlayerManager.StartGame() + VB: Player.PlayerManager.StartGame() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: StartGame + path: '' + startLine: 3694 + summary: "\nStarts the game if at least one player has joined.\n" + example: [] + syntax: + content: + CSharp: public void StartGame() + VB: Public Sub StartGame() + overload: Player.PlayerManager.StartGame* + - id: Player.AnimationPlayer + commentId: T:Player.AnimationPlayer + language: CSharp + name: + CSharp: AnimationPlayer + VB: AnimationPlayer + nameWithType: + CSharp: AnimationPlayer + VB: AnimationPlayer + qualifiedName: + CSharp: Player.AnimationPlayer + VB: Player.AnimationPlayer + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: AnimationPlayer + path: '' + startLine: 3767 + summary: "\nThis class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.\n" + example: [] + syntax: + content: + CSharp: 'public class AnimationPlayer : MonoBehaviour' + VB: Public Class AnimationPlayer Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.AnimationPlayer.state + commentId: F:Player.AnimationPlayer.state + language: CSharp + name: + CSharp: state + VB: state + nameWithType: + CSharp: AnimationPlayer.state + VB: AnimationPlayer.state + qualifiedName: + CSharp: Player.AnimationPlayer.state + VB: Player.AnimationPlayer.state + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: state + path: '' + startLine: 3799 + summary: "\nThe current animation state of the player.\n" + example: [] + syntax: + content: + CSharp: public AnimationPlayer.AnimationState state + VB: Public state As AnimationPlayer.AnimationState + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.backwards + commentId: F:Player.AnimationPlayer.backwards + language: CSharp + name: + CSharp: backwards + VB: backwards + nameWithType: + CSharp: AnimationPlayer.backwards + VB: AnimationPlayer.backwards + qualifiedName: + CSharp: Player.AnimationPlayer.backwards + VB: Player.AnimationPlayer.backwards + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: backwards + path: '' + startLine: 3804 + summary: "\nIndicates whether the player is facing backwards.\n" + example: [] + syntax: + content: + CSharp: public bool backwards + VB: Public backwards As Boolean + return: + type: System.Boolean + - id: Player.AnimationPlayer.block + commentId: F:Player.AnimationPlayer.block + language: CSharp + name: + CSharp: block + VB: block + nameWithType: + CSharp: AnimationPlayer.block + VB: AnimationPlayer.block + qualifiedName: + CSharp: Player.AnimationPlayer.block + VB: Player.AnimationPlayer.block + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: block + path: '' + startLine: 3809 + summary: "\nIndicates whether the player is currently blocking.\n" + example: [] + syntax: + content: + CSharp: public bool block + VB: Public block As Boolean + return: + type: System.Boolean + - id: Player.AnimationPlayer.clip + commentId: F:Player.AnimationPlayer.clip + language: CSharp + name: + CSharp: clip + VB: clip + nameWithType: + CSharp: AnimationPlayer.clip + VB: AnimationPlayer.clip + qualifiedName: + CSharp: Player.AnimationPlayer.clip + VB: Player.AnimationPlayer.clip + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: clip + path: '' + startLine: 3814 + summary: "\nThe animation clip to play when the script starts.\n" + example: [] + syntax: + content: + CSharp: public AnimationClip clip + VB: Public clip As AnimationClip + return: + type: Global.AnimationClip + - id: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + language: CSharp + name: + CSharp: SetState(AnimationState) + VB: SetState(AnimationState) + nameWithType: + CSharp: AnimationPlayer.SetState(AnimationPlayer.AnimationState) + VB: AnimationPlayer.SetState(AnimationPlayer.AnimationState) + qualifiedName: + CSharp: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + VB: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: SetState + path: '' + startLine: 3858 + summary: "\nSets the player's animation state.\n" + example: [] + syntax: + content: + CSharp: public void SetState(AnimationPlayer.AnimationState state) + VB: Public Sub SetState(state As AnimationPlayer.AnimationState) + parameters: + - id: state + type: Player.AnimationPlayer.AnimationState + description: The new animation state to set. + overload: Player.AnimationPlayer.SetState* + - id: Player.AnimationPlayer.Punch + commentId: M:Player.AnimationPlayer.Punch + language: CSharp + name: + CSharp: Punch() + VB: Punch() + nameWithType: + CSharp: AnimationPlayer.Punch() + VB: AnimationPlayer.Punch() + qualifiedName: + CSharp: Player.AnimationPlayer.Punch() + VB: Player.AnimationPlayer.Punch() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Punch + path: '' + startLine: 3866 + summary: "\nTriggers the punch animation.\n" + example: [] + syntax: + content: + CSharp: public void Punch() + VB: Public Sub Punch() + overload: Player.AnimationPlayer.Punch* + - id: Player.AnimationPlayer.AnimationState + commentId: T:Player.AnimationPlayer.AnimationState + language: CSharp + name: + CSharp: AnimationPlayer.AnimationState + VB: AnimationPlayer.AnimationState + nameWithType: + CSharp: AnimationPlayer.AnimationState + VB: AnimationPlayer.AnimationState + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState + VB: Player.AnimationPlayer.AnimationState + type: Enum + assemblies: + - cs.temp.dll + namespace: Player + source: + id: AnimationState + path: '' + startLine: 3773 + summary: "\nRepresents the different animation states the player can be in.\n" + example: [] + syntax: + content: + CSharp: public enum AnimationPlayer.AnimationState + VB: Public Enum AnimationPlayer.AnimationState + items: + - id: Player.AnimationPlayer.AnimationState.Idle + commentId: F:Player.AnimationPlayer.AnimationState.Idle + language: CSharp + name: + CSharp: Idle + VB: Idle + nameWithType: + CSharp: AnimationPlayer.AnimationState.Idle + VB: AnimationPlayer.AnimationState.Idle + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Idle + VB: Player.AnimationPlayer.AnimationState.Idle + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Idle + path: '' + startLine: 3778 + summary: "\nThe idle state, when the player is not moving.\n" + example: [] + syntax: + content: + CSharp: Idle = 0 + VB: Idle = 0 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.AnimationState.Run + commentId: F:Player.AnimationPlayer.AnimationState.Run + language: CSharp + name: + CSharp: Run + VB: Run + nameWithType: + CSharp: AnimationPlayer.AnimationState.Run + VB: AnimationPlayer.AnimationState.Run + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Run + VB: Player.AnimationPlayer.AnimationState.Run + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Run + path: '' + startLine: 3783 + summary: "\nThe running state, when the player is moving quickly.\n" + example: [] + syntax: + content: + CSharp: Run = 1 + VB: Run = 1 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.AnimationState.Jump + commentId: F:Player.AnimationPlayer.AnimationState.Jump + language: CSharp + name: + CSharp: Jump + VB: Jump + nameWithType: + CSharp: AnimationPlayer.AnimationState.Jump + VB: AnimationPlayer.AnimationState.Jump + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Jump + VB: Player.AnimationPlayer.AnimationState.Jump + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Jump + path: '' + startLine: 3788 + summary: "\nThe jumping state, when the player is in the air.\n" + example: [] + syntax: + content: + CSharp: Jump = 2 + VB: Jump = 2 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.AnimationPlayer.AnimationState.Walk + commentId: F:Player.AnimationPlayer.AnimationState.Walk + language: CSharp + name: + CSharp: Walk + VB: Walk + nameWithType: + CSharp: AnimationPlayer.AnimationState.Walk + VB: AnimationPlayer.AnimationState.Walk + qualifiedName: + CSharp: Player.AnimationPlayer.AnimationState.Walk + VB: Player.AnimationPlayer.AnimationState.Walk + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Walk + path: '' + startLine: 3793 + summary: "\nThe walking state, when the player is moving slowly.\n" + example: [] + syntax: + content: + CSharp: Walk = 3 + VB: Walk = 3 + return: + type: Player.AnimationPlayer.AnimationState + - id: Player.Block + commentId: T:Player.Block + language: CSharp + name: + CSharp: Block + VB: Block + nameWithType: + CSharp: Block + VB: Block + qualifiedName: + CSharp: Player.Block + VB: Player.Block + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: Block + path: '' + startLine: 3886 + summary: "\nThis class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.\n" + example: [] + syntax: + content: + CSharp: 'public class Block : MonoBehaviour' + VB: Public Class Block Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.Block.blocking + commentId: F:Player.Block.blocking + language: CSharp + name: + CSharp: blocking + VB: blocking + nameWithType: + CSharp: Block.blocking + VB: Block.blocking + qualifiedName: + CSharp: Player.Block.blocking + VB: Player.Block.blocking + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: blocking + path: '' + startLine: 3892 + summary: "\nIndicates whether the player is currently blocking.\n" + example: [] + syntax: + content: + CSharp: public bool blocking + VB: Public blocking As Boolean + return: + type: System.Boolean + - id: Player.Block.IsParrying + commentId: M:Player.Block.IsParrying + language: CSharp + name: + CSharp: IsParrying() + VB: IsParrying() + nameWithType: + CSharp: Block.IsParrying() + VB: Block.IsParrying() + qualifiedName: + CSharp: Player.Block.IsParrying() + VB: Player.Block.IsParrying() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsParrying + path: '' + startLine: 3977 + summary: "\nChecks if the player is currently parrying.\n" + example: [] + syntax: + content: + CSharp: public bool IsParrying() + VB: Public Function IsParrying() As Boolean + return: + type: System.Boolean + description: True if the player is parrying, false otherwise. + overload: Player.Block.IsParrying* + - id: Player.PlayerMovement + commentId: T:Player.PlayerMovement + language: CSharp + name: + CSharp: PlayerMovement + VB: PlayerMovement + nameWithType: + CSharp: PlayerMovement + VB: PlayerMovement + qualifiedName: + CSharp: Player.PlayerMovement + VB: Player.PlayerMovement + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PlayerMovement + path: '' + startLine: 3997 + summary: "\nThis class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerMovement : MonoBehaviour' + VB: Public Class PlayerMovement Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.PlayerMovement.ground + commentId: F:Player.PlayerMovement.ground + language: CSharp + name: + CSharp: ground + VB: ground + nameWithType: + CSharp: PlayerMovement.ground + VB: PlayerMovement.ground + qualifiedName: + CSharp: Player.PlayerMovement.ground + VB: Player.PlayerMovement.ground + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: ground + path: '' + startLine: 4010 + summary: "\nLayers considered as ground for the player.\n" + example: [] + syntax: + content: + CSharp: public LayerMask ground + VB: Public ground As LayerMask + return: + type: Global.LayerMask + - id: Player.PlayerMovement.playerText + commentId: F:Player.PlayerMovement.playerText + language: CSharp + name: + CSharp: playerText + VB: playerText + nameWithType: + CSharp: PlayerMovement.playerText + VB: PlayerMovement.playerText + qualifiedName: + CSharp: Player.PlayerMovement.playerText + VB: Player.PlayerMovement.playerText + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: playerText + path: '' + startLine: 4015 + summary: "\nReference to the player's UI text displaying player index.\n" + example: [] + syntax: + content: + CSharp: public TextMeshProUGUI playerText + VB: Public playerText As TextMeshProUGUI + return: + type: Global.TextMeshProUGUI + - id: Player.PlayerMovement.walkSpeed + commentId: F:Player.PlayerMovement.walkSpeed + language: CSharp + name: + CSharp: walkSpeed + VB: walkSpeed + nameWithType: + CSharp: PlayerMovement.walkSpeed + VB: PlayerMovement.walkSpeed + qualifiedName: + CSharp: Player.PlayerMovement.walkSpeed + VB: Player.PlayerMovement.walkSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: walkSpeed + path: '' + startLine: 4022 + syntax: + content: + CSharp: public float walkSpeed + VB: Public walkSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.walkSpeedFactor + commentId: F:Player.PlayerMovement.walkSpeedFactor + language: CSharp + name: + CSharp: walkSpeedFactor + VB: walkSpeedFactor + nameWithType: + CSharp: PlayerMovement.walkSpeedFactor + VB: PlayerMovement.walkSpeedFactor + qualifiedName: + CSharp: Player.PlayerMovement.walkSpeedFactor + VB: Player.PlayerMovement.walkSpeedFactor + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: walkSpeedFactor + path: '' + startLine: 4027 + summary: "\nMultiplier applied to walk speed.\n" + example: [] + syntax: + content: + CSharp: public float walkSpeedFactor + VB: Public walkSpeedFactor As Single + return: + type: System.Single + - id: Player.PlayerMovement.maxSpeed + commentId: F:Player.PlayerMovement.maxSpeed + language: CSharp + name: + CSharp: maxSpeed + VB: maxSpeed + nameWithType: + CSharp: PlayerMovement.maxSpeed + VB: PlayerMovement.maxSpeed + qualifiedName: + CSharp: Player.PlayerMovement.maxSpeed + VB: Player.PlayerMovement.maxSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: maxSpeed + path: '' + startLine: 4032 + summary: "\nMaximum allowed horizontal speed for the player.\n" + example: [] + syntax: + content: + CSharp: public float maxSpeed + VB: Public maxSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.maxSpeedOverride + commentId: F:Player.PlayerMovement.maxSpeedOverride + language: CSharp + name: + CSharp: maxSpeedOverride + VB: maxSpeedOverride + nameWithType: + CSharp: PlayerMovement.maxSpeedOverride + VB: PlayerMovement.maxSpeedOverride + qualifiedName: + CSharp: Player.PlayerMovement.maxSpeedOverride + VB: Player.PlayerMovement.maxSpeedOverride + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: maxSpeedOverride + path: '' + startLine: 4037 + summary: "\nRuntime override for the maximum speed.\n" + example: [] + syntax: + content: + CSharp: public float maxSpeedOverride + VB: Public maxSpeedOverride As Single + return: + type: System.Single + - id: Player.PlayerMovement.slowdownMultiplier + commentId: F:Player.PlayerMovement.slowdownMultiplier + language: CSharp + name: + CSharp: slowdownMultiplier + VB: slowdownMultiplier + nameWithType: + CSharp: PlayerMovement.slowdownMultiplier + VB: PlayerMovement.slowdownMultiplier + qualifiedName: + CSharp: Player.PlayerMovement.slowdownMultiplier + VB: Player.PlayerMovement.slowdownMultiplier + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: slowdownMultiplier + path: '' + startLine: 4042 + summary: "\nMultiplier for slowing down the player when exceeding max speed.\n" + example: [] + syntax: + content: + CSharp: public float slowdownMultiplier + VB: Public slowdownMultiplier As Single + return: + type: System.Single + - id: Player.PlayerMovement.virtualAxisX + commentId: F:Player.PlayerMovement.virtualAxisX + language: CSharp + name: + CSharp: virtualAxisX + VB: virtualAxisX + nameWithType: + CSharp: PlayerMovement.virtualAxisX + VB: PlayerMovement.virtualAxisX + qualifiedName: + CSharp: Player.PlayerMovement.virtualAxisX + VB: Player.PlayerMovement.virtualAxisX + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: virtualAxisX + path: '' + startLine: 4047 + summary: "\nCurrent value of the horizontal movement axis.\n" + example: [] + syntax: + content: + CSharp: public float virtualAxisX + VB: Public virtualAxisX As Single + return: + type: System.Single + - id: Player.PlayerMovement.virtualButtonJump + commentId: F:Player.PlayerMovement.virtualButtonJump + language: CSharp + name: + CSharp: virtualButtonJump + VB: virtualButtonJump + nameWithType: + CSharp: PlayerMovement.virtualButtonJump + VB: PlayerMovement.virtualButtonJump + qualifiedName: + CSharp: Player.PlayerMovement.virtualButtonJump + VB: Player.PlayerMovement.virtualButtonJump + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: virtualButtonJump + path: '' + startLine: 4052 + summary: "\nCurrent value of the jump button (pressed or not).\n" + example: [] + syntax: + content: + CSharp: public float virtualButtonJump + VB: Public virtualButtonJump As Single + return: + type: System.Single + - id: Player.PlayerMovement.virtualButtonJumpLastFrame + commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame + language: CSharp + name: + CSharp: virtualButtonJumpLastFrame + VB: virtualButtonJumpLastFrame + nameWithType: + CSharp: PlayerMovement.virtualButtonJumpLastFrame + VB: PlayerMovement.virtualButtonJumpLastFrame + qualifiedName: + CSharp: Player.PlayerMovement.virtualButtonJumpLastFrame + VB: Player.PlayerMovement.virtualButtonJumpLastFrame + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: virtualButtonJumpLastFrame + path: '' + startLine: 4057 + summary: "\nValue of the jump button in the previous frame.\n" + example: [] + syntax: + content: + CSharp: public float virtualButtonJumpLastFrame + VB: Public virtualButtonJumpLastFrame As Single + return: + type: System.Single + - id: Player.PlayerMovement.turnaroundMultiplier + commentId: F:Player.PlayerMovement.turnaroundMultiplier + language: CSharp + name: + CSharp: turnaroundMultiplier + VB: turnaroundMultiplier + nameWithType: + CSharp: PlayerMovement.turnaroundMultiplier + VB: PlayerMovement.turnaroundMultiplier + qualifiedName: + CSharp: Player.PlayerMovement.turnaroundMultiplier + VB: Player.PlayerMovement.turnaroundMultiplier + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: turnaroundMultiplier + path: '' + startLine: 4062 + summary: "\nMultiplier applied when turning around to adjust speed.\n" + example: [] + syntax: + content: + CSharp: public float turnaroundMultiplier + VB: Public turnaroundMultiplier As Single + return: + type: System.Single + - id: Player.PlayerMovement.walkSmooth + commentId: F:Player.PlayerMovement.walkSmooth + language: CSharp + name: + CSharp: walkSmooth + VB: walkSmooth + nameWithType: + CSharp: PlayerMovement.walkSmooth + VB: PlayerMovement.walkSmooth + qualifiedName: + CSharp: Player.PlayerMovement.walkSmooth + VB: Player.PlayerMovement.walkSmooth + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: walkSmooth + path: '' + startLine: 4067 + summary: "\nSmoothing factor for walking movement.\n" + example: [] + syntax: + content: + CSharp: public float walkSmooth + VB: Public walkSmooth As Single + return: + type: System.Single + - id: Player.PlayerMovement.secondsToFullSpeed + commentId: F:Player.PlayerMovement.secondsToFullSpeed + language: CSharp + name: + CSharp: secondsToFullSpeed + VB: secondsToFullSpeed + nameWithType: + CSharp: PlayerMovement.secondsToFullSpeed + VB: PlayerMovement.secondsToFullSpeed + qualifiedName: + CSharp: Player.PlayerMovement.secondsToFullSpeed + VB: Player.PlayerMovement.secondsToFullSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: secondsToFullSpeed + path: '' + startLine: 4072 + summary: "\nTime in seconds to reach full speed from rest.\n" + example: [] + syntax: + content: + CSharp: public float secondsToFullSpeed + VB: Public secondsToFullSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.jumpSpeed + commentId: F:Player.PlayerMovement.jumpSpeed + language: CSharp + name: + CSharp: jumpSpeed + VB: jumpSpeed + nameWithType: + CSharp: PlayerMovement.jumpSpeed + VB: PlayerMovement.jumpSpeed + qualifiedName: + CSharp: Player.PlayerMovement.jumpSpeed + VB: Player.PlayerMovement.jumpSpeed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: jumpSpeed + path: '' + startLine: 4077 + summary: "\nForce applied when jumping.\n" + example: [] + syntax: + content: + CSharp: public float jumpSpeed + VB: Public jumpSpeed As Single + return: + type: System.Single + - id: Player.PlayerMovement.coyoteTime + commentId: F:Player.PlayerMovement.coyoteTime + language: CSharp + name: + CSharp: coyoteTime + VB: coyoteTime + nameWithType: + CSharp: PlayerMovement.coyoteTime + VB: PlayerMovement.coyoteTime + qualifiedName: + CSharp: Player.PlayerMovement.coyoteTime + VB: Player.PlayerMovement.coyoteTime + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: coyoteTime + path: '' + startLine: 4082 + summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n" + example: [] + syntax: + content: + CSharp: public float coyoteTime + VB: Public coyoteTime As Single + return: + type: System.Single + - id: Player.PlayerMovement.jumpLenience + commentId: F:Player.PlayerMovement.jumpLenience + language: CSharp + name: + CSharp: jumpLenience + VB: jumpLenience + nameWithType: + CSharp: PlayerMovement.jumpLenience + VB: PlayerMovement.jumpLenience + qualifiedName: + CSharp: Player.PlayerMovement.jumpLenience + VB: Player.PlayerMovement.jumpLenience + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: jumpLenience + path: '' + startLine: 4087 + summary: "\nTime window after pressing jump where jump is still buffered.\n" + example: [] + syntax: + content: + CSharp: public float jumpLenience + VB: Public jumpLenience As Single + return: + type: System.Single + - id: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + language: CSharp + name: + CSharp: timeUnableToBeDeclaredNotJumping + VB: timeUnableToBeDeclaredNotJumping + nameWithType: + CSharp: PlayerMovement.timeUnableToBeDeclaredNotJumping + VB: PlayerMovement.timeUnableToBeDeclaredNotJumping + qualifiedName: + CSharp: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + VB: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: timeUnableToBeDeclaredNotJumping + path: '' + startLine: 4092 + summary: "\nMinimum time before the player can be declared as not jumping.\n" + example: [] + syntax: + content: + CSharp: public float timeUnableToBeDeclaredNotJumping + VB: Public timeUnableToBeDeclaredNotJumping As Single + return: + type: System.Single + - id: Player.PlayerMovement.groundCheckDistance + commentId: F:Player.PlayerMovement.groundCheckDistance + language: CSharp + name: + CSharp: groundCheckDistance + VB: groundCheckDistance + nameWithType: + CSharp: PlayerMovement.groundCheckDistance + VB: PlayerMovement.groundCheckDistance + qualifiedName: + CSharp: Player.PlayerMovement.groundCheckDistance + VB: Player.PlayerMovement.groundCheckDistance + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: groundCheckDistance + path: '' + startLine: 4097 + summary: "\nDistance to check below the player for ground detection.\n" + example: [] + syntax: + content: + CSharp: public float groundCheckDistance + VB: Public groundCheckDistance As Single + return: + type: System.Single + - id: Player.PlayerMovement.IsBasicallyGrounded + commentId: M:Player.PlayerMovement.IsBasicallyGrounded + language: CSharp + name: + CSharp: IsBasicallyGrounded() + VB: IsBasicallyGrounded() + nameWithType: + CSharp: PlayerMovement.IsBasicallyGrounded() + VB: PlayerMovement.IsBasicallyGrounded() + qualifiedName: + CSharp: Player.PlayerMovement.IsBasicallyGrounded() + VB: Player.PlayerMovement.IsBasicallyGrounded() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsBasicallyGrounded + path: '' + startLine: 4357 + summary: "\nChecks if the player is considered grounded, including coyote time.\n" + example: [] + syntax: + content: + CSharp: public bool IsBasicallyGrounded() + VB: Public Function IsBasicallyGrounded() As Boolean + return: + type: System.Boolean + description: True if the player is basically grounded, otherwise false. + overload: Player.PlayerMovement.IsBasicallyGrounded* + - id: Player.PlayerMovement.IsPhysicallyGrounded + commentId: M:Player.PlayerMovement.IsPhysicallyGrounded + language: CSharp + name: + CSharp: IsPhysicallyGrounded() + VB: IsPhysicallyGrounded() + nameWithType: + CSharp: PlayerMovement.IsPhysicallyGrounded() + VB: PlayerMovement.IsPhysicallyGrounded() + qualifiedName: + CSharp: Player.PlayerMovement.IsPhysicallyGrounded() + VB: Player.PlayerMovement.IsPhysicallyGrounded() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsPhysicallyGrounded + path: '' + startLine: 4376 + summary: "\nChecks if the player is physically touching the ground using raycasts.\n" + example: [] + syntax: + content: + CSharp: public bool IsPhysicallyGrounded() + VB: Public Function IsPhysicallyGrounded() As Boolean + return: + type: System.Boolean + description: True if the player is physically grounded, otherwise false. + overload: Player.PlayerMovement.IsPhysicallyGrounded* + - id: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) + commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) + language: CSharp + name: + CSharp: GetPointInBoxCollider(BoxCollider2D, float, float) + VB: GetPointInBoxCollider(BoxCollider2D, Single, Single) + nameWithType: + CSharp: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) + VB: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) + qualifiedName: + CSharp: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) + VB: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: GetPointInBoxCollider + path: '' + startLine: 4397 + summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n" + example: [] + syntax: + content: + CSharp: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical) + VB: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2 + parameters: + - id: boxCollider2D + type: Global.BoxCollider2D + description: The BoxCollider2D to use. + - id: horizontal + type: System.Single + description: Horizontal offset (-1 for left, 1 for right, 0 for center). + - id: vertical + type: System.Single + description: Vertical offset (-1 for bottom, 1 for top, 0 for center). + return: + type: Global.Vector2 + description: The calculated point in world space. + overload: Player.PlayerMovement.GetPointInBoxCollider* + - id: Player.PlayerMovement.StopVelocity + commentId: M:Player.PlayerMovement.StopVelocity + language: CSharp + name: + CSharp: StopVelocity() + VB: StopVelocity() + nameWithType: + CSharp: PlayerMovement.StopVelocity() + VB: PlayerMovement.StopVelocity() + qualifiedName: + CSharp: Player.PlayerMovement.StopVelocity() + VB: Player.PlayerMovement.StopVelocity() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: StopVelocity + path: '' + startLine: 4409 + summary: "\nStops the player's velocity if grounded, removing inertia.\n" + example: [] + syntax: + content: + CSharp: public void StopVelocity() + VB: Public Sub StopVelocity() + overload: Player.PlayerMovement.StopVelocity* + - id: Player.UseItem + commentId: T:Player.UseItem + language: CSharp + name: + CSharp: UseItem + VB: UseItem + nameWithType: + CSharp: UseItem + VB: UseItem + qualifiedName: + CSharp: Player.UseItem + VB: Player.UseItem + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: UseItem + path: '' + startLine: 4428 + summary: "\nThis class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.\n" + example: [] + syntax: + content: + CSharp: 'public class UseItem : MonoBehaviour' + VB: Public Class UseItem Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.UseItem.holdTime + commentId: F:Player.UseItem.holdTime + language: CSharp + name: + CSharp: holdTime + VB: holdTime + nameWithType: + CSharp: UseItem.holdTime + VB: UseItem.holdTime + qualifiedName: + CSharp: Player.UseItem.holdTime + VB: Player.UseItem.holdTime + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: holdTime + path: '' + startLine: 4453 + summary: "\nThe total time the player has held the item.\n" + example: [] + syntax: + content: + CSharp: public float holdTime + VB: Public holdTime As Single + return: + type: System.Single + - id: Player.UseItem.head + commentId: F:Player.UseItem.head + language: CSharp + name: + CSharp: head + VB: head + nameWithType: + CSharp: UseItem.head + VB: UseItem.head + qualifiedName: + CSharp: Player.UseItem.head + VB: Player.UseItem.head + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: head + path: '' + startLine: 4463 + summary: "\nThe position where the item will be held (e.g., above the player's head).\n" + example: [] + syntax: + content: + CSharp: public Transform head + VB: Public head As Transform + return: + type: Global.Transform + - id: Player.UseItem.PickUpItem(GameObject) + commentId: M:Player.UseItem.PickUpItem(GameObject) + language: CSharp + name: + CSharp: PickUpItem(GameObject) + VB: PickUpItem(GameObject) + nameWithType: + CSharp: UseItem.PickUpItem(GameObject) + VB: UseItem.PickUpItem(GameObject) + qualifiedName: + CSharp: Player.UseItem.PickUpItem(GameObject) + VB: Player.UseItem.PickUpItem(GameObject) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PickUpItem + path: '' + startLine: 4511 + summary: "\nAllows the player to pick up an item and start the hold timer.\n" + example: [] + syntax: + content: + CSharp: public void PickUpItem(GameObject item) + VB: Public Sub PickUpItem(item As GameObject) + parameters: + - id: item + type: Global.GameObject + description: The item to pick up. + overload: Player.UseItem.PickUpItem* + - id: Player.UseItem.DropItem + commentId: M:Player.UseItem.DropItem + language: CSharp + name: + CSharp: DropItem() + VB: DropItem() + nameWithType: + CSharp: UseItem.DropItem() + VB: UseItem.DropItem() + qualifiedName: + CSharp: Player.UseItem.DropItem() + VB: Player.UseItem.DropItem() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: DropItem + path: '' + startLine: 4542 + summary: "\nAllows the player to drop the item they are holding.\n" + example: [] + syntax: + content: + CSharp: public void DropItem() + VB: Public Sub DropItem() + overload: Player.UseItem.DropItem* + - id: Player.UseItem.IsHoldingItem + commentId: M:Player.UseItem.IsHoldingItem + language: CSharp + name: + CSharp: IsHoldingItem() + VB: IsHoldingItem() + nameWithType: + CSharp: UseItem.IsHoldingItem() + VB: UseItem.IsHoldingItem() + qualifiedName: + CSharp: Player.UseItem.IsHoldingItem() + VB: Player.UseItem.IsHoldingItem() + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: IsHoldingItem + path: '' + startLine: 4589 + summary: "\nChecks if the player is currently holding an item.\n" + example: [] + syntax: + content: + CSharp: public bool IsHoldingItem() + VB: Public Function IsHoldingItem() As Boolean + return: + type: System.Boolean + description: True if the player is holding an item, false otherwise. + overload: Player.UseItem.IsHoldingItem* + - id: Player.PlayerCameraMovement + commentId: T:Player.PlayerCameraMovement + language: CSharp + name: + CSharp: PlayerCameraMovement + VB: PlayerCameraMovement + nameWithType: + CSharp: PlayerCameraMovement + VB: PlayerCameraMovement + qualifiedName: + CSharp: Player.PlayerCameraMovement + VB: Player.PlayerCameraMovement + type: Class + assemblies: + - cs.temp.dll + namespace: Player + source: + id: PlayerCameraMovement + path: '' + startLine: 4608 + summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n" + example: [] + syntax: + content: + CSharp: 'public class PlayerCameraMovement : MonoBehaviour' + VB: Public Class PlayerCameraMovement Inherits MonoBehaviour + inheritance: + - System.Object + items: + - id: Player.PlayerCameraMovement.weight + commentId: F:Player.PlayerCameraMovement.weight + language: CSharp + name: + CSharp: weight + VB: weight + nameWithType: + CSharp: PlayerCameraMovement.weight + VB: PlayerCameraMovement.weight + qualifiedName: + CSharp: Player.PlayerCameraMovement.weight + VB: Player.PlayerCameraMovement.weight + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: weight + path: '' + startLine: 4623 + summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n" + example: [] + syntax: + content: + CSharp: public float weight + VB: Public weight As Single + return: + type: System.Single + - id: Player.PlayerCameraMovement.speed + commentId: F:Player.PlayerCameraMovement.speed + language: CSharp + name: + CSharp: speed + VB: speed + nameWithType: + CSharp: PlayerCameraMovement.speed + VB: PlayerCameraMovement.speed + qualifiedName: + CSharp: Player.PlayerCameraMovement.speed + VB: Player.PlayerCameraMovement.speed + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: speed + path: '' + startLine: 4628 + summary: "\nThe speed at which the camera moves toward the target position.\n" + example: [] + syntax: + content: + CSharp: public float speed + VB: Public speed As Single + return: + type: System.Single + - id: Player.PlayerCameraMovement.lowerBound + commentId: F:Player.PlayerCameraMovement.lowerBound + language: CSharp + name: + CSharp: lowerBound + VB: lowerBound + nameWithType: + CSharp: PlayerCameraMovement.lowerBound + VB: PlayerCameraMovement.lowerBound + qualifiedName: + CSharp: Player.PlayerCameraMovement.lowerBound + VB: Player.PlayerCameraMovement.lowerBound + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: lowerBound + path: '' + startLine: 4638 + summary: "\nThe lowest vertical position the camera can move to.\n" + example: [] + syntax: + content: + CSharp: public float lowerBound + VB: Public lowerBound As Single + return: + type: System.Single + - id: Player.PlayerCameraMovement.winScene + commentId: F:Player.PlayerCameraMovement.winScene + language: CSharp + name: + CSharp: winScene + VB: winScene + nameWithType: + CSharp: PlayerCameraMovement.winScene + VB: PlayerCameraMovement.winScene + qualifiedName: + CSharp: Player.PlayerCameraMovement.winScene + VB: Player.PlayerCameraMovement.winScene + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: winScene + path: '' + startLine: 4643 + summary: "\nIndicates whether the camera is in the win scene mode.\n" + example: [] + syntax: + content: + CSharp: public bool winScene + VB: Public winScene As Boolean + return: + type: System.Boolean + - id: Player.PlayerCameraMovement.staticCamera + commentId: F:Player.PlayerCameraMovement.staticCamera + language: CSharp + name: + CSharp: staticCamera + VB: staticCamera + nameWithType: + CSharp: PlayerCameraMovement.staticCamera + VB: PlayerCameraMovement.staticCamera + qualifiedName: + CSharp: Player.PlayerCameraMovement.staticCamera + VB: Player.PlayerCameraMovement.staticCamera + type: Field + assemblies: + - cs.temp.dll + namespace: Player + source: + id: staticCamera + path: '' + startLine: 4648 + summary: "\nIndicates whether the camera should remain static and not follow players.\n" + example: [] + syntax: + content: + CSharp: public bool staticCamera + VB: Public staticCamera As Boolean + return: + type: System.Boolean + - id: Player.PlayerCameraMovement.WinScene(GameObject) + commentId: M:Player.PlayerCameraMovement.WinScene(GameObject) + language: CSharp + name: + CSharp: WinScene(GameObject) + VB: WinScene(GameObject) + nameWithType: + CSharp: PlayerCameraMovement.WinScene(GameObject) + VB: PlayerCameraMovement.WinScene(GameObject) + qualifiedName: + CSharp: Player.PlayerCameraMovement.WinScene(GameObject) + VB: Player.PlayerCameraMovement.WinScene(GameObject) + type: Method + assemblies: + - cs.temp.dll + namespace: Player + source: + id: WinScene + path: '' + startLine: 4733 + summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n" + example: [] + syntax: + content: + CSharp: public void WinScene(GameObject player) + VB: Public Sub WinScene(player As GameObject) + parameters: + - id: player + type: Global.GameObject + description: The player who won the game. + overload: Player.PlayerCameraMovement.WinScene* +references: + Global.SpriteRenderer: + name: + CSharp: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + VB: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + nameWithType: + CSharp: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + VB: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + qualifiedName: + CSharp: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + VB: + - id: Global.SpriteRenderer + name: SpriteRenderer + isExternal: true + isDefinition: true + System: + name: + CSharp: + - id: System + name: System + isExternal: true + VB: + - id: System + name: System + isExternal: true + nameWithType: + CSharp: + - id: System + name: System + isExternal: true + VB: + - id: System + name: System + isExternal: true + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + VB: + - id: System + name: System + isExternal: true + isDefinition: true + commentId: N:System + System.Single: + name: + CSharp: + - id: System.Single + name: float + isExternal: true + VB: + - id: System.Single + name: Single + isExternal: true + nameWithType: + CSharp: + - id: System.Single + name: float + isExternal: true + VB: + - id: System.Single + name: Single + isExternal: true + qualifiedName: + CSharp: + - id: System.Single + name: float + isExternal: true + VB: + - id: System.Single + name: Single + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Single + Game.DayNightCycle: + name: + CSharp: + - id: Game.DayNightCycle + name: DayNightCycle + VB: + - id: Game.DayNightCycle + name: DayNightCycle + nameWithType: + CSharp: + - id: Game.DayNightCycle + name: DayNightCycle + VB: + - id: Game.DayNightCycle + name: DayNightCycle + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.DayNightCycle + name: DayNightCycle + VB: + - id: Game + name: Game + - name: . + - id: Game.DayNightCycle + name: DayNightCycle + isDefinition: true + commentId: T:Game.DayNightCycle + Global.GameObject: + name: + CSharp: + - id: Global.GameObject + name: GameObject + isExternal: true + VB: + - id: Global.GameObject + name: GameObject + isExternal: true + nameWithType: + CSharp: + - id: Global.GameObject + name: GameObject + isExternal: true + VB: + - id: Global.GameObject + name: GameObject + isExternal: true + qualifiedName: + CSharp: + - id: Global.GameObject + name: GameObject + isExternal: true + VB: + - id: Global.GameObject + name: GameObject + isExternal: true + isDefinition: true + Game.ObstacleCourse: + name: + CSharp: + - id: Game.ObstacleCourse + name: ObstacleCourse + VB: + - id: Game.ObstacleCourse + name: ObstacleCourse + nameWithType: + CSharp: + - id: Game.ObstacleCourse + name: ObstacleCourse + VB: + - id: Game.ObstacleCourse + name: ObstacleCourse + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.ObstacleCourse + name: ObstacleCourse + VB: + - id: Game + name: Game + - name: . + - id: Game.ObstacleCourse + name: ObstacleCourse + isDefinition: true + commentId: T:Game.ObstacleCourse + Game.EventSystemizer: + name: + CSharp: + - id: Game.EventSystemizer + name: EventSystemizer + VB: + - id: Game.EventSystemizer + name: EventSystemizer + nameWithType: + CSharp: + - id: Game.EventSystemizer + name: EventSystemizer + VB: + - id: Game.EventSystemizer + name: EventSystemizer + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.EventSystemizer + name: EventSystemizer + VB: + - id: Game + name: Game + - name: . + - id: Game.EventSystemizer + name: EventSystemizer + isDefinition: true + commentId: T:Game.EventSystemizer + Game.ModeSelect: + name: + CSharp: + - id: Game.ModeSelect + name: ModeSelect + VB: + - id: Game.ModeSelect + name: ModeSelect + nameWithType: + CSharp: + - id: Game.ModeSelect + name: ModeSelect + VB: + - id: Game.ModeSelect + name: ModeSelect + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.ModeSelect + name: ModeSelect + VB: + - id: Game + name: Game + - name: . + - id: Game.ModeSelect + name: ModeSelect + isDefinition: true + commentId: T:Game.ModeSelect + Game.WinScreen: + name: + CSharp: + - id: Game.WinScreen + name: WinScreen + VB: + - id: Game.WinScreen + name: WinScreen + nameWithType: + CSharp: + - id: Game.WinScreen + name: WinScreen + VB: + - id: Game.WinScreen + name: WinScreen + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.WinScreen + name: WinScreen + VB: + - id: Game + name: Game + - name: . + - id: Game.WinScreen + name: WinScreen + isDefinition: true + parent: Game + commentId: T:Game.WinScreen + Game: + name: + CSharp: + - id: Game + name: Game + VB: + - id: Game + name: Game + nameWithType: + CSharp: + - id: Game + name: Game + VB: + - id: Game + name: Game + qualifiedName: + CSharp: + - id: Game + name: Game + VB: + - id: Game + name: Game + isDefinition: true + commentId: N:Game + Global.List`1: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - name: '' + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - name: '' + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - name: '' + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ) + isDefinition: true + Global.List{TextMeshProUGUI}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{TextMeshProUGUI}' + System.Int32: + name: + CSharp: + - id: System.Int32 + name: int + isExternal: true + VB: + - id: System.Int32 + name: Integer + isExternal: true + nameWithType: + CSharp: + - id: System.Int32 + name: int + isExternal: true + VB: + - id: System.Int32 + name: Integer + isExternal: true + qualifiedName: + CSharp: + - id: System.Int32 + name: int + isExternal: true + VB: + - id: System.Int32 + name: Integer + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Int32 + Game.WinScreen.ShowWinScreen*: + name: + CSharp: + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + VB: + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + nameWithType: + CSharp: + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + VB: + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + VB: + - id: Game* + name: Game + - name: . + - id: Game.WinScreen* + name: WinScreen + - name: . + - id: Game.WinScreen.ShowWinScreen* + name: ShowWinScreen + isDefinition: true + commentId: Overload:Game.WinScreen.ShowWinScreen + Global.TextMeshProUGUI: + name: + CSharp: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + VB: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + nameWithType: + CSharp: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + VB: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + qualifiedName: + CSharp: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + VB: + - id: Global.TextMeshProUGUI + name: TextMeshProUGUI + isExternal: true + isDefinition: true + Game.PlayerJoinCard: + name: + CSharp: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + VB: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + nameWithType: + CSharp: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + VB: + - id: Game.PlayerJoinCard + name: PlayerJoinCard + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + VB: + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + isDefinition: true + parent: Game + commentId: T:Game.PlayerJoinCard + Game.PlayerCardCreator: + name: + CSharp: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + VB: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + nameWithType: + CSharp: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + VB: + - id: Game.PlayerCardCreator + name: PlayerCardCreator + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.PlayerCardCreator + name: PlayerCardCreator + VB: + - id: Game + name: Game + - name: . + - id: Game.PlayerCardCreator + name: PlayerCardCreator + isDefinition: true + parent: Game + commentId: T:Game.PlayerCardCreator + Game.PlayerCardCreator.CreateCard*: + name: + CSharp: + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + VB: + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + nameWithType: + CSharp: + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + VB: + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + VB: + - id: Game* + name: Game + - name: . + - id: Game.PlayerCardCreator* + name: PlayerCardCreator + - name: . + - id: Game.PlayerCardCreator.CreateCard* + name: CreateCard + isDefinition: true + commentId: Overload:Game.PlayerCardCreator.CreateCard + Global.Transform: + name: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + VB: + - id: Global.Transform + name: Transform + isExternal: true + nameWithType: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + VB: + - id: Global.Transform + name: Transform + isExternal: true + qualifiedName: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + VB: + - id: Global.Transform + name: Transform + isExternal: true + isDefinition: true + Global.Transform[]: + name: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + - name: '[' + - name: ']' + VB: + - id: Global.Transform + name: Transform + isExternal: true + - name: ( + - name: ) + nameWithType: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + - name: '[' + - name: ']' + VB: + - id: Global.Transform + name: Transform + isExternal: true + - name: ( + - name: ) + qualifiedName: + CSharp: + - id: Global.Transform + name: Transform + isExternal: true + - name: '[' + - name: ']' + VB: + - id: Global.Transform + name: Transform + isExternal: true + - name: ( + - name: ) + isDefinition: false + Game.MovingPlatform: + name: + CSharp: + - id: Game.MovingPlatform + name: MovingPlatform + VB: + - id: Game.MovingPlatform + name: MovingPlatform + nameWithType: + CSharp: + - id: Game.MovingPlatform + name: MovingPlatform + VB: + - id: Game.MovingPlatform + name: MovingPlatform + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.MovingPlatform + name: MovingPlatform + VB: + - id: Game + name: Game + - name: . + - id: Game.MovingPlatform + name: MovingPlatform + isDefinition: true + commentId: T:Game.MovingPlatform + Game.ObjectVisibility: + name: + CSharp: + - id: Game.ObjectVisibility + name: ObjectVisibility + VB: + - id: Game.ObjectVisibility + name: ObjectVisibility + nameWithType: + CSharp: + - id: Game.ObjectVisibility + name: ObjectVisibility + VB: + - id: Game.ObjectVisibility + name: ObjectVisibility + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.ObjectVisibility + name: ObjectVisibility + VB: + - id: Game + name: Game + - name: . + - id: Game.ObjectVisibility + name: ObjectVisibility + isDefinition: true + commentId: T:Game.ObjectVisibility + Game.InfiniteScroll: + name: + CSharp: + - id: Game.InfiniteScroll + name: InfiniteScroll + VB: + - id: Game.InfiniteScroll + name: InfiniteScroll + nameWithType: + CSharp: + - id: Game.InfiniteScroll + name: InfiniteScroll + VB: + - id: Game.InfiniteScroll + name: InfiniteScroll + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.InfiniteScroll + name: InfiniteScroll + VB: + - id: Game + name: Game + - name: . + - id: Game.InfiniteScroll + name: InfiniteScroll + isDefinition: true + commentId: T:Game.InfiniteScroll + System.Boolean: + name: + CSharp: + - id: System.Boolean + name: bool + isExternal: true + VB: + - id: System.Boolean + name: Boolean + isExternal: true + nameWithType: + CSharp: + - id: System.Boolean + name: bool + isExternal: true + VB: + - id: System.Boolean + name: Boolean + isExternal: true + qualifiedName: + CSharp: + - id: System.Boolean + name: bool + isExternal: true + VB: + - id: System.Boolean + name: Boolean + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Boolean + Game.GameManagerHelper: + name: + CSharp: + - id: Game.GameManagerHelper + name: GameManagerHelper + VB: + - id: Game.GameManagerHelper + name: GameManagerHelper + nameWithType: + CSharp: + - id: Game.GameManagerHelper + name: GameManagerHelper + VB: + - id: Game.GameManagerHelper + name: GameManagerHelper + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManagerHelper + name: GameManagerHelper + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManagerHelper + name: GameManagerHelper + isDefinition: true + commentId: T:Game.GameManagerHelper + Global.Text: + name: + CSharp: + - id: Global.Text + name: Text + isExternal: true + VB: + - id: Global.Text + name: Text + isExternal: true + nameWithType: + CSharp: + - id: Global.Text + name: Text + isExternal: true + VB: + - id: Global.Text + name: Text + isExternal: true + qualifiedName: + CSharp: + - id: Global.Text + name: Text + isExternal: true + VB: + - id: Global.Text + name: Text + isExternal: true + isDefinition: true + commentId: '!:Global.Text' + Game.GameTimer.StartTimer*: + name: + CSharp: + - id: Game.GameTimer.StartTimer* + name: StartTimer + VB: + - id: Game.GameTimer.StartTimer* + name: StartTimer + nameWithType: + CSharp: + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + VB: + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameTimer* + name: GameTimer + - name: . + - id: Game.GameTimer.StartTimer* + name: StartTimer + isDefinition: true + commentId: Overload:Game.GameTimer.StartTimer + Game.GameTimer: + name: + CSharp: + - id: Game.GameTimer + name: GameTimer + VB: + - id: Game.GameTimer + name: GameTimer + nameWithType: + CSharp: + - id: Game.GameTimer + name: GameTimer + VB: + - id: Game.GameTimer + name: GameTimer + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameTimer + name: GameTimer + VB: + - id: Game + name: Game + - name: . + - id: Game.GameTimer + name: GameTimer + isDefinition: true + parent: Game + commentId: T:Game.GameTimer + Game.HealthBarManager: + name: + CSharp: + - id: Game.HealthBarManager + name: HealthBarManager + VB: + - id: Game.HealthBarManager + name: HealthBarManager + nameWithType: + CSharp: + - id: Game.HealthBarManager + name: HealthBarManager + VB: + - id: Game.HealthBarManager + name: HealthBarManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.HealthBarManager + name: HealthBarManager + VB: + - id: Game + name: Game + - name: . + - id: Game.HealthBarManager + name: HealthBarManager + isDefinition: true + commentId: T:Game.HealthBarManager + Game.GameManager: + name: + CSharp: + - id: Game.GameManager + name: GameManager + VB: + - id: Game.GameManager + name: GameManager + nameWithType: + CSharp: + - id: Game.GameManager + name: GameManager + VB: + - id: Game.GameManager + name: GameManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + isDefinition: true + parent: Game + commentId: T:Game.GameManager + Game.GameManager.Instance*: + name: + CSharp: + - id: Game.GameManager.Instance* + name: Instance + VB: + - id: Game.GameManager.Instance* + name: Instance + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.Instance* + name: Instance + isDefinition: true + commentId: Overload:Game.GameManager.Instance + Game.GameManager.GameEvent: + name: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + nameWithType: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameEvent + name: GameEvent + isDefinition: true + parent: Game + commentId: T:Game.GameManager.GameEvent + Global.List{GameObject}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{GameObject}' + Global.List{Color}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Color + name: Color + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Color + name: Color + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Color + name: Color + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Color + name: Color + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Color + name: Color + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Color + name: Color + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Color}' + Global.Dictionary`2: + name: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - name: '' + - name: ',' + - name: " " + - name: '' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ',' + - name: " " + - name: '' + - name: ) + nameWithType: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - name: '' + - name: ',' + - name: " " + - name: '' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ',' + - name: " " + - name: '' + - name: ) + qualifiedName: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - name: '' + - name: ',' + - name: " " + - name: '' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - name: '' + - name: ',' + - name: " " + - name: '' + - name: ) + isDefinition: true + Global.Dictionary{GameObject,System.Single}: + name: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: float + isExternal: true + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: Single + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: float + isExternal: true + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: Single + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: float + isExternal: true + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ',' + - name: " " + - id: System.Single + name: Single + isExternal: true + - name: ) + isDefinition: false + definition: Global.Dictionary`2 + commentId: '!:Global.Dictionary{GameObject,System.Single}' + Game.GameManager.GameMode: + name: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + nameWithType: + CSharp: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + VB: + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + VB: + - id: Game + name: Game + - name: . + - id: Game.GameManager + name: GameManager + - name: . + - id: Game.GameManager.GameMode + name: GameMode + isDefinition: true + parent: Game + commentId: T:Game.GameManager.GameMode + System.String: + name: + CSharp: + - id: System.String + name: string + isExternal: true + VB: + - id: System.String + name: String + isExternal: true + nameWithType: + CSharp: + - id: System.String + name: string + isExternal: true + VB: + - id: System.String + name: String + isExternal: true + qualifiedName: + CSharp: + - id: System.String + name: string + isExternal: true + VB: + - id: System.String + name: String + isExternal: true + isDefinition: true + parent: System + commentId: T:System.String + Global.Vector2: + name: + CSharp: + - id: Global.Vector2 + name: Vector2 + isExternal: true + VB: + - id: Global.Vector2 + name: Vector2 + isExternal: true + nameWithType: + CSharp: + - id: Global.Vector2 + name: Vector2 + isExternal: true + VB: + - id: Global.Vector2 + name: Vector2 + isExternal: true + qualifiedName: + CSharp: + - id: Global.Vector2 + name: Vector2 + isExternal: true + VB: + - id: Global.Vector2 + name: Vector2 + isExternal: true + isDefinition: true + Global.List{Vector2}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.Vector2 + name: Vector2 + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Vector2}' + Global.Canvas: + name: + CSharp: + - id: Global.Canvas + name: Canvas + isExternal: true + VB: + - id: Global.Canvas + name: Canvas + isExternal: true + nameWithType: + CSharp: + - id: Global.Canvas + name: Canvas + isExternal: true + VB: + - id: Global.Canvas + name: Canvas + isExternal: true + qualifiedName: + CSharp: + - id: Global.Canvas + name: Canvas + isExternal: true + VB: + - id: Global.Canvas + name: Canvas + isExternal: true + isDefinition: true + Game.GameManager.StartGame*: + name: + CSharp: + - id: Game.GameManager.StartGame* + name: StartGame + VB: + - id: Game.GameManager.StartGame* + name: StartGame + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.StartGame* + name: StartGame + isDefinition: true + commentId: Overload:Game.GameManager.StartGame + Player: + name: + CSharp: + - id: Player + name: Player + VB: + - id: Player + name: Player + nameWithType: + CSharp: + - id: Player + name: Player + VB: + - id: Player + name: Player + qualifiedName: + CSharp: + - id: Player + name: Player + VB: + - id: Player + name: Player + isDefinition: true + commentId: N:Player + Player.Damageable: + name: + CSharp: + - id: Player.Damageable + name: Damageable + VB: + - id: Player.Damageable + name: Damageable + nameWithType: + CSharp: + - id: Player.Damageable + name: Damageable + VB: + - id: Player.Damageable + name: Damageable + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + VB: + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + isDefinition: true + parent: Player + commentId: T:Player.Damageable + Game.GameManager.PlayerDied*: + name: + CSharp: + - id: Game.GameManager.PlayerDied* + name: PlayerDied + VB: + - id: Game.GameManager.PlayerDied* + name: PlayerDied + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.PlayerDied* + name: PlayerDied + isDefinition: true + commentId: Overload:Game.GameManager.PlayerDied + Game.GameManager.EndGameEvent: + commentId: E:Game.GameManager.EndGameEvent + Game.GameManager.GameOver*: + name: + CSharp: + - id: Game.GameManager.GameOver* + name: GameOver + VB: + - id: Game.GameManager.GameOver* + name: GameOver + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.GameOver* + name: GameOver + isDefinition: true + commentId: Overload:Game.GameManager.GameOver + Game.GameManager.AlivePlayers*: + name: + CSharp: + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + VB: + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.AlivePlayers* + name: AlivePlayers + isDefinition: true + commentId: Overload:Game.GameManager.AlivePlayers + Game.GameManager.UpdatePlayerHoldTime*: + name: + CSharp: + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + VB: + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + nameWithType: + CSharp: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + VB: + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + VB: + - id: Game* + name: Game + - name: . + - id: Game.GameManager* + name: GameManager + - name: . + - id: Game.GameManager.UpdatePlayerHoldTime* + name: UpdatePlayerHoldTime + isDefinition: true + commentId: Overload:Game.GameManager.UpdatePlayerHoldTime + Game.FallPlatform: + name: + CSharp: + - id: Game.FallPlatform + name: FallPlatform + VB: + - id: Game.FallPlatform + name: FallPlatform + nameWithType: + CSharp: + - id: Game.FallPlatform + name: FallPlatform + VB: + - id: Game.FallPlatform + name: FallPlatform + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.FallPlatform + name: FallPlatform + VB: + - id: Game + name: Game + - name: . + - id: Game.FallPlatform + name: FallPlatform + isDefinition: true + commentId: T:Game.FallPlatform + Game.HubManager: + name: + CSharp: + - id: Game.HubManager + name: HubManager + VB: + - id: Game.HubManager + name: HubManager + nameWithType: + CSharp: + - id: Game.HubManager + name: HubManager + VB: + - id: Game.HubManager + name: HubManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.HubManager + name: HubManager + VB: + - id: Game + name: Game + - name: . + - id: Game.HubManager + name: HubManager + isDefinition: true + parent: Game + commentId: T:Game.HubManager + Game.HubManager.LoadScene*: + name: + CSharp: + - id: Game.HubManager.LoadScene* + name: LoadScene + VB: + - id: Game.HubManager.LoadScene* + name: LoadScene + nameWithType: + CSharp: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + VB: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + VB: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.LoadScene* + name: LoadScene + isDefinition: true + commentId: Overload:Game.HubManager.LoadScene + Game.HubManager.UnloadGameScene*: + name: + CSharp: + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + VB: + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + nameWithType: + CSharp: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + VB: + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + VB: + - id: Game* + name: Game + - name: . + - id: Game.HubManager* + name: HubManager + - name: . + - id: Game.HubManager.UnloadGameScene* + name: UnloadGameScene + isDefinition: true + commentId: Overload:Game.HubManager.UnloadGameScene + Game.HatRespawn.Interact*: + name: + CSharp: + - id: Game.HatRespawn.Interact* + name: Interact + VB: + - id: Game.HatRespawn.Interact* + name: Interact + nameWithType: + CSharp: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + VB: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + VB: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.Interact* + name: Interact + isDefinition: true + commentId: Overload:Game.HatRespawn.Interact + Game.HatRespawn.OnHatDropped*: + name: + CSharp: + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + VB: + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + nameWithType: + CSharp: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + VB: + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + VB: + - id: Game* + name: Game + - name: . + - id: Game.HatRespawn* + name: HatRespawn + - name: . + - id: Game.HatRespawn.OnHatDropped* + name: OnHatDropped + isDefinition: true + commentId: Overload:Game.HatRespawn.OnHatDropped + Game.HatRespawn: + name: + CSharp: + - id: Game.HatRespawn + name: HatRespawn + VB: + - id: Game.HatRespawn + name: HatRespawn + nameWithType: + CSharp: + - id: Game.HatRespawn + name: HatRespawn + VB: + - id: Game.HatRespawn + name: HatRespawn + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.HatRespawn + name: HatRespawn + VB: + - id: Game + name: Game + - name: . + - id: Game.HatRespawn + name: HatRespawn + isDefinition: true + commentId: T:Game.HatRespawn + Game.RespawnOnTriggerEnter: + name: + CSharp: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + VB: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + nameWithType: + CSharp: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + VB: + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + VB: + - id: Game + name: Game + - name: . + - id: Game.RespawnOnTriggerEnter + name: RespawnOnTriggerEnter + isDefinition: true + commentId: T:Game.RespawnOnTriggerEnter + Game.MapSelect: + name: + CSharp: + - id: Game.MapSelect + name: MapSelect + VB: + - id: Game.MapSelect + name: MapSelect + nameWithType: + CSharp: + - id: Game.MapSelect + name: MapSelect + VB: + - id: Game.MapSelect + name: MapSelect + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.MapSelect + name: MapSelect + VB: + - id: Game + name: Game + - name: . + - id: Game.MapSelect + name: MapSelect + isDefinition: true + commentId: T:Game.MapSelect + Global.Dictionary{Player.Damageable,List{GameObject}}: + name: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + - name: ) + nameWithType: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + - name: ) + qualifiedName: + CSharp: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: < + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + - name: '>' + VB: + - id: Global.Dictionary`2 + name: Dictionary + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Player + name: Player + - name: . + - id: Player.Damageable + name: Damageable + - name: ',' + - name: " " + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + - name: ) + isDefinition: false + definition: Global.Dictionary`2 + commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}' + Game.LifeDisplayManager.HideLifeDisplay*: + name: + CSharp: + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + VB: + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + nameWithType: + CSharp: + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + VB: + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + VB: + - id: Game* + name: Game + - name: . + - id: Game.LifeDisplayManager* + name: LifeDisplayManager + - name: . + - id: Game.LifeDisplayManager.HideLifeDisplay* + name: HideLifeDisplay + isDefinition: true + commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay + Game.LifeDisplayManager: + name: + CSharp: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + VB: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + nameWithType: + CSharp: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + VB: + - id: Game.LifeDisplayManager + name: LifeDisplayManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.LifeDisplayManager + name: LifeDisplayManager + VB: + - id: Game + name: Game + - name: . + - id: Game.LifeDisplayManager + name: LifeDisplayManager + isDefinition: true + commentId: T:Game.LifeDisplayManager + Global.Color: + name: + CSharp: + - id: Global.Color + name: Color + isExternal: true + VB: + - id: Global.Color + name: Color + isExternal: true + nameWithType: + CSharp: + - id: Global.Color + name: Color + isExternal: true + VB: + - id: Global.Color + name: Color + isExternal: true + qualifiedName: + CSharp: + - id: Global.Color + name: Color + isExternal: true + VB: + - id: Global.Color + name: Color + isExternal: true + isDefinition: true + Game.TerribleHealthBarScript.SetPlayer*: + name: + CSharp: + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + VB: + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + nameWithType: + CSharp: + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + VB: + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + VB: + - id: Game* + name: Game + - name: . + - id: Game.TerribleHealthBarScript* + name: TerribleHealthBarScript + - name: . + - id: Game.TerribleHealthBarScript.SetPlayer* + name: SetPlayer + isDefinition: true + commentId: Overload:Game.TerribleHealthBarScript.SetPlayer + Game.TerribleHealthBarScript: + name: + CSharp: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + VB: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + nameWithType: + CSharp: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + VB: + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + VB: + - id: Game + name: Game + - name: . + - id: Game.TerribleHealthBarScript + name: TerribleHealthBarScript + isDefinition: true + commentId: T:Game.TerribleHealthBarScript + Game.LeaderboardManager: + name: + CSharp: + - id: Game.LeaderboardManager + name: LeaderboardManager + VB: + - id: Game.LeaderboardManager + name: LeaderboardManager + nameWithType: + CSharp: + - id: Game.LeaderboardManager + name: LeaderboardManager + VB: + - id: Game.LeaderboardManager + name: LeaderboardManager + qualifiedName: + CSharp: + - id: Game + name: Game + - name: . + - id: Game.LeaderboardManager + name: LeaderboardManager + VB: + - id: Game + name: Game + - name: . + - id: Game.LeaderboardManager + name: LeaderboardManager + isDefinition: true + parent: Game + commentId: T:Game.LeaderboardManager + Game.LeaderboardManager.Instance*: + name: + CSharp: + - id: Game.LeaderboardManager.Instance* + name: Instance + VB: + - id: Game.LeaderboardManager.Instance* + name: Instance + nameWithType: + CSharp: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + VB: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + VB: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.Instance* + name: Instance + isDefinition: true + commentId: Overload:Game.LeaderboardManager.Instance + Game.LeaderboardManager.UpdateLeaderboard*: + name: + CSharp: + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + VB: + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + nameWithType: + CSharp: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + VB: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + VB: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdateLeaderboard* + name: UpdateLeaderboard + isDefinition: true + commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard + Game.LeaderboardManager.UpdatePlayerHoldTimeText*: + name: + CSharp: + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + VB: + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + nameWithType: + CSharp: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + VB: + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + qualifiedName: + CSharp: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + VB: + - id: Game* + name: Game + - name: . + - id: Game.LeaderboardManager* + name: LeaderboardManager + - name: . + - id: Game.LeaderboardManager.UpdatePlayerHoldTimeText* + name: UpdatePlayerHoldTimeText + isDefinition: true + commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText + Music.MusicManager: + name: + CSharp: + - id: Music.MusicManager + name: MusicManager + VB: + - id: Music.MusicManager + name: MusicManager + nameWithType: + CSharp: + - id: Music.MusicManager + name: MusicManager + VB: + - id: Music.MusicManager + name: MusicManager + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.MusicManager + name: MusicManager + VB: + - id: Music + name: Music + - name: . + - id: Music.MusicManager + name: MusicManager + isDefinition: true + parent: Music + commentId: T:Music.MusicManager + Music: + name: + CSharp: + - id: Music + name: Music + VB: + - id: Music + name: Music + nameWithType: + CSharp: + - id: Music + name: Music + VB: + - id: Music + name: Music + qualifiedName: + CSharp: + - id: Music + name: Music + VB: + - id: Music + name: Music + isDefinition: true + commentId: N:Music + Global.List{Music.Playlist}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.Playlist + name: Playlist + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.Playlist + name: Playlist + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.Playlist + name: Playlist + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.Playlist + name: Playlist + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Music.Playlist}' + Music.MusicManager.StartPlaylist*: + name: + CSharp: + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + VB: + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + nameWithType: + CSharp: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + VB: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + VB: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.StartPlaylist* + name: StartPlaylist + isDefinition: true + commentId: Overload:Music.MusicManager.StartPlaylist + Music.MusicManager.GetActiveSceneNotTitleScreen*: + name: + CSharp: + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + VB: + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + nameWithType: + CSharp: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + VB: + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + VB: + - id: Music* + name: Music + - name: . + - id: Music.MusicManager* + name: MusicManager + - name: . + - id: Music.MusicManager.GetActiveSceneNotTitleScreen* + name: GetActiveSceneNotTitleScreen + isDefinition: true + commentId: Overload:Music.MusicManager.GetActiveSceneNotTitleScreen + System.Object: + name: + CSharp: + - id: System.Object + name: object + isExternal: true + VB: + - id: System.Object + name: Object + isExternal: true + nameWithType: + CSharp: + - id: System.Object + name: object + isExternal: true + VB: + - id: System.Object + name: Object + isExternal: true + qualifiedName: + CSharp: + - id: System.Object + name: object + isExternal: true + VB: + - id: System.Object + name: Object + isExternal: true + isDefinition: true + parent: System + commentId: T:System.Object + Global.AudioClip: + name: + CSharp: + - id: Global.AudioClip + name: AudioClip + isExternal: true + VB: + - id: Global.AudioClip + name: AudioClip + isExternal: true + nameWithType: + CSharp: + - id: Global.AudioClip + name: AudioClip + isExternal: true + VB: + - id: Global.AudioClip + name: AudioClip + isExternal: true + qualifiedName: + CSharp: + - id: Global.AudioClip + name: AudioClip + isExternal: true + VB: + - id: Global.AudioClip + name: AudioClip + isExternal: true + isDefinition: true + commentId: '!:Global.AudioClip' + Music.TrackLayer.EnableTrigger: + name: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + VB: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + nameWithType: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + VB: + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + VB: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + - name: . + - id: Music.TrackLayer.EnableTrigger + name: EnableTrigger + isDefinition: true + parent: Music + commentId: T:Music.TrackLayer.EnableTrigger + Global.List{System.String}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: System.String + name: string + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: System.String + name: String + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: System.String + name: string + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: System.String + name: String + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: System.String + name: string + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: System.String + name: String + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{System.String}' + Music.TrackLayer: + name: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + VB: + - id: Music.TrackLayer + name: TrackLayer + nameWithType: + CSharp: + - id: Music.TrackLayer + name: TrackLayer + VB: + - id: Music.TrackLayer + name: TrackLayer + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + VB: + - id: Music + name: Music + - name: . + - id: Music.TrackLayer + name: TrackLayer + isDefinition: true + commentId: T:Music.TrackLayer + System.SerializableAttribute: + name: + CSharp: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + VB: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + nameWithType: + CSharp: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + VB: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + isDefinition: true + parent: System + commentId: T:System.SerializableAttribute + System.SerializableAttribute.#ctor: + name: + CSharp: + - id: System.SerializableAttribute.#ctor + name: SerializableAttribute + isExternal: true + - name: ( + - name: ) + VB: + - name: New + - name: ( + - name: ) + nameWithType: + CSharp: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - id: System.SerializableAttribute.#ctor + name: SerializableAttribute + isExternal: true + - name: ( + - name: ) + VB: + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - name: New + - name: ( + - name: ) + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - id: System.SerializableAttribute.#ctor + name: SerializableAttribute + isExternal: true + - name: ( + - name: ) + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.SerializableAttribute + name: SerializableAttribute + isExternal: true + - name: . + - name: New + - name: ( + - name: ) + isDefinition: true + parent: System.SerializableAttribute + commentId: M:System.SerializableAttribute.#ctor + Global.List{AudioClip}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.AudioClip + name: AudioClip + isExternal: true + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{AudioClip}' + Music.Playlist: + name: + CSharp: + - id: Music.Playlist + name: Playlist + VB: + - id: Music.Playlist + name: Playlist + nameWithType: + CSharp: + - id: Music.Playlist + name: Playlist + VB: + - id: Music.Playlist + name: Playlist + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + VB: + - id: Music + name: Music + - name: . + - id: Music.Playlist + name: Playlist + isDefinition: true + commentId: T:Music.Playlist + Global.List{Music.SoundEffect}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.SoundEffect + name: SoundEffect + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.SoundEffect + name: SoundEffect + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music.SoundEffect + name: SoundEffect + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music.SoundEffect + name: SoundEffect + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Music.SoundEffect}' + Music.AudioManager: + name: + CSharp: + - id: Music.AudioManager + name: AudioManager + VB: + - id: Music.AudioManager + name: AudioManager + nameWithType: + CSharp: + - id: Music.AudioManager + name: AudioManager + VB: + - id: Music.AudioManager + name: AudioManager + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.AudioManager + name: AudioManager + VB: + - id: Music + name: Music + - name: . + - id: Music.AudioManager + name: AudioManager + isDefinition: true + parent: Music + commentId: T:Music.AudioManager + Music.AudioManager.PlaySound*: + name: + CSharp: + - id: Music.AudioManager.PlaySound* + name: PlaySound + VB: + - id: Music.AudioManager.PlaySound* + name: PlaySound + nameWithType: + CSharp: + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + VB: + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + VB: + - id: Music* + name: Music + - name: . + - id: Music.AudioManager* + name: AudioManager + - name: . + - id: Music.AudioManager.PlaySound* + name: PlaySound + isDefinition: true + commentId: Overload:Music.AudioManager.PlaySound + Global.AudioSource: + name: + CSharp: + - id: Global.AudioSource + name: AudioSource + isExternal: true + VB: + - id: Global.AudioSource + name: AudioSource + isExternal: true + nameWithType: + CSharp: + - id: Global.AudioSource + name: AudioSource + isExternal: true + VB: + - id: Global.AudioSource + name: AudioSource + isExternal: true + qualifiedName: + CSharp: + - id: Global.AudioSource + name: AudioSource + isExternal: true + VB: + - id: Global.AudioSource + name: AudioSource + isExternal: true + isDefinition: true + Music.SoundEffect: + name: + CSharp: + - id: Music.SoundEffect + name: SoundEffect + VB: + - id: Music.SoundEffect + name: SoundEffect + nameWithType: + CSharp: + - id: Music.SoundEffect + name: SoundEffect + VB: + - id: Music.SoundEffect + name: SoundEffect + qualifiedName: + CSharp: + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + VB: + - id: Music + name: Music + - name: . + - id: Music.SoundEffect + name: SoundEffect + isDefinition: true + commentId: T:Music.SoundEffect + Music.SoundEffect.#ctor*: + name: + CSharp: + - id: Music.SoundEffect.#ctor* + name: SoundEffect + VB: + - name: New + nameWithType: + CSharp: + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - id: Music.SoundEffect.#ctor* + name: SoundEffect + VB: + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - name: New + qualifiedName: + CSharp: + - id: Music* + name: Music + - name: . + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - id: Music.SoundEffect.#ctor* + name: SoundEffect + VB: + - id: Music* + name: Music + - name: . + - id: Music.SoundEffect* + name: SoundEffect + - name: . + - name: New + isDefinition: true + commentId: Overload:Music.SoundEffect.#ctor + System.Action`1: + name: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - name: T + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - name: T + - name: ) + nameWithType: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - name: T + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - name: T + - name: ) + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - name: T + - name: '>' + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - name: T + - name: ) + isDefinition: true + commentId: T:System.Action`1 + System.Action{GameObject}: + name: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + nameWithType: + CSharp: + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + qualifiedName: + CSharp: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: < + - id: Global.GameObject + name: GameObject + isExternal: true + - name: '>' + VB: + - id: System + name: System + isExternal: true + - name: . + - id: System.Action`1 + name: Action + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Global.GameObject + name: GameObject + isExternal: true + - name: ) + isDefinition: false + definition: System.Action`1 + parent: System + commentId: T:System.Action{GameObject} + Player.Damageable.Damage*: + name: + CSharp: + - id: Player.Damageable.Damage* + name: Damage + VB: + - id: Player.Damageable.Damage* + name: Damage + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Damage* + name: Damage + isDefinition: true + commentId: Overload:Player.Damageable.Damage + Player.Damageable.HandleDeath*: + name: + CSharp: + - id: Player.Damageable.HandleDeath* + name: HandleDeath + VB: + - id: Player.Damageable.HandleDeath* + name: HandleDeath + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.HandleDeath* + name: HandleDeath + isDefinition: true + commentId: Overload:Player.Damageable.HandleDeath + Player.Damageable.Respawn*: + name: + CSharp: + - id: Player.Damageable.Respawn* + name: Respawn + VB: + - id: Player.Damageable.Respawn* + name: Respawn + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.Respawn* + name: Respawn + isDefinition: true + commentId: Overload:Player.Damageable.Respawn + Player.Damageable.ResetDamage*: + name: + CSharp: + - id: Player.Damageable.ResetDamage* + name: ResetDamage + VB: + - id: Player.Damageable.ResetDamage* + name: ResetDamage + nameWithType: + CSharp: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + VB: + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + VB: + - id: Player* + name: Player + - name: . + - id: Player.Damageable* + name: Damageable + - name: . + - id: Player.Damageable.ResetDamage* + name: ResetDamage + isDefinition: true + commentId: Overload:Player.Damageable.ResetDamage + Player.Punch.EnableHurtbox*: + name: + CSharp: + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + VB: + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableHurtbox* + name: EnableHurtbox + isDefinition: true + commentId: Overload:Player.Punch.EnableHurtbox + Player.Punch.DisableHurtbox*: + name: + CSharp: + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + VB: + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableHurtbox* + name: DisableHurtbox + isDefinition: true + commentId: Overload:Player.Punch.DisableHurtbox + Player.Punch.DisableCancellation*: + name: + CSharp: + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + VB: + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.DisableCancellation* + name: DisableCancellation + isDefinition: true + commentId: Overload:Player.Punch.DisableCancellation + Player.Punch.EnableCancellation*: + name: + CSharp: + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + VB: + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.EnableCancellation* + name: EnableCancellation + isDefinition: true + commentId: Overload:Player.Punch.EnableCancellation + Player.Punch.ReturnToMaxSpeed*: + name: + CSharp: + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + VB: + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + nameWithType: + CSharp: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + VB: + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + VB: + - id: Player* + name: Player + - name: . + - id: Player.Punch* + name: Punch + - name: . + - id: Player.Punch.ReturnToMaxSpeed* + name: ReturnToMaxSpeed + isDefinition: true + commentId: Overload:Player.Punch.ReturnToMaxSpeed + Player.Punch: + name: + CSharp: + - id: Player.Punch + name: Punch + VB: + - id: Player.Punch + name: Punch + nameWithType: + CSharp: + - id: Player.Punch + name: Punch + VB: + - id: Player.Punch + name: Punch + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.Punch + name: Punch + VB: + - id: Player + name: Player + - name: . + - id: Player.Punch + name: Punch + isDefinition: true + commentId: T:Player.Punch + Player.TeleportPlatform: + name: + CSharp: + - id: Player.TeleportPlatform + name: TeleportPlatform + VB: + - id: Player.TeleportPlatform + name: TeleportPlatform + nameWithType: + CSharp: + - id: Player.TeleportPlatform + name: TeleportPlatform + VB: + - id: Player.TeleportPlatform + name: TeleportPlatform + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.TeleportPlatform + name: TeleportPlatform + VB: + - id: Player + name: Player + - name: . + - id: Player.TeleportPlatform + name: TeleportPlatform + isDefinition: true + commentId: T:Player.TeleportPlatform + Player.PlayerManager: + name: + CSharp: + - id: Player.PlayerManager + name: PlayerManager + VB: + - id: Player.PlayerManager + name: PlayerManager + nameWithType: + CSharp: + - id: Player.PlayerManager + name: PlayerManager + VB: + - id: Player.PlayerManager + name: PlayerManager + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.PlayerManager + name: PlayerManager + VB: + - id: Player + name: Player + - name: . + - id: Player.PlayerManager + name: PlayerManager + isDefinition: true + parent: Player + commentId: T:Player.PlayerManager + Global.List{Game.PlayerJoinCard}: + name: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: ) + nameWithType: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: ) + qualifiedName: + CSharp: + - id: Global.List`1 + name: List + isExternal: true + - name: < + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: '>' + VB: + - id: Global.List`1 + name: List + isExternal: true + - name: ( + - name: Of + - name: " " + - id: Game + name: Game + - name: . + - id: Game.PlayerJoinCard + name: PlayerJoinCard + - name: ) + isDefinition: false + definition: Global.List`1 + commentId: '!:Global.List{Game.PlayerJoinCard}' + Player.PlayerManager.StartGame*: + name: + CSharp: + - id: Player.PlayerManager.StartGame* + name: StartGame + VB: + - id: Player.PlayerManager.StartGame* + name: StartGame + nameWithType: + CSharp: + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + VB: + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerManager* + name: PlayerManager + - name: . + - id: Player.PlayerManager.StartGame* + name: StartGame + isDefinition: true + commentId: Overload:Player.PlayerManager.StartGame + Player.AnimationPlayer.AnimationState: + name: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + nameWithType: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + VB: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.AnimationState + name: AnimationState + isDefinition: true + parent: Player + commentId: T:Player.AnimationPlayer.AnimationState + Global.AnimationClip: + name: + CSharp: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + VB: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + nameWithType: + CSharp: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + VB: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + qualifiedName: + CSharp: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + VB: + - id: Global.AnimationClip + name: AnimationClip + isExternal: true + isDefinition: true + commentId: '!:Global.AnimationClip' + Player.AnimationPlayer.SetState*: + name: + CSharp: + - id: Player.AnimationPlayer.SetState* + name: SetState + VB: + - id: Player.AnimationPlayer.SetState* + name: SetState + nameWithType: + CSharp: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + VB: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + VB: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.SetState* + name: SetState + isDefinition: true + commentId: Overload:Player.AnimationPlayer.SetState + Player.AnimationPlayer.Punch*: + name: + CSharp: + - id: Player.AnimationPlayer.Punch* + name: Punch + VB: + - id: Player.AnimationPlayer.Punch* + name: Punch + nameWithType: + CSharp: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + VB: + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + VB: + - id: Player* + name: Player + - name: . + - id: Player.AnimationPlayer* + name: AnimationPlayer + - name: . + - id: Player.AnimationPlayer.Punch* + name: Punch + isDefinition: true + commentId: Overload:Player.AnimationPlayer.Punch + Player.AnimationPlayer: + name: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + nameWithType: + CSharp: + - id: Player.AnimationPlayer + name: AnimationPlayer + VB: + - id: Player.AnimationPlayer + name: AnimationPlayer + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + VB: + - id: Player + name: Player + - name: . + - id: Player.AnimationPlayer + name: AnimationPlayer + isDefinition: true + commentId: T:Player.AnimationPlayer + Player.Block.IsParrying*: + name: + CSharp: + - id: Player.Block.IsParrying* + name: IsParrying + VB: + - id: Player.Block.IsParrying* + name: IsParrying + nameWithType: + CSharp: + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + VB: + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + VB: + - id: Player* + name: Player + - name: . + - id: Player.Block* + name: Block + - name: . + - id: Player.Block.IsParrying* + name: IsParrying + isDefinition: true + commentId: Overload:Player.Block.IsParrying + Player.Block: + name: + CSharp: + - id: Player.Block + name: Block + VB: + - id: Player.Block + name: Block + nameWithType: + CSharp: + - id: Player.Block + name: Block + VB: + - id: Player.Block + name: Block + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.Block + name: Block + VB: + - id: Player + name: Player + - name: . + - id: Player.Block + name: Block + isDefinition: true + commentId: T:Player.Block + Global.LayerMask: + name: + CSharp: + - id: Global.LayerMask + name: LayerMask + isExternal: true + VB: + - id: Global.LayerMask + name: LayerMask + isExternal: true + nameWithType: + CSharp: + - id: Global.LayerMask + name: LayerMask + isExternal: true + VB: + - id: Global.LayerMask + name: LayerMask + isExternal: true + qualifiedName: + CSharp: + - id: Global.LayerMask + name: LayerMask + isExternal: true + VB: + - id: Global.LayerMask + name: LayerMask + isExternal: true + isDefinition: true + commentId: '!:Global.LayerMask' + Player.PlayerMovement.IsBasicallyGrounded*: + name: + CSharp: + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + VB: + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsBasicallyGrounded* + name: IsBasicallyGrounded + isDefinition: true + commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded + Player.PlayerMovement.IsPhysicallyGrounded*: + name: + CSharp: + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + VB: + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.IsPhysicallyGrounded* + name: IsPhysicallyGrounded + isDefinition: true + commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded + Global.BoxCollider2D: + name: + CSharp: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + VB: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + nameWithType: + CSharp: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + VB: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + qualifiedName: + CSharp: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + VB: + - id: Global.BoxCollider2D + name: BoxCollider2D + isExternal: true + isDefinition: true + commentId: '!:Global.BoxCollider2D' + Player.PlayerMovement.GetPointInBoxCollider*: + name: + CSharp: + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + VB: + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.GetPointInBoxCollider* + name: GetPointInBoxCollider + isDefinition: true + commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider + Player.PlayerMovement.StopVelocity*: + name: + CSharp: + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + VB: + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + nameWithType: + CSharp: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + VB: + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerMovement* + name: PlayerMovement + - name: . + - id: Player.PlayerMovement.StopVelocity* + name: StopVelocity + isDefinition: true + commentId: Overload:Player.PlayerMovement.StopVelocity + Player.PlayerMovement: + name: + CSharp: + - id: Player.PlayerMovement + name: PlayerMovement + VB: + - id: Player.PlayerMovement + name: PlayerMovement + nameWithType: + CSharp: + - id: Player.PlayerMovement + name: PlayerMovement + VB: + - id: Player.PlayerMovement + name: PlayerMovement + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.PlayerMovement + name: PlayerMovement + VB: + - id: Player + name: Player + - name: . + - id: Player.PlayerMovement + name: PlayerMovement + isDefinition: true + commentId: T:Player.PlayerMovement + Player.UseItem.PickUpItem*: + name: + CSharp: + - id: Player.UseItem.PickUpItem* + name: PickUpItem + VB: + - id: Player.UseItem.PickUpItem* + name: PickUpItem + nameWithType: + CSharp: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + VB: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + VB: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.PickUpItem* + name: PickUpItem + isDefinition: true + commentId: Overload:Player.UseItem.PickUpItem + Player.UseItem.DropItem*: + name: + CSharp: + - id: Player.UseItem.DropItem* + name: DropItem + VB: + - id: Player.UseItem.DropItem* + name: DropItem + nameWithType: + CSharp: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + VB: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + VB: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.DropItem* + name: DropItem + isDefinition: true + commentId: Overload:Player.UseItem.DropItem + Player.UseItem.IsHoldingItem*: + name: + CSharp: + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + VB: + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + nameWithType: + CSharp: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + VB: + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + VB: + - id: Player* + name: Player + - name: . + - id: Player.UseItem* + name: UseItem + - name: . + - id: Player.UseItem.IsHoldingItem* + name: IsHoldingItem + isDefinition: true + commentId: Overload:Player.UseItem.IsHoldingItem + Player.UseItem: + name: + CSharp: + - id: Player.UseItem + name: UseItem + VB: + - id: Player.UseItem + name: UseItem + nameWithType: + CSharp: + - id: Player.UseItem + name: UseItem + VB: + - id: Player.UseItem + name: UseItem + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.UseItem + name: UseItem + VB: + - id: Player + name: Player + - name: . + - id: Player.UseItem + name: UseItem + isDefinition: true + commentId: T:Player.UseItem + Player.PlayerCameraMovement.WinScene*: + name: + CSharp: + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + VB: + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + nameWithType: + CSharp: + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + VB: + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + qualifiedName: + CSharp: + - id: Player* + name: Player + - name: . + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + VB: + - id: Player* + name: Player + - name: . + - id: Player.PlayerCameraMovement* + name: PlayerCameraMovement + - name: . + - id: Player.PlayerCameraMovement.WinScene* + name: WinScene + isDefinition: true + commentId: Overload:Player.PlayerCameraMovement.WinScene + Player.PlayerCameraMovement: + name: + CSharp: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + VB: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + nameWithType: + CSharp: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + VB: + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + qualifiedName: + CSharp: + - id: Player + name: Player + - name: . + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + VB: + - id: Player + name: Player + - name: . + - id: Player.PlayerCameraMovement + name: PlayerCameraMovement + isDefinition: true + commentId: T:Player.PlayerCameraMovement diff --git a/Assets/Old/Pong/obj/xdoc/cache/obj/pmrwthup.24y.meta b/Assets/Old/Pong/obj/xdoc/cache/obj/pmrwthup.24y.meta new file mode 100644 index 0000000..33b8ccd --- /dev/null +++ b/Assets/Old/Pong/obj/xdoc/cache/obj/pmrwthup.24y.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 555d4c8b8267c454e8bd984667c4cc85 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Bones.prefab b/Assets/Prefabs/Bones.prefab index 8218cdd..60c3fa5 100644 --- a/Assets/Prefabs/Bones.prefab +++ b/Assets/Prefabs/Bones.prefab @@ -305,7 +305,7 @@ PlatformEffector2D: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375850422501237868} m_Enabled: 1 - m_UseColliderMask: 1 + m_UseColliderMask: 0 m_ColliderMask: serializedVersion: 2 m_Bits: 4294967295 diff --git a/Assets/Prefabs/Falling Platform Mountain.prefab b/Assets/Prefabs/Falling Platform Mountain.prefab index a3fb6da..b0e3f07 100644 --- a/Assets/Prefabs/Falling Platform Mountain.prefab +++ b/Assets/Prefabs/Falling Platform Mountain.prefab @@ -145,7 +145,7 @@ BoxCollider2D: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4956608553155427697} - 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m_text: "User Manual \u2013 How to Play\r\n\r\nPress the 'Start' Button to enter - the main menu.\r\nUse 'Enter' on keyboard, or 'Start' on controller to add your - player.\nChoose your desired gamemode and map.\nPress 'Begin' to start the match.\r\n\r\nGame - Modes\n\r\nFree For All\r\nBattle it out with other players.\r\n\rEach player - starts with 5 lives.\r\n\rThe last player standing wins.\n\nObstacle Course\r\nPunch - and race your way through the course to reach the end.\r\n\rThe player who reaches - the flag first wins.\r\r\n\r\nKeep Away\r\nFight for the hat! You get 3 minutes.\nTouch - the hat to start wearing it.\nYou will drop the hat if you are hit or if you - died.\nThe player who wears the hat the longest wins.\r\n\r\nControls\n\r\nMove: - Left Analog Stick / WASD\r\nJump: A / Cross / Spacebar\r\nPunch: X / Square / - E\nBlock: RB / Shift\r\nParry: Let go of RB / Shift at the right time\n\r\nTips\n\r\nPunches - seem to hit you harder when you lose health. \nWalk into your opponent to turn - them around and push them.\n\rTime your jumps to avoid falling (or hitting your - head).\nThe hat has physics too! Don't punch it too hard." + m_text: 'User Manual:' m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: f4b6d771d01664138b2f3db447b45695, type: 2} m_sharedMaterial: {fileID: 560944918044722035, guid: f4b6d771d01664138b2f3db447b45695, type: 2} @@ -6282,13 +6269,13 @@ MonoBehaviour: m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 m_StyleSheet: {fileID: 0} - m_TextStyleHashCode: 0 + m_TextStyleHashCode: -1183493901 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 36 - m_fontSizeBase: 36 + m_fontSize: 48.6 + m_fontSizeBase: 48.6 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 @@ -6325,7 +6312,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 0, z: -730.1653, w: 0} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -6373,7 +6360,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: -1.199997, y: 2.100006} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2085572802 @@ -6396,7 +6383,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: Close + m_text: < m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: de346aa59149d4738ab67d7fad276100, type: 2} m_sharedMaterial: {fileID: -3030853995991010543, guid: de346aa59149d4738ab67d7fad276100, type: 2} @@ -6423,8 +6410,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 36 - m_fontSizeBase: 36 + m_fontSize: 42.03 + m_fontSizeBase: 42.03 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 diff --git a/Assets/Scripts/Game/FallPlatform.cs b/Assets/Scripts/Game/FallPlatform.cs index 0193a45..a82ea26 100644 --- a/Assets/Scripts/Game/FallPlatform.cs +++ b/Assets/Scripts/Game/FallPlatform.cs @@ -78,6 +78,7 @@ namespace Game // Wait for the fall delay before making the platform fall yield return new WaitForSeconds(fallDelay); rb.bodyType = RigidbodyType2D.Dynamic; + rb.angularVelocity = Random.Range(-30, 30); // Wait for the reset delay before resetting the platform yield return new WaitForSeconds(resetDelay); diff --git a/Assets/Scripts/Game/GameManager.cs b/Assets/Scripts/Game/GameManager.cs index 839a122..6365b6d 100644 --- a/Assets/Scripts/Game/GameManager.cs +++ b/Assets/Scripts/Game/GameManager.cs @@ -6,6 +6,7 @@ using Music; using Player; using UnityEngine.Events; using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Controls; namespace Game { @@ -324,12 +325,13 @@ namespace Game if (gameMode == GameMode.freeForAll) { // In free-for-all mode, the last alive player is the winner - GameObject winner = AlivePlayers()[0]; + GameObject winner = FindFirstObjectByType().gameObject;//AlivePlayers()[0]; print(winner.name + " is the winner"); // Show the winner's scene and update the win screen FindFirstObjectByType().WinScene(winner); - WinScreen.Instance.ShowWinScreen(players.IndexOf(winner) + 1); + print($"Player {int.Parse(winner.name)} won"); + WinScreen.Instance.ShowWinScreen(int.Parse(winner.name)); // Hide the life display UI FindFirstObjectByType().HideLifeDisplay(); diff --git a/Assets/Scripts/Game/HatRespawn.cs b/Assets/Scripts/Game/HatRespawn.cs index 2bf40dd..5426f44 100644 --- a/Assets/Scripts/Game/HatRespawn.cs +++ b/Assets/Scripts/Game/HatRespawn.cs @@ -117,6 +117,7 @@ namespace Game /// An IEnumerator for coroutine execution. private IEnumerator RespawnHat() { + lastInteractionTime = Time.time; // Play the respawn animation GetComponentInChildren().SetTrigger("respawn"); @@ -128,7 +129,6 @@ namespace Game GetComponent().linearVelocity = Vector2.zero; GetComponent().angularVelocity = 0f; transform.rotation = Quaternion.identity; - lastInteractionTime = Time.time; isDropped = false; } } diff --git a/Assets/Scripts/Player/AnimationPlayer.cs b/Assets/Scripts/Player/AnimationPlayer.cs index 919d553..0d55b47 100644 --- a/Assets/Scripts/Player/AnimationPlayer.cs +++ b/Assets/Scripts/Player/AnimationPlayer.cs @@ -111,6 +111,10 @@ namespace Player public void Punch() { animator.SetTrigger("punch"); + if (!GetComponent().IsPhysicallyGrounded()) + { + AudioManager.Instance.PlaySound("Air Punch"); + } } } } diff --git a/Assets/Scripts/Player/PlayerManager.cs b/Assets/Scripts/Player/PlayerManager.cs index 936a3f3..507d8ba 100644 --- a/Assets/Scripts/Player/PlayerManager.cs +++ b/Assets/Scripts/Player/PlayerManager.cs @@ -100,6 +100,7 @@ namespace Player GameManager.players = new List(); } + playerInput.gameObject.name = card.playerNumber.ToString(); // Add the player to the GameManager's player list and assign a color GameManager.players.Add(playerInput.gameObject); Colorize(GameManager.players.Count - 1); diff --git a/Assets/Scripts/Player/UseItem.cs b/Assets/Scripts/Player/UseItem.cs index a57d8b0..272d3ed 100644 --- a/Assets/Scripts/Player/UseItem.cs +++ b/Assets/Scripts/Player/UseItem.cs @@ -83,7 +83,20 @@ namespace Player private void OnCollisionEnter2D(Collision2D collision) { // Check if the collided object is a "hat" and the player is not already holding an item - if (collision.gameObject.CompareTag("Hat") && !isHoldingItem && !damageable.dying) + if (collision.gameObject.CompareTag(itemTag) && !isHoldingItem && !damageable.dying) + { + PickUpItem(collision.gameObject); + } + } + + /// + /// Automatically picks up an item when the player enters its triggwer. + /// + /// The collision data from the item. + private void OnTriggerEnter2D(Collider2D collision) + { + // Check if the collided object is a "hat" and the player is not already holding an item + if (collision.gameObject.CompareTag(itemTag) && !isHoldingItem && !damageable.dying) { PickUpItem(collision.gameObject); } @@ -103,7 +116,8 @@ namespace Player heldItem = item; isHoldingItem = true; holdStartTime = Time.time; - item.GetComponent().enabled = false; + heldItem.GetComponent().enabled = false; + heldItem.transform.Find("HatPhysical").GetComponent().enabled = false; item.GetComponent().bodyType = RigidbodyType2D.Static; item.GetComponent().Interact(); item.transform.parent = head; @@ -133,13 +147,14 @@ namespace Player { // Enable the item's collider and make it interactable after a short delay heldItem.GetComponent().enabled = true; + heldItem.transform.Find("HatPhysical").GetComponent().enabled = true; HatRespawn.canBePickedUp = false; StartCoroutine(WaitForInteractability()); // Make the item dynamic and apply random force and torque to it heldItem.GetComponent().bodyType = RigidbodyType2D.Dynamic; heldItem.GetComponent().AddForce(Vector2.up * Random.Range(10f, 30f) + Vector2.right * Random.Range(-10, 10), ForceMode2D.Impulse); - heldItem.GetComponent().AddTorque(Random.Range(-1, 1), ForceMode2D.Impulse); + heldItem.GetComponent().AddTorque(Random.Range(-5, 5), ForceMode2D.Impulse); // Notify the item that it has been dropped heldItem.GetComponent().OnHatDropped(); diff --git a/Assets/Sprites/Square 1.png.meta b/Assets/Sprites/Square 1.png.meta index ab27aa8..bee84e9 100644 --- a/Assets/Sprites/Square 1.png.meta +++ b/Assets/Sprites/Square 1.png.meta @@ -109,6 +109,32 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: iOS + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: @@ -122,7 +148,7 @@ TextureImporter: height: 128 alignment: 0 pivot: {x: 0.5, y: 0.5} - border: {x: 0, y: 0, z: 0, w: 0} + border: {x: 6, y: 6, z: 6, w: 6} customData: outline: [] physicsShape: [] diff --git a/Assets/Sprites/flag.png.meta b/Assets/Sprites/flag.png.meta index 08dc4cb..9ab57ff 100644 --- a/Assets/Sprites/flag.png.meta +++ b/Assets/Sprites/flag.png.meta @@ -96,6 +96,32 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: iOS + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: @@ -134,7 +160,8 @@ TextureImporter: secondaryTextures: [] spriteCustomMetadata: entries: [] - nameFileIdTable: {} + nameFileIdTable: + flag_0: -5154189640090123692 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: diff --git a/Documentation/api/.manifest b/Documentation/api/.manifest index 8412990..06b6109 100644 --- a/Documentation/api/.manifest +++ b/Documentation/api/.manifest @@ -55,6 +55,8 @@ "Game.GameTimer.timerText": "Game.GameTimer.yml", "Game.HatRespawn": "Game.HatRespawn.yml", "Game.HatRespawn.canBePickedUp": "Game.HatRespawn.yml", + "Game.HatRespawn.initialScale": "Game.HatRespawn.yml", + "Game.HatRespawn.initialSubhatPosition": "Game.HatRespawn.yml", "Game.HatRespawn.Interact": "Game.HatRespawn.yml", "Game.HatRespawn.OnHatDropped": "Game.HatRespawn.yml", "Game.HatRespawn.respawnTime": "Game.HatRespawn.yml", @@ -181,7 +183,9 @@ "Player.Damageable.HandleDeath": "Player.Damageable.yml", "Player.Damageable.lives": "Player.Damageable.yml", "Player.Damageable.maxDamage": "Player.Damageable.yml", + "Player.Damageable.OnPlayerDeath": "Player.Damageable.yml", "Player.Damageable.OnPlayerPunched": "Player.Damageable.yml", + "Player.Damageable.OnPlayerRespawn": "Player.Damageable.yml", "Player.Damageable.ResetDamage": "Player.Damageable.yml", "Player.Damageable.Respawn": "Player.Damageable.yml", "Player.PlayerCameraMovement": "Player.PlayerCameraMovement.yml", diff --git a/Documentation/api/Game.EventSystemizer.yml b/Documentation/api/Game.EventSystemizer.yml index 4b81f70..aee2fe2 100644 --- a/Documentation/api/Game.EventSystemizer.yml +++ b/Documentation/api/Game.EventSystemizer.yml @@ -15,10 +15,12 @@ items: source: id: EventSystemizer path: '' - startLine: 933 + startLine: 763 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class makes sure there is only one EventSystem in the game at any time.\n" + example: [] syntax: content: 'public class EventSystemizer : MonoBehaviour' content.vb: Public Class EventSystemizer Inherits MonoBehaviour diff --git a/Documentation/api/Game.FallPlatform.yml b/Documentation/api/Game.FallPlatform.yml index be4fa9c..8896856 100644 --- a/Documentation/api/Game.FallPlatform.yml +++ b/Documentation/api/Game.FallPlatform.yml @@ -17,10 +17,12 @@ items: source: id: FallPlatform path: '' - startLine: 1612 + startLine: 2125 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.\n" + example: [] syntax: content: 'public class FallPlatform : MonoBehaviour' content.vb: Public Class FallPlatform Inherits MonoBehaviour @@ -40,10 +42,12 @@ items: source: id: fallDelay path: '' - startLine: 1614 + startLine: 2130 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe time (in seconds) before the platform starts falling after being triggered.\n" + example: [] syntax: content: public float fallDelay return: @@ -63,10 +67,12 @@ items: source: id: resetDelay path: '' - startLine: 1615 + startLine: 2135 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe time (in seconds) before the platform resets to its original position after falling.\n" + example: [] syntax: content: public float resetDelay return: diff --git a/Documentation/api/Game.GameManager.GameEvent.yml b/Documentation/api/Game.GameManager.GameEvent.yml index 7aebf2f..ccec68b 100644 --- a/Documentation/api/Game.GameManager.GameEvent.yml +++ b/Documentation/api/Game.GameManager.GameEvent.yml @@ -15,10 +15,12 @@ items: source: id: GameEvent path: '' - startLine: 1313 + startLine: 1656 assemblies: - cs.temp.dll namespace: Game + summary: "\nA type of event that happens during the game, like when it starts or ends.\n" + example: [] syntax: content: public delegate void GameManager.GameEvent() content.vb: Public Delegate Sub GameManager.GameEvent() diff --git a/Documentation/api/Game.GameManager.GameMode.yml b/Documentation/api/Game.GameManager.GameMode.yml index 8eceae8..7eafebb 100644 --- a/Documentation/api/Game.GameManager.GameMode.yml +++ b/Documentation/api/Game.GameManager.GameMode.yml @@ -18,11 +18,11 @@ items: source: id: GameMode path: '' - startLine: 1335 + startLine: 1746 assemblies: - cs.temp.dll namespace: Game - summary: "\nEnum representing the different game modes.\n" + summary: "\nThe different game modes players can choose from.\n" example: [] syntax: content: public enum GameManager.GameMode @@ -41,10 +41,12 @@ items: source: id: freeForAll path: '' - startLine: 1337 + startLine: 1751 assemblies: - cs.temp.dll namespace: Game + summary: "\nPlayers compete individually to be the last one standing.\n" + example: [] syntax: content: freeForAll = 0 return: @@ -63,10 +65,12 @@ items: source: id: keepAway path: '' - startLine: 1338 + startLine: 1756 assemblies: - cs.temp.dll namespace: Game + summary: "\nPlayers compete to hold an item (like a hat) for the longest time.\n" + example: [] syntax: content: keepAway = 1 return: @@ -85,10 +89,12 @@ items: source: id: obstacleCourse path: '' - startLine: 1339 + startLine: 1761 assemblies: - cs.temp.dll namespace: Game + summary: "\nPlayers race to complete an obstacle course.\n" + example: [] syntax: content: obstacleCourse = 2 return: diff --git a/Documentation/api/Game.GameManager.yml b/Documentation/api/Game.GameManager.yml index 72deda0..77f1793 100644 --- a/Documentation/api/Game.GameManager.yml +++ b/Documentation/api/Game.GameManager.yml @@ -39,11 +39,11 @@ items: source: id: GameManager path: '' - startLine: 1309 + startLine: 1641 assemblies: - cs.temp.dll namespace: Game - summary: "\nThe GameManager class manages the overall game logic, including game modes, player states, \ngame events, and game-over conditions. It ensures a single instance exists and provides \nfunctionality for starting, updating, and ending the game.\n" + summary: "\nThis class controls the main game logic, like starting the game, keeping track of players, \nhandling game modes, and deciding when the game ends.\n" example: [] syntax: content: 'public class GameManager : MonoBehaviour' @@ -64,10 +64,12 @@ items: source: id: Instance path: '' - startLine: 1311 + startLine: 1646 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe single instance of this class that can be accessed from anywhere in the game.\n" + example: [] syntax: content: public static GameManager Instance { get; } parameters: [] @@ -89,10 +91,12 @@ items: source: id: time path: '' - startLine: 1312 + startLine: 1651 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe total time (in seconds) for the game to run.\n" + example: [] syntax: content: public float time return: @@ -112,10 +116,12 @@ items: source: id: StartGameEvent path: '' - startLine: 1314 + startLine: 1661 assemblies: - cs.temp.dll namespace: Game + summary: "\nEvent triggered when the game starts.\n" + example: [] syntax: content: public event GameManager.GameEvent StartGameEvent return: @@ -135,10 +141,12 @@ items: source: id: EndGameEvent path: '' - startLine: 1315 + startLine: 1666 assemblies: - cs.temp.dll namespace: Game + summary: "\nEvent triggered when the game ends.\n" + example: [] syntax: content: public event GameManager.GameEvent EndGameEvent return: @@ -158,10 +166,12 @@ items: source: id: players path: '' - startLine: 1316 + startLine: 1671 assemblies: - cs.temp.dll namespace: Game + summary: "\nA list of all the players in the game.\n" + example: [] syntax: content: public static List players return: @@ -181,10 +191,12 @@ items: source: id: playerColors path: '' - startLine: 1317 + startLine: 1676 assemblies: - cs.temp.dll namespace: Game + summary: "\nA list of colors assigned to each player.\n" + example: [] syntax: content: public static List playerColors return: @@ -204,10 +216,12 @@ items: source: id: offset path: '' - startLine: 1318 + startLine: 1681 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe distance between players when they spawn.\n" + example: [] syntax: content: public float offset return: @@ -227,10 +241,12 @@ items: source: id: music path: '' - startLine: 1319 + startLine: 1686 assemblies: - cs.temp.dll namespace: Game + summary: "\nWhether the background music is turned on.\n" + example: [] syntax: content: public static bool music return: @@ -250,10 +266,12 @@ items: source: id: gameOver path: '' - startLine: 1320 + startLine: 1691 assemblies: - cs.temp.dll namespace: Game + summary: "\nWhether the game is currently over.\n" + example: [] syntax: content: public bool gameOver return: @@ -273,10 +291,12 @@ items: source: id: gameTimer path: '' - startLine: 1321 + startLine: 1696 assemblies: - cs.temp.dll namespace: Game + summary: "\nA timer that counts down during the game.\n" + example: [] syntax: content: public GameTimer gameTimer return: @@ -296,10 +316,12 @@ items: source: id: playerHoldTimes path: '' - startLine: 1322 + startLine: 1701 assemblies: - cs.temp.dll namespace: Game + summary: "\nTracks how long each player has held an item in "keep-away" mode.\n" + example: [] syntax: content: public static Dictionary playerHoldTimes return: @@ -319,10 +341,12 @@ items: source: id: gameMode path: '' - startLine: 1323 + startLine: 1706 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe current game mode (e.g., free-for-all, keep-away, or obstacle course).\n" + example: [] syntax: content: public static GameManager.GameMode gameMode return: @@ -342,10 +366,12 @@ items: source: id: map path: '' - startLine: 1324 + startLine: 1711 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe name of the map being played.\n" + example: [] syntax: content: public static string map return: @@ -365,10 +391,12 @@ items: source: id: spawnPosition path: '' - startLine: 1325 + startLine: 1716 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe position where players spawn at the start of the game.\n" + example: [] syntax: content: public Vector2 spawnPosition return: @@ -388,10 +416,12 @@ items: source: id: obstacleCourseSpawnPosition path: '' - startLine: 1326 + startLine: 1721 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe position where players spawn in obstacle course mode.\n" + example: [] syntax: content: public Vector2 obstacleCourseSpawnPosition return: @@ -411,10 +441,12 @@ items: source: id: hatSpawnPositions path: '' - startLine: 1327 + startLine: 1726 assemblies: - cs.temp.dll namespace: Game + summary: "\nPositions where the hat can spawn in "keep-away" mode.\n" + example: [] syntax: content: public List hatSpawnPositions return: @@ -434,10 +466,12 @@ items: source: id: LeaderboardCanvas path: '' - startLine: 1328 + startLine: 1731 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe canvas that shows the leaderboard during the game.\n" + example: [] syntax: content: public Canvas LeaderboardCanvas return: @@ -457,10 +491,12 @@ items: source: id: TimerCanvas path: '' - startLine: 1329 + startLine: 1736 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe canvas that shows the timer during the game.\n" + example: [] syntax: content: public Canvas TimerCanvas return: @@ -480,10 +516,12 @@ items: source: id: hatObject path: '' - startLine: 1330 + startLine: 1741 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe hat object used in "keep-away" mode.\n" + example: [] syntax: content: public GameObject hatObject return: @@ -503,11 +541,11 @@ items: source: id: StartGame path: '' - startLine: 1401 + startLine: 1826 assemblies: - cs.temp.dll namespace: Game - summary: "\nSets up the game based on the selected game mode.\n" + summary: "\nSets up the game based on the selected game mode. This includes spawning players and setting their lives.\n" example: [] syntax: content: public void StartGame() @@ -527,18 +565,18 @@ items: source: id: PlayerDied path: '' - startLine: 1440 + startLine: 1868 assemblies: - cs.temp.dll namespace: Game - summary: "\nHandles player deaths based on the current game mode.\n" + summary: "\nHandles what happens when a player dies, like respawning them or ending the game.\n" example: [] syntax: content: public void PlayerDied(Damageable player) parameters: - id: player type: Player.Damageable - description: The player that died. + description: The player who died. content.vb: Public Sub PlayerDied(player As Damageable) overload: Game.GameManager.PlayerDied* - uid: Game.GameManager.GameOver @@ -555,12 +593,14 @@ items: source: id: GameOver path: '' - startLine: 1495 + startLine: 1930 assemblies: - cs.temp.dll namespace: Game - summary: "\nEnds the game and determines the winner based on the game mode.\n" - example: [] + summary: "\nEnds the game and determines the winner based on the current game mode.\n" + remarks: "\nThis method handles the end-of-game logic, such as stopping the timer, hiding UI elements,\nand determining the winner based on the . It also triggers the \n for any subscribed listeners.\n\nIn "free-for-all" mode, the last alive player is declared the winner. In "keep-away" mode, \nthe player with the longest hold time wins. In "obstacle course" mode, the winner is determined \nby the logic.\n" + example: + - "\n
GameManager.Instance.GameOver();
\n" syntax: content: public void GameOver() content.vb: Public Sub GameOver() @@ -579,17 +619,18 @@ items: source: id: AlivePlayers path: '' - startLine: 1564 + startLine: 2056 assemblies: - cs.temp.dll namespace: Game - summary: "\nReturns a list of all players that are currently alive.\n" + summary: "\nGets a list of all players who are still alive in the game.\n" + remarks: "\nThis method checks all players in the game and returns only those who are still active.\nA player is considered "alive" if their GameObject is active in the scene.\n" example: [] syntax: content: public List AlivePlayers() return: type: Global.List{GameObject} - description: A list of alive player GameObjects. + description: A list of players who are still active in the game. content.vb: Public Function AlivePlayers() As List(Of GameObject) overload: Game.GameManager.AlivePlayers* - uid: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) @@ -606,21 +647,22 @@ items: source: id: UpdatePlayerHoldTime path: '' - startLine: 1581 + startLine: 2081 assemblies: - cs.temp.dll namespace: Game - summary: "\nUpdates the player's hold time and updates the leaderboard.\n" + summary: "\nUpdates the hold time for a player and refreshes the leaderboard.\n" + remarks: "\nThis method updates the player's hold time in the dictionary and refreshes the leaderboard UI.\nIf the player's hold time is higher than before, the leaderboard is re-sorted.\n" example: [] syntax: content: public void UpdatePlayerHoldTime(GameObject player, float holdTime) parameters: - id: player type: Global.GameObject - description: The player GameObject. + description: The player whose hold time is being updated. - id: holdTime type: System.Single - description: The hold time to update. + description: The new hold time for the player. content.vb: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single) overload: Game.GameManager.UpdatePlayerHoldTime* nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single) @@ -947,6 +989,14 @@ references: name: Player nameWithType: Player fullName: Player +- uid: Game.GameManager.EndGameEvent + commentId: E:Game.GameManager.EndGameEvent + isExternal: true +- uid: Game.ObstacleCourse + commentId: T:Game.ObstacleCourse + name: ObstacleCourse + nameWithType: ObstacleCourse + fullName: Game.ObstacleCourse - uid: Game.GameManager.GameOver* commentId: Overload:Game.GameManager.GameOver name: GameOver diff --git a/Documentation/api/Game.GameManagerHelper.yml b/Documentation/api/Game.GameManagerHelper.yml index a9377b6..d536d4d 100644 --- a/Documentation/api/Game.GameManagerHelper.yml +++ b/Documentation/api/Game.GameManagerHelper.yml @@ -17,10 +17,12 @@ items: source: id: GameManagerHelper path: '' - startLine: 1151 + startLine: 1296 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.\n" + example: [] syntax: content: 'public class GameManagerHelper : MonoBehaviour' content.vb: Public Class GameManagerHelper Inherits MonoBehaviour @@ -40,10 +42,12 @@ items: source: id: addHatPosition path: '' - startLine: 1154 + startLine: 1302 assemblies: - cs.temp.dll namespace: Game + summary: "\nIf true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.\n" + example: [] syntax: content: public bool addHatPosition return: @@ -63,10 +67,12 @@ items: source: id: addSpawnPosition path: '' - startLine: 1155 + startLine: 1307 assemblies: - cs.temp.dll namespace: Game + summary: "\nIf true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.\n" + example: [] syntax: content: public bool addSpawnPosition return: diff --git a/Documentation/api/Game.GameTimer.yml b/Documentation/api/Game.GameTimer.yml index a2eac93..92f3504 100644 --- a/Documentation/api/Game.GameTimer.yml +++ b/Documentation/api/Game.GameTimer.yml @@ -18,10 +18,12 @@ items: source: id: GameTimer path: '' - startLine: 1179 + startLine: 1344 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.\n" + example: [] syntax: content: 'public class GameTimer : MonoBehaviour' content.vb: Public Class GameTimer Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: startTime path: '' - startLine: 1181 + startLine: 1349 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe starting time for the timer, in seconds.\n" + example: [] syntax: content: public float startTime return: @@ -64,10 +68,12 @@ items: source: id: timerText path: '' - startLine: 1185 + startLine: 1364 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe UI text element that displays the timer.\n" + example: [] syntax: content: public Text timerText return: @@ -87,10 +93,12 @@ items: source: id: StartTimer path: '' - startLine: 1212 + startLine: 1408 assemblies: - cs.temp.dll namespace: Game + summary: "\nStarts the timer if it is not already running.\n" + example: [] syntax: content: public void StartTimer() content.vb: Public Sub StartTimer() diff --git a/Documentation/api/Game.HatRespawn.yml b/Documentation/api/Game.HatRespawn.yml index 39c6a78..78651c7 100644 --- a/Documentation/api/Game.HatRespawn.yml +++ b/Documentation/api/Game.HatRespawn.yml @@ -6,6 +6,8 @@ items: parent: Game children: - Game.HatRespawn.canBePickedUp + - Game.HatRespawn.initialScale + - Game.HatRespawn.initialSubhatPosition - Game.HatRespawn.Interact - Game.HatRespawn.OnHatDropped - Game.HatRespawn.respawnTime @@ -19,10 +21,12 @@ items: source: id: HatRespawn path: '' - startLine: 1668 + startLine: 2412 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.\n" + example: [] syntax: content: 'public class HatRespawn : MonoBehaviour' content.vb: Public Class HatRespawn Inherits MonoBehaviour @@ -42,15 +46,42 @@ items: source: id: respawnTime path: '' - startLine: 1671 + startLine: 2422 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe amount of time (in seconds) before the hat respawns after being inactive.\n" + example: [] syntax: content: public const float respawnTime = 10 return: type: System.Single content.vb: Public Const respawnTime As Single = 10 +- uid: Game.HatRespawn.initialSubhatPosition + commentId: F:Game.HatRespawn.initialSubhatPosition + id: initialSubhatPosition + parent: Game.HatRespawn + langs: + - csharp + - vb + name: initialSubhatPosition + nameWithType: HatRespawn.initialSubhatPosition + fullName: Game.HatRespawn.initialSubhatPosition + type: Field + source: + id: initialSubhatPosition + path: '' + startLine: 2432 + assemblies: + - cs.temp.dll + namespace: Game + summary: "\nThe initial position of the subhat (if applicable).\n" + example: [] + syntax: + content: public Vector2 initialSubhatPosition + return: + type: Global.Vector2 + content.vb: Public initialSubhatPosition As Vector2 - uid: Game.HatRespawn.canBePickedUp commentId: F:Game.HatRespawn.canBePickedUp id: canBePickedUp @@ -65,15 +96,42 @@ items: source: id: canBePickedUp path: '' - startLine: 1674 + startLine: 2437 assemblies: - cs.temp.dll namespace: Game + summary: "\nA flag to check if the hat can be picked up.\n" + example: [] syntax: content: public static bool canBePickedUp return: type: System.Boolean content.vb: Public Shared canBePickedUp As Boolean +- uid: Game.HatRespawn.initialScale + commentId: F:Game.HatRespawn.initialScale + id: initialScale + parent: Game.HatRespawn + langs: + - csharp + - vb + name: initialScale + nameWithType: HatRespawn.initialScale + fullName: Game.HatRespawn.initialScale + type: Field + source: + id: initialScale + path: '' + startLine: 2442 + assemblies: + - cs.temp.dll + namespace: Game + summary: "\nThe initial scale of the hat.\n" + example: [] + syntax: + content: public Vector2 initialScale + return: + type: Global.Vector2 + content.vb: Public initialScale As Vector2 - uid: Game.HatRespawn.Interact commentId: M:Game.HatRespawn.Interact id: Interact @@ -88,10 +146,12 @@ items: source: id: Interact path: '' - startLine: 1700 + startLine: 2498 assemblies: - cs.temp.dll namespace: Game + summary: "\nUpdates the last interaction time when a player interacts with the hat.\n" + example: [] syntax: content: public void Interact() content.vb: Public Sub Interact() @@ -110,10 +170,12 @@ items: source: id: OnHatDropped path: '' - startLine: 1706 + startLine: 2507 assemblies: - cs.temp.dll namespace: Game + summary: "\nMarks the hat as dropped and resets the timer.\n" + example: [] syntax: content: public void OnHatDropped() content.vb: Public Sub OnHatDropped() @@ -150,6 +212,11 @@ references: nameWithType.vb: Single fullName.vb: Single name.vb: Single +- uid: Global.Vector2 + isExternal: true + name: Vector2 + nameWithType: Vector2 + fullName: Vector2 - uid: System.Boolean commentId: T:System.Boolean parent: System diff --git a/Documentation/api/Game.HealthBarManager.yml b/Documentation/api/Game.HealthBarManager.yml index 819009d..55c9631 100644 --- a/Documentation/api/Game.HealthBarManager.yml +++ b/Documentation/api/Game.HealthBarManager.yml @@ -16,10 +16,12 @@ items: source: id: HealthBarManager path: '' - startLine: 1239 + startLine: 1456 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.\n" + example: [] syntax: content: 'public class HealthBarManager : MonoBehaviour' content.vb: Public Class HealthBarManager Inherits MonoBehaviour @@ -39,10 +41,12 @@ items: source: id: healthBarPrefab path: '' - startLine: 1241 + startLine: 1461 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe template used to create new health bars.\n" + example: [] syntax: content: public GameObject healthBarPrefab return: diff --git a/Documentation/api/Game.HubManager.yml b/Documentation/api/Game.HubManager.yml index 91f4bf4..f609c18 100644 --- a/Documentation/api/Game.HubManager.yml +++ b/Documentation/api/Game.HubManager.yml @@ -20,10 +20,12 @@ items: source: id: HubManager path: '' - startLine: 230 + startLine: 2239 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.\n" + example: [] syntax: content: 'public class HubManager : MonoBehaviour' content.vb: Public Class HubManager Inherits MonoBehaviour @@ -43,10 +45,12 @@ items: source: id: Instance path: '' - startLine: 232 + startLine: 2244 assemblies: - cs.temp.dll namespace: Game + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] syntax: content: public static HubManager Instance return: @@ -66,10 +70,12 @@ items: source: id: hubCamera path: '' - startLine: 233 + startLine: 2249 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe camera used in the hub area.\n" + example: [] syntax: content: public GameObject hubCamera return: @@ -89,10 +95,12 @@ items: source: id: gameButtonsParent path: '' - startLine: 234 + startLine: 2254 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe parent object containing all game buttons in the hub.\n" + example: [] syntax: content: public GameObject gameButtonsParent return: @@ -112,15 +120,18 @@ items: source: id: LoadScene path: '' - startLine: 251 + startLine: 2287 assemblies: - cs.temp.dll namespace: Game + summary: "\nLoads a new game scene and disables the hub camera.\n" + example: [] syntax: content: public void LoadScene(string sceneName) parameters: - id: sceneName type: System.String + description: The name of the scene to load. content.vb: Public Sub LoadScene(sceneName As String) overload: Game.HubManager.LoadScene* nameWithType.vb: HubManager.LoadScene(String) @@ -140,10 +151,12 @@ items: source: id: UnloadGameScene path: '' - startLine: 260 + startLine: 2311 assemblies: - cs.temp.dll namespace: Game + summary: "\nUnloads the current game scene and reactivates the hub camera.\n" + example: [] syntax: content: public void UnloadGameScene() content.vb: Public Sub UnloadGameScene() diff --git a/Documentation/api/Game.InfiniteScroll.yml b/Documentation/api/Game.InfiniteScroll.yml index 07cc0a2..3b8596a 100644 --- a/Documentation/api/Game.InfiniteScroll.yml +++ b/Documentation/api/Game.InfiniteScroll.yml @@ -18,10 +18,12 @@ items: source: id: InfiniteScroll path: '' - startLine: 1126 + startLine: 1246 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class handles the infinite scrolling effect for the background.\n" + example: [] syntax: content: 'public class InfiniteScroll : MonoBehaviour' content.vb: Public Class InfiniteScroll Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: speed path: '' - startLine: 1128 + startLine: 1251 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe speed at which the background scrolls.\n" + example: [] syntax: content: public float speed return: @@ -64,10 +68,12 @@ items: source: id: start path: '' - startLine: 1129 + startLine: 1256 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe starting position of the background.\n" + example: [] syntax: content: public float start return: @@ -87,10 +93,12 @@ items: source: id: end path: '' - startLine: 1130 + startLine: 1261 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe ending position of the background.\n" + example: [] syntax: content: public float end return: diff --git a/Documentation/api/Game.LeaderboardManager.yml b/Documentation/api/Game.LeaderboardManager.yml index 2a59fb5..09fabd5 100644 --- a/Documentation/api/Game.LeaderboardManager.yml +++ b/Documentation/api/Game.LeaderboardManager.yml @@ -18,10 +18,12 @@ items: source: id: LeaderboardManager path: '' - startLine: 1912 + startLine: 3007 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.\n" + example: [] syntax: content: 'public class LeaderboardManager : MonoBehaviour' content.vb: Public Class LeaderboardManager Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: Instance path: '' - startLine: 1914 + startLine: 3012 assemblies: - cs.temp.dll namespace: Game + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] syntax: content: public static LeaderboardManager Instance { get; } parameters: [] @@ -66,10 +70,12 @@ items: source: id: UpdateLeaderboard path: '' - startLine: 1953 + startLine: 3082 assemblies: - cs.temp.dll namespace: Game + summary: "\nUpdates the leaderboard by sorting players based on their hold times\nand adjusting their positions.\n" + example: [] syntax: content: public void UpdateLeaderboard() content.vb: Public Sub UpdateLeaderboard() @@ -88,17 +94,21 @@ items: source: id: UpdatePlayerHoldTimeText path: '' - startLine: 1976 + startLine: 3112 assemblies: - cs.temp.dll namespace: Game + summary: "\nUpdates the hold time text for a specific player on the leaderboard.\n" + example: [] syntax: content: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime) parameters: - id: player type: Global.GameObject + description: The player whose hold time is being updated. - id: holdTime type: System.Single + description: The new hold time to display. content.vb: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single) overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText* nameWithType.vb: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) diff --git a/Documentation/api/Game.LifeDisplayManager.yml b/Documentation/api/Game.LifeDisplayManager.yml index b51f4a5..cc60795 100644 --- a/Documentation/api/Game.LifeDisplayManager.yml +++ b/Documentation/api/Game.LifeDisplayManager.yml @@ -20,10 +20,12 @@ items: source: id: LifeDisplayManager path: '' - startLine: 1779 + startLine: 2746 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.\n" + example: [] syntax: content: 'public class LifeDisplayManager : MonoBehaviour' content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour @@ -43,10 +45,12 @@ items: source: id: players path: '' - startLine: 1781 + startLine: 2751 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe parent object that contains all player life displays.\n" + example: [] syntax: content: public GameObject players return: @@ -66,10 +70,12 @@ items: source: id: playerPrefab path: '' - startLine: 1782 + startLine: 2756 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe prefab used to represent a player in the life display.\n" + example: [] syntax: content: public GameObject playerPrefab return: @@ -89,10 +95,12 @@ items: source: id: lifePrefab path: '' - startLine: 1783 + startLine: 2761 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe prefab used to represent a single life icon.\n" + example: [] syntax: content: public GameObject lifePrefab return: @@ -112,10 +120,12 @@ items: source: id: lifeDisplays path: '' - startLine: 1784 + startLine: 2767 assemblies: - cs.temp.dll namespace: Game + summary: "\nA dictionary mapping each player's component\nto their corresponding list of life icons.\n" + example: [] syntax: content: public Dictionary> lifeDisplays return: @@ -135,10 +145,12 @@ items: source: id: HideLifeDisplay path: '' - startLine: 1816 + startLine: 2817 assemblies: - cs.temp.dll namespace: Game + summary: "\nHides the life display by deactivating the parent object.\n" + example: [] syntax: content: public void HideLifeDisplay() content.vb: Public Sub HideLifeDisplay() @@ -170,6 +182,12 @@ references: name: GameObject nameWithType: GameObject fullName: GameObject +- uid: Player.Damageable + commentId: T:Player.Damageable + parent: Player + name: Damageable + nameWithType: Damageable + fullName: Player.Damageable - uid: Global.Dictionary{Player.Damageable,List{GameObject}} commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}' definition: Global.Dictionary`2 @@ -219,6 +237,11 @@ references: isExternal: true - name: ) - name: ) +- uid: Player + commentId: N:Player + name: Player + nameWithType: Player + fullName: Player - uid: Global.Dictionary`2 isExternal: true name: Dictionary<, > diff --git a/Documentation/api/Game.MapSelect.yml b/Documentation/api/Game.MapSelect.yml index 4281cf0..cd3498f 100644 --- a/Documentation/api/Game.MapSelect.yml +++ b/Documentation/api/Game.MapSelect.yml @@ -15,10 +15,12 @@ items: source: id: MapSelect path: '' - startLine: 1757 + startLine: 2608 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.\n" + example: [] syntax: content: 'public class MapSelect : MonoBehaviour' content.vb: Public Class MapSelect Inherits MonoBehaviour diff --git a/Documentation/api/Game.ModeSelect.yml b/Documentation/api/Game.ModeSelect.yml index 408a8c4..f3aa645 100644 --- a/Documentation/api/Game.ModeSelect.yml +++ b/Documentation/api/Game.ModeSelect.yml @@ -15,10 +15,12 @@ items: source: id: ModeSelect path: '' - startLine: 950 + startLine: 794 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.\n" + example: [] syntax: content: 'public class ModeSelect : MonoBehaviour' content.vb: Public Class ModeSelect Inherits MonoBehaviour diff --git a/Documentation/api/Game.MovingPlatform.yml b/Documentation/api/Game.MovingPlatform.yml index 81262a0..32b0f52 100644 --- a/Documentation/api/Game.MovingPlatform.yml +++ b/Documentation/api/Game.MovingPlatform.yml @@ -19,10 +19,12 @@ items: source: id: MovingPlatform path: '' - startLine: 1065 + startLine: 1021 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class controls a platform that moves between specified points in a loop.\n" + example: [] syntax: content: 'public class MovingPlatform : MonoBehaviour' content.vb: Public Class MovingPlatform Inherits MonoBehaviour @@ -42,10 +44,12 @@ items: source: id: platform path: '' - startLine: 1067 + startLine: 1026 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe platform object that will move.\n" + example: [] syntax: content: public Transform platform return: @@ -65,10 +69,12 @@ items: source: id: startPoint path: '' - startLine: 1068 + startLine: 1031 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe index of the starting point for the platform.\n" + example: [] syntax: content: public int startPoint return: @@ -88,10 +94,12 @@ items: source: id: points path: '' - startLine: 1069 + startLine: 1036 assemblies: - cs.temp.dll namespace: Game + summary: "\nAn array of points that the platform will move between.\n" + example: [] syntax: content: public Transform[] points return: @@ -111,10 +119,12 @@ items: source: id: speed path: '' - startLine: 1070 + startLine: 1041 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe speed at which the platform moves.\n" + example: [] syntax: content: public float speed return: diff --git a/Documentation/api/Game.ObjectVisibility.yml b/Documentation/api/Game.ObjectVisibility.yml index 38f9c4f..6ea8569 100644 --- a/Documentation/api/Game.ObjectVisibility.yml +++ b/Documentation/api/Game.ObjectVisibility.yml @@ -15,10 +15,12 @@ items: source: id: ObjectVisibility path: '' - startLine: 1098 + startLine: 1088 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class controls the visibility of an object based on the current game mode.\n" + example: [] syntax: content: 'public class ObjectVisibility : MonoBehaviour' content.vb: Public Class ObjectVisibility Inherits MonoBehaviour diff --git a/Documentation/api/Game.ObstacleCourse.yml b/Documentation/api/Game.ObstacleCourse.yml index b4c53ea..e5f2204 100644 --- a/Documentation/api/Game.ObstacleCourse.yml +++ b/Documentation/api/Game.ObstacleCourse.yml @@ -16,10 +16,12 @@ items: source: id: ObstacleCourse path: '' - startLine: 318 + startLine: 729 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class handles the logic for detecting when a player completes the obstacle course.\n" + example: [] syntax: content: 'public class ObstacleCourse : MonoBehaviour' content.vb: Public Class ObstacleCourse Inherits MonoBehaviour @@ -39,10 +41,12 @@ items: source: id: playerWon path: '' - startLine: 320 + startLine: 734 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe player who successfully completes the obstacle course.\n" + example: [] syntax: content: public static GameObject playerWon return: diff --git a/Documentation/api/Game.PlayerCardCreator.yml b/Documentation/api/Game.PlayerCardCreator.yml index 08ff39c..cd947c4 100644 --- a/Documentation/api/Game.PlayerCardCreator.yml +++ b/Documentation/api/Game.PlayerCardCreator.yml @@ -18,10 +18,12 @@ items: source: id: PlayerCardCreator path: '' - startLine: 1038 + startLine: 957 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class is used to create cards for players when they join the game.\n" + example: [] syntax: content: 'public class PlayerCardCreator : MonoBehaviour' content.vb: Public Class PlayerCardCreator Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: Instance path: '' - startLine: 1040 + startLine: 962 assemblies: - cs.temp.dll namespace: Game + summary: "\nA single instance of this class that can be accessed from anywhere.\n" + example: [] syntax: content: public static PlayerCardCreator Instance return: @@ -64,10 +68,12 @@ items: source: id: playerJoinCardPrefab path: '' - startLine: 1042 + startLine: 967 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe template used to create new player cards.\n" + example: [] syntax: content: public GameObject playerJoinCardPrefab return: @@ -87,14 +93,17 @@ items: source: id: CreateCard path: '' - startLine: 1053 + startLine: 990 assemblies: - cs.temp.dll namespace: Game + summary: "\nCreates a new player card and returns it.\n" + example: [] syntax: content: public PlayerJoinCard CreateCard() return: type: Game.PlayerJoinCard + description: The new player card, or nothing if it couldn't be created. content.vb: Public Function CreateCard() As PlayerJoinCard overload: Game.PlayerCardCreator.CreateCard* references: diff --git a/Documentation/api/Game.PlayerJoinCard.yml b/Documentation/api/Game.PlayerJoinCard.yml index e90519c..37d1716 100644 --- a/Documentation/api/Game.PlayerJoinCard.yml +++ b/Documentation/api/Game.PlayerJoinCard.yml @@ -18,10 +18,12 @@ items: source: id: PlayerJoinCard path: '' - startLine: 1020 + startLine: 919 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class represents a player join card, displaying the player's number\nand preview in the game lobby.\n" + example: [] syntax: content: 'public class PlayerJoinCard : MonoBehaviour' content.vb: Public Class PlayerJoinCard Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: playerPreview path: '' - startLine: 1022 + startLine: 924 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe preview object representing the player.\n" + example: [] syntax: content: public GameObject playerPreview return: @@ -64,10 +68,12 @@ items: source: id: playerNumber path: '' - startLine: 1023 + startLine: 929 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe number assigned to the player.\n" + example: [] syntax: content: public int playerNumber return: @@ -87,10 +93,12 @@ items: source: id: playerNumberText path: '' - startLine: 1024 + startLine: 934 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe text element displaying the player's number.\n" + example: [] syntax: content: public TextMeshProUGUI playerNumberText return: diff --git a/Documentation/api/Game.RespawnOnTriggerEnter.yml b/Documentation/api/Game.RespawnOnTriggerEnter.yml index f67d747..f40f41e 100644 --- a/Documentation/api/Game.RespawnOnTriggerEnter.yml +++ b/Documentation/api/Game.RespawnOnTriggerEnter.yml @@ -18,10 +18,12 @@ items: source: id: RespawnOnTriggerEnter path: '' - startLine: 1726 + startLine: 2549 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class handles respawning objects when they collide with a trigger tagged with a specific value.\n" + example: [] syntax: content: 'public class RespawnOnTriggerEnter : MonoBehaviour' content.vb: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: spawnPoint path: '' - startLine: 1728 + startLine: 2554 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe spawn point where the object will respawn.\n" + example: [] syntax: content: public Vector2 spawnPoint return: @@ -64,10 +68,12 @@ items: source: id: spawnPointIsInitialPosition path: '' - startLine: 1729 + startLine: 2559 assemblies: - cs.temp.dll namespace: Game + summary: "\nIf true, the spawn point is set to the object's initial position.\n" + example: [] syntax: content: public bool spawnPointIsInitialPosition return: @@ -87,10 +93,12 @@ items: source: id: respawnTag path: '' - startLine: 1730 + startLine: 2564 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe tag of the trigger that causes the object to respawn.\n" + example: [] syntax: content: public string respawnTag return: diff --git a/Documentation/api/Game.TerribleHealthBarScript.yml b/Documentation/api/Game.TerribleHealthBarScript.yml index 64a1cdc..5aa4af9 100644 --- a/Documentation/api/Game.TerribleHealthBarScript.yml +++ b/Documentation/api/Game.TerribleHealthBarScript.yml @@ -25,10 +25,12 @@ items: source: id: TerribleHealthBarScript path: '' - startLine: 1829 + startLine: 2837 assemblies: - cs.temp.dll namespace: Game + summary: "\nThis class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.\n" + example: [] syntax: content: 'public class TerribleHealthBarScript : MonoBehaviour' content.vb: Public Class TerribleHealthBarScript Inherits MonoBehaviour @@ -48,10 +50,12 @@ items: source: id: fullHealthColor path: '' - startLine: 1831 + startLine: 2842 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe color of the health bar when the player is at full health.\n" + example: [] syntax: content: public Color fullHealthColor return: @@ -71,10 +75,12 @@ items: source: id: fullDeathColor path: '' - startLine: 1832 + startLine: 2847 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe color of the health bar when the player is at zero health.\n" + example: [] syntax: content: public Color fullDeathColor return: @@ -94,10 +100,12 @@ items: source: id: subtractionColor path: '' - startLine: 1833 + startLine: 2852 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe color used to represent health subtraction.\n" + example: [] syntax: content: public Color subtractionColor return: @@ -117,10 +125,12 @@ items: source: id: healthVisual path: '' - startLine: 1834 + startLine: 2857 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe visual representation of the health bar.\n" + example: [] syntax: content: public GameObject healthVisual return: @@ -140,10 +150,12 @@ items: source: id: actualHealthVisual path: '' - startLine: 1835 + startLine: 2862 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe actual health bar that reflects the player's current health.\n" + example: [] syntax: content: public GameObject actualHealthVisual return: @@ -163,10 +175,12 @@ items: source: id: deathVisual path: '' - startLine: 1836 + startLine: 2867 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe visual representation of the player's death state.\n" + example: [] syntax: content: public GameObject deathVisual return: @@ -186,10 +200,12 @@ items: source: id: smoothSpeed path: '' - startLine: 1837 + startLine: 2872 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe speed at which the health bar updates smoothly.\n" + example: [] syntax: content: public float smoothSpeed return: @@ -209,10 +225,12 @@ items: source: id: text path: '' - startLine: 1838 + startLine: 2877 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe text element displaying the player's current and maximum health.\n" + example: [] syntax: content: public TextMeshProUGUI text return: @@ -232,10 +250,12 @@ items: source: id: player path: '' - startLine: 1847 + startLine: 2912 assemblies: - cs.temp.dll namespace: Game + summary: "\nThe player associated with this health bar.\n" + example: [] syntax: content: public GameObject player return: @@ -255,15 +275,18 @@ items: source: id: SetPlayer path: '' - startLine: 1875 + startLine: 2953 assemblies: - cs.temp.dll namespace: Game + summary: "\nSets the player associated with this health bar.\n" + example: [] syntax: content: public void SetPlayer(GameObject player) parameters: - id: player type: Global.GameObject + description: The player to associate with this health bar. content.vb: Public Sub SetPlayer(player As GameObject) overload: Game.TerribleHealthBarScript.SetPlayer* references: diff --git a/Documentation/api/Game.WinScreen.yml b/Documentation/api/Game.WinScreen.yml index 15e34c1..811ed4e 100644 --- a/Documentation/api/Game.WinScreen.yml +++ b/Documentation/api/Game.WinScreen.yml @@ -18,10 +18,12 @@ items: source: id: WinScreen path: '' - startLine: 983 + startLine: 844 assemblies: - cs.temp.dll namespace: Game + summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n" + example: [] syntax: content: 'public class WinScreen : MonoBehaviour' content.vb: Public Class WinScreen Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: Instance path: '' - startLine: 985 + startLine: 850 assemblies: - cs.temp.dll namespace: Game + summary: "\nA singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.\n" + example: [] syntax: content: public static WinScreen Instance return: @@ -64,10 +68,12 @@ items: source: id: playerTexts path: '' - startLine: 986 + startLine: 855 assemblies: - cs.temp.dll namespace: Game + summary: "\nA list of text elements used to display player information on the win screen.\n" + example: [] syntax: content: public List playerTexts return: @@ -87,15 +93,18 @@ items: source: id: ShowWinScreen path: '' - startLine: 1000 + startLine: 878 assemblies: - cs.temp.dll namespace: Game + summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n" + example: [] syntax: content: public void ShowWinScreen(int player) parameters: - id: player type: System.Int32 + description: The number of the winning player (1-based index). content.vb: Public Sub ShowWinScreen(player As Integer) overload: Game.WinScreen.ShowWinScreen* nameWithType.vb: WinScreen.ShowWinScreen(Integer) diff --git a/Documentation/api/Game.yml b/Documentation/api/Game.yml index 02d1e96..bb81b64 100644 --- a/Documentation/api/Game.yml +++ b/Documentation/api/Game.yml @@ -43,12 +43,6 @@ references: name: DayNightCycle nameWithType: DayNightCycle fullName: Game.DayNightCycle -- uid: Game.HubManager - commentId: T:Game.HubManager - parent: Game - name: HubManager - nameWithType: HubManager - fullName: Game.HubManager - uid: Game.ObstacleCourse commentId: T:Game.ObstacleCourse name: ObstacleCourse @@ -160,6 +154,12 @@ references: name: FallPlatform nameWithType: FallPlatform fullName: Game.FallPlatform +- uid: Game.HubManager + commentId: T:Game.HubManager + parent: Game + name: HubManager + nameWithType: HubManager + fullName: Game.HubManager - uid: Game.HatRespawn commentId: T:Game.HatRespawn name: HatRespawn diff --git a/Documentation/api/Music.AudioManager.yml b/Documentation/api/Music.AudioManager.yml index a80c932..7fd843a 100644 --- a/Documentation/api/Music.AudioManager.yml +++ b/Documentation/api/Music.AudioManager.yml @@ -18,10 +18,12 @@ items: source: id: AudioManager path: '' - startLine: 338 + startLine: 1134 assemblies: - cs.temp.dll namespace: Music + summary: "\nThis class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.\n" + example: [] syntax: content: 'public class AudioManager : MonoBehaviour' content.vb: Public Class AudioManager Inherits MonoBehaviour @@ -41,10 +43,12 @@ items: source: id: soundEffects path: '' - startLine: 340 + startLine: 1139 assemblies: - cs.temp.dll namespace: Music + summary: "\nA list of all sound effects managed by the AudioManager.\n" + example: [] syntax: content: public List soundEffects return: @@ -64,10 +68,12 @@ items: source: id: Instance path: '' - startLine: 342 + startLine: 1144 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe singleton instance of the class.\n" + example: [] syntax: content: public static AudioManager Instance return: @@ -87,15 +93,19 @@ items: source: id: PlaySound path: '' - startLine: 368 + startLine: 1181 assemblies: - cs.temp.dll namespace: Music + summary: "\nPlays a sound effect by its name.\n" + remarks: "\nIf the sound name is "Punch," it plays multiple punch-related sound effects.\nIf the sound is not found, a warning is logged to the console.\n" + example: [] syntax: content: public void PlaySound(string soundName) parameters: - id: soundName type: System.String + description: The name of the sound effect to play. content.vb: Public Sub PlaySound(soundName As String) overload: Music.AudioManager.PlaySound* nameWithType.vb: AudioManager.PlaySound(String) diff --git a/Documentation/api/Music.MusicManager.yml b/Documentation/api/Music.MusicManager.yml index d9c58ea..dab3b99 100644 --- a/Documentation/api/Music.MusicManager.yml +++ b/Documentation/api/Music.MusicManager.yml @@ -21,10 +21,12 @@ items: source: id: MusicManager path: '' - startLine: 412 + startLine: 235 assemblies: - cs.temp.dll namespace: Music + summary: "\nManages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.\n" + example: [] syntax: content: 'public class MusicManager : MonoBehaviour' content.vb: Public Class MusicManager Inherits MonoBehaviour @@ -44,10 +46,12 @@ items: source: id: Instance path: '' - startLine: 414 + startLine: 241 assemblies: - cs.temp.dll namespace: Music + summary: "\nA singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.\n" + example: [] syntax: content: public static MusicManager Instance return: @@ -67,10 +71,12 @@ items: source: id: playlists path: '' - startLine: 415 + startLine: 246 assemblies: - cs.temp.dll namespace: Music + summary: "\nA list of playlists available in the game.\n" + example: [] syntax: content: public List playlists return: @@ -90,10 +96,12 @@ items: source: id: songPrefab path: '' - startLine: 417 + startLine: 256 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe prefab used to create audio sources for playing songs.\n" + example: [] syntax: content: public GameObject songPrefab return: @@ -113,10 +121,12 @@ items: source: id: StartPlaylist path: '' - startLine: 439 + startLine: 284 assemblies: - cs.temp.dll namespace: Music + summary: "\nStarts the music playlist for the current active scene.\n" + example: [] syntax: content: public void StartPlaylist() content.vb: Public Sub StartPlaylist() @@ -135,15 +145,18 @@ items: source: id: StartPlaylist path: '' - startLine: 458 + startLine: 308 assemblies: - cs.temp.dll namespace: Music + summary: "\nStarts the music playlist for a specific scene.\n" + example: [] syntax: content: public void StartPlaylist(string scene) parameters: - id: scene type: System.String + description: The name of the scene for which to start the playlist. content.vb: Public Sub StartPlaylist(scene As String) overload: Music.MusicManager.StartPlaylist* nameWithType.vb: MusicManager.StartPlaylist(String) @@ -163,14 +176,17 @@ items: source: id: GetActiveSceneNotTitleScreen path: '' - startLine: 510 + startLine: 373 assemblies: - cs.temp.dll namespace: Music + summary: "\nGets the name of the currently active scene, excluding the "Title Screen".\n" + example: [] syntax: content: public static string GetActiveSceneNotTitleScreen() return: type: System.String + description: The name of the active scene, or "Title Screen" if no other scene is active. content.vb: Public Shared Function GetActiveSceneNotTitleScreen() As String overload: Music.MusicManager.GetActiveSceneNotTitleScreen* references: diff --git a/Documentation/api/Music.Playlist.yml b/Documentation/api/Music.Playlist.yml index 6a6d1d2..0ea9b97 100644 --- a/Documentation/api/Music.Playlist.yml +++ b/Documentation/api/Music.Playlist.yml @@ -20,10 +20,12 @@ items: source: id: Playlist path: '' - startLine: 918 + startLine: 690 assemblies: - cs.temp.dll namespace: Music + summary: "\nRepresents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.\n" + example: [] syntax: content: >- [Serializable] @@ -53,10 +55,12 @@ items: source: id: trackName path: '' - startLine: 921 + startLine: 696 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe name of the playlist.\n" + example: [] syntax: content: public string trackName return: @@ -76,10 +80,12 @@ items: source: id: trackScenes path: '' - startLine: 922 + startLine: 701 assemblies: - cs.temp.dll namespace: Music + summary: "\nA list of scenes where this playlist is used.\n" + example: [] syntax: content: public List trackScenes return: @@ -99,10 +105,12 @@ items: source: id: songs path: '' - startLine: 923 + startLine: 706 assemblies: - cs.temp.dll namespace: Music + summary: "\nA list of audio clips included in this playlist.\n" + example: [] syntax: content: public List songs return: @@ -122,10 +130,12 @@ items: source: id: shuffleTime path: '' - startLine: 924 + startLine: 711 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe time interval (in seconds) between shuffling tracks in the playlist.\n" + example: [] syntax: content: public float shuffleTime return: @@ -145,10 +155,12 @@ items: source: id: volume path: '' - startLine: 925 + startLine: 716 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe volume level for the playlist.\n" + example: [] syntax: content: public float volume return: diff --git a/Documentation/api/Music.SoundEffect.yml b/Documentation/api/Music.SoundEffect.yml index b4e1492..a97ca3f 100644 --- a/Documentation/api/Music.SoundEffect.yml +++ b/Documentation/api/Music.SoundEffect.yml @@ -18,10 +18,12 @@ items: source: id: SoundEffect path: '' - startLine: 391 + startLine: 1210 assemblies: - cs.temp.dll namespace: Music + summary: "\nRepresents a sound effect, including its name and associated AudioSource.\n" + example: [] syntax: content: public class SoundEffect content.vb: Public Class SoundEffect @@ -41,10 +43,12 @@ items: source: id: name path: '' - startLine: 393 + startLine: 1215 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe name of the sound effect.\n" + example: [] syntax: content: public string name return: @@ -64,10 +68,12 @@ items: source: id: audioSource path: '' - startLine: 394 + startLine: 1220 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe AudioSource component that plays the sound effect.\n" + example: [] syntax: content: public AudioSource audioSource return: @@ -87,17 +93,21 @@ items: source: id: .ctor path: '' - startLine: 396 + startLine: 1227 assemblies: - cs.temp.dll namespace: Music + summary: "\nInitializes a new instance of the class.\n" + example: [] syntax: content: public SoundEffect(string name, AudioSource audioSource) parameters: - id: name type: System.String + description: The name of the sound effect. - id: audioSource type: Global.AudioSource + description: The AudioSource component for the sound effect. content.vb: Public Sub New(name As String, audioSource As AudioSource) overload: Music.SoundEffect.#ctor* nameWithType.vb: SoundEffect.New(String, AudioSource) @@ -140,6 +150,11 @@ references: name: AudioSource nameWithType: AudioSource fullName: AudioSource +- uid: Music.SoundEffect + commentId: T:Music.SoundEffect + name: SoundEffect + nameWithType: SoundEffect + fullName: Music.SoundEffect - uid: Music.SoundEffect.#ctor* commentId: Overload:Music.SoundEffect.#ctor name: SoundEffect diff --git a/Documentation/api/Music.TrackLayer.EnableTrigger.yml b/Documentation/api/Music.TrackLayer.EnableTrigger.yml index e61c00b..af8d5c8 100644 --- a/Documentation/api/Music.TrackLayer.EnableTrigger.yml +++ b/Documentation/api/Music.TrackLayer.EnableTrigger.yml @@ -25,10 +25,12 @@ items: source: id: EnableTrigger path: '' - startLine: 904 + startLine: 635 assemblies: - cs.temp.dll namespace: Music + summary: "\nDefines the conditions under which this layer is enabled.\n" + example: [] syntax: content: public enum TrackLayer.EnableTrigger content.vb: Public Enum TrackLayer.EnableTrigger @@ -46,10 +48,12 @@ items: source: id: Scene path: '' - startLine: 904 + startLine: 638 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when a specific scene is active. + example: [] syntax: content: Scene = 0 return: @@ -68,10 +72,12 @@ items: source: id: Magnetism path: '' - startLine: 904 + startLine: 640 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when the player is magnetized. + example: [] syntax: content: Magnetism = 1 return: @@ -90,10 +96,12 @@ items: source: id: Goal path: '' - startLine: 904 + startLine: 642 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when a goal is activated. + example: [] syntax: content: Goal = 2 return: @@ -112,10 +120,12 @@ items: source: id: Button path: '' - startLine: 904 + startLine: 644 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when a button is pressed. + example: [] syntax: content: Button = 3 return: @@ -134,10 +144,12 @@ items: source: id: Toggle path: '' - startLine: 904 + startLine: 646 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when a toggle is active. + example: [] syntax: content: Toggle = 4 return: @@ -156,10 +168,12 @@ items: source: id: Movement path: '' - startLine: 904 + startLine: 648 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when the player is moving. + example: [] syntax: content: Movement = 5 return: @@ -178,10 +192,12 @@ items: source: id: ConstantForce path: '' - startLine: 904 + startLine: 650 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when a constant force is applied to the player. + example: [] syntax: content: ConstantForce = 6 return: @@ -200,10 +216,12 @@ items: source: id: EndOfLevel path: '' - startLine: 904 + startLine: 652 assemblies: - cs.temp.dll namespace: Music + summary: Enabled at the end of a level. + example: [] syntax: content: EndOfLevel = 7 return: @@ -222,10 +240,12 @@ items: source: id: ElectromagneticPulse path: '' - startLine: 904 + startLine: 654 assemblies: - cs.temp.dll namespace: Music + summary: Enabled during an electromagnetic pulse event. + example: [] syntax: content: ElectromagneticPulse = 8 return: @@ -244,10 +264,12 @@ items: source: id: Collectible path: '' - startLine: 904 + startLine: 656 assemblies: - cs.temp.dll namespace: Music + summary: Enabled when a collectible is interacted with. + example: [] syntax: content: Collectible = 9 return: diff --git a/Documentation/api/Music.TrackLayer.yml b/Documentation/api/Music.TrackLayer.yml index df500c7..c3a4c31 100644 --- a/Documentation/api/Music.TrackLayer.yml +++ b/Documentation/api/Music.TrackLayer.yml @@ -20,10 +20,12 @@ items: source: id: TrackLayer path: '' - startLine: 899 + startLine: 619 assemblies: - cs.temp.dll namespace: Music + summary: "\nRepresents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.\n" + example: [] syntax: content: >- [Serializable] @@ -53,10 +55,12 @@ items: source: id: layerName path: '' - startLine: 902 + startLine: 625 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe name of the music layer.\n" + example: [] syntax: content: public string layerName return: @@ -76,10 +80,12 @@ items: source: id: layerTrack path: '' - startLine: 903 + startLine: 630 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe audio clip associated with this music layer.\n" + example: [] syntax: content: public AudioClip layerTrack return: @@ -99,10 +105,12 @@ items: source: id: enableTrigger path: '' - startLine: 905 + startLine: 662 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe trigger condition for enabling this layer.\n" + example: [] syntax: content: public TrackLayer.EnableTrigger enableTrigger return: @@ -122,10 +130,12 @@ items: source: id: layerScenes path: '' - startLine: 907 + startLine: 668 assemblies: - cs.temp.dll namespace: Music + summary: "\nA list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.\n" + example: [] syntax: content: public List layerScenes return: @@ -145,10 +155,12 @@ items: source: id: triggerName path: '' - startLine: 908 + startLine: 673 assemblies: - cs.temp.dll namespace: Music + summary: "\nThe name of the object that triggers this layer.\n" + example: [] syntax: content: public string triggerName return: diff --git a/Documentation/api/Music.yml b/Documentation/api/Music.yml index 62ea1e9..3bba9bc 100644 --- a/Documentation/api/Music.yml +++ b/Documentation/api/Music.yml @@ -20,17 +20,6 @@ items: assemblies: - cs.temp.dll references: -- uid: Music.AudioManager - commentId: T:Music.AudioManager - parent: Music - name: AudioManager - nameWithType: AudioManager - fullName: Music.AudioManager -- uid: Music.SoundEffect - commentId: T:Music.SoundEffect - name: SoundEffect - nameWithType: SoundEffect - fullName: Music.SoundEffect - uid: Music.MusicManager commentId: T:Music.MusicManager parent: Music @@ -65,6 +54,17 @@ references: name: Playlist nameWithType: Playlist fullName: Music.Playlist +- uid: Music.AudioManager + commentId: T:Music.AudioManager + parent: Music + name: AudioManager + nameWithType: AudioManager + fullName: Music.AudioManager +- uid: Music.SoundEffect + commentId: T:Music.SoundEffect + name: SoundEffect + nameWithType: SoundEffect + fullName: Music.SoundEffect - uid: Music commentId: N:Music name: Music diff --git a/Documentation/api/Player.AnimationPlayer.AnimationState.yml b/Documentation/api/Player.AnimationPlayer.AnimationState.yml index a96158f..dd2056c 100644 --- a/Documentation/api/Player.AnimationPlayer.AnimationState.yml +++ b/Documentation/api/Player.AnimationPlayer.AnimationState.yml @@ -19,10 +19,12 @@ items: source: id: AnimationState path: '' - startLine: 2419 + startLine: 3773 assemblies: - cs.temp.dll namespace: Player + summary: "\nRepresents the different animation states the player can be in.\n" + example: [] syntax: content: public enum AnimationPlayer.AnimationState content.vb: Public Enum AnimationPlayer.AnimationState @@ -40,10 +42,12 @@ items: source: id: Idle path: '' - startLine: 2419 + startLine: 3778 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe idle state, when the player is not moving.\n" + example: [] syntax: content: Idle = 0 return: @@ -62,10 +66,12 @@ items: source: id: Run path: '' - startLine: 2419 + startLine: 3783 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe running state, when the player is moving quickly.\n" + example: [] syntax: content: Run = 1 return: @@ -84,10 +90,12 @@ items: source: id: Jump path: '' - startLine: 2419 + startLine: 3788 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe jumping state, when the player is in the air.\n" + example: [] syntax: content: Jump = 2 return: @@ -106,10 +114,12 @@ items: source: id: Walk path: '' - startLine: 2419 + startLine: 3793 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe walking state, when the player is moving slowly.\n" + example: [] syntax: content: Walk = 3 return: diff --git a/Documentation/api/Player.AnimationPlayer.yml b/Documentation/api/Player.AnimationPlayer.yml index 1a3a55a..1c6a596 100644 --- a/Documentation/api/Player.AnimationPlayer.yml +++ b/Documentation/api/Player.AnimationPlayer.yml @@ -21,10 +21,12 @@ items: source: id: AnimationPlayer path: '' - startLine: 2416 + startLine: 3767 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.\n" + example: [] syntax: content: 'public class AnimationPlayer : MonoBehaviour' content.vb: Public Class AnimationPlayer Inherits MonoBehaviour @@ -44,10 +46,12 @@ items: source: id: state path: '' - startLine: 2420 + startLine: 3799 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe current animation state of the player.\n" + example: [] syntax: content: public AnimationPlayer.AnimationState state return: @@ -67,10 +71,12 @@ items: source: id: backwards path: '' - startLine: 2421 + startLine: 3804 assemblies: - cs.temp.dll namespace: Player + summary: "\nIndicates whether the player is facing backwards.\n" + example: [] syntax: content: public bool backwards return: @@ -90,10 +96,12 @@ items: source: id: block path: '' - startLine: 2422 + startLine: 3809 assemblies: - cs.temp.dll namespace: Player + summary: "\nIndicates whether the player is currently blocking.\n" + example: [] syntax: content: public bool block return: @@ -113,10 +121,12 @@ items: source: id: clip path: '' - startLine: 2423 + startLine: 3814 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe animation clip to play when the script starts.\n" + example: [] syntax: content: public AnimationClip clip return: @@ -136,15 +146,18 @@ items: source: id: SetState path: '' - startLine: 2439 + startLine: 3858 assemblies: - cs.temp.dll namespace: Player + summary: "\nSets the player's animation state.\n" + example: [] syntax: content: public void SetState(AnimationPlayer.AnimationState state) parameters: - id: state type: Player.AnimationPlayer.AnimationState + description: The new animation state to set. content.vb: Public Sub SetState(state As AnimationPlayer.AnimationState) overload: Player.AnimationPlayer.SetState* - uid: Player.AnimationPlayer.Punch @@ -161,10 +174,12 @@ items: source: id: Punch path: '' - startLine: 2444 + startLine: 3866 assemblies: - cs.temp.dll namespace: Player + summary: "\nTriggers the punch animation.\n" + example: [] syntax: content: public void Punch() content.vb: Public Sub Punch() diff --git a/Documentation/api/Player.Block.yml b/Documentation/api/Player.Block.yml index 0506ea9..62f070d 100644 --- a/Documentation/api/Player.Block.yml +++ b/Documentation/api/Player.Block.yml @@ -17,10 +17,12 @@ items: source: id: Block path: '' - startLine: 2455 + startLine: 3886 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.\n" + example: [] syntax: content: 'public class Block : MonoBehaviour' content.vb: Public Class Block Inherits MonoBehaviour @@ -40,10 +42,12 @@ items: source: id: blocking path: '' - startLine: 2458 + startLine: 3892 assemblies: - cs.temp.dll namespace: Player + summary: "\nIndicates whether the player is currently blocking.\n" + example: [] syntax: content: public bool blocking return: @@ -63,14 +67,17 @@ items: source: id: IsParrying path: '' - startLine: 2504 + startLine: 3977 assemblies: - cs.temp.dll namespace: Player + summary: "\nChecks if the player is currently parrying.\n" + example: [] syntax: content: public bool IsParrying() return: type: System.Boolean + description: True if the player is parrying, false otherwise. content.vb: Public Function IsParrying() As Boolean overload: Player.Block.IsParrying* references: diff --git a/Documentation/api/Player.Damageable.yml b/Documentation/api/Player.Damageable.yml index e166ede..1557bbf 100644 --- a/Documentation/api/Player.Damageable.yml +++ b/Documentation/api/Player.Damageable.yml @@ -13,7 +13,9 @@ items: - Player.Damageable.HandleDeath - Player.Damageable.lives - Player.Damageable.maxDamage + - Player.Damageable.OnPlayerDeath - Player.Damageable.OnPlayerPunched + - Player.Damageable.OnPlayerRespawn - Player.Damageable.ResetDamage - Player.Damageable.Respawn langs: @@ -26,10 +28,12 @@ items: source: id: Damageable path: '' - startLine: 2005 + startLine: 3145 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.\n" + example: [] syntax: content: 'public class Damageable : MonoBehaviour' content.vb: Public Class Damageable Inherits MonoBehaviour @@ -49,7 +53,7 @@ items: source: id: force path: '' - startLine: 2014 + startLine: 3153 assemblies: - cs.temp.dll namespace: Player @@ -74,7 +78,7 @@ items: source: id: damage path: '' - startLine: 2019 + startLine: 3158 assemblies: - cs.temp.dll namespace: Player @@ -99,7 +103,7 @@ items: source: id: maxDamage path: '' - startLine: 2024 + startLine: 3163 assemblies: - cs.temp.dll namespace: Player @@ -124,7 +128,7 @@ items: source: id: lives path: '' - startLine: 2029 + startLine: 3168 assemblies: - cs.temp.dll namespace: Player @@ -149,7 +153,7 @@ items: source: id: damageSelfDebug path: '' - startLine: 2036 + startLine: 3173 assemblies: - cs.temp.dll namespace: Player @@ -174,7 +178,7 @@ items: source: id: dying path: '' - startLine: 2041 + startLine: 3178 assemblies: - cs.temp.dll namespace: Player @@ -199,7 +203,7 @@ items: source: id: OnPlayerPunched path: '' - startLine: 2046 + startLine: 3183 assemblies: - cs.temp.dll namespace: Player @@ -210,6 +214,56 @@ items: return: type: System.Action{GameObject} content.vb: Public Event OnPlayerPunched As Action(Of GameObject) +- uid: Player.Damageable.OnPlayerDeath + commentId: E:Player.Damageable.OnPlayerDeath + id: OnPlayerDeath + parent: Player.Damageable + langs: + - csharp + - vb + name: OnPlayerDeath + nameWithType: Damageable.OnPlayerDeath + fullName: Player.Damageable.OnPlayerDeath + type: Event + source: + id: OnPlayerDeath + path: '' + startLine: 3188 + assemblies: + - cs.temp.dll + namespace: Player + summary: "\nEvent triggered when a player dies.\n" + example: [] + syntax: + content: public event Action OnPlayerDeath + return: + type: System.Action{GameObject} + content.vb: Public Event OnPlayerDeath As Action(Of GameObject) +- uid: Player.Damageable.OnPlayerRespawn + commentId: E:Player.Damageable.OnPlayerRespawn + id: OnPlayerRespawn + parent: Player.Damageable + langs: + - csharp + - vb + name: OnPlayerRespawn + nameWithType: Damageable.OnPlayerRespawn + fullName: Player.Damageable.OnPlayerRespawn + type: Event + source: + id: OnPlayerRespawn + path: '' + startLine: 3193 + assemblies: + - cs.temp.dll + namespace: Player + summary: "\nEvent triggered when a player respawns.\n" + example: [] + syntax: + content: public event Action OnPlayerRespawn + return: + type: System.Action{GameObject} + content.vb: Public Event OnPlayerRespawn As Action(Of GameObject) - uid: Player.Damageable.Damage(System.Single) commentId: M:Player.Damageable.Damage(System.Single) id: Damage(System.Single) @@ -224,7 +278,7 @@ items: source: id: Damage path: '' - startLine: 2126 + startLine: 3285 assemblies: - cs.temp.dll namespace: Player @@ -255,7 +309,7 @@ items: source: id: HandleDeath path: '' - startLine: 2176 + startLine: 3337 assemblies: - cs.temp.dll namespace: Player @@ -279,7 +333,7 @@ items: source: id: Respawn path: '' - startLine: 2186 + startLine: 3348 assemblies: - cs.temp.dll namespace: Player @@ -303,7 +357,7 @@ items: source: id: ResetDamage path: '' - startLine: 2203 + startLine: 3368 assemblies: - cs.temp.dll namespace: Player diff --git a/Documentation/api/Player.PlayerCameraMovement.yml b/Documentation/api/Player.PlayerCameraMovement.yml index b7fcaba..65a634b 100644 --- a/Documentation/api/Player.PlayerCameraMovement.yml +++ b/Documentation/api/Player.PlayerCameraMovement.yml @@ -21,10 +21,12 @@ items: source: id: PlayerCameraMovement path: '' - startLine: 3048 + startLine: 4608 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n" + example: [] syntax: content: 'public class PlayerCameraMovement : MonoBehaviour' content.vb: Public Class PlayerCameraMovement Inherits MonoBehaviour @@ -44,10 +46,12 @@ items: source: id: weight path: '' - startLine: 3052 + startLine: 4623 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n" + example: [] syntax: content: public float weight return: @@ -67,10 +71,12 @@ items: source: id: speed path: '' - startLine: 3053 + startLine: 4628 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe speed at which the camera moves toward the target position.\n" + example: [] syntax: content: public float speed return: @@ -90,10 +96,12 @@ items: source: id: lowerBound path: '' - startLine: 3055 + startLine: 4638 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe lowest vertical position the camera can move to.\n" + example: [] syntax: content: public float lowerBound return: @@ -113,10 +121,12 @@ items: source: id: winScene path: '' - startLine: 3056 + startLine: 4643 assemblies: - cs.temp.dll namespace: Player + summary: "\nIndicates whether the camera is in the win scene mode.\n" + example: [] syntax: content: public bool winScene return: @@ -136,10 +146,12 @@ items: source: id: staticCamera path: '' - startLine: 3058 + startLine: 4648 assemblies: - cs.temp.dll namespace: Player + summary: "\nIndicates whether the camera should remain static and not follow players.\n" + example: [] syntax: content: public bool staticCamera return: @@ -159,15 +171,18 @@ items: source: id: WinScene path: '' - startLine: 3113 + startLine: 4733 assemblies: - cs.temp.dll namespace: Player + summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n" + example: [] syntax: content: public void WinScene(GameObject player) parameters: - id: player type: Global.GameObject + description: The player who won the game. content.vb: Public Sub WinScene(player As GameObject) overload: Player.PlayerCameraMovement.WinScene* references: diff --git a/Documentation/api/Player.PlayerManager.yml b/Documentation/api/Player.PlayerManager.yml index 0be6000..71878e0 100644 --- a/Documentation/api/Player.PlayerManager.yml +++ b/Documentation/api/Player.PlayerManager.yml @@ -20,10 +20,12 @@ items: source: id: PlayerManager path: '' - startLine: 2320 + startLine: 3571 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.\n" + example: [] syntax: content: 'public class PlayerManager : MonoBehaviour' content.vb: Public Class PlayerManager Inherits MonoBehaviour @@ -43,10 +45,12 @@ items: source: id: Instance path: '' - startLine: 2322 + startLine: 3576 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe singleton instance of the class.\n" + example: [] syntax: content: public static PlayerManager Instance return: @@ -66,10 +70,12 @@ items: source: id: cards path: '' - startLine: 2323 + startLine: 3581 assemblies: - cs.temp.dll namespace: Player + summary: "\nA list of player join cards, which represent players in the UI.\n" + example: [] syntax: content: public List cards return: @@ -89,10 +95,12 @@ items: source: id: playerColors path: '' - startLine: 2325 + startLine: 3591 assemblies: - cs.temp.dll namespace: Player + summary: "\nA list of colors assigned to players for identification.\n" + example: [] syntax: content: public List playerColors return: @@ -112,10 +120,12 @@ items: source: id: playerSelect path: '' - startLine: 2326 + startLine: 3596 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe UI element used for player selection.\n" + example: [] syntax: content: public GameObject playerSelect return: @@ -135,10 +145,12 @@ items: source: id: StartGame path: '' - startLine: 2376 + startLine: 3694 assemblies: - cs.temp.dll namespace: Player + summary: "\nStarts the game if at least one player has joined.\n" + example: [] syntax: content: public void StartGame() content.vb: Public Sub StartGame() diff --git a/Documentation/api/Player.PlayerMovement.yml b/Documentation/api/Player.PlayerMovement.yml index 8e78e1b..9a344d1 100644 --- a/Documentation/api/Player.PlayerMovement.yml +++ b/Documentation/api/Player.PlayerMovement.yml @@ -37,10 +37,12 @@ items: source: id: PlayerMovement path: '' - startLine: 2521 + startLine: 3997 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.\n" + example: [] syntax: content: 'public class PlayerMovement : MonoBehaviour' content.vb: Public Class PlayerMovement Inherits MonoBehaviour @@ -60,7 +62,7 @@ items: source: id: ground path: '' - startLine: 2533 + startLine: 4010 assemblies: - cs.temp.dll namespace: Player @@ -85,7 +87,7 @@ items: source: id: playerText path: '' - startLine: 2538 + startLine: 4015 assemblies: - cs.temp.dll namespace: Player @@ -110,12 +112,10 @@ items: source: id: walkSpeed path: '' - startLine: 2544 + startLine: 4022 assemblies: - cs.temp.dll namespace: Player - summary: "\nBase walk speed of the player.\n" - example: [] syntax: content: public float walkSpeed return: @@ -135,7 +135,7 @@ items: source: id: walkSpeedFactor path: '' - startLine: 2549 + startLine: 4027 assemblies: - cs.temp.dll namespace: Player @@ -160,7 +160,7 @@ items: source: id: maxSpeed path: '' - startLine: 2554 + startLine: 4032 assemblies: - cs.temp.dll namespace: Player @@ -185,7 +185,7 @@ items: source: id: maxSpeedOverride path: '' - startLine: 2559 + startLine: 4037 assemblies: - cs.temp.dll namespace: Player @@ -210,7 +210,7 @@ items: source: id: slowdownMultiplier path: '' - startLine: 2564 + startLine: 4042 assemblies: - cs.temp.dll namespace: Player @@ -235,7 +235,7 @@ items: source: id: virtualAxisX path: '' - startLine: 2569 + startLine: 4047 assemblies: - cs.temp.dll namespace: Player @@ -260,7 +260,7 @@ items: source: id: virtualButtonJump path: '' - startLine: 2574 + startLine: 4052 assemblies: - cs.temp.dll namespace: Player @@ -285,7 +285,7 @@ items: source: id: virtualButtonJumpLastFrame path: '' - startLine: 2579 + startLine: 4057 assemblies: - cs.temp.dll namespace: Player @@ -310,7 +310,7 @@ items: source: id: turnaroundMultiplier path: '' - startLine: 2584 + startLine: 4062 assemblies: - cs.temp.dll namespace: Player @@ -335,7 +335,7 @@ items: source: id: walkSmooth path: '' - startLine: 2589 + startLine: 4067 assemblies: - cs.temp.dll namespace: Player @@ -360,7 +360,7 @@ items: source: id: secondsToFullSpeed path: '' - startLine: 2594 + startLine: 4072 assemblies: - cs.temp.dll namespace: Player @@ -385,7 +385,7 @@ items: source: id: jumpSpeed path: '' - startLine: 2599 + startLine: 4077 assemblies: - cs.temp.dll namespace: Player @@ -410,7 +410,7 @@ items: source: id: coyoteTime path: '' - startLine: 2604 + startLine: 4082 assemblies: - cs.temp.dll namespace: Player @@ -435,7 +435,7 @@ items: source: id: jumpLenience path: '' - startLine: 2609 + startLine: 4087 assemblies: - cs.temp.dll namespace: Player @@ -460,7 +460,7 @@ items: source: id: timeUnableToBeDeclaredNotJumping path: '' - startLine: 2614 + startLine: 4092 assemblies: - cs.temp.dll namespace: Player @@ -485,7 +485,7 @@ items: source: id: groundCheckDistance path: '' - startLine: 2619 + startLine: 4097 assemblies: - cs.temp.dll namespace: Player @@ -510,7 +510,7 @@ items: source: id: IsBasicallyGrounded path: '' - startLine: 2883 + startLine: 4357 assemblies: - cs.temp.dll namespace: Player @@ -537,7 +537,7 @@ items: source: id: IsPhysicallyGrounded path: '' - startLine: 2902 + startLine: 4376 assemblies: - cs.temp.dll namespace: Player @@ -564,7 +564,7 @@ items: source: id: GetPointInBoxCollider path: '' - startLine: 2923 + startLine: 4397 assemblies: - cs.temp.dll namespace: Player @@ -604,7 +604,7 @@ items: source: id: StopVelocity path: '' - startLine: 2935 + startLine: 4409 assemblies: - cs.temp.dll namespace: Player diff --git a/Documentation/api/Player.Punch.yml b/Documentation/api/Player.Punch.yml index 155c02f..0606e5a 100644 --- a/Documentation/api/Player.Punch.yml +++ b/Documentation/api/Player.Punch.yml @@ -21,10 +21,12 @@ items: source: id: Punch path: '' - startLine: 2215 + startLine: 3386 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.\n" + example: [] syntax: content: 'public class Punch : MonoBehaviour' content.vb: Public Class Punch Inherits MonoBehaviour @@ -44,10 +46,12 @@ items: source: id: cancelable path: '' - startLine: 2219 + startLine: 3393 assemblies: - cs.temp.dll namespace: Player + summary: "\nDetermines whether the player can cancel their punch action.\n" + example: [] syntax: content: public bool cancelable return: @@ -67,10 +71,12 @@ items: source: id: EnableHurtbox path: '' - startLine: 2246 + startLine: 3444 assemblies: - cs.temp.dll namespace: Player + summary: "\nEnables the hurtbox, allowing the punch to interact with other objects.\n" + example: [] syntax: content: public void EnableHurtbox() content.vb: Public Sub EnableHurtbox() @@ -89,10 +95,12 @@ items: source: id: DisableHurtbox path: '' - startLine: 2251 + startLine: 3452 assemblies: - cs.temp.dll namespace: Player + summary: "\nDisables the hurtbox, preventing the punch from interacting with other objects.\n" + example: [] syntax: content: public void DisableHurtbox() content.vb: Public Sub DisableHurtbox() @@ -111,10 +119,12 @@ items: source: id: DisableCancellation path: '' - startLine: 2256 + startLine: 3460 assemblies: - cs.temp.dll namespace: Player + summary: "\nDisables the ability to cancel the punch action.\n" + example: [] syntax: content: public void DisableCancellation() content.vb: Public Sub DisableCancellation() @@ -133,10 +143,12 @@ items: source: id: EnableCancellation path: '' - startLine: 2261 + startLine: 3468 assemblies: - cs.temp.dll namespace: Player + summary: "\nEnables the ability to cancel the punch action.\n" + example: [] syntax: content: public void EnableCancellation() content.vb: Public Sub EnableCancellation() @@ -155,10 +167,12 @@ items: source: id: ReturnToMaxSpeed path: '' - startLine: 2266 + startLine: 3476 assemblies: - cs.temp.dll namespace: Player + summary: "\nResets the player's movement speed to its maximum value after the punch is complete.\n" + example: [] syntax: content: public void ReturnToMaxSpeed() content.vb: Public Sub ReturnToMaxSpeed() diff --git a/Documentation/api/Player.TeleportPlatform.yml b/Documentation/api/Player.TeleportPlatform.yml index 031ed3b..fc7713b 100644 --- a/Documentation/api/Player.TeleportPlatform.yml +++ b/Documentation/api/Player.TeleportPlatform.yml @@ -19,10 +19,12 @@ items: source: id: TeleportPlatform path: '' - startLine: 2277 + startLine: 3494 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.\n" + example: [] syntax: content: 'public class TeleportPlatform : MonoBehaviour' content.vb: Public Class TeleportPlatform Inherits MonoBehaviour @@ -42,10 +44,12 @@ items: source: id: teleportPoint path: '' - startLine: 2279 + startLine: 3499 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe position where the platform or player will be teleported.\n" + example: [] syntax: content: public Vector2 teleportPoint return: @@ -65,10 +69,12 @@ items: source: id: teleportTag path: '' - startLine: 2280 + startLine: 3504 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe tag used to identify objects (e.g., platforms) that can trigger teleportation.\n" + example: [] syntax: content: public string teleportTag return: @@ -88,10 +94,12 @@ items: source: id: playerTag path: '' - startLine: 2281 + startLine: 3509 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe tag used to identify player objects.\n" + example: [] syntax: content: public string playerTag return: @@ -111,10 +119,12 @@ items: source: id: isPlatform path: '' - startLine: 2282 + startLine: 3515 assemblies: - cs.temp.dll namespace: Player + summary: "\nDetermines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.\n" + example: [] syntax: content: public bool isPlatform return: diff --git a/Documentation/api/Player.UseItem.yml b/Documentation/api/Player.UseItem.yml index 7ae1d08..4525f06 100644 --- a/Documentation/api/Player.UseItem.yml +++ b/Documentation/api/Player.UseItem.yml @@ -20,10 +20,12 @@ items: source: id: UseItem path: '' - startLine: 2947 + startLine: 4428 assemblies: - cs.temp.dll namespace: Player + summary: "\nThis class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.\n" + example: [] syntax: content: 'public class UseItem : MonoBehaviour' content.vb: Public Class UseItem Inherits MonoBehaviour @@ -43,10 +45,12 @@ items: source: id: holdTime path: '' - startLine: 2953 + startLine: 4453 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe total time the player has held the item.\n" + example: [] syntax: content: public float holdTime return: @@ -66,10 +70,12 @@ items: source: id: head path: '' - startLine: 2956 + startLine: 4463 assemblies: - cs.temp.dll namespace: Player + summary: "\nThe position where the item will be held (e.g., above the player's head).\n" + example: [] syntax: content: public Transform head return: @@ -89,15 +95,18 @@ items: source: id: PickUpItem path: '' - startLine: 2986 + startLine: 4511 assemblies: - cs.temp.dll namespace: Player + summary: "\nAllows the player to pick up an item and start the hold timer.\n" + example: [] syntax: content: public void PickUpItem(GameObject item) parameters: - id: item type: Global.GameObject + description: The item to pick up. content.vb: Public Sub PickUpItem(item As GameObject) overload: Player.UseItem.PickUpItem* - uid: Player.UseItem.DropItem @@ -114,10 +123,12 @@ items: source: id: DropItem path: '' - startLine: 3008 + startLine: 4542 assemblies: - cs.temp.dll namespace: Player + summary: "\nAllows the player to drop the item they are holding.\n" + example: [] syntax: content: public void DropItem() content.vb: Public Sub DropItem() @@ -136,14 +147,17 @@ items: source: id: IsHoldingItem path: '' - startLine: 3037 + startLine: 4589 assemblies: - cs.temp.dll namespace: Player + summary: "\nChecks if the player is currently holding an item.\n" + example: [] syntax: content: public bool IsHoldingItem() return: type: System.Boolean + description: True if the player is holding an item, false otherwise. content.vb: Public Function IsHoldingItem() As Boolean overload: Player.UseItem.IsHoldingItem* references: diff --git a/Documentation/obj/.cache/build/build.info b/Documentation/obj/.cache/build/build.info index 219da49..f318e44 100644 --- a/Documentation/obj/.cache/build/build.info +++ b/Documentation/obj/.cache/build/build.info @@ -1 +1 @@ -{"DirectoryName":"kh23i1t0.juy","BuildStartTime":"2025-04-17T00:26:28.774773Z","DocfxVersion":"2.61.0+54f1a2f4f25f89435f222c93aa8aab0c0cfea2b5","PluginHash":"6+uaRxf5aGpN/ZwrNQRoMniP6FebMZrtINa/RzYuzVA=","TemplateHash":"i/wyRVLWIyHeHP/+BmvYYAMklEPDnoVBxUHnLDoBcE8=","Versions":[{"VersionName":"","Processors":[{"Steps":[{"Name":"BuildConceptualDocument"},{"Name":"CountWord"},{"Name":"ValidateConceptualDocumentMetadata"}],"IntermediateModelManifestFile":"mqphvz5d.pkz","InvalidSourceFiles":[],"Name":"ConceptualDocumentProcessor"},{"Steps":[{"Name":"ApplyOverwriteDocumentForMref"},{"Name":"BuildManagedReferenceDocument"},{"Name":"FillReferenceInformation","ContextInfoFile":"imbu2fv3.rsl"},{"Name":"ValidateManagedReferenceDocumentMetadata"}],"IntermediateModelManifestFile":"4fr02i2f.155","InvalidSourceFiles":[],"Name":"ManagedReferenceDocumentProcessor"}],"ConfigHash":"I0p1mvY+tNZdUoYLCjASOgL5YZ/xuty1+5pxgmdLcok=","FileMetadataHash":"yvZN9c+DlxbdCgCeEdAfYuGfzcG8TZxRc6cjKlR3vS0=","DependencyFile":"pktgytfh.kui","FileMetadataFile":"ewbdszrk.f0a","AttributesFile":"e3e1l5vy.aey","OutputFile":"psxbdcn2.xw5","ManifestFile":"ujhxwbwt.blo","XRefSpecMapFile":"d3mngxot.wxt","ExternalXRefSpecFile":"pz51oxzx.4x3","FileMapFile":"ybdiv0ya.5jk","BuildMessageFile":"gpgmpcpo.bfx","TocRestructionsFile":"iwyouajf.qjs"}],"IsValid":true} \ No newline at end of file +{"DirectoryName":"kh23i1t0.juy","BuildStartTime":"2025-04-18T22:56:57.840692Z","DocfxVersion":"2.61.0+54f1a2f4f25f89435f222c93aa8aab0c0cfea2b5","PluginHash":"6+uaRxf5aGpN/ZwrNQRoMniP6FebMZrtINa/RzYuzVA=","TemplateHash":"Ab8SBffEzLijlyi8X1CYTzCCPCQdNgfthH7UQN3MTnc=","Versions":[{"VersionName":"","Processors":[{"Steps":[{"Name":"BuildConceptualDocument"},{"Name":"CountWord"},{"Name":"ValidateConceptualDocumentMetadata"}],"IntermediateModelManifestFile":"e1yv0d5a.k1t","InvalidSourceFiles":[],"Name":"ConceptualDocumentProcessor"},{"Steps":[{"Name":"ApplyOverwriteDocumentForMref"},{"Name":"BuildManagedReferenceDocument"},{"Name":"FillReferenceInformation","ContextInfoFile":"jiifolrw.woo"},{"Name":"ValidateManagedReferenceDocumentMetadata"}],"IntermediateModelManifestFile":"gpvbjajo.dar","InvalidSourceFiles":[],"Name":"ManagedReferenceDocumentProcessor"}],"ConfigHash":"d3xPJRlfe2AF4HCoHBb5stWJ79rGbkVitjEfaN/9rok=","FileMetadataHash":"yvZN9c+DlxbdCgCeEdAfYuGfzcG8TZxRc6cjKlR3vS0=","DependencyFile":"gieq5msd.li1","FileMetadataFile":"cyz3qobs.3eq","AttributesFile":"kdrboj4r.gqp","OutputFile":"1j20nwuk.saj","ManifestFile":"gylistfs.yt1","XRefSpecMapFile":"o0wfylfa.cjp","ExternalXRefSpecFile":"ps35xtxe.m00","FileMapFile":"2i4jpy0n.qk5","BuildMessageFile":"cezg14rv.anf","TocRestructionsFile":"itbx4zuc.4vx"}],"IsValid":true} \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/02jlv3v5.n5p b/Documentation/obj/.cache/build/kh23i1t0.juy/02jlv3v5.n5p new file mode 100644 index 0000000..517f41f --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/02jlv3v5.n5p @@ -0,0 +1,221 @@ + + + + + + + + Class Punch + | Example Unity documentation + + + + + + + + + + + + + + + +
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                            This class makes sure there is only one EventSystem in the game at any time.

                            \n","Type":"class","Syntax":{"content":"public class EventSystemizer : MonoBehaviour","content.vb":"Public Class EventSystemizer Inherits MonoBehaviour"},"File":"api/Game.EventSystemizer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform","Summary":"

                            This class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.

                            \n","Type":"class","Syntax":{"content":"public class FallPlatform : MonoBehaviour","content.vb":"Public Class FallPlatform Inherits MonoBehaviour"},"File":"api/Game.FallPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform.fallDelay","Summary":"

                            The time (in seconds) before the platform starts falling after being triggered.

                            \n","Type":"field","Syntax":{"content":"public float fallDelay","return":{"type":"System.Single"},"content.vb":"Public fallDelay As Single"},"File":"api/Game.FallPlatform.yml","Metadata":{"type":"field","summary":"

                            The time (in seconds) before the platform starts falling after being triggered.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform.resetDelay","Summary":"

                            The time (in seconds) before the platform resets to its original position after falling.

                            \n","Type":"field","Syntax":{"content":"public float resetDelay","return":{"type":"System.Single"},"content.vb":"Public resetDelay As Single"},"File":"api/Game.FallPlatform.yml","Metadata":{"type":"field","summary":"

                            The time (in seconds) before the platform resets to its original position after falling.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameEvent","Summary":"

                            A type of event that happens during the game, like when it starts or ends.

                            \n","Type":"delegate","Syntax":{"content":"public delegate void GameManager.GameEvent()","content.vb":"Public Delegate Sub GameManager.GameEvent()"},"File":"api/Game.GameManager.GameEvent.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode","Summary":"

                            The different game modes players can choose from.

                            \n","Type":"enum","Syntax":{"content":"public enum GameManager.GameMode","content.vb":"Public Enum GameManager.GameMode"},"File":"api/Game.GameManager.GameMode.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.freeForAll","Summary":"

                            Players compete individually to be the last one standing.

                            \n","Type":"field","Syntax":{"content":"freeForAll = 0","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                            Players compete individually to be the last one standing.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.keepAway","Summary":"

                            Players compete to hold an item (like a hat) for the longest time.

                            \n","Type":"field","Syntax":{"content":"keepAway = 1","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                            Players compete to hold an item (like a hat) for the longest time.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.obstacleCourse","Summary":"

                            Players race to complete an obstacle course.

                            \n","Type":"field","Syntax":{"content":"obstacleCourse = 2","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                            Players race to complete an obstacle course.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager","Summary":"

                            This class controls the main game logic, like starting the game, keeping track of players,\nhandling game modes, and deciding when the game ends.

                            \n","Type":"class","Syntax":{"content":"public class GameManager : MonoBehaviour","content.vb":"Public Class GameManager Inherits MonoBehaviour"},"File":"api/Game.GameManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.Instance","Summary":"

                            The single instance of this class that can be accessed from anywhere in the game.

                            \n","Type":"property","Syntax":{"content":"public static GameManager Instance { get; }","parameters":[],"return":{"type":"Game.GameManager"},"content.vb":"Public Shared Property Instance As GameManager"},"File":"api/Game.GameManager.yml","Metadata":{"type":"property","summary":"

                            The single instance of this class that can be accessed from anywhere in the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.time","Summary":"

                            The total time (in seconds) for the game to run.

                            \n","Type":"field","Syntax":{"content":"public float time","return":{"type":"System.Single"},"content.vb":"Public time As Single"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The total time (in seconds) for the game to run.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.StartGameEvent","Summary":"

                            Event triggered when the game starts.

                            \n","Type":"event","Syntax":{"content":"public event GameManager.GameEvent StartGameEvent","return":{"type":"Game.GameManager.GameEvent"},"content.vb":"Public Event StartGameEvent As GameManager.GameEvent"},"File":"api/Game.GameManager.yml","Metadata":{"type":"event","summary":"

                            Event triggered when the game starts.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.EndGameEvent","Summary":"

                            Event triggered when the game ends.

                            \n","Type":"event","Syntax":{"content":"public event GameManager.GameEvent EndGameEvent","return":{"type":"Game.GameManager.GameEvent"},"content.vb":"Public Event EndGameEvent As GameManager.GameEvent"},"File":"api/Game.GameManager.yml","Metadata":{"type":"event","summary":"

                            Event triggered when the game ends.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.players","Summary":"

                            A list of all the players in the game.

                            \n","Type":"field","Syntax":{"content":"public static List players","return":{"type":"Global.List{GameObject}"},"content.vb":"Public Shared players As List(Of GameObject)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            A list of all the players in the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.playerColors","Summary":"

                            A list of colors assigned to each player.

                            \n","Type":"field","Syntax":{"content":"public static List playerColors","return":{"type":"Global.List{Color}"},"content.vb":"Public Shared playerColors As List(Of Color)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            A list of colors assigned to each player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.offset","Summary":"

                            The distance between players when they spawn.

                            \n","Type":"field","Syntax":{"content":"public float offset","return":{"type":"System.Single"},"content.vb":"Public offset As Single"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The distance between players when they spawn.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.music","Summary":"

                            Whether the background music is turned on.

                            \n","Type":"field","Syntax":{"content":"public static bool music","return":{"type":"System.Boolean"},"content.vb":"Public Shared music As Boolean"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            Whether the background music is turned on.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameOver","Summary":"

                            Whether the game is currently over.

                            \n","Type":"field","Syntax":{"content":"public bool gameOver","return":{"type":"System.Boolean"},"content.vb":"Public gameOver As Boolean"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            Whether the game is currently over.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameTimer","Summary":"

                            A timer that counts down during the game.

                            \n","Type":"field","Syntax":{"content":"public GameTimer gameTimer","return":{"type":"Game.GameTimer"},"content.vb":"Public gameTimer As GameTimer"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            A timer that counts down during the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.playerHoldTimes","Summary":"

                            Tracks how long each player has held an item in "keep-away" mode.

                            \n","Type":"field","Syntax":{"content":"public static Dictionary playerHoldTimes","return":{"type":"Global.Dictionary{GameObject,System.Single}"},"content.vb":"Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            Tracks how long each player has held an item in "keep-away" mode.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameMode","Summary":"

                            The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                            \n","Type":"field","Syntax":{"content":"public static GameManager.GameMode gameMode","return":{"type":"Game.GameManager.GameMode"},"content.vb":"Public Shared gameMode As GameManager.GameMode"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.map","Summary":"

                            The name of the map being played.

                            \n","Type":"field","Syntax":{"content":"public static string map","return":{"type":"System.String"},"content.vb":"Public Shared map As String"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The name of the map being played.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.spawnPosition","Summary":"

                            The position where players spawn at the start of the game.

                            \n","Type":"field","Syntax":{"content":"public Vector2 spawnPosition","return":{"type":"Global.Vector2"},"content.vb":"Public spawnPosition As Vector2"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The position where players spawn at the start of the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.obstacleCourseSpawnPosition","Summary":"

                            The position where players spawn in obstacle course mode.

                            \n","Type":"field","Syntax":{"content":"public Vector2 obstacleCourseSpawnPosition","return":{"type":"Global.Vector2"},"content.vb":"Public obstacleCourseSpawnPosition As Vector2"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The position where players spawn in obstacle course mode.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.hatSpawnPositions","Summary":"

                            Positions where the hat can spawn in "keep-away" mode.

                            \n","Type":"field","Syntax":{"content":"public List hatSpawnPositions","return":{"type":"Global.List{Vector2}"},"content.vb":"Public hatSpawnPositions As List(Of Vector2)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            Positions where the hat can spawn in "keep-away" mode.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.LeaderboardCanvas","Summary":"

                            The canvas that shows the leaderboard during the game.

                            \n","Type":"field","Syntax":{"content":"public Canvas LeaderboardCanvas","return":{"type":"Global.Canvas"},"content.vb":"Public LeaderboardCanvas As Canvas"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The canvas that shows the leaderboard during the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.TimerCanvas","Summary":"

                            The canvas that shows the timer during the game.

                            \n","Type":"field","Syntax":{"content":"public Canvas TimerCanvas","return":{"type":"Global.Canvas"},"content.vb":"Public TimerCanvas As Canvas"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The canvas that shows the timer during the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.hatObject","Summary":"

                            The hat object used in "keep-away" mode.

                            \n","Type":"field","Syntax":{"content":"public GameObject hatObject","return":{"type":"Global.GameObject"},"content.vb":"Public hatObject As GameObject"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                            The hat object used in "keep-away" mode.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.StartGame","Summary":"

                            Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                            \n","Type":"method","Syntax":{"content":"public void StartGame()","content.vb":"Public Sub StartGame()"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                            Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.PlayerDied(Player.Damageable)","Summary":"

                            Handles what happens when a player dies, like respawning them or ending the game.

                            \n","Type":"method","Syntax":{"content":"public void PlayerDied(Damageable player)","parameters":[{"id":"player","type":"Player.Damageable","description":"

                            The player who died.

                            \n"}],"content.vb":"Public Sub PlayerDied(player As Damageable)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                            Handles what happens when a player dies, like respawning them or ending the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameOver","Summary":"

                            Ends the game and determines the winner based on the current game mode.

                            \n","Type":"method","Syntax":{"content":"public void GameOver()","content.vb":"Public Sub GameOver()"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                            Ends the game and determines the winner based on the current game mode.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.AlivePlayers","Summary":"

                            Gets a list of all players who are still alive in the game.

                            \n","Type":"method","Syntax":{"content":"public List AlivePlayers()","return":{"type":"Global.List{GameObject}","description":"

                            A list of players who are still active in the game.

                            \n"},"content.vb":"Public Function AlivePlayers() As List(Of GameObject)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                            Gets a list of all players who are still alive in the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)","Summary":"

                            Updates the hold time for a player and refreshes the leaderboard.

                            \n","Type":"method","Syntax":{"content":"public void UpdatePlayerHoldTime(GameObject player, float holdTime)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                            The player whose hold time is being updated.

                            \n"},{"id":"holdTime","type":"System.Single","description":"

                            The new hold time for the player.

                            \n"}],"content.vb":"Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                            Updates the hold time for a player and refreshes the leaderboard.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper","Summary":"

                            This class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.

                            \n","Type":"class","Syntax":{"content":"public class GameManagerHelper : MonoBehaviour","content.vb":"Public Class GameManagerHelper Inherits MonoBehaviour"},"File":"api/Game.GameManagerHelper.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper.addHatPosition","Summary":"

                            If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                            \n","Type":"field","Syntax":{"content":"public bool addHatPosition","return":{"type":"System.Boolean"},"content.vb":"Public addHatPosition As Boolean"},"File":"api/Game.GameManagerHelper.yml","Metadata":{"type":"field","summary":"

                            If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper.addSpawnPosition","Summary":"

                            If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                            \n","Type":"field","Syntax":{"content":"public bool addSpawnPosition","return":{"type":"System.Boolean"},"content.vb":"Public addSpawnPosition As Boolean"},"File":"api/Game.GameManagerHelper.yml","Metadata":{"type":"field","summary":"

                            If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer","Summary":"

                            This class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.

                            \n","Type":"class","Syntax":{"content":"public class GameTimer : MonoBehaviour","content.vb":"Public Class GameTimer Inherits MonoBehaviour"},"File":"api/Game.GameTimer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.startTime","Summary":"

                            The starting time for the timer, in seconds.

                            \n","Type":"field","Syntax":{"content":"public float startTime","return":{"type":"System.Single"},"content.vb":"Public startTime As Single"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"field","summary":"

                            The starting time for the timer, in seconds.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.timerText","Summary":"

                            The UI text element that displays the timer.

                            \n","Type":"field","Syntax":{"content":"public Text timerText","return":{"type":"Global.Text"},"content.vb":"Public timerText As Text"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"field","summary":"

                            The UI text element that displays the timer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.StartTimer","Summary":"

                            Starts the timer if it is not already running.

                            \n","Type":"method","Syntax":{"content":"public void StartTimer()","content.vb":"Public Sub StartTimer()"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"method","summary":"

                            Starts the timer if it is not already running.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn","Summary":"

                            This class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.

                            \n","Type":"class","Syntax":{"content":"public class HatRespawn : MonoBehaviour","content.vb":"Public Class HatRespawn Inherits MonoBehaviour"},"File":"api/Game.HatRespawn.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.respawnTime","Summary":"

                            The amount of time (in seconds) before the hat respawns after being inactive.

                            \n","Type":"field","Syntax":{"content":"public const float respawnTime = 10","return":{"type":"System.Single"},"content.vb":"Public Const respawnTime As Single = 10"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                            The amount of time (in seconds) before the hat respawns after being inactive.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.initialSubhatPosition","Summary":"

                            The initial position of the subhat (if applicable).

                            \n","Type":"field","Syntax":{"content":"public Vector2 initialSubhatPosition","return":{"type":"Global.Vector2"},"content.vb":"Public initialSubhatPosition As Vector2"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                            The initial position of the subhat (if applicable).

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.canBePickedUp","Summary":"

                            A flag to check if the hat can be picked up.

                            \n","Type":"field","Syntax":{"content":"public static bool canBePickedUp","return":{"type":"System.Boolean"},"content.vb":"Public Shared canBePickedUp As Boolean"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                            A flag to check if the hat can be picked up.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.initialScale","Summary":"

                            The initial scale of the hat.

                            \n","Type":"field","Syntax":{"content":"public Vector2 initialScale","return":{"type":"Global.Vector2"},"content.vb":"Public initialScale As Vector2"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                            The initial scale of the hat.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.Interact","Summary":"

                            Updates the last interaction time when a player interacts with the hat.

                            \n","Type":"method","Syntax":{"content":"public void Interact()","content.vb":"Public Sub Interact()"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"method","summary":"

                            Updates the last interaction time when a player interacts with the hat.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.OnHatDropped","Summary":"

                            Marks the hat as dropped and resets the timer.

                            \n","Type":"method","Syntax":{"content":"public void OnHatDropped()","content.vb":"Public Sub OnHatDropped()"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"method","summary":"

                            Marks the hat as dropped and resets the timer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HealthBarManager","Summary":"

                            This class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.

                            \n","Type":"class","Syntax":{"content":"public class HealthBarManager : MonoBehaviour","content.vb":"Public Class HealthBarManager Inherits MonoBehaviour"},"File":"api/Game.HealthBarManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HealthBarManager.healthBarPrefab","Summary":"

                            The template used to create new health bars.

                            \n","Type":"field","Syntax":{"content":"public GameObject healthBarPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public healthBarPrefab As GameObject"},"File":"api/Game.HealthBarManager.yml","Metadata":{"type":"field","summary":"

                            The template used to create new health bars.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager","Summary":"

                            This class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.

                            \n","Type":"class","Syntax":{"content":"public class HubManager : MonoBehaviour","content.vb":"Public Class HubManager Inherits MonoBehaviour"},"File":"api/Game.HubManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.Instance","Summary":"

                            A single instance of this class that can be accessed from anywhere.

                            \n","Type":"field","Syntax":{"content":"public static HubManager Instance","return":{"type":"Game.HubManager"},"content.vb":"Public Shared Instance As HubManager"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                            A single instance of this class that can be accessed from anywhere.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.hubCamera","Summary":"

                            The camera used in the hub area.

                            \n","Type":"field","Syntax":{"content":"public GameObject hubCamera","return":{"type":"Global.GameObject"},"content.vb":"Public hubCamera As GameObject"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                            The camera used in the hub area.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.gameButtonsParent","Summary":"

                            The parent object containing all game buttons in the hub.

                            \n","Type":"field","Syntax":{"content":"public GameObject gameButtonsParent","return":{"type":"Global.GameObject"},"content.vb":"Public gameButtonsParent As GameObject"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                            The parent object containing all game buttons in the hub.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.LoadScene(System.String)","Summary":"

                            Loads a new game scene and disables the hub camera.

                            \n","Type":"method","Syntax":{"content":"public void LoadScene(string sceneName)","parameters":[{"id":"sceneName","type":"System.String","description":"

                            The name of the scene to load.

                            \n"}],"content.vb":"Public Sub LoadScene(sceneName As String)"},"File":"api/Game.HubManager.yml","Metadata":{"type":"method","summary":"

                            Loads a new game scene and disables the hub camera.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.UnloadGameScene","Summary":"

                            Unloads the current game scene and reactivates the hub camera.

                            \n","Type":"method","Syntax":{"content":"public void UnloadGameScene()","content.vb":"Public Sub UnloadGameScene()"},"File":"api/Game.HubManager.yml","Metadata":{"type":"method","summary":"

                            Unloads the current game scene and reactivates the hub camera.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll","Summary":"

                            This class handles the infinite scrolling effect for the background.

                            \n","Type":"class","Syntax":{"content":"public class InfiniteScroll : MonoBehaviour","content.vb":"Public Class InfiniteScroll Inherits MonoBehaviour"},"File":"api/Game.InfiniteScroll.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.speed","Summary":"

                            The speed at which the background scrolls.

                            \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                            The speed at which the background scrolls.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.start","Summary":"

                            The starting position of the background.

                            \n","Type":"field","Syntax":{"content":"public float start","return":{"type":"System.Single"},"content.vb":"Public start As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                            The starting position of the background.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.end","Summary":"

                            The ending position of the background.

                            \n","Type":"field","Syntax":{"content":"public float end","return":{"type":"System.Single"},"content.vb":"Public [end] As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                            The ending position of the background.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager","Summary":"

                            This class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.

                            \n","Type":"class","Syntax":{"content":"public class LeaderboardManager : MonoBehaviour","content.vb":"Public Class LeaderboardManager Inherits MonoBehaviour"},"File":"api/Game.LeaderboardManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.Instance","Summary":"

                            A single instance of this class that can be accessed from anywhere.

                            \n","Type":"property","Syntax":{"content":"public static LeaderboardManager Instance { get; }","parameters":[],"return":{"type":"Game.LeaderboardManager"},"content.vb":"Public Shared Property Instance As LeaderboardManager"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"property","summary":"

                            A single instance of this class that can be accessed from anywhere.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.UpdateLeaderboard","Summary":"

                            Updates the leaderboard by sorting players based on their hold times\nand adjusting their positions.

                            \n","Type":"method","Syntax":{"content":"public void UpdateLeaderboard()","content.vb":"Public Sub UpdateLeaderboard()"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"method","summary":"

                            Updates the leaderboard by sorting players based on their hold times\nand adjusting their positions.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)","Summary":"

                            Updates the hold time text for a specific player on the leaderboard.

                            \n","Type":"method","Syntax":{"content":"public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                            The player whose hold time is being updated.

                            \n"},{"id":"holdTime","type":"System.Single","description":"

                            The new hold time to display.

                            \n"}],"content.vb":"Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"method","summary":"

                            Updates the hold time text for a specific player on the leaderboard.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager","Summary":"

                            This class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.

                            \n","Type":"class","Syntax":{"content":"public class LifeDisplayManager : MonoBehaviour","content.vb":"Public Class LifeDisplayManager Inherits MonoBehaviour"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.players","Summary":"

                            The parent object that contains all player life displays.

                            \n","Type":"field","Syntax":{"content":"public GameObject players","return":{"type":"Global.GameObject"},"content.vb":"Public players As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                            The parent object that contains all player life displays.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.playerPrefab","Summary":"

                            The prefab used to represent a player in the life display.

                            \n","Type":"field","Syntax":{"content":"public GameObject playerPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public playerPrefab As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                            The prefab used to represent a player in the life display.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.lifePrefab","Summary":"

                            The prefab used to represent a single life icon.

                            \n","Type":"field","Syntax":{"content":"public GameObject lifePrefab","return":{"type":"Global.GameObject"},"content.vb":"Public lifePrefab As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                            The prefab used to represent a single life icon.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.lifeDisplays","Summary":"

                            A dictionary mapping each player's component\nto their corresponding list of life icons.

                            \n","Type":"field","Syntax":{"content":"public Dictionary> lifeDisplays","return":{"type":"Global.Dictionary{Player.Damageable,List{GameObject}}"},"content.vb":"Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                            A dictionary mapping each player's component\nto their corresponding list of life icons.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.HideLifeDisplay","Summary":"

                            Hides the life display by deactivating the parent object.

                            \n","Type":"method","Syntax":{"content":"public void HideLifeDisplay()","content.vb":"Public Sub HideLifeDisplay()"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"method","summary":"

                            Hides the life display by deactivating the parent object.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MapSelect","Summary":"

                            This class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.

                            \n","Type":"class","Syntax":{"content":"public class MapSelect : MonoBehaviour","content.vb":"Public Class MapSelect Inherits MonoBehaviour"},"File":"api/Game.MapSelect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ModeSelect","Summary":"

                            This class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.

                            \n","Type":"class","Syntax":{"content":"public class ModeSelect : MonoBehaviour","content.vb":"Public Class ModeSelect Inherits MonoBehaviour"},"File":"api/Game.ModeSelect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform","Summary":"

                            This class controls a platform that moves between specified points in a loop.

                            \n","Type":"class","Syntax":{"content":"public class MovingPlatform : MonoBehaviour","content.vb":"Public Class MovingPlatform Inherits MonoBehaviour"},"File":"api/Game.MovingPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.platform","Summary":"

                            The platform object that will move.

                            \n","Type":"field","Syntax":{"content":"public Transform platform","return":{"type":"Global.Transform"},"content.vb":"Public platform As Transform"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                            The platform object that will move.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.startPoint","Summary":"

                            The index of the starting point for the platform.

                            \n","Type":"field","Syntax":{"content":"public int startPoint","return":{"type":"System.Int32"},"content.vb":"Public startPoint As Integer"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                            The index of the starting point for the platform.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.points","Summary":"

                            An array of points that the platform will move between.

                            \n","Type":"field","Syntax":{"content":"public Transform[] points","return":{"type":"Global.Transform[]"},"content.vb":"Public points As Transform()"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                            An array of points that the platform will move between.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.speed","Summary":"

                            The speed at which the platform moves.

                            \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                            The speed at which the platform moves.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObjectVisibility","Summary":"

                            This class controls the visibility of an object based on the current game mode.

                            \n","Type":"class","Syntax":{"content":"public class ObjectVisibility : MonoBehaviour","content.vb":"Public Class ObjectVisibility Inherits MonoBehaviour"},"File":"api/Game.ObjectVisibility.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObstacleCourse","Summary":"

                            This class handles the logic for detecting when a player completes the obstacle course.

                            \n","Type":"class","Syntax":{"content":"public class ObstacleCourse : MonoBehaviour","content.vb":"Public Class ObstacleCourse Inherits MonoBehaviour"},"File":"api/Game.ObstacleCourse.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObstacleCourse.playerWon","Summary":"

                            The player who successfully completes the obstacle course.

                            \n","Type":"field","Syntax":{"content":"public static GameObject playerWon","return":{"type":"Global.GameObject"},"content.vb":"Public Shared playerWon As GameObject"},"File":"api/Game.ObstacleCourse.yml","Metadata":{"type":"field","summary":"

                            The player who successfully completes the obstacle course.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator","Summary":"

                            This class is used to create cards for players when they join the game.

                            \n","Type":"class","Syntax":{"content":"public class PlayerCardCreator : MonoBehaviour","content.vb":"Public Class PlayerCardCreator Inherits MonoBehaviour"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.Instance","Summary":"

                            A single instance of this class that can be accessed from anywhere.

                            \n","Type":"field","Syntax":{"content":"public static PlayerCardCreator Instance","return":{"type":"Game.PlayerCardCreator"},"content.vb":"Public Shared Instance As PlayerCardCreator"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"field","summary":"

                            A single instance of this class that can be accessed from anywhere.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.playerJoinCardPrefab","Summary":"

                            The template used to create new player cards.

                            \n","Type":"field","Syntax":{"content":"public GameObject playerJoinCardPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public playerJoinCardPrefab As GameObject"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"field","summary":"

                            The template used to create new player cards.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.CreateCard","Summary":"

                            Creates a new player card and returns it.

                            \n","Type":"method","Syntax":{"content":"public PlayerJoinCard CreateCard()","return":{"type":"Game.PlayerJoinCard","description":"

                            The new player card, or nothing if it couldn't be created.

                            \n"},"content.vb":"Public Function CreateCard() As PlayerJoinCard"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"method","summary":"

                            Creates a new player card and returns it.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard","Summary":"

                            This class represents a player join card, displaying the player's number\nand preview in the game lobby.

                            \n","Type":"class","Syntax":{"content":"public class PlayerJoinCard : MonoBehaviour","content.vb":"Public Class PlayerJoinCard Inherits MonoBehaviour"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerPreview","Summary":"

                            The preview object representing the player.

                            \n","Type":"field","Syntax":{"content":"public GameObject playerPreview","return":{"type":"Global.GameObject"},"content.vb":"Public playerPreview As GameObject"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                            The preview object representing the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerNumber","Summary":"

                            The number assigned to the player.

                            \n","Type":"field","Syntax":{"content":"public int playerNumber","return":{"type":"System.Int32"},"content.vb":"Public playerNumber As Integer"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                            The number assigned to the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerNumberText","Summary":"

                            The text element displaying the player's number.

                            \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI playerNumberText","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public playerNumberText As TextMeshProUGUI"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                            The text element displaying the player's number.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter","Summary":"

                            This class handles respawning objects when they collide with a trigger tagged with a specific value.

                            \n","Type":"class","Syntax":{"content":"public class RespawnOnTriggerEnter : MonoBehaviour","content.vb":"Public Class RespawnOnTriggerEnter Inherits MonoBehaviour"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.spawnPoint","Summary":"

                            The spawn point where the object will respawn.

                            \n","Type":"field","Syntax":{"content":"public Vector2 spawnPoint","return":{"type":"Global.Vector2"},"content.vb":"Public spawnPoint As Vector2"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                            The spawn point where the object will respawn.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition","Summary":"

                            If true, the spawn point is set to the object's initial position.

                            \n","Type":"field","Syntax":{"content":"public bool spawnPointIsInitialPosition","return":{"type":"System.Boolean"},"content.vb":"Public spawnPointIsInitialPosition As Boolean"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                            If true, the spawn point is set to the object's initial position.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.respawnTag","Summary":"

                            The tag of the trigger that causes the object to respawn.

                            \n","Type":"field","Syntax":{"content":"public string respawnTag","return":{"type":"System.String"},"content.vb":"Public respawnTag As String"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                            The tag of the trigger that causes the object to respawn.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript","Summary":"

                            This class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.

                            \n","Type":"class","Syntax":{"content":"public class TerribleHealthBarScript : MonoBehaviour","content.vb":"Public Class TerribleHealthBarScript Inherits MonoBehaviour"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.fullHealthColor","Summary":"

                            The color of the health bar when the player is at full health.

                            \n","Type":"field","Syntax":{"content":"public Color fullHealthColor","return":{"type":"Global.Color"},"content.vb":"Public fullHealthColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The color of the health bar when the player is at full health.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.fullDeathColor","Summary":"

                            The color of the health bar when the player is at zero health.

                            \n","Type":"field","Syntax":{"content":"public Color fullDeathColor","return":{"type":"Global.Color"},"content.vb":"Public fullDeathColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The color of the health bar when the player is at zero health.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.subtractionColor","Summary":"

                            The color used to represent health subtraction.

                            \n","Type":"field","Syntax":{"content":"public Color subtractionColor","return":{"type":"Global.Color"},"content.vb":"Public subtractionColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The color used to represent health subtraction.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.healthVisual","Summary":"

                            The visual representation of the health bar.

                            \n","Type":"field","Syntax":{"content":"public GameObject healthVisual","return":{"type":"Global.GameObject"},"content.vb":"Public healthVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The visual representation of the health bar.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.actualHealthVisual","Summary":"

                            The actual health bar that reflects the player's current health.

                            \n","Type":"field","Syntax":{"content":"public GameObject actualHealthVisual","return":{"type":"Global.GameObject"},"content.vb":"Public actualHealthVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The actual health bar that reflects the player's current health.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.deathVisual","Summary":"

                            The visual representation of the player's death state.

                            \n","Type":"field","Syntax":{"content":"public GameObject deathVisual","return":{"type":"Global.GameObject"},"content.vb":"Public deathVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The visual representation of the player's death state.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.smoothSpeed","Summary":"

                            The speed at which the health bar updates smoothly.

                            \n","Type":"field","Syntax":{"content":"public float smoothSpeed","return":{"type":"System.Single"},"content.vb":"Public smoothSpeed As Single"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The speed at which the health bar updates smoothly.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.text","Summary":"

                            The text element displaying the player's current and maximum health.

                            \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI text","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public text As TextMeshProUGUI"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The text element displaying the player's current and maximum health.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.player","Summary":"

                            The player associated with this health bar.

                            \n","Type":"field","Syntax":{"content":"public GameObject player","return":{"type":"Global.GameObject"},"content.vb":"Public player As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                            The player associated with this health bar.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.SetPlayer(GameObject)","Summary":"

                            Sets the player associated with this health bar.

                            \n","Type":"method","Syntax":{"content":"public void SetPlayer(GameObject player)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                            The player to associate with this health bar.

                            \n"}],"content.vb":"Public Sub SetPlayer(player As GameObject)"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"method","summary":"

                            Sets the player associated with this health bar.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen","Summary":"

                            Manages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.

                            \n","Type":"class","Syntax":{"content":"public class WinScreen : MonoBehaviour","content.vb":"Public Class WinScreen Inherits MonoBehaviour"},"File":"api/Game.WinScreen.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.Instance","Summary":"

                            A singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.

                            \n","Type":"field","Syntax":{"content":"public static WinScreen Instance","return":{"type":"Game.WinScreen"},"content.vb":"Public Shared Instance As WinScreen"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"field","summary":"

                            A singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.playerTexts","Summary":"

                            A list of text elements used to display player information on the win screen.

                            \n","Type":"field","Syntax":{"content":"public List playerTexts","return":{"type":"Global.List{TextMeshProUGUI}"},"content.vb":"Public playerTexts As List(Of TextMeshProUGUI)"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"field","summary":"

                            A list of text elements used to display player information on the win screen.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.ShowWinScreen(System.Int32)","Summary":"

                            Displays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.

                            \n","Type":"method","Syntax":{"content":"public void ShowWinScreen(int player)","parameters":[{"id":"player","type":"System.Int32","description":"

                            The number of the winning player (1-based index).

                            \n"}],"content.vb":"Public Sub ShowWinScreen(player As Integer)"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"method","summary":"

                            Displays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game","Type":"namespace","File":"api/Game.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager","Summary":"

                            This class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                            \n","Type":"class","Syntax":{"content":"public class AudioManager : MonoBehaviour","content.vb":"Public Class AudioManager Inherits MonoBehaviour"},"File":"api/Music.AudioManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.soundEffects","Summary":"

                            A list of all sound effects managed by the AudioManager.

                            \n","Type":"field","Syntax":{"content":"public List soundEffects","return":{"type":"Global.List{Music.SoundEffect}"},"content.vb":"Public soundEffects As List(Of SoundEffect)"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"field","summary":"

                            A list of all sound effects managed by the AudioManager.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.Instance","Summary":"

                            The singleton instance of the class.

                            \n","Type":"field","Syntax":{"content":"public static AudioManager Instance","return":{"type":"Music.AudioManager"},"content.vb":"Public Shared Instance As AudioManager"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"field","summary":"

                            The singleton instance of the class.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.PlaySound(System.String)","Summary":"

                            Plays a sound effect by its name.

                            \n","Type":"method","Syntax":{"content":"public void PlaySound(string soundName)","parameters":[{"id":"soundName","type":"System.String","description":"

                            The name of the sound effect to play.

                            \n"}],"content.vb":"Public Sub PlaySound(soundName As String)"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"method","summary":"

                            Plays a sound effect by its name.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager","Summary":"

                            Manages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.

                            \n","Type":"class","Syntax":{"content":"public class MusicManager : MonoBehaviour","content.vb":"Public Class MusicManager Inherits MonoBehaviour"},"File":"api/Music.MusicManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.Instance","Summary":"

                            A singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.

                            \n","Type":"field","Syntax":{"content":"public static MusicManager Instance","return":{"type":"Music.MusicManager"},"content.vb":"Public Shared Instance As MusicManager"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                            A singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.playlists","Summary":"

                            A list of playlists available in the game.

                            \n","Type":"field","Syntax":{"content":"public List playlists","return":{"type":"Global.List{Music.Playlist}"},"content.vb":"Public playlists As List(Of Playlist)"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                            A list of playlists available in the game.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.songPrefab","Summary":"

                            The prefab used to create audio sources for playing songs.

                            \n","Type":"field","Syntax":{"content":"public GameObject songPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public songPrefab As GameObject"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                            The prefab used to create audio sources for playing songs.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.StartPlaylist","Summary":"

                            Starts the music playlist for the current active scene.

                            \n","Type":"method","Syntax":{"content":"public void StartPlaylist()","content.vb":"Public Sub StartPlaylist()"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                            Starts the music playlist for the current active scene.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.StartPlaylist(System.String)","Summary":"

                            Starts the music playlist for a specific scene.

                            \n","Type":"method","Syntax":{"content":"public void StartPlaylist(string scene)","parameters":[{"id":"scene","type":"System.String","description":"

                            The name of the scene for which to start the playlist.

                            \n"}],"content.vb":"Public Sub StartPlaylist(scene As String)"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                            Starts the music playlist for a specific scene.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.GetActiveSceneNotTitleScreen","Summary":"

                            Gets the name of the currently active scene, excluding the "Title Screen".

                            \n","Type":"method","Syntax":{"content":"public static string GetActiveSceneNotTitleScreen()","return":{"type":"System.String","description":"

                            The name of the active scene, or "Title Screen" if no other scene is active.

                            \n"},"content.vb":"Public Shared Function GetActiveSceneNotTitleScreen() As String"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                            Gets the name of the currently active scene, excluding the "Title Screen".

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist","Summary":"

                            Represents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.

                            \n","Type":"class","Syntax":{"content":"[Serializable]\npublic class Playlist","content.vb":"\nPublic Class Playlist"},"File":"api/Music.Playlist.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.trackName","Summary":"

                            The name of the playlist.

                            \n","Type":"field","Syntax":{"content":"public string trackName","return":{"type":"System.String"},"content.vb":"Public trackName As String"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                            The name of the playlist.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.trackScenes","Summary":"

                            A list of scenes where this playlist is used.

                            \n","Type":"field","Syntax":{"content":"public List trackScenes","return":{"type":"Global.List{System.String}"},"content.vb":"Public trackScenes As List(Of String)"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                            A list of scenes where this playlist is used.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.songs","Summary":"

                            A list of audio clips included in this playlist.

                            \n","Type":"field","Syntax":{"content":"public List songs","return":{"type":"Global.List{AudioClip}"},"content.vb":"Public songs As List(Of AudioClip)"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                            A list of audio clips included in this playlist.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.shuffleTime","Summary":"

                            The time interval (in seconds) between shuffling tracks in the playlist.

                            \n","Type":"field","Syntax":{"content":"public float shuffleTime","return":{"type":"System.Single"},"content.vb":"Public shuffleTime As Single"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                            The time interval (in seconds) between shuffling tracks in the playlist.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.volume","Summary":"

                            The volume level for the playlist.

                            \n","Type":"field","Syntax":{"content":"public float volume","return":{"type":"System.Single"},"content.vb":"Public volume As Single"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                            The volume level for the playlist.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect","Summary":"

                            Represents a sound effect, including its name and associated AudioSource.

                            \n","Type":"class","Syntax":{"content":"public class SoundEffect","content.vb":"Public Class SoundEffect"},"File":"api/Music.SoundEffect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.name","Summary":"

                            The name of the sound effect.

                            \n","Type":"field","Syntax":{"content":"public string name","return":{"type":"System.String"},"content.vb":"Public name As String"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"field","summary":"

                            The name of the sound effect.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.audioSource","Summary":"

                            The AudioSource component that plays the sound effect.

                            \n","Type":"field","Syntax":{"content":"public AudioSource audioSource","return":{"type":"Global.AudioSource"},"content.vb":"Public audioSource As AudioSource"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"field","summary":"

                            The AudioSource component that plays the sound effect.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.#ctor(System.String,AudioSource)","Summary":"

                            Initializes a new instance of the class.

                            \n","Type":"constructor","Syntax":{"content":"public SoundEffect(string name, AudioSource audioSource)","parameters":[{"id":"name","type":"System.String","description":"

                            The name of the sound effect.

                            \n"},{"id":"audioSource","type":"Global.AudioSource","description":"

                            The AudioSource component for the sound effect.

                            \n"}],"content.vb":"Public Sub New(name As String, audioSource As AudioSource)"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"constructor","summary":"

                            Initializes a new instance of the class.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger","Summary":"

                            Defines the conditions under which this layer is enabled.

                            \n","Type":"enum","Syntax":{"content":"public enum TrackLayer.EnableTrigger","content.vb":"Public Enum TrackLayer.EnableTrigger"},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Scene","Summary":"

                            Enabled when a specific scene is active.

                            \n","Type":"field","Syntax":{"content":"Scene = 0","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when a specific scene is active.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Magnetism","Summary":"

                            Enabled when the player is magnetized.

                            \n","Type":"field","Syntax":{"content":"Magnetism = 1","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when the player is magnetized.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Goal","Summary":"

                            Enabled when a goal is activated.

                            \n","Type":"field","Syntax":{"content":"Goal = 2","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when a goal is activated.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Button","Summary":"

                            Enabled when a button is pressed.

                            \n","Type":"field","Syntax":{"content":"Button = 3","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when a button is pressed.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Toggle","Summary":"

                            Enabled when a toggle is active.

                            \n","Type":"field","Syntax":{"content":"Toggle = 4","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when a toggle is active.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Movement","Summary":"

                            Enabled when the player is moving.

                            \n","Type":"field","Syntax":{"content":"Movement = 5","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when the player is moving.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.ConstantForce","Summary":"

                            Enabled when a constant force is applied to the player.

                            \n","Type":"field","Syntax":{"content":"ConstantForce = 6","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when a constant force is applied to the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.EndOfLevel","Summary":"

                            Enabled at the end of a level.

                            \n","Type":"field","Syntax":{"content":"EndOfLevel = 7","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled at the end of a level.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.ElectromagneticPulse","Summary":"

                            Enabled during an electromagnetic pulse event.

                            \n","Type":"field","Syntax":{"content":"ElectromagneticPulse = 8","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled during an electromagnetic pulse event.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Collectible","Summary":"

                            Enabled when a collectible is interacted with.

                            \n","Type":"field","Syntax":{"content":"Collectible = 9","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                            Enabled when a collectible is interacted with.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer","Summary":"

                            Represents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.

                            \n","Type":"class","Syntax":{"content":"[Serializable]\npublic class TrackLayer","content.vb":"\nPublic Class TrackLayer"},"File":"api/Music.TrackLayer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerName","Summary":"

                            The name of the music layer.

                            \n","Type":"field","Syntax":{"content":"public string layerName","return":{"type":"System.String"},"content.vb":"Public layerName As String"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                            The name of the music layer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerTrack","Summary":"

                            The audio clip associated with this music layer.

                            \n","Type":"field","Syntax":{"content":"public AudioClip layerTrack","return":{"type":"Global.AudioClip"},"content.vb":"Public layerTrack As AudioClip"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                            The audio clip associated with this music layer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.enableTrigger","Summary":"

                            The trigger condition for enabling this layer.

                            \n","Type":"field","Syntax":{"content":"public TrackLayer.EnableTrigger enableTrigger","return":{"type":"Music.TrackLayer.EnableTrigger"},"content.vb":"Public enableTrigger As TrackLayer.EnableTrigger"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                            The trigger condition for enabling this layer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerScenes","Summary":"

                            A list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.

                            \n","Type":"field","Syntax":{"content":"public List layerScenes","return":{"type":"Global.List{System.String}"},"content.vb":"Public layerScenes As List(Of String)"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                            A list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.triggerName","Summary":"

                            The name of the object that triggers this layer.

                            \n","Type":"field","Syntax":{"content":"public string triggerName","return":{"type":"System.String"},"content.vb":"Public triggerName As String"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                            The name of the object that triggers this layer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music","Type":"namespace","File":"api/Music.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState","Summary":"

                            Represents the different animation states the player can be in.

                            \n","Type":"enum","Syntax":{"content":"public enum AnimationPlayer.AnimationState","content.vb":"Public Enum AnimationPlayer.AnimationState"},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Idle","Summary":"

                            The idle state, when the player is not moving.

                            \n","Type":"field","Syntax":{"content":"Idle = 0","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                            The idle state, when the player is not moving.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Run","Summary":"

                            The running state, when the player is moving quickly.

                            \n","Type":"field","Syntax":{"content":"Run = 1","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                            The running state, when the player is moving quickly.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Jump","Summary":"

                            The jumping state, when the player is in the air.

                            \n","Type":"field","Syntax":{"content":"Jump = 2","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                            The jumping state, when the player is in the air.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Walk","Summary":"

                            The walking state, when the player is moving slowly.

                            \n","Type":"field","Syntax":{"content":"Walk = 3","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                            The walking state, when the player is moving slowly.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer","Summary":"

                            This class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.

                            \n","Type":"class","Syntax":{"content":"public class AnimationPlayer : MonoBehaviour","content.vb":"Public Class AnimationPlayer Inherits MonoBehaviour"},"File":"api/Player.AnimationPlayer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.state","Summary":"

                            The current animation state of the player.

                            \n","Type":"field","Syntax":{"content":"public AnimationPlayer.AnimationState state","return":{"type":"Player.AnimationPlayer.AnimationState"},"content.vb":"Public state As AnimationPlayer.AnimationState"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                            The current animation state of the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.backwards","Summary":"

                            Indicates whether the player is facing backwards.

                            \n","Type":"field","Syntax":{"content":"public bool backwards","return":{"type":"System.Boolean"},"content.vb":"Public backwards As Boolean"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                            Indicates whether the player is facing backwards.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.block","Summary":"

                            Indicates whether the player is currently blocking.

                            \n","Type":"field","Syntax":{"content":"public bool block","return":{"type":"System.Boolean"},"content.vb":"Public block As Boolean"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                            Indicates whether the player is currently blocking.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.clip","Summary":"

                            The animation clip to play when the script starts.

                            \n","Type":"field","Syntax":{"content":"public AnimationClip clip","return":{"type":"Global.AnimationClip"},"content.vb":"Public clip As AnimationClip"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                            The animation clip to play when the script starts.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)","Summary":"

                            Sets the player's animation state.

                            \n","Type":"method","Syntax":{"content":"public void SetState(AnimationPlayer.AnimationState state)","parameters":[{"id":"state","type":"Player.AnimationPlayer.AnimationState","description":"

                            The new animation state to set.

                            \n"}],"content.vb":"Public Sub SetState(state As AnimationPlayer.AnimationState)"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"method","summary":"

                            Sets the player's animation state.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.Punch","Summary":"

                            Triggers the punch animation.

                            \n","Type":"method","Syntax":{"content":"public void Punch()","content.vb":"Public Sub Punch()"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"method","summary":"

                            Triggers the punch animation.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block","Summary":"

                            This class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.

                            \n","Type":"class","Syntax":{"content":"public class Block : MonoBehaviour","content.vb":"Public Class Block Inherits MonoBehaviour"},"File":"api/Player.Block.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block.blocking","Summary":"

                            Indicates whether the player is currently blocking.

                            \n","Type":"field","Syntax":{"content":"public bool blocking","return":{"type":"System.Boolean"},"content.vb":"Public blocking As Boolean"},"File":"api/Player.Block.yml","Metadata":{"type":"field","summary":"

                            Indicates whether the player is currently blocking.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block.IsParrying","Summary":"

                            Checks if the player is currently parrying.

                            \n","Type":"method","Syntax":{"content":"public bool IsParrying()","return":{"type":"System.Boolean","description":"

                            True if the player is parrying, false otherwise.

                            \n"},"content.vb":"Public Function IsParrying() As Boolean"},"File":"api/Player.Block.yml","Metadata":{"type":"method","summary":"

                            Checks if the player is currently parrying.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable","Summary":"

                            This class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.

                            \n","Type":"class","Syntax":{"content":"public class Damageable : MonoBehaviour","content.vb":"Public Class Damageable Inherits MonoBehaviour"},"File":"api/Player.Damageable.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.force","Summary":"

                            The force applied to the player when hit.

                            \n","Type":"field","Syntax":{"content":"public float force","return":{"type":"System.Single"},"content.vb":"Public force As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                            The force applied to the player when hit.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.damage","Summary":"

                            The current accumulated damage of the player.

                            \n","Type":"field","Syntax":{"content":"public float damage","return":{"type":"System.Single"},"content.vb":"Public damage As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                            The current accumulated damage of the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.maxDamage","Summary":"

                            The maximum damage the player can take before dying.

                            \n","Type":"field","Syntax":{"content":"public float maxDamage","return":{"type":"System.Single"},"content.vb":"Public maxDamage As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                            The maximum damage the player can take before dying.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.lives","Summary":"

                            The number of lives the player has.

                            \n","Type":"field","Syntax":{"content":"public int lives","return":{"type":"System.Int32"},"content.vb":"Public lives As Integer"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                            The number of lives the player has.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.damageSelfDebug","Summary":"

                            If true, applies damage to self for debugging purposes.

                            \n","Type":"field","Syntax":{"content":"public bool damageSelfDebug","return":{"type":"System.Boolean"},"content.vb":"Public damageSelfDebug As Boolean"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                            If true, applies damage to self for debugging purposes.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.dying","Summary":"

                            Indicates whether the player is currently dying.

                            \n","Type":"field","Syntax":{"content":"public bool dying","return":{"type":"System.Boolean"},"content.vb":"Public dying As Boolean"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                            Indicates whether the player is currently dying.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerPunched","Summary":"

                            Event triggered when the player is punched.

                            \n","Type":"event","Syntax":{"content":"public event Action OnPlayerPunched","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerPunched As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                            Event triggered when the player is punched.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerDeath","Summary":"

                            Event triggered when a player dies.

                            \n","Type":"event","Syntax":{"content":"public event Action OnPlayerDeath","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerDeath As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                            Event triggered when a player dies.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerRespawn","Summary":"

                            Event triggered when a player respawns.

                            \n","Type":"event","Syntax":{"content":"public event Action OnPlayerRespawn","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerRespawn As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                            Event triggered when a player respawns.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.Damage(System.Single)","Summary":"

                            Adds a specified amount of damage to the player.

                            \n","Type":"method","Syntax":{"content":"public void Damage(float damage)","parameters":[{"id":"damage","type":"System.Single","description":"

                            The amount of damage to add.

                            \n"}],"content.vb":"Public Sub Damage(damage As Single)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                            Adds a specified amount of damage to the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.HandleDeath","Summary":"

                            Handles player state after death and resets dying state after respawn.

                            \n","Type":"method","Syntax":{"content":"public void HandleDeath()","content.vb":"Public Sub HandleDeath()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                            Handles player state after death and resets dying state after respawn.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.Respawn","Summary":"

                            Respawns the player at the spawn position and resets damage/health bar.

                            \n","Type":"method","Syntax":{"content":"public void Respawn()","content.vb":"Public Sub Respawn()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                            Respawns the player at the spawn position and resets damage/health bar.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.ResetDamage","Summary":"

                            Resets the player's damage to zero.

                            \n","Type":"method","Syntax":{"content":"public void ResetDamage()","content.vb":"Public Sub ResetDamage()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                            Resets the player's damage to zero.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement","Summary":"

                            This class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.

                            \n","Type":"class","Syntax":{"content":"public class PlayerCameraMovement : MonoBehaviour","content.vb":"Public Class PlayerCameraMovement Inherits MonoBehaviour"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.weight","Summary":"

                            The weight used to blend between the camera's starting position and the players' average position.

                            \n","Type":"field","Syntax":{"content":"public float weight","return":{"type":"System.Single"},"content.vb":"Public weight As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                            The weight used to blend between the camera's starting position and the players' average position.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.speed","Summary":"

                            The speed at which the camera moves toward the target position.

                            \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                            The speed at which the camera moves toward the target position.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.lowerBound","Summary":"

                            The lowest vertical position the camera can move to.

                            \n","Type":"field","Syntax":{"content":"public float lowerBound","return":{"type":"System.Single"},"content.vb":"Public lowerBound As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                            The lowest vertical position the camera can move to.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.winScene","Summary":"

                            Indicates whether the camera is in the win scene mode.

                            \n","Type":"field","Syntax":{"content":"public bool winScene","return":{"type":"System.Boolean"},"content.vb":"Public winScene As Boolean"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                            Indicates whether the camera is in the win scene mode.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.staticCamera","Summary":"

                            Indicates whether the camera should remain static and not follow players.

                            \n","Type":"field","Syntax":{"content":"public bool staticCamera","return":{"type":"System.Boolean"},"content.vb":"Public staticCamera As Boolean"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                            Indicates whether the camera should remain static and not follow players.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.WinScene(GameObject)","Summary":"

                            Activates the win scene mode and focuses the camera on the winning player.

                            \n","Type":"method","Syntax":{"content":"public void WinScene(GameObject player)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                            The player who won the game.

                            \n"}],"content.vb":"Public Sub WinScene(player As GameObject)"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"method","summary":"

                            Activates the win scene mode and focuses the camera on the winning player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager","Summary":"

                            This class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.

                            \n","Type":"class","Syntax":{"content":"public class PlayerManager : MonoBehaviour","content.vb":"Public Class PlayerManager Inherits MonoBehaviour"},"File":"api/Player.PlayerManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.Instance","Summary":"

                            The singleton instance of the class.

                            \n","Type":"field","Syntax":{"content":"public static PlayerManager Instance","return":{"type":"Player.PlayerManager"},"content.vb":"Public Shared Instance As PlayerManager"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                            The singleton instance of the class.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.cards","Summary":"

                            A list of player join cards, which represent players in the UI.

                            \n","Type":"field","Syntax":{"content":"public List cards","return":{"type":"Global.List{Game.PlayerJoinCard}"},"content.vb":"Public cards As List(Of PlayerJoinCard)"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                            A list of player join cards, which represent players in the UI.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.playerColors","Summary":"

                            A list of colors assigned to players for identification.

                            \n","Type":"field","Syntax":{"content":"public List playerColors","return":{"type":"Global.List{Color}"},"content.vb":"Public playerColors As List(Of Color)"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                            A list of colors assigned to players for identification.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.playerSelect","Summary":"

                            The UI element used for player selection.

                            \n","Type":"field","Syntax":{"content":"public GameObject playerSelect","return":{"type":"Global.GameObject"},"content.vb":"Public playerSelect As GameObject"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                            The UI element used for player selection.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.StartGame","Summary":"

                            Starts the game if at least one player has joined.

                            \n","Type":"method","Syntax":{"content":"public void StartGame()","content.vb":"Public Sub StartGame()"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"method","summary":"

                            Starts the game if at least one player has joined.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement","Summary":"

                            This class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.

                            \n","Type":"class","Syntax":{"content":"public class PlayerMovement : MonoBehaviour","content.vb":"Public Class PlayerMovement Inherits MonoBehaviour"},"File":"api/Player.PlayerMovement.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.ground","Summary":"

                            Layers considered as ground for the player.

                            \n","Type":"field","Syntax":{"content":"public LayerMask ground","return":{"type":"Global.LayerMask"},"content.vb":"Public ground As LayerMask"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Layers considered as ground for the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.playerText","Summary":"

                            Reference to the player's UI text displaying player index.

                            \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI playerText","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public playerText As TextMeshProUGUI"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Reference to the player's UI text displaying player index.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSpeed","Type":"field","Syntax":{"content":"public float walkSpeed","return":{"type":"System.Single"},"content.vb":"Public walkSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSpeedFactor","Summary":"

                            Multiplier applied to walk speed.

                            \n","Type":"field","Syntax":{"content":"public float walkSpeedFactor","return":{"type":"System.Single"},"content.vb":"Public walkSpeedFactor As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Multiplier applied to walk speed.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.maxSpeed","Summary":"

                            Maximum allowed horizontal speed for the player.

                            \n","Type":"field","Syntax":{"content":"public float maxSpeed","return":{"type":"System.Single"},"content.vb":"Public maxSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Maximum allowed horizontal speed for the player.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.maxSpeedOverride","Summary":"

                            Runtime override for the maximum speed.

                            \n","Type":"field","Syntax":{"content":"public float maxSpeedOverride","return":{"type":"System.Single"},"content.vb":"Public maxSpeedOverride As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Runtime override for the maximum speed.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.slowdownMultiplier","Summary":"

                            Multiplier for slowing down the player when exceeding max speed.

                            \n","Type":"field","Syntax":{"content":"public float slowdownMultiplier","return":{"type":"System.Single"},"content.vb":"Public slowdownMultiplier As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Multiplier for slowing down the player when exceeding max speed.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualAxisX","Summary":"

                            Current value of the horizontal movement axis.

                            \n","Type":"field","Syntax":{"content":"public float virtualAxisX","return":{"type":"System.Single"},"content.vb":"Public virtualAxisX As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Current value of the horizontal movement axis.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualButtonJump","Summary":"

                            Current value of the jump button (pressed or not).

                            \n","Type":"field","Syntax":{"content":"public float virtualButtonJump","return":{"type":"System.Single"},"content.vb":"Public virtualButtonJump As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Current value of the jump button (pressed or not).

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualButtonJumpLastFrame","Summary":"

                            Value of the jump button in the previous frame.

                            \n","Type":"field","Syntax":{"content":"public float virtualButtonJumpLastFrame","return":{"type":"System.Single"},"content.vb":"Public virtualButtonJumpLastFrame As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Value of the jump button in the previous frame.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.turnaroundMultiplier","Summary":"

                            Multiplier applied when turning around to adjust speed.

                            \n","Type":"field","Syntax":{"content":"public float turnaroundMultiplier","return":{"type":"System.Single"},"content.vb":"Public turnaroundMultiplier As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Multiplier applied when turning around to adjust speed.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSmooth","Summary":"

                            Smoothing factor for walking movement.

                            \n","Type":"field","Syntax":{"content":"public float walkSmooth","return":{"type":"System.Single"},"content.vb":"Public walkSmooth As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Smoothing factor for walking movement.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.secondsToFullSpeed","Summary":"

                            Time in seconds to reach full speed from rest.

                            \n","Type":"field","Syntax":{"content":"public float secondsToFullSpeed","return":{"type":"System.Single"},"content.vb":"Public secondsToFullSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Time in seconds to reach full speed from rest.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.jumpSpeed","Summary":"

                            Force applied when jumping.

                            \n","Type":"field","Syntax":{"content":"public float jumpSpeed","return":{"type":"System.Single"},"content.vb":"Public jumpSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Force applied when jumping.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.coyoteTime","Summary":"

                            Time window after leaving ground where jump is still allowed (coyote time).

                            \n","Type":"field","Syntax":{"content":"public float coyoteTime","return":{"type":"System.Single"},"content.vb":"Public coyoteTime As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Time window after leaving ground where jump is still allowed (coyote time).

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.jumpLenience","Summary":"

                            Time window after pressing jump where jump is still buffered.

                            \n","Type":"field","Syntax":{"content":"public float jumpLenience","return":{"type":"System.Single"},"content.vb":"Public jumpLenience As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Time window after pressing jump where jump is still buffered.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.timeUnableToBeDeclaredNotJumping","Summary":"

                            Minimum time before the player can be declared as not jumping.

                            \n","Type":"field","Syntax":{"content":"public float timeUnableToBeDeclaredNotJumping","return":{"type":"System.Single"},"content.vb":"Public timeUnableToBeDeclaredNotJumping As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Minimum time before the player can be declared as not jumping.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.groundCheckDistance","Summary":"

                            Distance to check below the player for ground detection.

                            \n","Type":"field","Syntax":{"content":"public float groundCheckDistance","return":{"type":"System.Single"},"content.vb":"Public groundCheckDistance As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                            Distance to check below the player for ground detection.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.IsBasicallyGrounded","Summary":"

                            Checks if the player is considered grounded, including coyote time.

                            \n","Type":"method","Syntax":{"content":"public bool IsBasicallyGrounded()","return":{"type":"System.Boolean","description":"

                            True if the player is basically grounded, otherwise false.

                            \n"},"content.vb":"Public Function IsBasicallyGrounded() As Boolean"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                            Checks if the player is considered grounded, including coyote time.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.IsPhysicallyGrounded","Summary":"

                            Checks if the player is physically touching the ground using raycasts.

                            \n","Type":"method","Syntax":{"content":"public bool IsPhysicallyGrounded()","return":{"type":"System.Boolean","description":"

                            True if the player is physically grounded, otherwise false.

                            \n"},"content.vb":"Public Function IsPhysicallyGrounded() As Boolean"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                            Checks if the player is physically touching the ground using raycasts.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)","Summary":"

                            Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.

                            \n","Type":"method","Syntax":{"content":"public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)","parameters":[{"id":"boxCollider2D","type":"Global.BoxCollider2D","description":"

                            The BoxCollider2D to use.

                            \n"},{"id":"horizontal","type":"System.Single","description":"

                            Horizontal offset (-1 for left, 1 for right, 0 for center).

                            \n"},{"id":"vertical","type":"System.Single","description":"

                            Vertical offset (-1 for bottom, 1 for top, 0 for center).

                            \n"}],"return":{"type":"Global.Vector2","description":"

                            The calculated point in world space.

                            \n"},"content.vb":"Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                            Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.StopVelocity","Summary":"

                            Stops the player's velocity if grounded, removing inertia.

                            \n","Type":"method","Syntax":{"content":"public void StopVelocity()","content.vb":"Public Sub StopVelocity()"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                            Stops the player's velocity if grounded, removing inertia.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch","Summary":"

                            This class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.

                            \n","Type":"class","Syntax":{"content":"public class Punch : MonoBehaviour","content.vb":"Public Class Punch Inherits MonoBehaviour"},"File":"api/Player.Punch.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.cancelable","Summary":"

                            Determines whether the player can cancel their punch action.

                            \n","Type":"field","Syntax":{"content":"public bool cancelable","return":{"type":"System.Boolean"},"content.vb":"Public cancelable As Boolean"},"File":"api/Player.Punch.yml","Metadata":{"type":"field","summary":"

                            Determines whether the player can cancel their punch action.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.EnableHurtbox","Summary":"

                            Enables the hurtbox, allowing the punch to interact with other objects.

                            \n","Type":"method","Syntax":{"content":"public void EnableHurtbox()","content.vb":"Public Sub EnableHurtbox()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                            Enables the hurtbox, allowing the punch to interact with other objects.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.DisableHurtbox","Summary":"

                            Disables the hurtbox, preventing the punch from interacting with other objects.

                            \n","Type":"method","Syntax":{"content":"public void DisableHurtbox()","content.vb":"Public Sub DisableHurtbox()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                            Disables the hurtbox, preventing the punch from interacting with other objects.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.DisableCancellation","Summary":"

                            Disables the ability to cancel the punch action.

                            \n","Type":"method","Syntax":{"content":"public void DisableCancellation()","content.vb":"Public Sub DisableCancellation()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                            Disables the ability to cancel the punch action.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.EnableCancellation","Summary":"

                            Enables the ability to cancel the punch action.

                            \n","Type":"method","Syntax":{"content":"public void EnableCancellation()","content.vb":"Public Sub EnableCancellation()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                            Enables the ability to cancel the punch action.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.ReturnToMaxSpeed","Summary":"

                            Resets the player's movement speed to its maximum value after the punch is complete.

                            \n","Type":"method","Syntax":{"content":"public void ReturnToMaxSpeed()","content.vb":"Public Sub ReturnToMaxSpeed()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                            Resets the player's movement speed to its maximum value after the punch is complete.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform","Summary":"

                            This class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.

                            \n","Type":"class","Syntax":{"content":"public class TeleportPlatform : MonoBehaviour","content.vb":"Public Class TeleportPlatform Inherits MonoBehaviour"},"File":"api/Player.TeleportPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.teleportPoint","Summary":"

                            The position where the platform or player will be teleported.

                            \n","Type":"field","Syntax":{"content":"public Vector2 teleportPoint","return":{"type":"Global.Vector2"},"content.vb":"Public teleportPoint As Vector2"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                            The position where the platform or player will be teleported.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.teleportTag","Summary":"

                            The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                            \n","Type":"field","Syntax":{"content":"public string teleportTag","return":{"type":"System.String"},"content.vb":"Public teleportTag As String"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                            The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.playerTag","Summary":"

                            The tag used to identify player objects.

                            \n","Type":"field","Syntax":{"content":"public string playerTag","return":{"type":"System.String"},"content.vb":"Public playerTag As String"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                            The tag used to identify player objects.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.isPlatform","Summary":"

                            Determines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.

                            \n","Type":"field","Syntax":{"content":"public bool isPlatform","return":{"type":"System.Boolean"},"content.vb":"Public isPlatform As Boolean"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                            Determines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem","Summary":"

                            This class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.

                            \n","Type":"class","Syntax":{"content":"public class UseItem : MonoBehaviour","content.vb":"Public Class UseItem Inherits MonoBehaviour"},"File":"api/Player.UseItem.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.holdTime","Summary":"

                            The total time the player has held the item.

                            \n","Type":"field","Syntax":{"content":"public float holdTime","return":{"type":"System.Single"},"content.vb":"Public holdTime As Single"},"File":"api/Player.UseItem.yml","Metadata":{"type":"field","summary":"

                            The total time the player has held the item.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.head","Summary":"

                            The position where the item will be held (e.g., above the player's head).

                            \n","Type":"field","Syntax":{"content":"public Transform head","return":{"type":"Global.Transform"},"content.vb":"Public head As Transform"},"File":"api/Player.UseItem.yml","Metadata":{"type":"field","summary":"

                            The position where the item will be held (e.g., above the player's head).

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.PickUpItem(GameObject)","Summary":"

                            Allows the player to pick up an item and start the hold timer.

                            \n","Type":"method","Syntax":{"content":"public void PickUpItem(GameObject item)","parameters":[{"id":"item","type":"Global.GameObject","description":"

                            The item to pick up.

                            \n"}],"content.vb":"Public Sub PickUpItem(item As GameObject)"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                            Allows the player to pick up an item and start the hold timer.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.DropItem","Summary":"

                            Allows the player to drop the item they are holding.

                            \n","Type":"method","Syntax":{"content":"public void DropItem()","content.vb":"Public Sub DropItem()"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                            Allows the player to drop the item they are holding.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.IsHoldingItem","Summary":"

                            Checks if the player is currently holding an item.

                            \n","Type":"method","Syntax":{"content":"public bool IsHoldingItem()","return":{"type":"System.Boolean","description":"

                            True if the player is holding an item, false otherwise.

                            \n"},"content.vb":"Public Function IsHoldingItem() As Boolean"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                            Checks if the player is currently holding an item.

                            \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player","Type":"namespace","File":"api/Player.yml","Metadata":{},"IsExplicitInterfaceImplementation":false}] \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/5pq0lql4.jd1 b/Documentation/obj/.cache/build/kh23i1t0.juy/5pq0lql4.jd1 new file mode 100644 index 0000000000000000000000000000000000000000..42b7944db615ad6ee609b5e2a9b7cf50e14e5bd8 GIT binary patch literal 6909 zcmeHMNpBoQ6rOa<0kWV30%3{LY6T&rp$A8hgB2n!&J}MT|2}rE(c#5@Q|XYmDzO9%1}~@!)i&(!%%#<9m!BFn+}daM)KE z-(oz%xMa_D&di9IPbT3?E9Jl04>>=d+V$#8^J$^H39q)QxzaTygNW;ltDV|vBC?jd zq~sSo$aHO4rjcw)#oxE2+O!PvCQmY!37L3RuYr%?B$kTWUDo9OC!EDubepMpmat8( z{8lr@vJ6bnGL?w{8>*g`xe6>Bv>BujJcy(?*sxd7_pX3|IO|Y@912PauR4 zvYaz>BH3Dzq)z=Jhy=BTh54e?L*<&2RAe!?4Bn)B$? z+OC&?d7ybHLkG2qz3S+5`UN}ixf^eTSMmtXMcANdz^Y)pDTnFtLJQ<6NW#~!jy#5Q zwr$kpDhLSVpem1nlf^eHmD9W4HEX`}B2ZGxM&@J3q@I!?_orFLreu;S28ZDrs}Jw- z23I@@xW5D^@R{Hb=dm`fx`#gjatokJdlOwgEYPN890O@^MB2a06Rt$y&k3D97++gE z{D=HmeCAlJZfsOt%i59>+brY$6ny8Ls6&Wr+bqsG!~lMdq0eJ83086ujzDi9o8;hU zY0b*SlQ3Q!(eLc(uJj!tyom;jH80+FGM;E$(LB#0i8Jj?%7Bl|vVna;B;pXHLte90 z_j0C0viT(KAMjp=+w*`OZtPXPm?fLT5NY^WI~WeUKu1ia5PrMv(W%z04ACmhd@izx z3=}#WvZ9g4@xo}gWQ}+#W?JK;CIXlBy}!*&0UI*$jZ2;8850MxX|s*cL7*DKeTpcC z8R9BKjsTYoF~>jr=tkA!33+I|e$a-KLJDAU1f@Y3-mJ&)ZDmmo;31wWbOPzq9 zSMjFY=DO!7rrm_|kca-wT6$}p5#=)gI&>7e}>c_r2;m*rM-sTb87D!aOJAF8X32(`4E^O8v*gTs=2zr_B zI|KRmHhU^p{87!KK0xH)5jsDw;nikm%B zY#gYlaL~UReg^s8C;ALgz<$wa$QB!&W(1Ezhg2tXn7t`MwL4a$bbZ$6PHML+r?ePuypK#fdPpa&O0Zf^cNVM; zN2#i#%(D1^P>0@@y-PbeDF>a<2oRLKjsZrWDGc1MH5^MX9F>k_9*4_YBAsVyD^EMk zkNYf5XV9?a)P%od3MkjK-otW#9i>~bsOr&<6_FLa_7NL!SND0s>M>vDOa-W^4YKd+ zqBV;?^Dv)zxUL2Hk#;WIR$#fqQ}wK^0Z#3vPSuOxwXw})uGZB06x+2FEGz;?Ck@1( z17*EnzEt*`V@$Q(Ewd?3px)l1R!6%=?bL}?52dYAA`H=SGB2@YBp2Tacv`d+@uE4( zXf4eXe#=!A{a=A59}kP#4BZC^$G18C*&(PPrXCs*?H(S^qfLSG8zkP_6C)C0A$>PT zX9M~}zJ#K^iAR>9vsKSgozqJg3Sy1L3xI{Ddg?J6wSV?DX^rin^ElWXofbv66kUi1 c*VoqU!hL#Y)%H4r>?8Ep_Nb-&H<+ya1LX!JA^-pY literal 0 HcmV?d00001 diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/5qvbpnaq.dpk b/Documentation/obj/.cache/build/kh23i1t0.juy/5qvbpnaq.dpk new file mode 100644 index 0000000..0e872a2 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/5qvbpnaq.dpk @@ -0,0 +1,225 @@ + + + + + + + + Class SoundEffect + | Example Unity documentation + + + + + + + + + + + + + + + +
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zt)Pd~6MEPsdeE1CCl`lsRTBtNVXt}*Y4_cjV=;8e205KjtJj7l4 zV0zF8h}a7sPRM4PbuXiYN4$$J zbAR#_w8E74pL{a6=tT+K(3c@7CM2iJpzH=t=lkw|yX9NJ+bVY_^z_HnLz^dmnWS5? z-jGKRjMy5=pl#IsX1-m2rC1TR-eS|?Ly9Br*!ph2+@0vii=mD#_S8BUQz00*e+d+A z+w=Xxyy69J{1E4|>56}h^*g@a+TrXypvoW<_Drho0=j6@wP;?x)u7q6Iyp1lMfZ$5 z!sY(Nk@FCWE;v6Kp!R_G{4X52llgKhOg*>0Dxx_iSJS8)8Mn-$XcnR1oPG{)RfV&d z>PG->f26d)X1L4Y|d_J{vfEzOpF@qSgSg&iBJtMCR53hG~XXVFJ~`lkxrZ~^=*q2DfOs4u!o zHKT%>da+EjM?_H5YK+Qx#85YCr)q_3TuR}(2u4&HFJv?>zV7fSi%vx*<{Uwep?bn! z5wsAmnlQx3BIn|Hjl0tx=|bIje2vr3EChuoQTQblY8md%AsP(7`#=%j956{mh{BIHGOjB~HRj!b@5G4b>U@Wo-$#h!?~C^x0GBf&3%o_B h*S*tAOS + + + + + + + Class DayNightCycle + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                          This class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.

                                          \n"},"Global.Playlist":{"uid":"Global.Playlist","name":"Playlist","href":null,"commentId":"T:Global.Playlist","isSpec":"True","fullName":"Playlist","nameWithType":"Playlist"},"Global.TerribleHealthBarScript":{"uid":"Global.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Global.TerribleHealthBarScript","isSpec":"True","fullName":"TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript"},"Global.TeleportPlatform":{"uid":"Global.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Global.TeleportPlatform","isSpec":"True","fullName":"TeleportPlatform","nameWithType":"TeleportPlatform"},"Game.Game.GameManager.Instance*":{"uid":"Game.Game.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.Game.GameManager.Instance","isSpec":"True","fullName":"Game.Game.GameManager.Instance","nameWithType":"GameManager.Instance"},"Game.Player.Damageable":{"uid":"Game.Player.Damageable","name":"Damageable","href":null,"commentId":"T:Game.Player.Damageable","isSpec":"True","fullName":"Game.Player.Damageable","nameWithType":"Damageable"},"Archaic.PongBallBehavior":{"uid":"Archaic.PongBallBehavior","name":"PongBallBehavior","href":null,"commentId":"T:Archaic.PongBallBehavior","isSpec":"True","fullName":"Archaic.PongBallBehavior","nameWithType":"PongBallBehavior"},"Game.Trevor":{"uid":"Game.Trevor","name":"Trevor","href":null,"commentId":"T:Game.Trevor","isSpec":"True","fullName":"Game.Trevor","nameWithType":"Trevor"},"Game.Player.Damageable.Respawn*":{"uid":"Game.Player.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Game.Player.Damageable.Respawn","isSpec":"True","fullName":"Game.Player.Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Global.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Global.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Global.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.Game.GameManager":{"uid":"Game.Game.GameManager","name":"GameManager","href":null,"commentId":"T:Game.Game.GameManager","isSpec":"True","fullName":"Game.Game.GameManager","nameWithType":"GameManager","summary":"

                                          The GameManager class manages the overall game logic, including game modes, player states,\ngame events, and game-over conditions. It ensures a single instance exists and provides\nfunctionality for starting, updating, and ending the game.

                                          \n"},"Player.Punch.EnableHurtbox*":{"uid":"Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Player.PlayerMovement":{"uid":"Player.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Player.PlayerMovement","isSpec":"True","fullName":"Player.PlayerMovement","nameWithType":"PlayerMovement","summary":"

                                          This class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.

                                          \n"},"Player.UseItem":{"uid":"Player.UseItem","name":"UseItem","href":null,"commentId":"T:Player.UseItem","isSpec":"True","fullName":"Player.UseItem","nameWithType":"UseItem","summary":"

                                          This class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                          \n"},"Global.MovingPlatform":{"uid":"Global.MovingPlatform","name":"MovingPlatform","href":null,"commentId":"T:Global.MovingPlatform","isSpec":"True","fullName":"MovingPlatform","nameWithType":"MovingPlatform"},"Global.Damageable.Damage*":{"uid":"Global.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Global.Damageable.Damage","isSpec":"True","fullName":"Damageable.Damage","nameWithType":"Damageable.Damage"},"System.Object.GetHashCode":{"uid":"System.Object.GetHashCode","name":"GetHashCode()","href":null,"commentId":"M:System.Object.GetHashCode","fullName":"object.GetHashCode()","fullName.vb":"Object.GetHashCode()","nameWithType":"object.GetHashCode()","nameWithType.vb":"Object.GetHashCode()"},"Global.GameObject":{"uid":"Global.GameObject","name":"GameObject","href":null,"fullName":"GameObject","nameWithType":"GameObject"},"Global.WinScreen":{"uid":"Global.WinScreen","name":"WinScreen","href":null,"commentId":"T:Global.WinScreen","isSpec":"True","fullName":"WinScreen","nameWithType":"WinScreen"},"Global.TerribleHealthBarScript.SetPlayer*":{"uid":"Global.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Global.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Global.LayerMask":{"uid":"Global.LayerMask","name":"LayerMask","href":null,"commentId":"!:Global.LayerMask","fullName":"LayerMask","nameWithType":"LayerMask"},"Game.Game.HatRespawn":{"uid":"Game.Game.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Game.Game.HatRespawn","isSpec":"True","fullName":"Game.Game.HatRespawn","nameWithType":"HatRespawn"},"System.Object.ReferenceEquals(System.Object,System.Object)":{"uid":"System.Object.ReferenceEquals(System.Object,System.Object)","name":"ReferenceEquals(object, object)","href":null,"commentId":"M:System.Object.ReferenceEquals(System.Object,System.Object)","name.vb":"ReferenceEquals(Object, Object)","fullName":"object.ReferenceEquals(object, object)","fullName.vb":"Object.ReferenceEquals(Object, Object)","nameWithType":"object.ReferenceEquals(object, object)","nameWithType.vb":"Object.ReferenceEquals(Object, Object)"},"Global.Transform":{"uid":"Global.Transform","name":"Transform","href":null,"fullName":"Transform","nameWithType":"Transform"},"Archaic.PongPaddleBehavior":{"uid":"Archaic.PongPaddleBehavior","name":"PongPaddleBehavior","href":null,"commentId":"T:Archaic.PongPaddleBehavior","isSpec":"True","fullName":"Archaic.PongPaddleBehavior","nameWithType":"PongPaddleBehavior"},"Game.Game.LifeDisplayManager":{"uid":"Game.Game.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Game.Game.LifeDisplayManager","isSpec":"True","fullName":"Game.Game.LifeDisplayManager","nameWithType":"LifeDisplayManager"},"Archaic.PongScorekeeper":{"uid":"Archaic.PongScorekeeper","name":"PongScorekeeper","href":null,"commentId":"T:Archaic.PongScorekeeper","isSpec":"True","fullName":"Archaic.PongScorekeeper","nameWithType":"PongScorekeeper"},"Archaic.PongBallBehavior.IncreaseSpeed*":{"uid":"Archaic.PongBallBehavior.IncreaseSpeed*","name":"IncreaseSpeed","href":null,"commentId":"Overload:Archaic.PongBallBehavior.IncreaseSpeed","isSpec":"True","fullName":"Archaic.PongBallBehavior.IncreaseSpeed","nameWithType":"PongBallBehavior.IncreaseSpeed"},"Game.Game.LeaderboardManager":{"uid":"Game.Game.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Game.Game.LeaderboardManager","isSpec":"True","fullName":"Game.Game.LeaderboardManager","nameWithType":"LeaderboardManager"},"Global.PlayerManager":{"uid":"Global.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Global.PlayerManager","isSpec":"True","fullName":"PlayerManager","nameWithType":"PlayerManager"},"Game.EventSystemizer":{"uid":"Game.EventSystemizer","name":"EventSystemizer","href":null,"commentId":"T:Game.EventSystemizer","isSpec":"True","fullName":"Game.EventSystemizer","nameWithType":"EventSystemizer","summary":"

                                          This class makes sure there is only one EventSystem in the game at any time.

                                          \n"},"Game.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Game.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"Game.LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Game.Game.GameManager.UpdatePlayerHoldTime*":{"uid":"Game.Game.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Game.Game.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"Game.Game.GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Global.Punch.EnableHurtbox*":{"uid":"Global.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Global.Punch.EnableHurtbox","isSpec":"True","fullName":"Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Global.AudioSource":{"uid":"Global.AudioSource","name":"AudioSource","href":null,"fullName":"AudioSource","nameWithType":"AudioSource"},"Global":{"uid":"Global","name":null,"href":null,"isSpec":"True"},"Game.GameManager.PlayerDied*":{"uid":"Game.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Game.GameManager.PlayerDied","isSpec":"True","fullName":"Game.GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Global.LeaderboardManager.Instance*":{"uid":"Global.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Global.LeaderboardManager.Instance","isSpec":"True","fullName":"LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Game.Game.HatRespawn.OnHatDropped*":{"uid":"Game.Game.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Game.Game.HatRespawn.OnHatDropped","isSpec":"True","fullName":"Game.Game.HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Global.HatRespawn.OnHatDropped*":{"uid":"Global.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Global.HatRespawn.OnHatDropped","isSpec":"True","fullName":"HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Global.SoundEffect.#ctor*":{"uid":"Global.SoundEffect.#ctor*","name":"SoundEffect","href":null,"commentId":"Overload:Global.SoundEffect.#ctor","isSpec":"True","name.vb":"New","fullName":"SoundEffect.SoundEffect","fullName.vb":"SoundEffect.New","nameWithType":"SoundEffect.SoundEffect","nameWithType.vb":"SoundEffect.New"},"Global.Dictionary{Damageable,List{GameObject}}":{"uid":"Global.Dictionary{Damageable,List{GameObject}}","name":"Dictionary>","href":null,"commentId":"!:Global.Dictionary{Damageable,List{GameObject}}","isSpec":"True","name.vb":"Dictionary(Of Damageable, List(Of GameObject))","fullName":"Dictionary>","fullName.vb":"Dictionary(Of Damageable, List(Of GameObject))","nameWithType":"Dictionary>","nameWithType.vb":"Dictionary(Of Damageable, List(Of GameObject))"},"Game.Player.Block.IsParrying*":{"uid":"Game.Player.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Game.Player.Block.IsParrying","isSpec":"True","fullName":"Game.Player.Block.IsParrying","nameWithType":"Block.IsParrying"},"Global.PongScorekeeper":{"uid":"Global.PongScorekeeper","name":"PongScorekeeper","href":null,"commentId":"T:Global.PongScorekeeper","isSpec":"True","fullName":"PongScorekeeper","nameWithType":"PongScorekeeper"},"Global.WinScreen.ShowWinScreen*":{"uid":"Global.WinScreen.ShowWinScreen*","name":"ShowWinScreen","href":null,"commentId":"Overload:Global.WinScreen.ShowWinScreen","isSpec":"True","fullName":"WinScreen.ShowWinScreen","nameWithType":"WinScreen.ShowWinScreen"},"Global.Color":{"uid":"Global.Color","name":"Color","href":null,"fullName":"Color","nameWithType":"Color"},"Music.SoundEffect.#ctor*":{"uid":"Music.SoundEffect.#ctor*","name":"SoundEffect","href":null,"commentId":"Overload:Music.SoundEffect.#ctor","isSpec":"True","name.vb":"New","fullName":"Music.SoundEffect.SoundEffect","fullName.vb":"Music.SoundEffect.New","nameWithType":"SoundEffect.SoundEffect","nameWithType.vb":"SoundEffect.New"},"Global.AnimationPlayer.SetState*":{"uid":"Global.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Global.AnimationPlayer.SetState","isSpec":"True","fullName":"AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Global.List{GameObject}":{"uid":"Global.List{GameObject}","name":"List","href":null,"commentId":"!:Global.List{GameObject}","isSpec":"True","name.vb":"List(Of GameObject)","fullName":"List","fullName.vb":"List(Of GameObject)","nameWithType":"List","nameWithType.vb":"List(Of GameObject)"},"System.Object":{"uid":"System.Object","name":"object","href":null,"commentId":"T:System.Object","name.vb":"Object","fullName":"object","fullName.vb":"Object","nameWithType":"object","nameWithType.vb":"Object"},"Game.TerribleHealthBarScript":{"uid":"Game.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Game.TerribleHealthBarScript","isSpec":"True","fullName":"Game.TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript","summary":"

                                          This class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.

                                          \n"},"Game.HatRespawn":{"uid":"Game.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Game.HatRespawn","isSpec":"True","fullName":"Game.HatRespawn","nameWithType":"HatRespawn","summary":"

                                          This class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.

                                          \n"},"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Global.ObstacleCourse":{"uid":"Global.ObstacleCourse","name":"ObstacleCourse","href":null,"commentId":"T:Global.ObstacleCourse","isSpec":"True","fullName":"ObstacleCourse","nameWithType":"ObstacleCourse"},"Global.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Global.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Global.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Global.PongBallBehavior":{"uid":"Global.PongBallBehavior","name":"PongBallBehavior","href":null,"commentId":"T:Global.PongBallBehavior","isSpec":"True","fullName":"PongBallBehavior","nameWithType":"PongBallBehavior"},"Game.GameManager.StartGame*":{"uid":"Game.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.GameManager.StartGame","isSpec":"True","fullName":"Game.GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Game.Game.GameManager.GameEvent":{"uid":"Game.Game.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Game.Game.GameManager.GameEvent","isSpec":"True","fullName":"Game.Game.GameManager.GameEvent","nameWithType":"GameManager.GameEvent"},"System.Action{GameObject}":{"uid":"System.Action{GameObject}","name":"Action","href":null,"commentId":"T:System.Action{GameObject}","isSpec":"True","name.vb":"Action(Of GameObject)","fullName":"System.Action","fullName.vb":"System.Action(Of GameObject)","nameWithType":"Action","nameWithType.vb":"Action(Of GameObject)"},"System.Int32":{"uid":"System.Int32","name":"int","href":null,"commentId":"T:System.Int32","name.vb":"Integer","fullName":"int","fullName.vb":"Integer","nameWithType":"int","nameWithType.vb":"Integer"},"Global.ParallaxLayer":{"uid":"Global.ParallaxLayer","name":"ParallaxLayer","href":null,"commentId":"T:Global.ParallaxLayer","isSpec":"True","fullName":"ParallaxLayer","nameWithType":"ParallaxLayer"},"Game.Player.PlayerCameraMovement":{"uid":"Game.Player.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Game.Player.PlayerCameraMovement","isSpec":"True","fullName":"Game.Player.PlayerCameraMovement","nameWithType":"PlayerCameraMovement"},"Player.Damageable.Respawn*":{"uid":"Player.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Player.Damageable.Respawn","isSpec":"True","fullName":"Player.Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Game.ObstacleCourse":{"uid":"Game.ObstacleCourse","name":"ObstacleCourse","href":null,"commentId":"T:Game.ObstacleCourse","isSpec":"True","fullName":"Game.ObstacleCourse","nameWithType":"ObstacleCourse","summary":"

                                          This class handles the logic for detecting when a player completes the obstacle course.

                                          \n"},"Global.Dictionary{Player.Damageable,List{GameObject}}":{"uid":"Global.Dictionary{Player.Damageable,List{GameObject}}","name":"Dictionary>","href":null,"commentId":"!:Global.Dictionary{Player.Damageable,List{GameObject}}","isSpec":"True","name.vb":"Dictionary(Of Damageable, List(Of GameObject))","fullName":"Dictionary>","fullName.vb":"Dictionary(Of Player.Damageable, List(Of GameObject))","nameWithType":"Dictionary>","nameWithType.vb":"Dictionary(Of Damageable, List(Of GameObject))"},"Player.Punch.DisableCancellation*":{"uid":"Player.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Player.Punch.DisableCancellation","isSpec":"True","fullName":"Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.HubManager.LoadScene*":{"uid":"Global.HubManager.LoadScene*","name":"LoadScene","href":null,"commentId":"Overload:Global.HubManager.LoadScene","isSpec":"True","fullName":"HubManager.LoadScene","nameWithType":"HubManager.LoadScene"},"Global.LeaderboardManager":{"uid":"Global.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Global.LeaderboardManager","isSpec":"True","fullName":"LeaderboardManager","nameWithType":"LeaderboardManager"},"Game":{"uid":"Game","name":"Game","href":null,"commentId":"N:Game","isSpec":"True","fullName":"Game","nameWithType":"Game"},"Player.UseItem.IsHoldingItem*":{"uid":"Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Player.PlayerMovement.IsBasicallyGrounded*":{"uid":"Player.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Player.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Game.LeaderboardManager.Instance*":{"uid":"Game.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.LeaderboardManager.Instance","isSpec":"True","fullName":"Game.LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Game.InfiniteScroll":{"uid":"Game.InfiniteScroll","name":"InfiniteScroll","href":null,"commentId":"T:Game.InfiniteScroll","isSpec":"True","fullName":"Game.InfiniteScroll","nameWithType":"InfiniteScroll","summary":"

                                          This class handles the infinite scrolling effect for the background.

                                          \n"},"System.Boolean":{"uid":"System.Boolean","name":"bool","href":null,"commentId":"T:System.Boolean","name.vb":"Boolean","fullName":"bool","fullName.vb":"Boolean","nameWithType":"bool","nameWithType.vb":"Boolean"},"Global.MapSelect":{"uid":"Global.MapSelect","name":"MapSelect","href":null,"commentId":"T:Global.MapSelect","isSpec":"True","fullName":"MapSelect","nameWithType":"MapSelect"},"Global.PongBallBehavior.IncreaseSpeed*":{"uid":"Global.PongBallBehavior.IncreaseSpeed*","name":"IncreaseSpeed","href":null,"commentId":"Overload:Global.PongBallBehavior.IncreaseSpeed","isSpec":"True","fullName":"PongBallBehavior.IncreaseSpeed","nameWithType":"PongBallBehavior.IncreaseSpeed"},"Music.Playlist":{"uid":"Music.Playlist","name":"Playlist","href":null,"commentId":"T:Music.Playlist","isSpec":"True","fullName":"Music.Playlist","nameWithType":"Playlist","summary":"

                                          Represents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.

                                          \n"},"System.Object.Equals(System.Object)":{"uid":"System.Object.Equals(System.Object)","name":"Equals(object)","href":null,"commentId":"M:System.Object.Equals(System.Object)","name.vb":"Equals(Object)","fullName":"object.Equals(object)","fullName.vb":"Object.Equals(Object)","nameWithType":"object.Equals(object)","nameWithType.vb":"Object.Equals(Object)"},"Global.Block":{"uid":"Global.Block","name":"Block","href":null,"commentId":"T:Global.Block","isSpec":"True","fullName":"Block","nameWithType":"Block"},"Game.GameManager.GameOver*":{"uid":"Game.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Game.GameManager.GameOver","isSpec":"True","fullName":"Game.GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Game.FallPlatform":{"uid":"Game.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Game.FallPlatform","isSpec":"True","fullName":"Game.FallPlatform","nameWithType":"FallPlatform","summary":"

                                          This class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.

                                          \n"},"Global.ModeSelect":{"uid":"Global.ModeSelect","name":"ModeSelect","href":null,"commentId":"T:Global.ModeSelect","isSpec":"True","fullName":"ModeSelect","nameWithType":"ModeSelect"},"Global.HealthBarManager":{"uid":"Global.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Global.HealthBarManager","isSpec":"True","fullName":"HealthBarManager","nameWithType":"HealthBarManager"},"Global.LeaderboardManager.UpdateLeaderboard*":{"uid":"Global.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Global.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Game.Game.RespawnOnTriggerEnter":{"uid":"Game.Game.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Game.Game.RespawnOnTriggerEnter","isSpec":"True","fullName":"Game.Game.RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter"},"Global.List{Music.SoundEffect}":{"uid":"Global.List{Music.SoundEffect}","name":"List","href":null,"commentId":"!:Global.List{Music.SoundEffect}","isSpec":"True","name.vb":"List(Of SoundEffect)","fullName":"List","fullName.vb":"List(Of Music.SoundEffect)","nameWithType":"List","nameWithType.vb":"List(Of SoundEffect)"},"Global.HubManager":{"uid":"Global.HubManager","name":"HubManager","href":null,"commentId":"T:Global.HubManager","isSpec":"True","fullName":"HubManager","nameWithType":"HubManager"},"Global.AudioManager":{"uid":"Global.AudioManager","name":"AudioManager","href":null,"commentId":"T:Global.AudioManager","isSpec":"True","fullName":"AudioManager","nameWithType":"AudioManager"},"Global.GameManager.UpdatePlayerHoldTime*":{"uid":"Global.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Global.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Global.List{TextMeshProUGUI}":{"uid":"Global.List{TextMeshProUGUI}","name":"List","href":null,"commentId":"!:Global.List{TextMeshProUGUI}","isSpec":"True","name.vb":"List(Of TextMeshProUGUI)","fullName":"List","fullName.vb":"List(Of TextMeshProUGUI)","nameWithType":"List","nameWithType.vb":"List(Of TextMeshProUGUI)"},"System.Single":{"uid":"System.Single","name":"float","href":null,"commentId":"T:System.Single","name.vb":"Single","fullName":"float","fullName.vb":"Single","nameWithType":"float","nameWithType.vb":"Single"},"Game.HealthBarManager":{"uid":"Game.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Game.HealthBarManager","isSpec":"True","fullName":"Game.HealthBarManager","nameWithType":"HealthBarManager","summary":"

                                          This class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.

                                          \n"},"Global.BoxCollider2D":{"uid":"Global.BoxCollider2D","name":"BoxCollider2D","href":null,"commentId":"!:Global.BoxCollider2D","fullName":"BoxCollider2D","nameWithType":"BoxCollider2D"},"Global.HatRespawn.Interact*":{"uid":"Global.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Global.HatRespawn.Interact","isSpec":"True","fullName":"HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Global.MusicManager.GetActiveSceneNotTitleScreen*":{"uid":"Global.MusicManager.GetActiveSceneNotTitleScreen*","name":"GetActiveSceneNotTitleScreen","href":null,"commentId":"Overload:Global.MusicManager.GetActiveSceneNotTitleScreen","isSpec":"True","fullName":"MusicManager.GetActiveSceneNotTitleScreen","nameWithType":"MusicManager.GetActiveSceneNotTitleScreen"},"System":{"uid":"System","name":"System","href":null,"commentId":"N:System","fullName":"System","nameWithType":"System"},"Game.MapSelect":{"uid":"Game.MapSelect","name":"MapSelect","href":null,"commentId":"T:Game.MapSelect","isSpec":"True","fullName":"Game.MapSelect","nameWithType":"MapSelect","summary":"

                                          This class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.

                                          \n"},"Game.Player.Damageable.Damage*":{"uid":"Game.Player.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Game.Player.Damageable.Damage","isSpec":"True","fullName":"Game.Player.Damageable.Damage","nameWithType":"Damageable.Damage"},"Game.Player.AnimationPlayer.SetState*":{"uid":"Game.Player.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Game.Player.AnimationPlayer.SetState","isSpec":"True","fullName":"Game.Player.AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Global.Punch.EnableCancellation*":{"uid":"Global.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Global.Punch.EnableCancellation","isSpec":"True","fullName":"Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Global.GameManager.AlivePlayers*":{"uid":"Global.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Global.GameManager.AlivePlayers","isSpec":"True","fullName":"GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Global.AudioManager.PlaySound*":{"uid":"Global.AudioManager.PlaySound*","name":"PlaySound","href":null,"commentId":"Overload:Global.AudioManager.PlaySound","isSpec":"True","fullName":"AudioManager.PlaySound","nameWithType":"AudioManager.PlaySound"},"Game.HubManager.LoadScene*":{"uid":"Game.HubManager.LoadScene*","name":"LoadScene","href":null,"commentId":"Overload:Game.HubManager.LoadScene","isSpec":"True","fullName":"Game.HubManager.LoadScene","nameWithType":"HubManager.LoadScene"},"Player.AnimationPlayer":{"uid":"Player.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Player.AnimationPlayer","isSpec":"True","fullName":"Player.AnimationPlayer","nameWithType":"AnimationPlayer","summary":"

                                          This class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.

                                          \n"},"Game.RespawnOnTriggerEnter":{"uid":"Game.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Game.RespawnOnTriggerEnter","isSpec":"True","fullName":"Game.RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter","summary":"

                                          This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                          \n"},"Global.GameManager.GameMode":{"uid":"Global.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Global.GameManager.GameMode","isSpec":"True","fullName":"GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                          Enum representing the different game modes.

                                          \n"},"Game.Player.UseItem.IsHoldingItem*":{"uid":"Game.Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Game.Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Game.Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Music.MusicManager.GetActiveSceneNotTitleScreen*":{"uid":"Music.MusicManager.GetActiveSceneNotTitleScreen*","name":"GetActiveSceneNotTitleScreen","href":null,"commentId":"Overload:Music.MusicManager.GetActiveSceneNotTitleScreen","isSpec":"True","fullName":"Music.MusicManager.GetActiveSceneNotTitleScreen","nameWithType":"MusicManager.GetActiveSceneNotTitleScreen"},"Player.TeleportPlatform":{"uid":"Player.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Player.TeleportPlatform","isSpec":"True","fullName":"Player.TeleportPlatform","nameWithType":"TeleportPlatform","summary":"

                                          This class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.

                                          \n"},"Player.PlayerMovement.GetPointInBoxCollider*":{"uid":"Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Game.Player.PlayerMovement.StopVelocity*":{"uid":"Game.Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Game.Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Game.Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Game.Game.HatRespawn.Interact*":{"uid":"Game.Game.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Game.Game.HatRespawn.Interact","isSpec":"True","fullName":"Game.Game.HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Player.Block.IsParrying*":{"uid":"Player.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Player.Block.IsParrying","isSpec":"True","fullName":"Player.Block.IsParrying","nameWithType":"Block.IsParrying"},"Game.Game.TerribleHealthBarScript.SetPlayer*":{"uid":"Game.Game.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Game.Game.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"Game.Game.TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Game.Game.HealthBarManager":{"uid":"Game.Game.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Game.Game.HealthBarManager","isSpec":"True","fullName":"Game.Game.HealthBarManager","nameWithType":"HealthBarManager"},"Global.Punch":{"uid":"Global.Punch","name":"Punch","href":null,"commentId":"T:Global.Punch","isSpec":"True","fullName":"Punch","nameWithType":"Punch"},"Global.List{AudioClip}":{"uid":"Global.List{AudioClip}","name":"List","href":null,"commentId":"!:Global.List{AudioClip}","isSpec":"True","name.vb":"List(Of AudioClip)","fullName":"List","fullName.vb":"List(Of AudioClip)","nameWithType":"List","nameWithType.vb":"List(Of AudioClip)"},"Global.Dictionary{GameObject,System.Single}":{"uid":"Global.Dictionary{GameObject,System.Single}","name":"Dictionary","href":null,"commentId":"!:Global.Dictionary{GameObject,System.Single}","isSpec":"True","name.vb":"Dictionary(Of GameObject, Single)","fullName":"Dictionary","fullName.vb":"Dictionary(Of GameObject, Single)","nameWithType":"Dictionary","nameWithType.vb":"Dictionary(Of GameObject, Single)"},"Global.SpriteRenderer":{"uid":"Global.SpriteRenderer","name":"SpriteRenderer","href":null,"fullName":"SpriteRenderer","nameWithType":"SpriteRenderer"},"Global.MusicManager.StartPlaylist*":{"uid":"Global.MusicManager.StartPlaylist*","name":"StartPlaylist","href":null,"commentId":"Overload:Global.MusicManager.StartPlaylist","isSpec":"True","fullName":"MusicManager.StartPlaylist","nameWithType":"MusicManager.StartPlaylist"},"Game.GameTimer":{"uid":"Game.GameTimer","name":"GameTimer","href":null,"commentId":"T:Game.GameTimer","isSpec":"True","fullName":"Game.GameTimer","nameWithType":"GameTimer","summary":"

                                          This class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.

                                          \n"},"Game.Player.Punch.ReturnToMaxSpeed*":{"uid":"Game.Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Game.Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Game.Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"System.Action`1":{"uid":"System.Action`1","name":"Action","href":null,"commentId":"T:System.Action`1","name.vb":"Action(Of T)","fullName":"System.Action","fullName.vb":"System.Action(Of T)","nameWithType":"Action","nameWithType.vb":"Action(Of T)"},"Game.GameManager.GameMode":{"uid":"Game.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Game.GameManager.GameMode","isSpec":"True","fullName":"Game.GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                          The different game modes players can choose from.

                                          \n"},"Player.UseItem.PickUpItem*":{"uid":"Player.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Player.UseItem.PickUpItem","isSpec":"True","fullName":"Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"Music.MusicManager":{"uid":"Music.MusicManager","name":"MusicManager","href":null,"commentId":"T:Music.MusicManager","isSpec":"True","fullName":"Music.MusicManager","nameWithType":"MusicManager","summary":"

                                          Manages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.

                                          \n"},"Global.GameManager.Instance*":{"uid":"Global.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Global.GameManager.Instance","isSpec":"True","fullName":"GameManager.Instance","nameWithType":"GameManager.Instance"},"Player.PlayerCameraMovement.WinScene*":{"uid":"Player.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Player.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"Player.PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Game.Player.UseItem":{"uid":"Game.Player.UseItem","name":"UseItem","href":null,"commentId":"T:Game.Player.UseItem","isSpec":"True","fullName":"Game.Player.UseItem","nameWithType":"UseItem"},"Archaic":{"uid":"Archaic","name":"Archaic","href":null,"commentId":"N:Archaic","isSpec":"True","fullName":"Archaic","nameWithType":"Archaic"},"Global.Vector2":{"uid":"Global.Vector2","name":"Vector2","href":null,"fullName":"Vector2","nameWithType":"Vector2"},"Global.AudioClip":{"uid":"Global.AudioClip","name":"AudioClip","href":null,"commentId":"!:Global.AudioClip","fullName":"AudioClip","nameWithType":"AudioClip"},"Game.Game.FallPlatform":{"uid":"Game.Game.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Game.Game.FallPlatform","isSpec":"True","fullName":"Game.Game.FallPlatform","nameWithType":"FallPlatform"},"Global.MusicManager":{"uid":"Global.MusicManager","name":"MusicManager","href":null,"commentId":"T:Global.MusicManager","isSpec":"True","fullName":"MusicManager","nameWithType":"MusicManager"},"Player.Damageable.HandleDeath*":{"uid":"Player.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Player.Damageable.HandleDeath","isSpec":"True","fullName":"Player.Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Player.Punch.DisableHurtbox*":{"uid":"Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Player.UseItem.DropItem*":{"uid":"Player.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Player.UseItem.DropItem","isSpec":"True","fullName":"Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Global.PongPaddleBehavior":{"uid":"Global.PongPaddleBehavior","name":"PongPaddleBehavior","href":null,"commentId":"T:Global.PongPaddleBehavior","isSpec":"True","fullName":"PongPaddleBehavior","nameWithType":"PongPaddleBehavior"},"Music.SoundEffect":{"uid":"Music.SoundEffect","name":"SoundEffect","href":null,"commentId":"T:Music.SoundEffect","isSpec":"True","fullName":"Music.SoundEffect","nameWithType":"SoundEffect","summary":"

                                          Represents a sound effect, including its name and associated AudioSource.

                                          \n"},"Global.GameTimer":{"uid":"Global.GameTimer","name":"GameTimer","href":null,"commentId":"T:Global.GameTimer","isSpec":"True","fullName":"GameTimer","nameWithType":"GameTimer"},"Global.PlayerCardCreator.CreateCard*":{"uid":"Global.PlayerCardCreator.CreateCard*","name":"CreateCard","href":null,"commentId":"Overload:Global.PlayerCardCreator.CreateCard","isSpec":"True","fullName":"PlayerCardCreator.CreateCard","nameWithType":"PlayerCardCreator.CreateCard"},"Global.GameManager.GameOver*":{"uid":"Global.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Global.GameManager.GameOver","isSpec":"True","fullName":"GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Global.Punch.DisableHurtbox*":{"uid":"Global.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Global.Punch.DisableHurtbox","isSpec":"True","fullName":"Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Global.HatRespawn":{"uid":"Global.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Global.HatRespawn","isSpec":"True","fullName":"HatRespawn","nameWithType":"HatRespawn"},"Game.LifeDisplayManager":{"uid":"Game.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Game.LifeDisplayManager","isSpec":"True","fullName":"Game.LifeDisplayManager","nameWithType":"LifeDisplayManager","summary":"

                                          This class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.

                                          \n"},"Game.Player.Punch.EnableHurtbox*":{"uid":"Game.Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Game.Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Game.Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Game.Player.PlayerCameraMovement.WinScene*":{"uid":"Game.Player.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Game.Player.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"Game.Player.PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Global.LifeDisplayManager":{"uid":"Global.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Global.LifeDisplayManager","isSpec":"True","fullName":"LifeDisplayManager","nameWithType":"LifeDisplayManager"},"Player.AnimationPlayer.Punch*":{"uid":"Player.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Player.AnimationPlayer.Punch","isSpec":"True","fullName":"Player.AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Global.Damageable.ResetDamage*":{"uid":"Global.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Global.Damageable.ResetDamage","isSpec":"True","fullName":"Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Game.WinScreen.ShowWinScreen*":{"uid":"Game.WinScreen.ShowWinScreen*","name":"ShowWinScreen","href":null,"commentId":"Overload:Game.WinScreen.ShowWinScreen","isSpec":"True","fullName":"Game.WinScreen.ShowWinScreen","nameWithType":"WinScreen.ShowWinScreen"},"Global.DayNightCycle":{"uid":"Global.DayNightCycle","name":"DayNightCycle","href":null,"commentId":"T:Global.DayNightCycle","isSpec":"True","fullName":"DayNightCycle","nameWithType":"DayNightCycle"},"Player.PlayerManager.StartGame*":{"uid":"Player.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Player.PlayerManager.StartGame","isSpec":"True","fullName":"Player.PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Global.GameManagerHelper":{"uid":"Global.GameManagerHelper","name":"GameManagerHelper","href":null,"commentId":"T:Global.GameManagerHelper","isSpec":"True","fullName":"GameManagerHelper","nameWithType":"GameManagerHelper"},"Global.RespawnOnTriggerEnter":{"uid":"Global.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Global.RespawnOnTriggerEnter","isSpec":"True","fullName":"RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter"},"Game.Player.UseItem.DropItem*":{"uid":"Game.Player.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Game.Player.UseItem.DropItem","isSpec":"True","fullName":"Game.Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Game.GameManager.GameEvent":{"uid":"Game.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Game.GameManager.GameEvent","isSpec":"True","fullName":"Game.GameManager.GameEvent","nameWithType":"GameManager.GameEvent","summary":"

                                          A type of event that happens during the game, like when it starts or ends.

                                          \n"},"Game.DayNightCycle":{"uid":"Game.DayNightCycle","name":"DayNightCycle","href":null,"commentId":"T:Game.DayNightCycle","isSpec":"True","fullName":"Game.DayNightCycle","nameWithType":"DayNightCycle"},"Player.Punch.ReturnToMaxSpeed*":{"uid":"Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Game.TerribleHealthBarScript.SetPlayer*":{"uid":"Game.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Game.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"Game.TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Game.Player.PlayerMovement.GetPointInBoxCollider*":{"uid":"Game.Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Game.Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Game.Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Global.SoundEffect":{"uid":"Global.SoundEffect","name":"SoundEffect","href":null,"commentId":"T:Global.SoundEffect","isSpec":"True","fullName":"SoundEffect","nameWithType":"SoundEffect"},"Player.PlayerMovement.StopVelocity*":{"uid":"Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Music.MusicManager.StartPlaylist*":{"uid":"Music.MusicManager.StartPlaylist*","name":"StartPlaylist","href":null,"commentId":"Overload:Music.MusicManager.StartPlaylist","isSpec":"True","fullName":"Music.MusicManager.StartPlaylist","nameWithType":"MusicManager.StartPlaylist"},"Global.EventSystemizer":{"uid":"Global.EventSystemizer","name":"EventSystemizer","href":null,"commentId":"T:Global.EventSystemizer","isSpec":"True","fullName":"EventSystemizer","nameWithType":"EventSystemizer"},"Game.GameManager.EndGameEvent":{"uid":"Game.GameManager.EndGameEvent","name":null,"href":null,"commentId":"E:Game.GameManager.EndGameEvent","summary":"

                                          Event triggered when the game ends.

                                          \n"},"Game.ModeSelect":{"uid":"Game.ModeSelect","name":"ModeSelect","href":null,"commentId":"T:Game.ModeSelect","isSpec":"True","fullName":"Game.ModeSelect","nameWithType":"ModeSelect","summary":"

                                          This class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.

                                          \n"},"Global.Damageable.HandleDeath*":{"uid":"Global.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Global.Damageable.HandleDeath","isSpec":"True","fullName":"Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Game.HatRespawn.OnHatDropped*":{"uid":"Game.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Game.HatRespawn.OnHatDropped","isSpec":"True","fullName":"Game.HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Global.PlayerCardCreator":{"uid":"Global.PlayerCardCreator","name":"PlayerCardCreator","href":null,"commentId":"T:Global.PlayerCardCreator","isSpec":"True","fullName":"PlayerCardCreator","nameWithType":"PlayerCardCreator"},"Global.List{Music.Playlist}":{"uid":"Global.List{Music.Playlist}","name":"List","href":null,"commentId":"!:Global.List{Music.Playlist}","isSpec":"True","name.vb":"List(Of Playlist)","fullName":"List","fullName.vb":"List(Of Music.Playlist)","nameWithType":"List","nameWithType.vb":"List(Of Playlist)"},"Global.List{Game.PlayerJoinCard}":{"uid":"Global.List{Game.PlayerJoinCard}","name":"List","href":null,"commentId":"!:Global.List{Game.PlayerJoinCard}","isSpec":"True","name.vb":"List(Of PlayerJoinCard)","fullName":"List","fullName.vb":"List(Of Game.PlayerJoinCard)","nameWithType":"List","nameWithType.vb":"List(Of PlayerJoinCard)"},"Global.UseItem.IsHoldingItem*":{"uid":"Global.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Global.UseItem.IsHoldingItem","isSpec":"True","fullName":"UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Game.GameTimer.StartTimer*":{"uid":"Game.GameTimer.StartTimer*","name":"StartTimer","href":null,"commentId":"Overload:Game.GameTimer.StartTimer","isSpec":"True","fullName":"Game.GameTimer.StartTimer","nameWithType":"GameTimer.StartTimer"},"Global.PlayerManager.StartGame*":{"uid":"Global.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Global.PlayerManager.StartGame","isSpec":"True","fullName":"PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Global.TextMeshProUGUI":{"uid":"Global.TextMeshProUGUI","name":"TextMeshProUGUI","href":null,"fullName":"TextMeshProUGUI","nameWithType":"TextMeshProUGUI"},"Game.GameManager.AlivePlayers*":{"uid":"Game.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Game.GameManager.AlivePlayers","isSpec":"True","fullName":"Game.GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Game.Player.AnimationPlayer.AnimationState":{"uid":"Game.Player.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Game.Player.AnimationPlayer.AnimationState","isSpec":"True","fullName":"Game.Player.AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState"},"Music.AudioManager.PlaySound*":{"uid":"Music.AudioManager.PlaySound*","name":"PlaySound","href":null,"commentId":"Overload:Music.AudioManager.PlaySound","isSpec":"True","fullName":"Music.AudioManager.PlaySound","nameWithType":"AudioManager.PlaySound"},"Game.Game.LeaderboardManager.UpdateLeaderboard*":{"uid":"Game.Game.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"Game.Game.LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Game.PlayerJoinCard":{"uid":"Game.PlayerJoinCard","name":"PlayerJoinCard","href":null,"commentId":"T:Game.PlayerJoinCard","isSpec":"True","fullName":"Game.PlayerJoinCard","nameWithType":"PlayerJoinCard","summary":"

                                          This class represents a player join card, displaying the player's number\nand preview in the game lobby.

                                          \n"},"Global.Dictionary`2":{"uid":"Global.Dictionary`2","name":"Dictionary<, >","href":null,"name.vb":"Dictionary(Of , )","fullName":"Dictionary<, >","fullName.vb":"Dictionary(Of , )","nameWithType":"Dictionary<, >","nameWithType.vb":"Dictionary(Of , )"},"Global.List{Color}":{"uid":"Global.List{Color}","name":"List","href":null,"commentId":"!:Global.List{Color}","isSpec":"True","name.vb":"List(Of Color)","fullName":"List","fullName.vb":"List(Of Color)","nameWithType":"List","nameWithType.vb":"List(Of Color)"},"Music":{"uid":"Music","name":"Music","href":null,"commentId":"N:Music","isSpec":"True","fullName":"Music","nameWithType":"Music"},"Player.Damageable":{"uid":"Player.Damageable","name":"Damageable","href":null,"commentId":"T:Player.Damageable","isSpec":"True","fullName":"Player.Damageable","nameWithType":"Damageable","summary":"

                                          This class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.

                                          \n"},"Game.Game.LeaderboardManager.Instance*":{"uid":"Game.Game.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.Instance","isSpec":"True","fullName":"Game.Game.LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Global.ParallaxCamera.ParallaxCameraDelegate":{"uid":"Global.ParallaxCamera.ParallaxCameraDelegate","name":"ParallaxCamera.ParallaxCameraDelegate","href":null,"commentId":"T:Global.ParallaxCamera.ParallaxCameraDelegate","isSpec":"True","fullName":"ParallaxCamera.ParallaxCameraDelegate","nameWithType":"ParallaxCamera.ParallaxCameraDelegate"},"Game.Player.PlayerManager.StartGame*":{"uid":"Game.Player.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.Player.PlayerManager.StartGame","isSpec":"True","fullName":"Game.Player.PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Global.GameManager.StartGame*":{"uid":"Global.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Global.GameManager.StartGame","isSpec":"True","fullName":"GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Global.TrackLayer.EnableTrigger":{"uid":"Global.TrackLayer.EnableTrigger","name":"TrackLayer.EnableTrigger","href":null,"commentId":"T:Global.TrackLayer.EnableTrigger","isSpec":"True","fullName":"TrackLayer.EnableTrigger","nameWithType":"TrackLayer.EnableTrigger"},"Player.Punch":{"uid":"Player.Punch","name":"Punch","href":null,"commentId":"T:Player.Punch","isSpec":"True","fullName":"Player.Punch","nameWithType":"Punch","summary":"

                                          This class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.

                                          \n"},"System.String":{"uid":"System.String","name":"string","href":null,"commentId":"T:System.String","name.vb":"String","fullName":"string","fullName.vb":"String","nameWithType":"string","nameWithType.vb":"String"},"Game.Player.TeleportPlatform":{"uid":"Game.Player.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Game.Player.TeleportPlatform","isSpec":"True","fullName":"Game.Player.TeleportPlatform","nameWithType":"TeleportPlatform"},"Player.Punch.EnableCancellation*":{"uid":"Player.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Player.Punch.EnableCancellation","isSpec":"True","fullName":"Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Global.AnimationPlayer":{"uid":"Global.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Global.AnimationPlayer","isSpec":"True","fullName":"AnimationPlayer","nameWithType":"AnimationPlayer"},"System.Object.Equals(System.Object,System.Object)":{"uid":"System.Object.Equals(System.Object,System.Object)","name":"Equals(object, object)","href":null,"commentId":"M:System.Object.Equals(System.Object,System.Object)","name.vb":"Equals(Object, Object)","fullName":"object.Equals(object, object)","fullName.vb":"Object.Equals(Object, Object)","nameWithType":"object.Equals(object, object)","nameWithType.vb":"Object.Equals(Object, Object)"},"Game.Player.Damageable.ResetDamage*":{"uid":"Game.Player.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Game.Player.Damageable.ResetDamage","isSpec":"True","fullName":"Game.Player.Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Global.UseItem":{"uid":"Global.UseItem","name":"UseItem","href":null,"commentId":"T:Global.UseItem","isSpec":"True","fullName":"UseItem","nameWithType":"UseItem"},"Game.Player.Punch.EnableCancellation*":{"uid":"Game.Player.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Game.Player.Punch.EnableCancellation","isSpec":"True","fullName":"Game.Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Global.GameManager":{"uid":"Global.GameManager","name":"GameManager","href":null,"commentId":"T:Global.GameManager","isSpec":"True","fullName":"GameManager","nameWithType":"GameManager","summary":"

                                          The GameManager class manages the overall game logic, including game modes, player states,\ngame events, and game-over conditions. It ensures a single instance exists and provides\nfunctionality for starting, updating, and ending the game.

                                          \n"},"Music.TrackLayer.EnableTrigger":{"uid":"Music.TrackLayer.EnableTrigger","name":"TrackLayer.EnableTrigger","href":null,"commentId":"T:Music.TrackLayer.EnableTrigger","isSpec":"True","fullName":"Music.TrackLayer.EnableTrigger","nameWithType":"TrackLayer.EnableTrigger","summary":"

                                          Defines the conditions under which this layer is enabled.

                                          \n"},"Global.Damageable":{"uid":"Global.Damageable","name":"Damageable","href":null,"commentId":"!:Global.Damageable","isSpec":"True","fullName":"Damageable","nameWithType":"Damageable"},"Game.HatRespawn.Interact*":{"uid":"Game.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Game.HatRespawn.Interact","isSpec":"True","fullName":"Game.HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Game.Player.UseItem.PickUpItem*":{"uid":"Game.Player.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Game.Player.UseItem.PickUpItem","isSpec":"True","fullName":"Game.Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"Game.Player.PlayerMovement":{"uid":"Game.Player.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Game.Player.PlayerMovement","isSpec":"True","fullName":"Game.Player.PlayerMovement","nameWithType":"PlayerMovement"},"Game.Game.LifeDisplayManager.HideLifeDisplay*":{"uid":"Game.Game.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Game.Game.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"Game.Game.LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Game.Player.PlayerManager":{"uid":"Game.Player.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Game.Player.PlayerManager","isSpec":"True","fullName":"Game.Player.PlayerManager","nameWithType":"PlayerManager"},"Global.Damageable.Respawn*":{"uid":"Global.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Global.Damageable.Respawn","isSpec":"True","fullName":"Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Game.HubManager":{"uid":"Game.HubManager","name":"HubManager","href":null,"commentId":"T:Game.HubManager","isSpec":"True","fullName":"Game.HubManager","nameWithType":"HubManager","summary":"

                                          This class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.

                                          \n"},"Game.Game.TerribleHealthBarScript":{"uid":"Game.Game.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Game.Game.TerribleHealthBarScript","isSpec":"True","fullName":"Game.Game.TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript"},"Game.Game.GameManager.PlayerDied*":{"uid":"Game.Game.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Game.Game.GameManager.PlayerDied","isSpec":"True","fullName":"Game.Game.GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Global.Canvas":{"uid":"Global.Canvas","name":"Canvas","href":null,"fullName":"Canvas","nameWithType":"Canvas"},"Game.Player.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Game.Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Game.Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Game.Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.Player.Damageable.HandleDeath*":{"uid":"Game.Player.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Game.Player.Damageable.HandleDeath","isSpec":"True","fullName":"Game.Player.Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Game.GameManager.UpdatePlayerHoldTime*":{"uid":"Game.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Game.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"Game.GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Game.Player.Punch.DisableCancellation*":{"uid":"Game.Player.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Game.Player.Punch.DisableCancellation","isSpec":"True","fullName":"Game.Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Player.PlayerCameraMovement":{"uid":"Player.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Player.PlayerCameraMovement","isSpec":"True","fullName":"Player.PlayerCameraMovement","nameWithType":"PlayerCameraMovement","summary":"

                                          This class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.

                                          \n"},"Global.PlayerMovement.IsBasicallyGrounded*":{"uid":"Global.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Global.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Global.GameManager.PlayerDied*":{"uid":"Global.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Global.GameManager.PlayerDied","isSpec":"True","fullName":"GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Player":{"uid":"Player","name":"Player","href":null,"commentId":"N:Player","isSpec":"True","fullName":"Player","nameWithType":"Player"},"Game.Player.Block":{"uid":"Game.Player.Block","name":"Block","href":null,"commentId":"T:Game.Player.Block","isSpec":"True","fullName":"Game.Player.Block","nameWithType":"Block"},"Music.TrackLayer":{"uid":"Music.TrackLayer","name":"TrackLayer","href":null,"commentId":"T:Music.TrackLayer","isSpec":"True","fullName":"Music.TrackLayer","nameWithType":"TrackLayer","summary":"

                                          Represents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.

                                          \n"},"System.Object.ToString":{"uid":"System.Object.ToString","name":"ToString()","href":null,"commentId":"M:System.Object.ToString","fullName":"object.ToString()","fullName.vb":"Object.ToString()","nameWithType":"object.ToString()","nameWithType.vb":"Object.ToString()"},"Game.GameManager":{"uid":"Game.GameManager","name":"GameManager","href":null,"commentId":"T:Game.GameManager","isSpec":"True","fullName":"Game.GameManager","nameWithType":"GameManager","summary":"

                                          This class controls the main game logic, like starting the game, keeping track of players,\nhandling game modes, and deciding when the game ends.

                                          \n"},"Global.List{Vector2}":{"uid":"Global.List{Vector2}","name":"List","href":null,"commentId":"!:Global.List{Vector2}","isSpec":"True","name.vb":"List(Of Vector2)","fullName":"List","fullName.vb":"List(Of Vector2)","nameWithType":"List","nameWithType.vb":"List(Of Vector2)"},"Game.LifeDisplayManager.HideLifeDisplay*":{"uid":"Game.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Game.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"Game.LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Game.PlayerCardCreator":{"uid":"Game.PlayerCardCreator","name":"PlayerCardCreator","href":null,"commentId":"T:Game.PlayerCardCreator","isSpec":"True","fullName":"Game.PlayerCardCreator","nameWithType":"PlayerCardCreator","summary":"

                                          This class is used to create cards for players when they join the game.

                                          \n"},"Global.PlayerJoinCard":{"uid":"Global.PlayerJoinCard","name":"PlayerJoinCard","href":null,"commentId":"T:Global.PlayerJoinCard","isSpec":"True","fullName":"PlayerJoinCard","nameWithType":"PlayerJoinCard"},"Player.Damageable.Damage*":{"uid":"Player.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Player.Damageable.Damage","isSpec":"True","fullName":"Player.Damageable.Damage","nameWithType":"Damageable.Damage"},"Game.Player.Punch":{"uid":"Game.Player.Punch","name":"Punch","href":null,"commentId":"T:Game.Player.Punch","isSpec":"True","fullName":"Game.Player.Punch","nameWithType":"Punch"},"Game.Player.AnimationPlayer.Punch*":{"uid":"Game.Player.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Game.Player.AnimationPlayer.Punch","isSpec":"True","fullName":"Game.Player.AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Global.Trevor":{"uid":"Global.Trevor","name":"Trevor","href":null,"commentId":"T:Global.Trevor","isSpec":"True","fullName":"Trevor","nameWithType":"Trevor"},"Game.Player.Punch.DisableHurtbox*":{"uid":"Game.Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Game.Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Game.Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Global.GameManager.GameEvent":{"uid":"Global.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Global.GameManager.GameEvent","isSpec":"True","fullName":"GameManager.GameEvent","nameWithType":"GameManager.GameEvent"},"Player.PlayerManager":{"uid":"Player.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Player.PlayerManager","isSpec":"True","fullName":"Player.PlayerManager","nameWithType":"PlayerManager","summary":"

                                          This class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.

                                          \n"},"Player.AnimationPlayer.AnimationState":{"uid":"Player.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Player.AnimationPlayer.AnimationState","isSpec":"True","fullName":"Player.AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState","summary":"

                                          Represents the different animation states the player can be in.

                                          \n"},"Music.AudioManager":{"uid":"Music.AudioManager","name":"AudioManager","href":null,"commentId":"T:Music.AudioManager","isSpec":"True","fullName":"Music.AudioManager","nameWithType":"AudioManager","summary":"

                                          This class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                          \n"},"Global.Block.IsParrying*":{"uid":"Global.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Global.Block.IsParrying","isSpec":"True","fullName":"Block.IsParrying","nameWithType":"Block.IsParrying"},"Global.AnimationPlayer.Punch*":{"uid":"Global.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Global.AnimationPlayer.Punch","isSpec":"True","fullName":"AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Game.Game.GameManager.GameMode":{"uid":"Game.Game.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Game.Game.GameManager.GameMode","isSpec":"True","fullName":"Game.Game.GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                          Enum representing the different game modes.

                                          \n"},"Global.LifeDisplayManager.HideLifeDisplay*":{"uid":"Global.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Global.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Global.List{SoundEffect}":{"uid":"Global.List{SoundEffect}","name":"List","href":null,"commentId":"!:Global.List{SoundEffect}","isSpec":"True","name.vb":"List(Of SoundEffect)","fullName":"List","fullName.vb":"List(Of SoundEffect)","nameWithType":"List","nameWithType.vb":"List(Of SoundEffect)"},"Player.Block":{"uid":"Player.Block","name":"Block","href":null,"commentId":"T:Player.Block","isSpec":"True","fullName":"Player.Block","nameWithType":"Block","summary":"

                                          This class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.

                                          \n"},"Global.PlayerMovement.GetPointInBoxCollider*":{"uid":"Global.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Global.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Game.Game.GameManager.GameOver*":{"uid":"Game.Game.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Game.Game.GameManager.GameOver","isSpec":"True","fullName":"Game.Game.GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Global.ParallaxCamera":{"uid":"Global.ParallaxCamera","name":"ParallaxCamera","href":null,"commentId":"T:Global.ParallaxCamera","isSpec":"True","fullName":"ParallaxCamera","nameWithType":"ParallaxCamera"},"Game.LeaderboardManager":{"uid":"Game.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Game.LeaderboardManager","isSpec":"True","fullName":"Game.LeaderboardManager","nameWithType":"LeaderboardManager","summary":"

                                          This class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.

                                          \n"},"Global.ParallaxLayer.Move*":{"uid":"Global.ParallaxLayer.Move*","name":"Move","href":null,"commentId":"Overload:Global.ParallaxLayer.Move","isSpec":"True","fullName":"ParallaxLayer.Move","nameWithType":"ParallaxLayer.Move"},"Global.PlayerCameraMovement":{"uid":"Global.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Global.PlayerCameraMovement","isSpec":"True","fullName":"PlayerCameraMovement","nameWithType":"PlayerCameraMovement"},"Game.MovingPlatform":{"uid":"Game.MovingPlatform","name":"MovingPlatform","href":null,"commentId":"T:Game.MovingPlatform","isSpec":"True","fullName":"Game.MovingPlatform","nameWithType":"MovingPlatform","summary":"

                                          This class controls a platform that moves between specified points in a loop.

                                          \n"},"Global.HubPolygonCreator":{"uid":"Global.HubPolygonCreator","name":"HubPolygonCreator","href":null,"commentId":"T:Global.HubPolygonCreator","isSpec":"True","fullName":"HubPolygonCreator","nameWithType":"HubPolygonCreator"},"Global.AnimationPlayer.AnimationState":{"uid":"Global.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Global.AnimationPlayer.AnimationState","isSpec":"True","fullName":"AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState"},"Global.ObjectVisibility":{"uid":"Global.ObjectVisibility","name":"ObjectVisibility","href":null,"commentId":"T:Global.ObjectVisibility","isSpec":"True","fullName":"ObjectVisibility","nameWithType":"ObjectVisibility"},"Player.AnimationPlayer.SetState*":{"uid":"Player.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Player.AnimationPlayer.SetState","isSpec":"True","fullName":"Player.AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Global.ParallaxBackground":{"uid":"Global.ParallaxBackground","name":"ParallaxBackground","href":null,"commentId":"T:Global.ParallaxBackground","isSpec":"True","fullName":"ParallaxBackground","nameWithType":"ParallaxBackground"},"Game.Game":{"uid":"Game.Game","name":"Game.Game","href":null,"commentId":"N:Game.Game","isSpec":"True","fullName":"Game.Game","nameWithType":"Game.Game"},"Game.Player.PlayerMovement.IsBasicallyGrounded*":{"uid":"Game.Player.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Game.Player.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"Game.Player.PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Global.AnimationClip":{"uid":"Global.AnimationClip","name":"AnimationClip","href":null,"commentId":"!:Global.AnimationClip","fullName":"AnimationClip","nameWithType":"AnimationClip"},"Global.TrackLayer":{"uid":"Global.TrackLayer","name":"TrackLayer","href":null,"commentId":"T:Global.TrackLayer","isSpec":"True","fullName":"TrackLayer","nameWithType":"TrackLayer"},"Game.Game.GameManager.StartGame*":{"uid":"Game.Game.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.Game.GameManager.StartGame","isSpec":"True","fullName":"Game.Game.GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Game.ObjectVisibility":{"uid":"Game.ObjectVisibility","name":"ObjectVisibility","href":null,"commentId":"T:Game.ObjectVisibility","isSpec":"True","fullName":"Game.ObjectVisibility","nameWithType":"ObjectVisibility","summary":"

                                          This class controls the visibility of an object based on the current game mode.

                                          \n"},"Global.PlayerMovement.StopVelocity*":{"uid":"Global.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Global.PlayerMovement.StopVelocity","isSpec":"True","fullName":"PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Global.UseItem.PickUpItem*":{"uid":"Global.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Global.UseItem.PickUpItem","isSpec":"True","fullName":"UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"Global.GameTimer.StartTimer*":{"uid":"Global.GameTimer.StartTimer*","name":"StartTimer","href":null,"commentId":"Overload:Global.GameTimer.StartTimer","isSpec":"True","fullName":"GameTimer.StartTimer","nameWithType":"GameTimer.StartTimer"},"Global.Text":{"uid":"Global.Text","name":"Text","href":null,"commentId":"!:Global.Text","fullName":"Text","nameWithType":"Text"},"Game.LeaderboardManager.UpdateLeaderboard*":{"uid":"Game.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Game.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"Game.LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Global.PlayerMovement":{"uid":"Global.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Global.PlayerMovement","isSpec":"True","fullName":"PlayerMovement","nameWithType":"PlayerMovement"},"Game.Player.AnimationPlayer":{"uid":"Game.Player.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Game.Player.AnimationPlayer","isSpec":"True","fullName":"Game.Player.AnimationPlayer","nameWithType":"AnimationPlayer"},"Game.Game.MapSelect":{"uid":"Game.Game.MapSelect","name":"MapSelect","href":null,"commentId":"T:Game.Game.MapSelect","isSpec":"True","fullName":"Game.Game.MapSelect","nameWithType":"MapSelect"},"Game.PlayerCardCreator.CreateCard*":{"uid":"Game.PlayerCardCreator.CreateCard*","name":"CreateCard","href":null,"commentId":"Overload:Game.PlayerCardCreator.CreateCard","isSpec":"True","fullName":"Game.PlayerCardCreator.CreateCard","nameWithType":"PlayerCardCreator.CreateCard"},"Game.HubManager.UnloadGameScene*":{"uid":"Game.HubManager.UnloadGameScene*","name":"UnloadGameScene","href":null,"commentId":"Overload:Game.HubManager.UnloadGameScene","isSpec":"True","fullName":"Game.HubManager.UnloadGameScene","nameWithType":"HubManager.UnloadGameScene"},"Game.Game.GameManager.AlivePlayers*":{"uid":"Game.Game.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Game.Game.GameManager.AlivePlayers","isSpec":"True","fullName":"Game.Game.GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Game.Player":{"uid":"Game.Player","name":"Game.Player","href":null,"commentId":"N:Game.Player","isSpec":"True","fullName":"Game.Player","nameWithType":"Game.Player"},"Global.Punch.DisableCancellation*":{"uid":"Global.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Global.Punch.DisableCancellation","isSpec":"True","fullName":"Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.InfiniteScroll":{"uid":"Global.InfiniteScroll","name":"InfiniteScroll","href":null,"commentId":"T:Global.InfiniteScroll","isSpec":"True","fullName":"InfiniteScroll","nameWithType":"InfiniteScroll"},"Player.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.WinScreen":{"uid":"Game.WinScreen","name":"WinScreen","href":null,"commentId":"T:Game.WinScreen","isSpec":"True","fullName":"Game.WinScreen","nameWithType":"WinScreen","summary":"

                                          Manages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.

                                          \n"},"Global.Punch.ReturnToMaxSpeed*":{"uid":"Global.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Global.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Game.GameManager.Instance*":{"uid":"Game.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.GameManager.Instance","isSpec":"True","fullName":"Game.GameManager.Instance","nameWithType":"GameManager.Instance"},"Player.Damageable.ResetDamage*":{"uid":"Player.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Player.Damageable.ResetDamage","isSpec":"True","fullName":"Player.Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Global.UseItem.DropItem*":{"uid":"Global.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Global.UseItem.DropItem","isSpec":"True","fullName":"UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Global.PlayerCameraMovement.WinScene*":{"uid":"Global.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Global.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"}} \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/atbednsp.tvx b/Documentation/obj/.cache/build/kh23i1t0.juy/atbednsp.tvx new file mode 100644 index 0000000000000000000000000000000000000000..0772956d50e52e50a398155c7a16318ff41a8771 GIT binary patch literal 16903 zcmeHPTaO$^6&|-86NqDOCL!cPXJnFine>8ff?0)#&8`pauG+(R&x&z!AL9- z%UdBk;;FaQi~Npv)D6*^g%UdA5;Z+w20(*YF4uT_;pN~J7YINoT{vcg)zMxv~iXgj=I?}B(e@DZq z(~ZU}C_h5!p!^!;&nW*y`8Ue*0KSW|jq)+dA5s2>@@))4eVsQgC0G|3YlnP|MLrKh zxy4Ig2b3P+oZmiz&UL*H<2d9jdK>lhSm$+Xh&w#*rO{5j$qu&@&VzRVqnSBxjD#(H z3pkp+^Qwir9?^t;(o6Gpe7JNGAX=XDjS(PVX!(w7VJepP5|AV$=bVXr8MP!f=S98V z+iiNcXnrKg!u<5GdV+5OM51ZQI~TbidVo8oe}0d zFhpz48B)$$5GN6w^U2xW$IXa!iA~HYjbWhUR%I`5xR4nKu=HrgG3;$T*&yaN&p1+9 z4Q3pu_{z>Wj3wfw83(ate8N#oA8JN*dI2m$+%HCKl7&=k8C zhaor?9!lo@m`6MnzIRh(`A6T~-JSkH-VHqFL{q(gzvb$wZKdLX<=k6?Q*~3cv51QY zEbMVC0}OWpd7gNZm`YCsWq$SJE;)QRsA*@VK)$L2d3>}T*>xeBD|;-=xcqgP^C-hE zZ1TJlqrYxR7*rr1JPAGhjtB!(PPvy_rrUWcqWwA%PbhrLtk?#^Tyx*}np}VdR6(>6 zFSeE$pc+xrz4+QU?;p3CA&d5_UIZnX-O1Fi>1Q35CYa4ZTaMbdw|aZ&=g&pnAu^!N z)75*uFuYZ1nKe1Ag)GZ3s`CBKEgt_au0i?Y$WzY5I?tJyh$~b#Jk!$81a34YPE*No zB!LHlbzHe}?Y&l$N92&;=Xd&wo8rWwH5LNK3V632f+)@TPe3;wqWbA?=6vDi3M*ni?ZT5<&)1uiNG+;Fs?;KiKJr%=Kvl z-42Ta946en!`+1T9`Bsn;(kD%elV~3dWy6cI7D`Yu&?x z;7F?4zzyU{LBcV7NBQS1bO_uoSq^GR)p}Sntui6@>T0Zs4bp~XL+~)b{GXX&vDQ{&U4C$7 zVO@M2HDGW{)&<5E{+p$DHn`C>U1@vaPYTg z{5I~{v^?ns2ar_Wt(i1EgOyrM#1>28|6wazvmN8~>#R9j-v>5fOtjUq%+T~Rx9%|HrVP(gn>NQ6p_1lHm9w3&o(|JnlYQqBmRm{pWmp~Omyudi^m+0bGQTx7 zthAc^uU@^nApbh@S0YsBiJ`+EhVi5RF+iR&+&so%0^|bTcOT*S>BiDf#PS+FTiAhV z?Z81S0@u=C`L0%R?RKwSLV}j#1D=L4E8Z1()}Tuu@OkvP?Hl3IoLs_6QZCodGb`J( zt*7M*Tpcf0K<9>-?YY%6^Y<<Ou#Tu8U2d0nRq3JeIgi;4$o7!p|Fpn-i?( z@%M0Hzqq`wxn5D>H;TtuTZ9zb1$WvXT&gUtR3`plJ&veNb)AH*3;6MrZFZPf-c~07 zbEczdyAp5Qd=y5S>x=I4TIxBw23tqjHSoD%?DG6Z5cahNVb?j{N{$P@KKztEdKy#}YGK7y^w_<1GkQX~moxYyoKSD+kJxNz0>nOSsJU0YgoLxOV ze}54Sg9L?YfBFv3IAR`T0E~=9c{_8vxD2K6I31Qkm(_rD*`et6x~>fEbJ-rQuZM9n zE``*@6s3YVz(wH7h#=8gpS!5fBN@B`Jc7TAXs|a$^rZd3)oBC3#(z>(!D`+hGeYvH-f1;Yc6H=g&e5v$rGt#hMUn1WrzcDRDh_KjeD8QPQlK3icb;2t_rT3h5;$9eRKNQI(OCR=91a^$DWmm%j? zI&#Q*>N|91zSF>lW0(2~POWAKM+v}H(6#pZ3bxxYD>{dM5bB0}c~dSJ$Vg35!>Ei9 z^w5bQba+8V$V1A(>8D4aRi!AXXr5FA0kW@*&>n*NJdrtcsLwb@R#&Y4!oOyiKc(;^ ztBnUTLjV~vSR6tH$RiPS%BABmRq8%G*hDG~{@(#qaXUkdst|`n&+Q@m2J%DFI5JDR z_><*GBx(0@IX(*lK~rPlEvQ9C0senLX5#r%Flg>fBp{#HP2rF literal 0 HcmV?d00001 diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/ayvvz1zl.5wh b/Documentation/obj/.cache/build/kh23i1t0.juy/ayvvz1zl.5wh new file mode 100644 index 0000000000000000000000000000000000000000..8a9a78bf8ec744aac6935936e5d978fa8704221f GIT binary patch literal 6776 zcmeHMOK%)S5Z+9T5P6}H@C=bgqo7=t*$|KrCPbKZ97T8?D{ChQ+j4qm+MdR<)1&Sl z$1BT7T;YPm0de7$BjV0a$iLu!aNw)y+1=Sk)~|p;%Au2;>gw*Q>aVK0%B)hUd_PsG zyu$Ef8{@{QN~MAEs#B?4#`qlLA;vDoj~KsT{D!e`x>DK1&=@~p{EYDwqmIqiF}5(i z!+5jU*Eu^UVm_0EOP!SeQ5@v_ernfiG0kU%@}|AovgS(Hlnf%S4Oct0TTcGT%(C?YuLx=u@>fG(T@P~}VD z;Ta5gde^&FIA}uzN@}@be5{z!bs2JhmKj!;iBSvz!N-YglZOxZ23I@@xW9Kk7h&One(KXSreGK>ll&5grIaBa)}cN}!WW2KgT077BiP^RueQ z6AHfgy3s|CLN+g816x58-fqPRVr4xJ5DH!>QUdKGOr(Ao$GscWDGRz8fE3HxZKgWV z@>c3v%hN09i`7Z5pjEG6&CL?S5J}cVy(1CQM!v;XyCOy5($m}idOYY?6J zvRyD=D%9;Zwm$9`#*`;eA#YJ#3EYw5E?R6eJpp7XS-Qh0;^>Q003A{Zs3EXbO(@EoVjE$VA`Z d@y(T$f^nbbR<+A# + + + + + + + Enum TrackLayer.EnableTrigger + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                                  \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/bx1hc1y4.lkh b/Documentation/obj/.cache/build/kh23i1t0.juy/bx1hc1y4.lkh new file mode 100644 index 0000000..752a748 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/bx1hc1y4.lkh @@ -0,0 +1,136 @@ + + + + + + + + Class ObjectVisibility + | Example Unity documentation + + + + + + + + + + + + + + + +
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e":"Player.TeleportPlatform","nameWithType":"TeleportPlatform"},{"uid":"Player.TeleportPlatform.teleportPoint","name":"teleportPoint","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_teleportPoint","commentId":"F:Player.TeleportPlatform.teleportPoint","fullName":"Player.TeleportPlatform.teleportPoint","nameWithType":"TeleportPlatform.teleportPoint"},{"uid":"Player.TeleportPlatform.teleportTag","name":"teleportTag","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_teleportTag","commentId":"F:Player.TeleportPlatform.teleportTag","fullName":"Player.TeleportPlatform.teleportTag","nameWithType":"TeleportPlatform.teleportTag"},{"uid":"Player.TeleportPlatform.playerTag","name":"playerTag","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_playerTag","commentId":"F:Player.TeleportPlatform.playerTag","fullName":"Player.TeleportPlatform.playerTag","nameWithType":"TeleportPlatform.playerTag"},{"uid":"Player.TeleportPlatform.isPlatform","name":"isPlatform","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_isPlatform","commentId":"F:Player.TeleportPlatform.isPlatform","fullName":"Player.TeleportPlatform.isPlatform","nameWithType":"TeleportPlatform.isPlatform"}],"api/Player.UseItem.yml":[{"uid":"Player.UseItem","name":"UseItem","href":"~/api/Player.UseItem.yml","commentId":"T:Player.UseItem","fullName":"Player.UseItem","nameWithType":"UseItem"},{"uid":"Player.UseItem.holdTime","name":"holdTime","href":"~/api/Player.UseItem.yml#Player_UseItem_holdTime","commentId":"F:Player.UseItem.holdTime","fullName":"Player.UseItem.holdTime","nameWithType":"UseItem.holdTime"},{"uid":"Player.UseItem.head","name":"head","href":"~/api/Player.UseItem.yml#Player_UseItem_head","commentId":"F:Player.UseItem.head","fullName":"Player.UseItem.head","nameWithType":"UseItem.head"},{"uid":"Player.UseItem.PickUpItem(GameObject)","name":"PickUpItem(GameObject)","href":"~/api/Player.UseItem.yml#Player_UseItem_PickUpItem_GameObject_","commentId":"M:Player.UseItem.PickUpItem(GameObject)","fullName":"Player.UseItem.PickUpItem(GameObject)","nameWithType":"UseItem.PickUpItem(GameObject)"},{"uid":"Player.UseItem.DropItem","name":"DropItem()","href":"~/api/Player.UseItem.yml#Player_UseItem_DropItem","commentId":"M:Player.UseItem.DropItem","fullName":"Player.UseItem.DropItem()","nameWithType":"UseItem.DropItem()"},{"uid":"Player.UseItem.IsHoldingItem","name":"IsHoldingItem()","href":"~/api/Player.UseItem.yml#Player_UseItem_IsHoldingItem","commentId":"M:Player.UseItem.IsHoldingItem","fullName":"Player.UseItem.IsHoldingItem()","nameWithType":"UseItem.IsHoldingItem()"},{"uid":"Player.UseItem.PickUpItem*","name":"PickUpItem","href":"~/api/Player.UseItem.yml#Player_UseItem_PickUpItem_","commentId":"Overload:Player.UseItem.PickUpItem","isSpec":"True","fullName":"Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},{"uid":"Player.UseItem.DropItem*","name":"DropItem","href":"~/api/Player.UseItem.yml#Player_UseItem_DropItem_","commentId":"Overload:Player.UseItem.DropItem","isSpec":"True","fullName":"Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},{"uid":"Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":"~/api/Player.UseItem.yml#Player_UseItem_IsHoldingItem_","commentId":"Overload:Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"}],"api/Player.yml":[{"uid":"Player","name":"Player","href":"~/api/Player.yml","commentId":"N:Player","fullName":"Player","nameWithType":"Player"}],"manual/coniunctis.md":[],"manual/etiam.md":[],"api/toc.yml":[],"manual/toc.yml":[],"toc.yml":[],"resources/ExampleManual.png":[],"resources/ExampleScriptingApi.png":[]} \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/fo1sznkn.0rq b/Documentation/obj/.cache/build/kh23i1t0.juy/fo1sznkn.0rq new file mode 100644 index 0000000..fed1e0a --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/fo1sznkn.0rq @@ -0,0 +1,258 @@ + + + + + + + + Class UseItem + | Example Unity documentation + + + + + + + + + + + + + + + +
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qu0Y^p+|sqd*{0J6=jXjVxT`K17IU4dtAuOrr#SdBnEX#L+4_H>@hg4+ literal 0 HcmV?d00001 diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/jiifolrw.woo b/Documentation/obj/.cache/build/kh23i1t0.juy/jiifolrw.woo new file mode 100644 index 0000000..2402a09 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/jiifolrw.woo @@ -0,0 +1 @@ +[{"Uid":"Game.DayNightCycle","Type":"class","Syntax":{"content":"public class DayNightCycle : MonoBehaviour","content.vb":"Public Class DayNightCycle Inherits MonoBehaviour"},"File":"api/Game.DayNightCycle.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.daySky","Type":"field","Syntax":{"content":"public SpriteRenderer daySky","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public daySky As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.eveningSky","Type":"field","Syntax":{"content":"public SpriteRenderer eveningSky","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public eveningSky As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.nightSky","Type":"field","Syntax":{"content":"public SpriteRenderer nightSky","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public nightSky As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.dayBackClouds","Type":"field","Syntax":{"content":"public SpriteRenderer dayBackClouds","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public dayBackClouds As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.eveningBackClouds","Type":"field","Syntax":{"content":"public SpriteRenderer eveningBackClouds","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public eveningBackClouds As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.nightBackClouds","Type":"field","Syntax":{"content":"public SpriteRenderer nightBackClouds","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public nightBackClouds As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.dayFrontClouds","Type":"field","Syntax":{"content":"public SpriteRenderer dayFrontClouds","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public dayFrontClouds As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.eveningFrontClouds","Type":"field","Syntax":{"content":"public SpriteRenderer eveningFrontClouds","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public eveningFrontClouds As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.nightFrontClouds","Type":"field","Syntax":{"content":"public SpriteRenderer nightFrontClouds","return":{"type":"Global.SpriteRenderer"},"content.vb":"Public nightFrontClouds As SpriteRenderer"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.transitionDuration","Type":"field","Syntax":{"content":"public float transitionDuration","return":{"type":"System.Single"},"content.vb":"Public transitionDuration As Single"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.DayNightCycle.cycleDuration","Type":"field","Syntax":{"content":"public float cycleDuration","return":{"type":"System.Single"},"content.vb":"Public cycleDuration As Single"},"File":"api/Game.DayNightCycle.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.EventSystemizer","Summary":"

                                                                                                                                    This class makes sure there is only one EventSystem in the game at any time.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class EventSystemizer : MonoBehaviour","content.vb":"Public Class EventSystemizer Inherits MonoBehaviour"},"File":"api/Game.EventSystemizer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform","Summary":"

                                                                                                                                    This class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class FallPlatform : MonoBehaviour","content.vb":"Public Class FallPlatform Inherits MonoBehaviour"},"File":"api/Game.FallPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform.fallDelay","Summary":"

                                                                                                                                    The time (in seconds) before the platform starts falling after being triggered.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float fallDelay","return":{"type":"System.Single"},"content.vb":"Public fallDelay As Single"},"File":"api/Game.FallPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The time (in seconds) before the platform starts falling after being triggered.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform.resetDelay","Summary":"

                                                                                                                                    The time (in seconds) before the platform resets to its original position after falling.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float resetDelay","return":{"type":"System.Single"},"content.vb":"Public resetDelay As Single"},"File":"api/Game.FallPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The time (in seconds) before the platform resets to its original position after falling.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameEvent","Summary":"

                                                                                                                                    A type of event that happens during the game, like when it starts or ends.

                                                                                                                                    \n","Type":"delegate","Syntax":{"content":"public delegate void GameManager.GameEvent()","content.vb":"Public Delegate Sub GameManager.GameEvent()"},"File":"api/Game.GameManager.GameEvent.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode","Summary":"

                                                                                                                                    The different game modes players can choose from.

                                                                                                                                    \n","Type":"enum","Syntax":{"content":"public enum GameManager.GameMode","content.vb":"Public Enum GameManager.GameMode"},"File":"api/Game.GameManager.GameMode.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.freeForAll","Summary":"

                                                                                                                                    Players compete individually to be the last one standing.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"freeForAll = 0","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Players compete individually to be the last one standing.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.keepAway","Summary":"

                                                                                                                                    Players compete to hold an item (like a hat) for the longest time.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"keepAway = 1","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Players compete to hold an item (like a hat) for the longest time.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.obstacleCourse","Summary":"

                                                                                                                                    Players race to complete an obstacle course.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"obstacleCourse = 2","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Players race to complete an obstacle course.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager","Summary":"

                                                                                                                                    This class controls the main game logic, like starting the game, keeping track of players,\nhandling game modes, and deciding when the game ends.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class GameManager : MonoBehaviour","content.vb":"Public Class GameManager Inherits MonoBehaviour"},"File":"api/Game.GameManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.Instance","Summary":"

                                                                                                                                    The single instance of this class that can be accessed from anywhere in the game.

                                                                                                                                    \n","Type":"property","Syntax":{"content":"public static GameManager Instance { get; }","parameters":[],"return":{"type":"Game.GameManager"},"content.vb":"Public Shared Property Instance As GameManager"},"File":"api/Game.GameManager.yml","Metadata":{"type":"property","summary":"

                                                                                                                                    The single instance of this class that can be accessed from anywhere in the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.time","Summary":"

                                                                                                                                    The total time (in seconds) for the game to run.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float time","return":{"type":"System.Single"},"content.vb":"Public time As Single"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The total time (in seconds) for the game to run.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.StartGameEvent","Summary":"

                                                                                                                                    Event triggered when the game starts.

                                                                                                                                    \n","Type":"event","Syntax":{"content":"public event GameManager.GameEvent StartGameEvent","return":{"type":"Game.GameManager.GameEvent"},"content.vb":"Public Event StartGameEvent As GameManager.GameEvent"},"File":"api/Game.GameManager.yml","Metadata":{"type":"event","summary":"

                                                                                                                                    Event triggered when the game starts.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.EndGameEvent","Summary":"

                                                                                                                                    Event triggered when the game ends.

                                                                                                                                    \n","Type":"event","Syntax":{"content":"public event GameManager.GameEvent EndGameEvent","return":{"type":"Game.GameManager.GameEvent"},"content.vb":"Public Event EndGameEvent As GameManager.GameEvent"},"File":"api/Game.GameManager.yml","Metadata":{"type":"event","summary":"

                                                                                                                                    Event triggered when the game ends.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.players","Summary":"

                                                                                                                                    A list of all the players in the game.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static List players","return":{"type":"Global.List{GameObject}"},"content.vb":"Public Shared players As List(Of GameObject)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of all the players in the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.playerColors","Summary":"

                                                                                                                                    A list of colors assigned to each player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static List playerColors","return":{"type":"Global.List{Color}"},"content.vb":"Public Shared playerColors As List(Of Color)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of colors assigned to each player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.offset","Summary":"

                                                                                                                                    The distance between players when they spawn.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float offset","return":{"type":"System.Single"},"content.vb":"Public offset As Single"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The distance between players when they spawn.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.music","Summary":"

                                                                                                                                    Whether the background music is turned on.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static bool music","return":{"type":"System.Boolean"},"content.vb":"Public Shared music As Boolean"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Whether the background music is turned on.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameOver","Summary":"

                                                                                                                                    Whether the game is currently over.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool gameOver","return":{"type":"System.Boolean"},"content.vb":"Public gameOver As Boolean"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Whether the game is currently over.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameTimer","Summary":"

                                                                                                                                    A timer that counts down during the game.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameTimer gameTimer","return":{"type":"Game.GameTimer"},"content.vb":"Public gameTimer As GameTimer"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A timer that counts down during the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.playerHoldTimes","Summary":"

                                                                                                                                    Tracks how long each player has held an item in "keep-away" mode.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static Dictionary playerHoldTimes","return":{"type":"Global.Dictionary{GameObject,System.Single}"},"content.vb":"Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Tracks how long each player has held an item in "keep-away" mode.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameMode","Summary":"

                                                                                                                                    The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static GameManager.GameMode gameMode","return":{"type":"Game.GameManager.GameMode"},"content.vb":"Public Shared gameMode As GameManager.GameMode"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.map","Summary":"

                                                                                                                                    The name of the map being played.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static string map","return":{"type":"System.String"},"content.vb":"Public Shared map As String"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The name of the map being played.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.spawnPosition","Summary":"

                                                                                                                                    The position where players spawn at the start of the game.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Vector2 spawnPosition","return":{"type":"Global.Vector2"},"content.vb":"Public spawnPosition As Vector2"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The position where players spawn at the start of the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.obstacleCourseSpawnPosition","Summary":"

                                                                                                                                    The position where players spawn in obstacle course mode.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Vector2 obstacleCourseSpawnPosition","return":{"type":"Global.Vector2"},"content.vb":"Public obstacleCourseSpawnPosition As Vector2"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The position where players spawn in obstacle course mode.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.hatSpawnPositions","Summary":"

                                                                                                                                    Positions where the hat can spawn in "keep-away" mode.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List hatSpawnPositions","return":{"type":"Global.List{Vector2}"},"content.vb":"Public hatSpawnPositions As List(Of Vector2)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Positions where the hat can spawn in "keep-away" mode.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.LeaderboardCanvas","Summary":"

                                                                                                                                    The canvas that shows the leaderboard during the game.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Canvas LeaderboardCanvas","return":{"type":"Global.Canvas"},"content.vb":"Public LeaderboardCanvas As Canvas"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The canvas that shows the leaderboard during the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.TimerCanvas","Summary":"

                                                                                                                                    The canvas that shows the timer during the game.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Canvas TimerCanvas","return":{"type":"Global.Canvas"},"content.vb":"Public TimerCanvas As Canvas"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The canvas that shows the timer during the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.hatObject","Summary":"

                                                                                                                                    The hat object used in "keep-away" mode.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject hatObject","return":{"type":"Global.GameObject"},"content.vb":"Public hatObject As GameObject"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The hat object used in "keep-away" mode.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.StartGame","Summary":"

                                                                                                                                    Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void StartGame()","content.vb":"Public Sub StartGame()"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.PlayerDied(Player.Damageable)","Summary":"

                                                                                                                                    Handles what happens when a player dies, like respawning them or ending the game.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void PlayerDied(Damageable player)","parameters":[{"id":"player","type":"Player.Damageable","description":"

                                                                                                                                    The player who died.

                                                                                                                                    \n"}],"content.vb":"Public Sub PlayerDied(player As Damageable)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Handles what happens when a player dies, like respawning them or ending the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameOver","Summary":"

                                                                                                                                    Ends the game and determines the winner based on the current game mode.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void GameOver()","content.vb":"Public Sub GameOver()"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Ends the game and determines the winner based on the current game mode.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.AlivePlayers","Summary":"

                                                                                                                                    Gets a list of all players who are still alive in the game.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public List AlivePlayers()","return":{"type":"Global.List{GameObject}","description":"

                                                                                                                                    A list of players who are still active in the game.

                                                                                                                                    \n"},"content.vb":"Public Function AlivePlayers() As List(Of GameObject)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Gets a list of all players who are still alive in the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)","Summary":"

                                                                                                                                    Updates the hold time for a player and refreshes the leaderboard.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void UpdatePlayerHoldTime(GameObject player, float holdTime)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                    The player whose hold time is being updated.

                                                                                                                                    \n"},{"id":"holdTime","type":"System.Single","description":"

                                                                                                                                    The new hold time for the player.

                                                                                                                                    \n"}],"content.vb":"Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Updates the hold time for a player and refreshes the leaderboard.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper","Summary":"

                                                                                                                                    This class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class GameManagerHelper : MonoBehaviour","content.vb":"Public Class GameManagerHelper Inherits MonoBehaviour"},"File":"api/Game.GameManagerHelper.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper.addHatPosition","Summary":"

                                                                                                                                    If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool addHatPosition","return":{"type":"System.Boolean"},"content.vb":"Public addHatPosition As Boolean"},"File":"api/Game.GameManagerHelper.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper.addSpawnPosition","Summary":"

                                                                                                                                    If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool addSpawnPosition","return":{"type":"System.Boolean"},"content.vb":"Public addSpawnPosition As Boolean"},"File":"api/Game.GameManagerHelper.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer","Summary":"

                                                                                                                                    This class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class GameTimer : MonoBehaviour","content.vb":"Public Class GameTimer Inherits MonoBehaviour"},"File":"api/Game.GameTimer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.startTime","Summary":"

                                                                                                                                    The starting time for the timer, in seconds.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float startTime","return":{"type":"System.Single"},"content.vb":"Public startTime As Single"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The starting time for the timer, in seconds.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.timerText","Summary":"

                                                                                                                                    The UI text element that displays the timer.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Text timerText","return":{"type":"Global.Text"},"content.vb":"Public timerText As Text"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The UI text element that displays the timer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.StartTimer","Summary":"

                                                                                                                                    Starts the timer if it is not already running.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void StartTimer()","content.vb":"Public Sub StartTimer()"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Starts the timer if it is not already running.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn","Summary":"

                                                                                                                                    This class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class HatRespawn : MonoBehaviour","content.vb":"Public Class HatRespawn Inherits MonoBehaviour"},"File":"api/Game.HatRespawn.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.respawnTime","Summary":"

                                                                                                                                    The amount of time (in seconds) before the hat respawns after being inactive.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public const float respawnTime = 10","return":{"type":"System.Single"},"content.vb":"Public Const respawnTime As Single = 10"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The amount of time (in seconds) before the hat respawns after being inactive.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.initialSubhatPosition","Summary":"

                                                                                                                                    The initial position of the subhat (if applicable).

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Vector2 initialSubhatPosition","return":{"type":"Global.Vector2"},"content.vb":"Public initialSubhatPosition As Vector2"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The initial position of the subhat (if applicable).

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.canBePickedUp","Summary":"

                                                                                                                                    A flag to check if the hat can be picked up.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static bool canBePickedUp","return":{"type":"System.Boolean"},"content.vb":"Public Shared canBePickedUp As Boolean"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A flag to check if the hat can be picked up.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.initialScale","Summary":"

                                                                                                                                    The initial scale of the hat.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Vector2 initialScale","return":{"type":"Global.Vector2"},"content.vb":"Public initialScale As Vector2"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The initial scale of the hat.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.Interact","Summary":"

                                                                                                                                    Updates the last interaction time when a player interacts with the hat.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void Interact()","content.vb":"Public Sub Interact()"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Updates the last interaction time when a player interacts with the hat.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.OnHatDropped","Summary":"

                                                                                                                                    Marks the hat as dropped and resets the timer.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void OnHatDropped()","content.vb":"Public Sub OnHatDropped()"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Marks the hat as dropped and resets the timer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HealthBarManager","Summary":"

                                                                                                                                    This class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class HealthBarManager : MonoBehaviour","content.vb":"Public Class HealthBarManager Inherits MonoBehaviour"},"File":"api/Game.HealthBarManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HealthBarManager.healthBarPrefab","Summary":"

                                                                                                                                    The template used to create new health bars.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject healthBarPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public healthBarPrefab As GameObject"},"File":"api/Game.HealthBarManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The template used to create new health bars.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager","Summary":"

                                                                                                                                    This class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class HubManager : MonoBehaviour","content.vb":"Public Class HubManager Inherits MonoBehaviour"},"File":"api/Game.HubManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.Instance","Summary":"

                                                                                                                                    A single instance of this class that can be accessed from anywhere.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static HubManager Instance","return":{"type":"Game.HubManager"},"content.vb":"Public Shared Instance As HubManager"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A single instance of this class that can be accessed from anywhere.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.hubCamera","Summary":"

                                                                                                                                    The camera used in the hub area.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject hubCamera","return":{"type":"Global.GameObject"},"content.vb":"Public hubCamera As GameObject"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The camera used in the hub area.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.gameButtonsParent","Summary":"

                                                                                                                                    The parent object containing all game buttons in the hub.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject gameButtonsParent","return":{"type":"Global.GameObject"},"content.vb":"Public gameButtonsParent As GameObject"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The parent object containing all game buttons in the hub.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.LoadScene(System.String)","Summary":"

                                                                                                                                    Loads a new game scene and disables the hub camera.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void LoadScene(string sceneName)","parameters":[{"id":"sceneName","type":"System.String","description":"

                                                                                                                                    The name of the scene to load.

                                                                                                                                    \n"}],"content.vb":"Public Sub LoadScene(sceneName As String)"},"File":"api/Game.HubManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Loads a new game scene and disables the hub camera.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.UnloadGameScene","Summary":"

                                                                                                                                    Unloads the current game scene and reactivates the hub camera.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void UnloadGameScene()","content.vb":"Public Sub UnloadGameScene()"},"File":"api/Game.HubManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Unloads the current game scene and reactivates the hub camera.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll","Summary":"

                                                                                                                                    This class handles the infinite scrolling effect for the background.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class InfiniteScroll : MonoBehaviour","content.vb":"Public Class InfiniteScroll Inherits MonoBehaviour"},"File":"api/Game.InfiniteScroll.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.speed","Summary":"

                                                                                                                                    The speed at which the background scrolls.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The speed at which the background scrolls.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.start","Summary":"

                                                                                                                                    The starting position of the background.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float start","return":{"type":"System.Single"},"content.vb":"Public start As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The starting position of the background.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.end","Summary":"

                                                                                                                                    The ending position of the background.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float end","return":{"type":"System.Single"},"content.vb":"Public [end] As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The ending position of the background.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager","Summary":"

                                                                                                                                    This class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class LeaderboardManager : MonoBehaviour","content.vb":"Public Class LeaderboardManager Inherits MonoBehaviour"},"File":"api/Game.LeaderboardManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.Instance","Summary":"

                                                                                                                                    A single instance of this class that can be accessed from anywhere.

                                                                                                                                    \n","Type":"property","Syntax":{"content":"public static LeaderboardManager Instance { get; }","parameters":[],"return":{"type":"Game.LeaderboardManager"},"content.vb":"Public Shared Property Instance As LeaderboardManager"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"property","summary":"

                                                                                                                                    A single instance of this class that can be accessed from anywhere.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.UpdateLeaderboard","Summary":"

                                                                                                                                    Updates the leaderboard by sorting players based on their hold times\nand adjusting their positions.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void UpdateLeaderboard()","content.vb":"Public Sub UpdateLeaderboard()"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Updates the leaderboard by sorting players based on their hold times\nand adjusting their positions.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)","Summary":"

                                                                                                                                    Updates the hold time text for a specific player on the leaderboard.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                    The player whose hold time is being updated.

                                                                                                                                    \n"},{"id":"holdTime","type":"System.Single","description":"

                                                                                                                                    The new hold time to display.

                                                                                                                                    \n"}],"content.vb":"Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Updates the hold time text for a specific player on the leaderboard.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager","Summary":"

                                                                                                                                    This class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class LifeDisplayManager : MonoBehaviour","content.vb":"Public Class LifeDisplayManager Inherits MonoBehaviour"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.players","Summary":"

                                                                                                                                    The parent object that contains all player life displays.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject players","return":{"type":"Global.GameObject"},"content.vb":"Public players As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The parent object that contains all player life displays.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.playerPrefab","Summary":"

                                                                                                                                    The prefab used to represent a player in the life display.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject playerPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public playerPrefab As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The prefab used to represent a player in the life display.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.lifePrefab","Summary":"

                                                                                                                                    The prefab used to represent a single life icon.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject lifePrefab","return":{"type":"Global.GameObject"},"content.vb":"Public lifePrefab As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The prefab used to represent a single life icon.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.lifeDisplays","Summary":"

                                                                                                                                    A dictionary mapping each player's component\nto their corresponding list of life icons.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Dictionary> lifeDisplays","return":{"type":"Global.Dictionary{Player.Damageable,List{GameObject}}"},"content.vb":"Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A dictionary mapping each player's component\nto their corresponding list of life icons.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.HideLifeDisplay","Summary":"

                                                                                                                                    Hides the life display by deactivating the parent object.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void HideLifeDisplay()","content.vb":"Public Sub HideLifeDisplay()"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Hides the life display by deactivating the parent object.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MapSelect","Summary":"

                                                                                                                                    This class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class MapSelect : MonoBehaviour","content.vb":"Public Class MapSelect Inherits MonoBehaviour"},"File":"api/Game.MapSelect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ModeSelect","Summary":"

                                                                                                                                    This class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class ModeSelect : MonoBehaviour","content.vb":"Public Class ModeSelect Inherits MonoBehaviour"},"File":"api/Game.ModeSelect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform","Summary":"

                                                                                                                                    This class controls a platform that moves between specified points in a loop.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class MovingPlatform : MonoBehaviour","content.vb":"Public Class MovingPlatform Inherits MonoBehaviour"},"File":"api/Game.MovingPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.platform","Summary":"

                                                                                                                                    The platform object that will move.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Transform platform","return":{"type":"Global.Transform"},"content.vb":"Public platform As Transform"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The platform object that will move.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.startPoint","Summary":"

                                                                                                                                    The index of the starting point for the platform.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public int startPoint","return":{"type":"System.Int32"},"content.vb":"Public startPoint As Integer"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The index of the starting point for the platform.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.points","Summary":"

                                                                                                                                    An array of points that the platform will move between.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Transform[] points","return":{"type":"Global.Transform[]"},"content.vb":"Public points As Transform()"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    An array of points that the platform will move between.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.speed","Summary":"

                                                                                                                                    The speed at which the platform moves.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The speed at which the platform moves.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObjectVisibility","Summary":"

                                                                                                                                    This class controls the visibility of an object based on the current game mode.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class ObjectVisibility : MonoBehaviour","content.vb":"Public Class ObjectVisibility Inherits MonoBehaviour"},"File":"api/Game.ObjectVisibility.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObstacleCourse","Summary":"

                                                                                                                                    This class handles the logic for detecting when a player completes the obstacle course.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class ObstacleCourse : MonoBehaviour","content.vb":"Public Class ObstacleCourse Inherits MonoBehaviour"},"File":"api/Game.ObstacleCourse.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObstacleCourse.playerWon","Summary":"

                                                                                                                                    The player who successfully completes the obstacle course.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static GameObject playerWon","return":{"type":"Global.GameObject"},"content.vb":"Public Shared playerWon As GameObject"},"File":"api/Game.ObstacleCourse.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The player who successfully completes the obstacle course.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator","Summary":"

                                                                                                                                    This class is used to create cards for players when they join the game.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class PlayerCardCreator : MonoBehaviour","content.vb":"Public Class PlayerCardCreator Inherits MonoBehaviour"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.Instance","Summary":"

                                                                                                                                    A single instance of this class that can be accessed from anywhere.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static PlayerCardCreator Instance","return":{"type":"Game.PlayerCardCreator"},"content.vb":"Public Shared Instance As PlayerCardCreator"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A single instance of this class that can be accessed from anywhere.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.playerJoinCardPrefab","Summary":"

                                                                                                                                    The template used to create new player cards.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject playerJoinCardPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public playerJoinCardPrefab As GameObject"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The template used to create new player cards.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.CreateCard","Summary":"

                                                                                                                                    Creates a new player card and returns it.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public PlayerJoinCard CreateCard()","return":{"type":"Game.PlayerJoinCard","description":"

                                                                                                                                    The new player card, or nothing if it couldn't be created.

                                                                                                                                    \n"},"content.vb":"Public Function CreateCard() As PlayerJoinCard"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Creates a new player card and returns it.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard","Summary":"

                                                                                                                                    This class represents a player join card, displaying the player's number\nand preview in the game lobby.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class PlayerJoinCard : MonoBehaviour","content.vb":"Public Class PlayerJoinCard Inherits MonoBehaviour"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerPreview","Summary":"

                                                                                                                                    The preview object representing the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject playerPreview","return":{"type":"Global.GameObject"},"content.vb":"Public playerPreview As GameObject"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The preview object representing the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerNumber","Summary":"

                                                                                                                                    The number assigned to the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public int playerNumber","return":{"type":"System.Int32"},"content.vb":"Public playerNumber As Integer"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The number assigned to the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerNumberText","Summary":"

                                                                                                                                    The text element displaying the player's number.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI playerNumberText","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public playerNumberText As TextMeshProUGUI"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The text element displaying the player's number.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter","Summary":"

                                                                                                                                    This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class RespawnOnTriggerEnter : MonoBehaviour","content.vb":"Public Class RespawnOnTriggerEnter Inherits MonoBehaviour"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.spawnPoint","Summary":"

                                                                                                                                    The spawn point where the object will respawn.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Vector2 spawnPoint","return":{"type":"Global.Vector2"},"content.vb":"Public spawnPoint As Vector2"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The spawn point where the object will respawn.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition","Summary":"

                                                                                                                                    If true, the spawn point is set to the object's initial position.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool spawnPointIsInitialPosition","return":{"type":"System.Boolean"},"content.vb":"Public spawnPointIsInitialPosition As Boolean"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    If true, the spawn point is set to the object's initial position.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.respawnTag","Summary":"

                                                                                                                                    The tag of the trigger that causes the object to respawn.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string respawnTag","return":{"type":"System.String"},"content.vb":"Public respawnTag As String"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The tag of the trigger that causes the object to respawn.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript","Summary":"

                                                                                                                                    This class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class TerribleHealthBarScript : MonoBehaviour","content.vb":"Public Class TerribleHealthBarScript Inherits MonoBehaviour"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.fullHealthColor","Summary":"

                                                                                                                                    The color of the health bar when the player is at full health.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Color fullHealthColor","return":{"type":"Global.Color"},"content.vb":"Public fullHealthColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The color of the health bar when the player is at full health.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.fullDeathColor","Summary":"

                                                                                                                                    The color of the health bar when the player is at zero health.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Color fullDeathColor","return":{"type":"Global.Color"},"content.vb":"Public fullDeathColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The color of the health bar when the player is at zero health.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.subtractionColor","Summary":"

                                                                                                                                    The color used to represent health subtraction.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Color subtractionColor","return":{"type":"Global.Color"},"content.vb":"Public subtractionColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The color used to represent health subtraction.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.healthVisual","Summary":"

                                                                                                                                    The visual representation of the health bar.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject healthVisual","return":{"type":"Global.GameObject"},"content.vb":"Public healthVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The visual representation of the health bar.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.actualHealthVisual","Summary":"

                                                                                                                                    The actual health bar that reflects the player's current health.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject actualHealthVisual","return":{"type":"Global.GameObject"},"content.vb":"Public actualHealthVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The actual health bar that reflects the player's current health.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.deathVisual","Summary":"

                                                                                                                                    The visual representation of the player's death state.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject deathVisual","return":{"type":"Global.GameObject"},"content.vb":"Public deathVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The visual representation of the player's death state.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.smoothSpeed","Summary":"

                                                                                                                                    The speed at which the health bar updates smoothly.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float smoothSpeed","return":{"type":"System.Single"},"content.vb":"Public smoothSpeed As Single"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The speed at which the health bar updates smoothly.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.text","Summary":"

                                                                                                                                    The text element displaying the player's current and maximum health.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI text","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public text As TextMeshProUGUI"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The text element displaying the player's current and maximum health.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.player","Summary":"

                                                                                                                                    The player associated with this health bar.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject player","return":{"type":"Global.GameObject"},"content.vb":"Public player As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The player associated with this health bar.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.SetPlayer(GameObject)","Summary":"

                                                                                                                                    Sets the player associated with this health bar.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void SetPlayer(GameObject player)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                    The player to associate with this health bar.

                                                                                                                                    \n"}],"content.vb":"Public Sub SetPlayer(player As GameObject)"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Sets the player associated with this health bar.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen","Summary":"

                                                                                                                                    Manages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class WinScreen : MonoBehaviour","content.vb":"Public Class WinScreen Inherits MonoBehaviour"},"File":"api/Game.WinScreen.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.Instance","Summary":"

                                                                                                                                    A singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static WinScreen Instance","return":{"type":"Game.WinScreen"},"content.vb":"Public Shared Instance As WinScreen"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.playerTexts","Summary":"

                                                                                                                                    A list of text elements used to display player information on the win screen.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List playerTexts","return":{"type":"Global.List{TextMeshProUGUI}"},"content.vb":"Public playerTexts As List(Of TextMeshProUGUI)"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of text elements used to display player information on the win screen.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.ShowWinScreen(System.Int32)","Summary":"

                                                                                                                                    Displays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void ShowWinScreen(int player)","parameters":[{"id":"player","type":"System.Int32","description":"

                                                                                                                                    The number of the winning player (1-based index).

                                                                                                                                    \n"}],"content.vb":"Public Sub ShowWinScreen(player As Integer)"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Displays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game","Type":"namespace","File":"api/Game.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager","Summary":"

                                                                                                                                    This class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class AudioManager : MonoBehaviour","content.vb":"Public Class AudioManager Inherits MonoBehaviour"},"File":"api/Music.AudioManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.soundEffects","Summary":"

                                                                                                                                    A list of all sound effects managed by the AudioManager.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List soundEffects","return":{"type":"Global.List{Music.SoundEffect}"},"content.vb":"Public soundEffects As List(Of SoundEffect)"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of all sound effects managed by the AudioManager.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.Instance","Summary":"

                                                                                                                                    The singleton instance of the class.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static AudioManager Instance","return":{"type":"Music.AudioManager"},"content.vb":"Public Shared Instance As AudioManager"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The singleton instance of the class.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.PlaySound(System.String)","Summary":"

                                                                                                                                    Plays a sound effect by its name.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void PlaySound(string soundName)","parameters":[{"id":"soundName","type":"System.String","description":"

                                                                                                                                    The name of the sound effect to play.

                                                                                                                                    \n"}],"content.vb":"Public Sub PlaySound(soundName As String)"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Plays a sound effect by its name.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager","Summary":"

                                                                                                                                    Manages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class MusicManager : MonoBehaviour","content.vb":"Public Class MusicManager Inherits MonoBehaviour"},"File":"api/Music.MusicManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.Instance","Summary":"

                                                                                                                                    A singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static MusicManager Instance","return":{"type":"Music.MusicManager"},"content.vb":"Public Shared Instance As MusicManager"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.playlists","Summary":"

                                                                                                                                    A list of playlists available in the game.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List playlists","return":{"type":"Global.List{Music.Playlist}"},"content.vb":"Public playlists As List(Of Playlist)"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of playlists available in the game.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.songPrefab","Summary":"

                                                                                                                                    The prefab used to create audio sources for playing songs.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject songPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public songPrefab As GameObject"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The prefab used to create audio sources for playing songs.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.StartPlaylist","Summary":"

                                                                                                                                    Starts the music playlist for the current active scene.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void StartPlaylist()","content.vb":"Public Sub StartPlaylist()"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Starts the music playlist for the current active scene.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.StartPlaylist(System.String)","Summary":"

                                                                                                                                    Starts the music playlist for a specific scene.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void StartPlaylist(string scene)","parameters":[{"id":"scene","type":"System.String","description":"

                                                                                                                                    The name of the scene for which to start the playlist.

                                                                                                                                    \n"}],"content.vb":"Public Sub StartPlaylist(scene As String)"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Starts the music playlist for a specific scene.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.GetActiveSceneNotTitleScreen","Summary":"

                                                                                                                                    Gets the name of the currently active scene, excluding the "Title Screen".

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public static string GetActiveSceneNotTitleScreen()","return":{"type":"System.String","description":"

                                                                                                                                    The name of the active scene, or "Title Screen" if no other scene is active.

                                                                                                                                    \n"},"content.vb":"Public Shared Function GetActiveSceneNotTitleScreen() As String"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Gets the name of the currently active scene, excluding the "Title Screen".

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist","Summary":"

                                                                                                                                    Represents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"[Serializable]\npublic class Playlist","content.vb":"\nPublic Class Playlist"},"File":"api/Music.Playlist.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.trackName","Summary":"

                                                                                                                                    The name of the playlist.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string trackName","return":{"type":"System.String"},"content.vb":"Public trackName As String"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The name of the playlist.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.trackScenes","Summary":"

                                                                                                                                    A list of scenes where this playlist is used.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List trackScenes","return":{"type":"Global.List{System.String}"},"content.vb":"Public trackScenes As List(Of String)"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of scenes where this playlist is used.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.songs","Summary":"

                                                                                                                                    A list of audio clips included in this playlist.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List songs","return":{"type":"Global.List{AudioClip}"},"content.vb":"Public songs As List(Of AudioClip)"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of audio clips included in this playlist.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.shuffleTime","Summary":"

                                                                                                                                    The time interval (in seconds) between shuffling tracks in the playlist.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float shuffleTime","return":{"type":"System.Single"},"content.vb":"Public shuffleTime As Single"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The time interval (in seconds) between shuffling tracks in the playlist.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.volume","Summary":"

                                                                                                                                    The volume level for the playlist.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float volume","return":{"type":"System.Single"},"content.vb":"Public volume As Single"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The volume level for the playlist.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect","Summary":"

                                                                                                                                    Represents a sound effect, including its name and associated AudioSource.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class SoundEffect","content.vb":"Public Class SoundEffect"},"File":"api/Music.SoundEffect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.name","Summary":"

                                                                                                                                    The name of the sound effect.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string name","return":{"type":"System.String"},"content.vb":"Public name As String"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The name of the sound effect.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.audioSource","Summary":"

                                                                                                                                    The AudioSource component that plays the sound effect.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public AudioSource audioSource","return":{"type":"Global.AudioSource"},"content.vb":"Public audioSource As AudioSource"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The AudioSource component that plays the sound effect.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.#ctor(System.String,AudioSource)","Summary":"

                                                                                                                                    Initializes a new instance of the class.

                                                                                                                                    \n","Type":"constructor","Syntax":{"content":"public SoundEffect(string name, AudioSource audioSource)","parameters":[{"id":"name","type":"System.String","description":"

                                                                                                                                    The name of the sound effect.

                                                                                                                                    \n"},{"id":"audioSource","type":"Global.AudioSource","description":"

                                                                                                                                    The AudioSource component for the sound effect.

                                                                                                                                    \n"}],"content.vb":"Public Sub New(name As String, audioSource As AudioSource)"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"constructor","summary":"

                                                                                                                                    Initializes a new instance of the class.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger","Summary":"

                                                                                                                                    Defines the conditions under which this layer is enabled.

                                                                                                                                    \n","Type":"enum","Syntax":{"content":"public enum TrackLayer.EnableTrigger","content.vb":"Public Enum TrackLayer.EnableTrigger"},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Scene","Summary":"

                                                                                                                                    Enabled when a specific scene is active.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Scene = 0","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when a specific scene is active.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Magnetism","Summary":"

                                                                                                                                    Enabled when the player is magnetized.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Magnetism = 1","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when the player is magnetized.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Goal","Summary":"

                                                                                                                                    Enabled when a goal is activated.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Goal = 2","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when a goal is activated.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Button","Summary":"

                                                                                                                                    Enabled when a button is pressed.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Button = 3","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when a button is pressed.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Toggle","Summary":"

                                                                                                                                    Enabled when a toggle is active.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Toggle = 4","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when a toggle is active.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Movement","Summary":"

                                                                                                                                    Enabled when the player is moving.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Movement = 5","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when the player is moving.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.ConstantForce","Summary":"

                                                                                                                                    Enabled when a constant force is applied to the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"ConstantForce = 6","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when a constant force is applied to the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.EndOfLevel","Summary":"

                                                                                                                                    Enabled at the end of a level.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"EndOfLevel = 7","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled at the end of a level.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.ElectromagneticPulse","Summary":"

                                                                                                                                    Enabled during an electromagnetic pulse event.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"ElectromagneticPulse = 8","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled during an electromagnetic pulse event.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Collectible","Summary":"

                                                                                                                                    Enabled when a collectible is interacted with.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Collectible = 9","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Enabled when a collectible is interacted with.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer","Summary":"

                                                                                                                                    Represents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"[Serializable]\npublic class TrackLayer","content.vb":"\nPublic Class TrackLayer"},"File":"api/Music.TrackLayer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerName","Summary":"

                                                                                                                                    The name of the music layer.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string layerName","return":{"type":"System.String"},"content.vb":"Public layerName As String"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The name of the music layer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerTrack","Summary":"

                                                                                                                                    The audio clip associated with this music layer.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public AudioClip layerTrack","return":{"type":"Global.AudioClip"},"content.vb":"Public layerTrack As AudioClip"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The audio clip associated with this music layer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.enableTrigger","Summary":"

                                                                                                                                    The trigger condition for enabling this layer.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public TrackLayer.EnableTrigger enableTrigger","return":{"type":"Music.TrackLayer.EnableTrigger"},"content.vb":"Public enableTrigger As TrackLayer.EnableTrigger"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The trigger condition for enabling this layer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerScenes","Summary":"

                                                                                                                                    A list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List layerScenes","return":{"type":"Global.List{System.String}"},"content.vb":"Public layerScenes As List(Of String)"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.triggerName","Summary":"

                                                                                                                                    The name of the object that triggers this layer.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string triggerName","return":{"type":"System.String"},"content.vb":"Public triggerName As String"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The name of the object that triggers this layer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music","Type":"namespace","File":"api/Music.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState","Summary":"

                                                                                                                                    Represents the different animation states the player can be in.

                                                                                                                                    \n","Type":"enum","Syntax":{"content":"public enum AnimationPlayer.AnimationState","content.vb":"Public Enum AnimationPlayer.AnimationState"},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Idle","Summary":"

                                                                                                                                    The idle state, when the player is not moving.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Idle = 0","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The idle state, when the player is not moving.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Run","Summary":"

                                                                                                                                    The running state, when the player is moving quickly.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Run = 1","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The running state, when the player is moving quickly.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Jump","Summary":"

                                                                                                                                    The jumping state, when the player is in the air.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Jump = 2","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The jumping state, when the player is in the air.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Walk","Summary":"

                                                                                                                                    The walking state, when the player is moving slowly.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"Walk = 3","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The walking state, when the player is moving slowly.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer","Summary":"

                                                                                                                                    This class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class AnimationPlayer : MonoBehaviour","content.vb":"Public Class AnimationPlayer Inherits MonoBehaviour"},"File":"api/Player.AnimationPlayer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.state","Summary":"

                                                                                                                                    The current animation state of the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public AnimationPlayer.AnimationState state","return":{"type":"Player.AnimationPlayer.AnimationState"},"content.vb":"Public state As AnimationPlayer.AnimationState"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The current animation state of the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.backwards","Summary":"

                                                                                                                                    Indicates whether the player is facing backwards.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool backwards","return":{"type":"System.Boolean"},"content.vb":"Public backwards As Boolean"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Indicates whether the player is facing backwards.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.block","Summary":"

                                                                                                                                    Indicates whether the player is currently blocking.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool block","return":{"type":"System.Boolean"},"content.vb":"Public block As Boolean"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Indicates whether the player is currently blocking.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.clip","Summary":"

                                                                                                                                    The animation clip to play when the script starts.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public AnimationClip clip","return":{"type":"Global.AnimationClip"},"content.vb":"Public clip As AnimationClip"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The animation clip to play when the script starts.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)","Summary":"

                                                                                                                                    Sets the player's animation state.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void SetState(AnimationPlayer.AnimationState state)","parameters":[{"id":"state","type":"Player.AnimationPlayer.AnimationState","description":"

                                                                                                                                    The new animation state to set.

                                                                                                                                    \n"}],"content.vb":"Public Sub SetState(state As AnimationPlayer.AnimationState)"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Sets the player's animation state.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.Punch","Summary":"

                                                                                                                                    Triggers the punch animation.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void Punch()","content.vb":"Public Sub Punch()"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Triggers the punch animation.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block","Summary":"

                                                                                                                                    This class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class Block : MonoBehaviour","content.vb":"Public Class Block Inherits MonoBehaviour"},"File":"api/Player.Block.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block.blocking","Summary":"

                                                                                                                                    Indicates whether the player is currently blocking.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool blocking","return":{"type":"System.Boolean"},"content.vb":"Public blocking As Boolean"},"File":"api/Player.Block.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Indicates whether the player is currently blocking.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block.IsParrying","Summary":"

                                                                                                                                    Checks if the player is currently parrying.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public bool IsParrying()","return":{"type":"System.Boolean","description":"

                                                                                                                                    True if the player is parrying, false otherwise.

                                                                                                                                    \n"},"content.vb":"Public Function IsParrying() As Boolean"},"File":"api/Player.Block.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Checks if the player is currently parrying.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable","Summary":"

                                                                                                                                    This class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class Damageable : MonoBehaviour","content.vb":"Public Class Damageable Inherits MonoBehaviour"},"File":"api/Player.Damageable.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.force","Summary":"

                                                                                                                                    The force applied to the player when hit.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float force","return":{"type":"System.Single"},"content.vb":"Public force As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The force applied to the player when hit.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.damage","Summary":"

                                                                                                                                    The current accumulated damage of the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float damage","return":{"type":"System.Single"},"content.vb":"Public damage As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The current accumulated damage of the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.maxDamage","Summary":"

                                                                                                                                    The maximum damage the player can take before dying.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float maxDamage","return":{"type":"System.Single"},"content.vb":"Public maxDamage As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The maximum damage the player can take before dying.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.lives","Summary":"

                                                                                                                                    The number of lives the player has.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public int lives","return":{"type":"System.Int32"},"content.vb":"Public lives As Integer"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The number of lives the player has.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.damageSelfDebug","Summary":"

                                                                                                                                    If true, applies damage to self for debugging purposes.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool damageSelfDebug","return":{"type":"System.Boolean"},"content.vb":"Public damageSelfDebug As Boolean"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    If true, applies damage to self for debugging purposes.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.dying","Summary":"

                                                                                                                                    Indicates whether the player is currently dying.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool dying","return":{"type":"System.Boolean"},"content.vb":"Public dying As Boolean"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Indicates whether the player is currently dying.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerPunched","Summary":"

                                                                                                                                    Event triggered when the player is punched.

                                                                                                                                    \n","Type":"event","Syntax":{"content":"public event Action OnPlayerPunched","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerPunched As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                                                                                                                                    Event triggered when the player is punched.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerDeath","Summary":"

                                                                                                                                    Event triggered when a player dies.

                                                                                                                                    \n","Type":"event","Syntax":{"content":"public event Action OnPlayerDeath","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerDeath As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                                                                                                                                    Event triggered when a player dies.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerRespawn","Summary":"

                                                                                                                                    Event triggered when a player respawns.

                                                                                                                                    \n","Type":"event","Syntax":{"content":"public event Action OnPlayerRespawn","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerRespawn As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                                                                                                                                    Event triggered when a player respawns.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.Damage(System.Single)","Summary":"

                                                                                                                                    Adds a specified amount of damage to the player.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void Damage(float damage)","parameters":[{"id":"damage","type":"System.Single","description":"

                                                                                                                                    The amount of damage to add.

                                                                                                                                    \n"}],"content.vb":"Public Sub Damage(damage As Single)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Adds a specified amount of damage to the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.HandleDeath","Summary":"

                                                                                                                                    Handles player state after death and resets dying state after respawn.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void HandleDeath()","content.vb":"Public Sub HandleDeath()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Handles player state after death and resets dying state after respawn.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.Respawn","Summary":"

                                                                                                                                    Respawns the player at the spawn position and resets damage/health bar.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void Respawn()","content.vb":"Public Sub Respawn()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Respawns the player at the spawn position and resets damage/health bar.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.ResetDamage","Summary":"

                                                                                                                                    Resets the player's damage to zero.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void ResetDamage()","content.vb":"Public Sub ResetDamage()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Resets the player's damage to zero.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement","Summary":"

                                                                                                                                    This class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class PlayerCameraMovement : MonoBehaviour","content.vb":"Public Class PlayerCameraMovement Inherits MonoBehaviour"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.weight","Summary":"

                                                                                                                                    The weight used to blend between the camera's starting position and the players' average position.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float weight","return":{"type":"System.Single"},"content.vb":"Public weight As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The weight used to blend between the camera's starting position and the players' average position.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.speed","Summary":"

                                                                                                                                    The speed at which the camera moves toward the target position.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The speed at which the camera moves toward the target position.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.lowerBound","Summary":"

                                                                                                                                    The lowest vertical position the camera can move to.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float lowerBound","return":{"type":"System.Single"},"content.vb":"Public lowerBound As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The lowest vertical position the camera can move to.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.winScene","Summary":"

                                                                                                                                    Indicates whether the camera is in the win scene mode.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool winScene","return":{"type":"System.Boolean"},"content.vb":"Public winScene As Boolean"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Indicates whether the camera is in the win scene mode.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.staticCamera","Summary":"

                                                                                                                                    Indicates whether the camera should remain static and not follow players.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool staticCamera","return":{"type":"System.Boolean"},"content.vb":"Public staticCamera As Boolean"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Indicates whether the camera should remain static and not follow players.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.WinScene(GameObject)","Summary":"

                                                                                                                                    Activates the win scene mode and focuses the camera on the winning player.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void WinScene(GameObject player)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                    The player who won the game.

                                                                                                                                    \n"}],"content.vb":"Public Sub WinScene(player As GameObject)"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Activates the win scene mode and focuses the camera on the winning player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager","Summary":"

                                                                                                                                    This class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class PlayerManager : MonoBehaviour","content.vb":"Public Class PlayerManager Inherits MonoBehaviour"},"File":"api/Player.PlayerManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.Instance","Summary":"

                                                                                                                                    The singleton instance of the class.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public static PlayerManager Instance","return":{"type":"Player.PlayerManager"},"content.vb":"Public Shared Instance As PlayerManager"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The singleton instance of the class.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.cards","Summary":"

                                                                                                                                    A list of player join cards, which represent players in the UI.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List cards","return":{"type":"Global.List{Game.PlayerJoinCard}"},"content.vb":"Public cards As List(Of PlayerJoinCard)"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of player join cards, which represent players in the UI.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.playerColors","Summary":"

                                                                                                                                    A list of colors assigned to players for identification.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public List playerColors","return":{"type":"Global.List{Color}"},"content.vb":"Public playerColors As List(Of Color)"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    A list of colors assigned to players for identification.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.playerSelect","Summary":"

                                                                                                                                    The UI element used for player selection.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public GameObject playerSelect","return":{"type":"Global.GameObject"},"content.vb":"Public playerSelect As GameObject"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The UI element used for player selection.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.StartGame","Summary":"

                                                                                                                                    Starts the game if at least one player has joined.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void StartGame()","content.vb":"Public Sub StartGame()"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Starts the game if at least one player has joined.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement","Summary":"

                                                                                                                                    This class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class PlayerMovement : MonoBehaviour","content.vb":"Public Class PlayerMovement Inherits MonoBehaviour"},"File":"api/Player.PlayerMovement.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.ground","Summary":"

                                                                                                                                    Layers considered as ground for the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public LayerMask ground","return":{"type":"Global.LayerMask"},"content.vb":"Public ground As LayerMask"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Layers considered as ground for the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.playerText","Summary":"

                                                                                                                                    Reference to the player's UI text displaying player index.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI playerText","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public playerText As TextMeshProUGUI"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Reference to the player's UI text displaying player index.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSpeed","Type":"field","Syntax":{"content":"public float walkSpeed","return":{"type":"System.Single"},"content.vb":"Public walkSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSpeedFactor","Summary":"

                                                                                                                                    Multiplier applied to walk speed.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float walkSpeedFactor","return":{"type":"System.Single"},"content.vb":"Public walkSpeedFactor As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Multiplier applied to walk speed.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.maxSpeed","Summary":"

                                                                                                                                    Maximum allowed horizontal speed for the player.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float maxSpeed","return":{"type":"System.Single"},"content.vb":"Public maxSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Maximum allowed horizontal speed for the player.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.maxSpeedOverride","Summary":"

                                                                                                                                    Runtime override for the maximum speed.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float maxSpeedOverride","return":{"type":"System.Single"},"content.vb":"Public maxSpeedOverride As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Runtime override for the maximum speed.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.slowdownMultiplier","Summary":"

                                                                                                                                    Multiplier for slowing down the player when exceeding max speed.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float slowdownMultiplier","return":{"type":"System.Single"},"content.vb":"Public slowdownMultiplier As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Multiplier for slowing down the player when exceeding max speed.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualAxisX","Summary":"

                                                                                                                                    Current value of the horizontal movement axis.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float virtualAxisX","return":{"type":"System.Single"},"content.vb":"Public virtualAxisX As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Current value of the horizontal movement axis.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualButtonJump","Summary":"

                                                                                                                                    Current value of the jump button (pressed or not).

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float virtualButtonJump","return":{"type":"System.Single"},"content.vb":"Public virtualButtonJump As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Current value of the jump button (pressed or not).

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualButtonJumpLastFrame","Summary":"

                                                                                                                                    Value of the jump button in the previous frame.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float virtualButtonJumpLastFrame","return":{"type":"System.Single"},"content.vb":"Public virtualButtonJumpLastFrame As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Value of the jump button in the previous frame.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.turnaroundMultiplier","Summary":"

                                                                                                                                    Multiplier applied when turning around to adjust speed.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float turnaroundMultiplier","return":{"type":"System.Single"},"content.vb":"Public turnaroundMultiplier As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Multiplier applied when turning around to adjust speed.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSmooth","Summary":"

                                                                                                                                    Smoothing factor for walking movement.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float walkSmooth","return":{"type":"System.Single"},"content.vb":"Public walkSmooth As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Smoothing factor for walking movement.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.secondsToFullSpeed","Summary":"

                                                                                                                                    Time in seconds to reach full speed from rest.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float secondsToFullSpeed","return":{"type":"System.Single"},"content.vb":"Public secondsToFullSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Time in seconds to reach full speed from rest.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.jumpSpeed","Summary":"

                                                                                                                                    Force applied when jumping.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float jumpSpeed","return":{"type":"System.Single"},"content.vb":"Public jumpSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Force applied when jumping.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.coyoteTime","Summary":"

                                                                                                                                    Time window after leaving ground where jump is still allowed (coyote time).

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float coyoteTime","return":{"type":"System.Single"},"content.vb":"Public coyoteTime As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Time window after leaving ground where jump is still allowed (coyote time).

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.jumpLenience","Summary":"

                                                                                                                                    Time window after pressing jump where jump is still buffered.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float jumpLenience","return":{"type":"System.Single"},"content.vb":"Public jumpLenience As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Time window after pressing jump where jump is still buffered.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.timeUnableToBeDeclaredNotJumping","Summary":"

                                                                                                                                    Minimum time before the player can be declared as not jumping.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float timeUnableToBeDeclaredNotJumping","return":{"type":"System.Single"},"content.vb":"Public timeUnableToBeDeclaredNotJumping As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Minimum time before the player can be declared as not jumping.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.groundCheckDistance","Summary":"

                                                                                                                                    Distance to check below the player for ground detection.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float groundCheckDistance","return":{"type":"System.Single"},"content.vb":"Public groundCheckDistance As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Distance to check below the player for ground detection.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.IsBasicallyGrounded","Summary":"

                                                                                                                                    Checks if the player is considered grounded, including coyote time.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public bool IsBasicallyGrounded()","return":{"type":"System.Boolean","description":"

                                                                                                                                    True if the player is basically grounded, otherwise false.

                                                                                                                                    \n"},"content.vb":"Public Function IsBasicallyGrounded() As Boolean"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Checks if the player is considered grounded, including coyote time.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.IsPhysicallyGrounded","Summary":"

                                                                                                                                    Checks if the player is physically touching the ground using raycasts.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public bool IsPhysicallyGrounded()","return":{"type":"System.Boolean","description":"

                                                                                                                                    True if the player is physically grounded, otherwise false.

                                                                                                                                    \n"},"content.vb":"Public Function IsPhysicallyGrounded() As Boolean"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Checks if the player is physically touching the ground using raycasts.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)","Summary":"

                                                                                                                                    Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)","parameters":[{"id":"boxCollider2D","type":"Global.BoxCollider2D","description":"

                                                                                                                                    The BoxCollider2D to use.

                                                                                                                                    \n"},{"id":"horizontal","type":"System.Single","description":"

                                                                                                                                    Horizontal offset (-1 for left, 1 for right, 0 for center).

                                                                                                                                    \n"},{"id":"vertical","type":"System.Single","description":"

                                                                                                                                    Vertical offset (-1 for bottom, 1 for top, 0 for center).

                                                                                                                                    \n"}],"return":{"type":"Global.Vector2","description":"

                                                                                                                                    The calculated point in world space.

                                                                                                                                    \n"},"content.vb":"Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.StopVelocity","Summary":"

                                                                                                                                    Stops the player's velocity if grounded, removing inertia.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void StopVelocity()","content.vb":"Public Sub StopVelocity()"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Stops the player's velocity if grounded, removing inertia.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch","Summary":"

                                                                                                                                    This class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class Punch : MonoBehaviour","content.vb":"Public Class Punch Inherits MonoBehaviour"},"File":"api/Player.Punch.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.cancelable","Summary":"

                                                                                                                                    Determines whether the player can cancel their punch action.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool cancelable","return":{"type":"System.Boolean"},"content.vb":"Public cancelable As Boolean"},"File":"api/Player.Punch.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Determines whether the player can cancel their punch action.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.EnableHurtbox","Summary":"

                                                                                                                                    Enables the hurtbox, allowing the punch to interact with other objects.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void EnableHurtbox()","content.vb":"Public Sub EnableHurtbox()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Enables the hurtbox, allowing the punch to interact with other objects.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.DisableHurtbox","Summary":"

                                                                                                                                    Disables the hurtbox, preventing the punch from interacting with other objects.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void DisableHurtbox()","content.vb":"Public Sub DisableHurtbox()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Disables the hurtbox, preventing the punch from interacting with other objects.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.DisableCancellation","Summary":"

                                                                                                                                    Disables the ability to cancel the punch action.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void DisableCancellation()","content.vb":"Public Sub DisableCancellation()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Disables the ability to cancel the punch action.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.EnableCancellation","Summary":"

                                                                                                                                    Enables the ability to cancel the punch action.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void EnableCancellation()","content.vb":"Public Sub EnableCancellation()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Enables the ability to cancel the punch action.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.ReturnToMaxSpeed","Summary":"

                                                                                                                                    Resets the player's movement speed to its maximum value after the punch is complete.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void ReturnToMaxSpeed()","content.vb":"Public Sub ReturnToMaxSpeed()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Resets the player's movement speed to its maximum value after the punch is complete.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform","Summary":"

                                                                                                                                    This class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class TeleportPlatform : MonoBehaviour","content.vb":"Public Class TeleportPlatform Inherits MonoBehaviour"},"File":"api/Player.TeleportPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.teleportPoint","Summary":"

                                                                                                                                    The position where the platform or player will be teleported.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Vector2 teleportPoint","return":{"type":"Global.Vector2"},"content.vb":"Public teleportPoint As Vector2"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The position where the platform or player will be teleported.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.teleportTag","Summary":"

                                                                                                                                    The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string teleportTag","return":{"type":"System.String"},"content.vb":"Public teleportTag As String"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.playerTag","Summary":"

                                                                                                                                    The tag used to identify player objects.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public string playerTag","return":{"type":"System.String"},"content.vb":"Public playerTag As String"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The tag used to identify player objects.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.isPlatform","Summary":"

                                                                                                                                    Determines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public bool isPlatform","return":{"type":"System.Boolean"},"content.vb":"Public isPlatform As Boolean"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    Determines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem","Summary":"

                                                                                                                                    This class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                                                                                                                    \n","Type":"class","Syntax":{"content":"public class UseItem : MonoBehaviour","content.vb":"Public Class UseItem Inherits MonoBehaviour"},"File":"api/Player.UseItem.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.holdTime","Summary":"

                                                                                                                                    The total time the player has held the item.

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public float holdTime","return":{"type":"System.Single"},"content.vb":"Public holdTime As Single"},"File":"api/Player.UseItem.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The total time the player has held the item.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.head","Summary":"

                                                                                                                                    The position where the item will be held (e.g., above the player's head).

                                                                                                                                    \n","Type":"field","Syntax":{"content":"public Transform head","return":{"type":"Global.Transform"},"content.vb":"Public head As Transform"},"File":"api/Player.UseItem.yml","Metadata":{"type":"field","summary":"

                                                                                                                                    The position where the item will be held (e.g., above the player's head).

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.PickUpItem(GameObject)","Summary":"

                                                                                                                                    Allows the player to pick up an item and start the hold timer.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void PickUpItem(GameObject item)","parameters":[{"id":"item","type":"Global.GameObject","description":"

                                                                                                                                    The item to pick up.

                                                                                                                                    \n"}],"content.vb":"Public Sub PickUpItem(item As GameObject)"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Allows the player to pick up an item and start the hold timer.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.DropItem","Summary":"

                                                                                                                                    Allows the player to drop the item they are holding.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public void DropItem()","content.vb":"Public Sub DropItem()"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Allows the player to drop the item they are holding.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.IsHoldingItem","Summary":"

                                                                                                                                    Checks if the player is currently holding an item.

                                                                                                                                    \n","Type":"method","Syntax":{"content":"public bool IsHoldingItem()","return":{"type":"System.Boolean","description":"

                                                                                                                                    True if the player is holding an item, false otherwise.

                                                                                                                                    \n"},"content.vb":"Public Function IsHoldingItem() As Boolean"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                                                                                                                                    Checks if the player is currently holding an item.

                                                                                                                                    \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player","Type":"namespace","File":"api/Player.yml","Metadata":{},"IsExplicitInterfaceImplementation":false}] \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/jlqy4kce.yew b/Documentation/obj/.cache/build/kh23i1t0.juy/jlqy4kce.yew new file mode 100644 index 0000000..17e9441 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/jlqy4kce.yew @@ -0,0 +1,160 @@ + + \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/jqfptxyq.1m1 b/Documentation/obj/.cache/build/kh23i1t0.juy/jqfptxyq.1m1 new file mode 100644 index 0000000000000000000000000000000000000000..461e840045aa3a07093670b532451528ecafa0b6 GIT binary patch literal 14345 zcmeHO&2Jn@74PjhLSeJJTD}&iyn(^_m%m@$WAf#$|>d2Pp5nWEej|dCfG8H&O1Qv{8PA@;j8@qx>1=PYZ_eca(pk ze2(&8l&hBw;}00@Zz%sj`3&W&YFzW>JHqFyfw$9-_+QjS<{w`=vfC`->ms&S?4^eZ zkCUZ1bh|uBd3?C^Fc4|q+KR(ZxSJ+R+hNoVdtuDKtE!gPLpSU3AZ4it1G{B+FbPIt zkyyIRdfeII%;Rx8WU;r&0=Ca%r{D8Im|_`37^lKTmzJG`S?sEXP$ScM4kq2&Ve z`r~h5^~56c%MW6)4+4K=Ys9-3b8D|)Yjo=7r62SDckqXf-@NwAr3noECP+z2%-1(U zm-$;P?cRyQ-bZ1W-ar!xkNNEhW00hfgqbgIh~UXiNK8$xppryx;Vbw-a%X-~wmuYI z@;%g%94>s0hAWp0<2uT1lwYI#73E(j|3Ps;^mCNopuB-jL~FjX-G`9%oCj?ZF4_Tg zH($T&hi&FNBtEiyHRV@z7Od1L&TnpiKQ3+>ain!4Nzl9UB5e-)I(4Re7g-@!lPi@Dg;PcC1d ziX?*gXkKgTQ_Qt^8>GZ;bGeDMi93te(3OtWe50Z3H$XtT$9#=sgydm6zr4v+G>}3v z&7E`OO!tUtXQf%a<-=&oUztyIV#$X>*ef08Cp`amnDQXOL2dH18)975 z5-~_gsuqKOZddpos%AXw0wL2Fu-kM7Q=U$fI@eWj152EWcEFa#(^ju~GxFPyj$5|R zg8jO?u$}LHcRC5Q-K5Ln2&+42=c6hlt369<`Tx3`u^S|XK2q>g|(bG?=M9k z?2%{34_PlF=Wd{3pYtiu4Ndy+H4pVgOqS~kY;Na+NC`g`CV?&BEwnFb*(igUy6UK^ z7ui~|Hp3wN0q?Q{0dslK*MXi`vA1OR`~q7w-R}imU~rm@i~^nr*+MRc&Y0(XI<}fm z`fRu*WO$!vEY>kc2j#6MP}V!-x~{N-ag-;*jH&({sa_SwGse>&jBzpm|=w-;7|!oX_uvz%L1#-E#|r$sO?!D zgrEQ|{io1e`~peFxpD(E7$6B4jo@fK7N|owvi5m;+d4*fSo^RM5w)GwP&xsCu0~?3 zn67mKw{uEwfdD_|X%-K;EN8G@uve+H28YAON|hxrgy!4u1aJ`wMQ9b;$XZQm&Xq<9 z4|wc{Y>W?CD%wTRpL2+<^VxK)-E73#x}G`c);65PBR&K4t*rg68xXC@KwRH%3QVr= zsAO4%3(gRnE6dCESgo)4-UUkI;cNm*OMX@yM62D0i-{0r=@TXvz501p7?3k5V$I{* z3&Fd#8gu#V7n5JsJZ zA~O!H!OW~ZUnm?Jzd5S|GbEh_pQaseYTTN3z;lLY)nzxr+VX|-N%-jezvHzX*}f)vO9p-Xxyf9tev zGgz8qlazA&E1c5Nj2Sc`cgl@Ll&59Q^GRYkf0E$EO?%o66F#sWEd+$xoXo~7&%N=A zdv{7tbzYn!?LpEx;9c=dlt;Io1K$GvRAW~f7SApvqbTSx-Y%@Uj!N$#sz3n>8G>(> zcafqED#2;W5Q8)$s}oVGgzm1&U`O?}LOs@22hbD;o|1E>lcp$40y$nokY(0EX`yn! 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\ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/ks4ppmcf.isa b/Documentation/obj/.cache/build/kh23i1t0.juy/ks4ppmcf.isa new file mode 100644 index 0000000..29494fe --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/ks4ppmcf.isa @@ -0,0 +1,266 @@ + + + + + + + + Class TrackLayer + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                                                                                                                                                                        This class makes sure there is only one EventSystem in the game at any time.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class EventSystemizer : MonoBehaviour","content.vb":"Public Class EventSystemizer Inherits MonoBehaviour"},"File":"api/Game.EventSystemizer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform","Summary":"

                                                                                                                                                                                        This class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class FallPlatform : MonoBehaviour","content.vb":"Public Class FallPlatform Inherits MonoBehaviour"},"File":"api/Game.FallPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform.fallDelay","Summary":"

                                                                                                                                                                                        The time (in seconds) before the platform starts falling after being triggered.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float fallDelay","return":{"type":"System.Single"},"content.vb":"Public fallDelay As Single"},"File":"api/Game.FallPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The time (in seconds) before the platform starts falling after being triggered.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.FallPlatform.resetDelay","Summary":"

                                                                                                                                                                                        The time (in seconds) before the platform resets to its original position after falling.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float resetDelay","return":{"type":"System.Single"},"content.vb":"Public resetDelay As Single"},"File":"api/Game.FallPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The time (in seconds) before the platform resets to its original position after falling.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameEvent","Summary":"

                                                                                                                                                                                        A type of event that happens during the game, like when it starts or ends.

                                                                                                                                                                                        \n","Type":"delegate","Syntax":{"content":"public delegate void GameManager.GameEvent()","content.vb":"Public Delegate Sub GameManager.GameEvent()"},"File":"api/Game.GameManager.GameEvent.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode","Summary":"

                                                                                                                                                                                        The different game modes players can choose from.

                                                                                                                                                                                        \n","Type":"enum","Syntax":{"content":"public enum GameManager.GameMode","content.vb":"Public Enum GameManager.GameMode"},"File":"api/Game.GameManager.GameMode.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.freeForAll","Summary":"

                                                                                                                                                                                        Players compete individually to be the last one standing.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"freeForAll = 0","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Players compete individually to be the last one standing.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.keepAway","Summary":"

                                                                                                                                                                                        Players compete to hold an item (like a hat) for the longest time.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"keepAway = 1","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Players compete to hold an item (like a hat) for the longest time.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameMode.obstacleCourse","Summary":"

                                                                                                                                                                                        Players race to complete an obstacle course.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"obstacleCourse = 2","return":{"type":"Game.GameManager.GameMode"}},"File":"api/Game.GameManager.GameMode.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Players race to complete an obstacle course.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager","Summary":"

                                                                                                                                                                                        This class controls the main game logic, like starting the game, keeping track of players,\nhandling game modes, and deciding when the game ends.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class GameManager : MonoBehaviour","content.vb":"Public Class GameManager Inherits MonoBehaviour"},"File":"api/Game.GameManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.Instance","Summary":"

                                                                                                                                                                                        The single instance of this class that can be accessed from anywhere in the game.

                                                                                                                                                                                        \n","Type":"property","Syntax":{"content":"public static GameManager Instance { get; }","parameters":[],"return":{"type":"Game.GameManager"},"content.vb":"Public Shared Property Instance As GameManager"},"File":"api/Game.GameManager.yml","Metadata":{"type":"property","summary":"

                                                                                                                                                                                        The single instance of this class that can be accessed from anywhere in the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.time","Summary":"

                                                                                                                                                                                        The total time (in seconds) for the game to run.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float time","return":{"type":"System.Single"},"content.vb":"Public time As Single"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The total time (in seconds) for the game to run.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.StartGameEvent","Summary":"

                                                                                                                                                                                        Event triggered when the game starts.

                                                                                                                                                                                        \n","Type":"event","Syntax":{"content":"public event GameManager.GameEvent StartGameEvent","return":{"type":"Game.GameManager.GameEvent"},"content.vb":"Public Event StartGameEvent As GameManager.GameEvent"},"File":"api/Game.GameManager.yml","Metadata":{"type":"event","summary":"

                                                                                                                                                                                        Event triggered when the game starts.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.EndGameEvent","Summary":"

                                                                                                                                                                                        Event triggered when the game ends.

                                                                                                                                                                                        \n","Type":"event","Syntax":{"content":"public event GameManager.GameEvent EndGameEvent","return":{"type":"Game.GameManager.GameEvent"},"content.vb":"Public Event EndGameEvent As GameManager.GameEvent"},"File":"api/Game.GameManager.yml","Metadata":{"type":"event","summary":"

                                                                                                                                                                                        Event triggered when the game ends.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.players","Summary":"

                                                                                                                                                                                        A list of all the players in the game.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static List players","return":{"type":"Global.List{GameObject}"},"content.vb":"Public Shared players As List(Of GameObject)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of all the players in the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.playerColors","Summary":"

                                                                                                                                                                                        A list of colors assigned to each player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static List playerColors","return":{"type":"Global.List{Color}"},"content.vb":"Public Shared playerColors As List(Of Color)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of colors assigned to each player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.offset","Summary":"

                                                                                                                                                                                        The distance between players when they spawn.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float offset","return":{"type":"System.Single"},"content.vb":"Public offset As Single"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The distance between players when they spawn.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.music","Summary":"

                                                                                                                                                                                        Whether the background music is turned on.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static bool music","return":{"type":"System.Boolean"},"content.vb":"Public Shared music As Boolean"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Whether the background music is turned on.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameOver","Summary":"

                                                                                                                                                                                        Whether the game is currently over.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool gameOver","return":{"type":"System.Boolean"},"content.vb":"Public gameOver As Boolean"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Whether the game is currently over.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameTimer","Summary":"

                                                                                                                                                                                        A timer that counts down during the game.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameTimer gameTimer","return":{"type":"Game.GameTimer"},"content.vb":"Public gameTimer As GameTimer"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A timer that counts down during the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.playerHoldTimes","Summary":"

                                                                                                                                                                                        Tracks how long each player has held an item in "keep-away" mode.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static Dictionary playerHoldTimes","return":{"type":"Global.Dictionary{GameObject,System.Single}"},"content.vb":"Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Tracks how long each player has held an item in "keep-away" mode.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.gameMode","Summary":"

                                                                                                                                                                                        The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static GameManager.GameMode gameMode","return":{"type":"Game.GameManager.GameMode"},"content.vb":"Public Shared gameMode As GameManager.GameMode"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.map","Summary":"

                                                                                                                                                                                        The name of the map being played.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static string map","return":{"type":"System.String"},"content.vb":"Public Shared map As String"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The name of the map being played.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.spawnPosition","Summary":"

                                                                                                                                                                                        The position where players spawn at the start of the game.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Vector2 spawnPosition","return":{"type":"Global.Vector2"},"content.vb":"Public spawnPosition As Vector2"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The position where players spawn at the start of the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.obstacleCourseSpawnPosition","Summary":"

                                                                                                                                                                                        The position where players spawn in obstacle course mode.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Vector2 obstacleCourseSpawnPosition","return":{"type":"Global.Vector2"},"content.vb":"Public obstacleCourseSpawnPosition As Vector2"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The position where players spawn in obstacle course mode.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.hatSpawnPositions","Summary":"

                                                                                                                                                                                        Positions where the hat can spawn in "keep-away" mode.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List hatSpawnPositions","return":{"type":"Global.List{Vector2}"},"content.vb":"Public hatSpawnPositions As List(Of Vector2)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Positions where the hat can spawn in "keep-away" mode.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.LeaderboardCanvas","Summary":"

                                                                                                                                                                                        The canvas that shows the leaderboard during the game.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Canvas LeaderboardCanvas","return":{"type":"Global.Canvas"},"content.vb":"Public LeaderboardCanvas As Canvas"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The canvas that shows the leaderboard during the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.TimerCanvas","Summary":"

                                                                                                                                                                                        The canvas that shows the timer during the game.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Canvas TimerCanvas","return":{"type":"Global.Canvas"},"content.vb":"Public TimerCanvas As Canvas"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The canvas that shows the timer during the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.hatObject","Summary":"

                                                                                                                                                                                        The hat object used in "keep-away" mode.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject hatObject","return":{"type":"Global.GameObject"},"content.vb":"Public hatObject As GameObject"},"File":"api/Game.GameManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The hat object used in "keep-away" mode.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.StartGame","Summary":"

                                                                                                                                                                                        Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void StartGame()","content.vb":"Public Sub StartGame()"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.PlayerDied(Player.Damageable)","Summary":"

                                                                                                                                                                                        Handles what happens when a player dies, like respawning them or ending the game.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void PlayerDied(Damageable player)","parameters":[{"id":"player","type":"Player.Damageable","description":"

                                                                                                                                                                                        The player who died.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub PlayerDied(player As Damageable)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Handles what happens when a player dies, like respawning them or ending the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.GameOver","Summary":"

                                                                                                                                                                                        Ends the game and determines the winner based on the current game mode.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void GameOver()","content.vb":"Public Sub GameOver()"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Ends the game and determines the winner based on the current game mode.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.AlivePlayers","Summary":"

                                                                                                                                                                                        Gets a list of all players who are still alive in the game.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public List AlivePlayers()","return":{"type":"Global.List{GameObject}","description":"

                                                                                                                                                                                        A list of players who are still active in the game.

                                                                                                                                                                                        \n"},"content.vb":"Public Function AlivePlayers() As List(Of GameObject)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Gets a list of all players who are still alive in the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)","Summary":"

                                                                                                                                                                                        Updates the hold time for a player and refreshes the leaderboard.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void UpdatePlayerHoldTime(GameObject player, float holdTime)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                                                                        The player whose hold time is being updated.

                                                                                                                                                                                        \n"},{"id":"holdTime","type":"System.Single","description":"

                                                                                                                                                                                        The new hold time for the player.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)"},"File":"api/Game.GameManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Updates the hold time for a player and refreshes the leaderboard.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper","Summary":"

                                                                                                                                                                                        This class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class GameManagerHelper : MonoBehaviour","content.vb":"Public Class GameManagerHelper Inherits MonoBehaviour"},"File":"api/Game.GameManagerHelper.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper.addHatPosition","Summary":"

                                                                                                                                                                                        If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool addHatPosition","return":{"type":"System.Boolean"},"content.vb":"Public addHatPosition As Boolean"},"File":"api/Game.GameManagerHelper.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameManagerHelper.addSpawnPosition","Summary":"

                                                                                                                                                                                        If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool addSpawnPosition","return":{"type":"System.Boolean"},"content.vb":"Public addSpawnPosition As Boolean"},"File":"api/Game.GameManagerHelper.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer","Summary":"

                                                                                                                                                                                        This class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class GameTimer : MonoBehaviour","content.vb":"Public Class GameTimer Inherits MonoBehaviour"},"File":"api/Game.GameTimer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.startTime","Summary":"

                                                                                                                                                                                        The starting time for the timer, in seconds.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float startTime","return":{"type":"System.Single"},"content.vb":"Public startTime As Single"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The starting time for the timer, in seconds.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.timerText","Summary":"

                                                                                                                                                                                        The UI text element that displays the timer.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Text timerText","return":{"type":"Global.Text"},"content.vb":"Public timerText As Text"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The UI text element that displays the timer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.GameTimer.StartTimer","Summary":"

                                                                                                                                                                                        Starts the timer if it is not already running.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void StartTimer()","content.vb":"Public Sub StartTimer()"},"File":"api/Game.GameTimer.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Starts the timer if it is not already running.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn","Summary":"

                                                                                                                                                                                        This class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class HatRespawn : MonoBehaviour","content.vb":"Public Class HatRespawn Inherits MonoBehaviour"},"File":"api/Game.HatRespawn.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.respawnTime","Summary":"

                                                                                                                                                                                        The amount of time (in seconds) before the hat respawns after being inactive.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public const float respawnTime = 10","return":{"type":"System.Single"},"content.vb":"Public Const respawnTime As Single = 10"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The amount of time (in seconds) before the hat respawns after being inactive.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.initialSubhatPosition","Summary":"

                                                                                                                                                                                        The initial position of the subhat (if applicable).

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Vector2 initialSubhatPosition","return":{"type":"Global.Vector2"},"content.vb":"Public initialSubhatPosition As Vector2"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The initial position of the subhat (if applicable).

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.canBePickedUp","Summary":"

                                                                                                                                                                                        A flag to check if the hat can be picked up.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static bool canBePickedUp","return":{"type":"System.Boolean"},"content.vb":"Public Shared canBePickedUp As Boolean"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A flag to check if the hat can be picked up.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.initialScale","Summary":"

                                                                                                                                                                                        The initial scale of the hat.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Vector2 initialScale","return":{"type":"Global.Vector2"},"content.vb":"Public initialScale As Vector2"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The initial scale of the hat.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.Interact","Summary":"

                                                                                                                                                                                        Updates the last interaction time when a player interacts with the hat.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void Interact()","content.vb":"Public Sub Interact()"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Updates the last interaction time when a player interacts with the hat.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HatRespawn.OnHatDropped","Summary":"

                                                                                                                                                                                        Marks the hat as dropped and resets the timer.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void OnHatDropped()","content.vb":"Public Sub OnHatDropped()"},"File":"api/Game.HatRespawn.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Marks the hat as dropped and resets the timer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HealthBarManager","Summary":"

                                                                                                                                                                                        This class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class HealthBarManager : MonoBehaviour","content.vb":"Public Class HealthBarManager Inherits MonoBehaviour"},"File":"api/Game.HealthBarManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HealthBarManager.healthBarPrefab","Summary":"

                                                                                                                                                                                        The template used to create new health bars.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject healthBarPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public healthBarPrefab As GameObject"},"File":"api/Game.HealthBarManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The template used to create new health bars.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager","Summary":"

                                                                                                                                                                                        This class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class HubManager : MonoBehaviour","content.vb":"Public Class HubManager Inherits MonoBehaviour"},"File":"api/Game.HubManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.Instance","Summary":"

                                                                                                                                                                                        A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static HubManager Instance","return":{"type":"Game.HubManager"},"content.vb":"Public Shared Instance As HubManager"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.hubCamera","Summary":"

                                                                                                                                                                                        The camera used in the hub area.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject hubCamera","return":{"type":"Global.GameObject"},"content.vb":"Public hubCamera As GameObject"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The camera used in the hub area.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.gameButtonsParent","Summary":"

                                                                                                                                                                                        The parent object containing all game buttons in the hub.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject gameButtonsParent","return":{"type":"Global.GameObject"},"content.vb":"Public gameButtonsParent As GameObject"},"File":"api/Game.HubManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The parent object containing all game buttons in the hub.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.LoadScene(System.String)","Summary":"

                                                                                                                                                                                        Loads a new game scene and disables the hub camera.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void LoadScene(string sceneName)","parameters":[{"id":"sceneName","type":"System.String","description":"

                                                                                                                                                                                        The name of the scene to load.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub LoadScene(sceneName As String)"},"File":"api/Game.HubManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Loads a new game scene and disables the hub camera.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.HubManager.UnloadGameScene","Summary":"

                                                                                                                                                                                        Unloads the current game scene and reactivates the hub camera.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void UnloadGameScene()","content.vb":"Public Sub UnloadGameScene()"},"File":"api/Game.HubManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Unloads the current game scene and reactivates the hub camera.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll","Summary":"

                                                                                                                                                                                        This class handles the infinite scrolling effect for the background.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class InfiniteScroll : MonoBehaviour","content.vb":"Public Class InfiniteScroll Inherits MonoBehaviour"},"File":"api/Game.InfiniteScroll.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.speed","Summary":"

                                                                                                                                                                                        The speed at which the background scrolls.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The speed at which the background scrolls.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.start","Summary":"

                                                                                                                                                                                        The starting position of the background.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float start","return":{"type":"System.Single"},"content.vb":"Public start As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The starting position of the background.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.InfiniteScroll.end","Summary":"

                                                                                                                                                                                        The ending position of the background.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float end","return":{"type":"System.Single"},"content.vb":"Public [end] As Single"},"File":"api/Game.InfiniteScroll.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The ending position of the background.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager","Summary":"

                                                                                                                                                                                        This class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class LeaderboardManager : MonoBehaviour","content.vb":"Public Class LeaderboardManager Inherits MonoBehaviour"},"File":"api/Game.LeaderboardManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.Instance","Summary":"

                                                                                                                                                                                        A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                        \n","Type":"property","Syntax":{"content":"public static LeaderboardManager Instance { get; }","parameters":[],"return":{"type":"Game.LeaderboardManager"},"content.vb":"Public Shared Property Instance As LeaderboardManager"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"property","summary":"

                                                                                                                                                                                        A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.UpdateLeaderboard","Summary":"

                                                                                                                                                                                        Updates the leaderboard by sorting players based on their hold times\nand adjusting their positions.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void UpdateLeaderboard()","content.vb":"Public Sub UpdateLeaderboard()"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Updates the leaderboard by sorting players based on their hold times\nand adjusting their positions.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)","Summary":"

                                                                                                                                                                                        Updates the hold time text for a specific player on the leaderboard.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                                                                        The player whose hold time is being updated.

                                                                                                                                                                                        \n"},{"id":"holdTime","type":"System.Single","description":"

                                                                                                                                                                                        The new hold time to display.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)"},"File":"api/Game.LeaderboardManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Updates the hold time text for a specific player on the leaderboard.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager","Summary":"

                                                                                                                                                                                        This class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class LifeDisplayManager : MonoBehaviour","content.vb":"Public Class LifeDisplayManager Inherits MonoBehaviour"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.players","Summary":"

                                                                                                                                                                                        The parent object that contains all player life displays.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject players","return":{"type":"Global.GameObject"},"content.vb":"Public players As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The parent object that contains all player life displays.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.playerPrefab","Summary":"

                                                                                                                                                                                        The prefab used to represent a player in the life display.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject playerPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public playerPrefab As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The prefab used to represent a player in the life display.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.lifePrefab","Summary":"

                                                                                                                                                                                        The prefab used to represent a single life icon.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject lifePrefab","return":{"type":"Global.GameObject"},"content.vb":"Public lifePrefab As GameObject"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The prefab used to represent a single life icon.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.lifeDisplays","Summary":"

                                                                                                                                                                                        A dictionary mapping each player's component\nto their corresponding list of life icons.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Dictionary> lifeDisplays","return":{"type":"Global.Dictionary{Player.Damageable,List{GameObject}}"},"content.vb":"Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A dictionary mapping each player's component\nto their corresponding list of life icons.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.LifeDisplayManager.HideLifeDisplay","Summary":"

                                                                                                                                                                                        Hides the life display by deactivating the parent object.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void HideLifeDisplay()","content.vb":"Public Sub HideLifeDisplay()"},"File":"api/Game.LifeDisplayManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Hides the life display by deactivating the parent object.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MapSelect","Summary":"

                                                                                                                                                                                        This class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class MapSelect : MonoBehaviour","content.vb":"Public Class MapSelect Inherits MonoBehaviour"},"File":"api/Game.MapSelect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ModeSelect","Summary":"

                                                                                                                                                                                        This class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class ModeSelect : MonoBehaviour","content.vb":"Public Class ModeSelect Inherits MonoBehaviour"},"File":"api/Game.ModeSelect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform","Summary":"

                                                                                                                                                                                        This class controls a platform that moves between specified points in a loop.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class MovingPlatform : MonoBehaviour","content.vb":"Public Class MovingPlatform Inherits MonoBehaviour"},"File":"api/Game.MovingPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.platform","Summary":"

                                                                                                                                                                                        The platform object that will move.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Transform platform","return":{"type":"Global.Transform"},"content.vb":"Public platform As Transform"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The platform object that will move.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.startPoint","Summary":"

                                                                                                                                                                                        The index of the starting point for the platform.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public int startPoint","return":{"type":"System.Int32"},"content.vb":"Public startPoint As Integer"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The index of the starting point for the platform.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.points","Summary":"

                                                                                                                                                                                        An array of points that the platform will move between.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Transform[] points","return":{"type":"Global.Transform[]"},"content.vb":"Public points As Transform()"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        An array of points that the platform will move between.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.MovingPlatform.speed","Summary":"

                                                                                                                                                                                        The speed at which the platform moves.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Game.MovingPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The speed at which the platform moves.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObjectVisibility","Summary":"

                                                                                                                                                                                        This class controls the visibility of an object based on the current game mode.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class ObjectVisibility : MonoBehaviour","content.vb":"Public Class ObjectVisibility Inherits MonoBehaviour"},"File":"api/Game.ObjectVisibility.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObstacleCourse","Summary":"

                                                                                                                                                                                        This class handles the logic for detecting when a player completes the obstacle course.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class ObstacleCourse : MonoBehaviour","content.vb":"Public Class ObstacleCourse Inherits MonoBehaviour"},"File":"api/Game.ObstacleCourse.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.ObstacleCourse.playerWon","Summary":"

                                                                                                                                                                                        The player who successfully completes the obstacle course.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static GameObject playerWon","return":{"type":"Global.GameObject"},"content.vb":"Public Shared playerWon As GameObject"},"File":"api/Game.ObstacleCourse.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The player who successfully completes the obstacle course.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator","Summary":"

                                                                                                                                                                                        This class is used to create cards for players when they join the game.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class PlayerCardCreator : MonoBehaviour","content.vb":"Public Class PlayerCardCreator Inherits MonoBehaviour"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.Instance","Summary":"

                                                                                                                                                                                        A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static PlayerCardCreator Instance","return":{"type":"Game.PlayerCardCreator"},"content.vb":"Public Shared Instance As PlayerCardCreator"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.playerJoinCardPrefab","Summary":"

                                                                                                                                                                                        The template used to create new player cards.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject playerJoinCardPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public playerJoinCardPrefab As GameObject"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The template used to create new player cards.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerCardCreator.CreateCard","Summary":"

                                                                                                                                                                                        Creates a new player card and returns it.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public PlayerJoinCard CreateCard()","return":{"type":"Game.PlayerJoinCard","description":"

                                                                                                                                                                                        The new player card, or nothing if it couldn't be created.

                                                                                                                                                                                        \n"},"content.vb":"Public Function CreateCard() As PlayerJoinCard"},"File":"api/Game.PlayerCardCreator.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Creates a new player card and returns it.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard","Summary":"

                                                                                                                                                                                        This class represents a player join card, displaying the player's number\nand preview in the game lobby.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class PlayerJoinCard : MonoBehaviour","content.vb":"Public Class PlayerJoinCard Inherits MonoBehaviour"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerPreview","Summary":"

                                                                                                                                                                                        The preview object representing the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject playerPreview","return":{"type":"Global.GameObject"},"content.vb":"Public playerPreview As GameObject"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The preview object representing the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerNumber","Summary":"

                                                                                                                                                                                        The number assigned to the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public int playerNumber","return":{"type":"System.Int32"},"content.vb":"Public playerNumber As Integer"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The number assigned to the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.PlayerJoinCard.playerNumberText","Summary":"

                                                                                                                                                                                        The text element displaying the player's number.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI playerNumberText","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public playerNumberText As TextMeshProUGUI"},"File":"api/Game.PlayerJoinCard.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The text element displaying the player's number.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter","Summary":"

                                                                                                                                                                                        This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class RespawnOnTriggerEnter : MonoBehaviour","content.vb":"Public Class RespawnOnTriggerEnter Inherits MonoBehaviour"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.spawnPoint","Summary":"

                                                                                                                                                                                        The spawn point where the object will respawn.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Vector2 spawnPoint","return":{"type":"Global.Vector2"},"content.vb":"Public spawnPoint As Vector2"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The spawn point where the object will respawn.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition","Summary":"

                                                                                                                                                                                        If true, the spawn point is set to the object's initial position.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool spawnPointIsInitialPosition","return":{"type":"System.Boolean"},"content.vb":"Public spawnPointIsInitialPosition As Boolean"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        If true, the spawn point is set to the object's initial position.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.RespawnOnTriggerEnter.respawnTag","Summary":"

                                                                                                                                                                                        The tag of the trigger that causes the object to respawn.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string respawnTag","return":{"type":"System.String"},"content.vb":"Public respawnTag As String"},"File":"api/Game.RespawnOnTriggerEnter.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The tag of the trigger that causes the object to respawn.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript","Summary":"

                                                                                                                                                                                        This class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class TerribleHealthBarScript : MonoBehaviour","content.vb":"Public Class TerribleHealthBarScript Inherits MonoBehaviour"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.fullHealthColor","Summary":"

                                                                                                                                                                                        The color of the health bar when the player is at full health.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Color fullHealthColor","return":{"type":"Global.Color"},"content.vb":"Public fullHealthColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The color of the health bar when the player is at full health.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.fullDeathColor","Summary":"

                                                                                                                                                                                        The color of the health bar when the player is at zero health.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Color fullDeathColor","return":{"type":"Global.Color"},"content.vb":"Public fullDeathColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The color of the health bar when the player is at zero health.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.subtractionColor","Summary":"

                                                                                                                                                                                        The color used to represent health subtraction.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Color subtractionColor","return":{"type":"Global.Color"},"content.vb":"Public subtractionColor As Color"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The color used to represent health subtraction.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.healthVisual","Summary":"

                                                                                                                                                                                        The visual representation of the health bar.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject healthVisual","return":{"type":"Global.GameObject"},"content.vb":"Public healthVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The visual representation of the health bar.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.actualHealthVisual","Summary":"

                                                                                                                                                                                        The actual health bar that reflects the player's current health.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject actualHealthVisual","return":{"type":"Global.GameObject"},"content.vb":"Public actualHealthVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The actual health bar that reflects the player's current health.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.deathVisual","Summary":"

                                                                                                                                                                                        The visual representation of the player's death state.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject deathVisual","return":{"type":"Global.GameObject"},"content.vb":"Public deathVisual As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The visual representation of the player's death state.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.smoothSpeed","Summary":"

                                                                                                                                                                                        The speed at which the health bar updates smoothly.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float smoothSpeed","return":{"type":"System.Single"},"content.vb":"Public smoothSpeed As Single"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The speed at which the health bar updates smoothly.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.text","Summary":"

                                                                                                                                                                                        The text element displaying the player's current and maximum health.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI text","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public text As TextMeshProUGUI"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The text element displaying the player's current and maximum health.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.player","Summary":"

                                                                                                                                                                                        The player associated with this health bar.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject player","return":{"type":"Global.GameObject"},"content.vb":"Public player As GameObject"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The player associated with this health bar.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.TerribleHealthBarScript.SetPlayer(GameObject)","Summary":"

                                                                                                                                                                                        Sets the player associated with this health bar.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void SetPlayer(GameObject player)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                                                                        The player to associate with this health bar.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub SetPlayer(player As GameObject)"},"File":"api/Game.TerribleHealthBarScript.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Sets the player associated with this health bar.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen","Summary":"

                                                                                                                                                                                        Manages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class WinScreen : MonoBehaviour","content.vb":"Public Class WinScreen Inherits MonoBehaviour"},"File":"api/Game.WinScreen.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.Instance","Summary":"

                                                                                                                                                                                        A singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static WinScreen Instance","return":{"type":"Game.WinScreen"},"content.vb":"Public Shared Instance As WinScreen"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.playerTexts","Summary":"

                                                                                                                                                                                        A list of text elements used to display player information on the win screen.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List playerTexts","return":{"type":"Global.List{TextMeshProUGUI}"},"content.vb":"Public playerTexts As List(Of TextMeshProUGUI)"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of text elements used to display player information on the win screen.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game.WinScreen.ShowWinScreen(System.Int32)","Summary":"

                                                                                                                                                                                        Displays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void ShowWinScreen(int player)","parameters":[{"id":"player","type":"System.Int32","description":"

                                                                                                                                                                                        The number of the winning player (1-based index).

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub ShowWinScreen(player As Integer)"},"File":"api/Game.WinScreen.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Displays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Game","Type":"namespace","File":"api/Game.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager","Summary":"

                                                                                                                                                                                        This class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class AudioManager : MonoBehaviour","content.vb":"Public Class AudioManager Inherits MonoBehaviour"},"File":"api/Music.AudioManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.soundEffects","Summary":"

                                                                                                                                                                                        A list of all sound effects managed by the AudioManager.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List soundEffects","return":{"type":"Global.List{Music.SoundEffect}"},"content.vb":"Public soundEffects As List(Of SoundEffect)"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of all sound effects managed by the AudioManager.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.Instance","Summary":"

                                                                                                                                                                                        The singleton instance of the class.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static AudioManager Instance","return":{"type":"Music.AudioManager"},"content.vb":"Public Shared Instance As AudioManager"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The singleton instance of the class.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.AudioManager.PlaySound(System.String)","Summary":"

                                                                                                                                                                                        Plays a sound effect by its name.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void PlaySound(string soundName)","parameters":[{"id":"soundName","type":"System.String","description":"

                                                                                                                                                                                        The name of the sound effect to play.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub PlaySound(soundName As String)"},"File":"api/Music.AudioManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Plays a sound effect by its name.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager","Summary":"

                                                                                                                                                                                        Manages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class MusicManager : MonoBehaviour","content.vb":"Public Class MusicManager Inherits MonoBehaviour"},"File":"api/Music.MusicManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.Instance","Summary":"

                                                                                                                                                                                        A singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static MusicManager Instance","return":{"type":"Music.MusicManager"},"content.vb":"Public Shared Instance As MusicManager"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A singleton instance of the class.\nEnsures only one instance of the MusicManager exists at a time.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.playlists","Summary":"

                                                                                                                                                                                        A list of playlists available in the game.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List playlists","return":{"type":"Global.List{Music.Playlist}"},"content.vb":"Public playlists As List(Of Playlist)"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of playlists available in the game.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.songPrefab","Summary":"

                                                                                                                                                                                        The prefab used to create audio sources for playing songs.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject songPrefab","return":{"type":"Global.GameObject"},"content.vb":"Public songPrefab As GameObject"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The prefab used to create audio sources for playing songs.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.StartPlaylist","Summary":"

                                                                                                                                                                                        Starts the music playlist for the current active scene.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void StartPlaylist()","content.vb":"Public Sub StartPlaylist()"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Starts the music playlist for the current active scene.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.StartPlaylist(System.String)","Summary":"

                                                                                                                                                                                        Starts the music playlist for a specific scene.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void StartPlaylist(string scene)","parameters":[{"id":"scene","type":"System.String","description":"

                                                                                                                                                                                        The name of the scene for which to start the playlist.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub StartPlaylist(scene As String)"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Starts the music playlist for a specific scene.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.MusicManager.GetActiveSceneNotTitleScreen","Summary":"

                                                                                                                                                                                        Gets the name of the currently active scene, excluding the "Title Screen".

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public static string GetActiveSceneNotTitleScreen()","return":{"type":"System.String","description":"

                                                                                                                                                                                        The name of the active scene, or "Title Screen" if no other scene is active.

                                                                                                                                                                                        \n"},"content.vb":"Public Shared Function GetActiveSceneNotTitleScreen() As String"},"File":"api/Music.MusicManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Gets the name of the currently active scene, excluding the "Title Screen".

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist","Summary":"

                                                                                                                                                                                        Represents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"[Serializable]\npublic class Playlist","content.vb":"\nPublic Class Playlist"},"File":"api/Music.Playlist.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.trackName","Summary":"

                                                                                                                                                                                        The name of the playlist.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string trackName","return":{"type":"System.String"},"content.vb":"Public trackName As String"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The name of the playlist.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.trackScenes","Summary":"

                                                                                                                                                                                        A list of scenes where this playlist is used.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List trackScenes","return":{"type":"Global.List{System.String}"},"content.vb":"Public trackScenes As List(Of String)"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of scenes where this playlist is used.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.songs","Summary":"

                                                                                                                                                                                        A list of audio clips included in this playlist.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List songs","return":{"type":"Global.List{AudioClip}"},"content.vb":"Public songs As List(Of AudioClip)"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of audio clips included in this playlist.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.shuffleTime","Summary":"

                                                                                                                                                                                        The time interval (in seconds) between shuffling tracks in the playlist.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float shuffleTime","return":{"type":"System.Single"},"content.vb":"Public shuffleTime As Single"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The time interval (in seconds) between shuffling tracks in the playlist.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.Playlist.volume","Summary":"

                                                                                                                                                                                        The volume level for the playlist.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float volume","return":{"type":"System.Single"},"content.vb":"Public volume As Single"},"File":"api/Music.Playlist.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The volume level for the playlist.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect","Summary":"

                                                                                                                                                                                        Represents a sound effect, including its name and associated AudioSource.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class SoundEffect","content.vb":"Public Class SoundEffect"},"File":"api/Music.SoundEffect.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.name","Summary":"

                                                                                                                                                                                        The name of the sound effect.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string name","return":{"type":"System.String"},"content.vb":"Public name As String"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The name of the sound effect.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.audioSource","Summary":"

                                                                                                                                                                                        The AudioSource component that plays the sound effect.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public AudioSource audioSource","return":{"type":"Global.AudioSource"},"content.vb":"Public audioSource As AudioSource"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The AudioSource component that plays the sound effect.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.SoundEffect.#ctor(System.String,AudioSource)","Summary":"

                                                                                                                                                                                        Initializes a new instance of the class.

                                                                                                                                                                                        \n","Type":"constructor","Syntax":{"content":"public SoundEffect(string name, AudioSource audioSource)","parameters":[{"id":"name","type":"System.String","description":"

                                                                                                                                                                                        The name of the sound effect.

                                                                                                                                                                                        \n"},{"id":"audioSource","type":"Global.AudioSource","description":"

                                                                                                                                                                                        The AudioSource component for the sound effect.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub New(name As String, audioSource As AudioSource)"},"File":"api/Music.SoundEffect.yml","Metadata":{"type":"constructor","summary":"

                                                                                                                                                                                        Initializes a new instance of the class.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger","Summary":"

                                                                                                                                                                                        Defines the conditions under which this layer is enabled.

                                                                                                                                                                                        \n","Type":"enum","Syntax":{"content":"public enum TrackLayer.EnableTrigger","content.vb":"Public Enum TrackLayer.EnableTrigger"},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Scene","Summary":"

                                                                                                                                                                                        Enabled when a specific scene is active.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Scene = 0","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when a specific scene is active.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Magnetism","Summary":"

                                                                                                                                                                                        Enabled when the player is magnetized.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Magnetism = 1","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when the player is magnetized.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Goal","Summary":"

                                                                                                                                                                                        Enabled when a goal is activated.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Goal = 2","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when a goal is activated.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Button","Summary":"

                                                                                                                                                                                        Enabled when a button is pressed.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Button = 3","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when a button is pressed.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Toggle","Summary":"

                                                                                                                                                                                        Enabled when a toggle is active.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Toggle = 4","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when a toggle is active.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Movement","Summary":"

                                                                                                                                                                                        Enabled when the player is moving.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Movement = 5","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when the player is moving.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.ConstantForce","Summary":"

                                                                                                                                                                                        Enabled when a constant force is applied to the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"ConstantForce = 6","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when a constant force is applied to the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.EndOfLevel","Summary":"

                                                                                                                                                                                        Enabled at the end of a level.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"EndOfLevel = 7","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled at the end of a level.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.ElectromagneticPulse","Summary":"

                                                                                                                                                                                        Enabled during an electromagnetic pulse event.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"ElectromagneticPulse = 8","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled during an electromagnetic pulse event.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.EnableTrigger.Collectible","Summary":"

                                                                                                                                                                                        Enabled when a collectible is interacted with.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Collectible = 9","return":{"type":"Music.TrackLayer.EnableTrigger"}},"File":"api/Music.TrackLayer.EnableTrigger.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Enabled when a collectible is interacted with.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer","Summary":"

                                                                                                                                                                                        Represents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"[Serializable]\npublic class TrackLayer","content.vb":"\nPublic Class TrackLayer"},"File":"api/Music.TrackLayer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerName","Summary":"

                                                                                                                                                                                        The name of the music layer.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string layerName","return":{"type":"System.String"},"content.vb":"Public layerName As String"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The name of the music layer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerTrack","Summary":"

                                                                                                                                                                                        The audio clip associated with this music layer.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public AudioClip layerTrack","return":{"type":"Global.AudioClip"},"content.vb":"Public layerTrack As AudioClip"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The audio clip associated with this music layer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.enableTrigger","Summary":"

                                                                                                                                                                                        The trigger condition for enabling this layer.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public TrackLayer.EnableTrigger enableTrigger","return":{"type":"Music.TrackLayer.EnableTrigger"},"content.vb":"Public enableTrigger As TrackLayer.EnableTrigger"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The trigger condition for enabling this layer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.layerScenes","Summary":"

                                                                                                                                                                                        A list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List layerScenes","return":{"type":"Global.List{System.String}"},"content.vb":"Public layerScenes As List(Of String)"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of scenes where this layer is active.\nIf empty, the layer is active in all scenes.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music.TrackLayer.triggerName","Summary":"

                                                                                                                                                                                        The name of the object that triggers this layer.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string triggerName","return":{"type":"System.String"},"content.vb":"Public triggerName As String"},"File":"api/Music.TrackLayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The name of the object that triggers this layer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Music","Type":"namespace","File":"api/Music.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState","Summary":"

                                                                                                                                                                                        Represents the different animation states the player can be in.

                                                                                                                                                                                        \n","Type":"enum","Syntax":{"content":"public enum AnimationPlayer.AnimationState","content.vb":"Public Enum AnimationPlayer.AnimationState"},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Idle","Summary":"

                                                                                                                                                                                        The idle state, when the player is not moving.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Idle = 0","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The idle state, when the player is not moving.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Run","Summary":"

                                                                                                                                                                                        The running state, when the player is moving quickly.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Run = 1","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The running state, when the player is moving quickly.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Jump","Summary":"

                                                                                                                                                                                        The jumping state, when the player is in the air.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Jump = 2","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The jumping state, when the player is in the air.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.AnimationState.Walk","Summary":"

                                                                                                                                                                                        The walking state, when the player is moving slowly.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"Walk = 3","return":{"type":"Player.AnimationPlayer.AnimationState"}},"File":"api/Player.AnimationPlayer.AnimationState.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The walking state, when the player is moving slowly.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer","Summary":"

                                                                                                                                                                                        This class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class AnimationPlayer : MonoBehaviour","content.vb":"Public Class AnimationPlayer Inherits MonoBehaviour"},"File":"api/Player.AnimationPlayer.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.state","Summary":"

                                                                                                                                                                                        The current animation state of the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public AnimationPlayer.AnimationState state","return":{"type":"Player.AnimationPlayer.AnimationState"},"content.vb":"Public state As AnimationPlayer.AnimationState"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The current animation state of the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.backwards","Summary":"

                                                                                                                                                                                        Indicates whether the player is facing backwards.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool backwards","return":{"type":"System.Boolean"},"content.vb":"Public backwards As Boolean"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Indicates whether the player is facing backwards.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.block","Summary":"

                                                                                                                                                                                        Indicates whether the player is currently blocking.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool block","return":{"type":"System.Boolean"},"content.vb":"Public block As Boolean"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Indicates whether the player is currently blocking.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.clip","Summary":"

                                                                                                                                                                                        The animation clip to play when the script starts.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public AnimationClip clip","return":{"type":"Global.AnimationClip"},"content.vb":"Public clip As AnimationClip"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The animation clip to play when the script starts.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)","Summary":"

                                                                                                                                                                                        Sets the player's animation state.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void SetState(AnimationPlayer.AnimationState state)","parameters":[{"id":"state","type":"Player.AnimationPlayer.AnimationState","description":"

                                                                                                                                                                                        The new animation state to set.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub SetState(state As AnimationPlayer.AnimationState)"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Sets the player's animation state.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.AnimationPlayer.Punch","Summary":"

                                                                                                                                                                                        Triggers the punch animation.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void Punch()","content.vb":"Public Sub Punch()"},"File":"api/Player.AnimationPlayer.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Triggers the punch animation.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block","Summary":"

                                                                                                                                                                                        This class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class Block : MonoBehaviour","content.vb":"Public Class Block Inherits MonoBehaviour"},"File":"api/Player.Block.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block.blocking","Summary":"

                                                                                                                                                                                        Indicates whether the player is currently blocking.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool blocking","return":{"type":"System.Boolean"},"content.vb":"Public blocking As Boolean"},"File":"api/Player.Block.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Indicates whether the player is currently blocking.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Block.IsParrying","Summary":"

                                                                                                                                                                                        Checks if the player is currently parrying.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public bool IsParrying()","return":{"type":"System.Boolean","description":"

                                                                                                                                                                                        True if the player is parrying, false otherwise.

                                                                                                                                                                                        \n"},"content.vb":"Public Function IsParrying() As Boolean"},"File":"api/Player.Block.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Checks if the player is currently parrying.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable","Summary":"

                                                                                                                                                                                        This class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class Damageable : MonoBehaviour","content.vb":"Public Class Damageable Inherits MonoBehaviour"},"File":"api/Player.Damageable.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.force","Summary":"

                                                                                                                                                                                        The force applied to the player when hit.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float force","return":{"type":"System.Single"},"content.vb":"Public force As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The force applied to the player when hit.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.damage","Summary":"

                                                                                                                                                                                        The current accumulated damage of the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float damage","return":{"type":"System.Single"},"content.vb":"Public damage As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The current accumulated damage of the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.maxDamage","Summary":"

                                                                                                                                                                                        The maximum damage the player can take before dying.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float maxDamage","return":{"type":"System.Single"},"content.vb":"Public maxDamage As Single"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The maximum damage the player can take before dying.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.lives","Summary":"

                                                                                                                                                                                        The number of lives the player has.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public int lives","return":{"type":"System.Int32"},"content.vb":"Public lives As Integer"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The number of lives the player has.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.damageSelfDebug","Summary":"

                                                                                                                                                                                        If true, applies damage to self for debugging purposes.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool damageSelfDebug","return":{"type":"System.Boolean"},"content.vb":"Public damageSelfDebug As Boolean"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        If true, applies damage to self for debugging purposes.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.dying","Summary":"

                                                                                                                                                                                        Indicates whether the player is currently dying.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool dying","return":{"type":"System.Boolean"},"content.vb":"Public dying As Boolean"},"File":"api/Player.Damageable.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Indicates whether the player is currently dying.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerPunched","Summary":"

                                                                                                                                                                                        Event triggered when the player is punched.

                                                                                                                                                                                        \n","Type":"event","Syntax":{"content":"public event Action OnPlayerPunched","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerPunched As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                                                                                                                                                                                        Event triggered when the player is punched.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerDeath","Summary":"

                                                                                                                                                                                        Event triggered when a player dies.

                                                                                                                                                                                        \n","Type":"event","Syntax":{"content":"public event Action OnPlayerDeath","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerDeath As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                                                                                                                                                                                        Event triggered when a player dies.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.OnPlayerRespawn","Summary":"

                                                                                                                                                                                        Event triggered when a player respawns.

                                                                                                                                                                                        \n","Type":"event","Syntax":{"content":"public event Action OnPlayerRespawn","return":{"type":"System.Action{GameObject}"},"content.vb":"Public Event OnPlayerRespawn As Action(Of GameObject)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"event","summary":"

                                                                                                                                                                                        Event triggered when a player respawns.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.Damage(System.Single)","Summary":"

                                                                                                                                                                                        Adds a specified amount of damage to the player.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void Damage(float damage)","parameters":[{"id":"damage","type":"System.Single","description":"

                                                                                                                                                                                        The amount of damage to add.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub Damage(damage As Single)"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Adds a specified amount of damage to the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.HandleDeath","Summary":"

                                                                                                                                                                                        Handles player state after death and resets dying state after respawn.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void HandleDeath()","content.vb":"Public Sub HandleDeath()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Handles player state after death and resets dying state after respawn.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.Respawn","Summary":"

                                                                                                                                                                                        Respawns the player at the spawn position and resets damage/health bar.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void Respawn()","content.vb":"Public Sub Respawn()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Respawns the player at the spawn position and resets damage/health bar.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Damageable.ResetDamage","Summary":"

                                                                                                                                                                                        Resets the player's damage to zero.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void ResetDamage()","content.vb":"Public Sub ResetDamage()"},"File":"api/Player.Damageable.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Resets the player's damage to zero.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement","Summary":"

                                                                                                                                                                                        This class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class PlayerCameraMovement : MonoBehaviour","content.vb":"Public Class PlayerCameraMovement Inherits MonoBehaviour"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.weight","Summary":"

                                                                                                                                                                                        The weight used to blend between the camera's starting position and the players' average position.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float weight","return":{"type":"System.Single"},"content.vb":"Public weight As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The weight used to blend between the camera's starting position and the players' average position.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.speed","Summary":"

                                                                                                                                                                                        The speed at which the camera moves toward the target position.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float speed","return":{"type":"System.Single"},"content.vb":"Public speed As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The speed at which the camera moves toward the target position.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.lowerBound","Summary":"

                                                                                                                                                                                        The lowest vertical position the camera can move to.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float lowerBound","return":{"type":"System.Single"},"content.vb":"Public lowerBound As Single"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The lowest vertical position the camera can move to.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.winScene","Summary":"

                                                                                                                                                                                        Indicates whether the camera is in the win scene mode.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool winScene","return":{"type":"System.Boolean"},"content.vb":"Public winScene As Boolean"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Indicates whether the camera is in the win scene mode.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.staticCamera","Summary":"

                                                                                                                                                                                        Indicates whether the camera should remain static and not follow players.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool staticCamera","return":{"type":"System.Boolean"},"content.vb":"Public staticCamera As Boolean"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Indicates whether the camera should remain static and not follow players.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerCameraMovement.WinScene(GameObject)","Summary":"

                                                                                                                                                                                        Activates the win scene mode and focuses the camera on the winning player.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void WinScene(GameObject player)","parameters":[{"id":"player","type":"Global.GameObject","description":"

                                                                                                                                                                                        The player who won the game.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub WinScene(player As GameObject)"},"File":"api/Player.PlayerCameraMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Activates the win scene mode and focuses the camera on the winning player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager","Summary":"

                                                                                                                                                                                        This class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class PlayerManager : MonoBehaviour","content.vb":"Public Class PlayerManager Inherits MonoBehaviour"},"File":"api/Player.PlayerManager.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.Instance","Summary":"

                                                                                                                                                                                        The singleton instance of the class.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public static PlayerManager Instance","return":{"type":"Player.PlayerManager"},"content.vb":"Public Shared Instance As PlayerManager"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The singleton instance of the class.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.cards","Summary":"

                                                                                                                                                                                        A list of player join cards, which represent players in the UI.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List cards","return":{"type":"Global.List{Game.PlayerJoinCard}"},"content.vb":"Public cards As List(Of PlayerJoinCard)"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of player join cards, which represent players in the UI.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.playerColors","Summary":"

                                                                                                                                                                                        A list of colors assigned to players for identification.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public List playerColors","return":{"type":"Global.List{Color}"},"content.vb":"Public playerColors As List(Of Color)"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        A list of colors assigned to players for identification.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.playerSelect","Summary":"

                                                                                                                                                                                        The UI element used for player selection.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public GameObject playerSelect","return":{"type":"Global.GameObject"},"content.vb":"Public playerSelect As GameObject"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The UI element used for player selection.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerManager.StartGame","Summary":"

                                                                                                                                                                                        Starts the game if at least one player has joined.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void StartGame()","content.vb":"Public Sub StartGame()"},"File":"api/Player.PlayerManager.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Starts the game if at least one player has joined.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement","Summary":"

                                                                                                                                                                                        This class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class PlayerMovement : MonoBehaviour","content.vb":"Public Class PlayerMovement Inherits MonoBehaviour"},"File":"api/Player.PlayerMovement.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.ground","Summary":"

                                                                                                                                                                                        Layers considered as ground for the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public LayerMask ground","return":{"type":"Global.LayerMask"},"content.vb":"Public ground As LayerMask"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Layers considered as ground for the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.playerText","Summary":"

                                                                                                                                                                                        Reference to the player's UI text displaying player index.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public TextMeshProUGUI playerText","return":{"type":"Global.TextMeshProUGUI"},"content.vb":"Public playerText As TextMeshProUGUI"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Reference to the player's UI text displaying player index.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSpeed","Type":"field","Syntax":{"content":"public float walkSpeed","return":{"type":"System.Single"},"content.vb":"Public walkSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":null,"platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSpeedFactor","Summary":"

                                                                                                                                                                                        Multiplier applied to walk speed.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float walkSpeedFactor","return":{"type":"System.Single"},"content.vb":"Public walkSpeedFactor As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Multiplier applied to walk speed.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.maxSpeed","Summary":"

                                                                                                                                                                                        Maximum allowed horizontal speed for the player.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float maxSpeed","return":{"type":"System.Single"},"content.vb":"Public maxSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Maximum allowed horizontal speed for the player.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.maxSpeedOverride","Summary":"

                                                                                                                                                                                        Runtime override for the maximum speed.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float maxSpeedOverride","return":{"type":"System.Single"},"content.vb":"Public maxSpeedOverride As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Runtime override for the maximum speed.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.slowdownMultiplier","Summary":"

                                                                                                                                                                                        Multiplier for slowing down the player when exceeding max speed.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float slowdownMultiplier","return":{"type":"System.Single"},"content.vb":"Public slowdownMultiplier As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Multiplier for slowing down the player when exceeding max speed.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualAxisX","Summary":"

                                                                                                                                                                                        Current value of the horizontal movement axis.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float virtualAxisX","return":{"type":"System.Single"},"content.vb":"Public virtualAxisX As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Current value of the horizontal movement axis.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualButtonJump","Summary":"

                                                                                                                                                                                        Current value of the jump button (pressed or not).

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float virtualButtonJump","return":{"type":"System.Single"},"content.vb":"Public virtualButtonJump As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Current value of the jump button (pressed or not).

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.virtualButtonJumpLastFrame","Summary":"

                                                                                                                                                                                        Value of the jump button in the previous frame.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float virtualButtonJumpLastFrame","return":{"type":"System.Single"},"content.vb":"Public virtualButtonJumpLastFrame As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Value of the jump button in the previous frame.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.turnaroundMultiplier","Summary":"

                                                                                                                                                                                        Multiplier applied when turning around to adjust speed.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float turnaroundMultiplier","return":{"type":"System.Single"},"content.vb":"Public turnaroundMultiplier As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Multiplier applied when turning around to adjust speed.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.walkSmooth","Summary":"

                                                                                                                                                                                        Smoothing factor for walking movement.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float walkSmooth","return":{"type":"System.Single"},"content.vb":"Public walkSmooth As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Smoothing factor for walking movement.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.secondsToFullSpeed","Summary":"

                                                                                                                                                                                        Time in seconds to reach full speed from rest.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float secondsToFullSpeed","return":{"type":"System.Single"},"content.vb":"Public secondsToFullSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Time in seconds to reach full speed from rest.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.jumpSpeed","Summary":"

                                                                                                                                                                                        Force applied when jumping.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float jumpSpeed","return":{"type":"System.Single"},"content.vb":"Public jumpSpeed As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Force applied when jumping.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.coyoteTime","Summary":"

                                                                                                                                                                                        Time window after leaving ground where jump is still allowed (coyote time).

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float coyoteTime","return":{"type":"System.Single"},"content.vb":"Public coyoteTime As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Time window after leaving ground where jump is still allowed (coyote time).

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.jumpLenience","Summary":"

                                                                                                                                                                                        Time window after pressing jump where jump is still buffered.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float jumpLenience","return":{"type":"System.Single"},"content.vb":"Public jumpLenience As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Time window after pressing jump where jump is still buffered.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.timeUnableToBeDeclaredNotJumping","Summary":"

                                                                                                                                                                                        Minimum time before the player can be declared as not jumping.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float timeUnableToBeDeclaredNotJumping","return":{"type":"System.Single"},"content.vb":"Public timeUnableToBeDeclaredNotJumping As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Minimum time before the player can be declared as not jumping.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.groundCheckDistance","Summary":"

                                                                                                                                                                                        Distance to check below the player for ground detection.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float groundCheckDistance","return":{"type":"System.Single"},"content.vb":"Public groundCheckDistance As Single"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Distance to check below the player for ground detection.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.IsBasicallyGrounded","Summary":"

                                                                                                                                                                                        Checks if the player is considered grounded, including coyote time.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public bool IsBasicallyGrounded()","return":{"type":"System.Boolean","description":"

                                                                                                                                                                                        True if the player is basically grounded, otherwise false.

                                                                                                                                                                                        \n"},"content.vb":"Public Function IsBasicallyGrounded() As Boolean"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Checks if the player is considered grounded, including coyote time.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.IsPhysicallyGrounded","Summary":"

                                                                                                                                                                                        Checks if the player is physically touching the ground using raycasts.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public bool IsPhysicallyGrounded()","return":{"type":"System.Boolean","description":"

                                                                                                                                                                                        True if the player is physically grounded, otherwise false.

                                                                                                                                                                                        \n"},"content.vb":"Public Function IsPhysicallyGrounded() As Boolean"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Checks if the player is physically touching the ground using raycasts.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)","Summary":"

                                                                                                                                                                                        Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)","parameters":[{"id":"boxCollider2D","type":"Global.BoxCollider2D","description":"

                                                                                                                                                                                        The BoxCollider2D to use.

                                                                                                                                                                                        \n"},{"id":"horizontal","type":"System.Single","description":"

                                                                                                                                                                                        Horizontal offset (-1 for left, 1 for right, 0 for center).

                                                                                                                                                                                        \n"},{"id":"vertical","type":"System.Single","description":"

                                                                                                                                                                                        Vertical offset (-1 for bottom, 1 for top, 0 for center).

                                                                                                                                                                                        \n"}],"return":{"type":"Global.Vector2","description":"

                                                                                                                                                                                        The calculated point in world space.

                                                                                                                                                                                        \n"},"content.vb":"Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.PlayerMovement.StopVelocity","Summary":"

                                                                                                                                                                                        Stops the player's velocity if grounded, removing inertia.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void StopVelocity()","content.vb":"Public Sub StopVelocity()"},"File":"api/Player.PlayerMovement.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Stops the player's velocity if grounded, removing inertia.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch","Summary":"

                                                                                                                                                                                        This class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class Punch : MonoBehaviour","content.vb":"Public Class Punch Inherits MonoBehaviour"},"File":"api/Player.Punch.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.cancelable","Summary":"

                                                                                                                                                                                        Determines whether the player can cancel their punch action.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool cancelable","return":{"type":"System.Boolean"},"content.vb":"Public cancelable As Boolean"},"File":"api/Player.Punch.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Determines whether the player can cancel their punch action.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.EnableHurtbox","Summary":"

                                                                                                                                                                                        Enables the hurtbox, allowing the punch to interact with other objects.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void EnableHurtbox()","content.vb":"Public Sub EnableHurtbox()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Enables the hurtbox, allowing the punch to interact with other objects.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.DisableHurtbox","Summary":"

                                                                                                                                                                                        Disables the hurtbox, preventing the punch from interacting with other objects.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void DisableHurtbox()","content.vb":"Public Sub DisableHurtbox()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Disables the hurtbox, preventing the punch from interacting with other objects.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.DisableCancellation","Summary":"

                                                                                                                                                                                        Disables the ability to cancel the punch action.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void DisableCancellation()","content.vb":"Public Sub DisableCancellation()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Disables the ability to cancel the punch action.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.EnableCancellation","Summary":"

                                                                                                                                                                                        Enables the ability to cancel the punch action.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void EnableCancellation()","content.vb":"Public Sub EnableCancellation()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Enables the ability to cancel the punch action.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.Punch.ReturnToMaxSpeed","Summary":"

                                                                                                                                                                                        Resets the player's movement speed to its maximum value after the punch is complete.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void ReturnToMaxSpeed()","content.vb":"Public Sub ReturnToMaxSpeed()"},"File":"api/Player.Punch.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Resets the player's movement speed to its maximum value after the punch is complete.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform","Summary":"

                                                                                                                                                                                        This class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class TeleportPlatform : MonoBehaviour","content.vb":"Public Class TeleportPlatform Inherits MonoBehaviour"},"File":"api/Player.TeleportPlatform.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.teleportPoint","Summary":"

                                                                                                                                                                                        The position where the platform or player will be teleported.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Vector2 teleportPoint","return":{"type":"Global.Vector2"},"content.vb":"Public teleportPoint As Vector2"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The position where the platform or player will be teleported.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.teleportTag","Summary":"

                                                                                                                                                                                        The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string teleportTag","return":{"type":"System.String"},"content.vb":"Public teleportTag As String"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.playerTag","Summary":"

                                                                                                                                                                                        The tag used to identify player objects.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public string playerTag","return":{"type":"System.String"},"content.vb":"Public playerTag As String"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The tag used to identify player objects.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.TeleportPlatform.isPlatform","Summary":"

                                                                                                                                                                                        Determines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public bool isPlatform","return":{"type":"System.Boolean"},"content.vb":"Public isPlatform As Boolean"},"File":"api/Player.TeleportPlatform.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        Determines whether this script is handling a platform or a player.\nIf true, it teleports players. If false, it teleports the platform itself.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem","Summary":"

                                                                                                                                                                                        This class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                                                                                                                                                                        \n","Type":"class","Syntax":{"content":"public class UseItem : MonoBehaviour","content.vb":"Public Class UseItem Inherits MonoBehaviour"},"File":"api/Player.UseItem.yml","Metadata":{},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.holdTime","Summary":"

                                                                                                                                                                                        The total time the player has held the item.

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public float holdTime","return":{"type":"System.Single"},"content.vb":"Public holdTime As Single"},"File":"api/Player.UseItem.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The total time the player has held the item.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.head","Summary":"

                                                                                                                                                                                        The position where the item will be held (e.g., above the player's head).

                                                                                                                                                                                        \n","Type":"field","Syntax":{"content":"public Transform head","return":{"type":"Global.Transform"},"content.vb":"Public head As Transform"},"File":"api/Player.UseItem.yml","Metadata":{"type":"field","summary":"

                                                                                                                                                                                        The position where the item will be held (e.g., above the player's head).

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.PickUpItem(GameObject)","Summary":"

                                                                                                                                                                                        Allows the player to pick up an item and start the hold timer.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void PickUpItem(GameObject item)","parameters":[{"id":"item","type":"Global.GameObject","description":"

                                                                                                                                                                                        The item to pick up.

                                                                                                                                                                                        \n"}],"content.vb":"Public Sub PickUpItem(item As GameObject)"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Allows the player to pick up an item and start the hold timer.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.DropItem","Summary":"

                                                                                                                                                                                        Allows the player to drop the item they are holding.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public void DropItem()","content.vb":"Public Sub DropItem()"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Allows the player to drop the item they are holding.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player.UseItem.IsHoldingItem","Summary":"

                                                                                                                                                                                        Checks if the player is currently holding an item.

                                                                                                                                                                                        \n","Type":"method","Syntax":{"content":"public bool IsHoldingItem()","return":{"type":"System.Boolean","description":"

                                                                                                                                                                                        True if the player is holding an item, false otherwise.

                                                                                                                                                                                        \n"},"content.vb":"Public Function IsHoldingItem() As Boolean"},"File":"api/Player.UseItem.yml","Metadata":{"type":"method","summary":"

                                                                                                                                                                                        Checks if the player is currently holding an item.

                                                                                                                                                                                        \n","platform":null},"IsExplicitInterfaceImplementation":false},{"Uid":"Player","Type":"namespace","File":"api/Player.yml","Metadata":{},"IsExplicitInterfaceImplementation":false}] \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/pmksppzz.gbh b/Documentation/obj/.cache/build/kh23i1t0.juy/pmksppzz.gbh new file mode 100644 index 0000000..942a366 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/pmksppzz.gbh @@ -0,0 +1 @@ +{"Models":{"manual/coniunctis.md":[{"SourceFilePath":"manual/coniunctis.md","FilePath":"a24bdxht.bxr"}],"manual/etiam.md":[{"SourceFilePath":"manual/etiam.md","FilePath":"totvmyfc.xdf"}]}} \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/pnltv2i2.a2q b/Documentation/obj/.cache/build/kh23i1t0.juy/pnltv2i2.a2q new file mode 100644 index 0000000..249cdc2 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/pnltv2i2.a2q @@ -0,0 +1,202 @@ + + + + + + + + Class GameTimer + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                                                                                                                                                                          Enum representing the different game modes.

                                                                                                                                                                                          \n"},"Global.Vector2":{"uid":"Global.Vector2","name":"Vector2","href":null,"fullName":"Vector2","nameWithType":"Vector2"},"Player.Punch":{"uid":"Player.Punch","name":"Punch","href":null,"commentId":"T:Player.Punch","isSpec":"True","fullName":"Player.Punch","nameWithType":"Punch","summary":"

                                                                                                                                                                                          This class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.

                                                                                                                                                                                          \n"},"Global.Block.IsParrying*":{"uid":"Global.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Global.Block.IsParrying","isSpec":"True","fullName":"Block.IsParrying","nameWithType":"Block.IsParrying"},"Global.SoundEffect.#ctor*":{"uid":"Global.SoundEffect.#ctor*","name":"SoundEffect","href":null,"commentId":"Overload:Global.SoundEffect.#ctor","isSpec":"True","name.vb":"New","fullName":"SoundEffect.SoundEffect","fullName.vb":"SoundEffect.New","nameWithType":"SoundEffect.SoundEffect","nameWithType.vb":"SoundEffect.New"},"Global.PlayerMovement.StopVelocity*":{"uid":"Global.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Global.PlayerMovement.StopVelocity","isSpec":"True","fullName":"PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Game.Game.LeaderboardManager":{"uid":"Game.Game.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Game.Game.LeaderboardManager","isSpec":"True","fullName":"Game.Game.LeaderboardManager","nameWithType":"LeaderboardManager"},"Global.ObstacleCourse":{"uid":"Global.ObstacleCourse","name":"ObstacleCourse","href":null,"commentId":"T:Global.ObstacleCourse","isSpec":"True","fullName":"ObstacleCourse","nameWithType":"ObstacleCourse"},"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Global.PongScorekeeper":{"uid":"Global.PongScorekeeper","name":"PongScorekeeper","href":null,"commentId":"T:Global.PongScorekeeper","isSpec":"True","fullName":"PongScorekeeper","nameWithType":"PongScorekeeper"},"Game.Player.Punch":{"uid":"Game.Player.Punch","name":"Punch","href":null,"commentId":"T:Game.Player.Punch","isSpec":"True","fullName":"Game.Player.Punch","nameWithType":"Punch"},"Global.BoxCollider2D":{"uid":"Global.BoxCollider2D","name":"BoxCollider2D","href":null,"commentId":"!:Global.BoxCollider2D","fullName":"BoxCollider2D","nameWithType":"BoxCollider2D"},"Game.Game.GameManager.GameMode":{"uid":"Game.Game.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Game.Game.GameManager.GameMode","isSpec":"True","fullName":"Game.Game.GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                                                                                                                                                                          Enum representing the different game modes.

                                                                                                                                                                                          \n"},"Global.ObjectVisibility":{"uid":"Global.ObjectVisibility","name":"ObjectVisibility","href":null,"commentId":"T:Global.ObjectVisibility","isSpec":"True","fullName":"ObjectVisibility","nameWithType":"ObjectVisibility"},"Game.Player.PlayerMovement":{"uid":"Game.Player.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Game.Player.PlayerMovement","isSpec":"True","fullName":"Game.Player.PlayerMovement","nameWithType":"PlayerMovement"},"Global.PlayerJoinCard":{"uid":"Global.PlayerJoinCard","name":"PlayerJoinCard","href":null,"commentId":"T:Global.PlayerJoinCard","isSpec":"True","fullName":"PlayerJoinCard","nameWithType":"PlayerJoinCard"},"Game.Game.TerribleHealthBarScript":{"uid":"Game.Game.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Game.Game.TerribleHealthBarScript","isSpec":"True","fullName":"Game.Game.TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript"},"Game.Player.Punch.DisableCancellation*":{"uid":"Game.Player.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Game.Player.Punch.DisableCancellation","isSpec":"True","fullName":"Game.Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.List`1":{"uid":"Global.List`1","name":"List<>","href":null,"name.vb":"List(Of )","fullName":"List<>","fullName.vb":"List(Of )","nameWithType":"List<>","nameWithType.vb":"List(Of )","commentId":"!:Global.List`1"},"Game.HubManager.LoadScene*":{"uid":"Game.HubManager.LoadScene*","name":"LoadScene","href":null,"commentId":"Overload:Game.HubManager.LoadScene","isSpec":"True","fullName":"Game.HubManager.LoadScene","nameWithType":"HubManager.LoadScene"},"Game.PlayerCardCreator":{"uid":"Game.PlayerCardCreator","name":"PlayerCardCreator","href":null,"commentId":"T:Game.PlayerCardCreator","isSpec":"True","fullName":"Game.PlayerCardCreator","nameWithType":"PlayerCardCreator","summary":"

                                                                                                                                                                                          This class is used to create cards for players when they join the game.

                                                                                                                                                                                          \n"},"Game.GameManager.PlayerDied*":{"uid":"Game.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Game.GameManager.PlayerDied","isSpec":"True","fullName":"Game.GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Global.GameManager.UpdatePlayerHoldTime*":{"uid":"Global.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Global.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Player.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.Trevor":{"uid":"Game.Trevor","name":"Trevor","href":null,"commentId":"T:Game.Trevor","isSpec":"True","fullName":"Game.Trevor","nameWithType":"Trevor"},"Music.SoundEffect":{"uid":"Music.SoundEffect","name":"SoundEffect","href":null,"commentId":"T:Music.SoundEffect","isSpec":"True","fullName":"Music.SoundEffect","nameWithType":"SoundEffect","summary":"

                                                                                                                                                                                          Represents a sound effect, including its name and associated AudioSource.

                                                                                                                                                                                          \n"},"Global.DayNightCycle":{"uid":"Global.DayNightCycle","name":"DayNightCycle","href":null,"commentId":"T:Global.DayNightCycle","isSpec":"True","fullName":"DayNightCycle","nameWithType":"DayNightCycle"},"Game.LeaderboardManager.UpdateLeaderboard*":{"uid":"Game.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Game.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"Game.LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Global.PlayerMovement.GetPointInBoxCollider*":{"uid":"Global.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Global.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Game.Game.GameManager.Instance*":{"uid":"Game.Game.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.Game.GameManager.Instance","isSpec":"True","fullName":"Game.Game.GameManager.Instance","nameWithType":"GameManager.Instance"},"Global.Dictionary{Player.Damageable,List{GameObject}}":{"uid":"Global.Dictionary{Player.Damageable,List{GameObject}}","name":"Dictionary>","href":null,"commentId":"!:Global.Dictionary{Player.Damageable,List{GameObject}}","isSpec":"True","name.vb":"Dictionary(Of Damageable, List(Of GameObject))","fullName":"Dictionary>","fullName.vb":"Dictionary(Of Player.Damageable, List(Of GameObject))","nameWithType":"Dictionary>","nameWithType.vb":"Dictionary(Of Damageable, List(Of GameObject))"},"Game.ModeSelect":{"uid":"Game.ModeSelect","name":"ModeSelect","href":null,"commentId":"T:Game.ModeSelect","isSpec":"True","fullName":"Game.ModeSelect","nameWithType":"ModeSelect","summary":"

                                                                                                                                                                                          This class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.

                                                                                                                                                                                          \n"},"Archaic":{"uid":"Archaic","name":"Archaic","href":null,"commentId":"N:Archaic","isSpec":"True","fullName":"Archaic","nameWithType":"Archaic"},"Game.GameManager.GameEvent":{"uid":"Game.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Game.GameManager.GameEvent","isSpec":"True","fullName":"Game.GameManager.GameEvent","nameWithType":"GameManager.GameEvent","summary":"

                                                                                                                                                                                          A type of event that happens during the game, like when it starts or ends.

                                                                                                                                                                                          \n"},"Global.PlayerManager":{"uid":"Global.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Global.PlayerManager","isSpec":"True","fullName":"PlayerManager","nameWithType":"PlayerManager"},"Player.Punch.EnableHurtbox*":{"uid":"Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"System.Single":{"uid":"System.Single","name":"float","href":null,"commentId":"T:System.Single","name.vb":"Single","fullName":"float","fullName.vb":"Single","nameWithType":"float","nameWithType.vb":"Single"},"Game.PlayerJoinCard":{"uid":"Game.PlayerJoinCard","name":"PlayerJoinCard","href":null,"commentId":"T:Game.PlayerJoinCard","isSpec":"True","fullName":"Game.PlayerJoinCard","nameWithType":"PlayerJoinCard","summary":"

                                                                                                                                                                                          This class represents a player join card, displaying the player's number\nand preview in the game lobby.

                                                                                                                                                                                          \n"},"Global.TrackLayer":{"uid":"Global.TrackLayer","name":"TrackLayer","href":null,"commentId":"T:Global.TrackLayer","isSpec":"True","fullName":"TrackLayer","nameWithType":"TrackLayer"},"Global.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Global.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Global.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Archaic.PongScorekeeper":{"uid":"Archaic.PongScorekeeper","name":"PongScorekeeper","href":null,"commentId":"T:Archaic.PongScorekeeper","isSpec":"True","fullName":"Archaic.PongScorekeeper","nameWithType":"PongScorekeeper"},"Game.Game.GameManager.GameOver*":{"uid":"Game.Game.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Game.Game.GameManager.GameOver","isSpec":"True","fullName":"Game.Game.GameManager.GameOver","nameWithType":"GameManager.GameOver"},"System.Object.Equals(System.Object,System.Object)":{"uid":"System.Object.Equals(System.Object,System.Object)","name":"Equals(object, object)","href":null,"commentId":"M:System.Object.Equals(System.Object,System.Object)","name.vb":"Equals(Object, Object)","fullName":"object.Equals(object, object)","fullName.vb":"Object.Equals(Object, Object)","nameWithType":"object.Equals(object, object)","nameWithType.vb":"Object.Equals(Object, Object)"},"Global.Trevor":{"uid":"Global.Trevor","name":"Trevor","href":null,"commentId":"T:Global.Trevor","isSpec":"True","fullName":"Trevor","nameWithType":"Trevor"},"Global.AnimationPlayer":{"uid":"Global.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Global.AnimationPlayer","isSpec":"True","fullName":"AnimationPlayer","nameWithType":"AnimationPlayer"},"Music.SoundEffect.#ctor*":{"uid":"Music.SoundEffect.#ctor*","name":"SoundEffect","href":null,"commentId":"Overload:Music.SoundEffect.#ctor","isSpec":"True","name.vb":"New","fullName":"Music.SoundEffect.SoundEffect","fullName.vb":"Music.SoundEffect.New","nameWithType":"SoundEffect.SoundEffect","nameWithType.vb":"SoundEffect.New"},"Global.ModeSelect":{"uid":"Global.ModeSelect","name":"ModeSelect","href":null,"commentId":"T:Global.ModeSelect","isSpec":"True","fullName":"ModeSelect","nameWithType":"ModeSelect"},"Player.Punch.DisableHurtbox*":{"uid":"Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Game.WinScreen.ShowWinScreen*":{"uid":"Game.WinScreen.ShowWinScreen*","name":"ShowWinScreen","href":null,"commentId":"Overload:Game.WinScreen.ShowWinScreen","isSpec":"True","fullName":"Game.WinScreen.ShowWinScreen","nameWithType":"WinScreen.ShowWinScreen"},"Global.TerribleHealthBarScript":{"uid":"Global.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Global.TerribleHealthBarScript","isSpec":"True","fullName":"TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript"},"Player.Block.IsParrying*":{"uid":"Player.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Player.Block.IsParrying","isSpec":"True","fullName":"Player.Block.IsParrying","nameWithType":"Block.IsParrying"},"Global.GameTimer.StartTimer*":{"uid":"Global.GameTimer.StartTimer*","name":"StartTimer","href":null,"commentId":"Overload:Global.GameTimer.StartTimer","isSpec":"True","fullName":"GameTimer.StartTimer","nameWithType":"GameTimer.StartTimer"},"Game.LifeDisplayManager":{"uid":"Game.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Game.LifeDisplayManager","isSpec":"True","fullName":"Game.LifeDisplayManager","nameWithType":"LifeDisplayManager","summary":"

                                                                                                                                                                                          This class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.

                                                                                                                                                                                          \n"},"Global.List{Music.Playlist}":{"uid":"Global.List{Music.Playlist}","name":"List","href":null,"commentId":"!:Global.List{Music.Playlist}","isSpec":"True","name.vb":"List(Of Playlist)","fullName":"List","fullName.vb":"List(Of Music.Playlist)","nameWithType":"List","nameWithType.vb":"List(Of Playlist)"},"Game.MovingPlatform":{"uid":"Game.MovingPlatform","name":"MovingPlatform","href":null,"commentId":"T:Game.MovingPlatform","isSpec":"True","fullName":"Game.MovingPlatform","nameWithType":"MovingPlatform","summary":"

                                                                                                                                                                                          This class controls a platform that moves between specified points in a loop.

                                                                                                                                                                                          \n"},"Game.HatRespawn":{"uid":"Game.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Game.HatRespawn","isSpec":"True","fullName":"Game.HatRespawn","nameWithType":"HatRespawn","summary":"

                                                                                                                                                                                          This class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.

                                                                                                                                                                                          \n"},"Game.Player.PlayerCameraMovement":{"uid":"Game.Player.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Game.Player.PlayerCameraMovement","isSpec":"True","fullName":"Game.Player.PlayerCameraMovement","nameWithType":"PlayerCameraMovement"},"Game.Player.PlayerMovement.GetPointInBoxCollider*":{"uid":"Game.Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Game.Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Game.Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Global.PlayerManager.StartGame*":{"uid":"Global.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Global.PlayerManager.StartGame","isSpec":"True","fullName":"PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Global.Damageable.ResetDamage*":{"uid":"Global.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Global.Damageable.ResetDamage","isSpec":"True","fullName":"Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Global.HealthBarManager":{"uid":"Global.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Global.HealthBarManager","isSpec":"True","fullName":"HealthBarManager","nameWithType":"HealthBarManager"},"Global.PongBallBehavior":{"uid":"Global.PongBallBehavior","name":"PongBallBehavior","href":null,"commentId":"T:Global.PongBallBehavior","isSpec":"True","fullName":"PongBallBehavior","nameWithType":"PongBallBehavior"},"Global.List{PlayerJoinCard}":{"uid":"Global.List{PlayerJoinCard}","name":"List","href":null,"commentId":"!:Global.List{PlayerJoinCard}","isSpec":"True","name.vb":"List(Of PlayerJoinCard)","fullName":"List","fullName.vb":"List(Of PlayerJoinCard)","nameWithType":"List","nameWithType.vb":"List(Of PlayerJoinCard)"},"Game.GameManager.UpdatePlayerHoldTime*":{"uid":"Game.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Game.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"Game.GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Game.Player.UseItem.DropItem*":{"uid":"Game.Player.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Game.Player.UseItem.DropItem","isSpec":"True","fullName":"Game.Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Global.Dictionary`2":{"uid":"Global.Dictionary`2","name":"Dictionary<, >","href":null,"name.vb":"Dictionary(Of , )","fullName":"Dictionary<, >","fullName.vb":"Dictionary(Of , )","nameWithType":"Dictionary<, >","nameWithType.vb":"Dictionary(Of , )"},"Global.TerribleHealthBarScript.SetPlayer*":{"uid":"Global.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Global.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Player.TeleportPlatform":{"uid":"Player.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Player.TeleportPlatform","isSpec":"True","fullName":"Player.TeleportPlatform","nameWithType":"TeleportPlatform","summary":"

                                                                                                                                                                                          This class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.

                                                                                                                                                                                          \n"},"Game.GameManager.Instance*":{"uid":"Game.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.GameManager.Instance","isSpec":"True","fullName":"Game.GameManager.Instance","nameWithType":"GameManager.Instance"},"Global.ParallaxCamera.ParallaxCameraDelegate":{"uid":"Global.ParallaxCamera.ParallaxCameraDelegate","name":"ParallaxCamera.ParallaxCameraDelegate","href":null,"commentId":"T:Global.ParallaxCamera.ParallaxCameraDelegate","isSpec":"True","fullName":"ParallaxCamera.ParallaxCameraDelegate","nameWithType":"ParallaxCamera.ParallaxCameraDelegate"},"Player.AnimationPlayer.SetState*":{"uid":"Player.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Player.AnimationPlayer.SetState","isSpec":"True","fullName":"Player.AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Game.Game.GameManager.AlivePlayers*":{"uid":"Game.Game.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Game.Game.GameManager.AlivePlayers","isSpec":"True","fullName":"Game.Game.GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Game.FallPlatform":{"uid":"Game.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Game.FallPlatform","isSpec":"True","fullName":"Game.FallPlatform","nameWithType":"FallPlatform","summary":"

                                                                                                                                                                                          This class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.

                                                                                                                                                                                          \n"},"System.Int32":{"uid":"System.Int32","name":"int","href":null,"commentId":"T:System.Int32","name.vb":"Integer","fullName":"int","fullName.vb":"Integer","nameWithType":"int","nameWithType.vb":"Integer"},"Player.PlayerMovement.IsBasicallyGrounded*":{"uid":"Player.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Player.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Global.Punch.EnableCancellation*":{"uid":"Global.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Global.Punch.EnableCancellation","isSpec":"True","fullName":"Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Global.AudioSource":{"uid":"Global.AudioSource","name":"AudioSource","href":null,"fullName":"AudioSource","nameWithType":"AudioSource"},"Game.Player.Punch.EnableHurtbox*":{"uid":"Game.Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Game.Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Game.Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Game.Game.FallPlatform":{"uid":"Game.Game.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Game.Game.FallPlatform","isSpec":"True","fullName":"Game.Game.FallPlatform","nameWithType":"FallPlatform"},"Player.Damageable":{"uid":"Player.Damageable","name":"Damageable","href":null,"commentId":"T:Player.Damageable","isSpec":"True","fullName":"Player.Damageable","nameWithType":"Damageable","summary":"

                                                                                                                                                                                          This class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.

                                                                                                                                                                                          \n"},"Global.GameManager.GameOver*":{"uid":"Global.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Global.GameManager.GameOver","isSpec":"True","fullName":"GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Global.List{AudioClip}":{"uid":"Global.List{AudioClip}","name":"List","href":null,"commentId":"!:Global.List{AudioClip}","isSpec":"True","name.vb":"List(Of AudioClip)","fullName":"List","fullName.vb":"List(Of AudioClip)","nameWithType":"List","nameWithType.vb":"List(Of AudioClip)"},"Player.Punch.ReturnToMaxSpeed*":{"uid":"Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Game.Game.LeaderboardManager.UpdateLeaderboard*":{"uid":"Game.Game.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"Game.Game.LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Archaic.PongPaddleBehavior":{"uid":"Archaic.PongPaddleBehavior","name":"PongPaddleBehavior","href":null,"commentId":"T:Archaic.PongPaddleBehavior","isSpec":"True","fullName":"Archaic.PongPaddleBehavior","nameWithType":"PongPaddleBehavior"},"Global.Punch.EnableHurtbox*":{"uid":"Global.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Global.Punch.EnableHurtbox","isSpec":"True","fullName":"Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Global.AnimationPlayer.AnimationState":{"uid":"Global.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Global.AnimationPlayer.AnimationState","isSpec":"True","fullName":"AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState"},"Global.List{Playlist}":{"uid":"Global.List{Playlist}","name":"List","href":null,"commentId":"!:Global.List{Playlist}","isSpec":"True","name.vb":"List(Of Playlist)","fullName":"List","fullName.vb":"List(Of Playlist)","nameWithType":"List","nameWithType.vb":"List(Of Playlist)"},"Player.AnimationPlayer.Punch*":{"uid":"Player.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Player.AnimationPlayer.Punch","isSpec":"True","fullName":"Player.AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Global.MusicManager.GetActiveSceneNotTitleScreen*":{"uid":"Global.MusicManager.GetActiveSceneNotTitleScreen*","name":"GetActiveSceneNotTitleScreen","href":null,"commentId":"Overload:Global.MusicManager.GetActiveSceneNotTitleScreen","isSpec":"True","fullName":"MusicManager.GetActiveSceneNotTitleScreen","nameWithType":"MusicManager.GetActiveSceneNotTitleScreen"},"Game.Player.Punch.ReturnToMaxSpeed*":{"uid":"Game.Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Game.Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Game.Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Global.List{SoundEffect}":{"uid":"Global.List{SoundEffect}","name":"List","href":null,"commentId":"!:Global.List{SoundEffect}","isSpec":"True","name.vb":"List(Of SoundEffect)","fullName":"List","fullName.vb":"List(Of SoundEffect)","nameWithType":"List","nameWithType.vb":"List(Of SoundEffect)"},"Global.PongPaddleBehavior":{"uid":"Global.PongPaddleBehavior","name":"PongPaddleBehavior","href":null,"commentId":"T:Global.PongPaddleBehavior","isSpec":"True","fullName":"PongPaddleBehavior","nameWithType":"PongPaddleBehavior"},"Global.Damageable.HandleDeath*":{"uid":"Global.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Global.Damageable.HandleDeath","isSpec":"True","fullName":"Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Game.Player.Block":{"uid":"Game.Player.Block","name":"Block","href":null,"commentId":"T:Game.Player.Block","isSpec":"True","fullName":"Game.Player.Block","nameWithType":"Block"},"Game.Player.UseItem.PickUpItem*":{"uid":"Game.Player.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Game.Player.UseItem.PickUpItem","isSpec":"True","fullName":"Game.Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"Game.Player.UseItem.IsHoldingItem*":{"uid":"Game.Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Game.Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Game.Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Global.TeleportPlatform":{"uid":"Global.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Global.TeleportPlatform","isSpec":"True","fullName":"TeleportPlatform","nameWithType":"TeleportPlatform"},"Game":{"uid":"Game","name":"Game","href":null,"commentId":"N:Game","isSpec":"True","fullName":"Game","nameWithType":"Game"},"Global.HubPolygonCreator":{"uid":"Global.HubPolygonCreator","name":"HubPolygonCreator","href":null,"commentId":"T:Global.HubPolygonCreator","isSpec":"True","fullName":"HubPolygonCreator","nameWithType":"HubPolygonCreator"},"Global.UseItem.PickUpItem*":{"uid":"Global.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Global.UseItem.PickUpItem","isSpec":"True","fullName":"UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"System.Object.GetHashCode":{"uid":"System.Object.GetHashCode","name":"GetHashCode()","href":null,"commentId":"M:System.Object.GetHashCode","fullName":"object.GetHashCode()","fullName.vb":"Object.GetHashCode()","nameWithType":"object.GetHashCode()","nameWithType.vb":"Object.GetHashCode()"},"Global.LifeDisplayManager.HideLifeDisplay*":{"uid":"Global.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Global.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Global.AnimationPlayer.Punch*":{"uid":"Global.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Global.AnimationPlayer.Punch","isSpec":"True","fullName":"AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"System.Object.GetType":{"uid":"System.Object.GetType","name":"GetType()","href":null,"commentId":"M:System.Object.GetType","fullName":"object.GetType()","fullName.vb":"Object.GetType()","nameWithType":"object.GetType()","nameWithType.vb":"Object.GetType()"},"Global.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Global.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Global.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Game.Player.AnimationPlayer":{"uid":"Game.Player.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Game.Player.AnimationPlayer","isSpec":"True","fullName":"Game.Player.AnimationPlayer","nameWithType":"AnimationPlayer"},"Music.TrackLayer.EnableTrigger":{"uid":"Music.TrackLayer.EnableTrigger","name":"TrackLayer.EnableTrigger","href":null,"commentId":"T:Music.TrackLayer.EnableTrigger","isSpec":"True","fullName":"Music.TrackLayer.EnableTrigger","nameWithType":"TrackLayer.EnableTrigger","summary":"

                                                                                                                                                                                          Defines the conditions under which this layer is enabled.

                                                                                                                                                                                          \n"},"Game.Player.PlayerManager":{"uid":"Game.Player.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Game.Player.PlayerManager","isSpec":"True","fullName":"Game.Player.PlayerManager","nameWithType":"PlayerManager"},"Music.Playlist":{"uid":"Music.Playlist","name":"Playlist","href":null,"commentId":"T:Music.Playlist","isSpec":"True","fullName":"Music.Playlist","nameWithType":"Playlist","summary":"

                                                                                                                                                                                          Represents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.

                                                                                                                                                                                          \n"},"Game.GameTimer":{"uid":"Game.GameTimer","name":"GameTimer","href":null,"commentId":"T:Game.GameTimer","isSpec":"True","fullName":"Game.GameTimer","nameWithType":"GameTimer","summary":"

                                                                                                                                                                                          This class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.

                                                                                                                                                                                          \n"},"Game.GameManager.GameMode":{"uid":"Game.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Game.GameManager.GameMode","isSpec":"True","fullName":"Game.GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                                                                                                                                                                          The different game modes players can choose from.

                                                                                                                                                                                          \n"},"Game.Player.AnimationPlayer.AnimationState":{"uid":"Game.Player.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Game.Player.AnimationPlayer.AnimationState","isSpec":"True","fullName":"Game.Player.AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState"},"System.Object.Equals(System.Object)":{"uid":"System.Object.Equals(System.Object)","name":"Equals(object)","href":null,"commentId":"M:System.Object.Equals(System.Object)","name.vb":"Equals(Object)","fullName":"object.Equals(object)","fullName.vb":"Object.Equals(Object)","nameWithType":"object.Equals(object)","nameWithType.vb":"Object.Equals(Object)"},"Global.Color":{"uid":"Global.Color","name":"Color","href":null,"fullName":"Color","nameWithType":"Color"},"Music":{"uid":"Music","name":"Music","href":null,"commentId":"N:Music","isSpec":"True","fullName":"Music","nameWithType":"Music"},"System.String":{"uid":"System.String","name":"string","href":null,"commentId":"T:System.String","name.vb":"String","fullName":"string","fullName.vb":"String","nameWithType":"string","nameWithType.vb":"String"},"Game.Player.UseItem":{"uid":"Game.Player.UseItem","name":"UseItem","href":null,"commentId":"T:Game.Player.UseItem","isSpec":"True","fullName":"Game.Player.UseItem","nameWithType":"UseItem"},"Game.Player.Damageable.HandleDeath*":{"uid":"Game.Player.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Game.Player.Damageable.HandleDeath","isSpec":"True","fullName":"Game.Player.Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Global.PlayerCameraMovement.WinScene*":{"uid":"Global.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Global.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Global.Dictionary{Damageable,List{GameObject}}":{"uid":"Global.Dictionary{Damageable,List{GameObject}}","name":"Dictionary>","href":null,"commentId":"!:Global.Dictionary{Damageable,List{GameObject}}","isSpec":"True","name.vb":"Dictionary(Of Damageable, List(Of GameObject))","fullName":"Dictionary>","fullName.vb":"Dictionary(Of Damageable, List(Of GameObject))","nameWithType":"Dictionary>","nameWithType.vb":"Dictionary(Of Damageable, List(Of GameObject))"},"Game.LeaderboardManager.Instance*":{"uid":"Game.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.LeaderboardManager.Instance","isSpec":"True","fullName":"Game.LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Global":{"uid":"Global","name":null,"href":null,"isSpec":"True"},"Game.Player.Block.IsParrying*":{"uid":"Game.Player.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Game.Player.Block.IsParrying","isSpec":"True","fullName":"Game.Player.Block.IsParrying","nameWithType":"Block.IsParrying"},"Game.TerribleHealthBarScript":{"uid":"Game.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Game.TerribleHealthBarScript","isSpec":"True","fullName":"Game.TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript","summary":"

                                                                                                                                                                                          This class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.

                                                                                                                                                                                          \n"},"System.Object.MemberwiseClone":{"uid":"System.Object.MemberwiseClone","name":"MemberwiseClone()","href":null,"commentId":"M:System.Object.MemberwiseClone","fullName":"object.MemberwiseClone()","fullName.vb":"Object.MemberwiseClone()","nameWithType":"object.MemberwiseClone()","nameWithType.vb":"Object.MemberwiseClone()"},"Game.Player.Punch.EnableCancellation*":{"uid":"Game.Player.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Game.Player.Punch.EnableCancellation","isSpec":"True","fullName":"Game.Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Game.Game.GameManager.UpdatePlayerHoldTime*":{"uid":"Game.Game.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Game.Game.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"Game.Game.GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Game.WinScreen":{"uid":"Game.WinScreen","name":"WinScreen","href":null,"commentId":"T:Game.WinScreen","isSpec":"True","fullName":"Game.WinScreen","nameWithType":"WinScreen","summary":"

                                                                                                                                                                                          Manages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.

                                                                                                                                                                                          \n"},"Game.LifeDisplayManager.HideLifeDisplay*":{"uid":"Game.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Game.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"Game.LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Player.PlayerMovement.StopVelocity*":{"uid":"Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Player.UseItem.PickUpItem*":{"uid":"Player.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Player.UseItem.PickUpItem","isSpec":"True","fullName":"Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"Global.Playlist":{"uid":"Global.Playlist","name":"Playlist","href":null,"commentId":"T:Global.Playlist","isSpec":"True","fullName":"Playlist","nameWithType":"Playlist"},"Global.LifeDisplayManager":{"uid":"Global.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Global.LifeDisplayManager","isSpec":"True","fullName":"LifeDisplayManager","nameWithType":"LifeDisplayManager"},"Global.PlayerCardCreator.CreateCard*":{"uid":"Global.PlayerCardCreator.CreateCard*","name":"CreateCard","href":null,"commentId":"Overload:Global.PlayerCardCreator.CreateCard","isSpec":"True","fullName":"PlayerCardCreator.CreateCard","nameWithType":"PlayerCardCreator.CreateCard"},"Global.ParallaxLayer.Move*":{"uid":"Global.ParallaxLayer.Move*","name":"Move","href":null,"commentId":"Overload:Global.ParallaxLayer.Move","isSpec":"True","fullName":"ParallaxLayer.Move","nameWithType":"ParallaxLayer.Move"},"Global.GameManager.StartGame*":{"uid":"Global.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Global.GameManager.StartGame","isSpec":"True","fullName":"GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Global.TextMeshProUGUI":{"uid":"Global.TextMeshProUGUI","name":"TextMeshProUGUI","href":null,"fullName":"TextMeshProUGUI","nameWithType":"TextMeshProUGUI"},"Global.List{Vector2}":{"uid":"Global.List{Vector2}","name":"List","href":null,"commentId":"!:Global.List{Vector2}","isSpec":"True","name.vb":"List(Of Vector2)","fullName":"List","fullName.vb":"List(Of Vector2)","nameWithType":"List","nameWithType.vb":"List(Of Vector2)"},"Game.GameManager.AlivePlayers*":{"uid":"Game.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Game.GameManager.AlivePlayers","isSpec":"True","fullName":"Game.GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Player.Punch.DisableCancellation*":{"uid":"Player.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Player.Punch.DisableCancellation","isSpec":"True","fullName":"Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Game.ObjectVisibility":{"uid":"Game.ObjectVisibility","name":"ObjectVisibility","href":null,"commentId":"T:Game.ObjectVisibility","isSpec":"True","fullName":"Game.ObjectVisibility","nameWithType":"ObjectVisibility","summary":"

                                                                                                                                                                                          This class controls the visibility of an object based on the current game mode.

                                                                                                                                                                                          \n"},"Game.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Game.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"Game.LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Global.HatRespawn":{"uid":"Global.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Global.HatRespawn","isSpec":"True","fullName":"HatRespawn","nameWithType":"HatRespawn"},"Game.EventSystemizer":{"uid":"Game.EventSystemizer","name":"EventSystemizer","href":null,"commentId":"T:Game.EventSystemizer","isSpec":"True","fullName":"Game.EventSystemizer","nameWithType":"EventSystemizer","summary":"

                                                                                                                                                                                          This class makes sure there is only one EventSystem in the game at any time.

                                                                                                                                                                                          \n"},"Game.Game.HatRespawn.OnHatDropped*":{"uid":"Game.Game.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Game.Game.HatRespawn.OnHatDropped","isSpec":"True","fullName":"Game.Game.HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Global.GameTimer":{"uid":"Global.GameTimer","name":"GameTimer","href":null,"commentId":"T:Global.GameTimer","isSpec":"True","fullName":"GameTimer","nameWithType":"GameTimer"},"Global.HatRespawn.Interact*":{"uid":"Global.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Global.HatRespawn.Interact","isSpec":"True","fullName":"HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Game.Player.Damageable.Damage*":{"uid":"Game.Player.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Game.Player.Damageable.Damage","isSpec":"True","fullName":"Game.Player.Damageable.Damage","nameWithType":"Damageable.Damage"},"Archaic.PongBallBehavior.IncreaseSpeed*":{"uid":"Archaic.PongBallBehavior.IncreaseSpeed*","name":"IncreaseSpeed","href":null,"commentId":"Overload:Archaic.PongBallBehavior.IncreaseSpeed","isSpec":"True","fullName":"Archaic.PongBallBehavior.IncreaseSpeed","nameWithType":"PongBallBehavior.IncreaseSpeed"},"Global.HatRespawn.OnHatDropped*":{"uid":"Global.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Global.HatRespawn.OnHatDropped","isSpec":"True","fullName":"HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Game.Game.GameManager.PlayerDied*":{"uid":"Game.Game.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Game.Game.GameManager.PlayerDied","isSpec":"True","fullName":"Game.Game.GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Global.PlayerCardCreator":{"uid":"Global.PlayerCardCreator","name":"PlayerCardCreator","href":null,"commentId":"T:Global.PlayerCardCreator","isSpec":"True","fullName":"PlayerCardCreator","nameWithType":"PlayerCardCreator"},"Global.FallPlatform":{"uid":"Global.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Global.FallPlatform","isSpec":"True","fullName":"FallPlatform","nameWithType":"FallPlatform"},"Global.SpriteRenderer":{"uid":"Global.SpriteRenderer","name":"SpriteRenderer","href":null,"fullName":"SpriteRenderer","nameWithType":"SpriteRenderer"},"Global.List{TextMeshProUGUI}":{"uid":"Global.List{TextMeshProUGUI}","name":"List","href":null,"commentId":"!:Global.List{TextMeshProUGUI}","isSpec":"True","name.vb":"List(Of TextMeshProUGUI)","fullName":"List","fullName.vb":"List(Of TextMeshProUGUI)","nameWithType":"List","nameWithType.vb":"List(Of TextMeshProUGUI)"},"Global.SoundEffect":{"uid":"Global.SoundEffect","name":"SoundEffect","href":null,"commentId":"T:Global.SoundEffect","isSpec":"True","fullName":"SoundEffect","nameWithType":"SoundEffect"},"Global.Transform":{"uid":"Global.Transform","name":"Transform","href":null,"fullName":"Transform","nameWithType":"Transform"},"Global.PlayerMovement.IsBasicallyGrounded*":{"uid":"Global.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Global.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Global.AnimationClip":{"uid":"Global.AnimationClip","name":"AnimationClip","href":null,"commentId":"!:Global.AnimationClip","fullName":"AnimationClip","nameWithType":"AnimationClip"},"Global.LeaderboardManager.Instance*":{"uid":"Global.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Global.LeaderboardManager.Instance","isSpec":"True","fullName":"LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"System":{"uid":"System","name":"System","href":null,"commentId":"N:System","fullName":"System","nameWithType":"System"},"System.Object":{"uid":"System.Object","name":"object","href":null,"commentId":"T:System.Object","name.vb":"Object","fullName":"object","fullName.vb":"Object","nameWithType":"object","nameWithType.vb":"Object"},"Game.HubManager.UnloadGameScene*":{"uid":"Game.HubManager.UnloadGameScene*","name":"UnloadGameScene","href":null,"commentId":"Overload:Game.HubManager.UnloadGameScene","isSpec":"True","fullName":"Game.HubManager.UnloadGameScene","nameWithType":"HubManager.UnloadGameScene"},"Game.Player.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Game.Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Game.Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Game.Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.GameManager.GameOver*":{"uid":"Game.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Game.GameManager.GameOver","isSpec":"True","fullName":"Game.GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Game.Game.HatRespawn.Interact*":{"uid":"Game.Game.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Game.Game.HatRespawn.Interact","isSpec":"True","fullName":"Game.Game.HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Game.Game.LifeDisplayManager.HideLifeDisplay*":{"uid":"Game.Game.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Game.Game.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"Game.Game.LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Game.GameManager":{"uid":"Game.GameManager","name":"GameManager","href":null,"commentId":"T:Game.GameManager","isSpec":"True","fullName":"Game.GameManager","nameWithType":"GameManager","summary":"

                                                                                                                                                                                          This class controls the main game logic, like starting the game, keeping track of players,\nhandling game modes, and deciding when the game ends.

                                                                                                                                                                                          \n"},"Global.Punch.DisableCancellation*":{"uid":"Global.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Global.Punch.DisableCancellation","isSpec":"True","fullName":"Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.PlayerCameraMovement":{"uid":"Global.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Global.PlayerCameraMovement","isSpec":"True","fullName":"PlayerCameraMovement","nameWithType":"PlayerCameraMovement"},"Player.UseItem.DropItem*":{"uid":"Player.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Player.UseItem.DropItem","isSpec":"True","fullName":"Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Global.AudioClip":{"uid":"Global.AudioClip","name":"AudioClip","href":null,"commentId":"!:Global.AudioClip","fullName":"AudioClip","nameWithType":"AudioClip"},"Player.UseItem":{"uid":"Player.UseItem","name":"UseItem","href":null,"commentId":"T:Player.UseItem","isSpec":"True","fullName":"Player.UseItem","nameWithType":"UseItem","summary":"

                                                                                                                                                                                          This class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                                                                                                                                                                          \n"},"System.Object.ToString":{"uid":"System.Object.ToString","name":"ToString()","href":null,"commentId":"M:System.Object.ToString","fullName":"object.ToString()","fullName.vb":"Object.ToString()","nameWithType":"object.ToString()","nameWithType.vb":"Object.ToString()"},"Game.Game.GameManager.StartGame*":{"uid":"Game.Game.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.Game.GameManager.StartGame","isSpec":"True","fullName":"Game.Game.GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Global.List{GameObject}":{"uid":"Global.List{GameObject}","name":"List","href":null,"commentId":"!:Global.List{GameObject}","isSpec":"True","name.vb":"List(Of GameObject)","fullName":"List","fullName.vb":"List(Of GameObject)","nameWithType":"List","nameWithType.vb":"List(Of GameObject)"},"System.Action{GameObject}":{"uid":"System.Action{GameObject}","name":"Action","href":null,"commentId":"T:System.Action{GameObject}","isSpec":"True","name.vb":"Action(Of GameObject)","fullName":"System.Action","fullName.vb":"System.Action(Of GameObject)","nameWithType":"Action","nameWithType.vb":"Action(Of GameObject)"},"Game.Game.RespawnOnTriggerEnter":{"uid":"Game.Game.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Game.Game.RespawnOnTriggerEnter","isSpec":"True","fullName":"Game.Game.RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter"},"Player.Damageable.HandleDeath*":{"uid":"Player.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Player.Damageable.HandleDeath","isSpec":"True","fullName":"Player.Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Game.HatRespawn.OnHatDropped*":{"uid":"Game.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Game.HatRespawn.OnHatDropped","isSpec":"True","fullName":"Game.HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Music.MusicManager":{"uid":"Music.MusicManager","name":"MusicManager","href":null,"commentId":"T:Music.MusicManager","isSpec":"True","fullName":"Music.MusicManager","nameWithType":"MusicManager","summary":"

                                                                                                                                                                                          Manages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.

                                                                                                                                                                                          \n"},"Global.InfiniteScroll":{"uid":"Global.InfiniteScroll","name":"InfiniteScroll","href":null,"commentId":"T:Global.InfiniteScroll","isSpec":"True","fullName":"InfiniteScroll","nameWithType":"InfiniteScroll"},"Global.UseItem.DropItem*":{"uid":"Global.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Global.UseItem.DropItem","isSpec":"True","fullName":"UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Global.MapSelect":{"uid":"Global.MapSelect","name":"MapSelect","href":null,"commentId":"T:Global.MapSelect","isSpec":"True","fullName":"MapSelect","nameWithType":"MapSelect"},"Global.PongBallBehavior.IncreaseSpeed*":{"uid":"Global.PongBallBehavior.IncreaseSpeed*","name":"IncreaseSpeed","href":null,"commentId":"Overload:Global.PongBallBehavior.IncreaseSpeed","isSpec":"True","fullName":"PongBallBehavior.IncreaseSpeed","nameWithType":"PongBallBehavior.IncreaseSpeed"},"Player.Damageable.Damage*":{"uid":"Player.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Player.Damageable.Damage","isSpec":"True","fullName":"Player.Damageable.Damage","nameWithType":"Damageable.Damage"},"System.Object.ReferenceEquals(System.Object,System.Object)":{"uid":"System.Object.ReferenceEquals(System.Object,System.Object)","name":"ReferenceEquals(object, object)","href":null,"commentId":"M:System.Object.ReferenceEquals(System.Object,System.Object)","name.vb":"ReferenceEquals(Object, Object)","fullName":"object.ReferenceEquals(object, object)","fullName.vb":"Object.ReferenceEquals(Object, Object)","nameWithType":"object.ReferenceEquals(object, object)","nameWithType.vb":"Object.ReferenceEquals(Object, Object)"},"Global.AudioManager":{"uid":"Global.AudioManager","name":"AudioManager","href":null,"commentId":"T:Global.AudioManager","isSpec":"True","fullName":"AudioManager","nameWithType":"AudioManager"},"Music.AudioManager":{"uid":"Music.AudioManager","name":"AudioManager","href":null,"commentId":"T:Music.AudioManager","isSpec":"True","fullName":"Music.AudioManager","nameWithType":"AudioManager","summary":"

                                                                                                                                                                                          This class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                                                                                                                                                                          \n"},"Game.Player":{"uid":"Game.Player","name":"Game.Player","href":null,"commentId":"N:Game.Player","isSpec":"True","fullName":"Game.Player","nameWithType":"Game.Player"},"Global.TrackLayer.EnableTrigger":{"uid":"Global.TrackLayer.EnableTrigger","name":"TrackLayer.EnableTrigger","href":null,"commentId":"T:Global.TrackLayer.EnableTrigger","isSpec":"True","fullName":"TrackLayer.EnableTrigger","nameWithType":"TrackLayer.EnableTrigger"},"System.Action`1":{"uid":"System.Action`1","name":"Action","href":null,"commentId":"T:System.Action`1","name.vb":"Action(Of T)","fullName":"System.Action","fullName.vb":"System.Action(Of T)","nameWithType":"Action","nameWithType.vb":"Action(Of T)"},"Global.RespawnOnTriggerEnter":{"uid":"Global.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Global.RespawnOnTriggerEnter","isSpec":"True","fullName":"RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter"},"Music.MusicManager.StartPlaylist*":{"uid":"Music.MusicManager.StartPlaylist*","name":"StartPlaylist","href":null,"commentId":"Overload:Music.MusicManager.StartPlaylist","isSpec":"True","fullName":"Music.MusicManager.StartPlaylist","nameWithType":"MusicManager.StartPlaylist"},"Global.List{Music.SoundEffect}":{"uid":"Global.List{Music.SoundEffect}","name":"List","href":null,"commentId":"!:Global.List{Music.SoundEffect}","isSpec":"True","name.vb":"List(Of SoundEffect)","fullName":"List","fullName.vb":"List(Of Music.SoundEffect)","nameWithType":"List","nameWithType.vb":"List(Of SoundEffect)"},"Game.ObstacleCourse":{"uid":"Game.ObstacleCourse","name":"ObstacleCourse","href":null,"commentId":"T:Game.ObstacleCourse","isSpec":"True","fullName":"Game.ObstacleCourse","nameWithType":"ObstacleCourse","summary":"

                                                                                                                                                                                          This class handles the logic for detecting when a player completes the obstacle course.

                                                                                                                                                                                          \n"},"Global.WinScreen":{"uid":"Global.WinScreen","name":"WinScreen","href":null,"commentId":"T:Global.WinScreen","isSpec":"True","fullName":"WinScreen","nameWithType":"WinScreen"},"Global.Transform[]":{"uid":"Global.Transform[]","name":"Transform[]","href":null,"name.vb":"Transform()","fullName":"Transform[]","fullName.vb":"Transform()","nameWithType":"Transform[]","nameWithType.vb":"Transform()"},"Global.GameManager.AlivePlayers*":{"uid":"Global.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Global.GameManager.AlivePlayers","isSpec":"True","fullName":"GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Global.UseItem":{"uid":"Global.UseItem","name":"UseItem","href":null,"commentId":"T:Global.UseItem","isSpec":"True","fullName":"UseItem","nameWithType":"UseItem"},"Game.Game":{"uid":"Game.Game","name":"Game.Game","href":null,"commentId":"N:Game.Game","isSpec":"True","fullName":"Game.Game","nameWithType":"Game.Game"},"Global.MovingPlatform":{"uid":"Global.MovingPlatform","name":"MovingPlatform","href":null,"commentId":"T:Global.MovingPlatform","isSpec":"True","fullName":"MovingPlatform","nameWithType":"MovingPlatform"},"Music.AudioManager.PlaySound*":{"uid":"Music.AudioManager.PlaySound*","name":"PlaySound","href":null,"commentId":"Overload:Music.AudioManager.PlaySound","isSpec":"True","fullName":"Music.AudioManager.PlaySound","nameWithType":"AudioManager.PlaySound"},"Player.UseItem.IsHoldingItem*":{"uid":"Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Global.Canvas":{"uid":"Global.Canvas","name":"Canvas","href":null,"fullName":"Canvas","nameWithType":"Canvas"},"Global.ParallaxBackground":{"uid":"Global.ParallaxBackground","name":"ParallaxBackground","href":null,"commentId":"T:Global.ParallaxBackground","isSpec":"True","fullName":"ParallaxBackground","nameWithType":"ParallaxBackground"},"Global.GameManager.GameEvent":{"uid":"Global.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Global.GameManager.GameEvent","isSpec":"True","fullName":"GameManager.GameEvent","nameWithType":"GameManager.GameEvent"},"Music.MusicManager.GetActiveSceneNotTitleScreen*":{"uid":"Music.MusicManager.GetActiveSceneNotTitleScreen*","name":"GetActiveSceneNotTitleScreen","href":null,"commentId":"Overload:Music.MusicManager.GetActiveSceneNotTitleScreen","isSpec":"True","fullName":"Music.MusicManager.GetActiveSceneNotTitleScreen","nameWithType":"MusicManager.GetActiveSceneNotTitleScreen"},"Game.Game.HatRespawn":{"uid":"Game.Game.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Game.Game.HatRespawn","isSpec":"True","fullName":"Game.Game.HatRespawn","nameWithType":"HatRespawn"},"Global.GameManager.Instance*":{"uid":"Global.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Global.GameManager.Instance","isSpec":"True","fullName":"GameManager.Instance","nameWithType":"GameManager.Instance"},"Global.List{Color}":{"uid":"Global.List{Color}","name":"List","href":null,"commentId":"!:Global.List{Color}","isSpec":"True","name.vb":"List(Of Color)","fullName":"List","fullName.vb":"List(Of Color)","nameWithType":"List","nameWithType.vb":"List(Of Color)"},"Game.HubManager":{"uid":"Game.HubManager","name":"HubManager","href":null,"commentId":"T:Game.HubManager","isSpec":"True","fullName":"Game.HubManager","nameWithType":"HubManager","summary":"

                                                                                                                                                                                          This class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.

                                                                                                                                                                                          \n"},"Global.HubManager.UnloadGameScene*":{"uid":"Global.HubManager.UnloadGameScene*","name":"UnloadGameScene","href":null,"commentId":"Overload:Global.HubManager.UnloadGameScene","isSpec":"True","fullName":"HubManager.UnloadGameScene","nameWithType":"HubManager.UnloadGameScene"},"Game.HatRespawn.Interact*":{"uid":"Game.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Game.HatRespawn.Interact","isSpec":"True","fullName":"Game.HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Global.Punch.DisableHurtbox*":{"uid":"Global.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Global.Punch.DisableHurtbox","isSpec":"True","fullName":"Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Game.LeaderboardManager":{"uid":"Game.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Game.LeaderboardManager","isSpec":"True","fullName":"Game.LeaderboardManager","nameWithType":"LeaderboardManager","summary":"

                                                                                                                                                                                          This class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.

                                                                                                                                                                                          \n"},"Global.HubManager.LoadScene*":{"uid":"Global.HubManager.LoadScene*","name":"LoadScene","href":null,"commentId":"Overload:Global.HubManager.LoadScene","isSpec":"True","fullName":"HubManager.LoadScene","nameWithType":"HubManager.LoadScene"},"Global.AudioManager.PlaySound*":{"uid":"Global.AudioManager.PlaySound*","name":"PlaySound","href":null,"commentId":"Overload:Global.AudioManager.PlaySound","isSpec":"True","fullName":"AudioManager.PlaySound","nameWithType":"AudioManager.PlaySound"},"Global.WinScreen.ShowWinScreen*":{"uid":"Global.WinScreen.ShowWinScreen*","name":"ShowWinScreen","href":null,"commentId":"Overload:Global.WinScreen.ShowWinScreen","isSpec":"True","fullName":"WinScreen.ShowWinScreen","nameWithType":"WinScreen.ShowWinScreen"},"Game.Player.TeleportPlatform":{"uid":"Game.Player.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Game.Player.TeleportPlatform","isSpec":"True","fullName":"Game.Player.TeleportPlatform","nameWithType":"TeleportPlatform"},"Global.Damageable.Damage*":{"uid":"Global.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Global.Damageable.Damage","isSpec":"True","fullName":"Damageable.Damage","nameWithType":"Damageable.Damage"},"Game.Player.AnimationPlayer.Punch*":{"uid":"Game.Player.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Game.Player.AnimationPlayer.Punch","isSpec":"True","fullName":"Game.Player.AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Global.PlayerMovement":{"uid":"Global.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Global.PlayerMovement","isSpec":"True","fullName":"PlayerMovement","nameWithType":"PlayerMovement"},"Game.Game.LeaderboardManager.Instance*":{"uid":"Game.Game.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.Instance","isSpec":"True","fullName":"Game.Game.LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Global.Punch":{"uid":"Global.Punch","name":"Punch","href":null,"commentId":"T:Global.Punch","isSpec":"True","fullName":"Punch","nameWithType":"Punch"},"Game.Player.Damageable.ResetDamage*":{"uid":"Game.Player.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Game.Player.Damageable.ResetDamage","isSpec":"True","fullName":"Game.Player.Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Player.AnimationPlayer.AnimationState":{"uid":"Player.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Player.AnimationPlayer.AnimationState","isSpec":"True","fullName":"Player.AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState","summary":"

                                                                                                                                                                                          Represents the different animation states the player can be in.

                                                                                                                                                                                          \n"},"Game.GameManagerHelper":{"uid":"Game.GameManagerHelper","name":"GameManagerHelper","href":null,"commentId":"T:Game.GameManagerHelper","isSpec":"True","fullName":"Game.GameManagerHelper","nameWithType":"GameManagerHelper","summary":"

                                                                                                                                                                                          This class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.

                                                                                                                                                                                          \n"},"Player.PlayerManager":{"uid":"Player.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Player.PlayerManager","isSpec":"True","fullName":"Player.PlayerManager","nameWithType":"PlayerManager","summary":"

                                                                                                                                                                                          This class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.

                                                                                                                                                                                          \n"},"Game.Game.GameManager":{"uid":"Game.Game.GameManager","name":"GameManager","href":null,"commentId":"T:Game.Game.GameManager","isSpec":"True","fullName":"Game.Game.GameManager","nameWithType":"GameManager","summary":"

                                                                                                                                                                                          The GameManager class manages the overall game logic, including game modes, player states,\ngame events, and game-over conditions. It ensures a single instance exists and provides\nfunctionality for starting, updating, and ending the game.

                                                                                                                                                                                          \n"},"Global.Damageable.Respawn*":{"uid":"Global.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Global.Damageable.Respawn","isSpec":"True","fullName":"Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Global.Dictionary{GameObject,System.Single}":{"uid":"Global.Dictionary{GameObject,System.Single}","name":"Dictionary","href":null,"commentId":"!:Global.Dictionary{GameObject,System.Single}","isSpec":"True","name.vb":"Dictionary(Of GameObject, Single)","fullName":"Dictionary","fullName.vb":"Dictionary(Of GameObject, Single)","nameWithType":"Dictionary","nameWithType.vb":"Dictionary(Of GameObject, Single)"},"Game.TerribleHealthBarScript.SetPlayer*":{"uid":"Game.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Game.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"Game.TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Global.GameManagerHelper":{"uid":"Global.GameManagerHelper","name":"GameManagerHelper","href":null,"commentId":"T:Global.GameManagerHelper","isSpec":"True","fullName":"GameManagerHelper","nameWithType":"GameManagerHelper"},"Game.RespawnOnTriggerEnter":{"uid":"Game.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Game.RespawnOnTriggerEnter","isSpec":"True","fullName":"Game.RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter","summary":"

                                                                                                                                                                                          This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                                                                                                                                                                          \n"},"Player.PlayerMovement":{"uid":"Player.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Player.PlayerMovement","isSpec":"True","fullName":"Player.PlayerMovement","nameWithType":"PlayerMovement","summary":"

                                                                                                                                                                                          This class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.

                                                                                                                                                                                          \n"},"Global.LeaderboardManager":{"uid":"Global.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Global.LeaderboardManager","isSpec":"True","fullName":"LeaderboardManager","nameWithType":"LeaderboardManager"},"System.Boolean":{"uid":"System.Boolean","name":"bool","href":null,"commentId":"T:System.Boolean","name.vb":"Boolean","fullName":"bool","fullName.vb":"Boolean","nameWithType":"bool","nameWithType.vb":"Boolean"},"Game.GameTimer.StartTimer*":{"uid":"Game.GameTimer.StartTimer*","name":"StartTimer","href":null,"commentId":"Overload:Game.GameTimer.StartTimer","isSpec":"True","fullName":"Game.GameTimer.StartTimer","nameWithType":"GameTimer.StartTimer"},"Game.Player.Damageable":{"uid":"Game.Player.Damageable","name":"Damageable","href":null,"commentId":"T:Game.Player.Damageable","isSpec":"True","fullName":"Game.Player.Damageable","nameWithType":"Damageable"},"Game.GameManager.EndGameEvent":{"uid":"Game.GameManager.EndGameEvent","name":null,"href":null,"commentId":"E:Game.GameManager.EndGameEvent","summary":"

                                                                                                                                                                                          Event triggered when the game ends.

                                                                                                                                                                                          \n"},"Player.Block":{"uid":"Player.Block","name":"Block","href":null,"commentId":"T:Player.Block","isSpec":"True","fullName":"Player.Block","nameWithType":"Block","summary":"

                                                                                                                                                                                          This class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.

                                                                                                                                                                                          \n"},"Game.Player.PlayerMovement.StopVelocity*":{"uid":"Game.Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Game.Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Game.Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Global.MusicManager":{"uid":"Global.MusicManager","name":"MusicManager","href":null,"commentId":"T:Global.MusicManager","isSpec":"True","fullName":"MusicManager","nameWithType":"MusicManager"},"Game.GameManager.StartGame*":{"uid":"Game.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.GameManager.StartGame","isSpec":"True","fullName":"Game.GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Player.PlayerCameraMovement.WinScene*":{"uid":"Player.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Player.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"Player.PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Game.PlayerCardCreator.CreateCard*":{"uid":"Game.PlayerCardCreator.CreateCard*","name":"CreateCard","href":null,"commentId":"Overload:Game.PlayerCardCreator.CreateCard","isSpec":"True","fullName":"Game.PlayerCardCreator.CreateCard","nameWithType":"PlayerCardCreator.CreateCard"},"Global.UseItem.IsHoldingItem*":{"uid":"Global.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Global.UseItem.IsHoldingItem","isSpec":"True","fullName":"UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Player.Damageable.ResetDamage*":{"uid":"Player.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Player.Damageable.ResetDamage","isSpec":"True","fullName":"Player.Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Global.EventSystemizer":{"uid":"Global.EventSystemizer","name":"EventSystemizer","href":null,"commentId":"T:Global.EventSystemizer","isSpec":"True","fullName":"EventSystemizer","nameWithType":"EventSystemizer"},"Game.Game.GameManager.GameEvent":{"uid":"Game.Game.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Game.Game.GameManager.GameEvent","isSpec":"True","fullName":"Game.Game.GameManager.GameEvent","nameWithType":"GameManager.GameEvent"},"Global.GameObject":{"uid":"Global.GameObject","name":"GameObject","href":null,"fullName":"GameObject","nameWithType":"GameObject"},"Global.AnimationPlayer.SetState*":{"uid":"Global.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Global.AnimationPlayer.SetState","isSpec":"True","fullName":"AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Game.MapSelect":{"uid":"Game.MapSelect","name":"MapSelect","href":null,"commentId":"T:Game.MapSelect","isSpec":"True","fullName":"Game.MapSelect","nameWithType":"MapSelect","summary":"

                                                                                                                                                                                          This class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.

                                                                                                                                                                                          \n"},"Player.AnimationPlayer":{"uid":"Player.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Player.AnimationPlayer","isSpec":"True","fullName":"Player.AnimationPlayer","nameWithType":"AnimationPlayer","summary":"

                                                                                                                                                                                          This class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.

                                                                                                                                                                                          \n"},"Global.HubManager":{"uid":"Global.HubManager","name":"HubManager","href":null,"commentId":"T:Global.HubManager","isSpec":"True","fullName":"HubManager","nameWithType":"HubManager"},"Global.GameManager.PlayerDied*":{"uid":"Global.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Global.GameManager.PlayerDied","isSpec":"True","fullName":"GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Global.List{Game.PlayerJoinCard}":{"uid":"Global.List{Game.PlayerJoinCard}","name":"List","href":null,"commentId":"!:Global.List{Game.PlayerJoinCard}","isSpec":"True","name.vb":"List(Of PlayerJoinCard)","fullName":"List","fullName.vb":"List(Of Game.PlayerJoinCard)","nameWithType":"List","nameWithType.vb":"List(Of PlayerJoinCard)"},"Player.PlayerManager.StartGame*":{"uid":"Player.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Player.PlayerManager.StartGame","isSpec":"True","fullName":"Player.PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Game.Player.Punch.DisableHurtbox*":{"uid":"Game.Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Game.Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Game.Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Global.ParallaxCamera":{"uid":"Global.ParallaxCamera","name":"ParallaxCamera","href":null,"commentId":"T:Global.ParallaxCamera","isSpec":"True","fullName":"ParallaxCamera","nameWithType":"ParallaxCamera"},"Game.HealthBarManager":{"uid":"Game.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Game.HealthBarManager","isSpec":"True","fullName":"Game.HealthBarManager","nameWithType":"HealthBarManager","summary":"

                                                                                                                                                                                          This class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.

                                                                                                                                                                                          \n"},"Game.Game.TerribleHealthBarScript.SetPlayer*":{"uid":"Game.Game.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Game.Game.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"Game.Game.TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Global.List{System.String}":{"uid":"Global.List{System.String}","name":"List","href":null,"commentId":"!:Global.List{System.String}","isSpec":"True","name.vb":"List(Of String)","fullName":"List","fullName.vb":"List(Of String)","nameWithType":"List","nameWithType.vb":"List(Of String)"},"Global.LayerMask":{"uid":"Global.LayerMask","name":"LayerMask","href":null,"commentId":"!:Global.LayerMask","fullName":"LayerMask","nameWithType":"LayerMask"},"Game.InfiniteScroll":{"uid":"Game.InfiniteScroll","name":"InfiniteScroll","href":null,"commentId":"T:Game.InfiniteScroll","isSpec":"True","fullName":"Game.InfiniteScroll","nameWithType":"InfiniteScroll","summary":"

                                                                                                                                                                                          This class handles the infinite scrolling effect for the background.

                                                                                                                                                                                          \n"},"Global.Damageable":{"uid":"Global.Damageable","name":"Damageable","href":null,"commentId":"!:Global.Damageable","isSpec":"True","fullName":"Damageable","nameWithType":"Damageable"},"Global.Block":{"uid":"Global.Block","name":"Block","href":null,"commentId":"T:Global.Block","isSpec":"True","fullName":"Block","nameWithType":"Block"},"Player.PlayerCameraMovement":{"uid":"Player.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Player.PlayerCameraMovement","isSpec":"True","fullName":"Player.PlayerCameraMovement","nameWithType":"PlayerCameraMovement","summary":"

                                                                                                                                                                                          This class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.

                                                                                                                                                                                          \n"},"Game.Player.PlayerManager.StartGame*":{"uid":"Game.Player.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.Player.PlayerManager.StartGame","isSpec":"True","fullName":"Game.Player.PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Player":{"uid":"Player","name":"Player","href":null,"commentId":"N:Player","isSpec":"True","fullName":"Player","nameWithType":"Player"},"Global.ParallaxLayer":{"uid":"Global.ParallaxLayer","name":"ParallaxLayer","href":null,"commentId":"T:Global.ParallaxLayer","isSpec":"True","fullName":"ParallaxLayer","nameWithType":"ParallaxLayer"},"Global.GameManager":{"uid":"Global.GameManager","name":"GameManager","href":null,"commentId":"T:Global.GameManager","isSpec":"True","fullName":"GameManager","nameWithType":"GameManager","summary":"

                                                                                                                                                                                          The GameManager class manages the overall game logic, including game modes, player states,\ngame events, and game-over conditions. It ensures a single instance exists and provides\nfunctionality for starting, updating, and ending the game.

                                                                                                                                                                                          \n"},"Global.Punch.ReturnToMaxSpeed*":{"uid":"Global.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Global.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Player.PlayerMovement.GetPointInBoxCollider*":{"uid":"Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Game.Game.HealthBarManager":{"uid":"Game.Game.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Game.Game.HealthBarManager","isSpec":"True","fullName":"Game.Game.HealthBarManager","nameWithType":"HealthBarManager"},"Music.TrackLayer":{"uid":"Music.TrackLayer","name":"TrackLayer","href":null,"commentId":"T:Music.TrackLayer","isSpec":"True","fullName":"Music.TrackLayer","nameWithType":"TrackLayer","summary":"

                                                                                                                                                                                          Represents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.

                                                                                                                                                                                          \n"},"Game.DayNightCycle":{"uid":"Game.DayNightCycle","name":"DayNightCycle","href":null,"commentId":"T:Game.DayNightCycle","isSpec":"True","fullName":"Game.DayNightCycle","nameWithType":"DayNightCycle"},"Game.Player.PlayerMovement.IsBasicallyGrounded*":{"uid":"Game.Player.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Game.Player.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"Game.Player.PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Game.Player.Damageable.Respawn*":{"uid":"Game.Player.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Game.Player.Damageable.Respawn","isSpec":"True","fullName":"Game.Player.Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Player.Punch.EnableCancellation*":{"uid":"Player.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Player.Punch.EnableCancellation","isSpec":"True","fullName":"Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Game.Game.MapSelect":{"uid":"Game.Game.MapSelect","name":"MapSelect","href":null,"commentId":"T:Game.Game.MapSelect","isSpec":"True","fullName":"Game.Game.MapSelect","nameWithType":"MapSelect"},"Game.Game.LifeDisplayManager":{"uid":"Game.Game.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Game.Game.LifeDisplayManager","isSpec":"True","fullName":"Game.Game.LifeDisplayManager","nameWithType":"LifeDisplayManager"},"Global.MusicManager.StartPlaylist*":{"uid":"Global.MusicManager.StartPlaylist*","name":"StartPlaylist","href":null,"commentId":"Overload:Global.MusicManager.StartPlaylist","isSpec":"True","fullName":"MusicManager.StartPlaylist","nameWithType":"MusicManager.StartPlaylist"},"Game.Player.AnimationPlayer.SetState*":{"uid":"Game.Player.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Game.Player.AnimationPlayer.SetState","isSpec":"True","fullName":"Game.Player.AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Player.Damageable.Respawn*":{"uid":"Player.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Player.Damageable.Respawn","isSpec":"True","fullName":"Player.Damageable.Respawn","nameWithType":"Damageable.Respawn"}} \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/pufz2use.qps b/Documentation/obj/.cache/build/kh23i1t0.juy/pufz2use.qps new file mode 100644 index 0000000..5fbd617 --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/pufz2use.qps @@ -0,0 +1,256 @@ + + + + + + + + Class HubManager + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                                                                                                                                                                            + + + + + + + Delegate GameManager.GameEvent + | Example Unity documentation + + + + + + + + + + + + + + + +

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z*A5cNNH4w{@w|N8V4yiiM=k9a{#NS+{nmiz29L|CgLVnZ@jj;?Dg>2!>gH+E?cs3? zeHDHw!4%)$ozoNwA>CV`6@&c}X1Y?P_+$n>cBe4q`7DkFiN=x@U`JD>_z_RWpY}f& rEh_N_I`~Xm6y>`OZPU{m>+6p3h%UZ9; + + + + + + + Class GameManagerHelper + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                                                                                                                                                                                                                              Manages the music playlists for the game.\nHandles the initialization, playback, and shuffling of music tracks based on the active scene.

                                                                                                                                                                                                                                              \n"},"Player.Block":{"uid":"Player.Block","name":"Block","href":null,"commentId":"T:Player.Block","isSpec":"True","fullName":"Player.Block","nameWithType":"Block","summary":"

                                                                                                                                                                                                                                              This class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.

                                                                                                                                                                                                                                              \n"},"Archaic":{"uid":"Archaic","name":"Archaic","href":null,"commentId":"N:Archaic","isSpec":"True","fullName":"Archaic","nameWithType":"Archaic"},"Player.PlayerMovement.IsBasicallyGrounded*":{"uid":"Player.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Player.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Global.GameManager.StartGame*":{"uid":"Global.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Global.GameManager.StartGame","isSpec":"True","fullName":"GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Global.HubPolygonCreator":{"uid":"Global.HubPolygonCreator","name":"HubPolygonCreator","href":null,"commentId":"T:Global.HubPolygonCreator","isSpec":"True","fullName":"HubPolygonCreator","nameWithType":"HubPolygonCreator"},"Player.UseItem.PickUpItem*":{"uid":"Player.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Player.UseItem.PickUpItem","isSpec":"True","fullName":"Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"Game.Player.PlayerCameraMovement.WinScene*":{"uid":"Game.Player.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Game.Player.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"Game.Player.PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Global.GameManager.PlayerDied*":{"uid":"Global.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Global.GameManager.PlayerDied","isSpec":"True","fullName":"GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Global.Text":{"uid":"Global.Text","name":"Text","href":null,"commentId":"!:Global.Text","fullName":"Text","nameWithType":"Text"},"Global.List{SoundEffect}":{"uid":"Global.List{SoundEffect}","name":"List","href":null,"commentId":"!:Global.List{SoundEffect}","isSpec":"True","name.vb":"List(Of SoundEffect)","fullName":"List","fullName.vb":"List(Of SoundEffect)","nameWithType":"List","nameWithType.vb":"List(Of SoundEffect)"},"Global.GameManager.GameEvent":{"uid":"Global.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Global.GameManager.GameEvent","isSpec":"True","fullName":"GameManager.GameEvent","nameWithType":"GameManager.GameEvent"},"Music.TrackLayer.EnableTrigger":{"uid":"Music.TrackLayer.EnableTrigger","name":"TrackLayer.EnableTrigger","href":null,"commentId":"T:Music.TrackLayer.EnableTrigger","isSpec":"True","fullName":"Music.TrackLayer.EnableTrigger","nameWithType":"TrackLayer.EnableTrigger","summary":"

                                                                                                                                                                                                                                              Defines the conditions under which this layer is enabled.

                                                                                                                                                                                                                                              \n"},"Game.GameManager.GameEvent":{"uid":"Game.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Game.GameManager.GameEvent","isSpec":"True","fullName":"Game.GameManager.GameEvent","nameWithType":"GameManager.GameEvent","summary":"

                                                                                                                                                                                                                                              A type of event that happens during the game, like when it starts or ends.

                                                                                                                                                                                                                                              \n"},"Global.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Global.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Global.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Game.Game.HatRespawn":{"uid":"Game.Game.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Game.Game.HatRespawn","isSpec":"True","fullName":"Game.Game.HatRespawn","nameWithType":"HatRespawn"},"Game.Game.HealthBarManager":{"uid":"Game.Game.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Game.Game.HealthBarManager","isSpec":"True","fullName":"Game.Game.HealthBarManager","nameWithType":"HealthBarManager"},"Game.EventSystemizer":{"uid":"Game.EventSystemizer","name":"EventSystemizer","href":null,"commentId":"T:Game.EventSystemizer","isSpec":"True","fullName":"Game.EventSystemizer","nameWithType":"EventSystemizer","summary":"

                                                                                                                                                                                                                                              This class makes sure there is only one EventSystem in the game at any time.

                                                                                                                                                                                                                                              \n"},"Player.PlayerMovement.GetPointInBoxCollider*":{"uid":"Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Player.Punch.DisableHurtbox*":{"uid":"Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Game.GameManager.Instance*":{"uid":"Game.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.GameManager.Instance","isSpec":"True","fullName":"Game.GameManager.Instance","nameWithType":"GameManager.Instance"},"Global.Dictionary{Damageable,List{GameObject}}":{"uid":"Global.Dictionary{Damageable,List{GameObject}}","name":"Dictionary>","href":null,"commentId":"!:Global.Dictionary{Damageable,List{GameObject}}","isSpec":"True","name.vb":"Dictionary(Of Damageable, List(Of GameObject))","fullName":"Dictionary>","fullName.vb":"Dictionary(Of Damageable, List(Of GameObject))","nameWithType":"Dictionary>","nameWithType.vb":"Dictionary(Of Damageable, List(Of GameObject))"},"Global.Punch":{"uid":"Global.Punch","name":"Punch","href":null,"commentId":"T:Global.Punch","isSpec":"True","fullName":"Punch","nameWithType":"Punch"},"Player.Punch":{"uid":"Player.Punch","name":"Punch","href":null,"commentId":"T:Player.Punch","isSpec":"True","fullName":"Player.Punch","nameWithType":"Punch","summary":"

                                                                                                                                                                                                                                              This class handles the punching mechanic for the player, including triggering animations,\nenabling and disabling the hurtbox, and managing player speed during a punch.

                                                                                                                                                                                                                                              \n"},"Game.Player.UseItem.PickUpItem*":{"uid":"Game.Player.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Game.Player.UseItem.PickUpItem","isSpec":"True","fullName":"Game.Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"System.Object.MemberwiseClone":{"uid":"System.Object.MemberwiseClone","name":"MemberwiseClone()","href":null,"commentId":"M:System.Object.MemberwiseClone","fullName":"object.MemberwiseClone()","fullName.vb":"Object.MemberwiseClone()","nameWithType":"object.MemberwiseClone()","nameWithType.vb":"Object.MemberwiseClone()"},"Global.List{PlayerJoinCard}":{"uid":"Global.List{PlayerJoinCard}","name":"List","href":null,"commentId":"!:Global.List{PlayerJoinCard}","isSpec":"True","name.vb":"List(Of PlayerJoinCard)","fullName":"List","fullName.vb":"List(Of PlayerJoinCard)","nameWithType":"List","nameWithType.vb":"List(Of PlayerJoinCard)"},"Global.Block.IsParrying*":{"uid":"Global.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Global.Block.IsParrying","isSpec":"True","fullName":"Block.IsParrying","nameWithType":"Block.IsParrying"},"Player.PlayerMovement":{"uid":"Player.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Player.PlayerMovement","isSpec":"True","fullName":"Player.PlayerMovement","nameWithType":"PlayerMovement","summary":"

                                                                                                                                                                                                                                              This class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.

                                                                                                                                                                                                                                              \n"},"Game.GameTimer":{"uid":"Game.GameTimer","name":"GameTimer","href":null,"commentId":"T:Game.GameTimer","isSpec":"True","fullName":"Game.GameTimer","nameWithType":"GameTimer","summary":"

                                                                                                                                                                                                                                              This class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.

                                                                                                                                                                                                                                              \n"},"Game.GameManager":{"uid":"Game.GameManager","name":"GameManager","href":null,"commentId":"T:Game.GameManager","isSpec":"True","fullName":"Game.GameManager","nameWithType":"GameManager","summary":"

                                                                                                                                                                                                                                              This class controls the main game logic, like starting the game, keeping track of players,\nhandling game modes, and deciding when the game ends.

                                                                                                                                                                                                                                              \n"},"Game.GameTimer.StartTimer*":{"uid":"Game.GameTimer.StartTimer*","name":"StartTimer","href":null,"commentId":"Overload:Game.GameTimer.StartTimer","isSpec":"True","fullName":"Game.GameTimer.StartTimer","nameWithType":"GameTimer.StartTimer"},"Game.Game.GameManager.UpdatePlayerHoldTime*":{"uid":"Game.Game.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Game.Game.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"Game.Game.GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Player.AnimationPlayer.SetState*":{"uid":"Player.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Player.AnimationPlayer.SetState","isSpec":"True","fullName":"Player.AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Global.Transform":{"uid":"Global.Transform","name":"Transform","href":null,"fullName":"Transform","nameWithType":"Transform"},"Game.Player.Punch.DisableCancellation*":{"uid":"Game.Player.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Game.Player.Punch.DisableCancellation","isSpec":"True","fullName":"Game.Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.List{Color}":{"uid":"Global.List{Color}","name":"List","href":null,"commentId":"!:Global.List{Color}","isSpec":"True","name.vb":"List(Of Color)","fullName":"List","fullName.vb":"List(Of Color)","nameWithType":"List","nameWithType.vb":"List(Of Color)"},"Game.Player.Punch.EnableHurtbox*":{"uid":"Game.Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Game.Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Game.Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Global.Vector2":{"uid":"Global.Vector2","name":"Vector2","href":null,"fullName":"Vector2","nameWithType":"Vector2"},"Player.Punch.ReturnToMaxSpeed*":{"uid":"Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Game.Game.GameManager.Instance*":{"uid":"Game.Game.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.Game.GameManager.Instance","isSpec":"True","fullName":"Game.Game.GameManager.Instance","nameWithType":"GameManager.Instance"},"Global.ParallaxLayer.Move*":{"uid":"Global.ParallaxLayer.Move*","name":"Move","href":null,"commentId":"Overload:Global.ParallaxLayer.Move","isSpec":"True","fullName":"ParallaxLayer.Move","nameWithType":"ParallaxLayer.Move"},"Game.WinScreen":{"uid":"Game.WinScreen","name":"WinScreen","href":null,"commentId":"T:Game.WinScreen","isSpec":"True","fullName":"Game.WinScreen","nameWithType":"WinScreen","summary":"

                                                                                                                                                                                                                                              Manages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.

                                                                                                                                                                                                                                              \n"},"Player.TeleportPlatform":{"uid":"Player.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Player.TeleportPlatform","isSpec":"True","fullName":"Player.TeleportPlatform","nameWithType":"TeleportPlatform","summary":"

                                                                                                                                                                                                                                              This class handles teleportation for platforms and players when they collide with the teleport trigger.\nIt can teleport either the platform itself or a player to a specified location.

                                                                                                                                                                                                                                              \n"},"Game.GameManager.PlayerDied*":{"uid":"Game.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Game.GameManager.PlayerDied","isSpec":"True","fullName":"Game.GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Game.Player.Punch.DisableHurtbox*":{"uid":"Game.Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Game.Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Game.Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Game.LeaderboardManager.UpdateLeaderboard*":{"uid":"Game.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Game.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"Game.LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Global.MusicManager.GetActiveSceneNotTitleScreen*":{"uid":"Global.MusicManager.GetActiveSceneNotTitleScreen*","name":"GetActiveSceneNotTitleScreen","href":null,"commentId":"Overload:Global.MusicManager.GetActiveSceneNotTitleScreen","isSpec":"True","fullName":"MusicManager.GetActiveSceneNotTitleScreen","nameWithType":"MusicManager.GetActiveSceneNotTitleScreen"},"Game.Game":{"uid":"Game.Game","name":"Game.Game","href":null,"commentId":"N:Game.Game","isSpec":"True","fullName":"Game.Game","nameWithType":"Game.Game"},"System.Object.GetType":{"uid":"System.Object.GetType","name":"GetType()","href":null,"commentId":"M:System.Object.GetType","fullName":"object.GetType()","fullName.vb":"Object.GetType()","nameWithType":"object.GetType()","nameWithType.vb":"Object.GetType()"},"Game.HatRespawn.Interact*":{"uid":"Game.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Game.HatRespawn.Interact","isSpec":"True","fullName":"Game.HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Game.HatRespawn.OnHatDropped*":{"uid":"Game.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Game.HatRespawn.OnHatDropped","isSpec":"True","fullName":"Game.HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Game.LifeDisplayManager.HideLifeDisplay*":{"uid":"Game.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Game.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"Game.LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Global.Damageable.Respawn*":{"uid":"Global.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Global.Damageable.Respawn","isSpec":"True","fullName":"Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Game.Player.PlayerCameraMovement":{"uid":"Game.Player.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Game.Player.PlayerCameraMovement","isSpec":"True","fullName":"Game.Player.PlayerCameraMovement","nameWithType":"PlayerCameraMovement"},"Game.Player.Damageable.HandleDeath*":{"uid":"Game.Player.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Game.Player.Damageable.HandleDeath","isSpec":"True","fullName":"Game.Player.Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Global.UseItem.DropItem*":{"uid":"Global.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Global.UseItem.DropItem","isSpec":"True","fullName":"UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Game.Player.UseItem.IsHoldingItem*":{"uid":"Game.Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Game.Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Game.Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Global.List{Music.Playlist}":{"uid":"Global.List{Music.Playlist}","name":"List","href":null,"commentId":"!:Global.List{Music.Playlist}","isSpec":"True","name.vb":"List(Of Playlist)","fullName":"List","fullName.vb":"List(Of Music.Playlist)","nameWithType":"List","nameWithType.vb":"List(Of Playlist)"},"Global.ModeSelect":{"uid":"Global.ModeSelect","name":"ModeSelect","href":null,"commentId":"T:Global.ModeSelect","isSpec":"True","fullName":"ModeSelect","nameWithType":"ModeSelect"},"Music.MusicManager.GetActiveSceneNotTitleScreen*":{"uid":"Music.MusicManager.GetActiveSceneNotTitleScreen*","name":"GetActiveSceneNotTitleScreen","href":null,"commentId":"Overload:Music.MusicManager.GetActiveSceneNotTitleScreen","isSpec":"True","fullName":"Music.MusicManager.GetActiveSceneNotTitleScreen","nameWithType":"MusicManager.GetActiveSceneNotTitleScreen"},"Game.LifeDisplayManager":{"uid":"Game.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Game.LifeDisplayManager","isSpec":"True","fullName":"Game.LifeDisplayManager","nameWithType":"LifeDisplayManager","summary":"

                                                                                                                                                                                                                                              This class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.

                                                                                                                                                                                                                                              \n"},"Game.PlayerJoinCard":{"uid":"Game.PlayerJoinCard","name":"PlayerJoinCard","href":null,"commentId":"T:Game.PlayerJoinCard","isSpec":"True","fullName":"Game.PlayerJoinCard","nameWithType":"PlayerJoinCard","summary":"

                                                                                                                                                                                                                                              This class represents a player join card, displaying the player's number\nand preview in the game lobby.

                                                                                                                                                                                                                                              \n"},"System.Single":{"uid":"System.Single","name":"float","href":null,"commentId":"T:System.Single","name.vb":"Single","fullName":"float","fullName.vb":"Single","nameWithType":"float","nameWithType.vb":"Single"},"Global.GameTimer.StartTimer*":{"uid":"Global.GameTimer.StartTimer*","name":"StartTimer","href":null,"commentId":"Overload:Global.GameTimer.StartTimer","isSpec":"True","fullName":"GameTimer.StartTimer","nameWithType":"GameTimer.StartTimer"},"Player.UseItem":{"uid":"Player.UseItem","name":"UseItem","href":null,"commentId":"T:Player.UseItem","isSpec":"True","fullName":"Player.UseItem","nameWithType":"UseItem","summary":"

                                                                                                                                                                                                                                              This class allows a player to pick up, hold, and drop items during the game.\nIt is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                                                                                                                                                                                                                              \n"},"System.Object.Equals(System.Object)":{"uid":"System.Object.Equals(System.Object)","name":"Equals(object)","href":null,"commentId":"M:System.Object.Equals(System.Object)","name.vb":"Equals(Object)","fullName":"object.Equals(object)","fullName.vb":"Object.Equals(Object)","nameWithType":"object.Equals(object)","nameWithType.vb":"Object.Equals(Object)"},"Global.PlayerJoinCard":{"uid":"Global.PlayerJoinCard","name":"PlayerJoinCard","href":null,"commentId":"T:Global.PlayerJoinCard","isSpec":"True","fullName":"PlayerJoinCard","nameWithType":"PlayerJoinCard"},"Game.Game.RespawnOnTriggerEnter":{"uid":"Game.Game.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Game.Game.RespawnOnTriggerEnter","isSpec":"True","fullName":"Game.Game.RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter"},"Game.Player.PlayerManager":{"uid":"Game.Player.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Game.Player.PlayerManager","isSpec":"True","fullName":"Game.Player.PlayerManager","nameWithType":"PlayerManager"},"Game.DayNightCycle":{"uid":"Game.DayNightCycle","name":"DayNightCycle","href":null,"commentId":"T:Game.DayNightCycle","isSpec":"True","fullName":"Game.DayNightCycle","nameWithType":"DayNightCycle"},"Player.Punch.EnableHurtbox*":{"uid":"Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Player.PlayerCameraMovement":{"uid":"Player.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Player.PlayerCameraMovement","isSpec":"True","fullName":"Player.PlayerCameraMovement","nameWithType":"PlayerCameraMovement","summary":"

                                                                                                                                                                                                                                              This class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.

                                                                                                                                                                                                                                              \n"},"Game.Game.LifeDisplayManager":{"uid":"Game.Game.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Game.Game.LifeDisplayManager","isSpec":"True","fullName":"Game.Game.LifeDisplayManager","nameWithType":"LifeDisplayManager"},"Game.PlayerCardCreator.CreateCard*":{"uid":"Game.PlayerCardCreator.CreateCard*","name":"CreateCard","href":null,"commentId":"Overload:Game.PlayerCardCreator.CreateCard","isSpec":"True","fullName":"Game.PlayerCardCreator.CreateCard","nameWithType":"PlayerCardCreator.CreateCard"},"Game.GameManager.EndGameEvent":{"uid":"Game.GameManager.EndGameEvent","name":null,"href":null,"commentId":"E:Game.GameManager.EndGameEvent","summary":"

                                                                                                                                                                                                                                              Event triggered when the game ends.

                                                                                                                                                                                                                                              \n"},"Global.Punch.EnableHurtbox*":{"uid":"Global.Punch.EnableHurtbox*","name":"EnableHurtbox","href":null,"commentId":"Overload:Global.Punch.EnableHurtbox","isSpec":"True","fullName":"Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},"Game.Player.PlayerManager.StartGame*":{"uid":"Game.Player.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.Player.PlayerManager.StartGame","isSpec":"True","fullName":"Game.Player.PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Player.AnimationPlayer":{"uid":"Player.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Player.AnimationPlayer","isSpec":"True","fullName":"Player.AnimationPlayer","nameWithType":"AnimationPlayer","summary":"

                                                                                                                                                                                                                                              This class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.

                                                                                                                                                                                                                                              \n"},"Global.PlayerCameraMovement":{"uid":"Global.PlayerCameraMovement","name":"PlayerCameraMovement","href":null,"commentId":"T:Global.PlayerCameraMovement","isSpec":"True","fullName":"PlayerCameraMovement","nameWithType":"PlayerCameraMovement"},"Global.PlayerMovement":{"uid":"Global.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Global.PlayerMovement","isSpec":"True","fullName":"PlayerMovement","nameWithType":"PlayerMovement"},"Global.Block":{"uid":"Global.Block","name":"Block","href":null,"commentId":"T:Global.Block","isSpec":"True","fullName":"Block","nameWithType":"Block"},"Game.Player.TeleportPlatform":{"uid":"Game.Player.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Game.Player.TeleportPlatform","isSpec":"True","fullName":"Game.Player.TeleportPlatform","nameWithType":"TeleportPlatform"},"Player.Damageable.Respawn*":{"uid":"Player.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Player.Damageable.Respawn","isSpec":"True","fullName":"Player.Damageable.Respawn","nameWithType":"Damageable.Respawn"},"Game.InfiniteScroll":{"uid":"Game.InfiniteScroll","name":"InfiniteScroll","href":null,"commentId":"T:Game.InfiniteScroll","isSpec":"True","fullName":"Game.InfiniteScroll","nameWithType":"InfiniteScroll","summary":"

                                                                                                                                                                                                                                              This class handles the infinite scrolling effect for the background.

                                                                                                                                                                                                                                              \n"},"Global.Color":{"uid":"Global.Color","name":"Color","href":null,"fullName":"Color","nameWithType":"Color"},"Global.InfiniteScroll":{"uid":"Global.InfiniteScroll","name":"InfiniteScroll","href":null,"commentId":"T:Global.InfiniteScroll","isSpec":"True","fullName":"InfiniteScroll","nameWithType":"InfiniteScroll"},"Game.Trevor":{"uid":"Game.Trevor","name":"Trevor","href":null,"commentId":"T:Game.Trevor","isSpec":"True","fullName":"Game.Trevor","nameWithType":"Trevor"},"Game.Player.Damageable.ResetDamage*":{"uid":"Game.Player.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Game.Player.Damageable.ResetDamage","isSpec":"True","fullName":"Game.Player.Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Global.List{Playlist}":{"uid":"Global.List{Playlist}","name":"List","href":null,"commentId":"!:Global.List{Playlist}","isSpec":"True","name.vb":"List(Of Playlist)","fullName":"List","fullName.vb":"List(Of Playlist)","nameWithType":"List","nameWithType.vb":"List(Of Playlist)"},"Global.PongPaddleBehavior":{"uid":"Global.PongPaddleBehavior","name":"PongPaddleBehavior","href":null,"commentId":"T:Global.PongPaddleBehavior","isSpec":"True","fullName":"PongPaddleBehavior","nameWithType":"PongPaddleBehavior"},"Global.Damageable":{"uid":"Global.Damageable","name":"Damageable","href":null,"commentId":"!:Global.Damageable","isSpec":"True","fullName":"Damageable","nameWithType":"Damageable"},"Player.AnimationPlayer.Punch*":{"uid":"Player.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Player.AnimationPlayer.Punch","isSpec":"True","fullName":"Player.AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Game.ObstacleCourse":{"uid":"Game.ObstacleCourse","name":"ObstacleCourse","href":null,"commentId":"T:Game.ObstacleCourse","isSpec":"True","fullName":"Game.ObstacleCourse","nameWithType":"ObstacleCourse","summary":"

                                                                                                                                                                                                                                              This class handles the logic for detecting when a player completes the obstacle course.

                                                                                                                                                                                                                                              \n"},"Music.SoundEffect.#ctor*":{"uid":"Music.SoundEffect.#ctor*","name":"SoundEffect","href":null,"commentId":"Overload:Music.SoundEffect.#ctor","isSpec":"True","name.vb":"New","fullName":"Music.SoundEffect.SoundEffect","fullName.vb":"Music.SoundEffect.New","nameWithType":"SoundEffect.SoundEffect","nameWithType.vb":"SoundEffect.New"},"Global.PlayerMovement.GetPointInBoxCollider*":{"uid":"Global.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Global.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Global.Playlist":{"uid":"Global.Playlist","name":"Playlist","href":null,"commentId":"T:Global.Playlist","isSpec":"True","fullName":"Playlist","nameWithType":"Playlist"},"Player.UseItem.IsHoldingItem*":{"uid":"Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Music":{"uid":"Music","name":"Music","href":null,"commentId":"N:Music","isSpec":"True","fullName":"Music","nameWithType":"Music"},"Game.Game.TerribleHealthBarScript.SetPlayer*":{"uid":"Game.Game.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Game.Game.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"Game.Game.TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Global.ParallaxLayer":{"uid":"Global.ParallaxLayer","name":"ParallaxLayer","href":null,"commentId":"T:Global.ParallaxLayer","isSpec":"True","fullName":"ParallaxLayer","nameWithType":"ParallaxLayer"},"Game.Player.Punch.ReturnToMaxSpeed*":{"uid":"Game.Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Game.Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Game.Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Global.SoundEffect":{"uid":"Global.SoundEffect","name":"SoundEffect","href":null,"commentId":"T:Global.SoundEffect","isSpec":"True","fullName":"SoundEffect","nameWithType":"SoundEffect"},"Game.Player.PlayerMovement.StopVelocity*":{"uid":"Game.Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Game.Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Game.Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Global.GameManager.AlivePlayers*":{"uid":"Global.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Global.GameManager.AlivePlayers","isSpec":"True","fullName":"GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Archaic.PongBallBehavior.IncreaseSpeed*":{"uid":"Archaic.PongBallBehavior.IncreaseSpeed*","name":"IncreaseSpeed","href":null,"commentId":"Overload:Archaic.PongBallBehavior.IncreaseSpeed","isSpec":"True","fullName":"Archaic.PongBallBehavior.IncreaseSpeed","nameWithType":"PongBallBehavior.IncreaseSpeed"},"Music.SoundEffect":{"uid":"Music.SoundEffect","name":"SoundEffect","href":null,"commentId":"T:Music.SoundEffect","isSpec":"True","fullName":"Music.SoundEffect","nameWithType":"SoundEffect","summary":"

                                                                                                                                                                                                                                              Represents a sound effect, including its name and associated AudioSource.

                                                                                                                                                                                                                                              \n"},"Global.Damageable.Damage*":{"uid":"Global.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Global.Damageable.Damage","isSpec":"True","fullName":"Damageable.Damage","nameWithType":"Damageable.Damage"},"Game.Game.MapSelect":{"uid":"Game.Game.MapSelect","name":"MapSelect","href":null,"commentId":"T:Game.Game.MapSelect","isSpec":"True","fullName":"Game.Game.MapSelect","nameWithType":"MapSelect"},"Game.GameManager.AlivePlayers*":{"uid":"Game.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Game.GameManager.AlivePlayers","isSpec":"True","fullName":"Game.GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Global":{"uid":"Global","name":null,"href":null,"isSpec":"True"},"Game.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Game.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"Game.LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Game.Player.UseItem":{"uid":"Game.Player.UseItem","name":"UseItem","href":null,"commentId":"T:Game.Player.UseItem","isSpec":"True","fullName":"Game.Player.UseItem","nameWithType":"UseItem"},"Global.WinScreen":{"uid":"Global.WinScreen","name":"WinScreen","href":null,"commentId":"T:Global.WinScreen","isSpec":"True","fullName":"WinScreen","nameWithType":"WinScreen"},"Global.LayerMask":{"uid":"Global.LayerMask","name":"LayerMask","href":null,"commentId":"!:Global.LayerMask","fullName":"LayerMask","nameWithType":"LayerMask"},"Game.Player":{"uid":"Game.Player","name":"Game.Player","href":null,"commentId":"N:Game.Player","isSpec":"True","fullName":"Game.Player","nameWithType":"Game.Player"},"Player.UseItem.DropItem*":{"uid":"Player.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Player.UseItem.DropItem","isSpec":"True","fullName":"Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Game.Player.Punch.EnableCancellation*":{"uid":"Game.Player.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Game.Player.Punch.EnableCancellation","isSpec":"True","fullName":"Game.Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Game.Game.LifeDisplayManager.HideLifeDisplay*":{"uid":"Game.Game.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Game.Game.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"Game.Game.LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Global.List{GameObject}":{"uid":"Global.List{GameObject}","name":"List","href":null,"commentId":"!:Global.List{GameObject}","isSpec":"True","name.vb":"List(Of GameObject)","fullName":"List","fullName.vb":"List(Of GameObject)","nameWithType":"List","nameWithType.vb":"List(Of GameObject)"},"Player.Punch.EnableCancellation*":{"uid":"Player.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Player.Punch.EnableCancellation","isSpec":"True","fullName":"Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Global.AnimationPlayer.SetState*":{"uid":"Global.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Global.AnimationPlayer.SetState","isSpec":"True","fullName":"AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Game.RespawnOnTriggerEnter":{"uid":"Game.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Game.RespawnOnTriggerEnter","isSpec":"True","fullName":"Game.RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter","summary":"

                                                                                                                                                                                                                                              This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                                                                                                                                                                                                                              \n"},"Game.ModeSelect":{"uid":"Game.ModeSelect","name":"ModeSelect","href":null,"commentId":"T:Game.ModeSelect","isSpec":"True","fullName":"Game.ModeSelect","nameWithType":"ModeSelect","summary":"

                                                                                                                                                                                                                                              This class manages the game mode selection process by setting the game mode\nbased on the active toggle in the toggle group.

                                                                                                                                                                                                                                              \n"},"System.Object.ToString":{"uid":"System.Object.ToString","name":"ToString()","href":null,"commentId":"M:System.Object.ToString","fullName":"object.ToString()","fullName.vb":"Object.ToString()","nameWithType":"object.ToString()","nameWithType.vb":"Object.ToString()"},"Game.Game.TerribleHealthBarScript":{"uid":"Game.Game.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Game.Game.TerribleHealthBarScript","isSpec":"True","fullName":"Game.Game.TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript"},"Player.PlayerMovement.StopVelocity*":{"uid":"Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Game.Game.GameManager.GameEvent":{"uid":"Game.Game.GameManager.GameEvent","name":"GameManager.GameEvent","href":null,"commentId":"T:Game.Game.GameManager.GameEvent","isSpec":"True","fullName":"Game.Game.GameManager.GameEvent","nameWithType":"GameManager.GameEvent"},"Game.Game.GameManager.GameMode":{"uid":"Game.Game.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Game.Game.GameManager.GameMode","isSpec":"True","fullName":"Game.Game.GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                                                                                                                                                                                                                              Enum representing the different game modes.

                                                                                                                                                                                                                                              \n"},"Global.PongScorekeeper":{"uid":"Global.PongScorekeeper","name":"PongScorekeeper","href":null,"commentId":"T:Global.PongScorekeeper","isSpec":"True","fullName":"PongScorekeeper","nameWithType":"PongScorekeeper"},"Global.SoundEffect.#ctor*":{"uid":"Global.SoundEffect.#ctor*","name":"SoundEffect","href":null,"commentId":"Overload:Global.SoundEffect.#ctor","isSpec":"True","name.vb":"New","fullName":"SoundEffect.SoundEffect","fullName.vb":"SoundEffect.New","nameWithType":"SoundEffect.SoundEffect","nameWithType.vb":"SoundEffect.New"},"Global.GameManager.GameMode":{"uid":"Global.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Global.GameManager.GameMode","isSpec":"True","fullName":"GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                                                                                                                                                                                                                              Enum representing the different game modes.

                                                                                                                                                                                                                                              \n"},"Global.List`1":{"uid":"Global.List`1","name":"List<>","href":null,"name.vb":"List(Of )","fullName":"List<>","fullName.vb":"List(Of )","nameWithType":"List<>","nameWithType.vb":"List(Of )","commentId":"!:Global.List`1"},"Game.Game.GameManager.StartGame*":{"uid":"Game.Game.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.Game.GameManager.StartGame","isSpec":"True","fullName":"Game.Game.GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Game.GameManager.StartGame*":{"uid":"Game.GameManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Game.GameManager.StartGame","isSpec":"True","fullName":"Game.GameManager.StartGame","nameWithType":"GameManager.StartGame"},"Global.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Global.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Global.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.GameManager.UpdatePlayerHoldTime*":{"uid":"Game.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Game.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"Game.GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Global.DayNightCycle":{"uid":"Global.DayNightCycle","name":"DayNightCycle","href":null,"commentId":"T:Global.DayNightCycle","isSpec":"True","fullName":"DayNightCycle","nameWithType":"DayNightCycle"},"Game.Game.HatRespawn.OnHatDropped*":{"uid":"Game.Game.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Game.Game.HatRespawn.OnHatDropped","isSpec":"True","fullName":"Game.Game.HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Global.PlayerMovement.IsBasicallyGrounded*":{"uid":"Global.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":null,"commentId":"Overload:Global.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},"Global.RespawnOnTriggerEnter":{"uid":"Global.RespawnOnTriggerEnter","name":"RespawnOnTriggerEnter","href":null,"commentId":"T:Global.RespawnOnTriggerEnter","isSpec":"True","fullName":"RespawnOnTriggerEnter","nameWithType":"RespawnOnTriggerEnter"},"Global.HealthBarManager":{"uid":"Global.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Global.HealthBarManager","isSpec":"True","fullName":"HealthBarManager","nameWithType":"HealthBarManager"},"Global.Damageable.HandleDeath*":{"uid":"Global.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Global.Damageable.HandleDeath","isSpec":"True","fullName":"Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Global.GameObject":{"uid":"Global.GameObject","name":"GameObject","href":null,"fullName":"GameObject","nameWithType":"GameObject"},"Music.TrackLayer":{"uid":"Music.TrackLayer","name":"TrackLayer","href":null,"commentId":"T:Music.TrackLayer","isSpec":"True","fullName":"Music.TrackLayer","nameWithType":"TrackLayer","summary":"

                                                                                                                                                                                                                                              Represents a single layer of a music track.\nEach layer can be triggered and controlled independently based on game events or conditions.

                                                                                                                                                                                                                                              \n"},"Game.ObjectVisibility":{"uid":"Game.ObjectVisibility","name":"ObjectVisibility","href":null,"commentId":"T:Game.ObjectVisibility","isSpec":"True","fullName":"Game.ObjectVisibility","nameWithType":"ObjectVisibility","summary":"

                                                                                                                                                                                                                                              This class controls the visibility of an object based on the current game mode.

                                                                                                                                                                                                                                              \n"},"Player.PlayerManager.StartGame*":{"uid":"Player.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Player.PlayerManager.StartGame","isSpec":"True","fullName":"Player.PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Global.HubManager.UnloadGameScene*":{"uid":"Global.HubManager.UnloadGameScene*","name":"UnloadGameScene","href":null,"commentId":"Overload:Global.HubManager.UnloadGameScene","isSpec":"True","fullName":"HubManager.UnloadGameScene","nameWithType":"HubManager.UnloadGameScene"},"Game.LeaderboardManager.Instance*":{"uid":"Game.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.LeaderboardManager.Instance","isSpec":"True","fullName":"Game.LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Global.ParallaxCamera":{"uid":"Global.ParallaxCamera","name":"ParallaxCamera","href":null,"commentId":"T:Global.ParallaxCamera","isSpec":"True","fullName":"ParallaxCamera","nameWithType":"ParallaxCamera"},"Game.Game.FallPlatform":{"uid":"Game.Game.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Game.Game.FallPlatform","isSpec":"True","fullName":"Game.Game.FallPlatform","nameWithType":"FallPlatform"},"Global.AnimationPlayer":{"uid":"Global.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Global.AnimationPlayer","isSpec":"True","fullName":"AnimationPlayer","nameWithType":"AnimationPlayer"},"Archaic.PongPaddleBehavior":{"uid":"Archaic.PongPaddleBehavior","name":"PongPaddleBehavior","href":null,"commentId":"T:Archaic.PongPaddleBehavior","isSpec":"True","fullName":"Archaic.PongPaddleBehavior","nameWithType":"PongPaddleBehavior"},"Game.Game.GameManager":{"uid":"Game.Game.GameManager","name":"GameManager","href":null,"commentId":"T:Game.Game.GameManager","isSpec":"True","fullName":"Game.Game.GameManager","nameWithType":"GameManager","summary":"

                                                                                                                                                                                                                                              The GameManager class manages the overall game logic, including game modes, player states,\ngame events, and game-over conditions. It ensures a single instance exists and provides\nfunctionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                              \n"},"Game.FallPlatform":{"uid":"Game.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Game.FallPlatform","isSpec":"True","fullName":"Game.FallPlatform","nameWithType":"FallPlatform","summary":"

                                                                                                                                                                                                                                              This class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.

                                                                                                                                                                                                                                              \n"},"Global.List{Music.SoundEffect}":{"uid":"Global.List{Music.SoundEffect}","name":"List","href":null,"commentId":"!:Global.List{Music.SoundEffect}","isSpec":"True","name.vb":"List(Of SoundEffect)","fullName":"List","fullName.vb":"List(Of Music.SoundEffect)","nameWithType":"List","nameWithType.vb":"List(Of SoundEffect)"},"Game.MovingPlatform":{"uid":"Game.MovingPlatform","name":"MovingPlatform","href":null,"commentId":"T:Game.MovingPlatform","isSpec":"True","fullName":"Game.MovingPlatform","nameWithType":"MovingPlatform","summary":"

                                                                                                                                                                                                                                              This class controls a platform that moves between specified points in a loop.

                                                                                                                                                                                                                                              \n"},"Global.TeleportPlatform":{"uid":"Global.TeleportPlatform","name":"TeleportPlatform","href":null,"commentId":"T:Global.TeleportPlatform","isSpec":"True","fullName":"TeleportPlatform","nameWithType":"TeleportPlatform"},"Global.Dictionary{GameObject,System.Single}":{"uid":"Global.Dictionary{GameObject,System.Single}","name":"Dictionary","href":null,"commentId":"!:Global.Dictionary{GameObject,System.Single}","isSpec":"True","name.vb":"Dictionary(Of GameObject, Single)","fullName":"Dictionary","fullName.vb":"Dictionary(Of GameObject, Single)","nameWithType":"Dictionary","nameWithType.vb":"Dictionary(Of GameObject, Single)"},"System.Action{GameObject}":{"uid":"System.Action{GameObject}","name":"Action","href":null,"commentId":"T:System.Action{GameObject}","isSpec":"True","name.vb":"Action(Of GameObject)","fullName":"System.Action","fullName.vb":"System.Action(Of GameObject)","nameWithType":"Action","nameWithType.vb":"Action(Of GameObject)"},"Game.WinScreen.ShowWinScreen*":{"uid":"Game.WinScreen.ShowWinScreen*","name":"ShowWinScreen","href":null,"commentId":"Overload:Game.WinScreen.ShowWinScreen","isSpec":"True","fullName":"Game.WinScreen.ShowWinScreen","nameWithType":"WinScreen.ShowWinScreen"},"System":{"uid":"System","name":"System","href":null,"commentId":"N:System","fullName":"System","nameWithType":"System"},"Global.AudioManager.PlaySound*":{"uid":"Global.AudioManager.PlaySound*","name":"PlaySound","href":null,"commentId":"Overload:Global.AudioManager.PlaySound","isSpec":"True","fullName":"AudioManager.PlaySound","nameWithType":"AudioManager.PlaySound"},"Global.LifeDisplayManager":{"uid":"Global.LifeDisplayManager","name":"LifeDisplayManager","href":null,"commentId":"T:Global.LifeDisplayManager","isSpec":"True","fullName":"LifeDisplayManager","nameWithType":"LifeDisplayManager"},"Global.MovingPlatform":{"uid":"Global.MovingPlatform","name":"MovingPlatform","href":null,"commentId":"T:Global.MovingPlatform","isSpec":"True","fullName":"MovingPlatform","nameWithType":"MovingPlatform"},"Global.TerribleHealthBarScript.SetPlayer*":{"uid":"Global.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Global.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Global.PlayerManager":{"uid":"Global.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Global.PlayerManager","isSpec":"True","fullName":"PlayerManager","nameWithType":"PlayerManager"},"Game.Game.LeaderboardManager.Instance*":{"uid":"Game.Game.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.Instance","isSpec":"True","fullName":"Game.Game.LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Global.AudioManager":{"uid":"Global.AudioManager","name":"AudioManager","href":null,"commentId":"T:Global.AudioManager","isSpec":"True","fullName":"AudioManager","nameWithType":"AudioManager"},"Music.Playlist":{"uid":"Music.Playlist","name":"Playlist","href":null,"commentId":"T:Music.Playlist","isSpec":"True","fullName":"Music.Playlist","nameWithType":"Playlist","summary":"

                                                                                                                                                                                                                                              Represents a playlist of music tracks.\nContains information about the tracks, their associated scenes, and playback settings.

                                                                                                                                                                                                                                              \n"},"Game.GameManager.GameOver*":{"uid":"Game.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Game.GameManager.GameOver","isSpec":"True","fullName":"Game.GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Global.AnimationPlayer.AnimationState":{"uid":"Global.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Global.AnimationPlayer.AnimationState","isSpec":"True","fullName":"AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState"},"Global.TrackLayer":{"uid":"Global.TrackLayer","name":"TrackLayer","href":null,"commentId":"T:Global.TrackLayer","isSpec":"True","fullName":"TrackLayer","nameWithType":"TrackLayer"},"Game.Player.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Game.Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Game.Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Game.Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"System.Object.Equals(System.Object,System.Object)":{"uid":"System.Object.Equals(System.Object,System.Object)","name":"Equals(object, object)","href":null,"commentId":"M:System.Object.Equals(System.Object,System.Object)","name.vb":"Equals(Object, Object)","fullName":"object.Equals(object, object)","fullName.vb":"Object.Equals(Object, Object)","nameWithType":"object.Equals(object, object)","nameWithType.vb":"Object.Equals(Object, Object)"},"Global.SpriteRenderer":{"uid":"Global.SpriteRenderer","name":"SpriteRenderer","href":null,"fullName":"SpriteRenderer","nameWithType":"SpriteRenderer"},"Global.ObstacleCourse":{"uid":"Global.ObstacleCourse","name":"ObstacleCourse","href":null,"commentId":"T:Global.ObstacleCourse","isSpec":"True","fullName":"ObstacleCourse","nameWithType":"ObstacleCourse"},"System.Object.GetHashCode":{"uid":"System.Object.GetHashCode","name":"GetHashCode()","href":null,"commentId":"M:System.Object.GetHashCode","fullName":"object.GetHashCode()","fullName.vb":"Object.GetHashCode()","nameWithType":"object.GetHashCode()","nameWithType.vb":"Object.GetHashCode()"},"Global.ObjectVisibility":{"uid":"Global.ObjectVisibility","name":"ObjectVisibility","href":null,"commentId":"T:Global.ObjectVisibility","isSpec":"True","fullName":"ObjectVisibility","nameWithType":"ObjectVisibility"},"Game.Player.PlayerMovement.GetPointInBoxCollider*":{"uid":"Game.Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":null,"commentId":"Overload:Game.Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Game.Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText*":{"uid":"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText*","name":"UpdatePlayerHoldTimeText","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText","isSpec":"True","fullName":"Game.Game.LeaderboardManager.UpdatePlayerHoldTimeText","nameWithType":"LeaderboardManager.UpdatePlayerHoldTimeText"},"Music.AudioManager.PlaySound*":{"uid":"Music.AudioManager.PlaySound*","name":"PlaySound","href":null,"commentId":"Overload:Music.AudioManager.PlaySound","isSpec":"True","fullName":"Music.AudioManager.PlaySound","nameWithType":"AudioManager.PlaySound"},"Global.Dictionary`2":{"uid":"Global.Dictionary`2","name":"Dictionary<, >","href":null,"name.vb":"Dictionary(Of , )","fullName":"Dictionary<, >","fullName.vb":"Dictionary(Of , )","nameWithType":"Dictionary<, >","nameWithType.vb":"Dictionary(Of , )"},"Global.Punch.DisableHurtbox*":{"uid":"Global.Punch.DisableHurtbox*","name":"DisableHurtbox","href":null,"commentId":"Overload:Global.Punch.DisableHurtbox","isSpec":"True","fullName":"Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},"Global.AnimationClip":{"uid":"Global.AnimationClip","name":"AnimationClip","href":null,"commentId":"!:Global.AnimationClip","fullName":"AnimationClip","nameWithType":"AnimationClip"},"Global.LeaderboardManager.Instance*":{"uid":"Global.LeaderboardManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Global.LeaderboardManager.Instance","isSpec":"True","fullName":"LeaderboardManager.Instance","nameWithType":"LeaderboardManager.Instance"},"Global.ParallaxBackground":{"uid":"Global.ParallaxBackground","name":"ParallaxBackground","href":null,"commentId":"T:Global.ParallaxBackground","isSpec":"True","fullName":"ParallaxBackground","nameWithType":"ParallaxBackground"},"Archaic.PongScorekeeper":{"uid":"Archaic.PongScorekeeper","name":"PongScorekeeper","href":null,"commentId":"T:Archaic.PongScorekeeper","isSpec":"True","fullName":"Archaic.PongScorekeeper","nameWithType":"PongScorekeeper"},"Global.HubManager":{"uid":"Global.HubManager","name":"HubManager","href":null,"commentId":"T:Global.HubManager","isSpec":"True","fullName":"HubManager","nameWithType":"HubManager"},"Global.MusicManager":{"uid":"Global.MusicManager","name":"MusicManager","href":null,"commentId":"T:Global.MusicManager","isSpec":"True","fullName":"MusicManager","nameWithType":"MusicManager"},"Global.GameManager.GameOver*":{"uid":"Global.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Global.GameManager.GameOver","isSpec":"True","fullName":"GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Global.PongBallBehavior":{"uid":"Global.PongBallBehavior","name":"PongBallBehavior","href":null,"commentId":"T:Global.PongBallBehavior","isSpec":"True","fullName":"PongBallBehavior","nameWithType":"PongBallBehavior"},"Global.AudioSource":{"uid":"Global.AudioSource","name":"AudioSource","href":null,"fullName":"AudioSource","nameWithType":"AudioSource"},"Player.Punch.DisableCancellation*":{"uid":"Player.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Player.Punch.DisableCancellation","isSpec":"True","fullName":"Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.GameManagerHelper":{"uid":"Global.GameManagerHelper","name":"GameManagerHelper","href":null,"commentId":"T:Global.GameManagerHelper","isSpec":"True","fullName":"GameManagerHelper","nameWithType":"GameManagerHelper"},"Global.FallPlatform":{"uid":"Global.FallPlatform","name":"FallPlatform","href":null,"commentId":"T:Global.FallPlatform","isSpec":"True","fullName":"FallPlatform","nameWithType":"FallPlatform"},"Global.PlayerManager.StartGame*":{"uid":"Global.PlayerManager.StartGame*","name":"StartGame","href":null,"commentId":"Overload:Global.PlayerManager.StartGame","isSpec":"True","fullName":"PlayerManager.StartGame","nameWithType":"PlayerManager.StartGame"},"Player.Damageable":{"uid":"Player.Damageable","name":"Damageable","href":null,"commentId":"T:Player.Damageable","isSpec":"True","fullName":"Player.Damageable","nameWithType":"Damageable","summary":"

                                                                                                                                                                                                                                              This class handles the player's ability to take damage, die, and respawn.\nIt also manages interactions like blocking, parrying, and dropping items when hit.

                                                                                                                                                                                                                                              \n"},"Archaic.PongBallBehavior":{"uid":"Archaic.PongBallBehavior","name":"PongBallBehavior","href":null,"commentId":"T:Archaic.PongBallBehavior","isSpec":"True","fullName":"Archaic.PongBallBehavior","nameWithType":"PongBallBehavior"},"Global.TextMeshProUGUI":{"uid":"Global.TextMeshProUGUI","name":"TextMeshProUGUI","href":null,"fullName":"TextMeshProUGUI","nameWithType":"TextMeshProUGUI"},"Game.TerribleHealthBarScript.SetPlayer*":{"uid":"Game.TerribleHealthBarScript.SetPlayer*","name":"SetPlayer","href":null,"commentId":"Overload:Game.TerribleHealthBarScript.SetPlayer","isSpec":"True","fullName":"Game.TerribleHealthBarScript.SetPlayer","nameWithType":"TerribleHealthBarScript.SetPlayer"},"Global.AudioClip":{"uid":"Global.AudioClip","name":"AudioClip","href":null,"commentId":"!:Global.AudioClip","fullName":"AudioClip","nameWithType":"AudioClip"},"Game.GameManagerHelper":{"uid":"Game.GameManagerHelper","name":"GameManagerHelper","href":null,"commentId":"T:Game.GameManagerHelper","isSpec":"True","fullName":"Game.GameManagerHelper","nameWithType":"GameManagerHelper","summary":"

                                                                                                                                                                                                                                              This class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.

                                                                                                                                                                                                                                              \n"},"Player.Damageable.ResetDamage*":{"uid":"Player.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Player.Damageable.ResetDamage","isSpec":"True","fullName":"Player.Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Global.LeaderboardManager":{"uid":"Global.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Global.LeaderboardManager","isSpec":"True","fullName":"LeaderboardManager","nameWithType":"LeaderboardManager"},"Game.HatRespawn":{"uid":"Game.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Game.HatRespawn","isSpec":"True","fullName":"Game.HatRespawn","nameWithType":"HatRespawn","summary":"

                                                                                                                                                                                                                                              This class manages the behavior of the hat in the game, including its respawn logic.\nThe hat can be picked up, dropped, and respawned after a certain amount of time.

                                                                                                                                                                                                                                              \n"},"Game.Player.AnimationPlayer.AnimationState":{"uid":"Game.Player.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Game.Player.AnimationPlayer.AnimationState","isSpec":"True","fullName":"Game.Player.AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState"},"System.Boolean":{"uid":"System.Boolean","name":"bool","href":null,"commentId":"T:System.Boolean","name.vb":"Boolean","fullName":"bool","fullName.vb":"Boolean","nameWithType":"bool","nameWithType.vb":"Boolean"},"Game.Player.Damageable.Respawn*":{"uid":"Game.Player.Damageable.Respawn*","name":"Respawn","href":null,"commentId":"Overload:Game.Player.Damageable.Respawn","isSpec":"True","fullName":"Game.Player.Damageable.Respawn","nameWithType":"Damageable.Respawn"},"System.String":{"uid":"System.String","name":"string","href":null,"commentId":"T:System.String","name.vb":"String","fullName":"string","fullName.vb":"String","nameWithType":"string","nameWithType.vb":"String"},"Global.UseItem.IsHoldingItem*":{"uid":"Global.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":null,"commentId":"Overload:Global.UseItem.IsHoldingItem","isSpec":"True","fullName":"UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"},"Global.List{AudioClip}":{"uid":"Global.List{AudioClip}","name":"List","href":null,"commentId":"!:Global.List{AudioClip}","isSpec":"True","name.vb":"List(Of AudioClip)","fullName":"List","fullName.vb":"List(Of AudioClip)","nameWithType":"List","nameWithType.vb":"List(Of AudioClip)"},"Global.PlayerMovement.StopVelocity*":{"uid":"Global.PlayerMovement.StopVelocity*","name":"StopVelocity","href":null,"commentId":"Overload:Global.PlayerMovement.StopVelocity","isSpec":"True","fullName":"PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"},"Global.Canvas":{"uid":"Global.Canvas","name":"Canvas","href":null,"fullName":"Canvas","nameWithType":"Canvas"},"Global.Transform[]":{"uid":"Global.Transform[]","name":"Transform[]","href":null,"name.vb":"Transform()","fullName":"Transform[]","fullName.vb":"Transform()","nameWithType":"Transform[]","nameWithType.vb":"Transform()"},"Global.AnimationPlayer.Punch*":{"uid":"Global.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Global.AnimationPlayer.Punch","isSpec":"True","fullName":"AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Global.List{TextMeshProUGUI}":{"uid":"Global.List{TextMeshProUGUI}","name":"List","href":null,"commentId":"!:Global.List{TextMeshProUGUI}","isSpec":"True","name.vb":"List(Of TextMeshProUGUI)","fullName":"List","fullName.vb":"List(Of TextMeshProUGUI)","nameWithType":"List","nameWithType.vb":"List(Of TextMeshProUGUI)"},"Game.Player.UseItem.DropItem*":{"uid":"Game.Player.UseItem.DropItem*","name":"DropItem","href":null,"commentId":"Overload:Game.Player.UseItem.DropItem","isSpec":"True","fullName":"Game.Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},"Global.Punch.EnableCancellation*":{"uid":"Global.Punch.EnableCancellation*","name":"EnableCancellation","href":null,"commentId":"Overload:Global.Punch.EnableCancellation","isSpec":"True","fullName":"Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},"Global.MusicManager.StartPlaylist*":{"uid":"Global.MusicManager.StartPlaylist*","name":"StartPlaylist","href":null,"commentId":"Overload:Global.MusicManager.StartPlaylist","isSpec":"True","fullName":"MusicManager.StartPlaylist","nameWithType":"MusicManager.StartPlaylist"},"Game.Player.AnimationPlayer":{"uid":"Game.Player.AnimationPlayer","name":"AnimationPlayer","href":null,"commentId":"T:Game.Player.AnimationPlayer","isSpec":"True","fullName":"Game.Player.AnimationPlayer","nameWithType":"AnimationPlayer"},"Global.PongBallBehavior.IncreaseSpeed*":{"uid":"Global.PongBallBehavior.IncreaseSpeed*","name":"IncreaseSpeed","href":null,"commentId":"Overload:Global.PongBallBehavior.IncreaseSpeed","isSpec":"True","fullName":"PongBallBehavior.IncreaseSpeed","nameWithType":"PongBallBehavior.IncreaseSpeed"},"Player.Damageable.HandleDeath*":{"uid":"Player.Damageable.HandleDeath*","name":"HandleDeath","href":null,"commentId":"Overload:Player.Damageable.HandleDeath","isSpec":"True","fullName":"Player.Damageable.HandleDeath","nameWithType":"Damageable.HandleDeath"},"Player":{"uid":"Player","name":"Player","href":null,"commentId":"N:Player","isSpec":"True","fullName":"Player","nameWithType":"Player"},"Global.PlayerCameraMovement.WinScene*":{"uid":"Global.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Global.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Game.Game.HatRespawn.Interact*":{"uid":"Game.Game.HatRespawn.Interact*","name":"Interact","href":null,"commentId":"Overload:Game.Game.HatRespawn.Interact","isSpec":"True","fullName":"Game.Game.HatRespawn.Interact","nameWithType":"HatRespawn.Interact"},"Global.GameManager":{"uid":"Global.GameManager","name":"GameManager","href":null,"commentId":"T:Global.GameManager","isSpec":"True","fullName":"GameManager","nameWithType":"GameManager","summary":"

                                                                                                                                                                                                                                              The GameManager class manages the overall game logic, including game modes, player states,\ngame events, and game-over conditions. It ensures a single instance exists and provides\nfunctionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                              \n"},"Global.LeaderboardManager.UpdateLeaderboard*":{"uid":"Global.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Global.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Game.HubManager":{"uid":"Game.HubManager","name":"HubManager","href":null,"commentId":"T:Game.HubManager","isSpec":"True","fullName":"Game.HubManager","nameWithType":"HubManager","summary":"

                                                                                                                                                                                                                                              This class manages the hub area of the game, including loading and unloading game scenes,\ncontrolling the hub camera, and managing game buttons.

                                                                                                                                                                                                                                              \n"},"Player.AnimationPlayer.AnimationState":{"uid":"Player.AnimationPlayer.AnimationState","name":"AnimationPlayer.AnimationState","href":null,"commentId":"T:Player.AnimationPlayer.AnimationState","isSpec":"True","fullName":"Player.AnimationPlayer.AnimationState","nameWithType":"AnimationPlayer.AnimationState","summary":"

                                                                                                                                                                                                                                              Represents the different animation states the player can be in.

                                                                                                                                                                                                                                              \n"},"System.Object":{"uid":"System.Object","name":"object","href":null,"commentId":"T:System.Object","name.vb":"Object","fullName":"object","fullName.vb":"Object","nameWithType":"object","nameWithType.vb":"Object"},"Game.HubManager.UnloadGameScene*":{"uid":"Game.HubManager.UnloadGameScene*","name":"UnloadGameScene","href":null,"commentId":"Overload:Game.HubManager.UnloadGameScene","isSpec":"True","fullName":"Game.HubManager.UnloadGameScene","nameWithType":"HubManager.UnloadGameScene"},"Game.HealthBarManager":{"uid":"Game.HealthBarManager","name":"HealthBarManager","href":null,"commentId":"T:Game.HealthBarManager","isSpec":"True","fullName":"Game.HealthBarManager","nameWithType":"HealthBarManager","summary":"

                                                                                                                                                                                                                                              This class manages the health bars for all players in the game.\nIt creates, updates, and removes health bars as needed.

                                                                                                                                                                                                                                              \n"},"Global.List{Vector2}":{"uid":"Global.List{Vector2}","name":"List","href":null,"commentId":"!:Global.List{Vector2}","isSpec":"True","name.vb":"List(Of Vector2)","fullName":"List","fullName.vb":"List(Of Vector2)","nameWithType":"List","nameWithType.vb":"List(Of Vector2)"},"Game.Game.GameManager.PlayerDied*":{"uid":"Game.Game.GameManager.PlayerDied*","name":"PlayerDied","href":null,"commentId":"Overload:Game.Game.GameManager.PlayerDied","isSpec":"True","fullName":"Game.Game.GameManager.PlayerDied","nameWithType":"GameManager.PlayerDied"},"Player.PlayerManager":{"uid":"Player.PlayerManager","name":"PlayerManager","href":null,"commentId":"T:Player.PlayerManager","isSpec":"True","fullName":"Player.PlayerManager","nameWithType":"PlayerManager","summary":"

                                                                                                                                                                                                                                              This class manages player-related functionality, such as joining, leaving, and assigning colors.\nIt also handles starting the game once players have joined.

                                                                                                                                                                                                                                              \n"},"System.Object.ReferenceEquals(System.Object,System.Object)":{"uid":"System.Object.ReferenceEquals(System.Object,System.Object)","name":"ReferenceEquals(object, object)","href":null,"commentId":"M:System.Object.ReferenceEquals(System.Object,System.Object)","name.vb":"ReferenceEquals(Object, Object)","fullName":"object.ReferenceEquals(object, object)","fullName.vb":"Object.ReferenceEquals(Object, Object)","nameWithType":"object.ReferenceEquals(object, object)","nameWithType.vb":"Object.ReferenceEquals(Object, Object)"},"Game.Player.Damageable.Damage*":{"uid":"Game.Player.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Game.Player.Damageable.Damage","isSpec":"True","fullName":"Game.Player.Damageable.Damage","nameWithType":"Damageable.Damage"},"Game.Game.GameManager.AlivePlayers*":{"uid":"Game.Game.GameManager.AlivePlayers*","name":"AlivePlayers","href":null,"commentId":"Overload:Game.Game.GameManager.AlivePlayers","isSpec":"True","fullName":"Game.Game.GameManager.AlivePlayers","nameWithType":"GameManager.AlivePlayers"},"Global.Damageable.ResetDamage*":{"uid":"Global.Damageable.ResetDamage*","name":"ResetDamage","href":null,"commentId":"Overload:Global.Damageable.ResetDamage","isSpec":"True","fullName":"Damageable.ResetDamage","nameWithType":"Damageable.ResetDamage"},"Music.AudioManager":{"uid":"Music.AudioManager","name":"AudioManager","href":null,"commentId":"T:Music.AudioManager","isSpec":"True","fullName":"Music.AudioManager","nameWithType":"AudioManager","summary":"

                                                                                                                                                                                                                                              This class manages the playback of sound effects in the game.\nIt provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                                                                                                                                                                                                                              \n"},"Global.MapSelect":{"uid":"Global.MapSelect","name":"MapSelect","href":null,"commentId":"T:Global.MapSelect","isSpec":"True","fullName":"MapSelect","nameWithType":"MapSelect"},"Game":{"uid":"Game","name":"Game","href":null,"commentId":"N:Game","isSpec":"True","fullName":"Game","nameWithType":"Game"},"Game.GameManager.GameMode":{"uid":"Game.GameManager.GameMode","name":"GameManager.GameMode","href":null,"commentId":"T:Game.GameManager.GameMode","isSpec":"True","fullName":"Game.GameManager.GameMode","nameWithType":"GameManager.GameMode","summary":"

                                                                                                                                                                                                                                              The different game modes players can choose from.

                                                                                                                                                                                                                                              \n"},"Game.Game.LeaderboardManager":{"uid":"Game.Game.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Game.Game.LeaderboardManager","isSpec":"True","fullName":"Game.Game.LeaderboardManager","nameWithType":"LeaderboardManager"},"Player.PlayerCameraMovement.WinScene*":{"uid":"Player.PlayerCameraMovement.WinScene*","name":"WinScene","href":null,"commentId":"Overload:Player.PlayerCameraMovement.WinScene","isSpec":"True","fullName":"Player.PlayerCameraMovement.WinScene","nameWithType":"PlayerCameraMovement.WinScene"},"Global.GameManager.UpdatePlayerHoldTime*":{"uid":"Global.GameManager.UpdatePlayerHoldTime*","name":"UpdatePlayerHoldTime","href":null,"commentId":"Overload:Global.GameManager.UpdatePlayerHoldTime","isSpec":"True","fullName":"GameManager.UpdatePlayerHoldTime","nameWithType":"GameManager.UpdatePlayerHoldTime"},"Global.LifeDisplayManager.HideLifeDisplay*":{"uid":"Global.LifeDisplayManager.HideLifeDisplay*","name":"HideLifeDisplay","href":null,"commentId":"Overload:Global.LifeDisplayManager.HideLifeDisplay","isSpec":"True","fullName":"LifeDisplayManager.HideLifeDisplay","nameWithType":"LifeDisplayManager.HideLifeDisplay"},"Global.TrackLayer.EnableTrigger":{"uid":"Global.TrackLayer.EnableTrigger","name":"TrackLayer.EnableTrigger","href":null,"commentId":"T:Global.TrackLayer.EnableTrigger","isSpec":"True","fullName":"TrackLayer.EnableTrigger","nameWithType":"TrackLayer.EnableTrigger"},"Player.Block.IsParrying*":{"uid":"Player.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Player.Block.IsParrying","isSpec":"True","fullName":"Player.Block.IsParrying","nameWithType":"Block.IsParrying"},"Global.PlayerCardCreator.CreateCard*":{"uid":"Global.PlayerCardCreator.CreateCard*","name":"CreateCard","href":null,"commentId":"Overload:Global.PlayerCardCreator.CreateCard","isSpec":"True","fullName":"PlayerCardCreator.CreateCard","nameWithType":"PlayerCardCreator.CreateCard"},"Global.ParallaxCamera.ParallaxCameraDelegate":{"uid":"Global.ParallaxCamera.ParallaxCameraDelegate","name":"ParallaxCamera.ParallaxCameraDelegate","href":null,"commentId":"T:Global.ParallaxCamera.ParallaxCameraDelegate","isSpec":"True","fullName":"ParallaxCamera.ParallaxCameraDelegate","nameWithType":"ParallaxCamera.ParallaxCameraDelegate"},"Game.TerribleHealthBarScript":{"uid":"Game.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Game.TerribleHealthBarScript","isSpec":"True","fullName":"Game.TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript","summary":"

                                                                                                                                                                                                                                              This class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.

                                                                                                                                                                                                                                              \n"},"Game.Player.Block":{"uid":"Game.Player.Block","name":"Block","href":null,"commentId":"T:Game.Player.Block","isSpec":"True","fullName":"Game.Player.Block","nameWithType":"Block"},"Global.BoxCollider2D":{"uid":"Global.BoxCollider2D","name":"BoxCollider2D","href":null,"commentId":"!:Global.BoxCollider2D","fullName":"BoxCollider2D","nameWithType":"BoxCollider2D"},"Player.PlayerMovement.IsPhysicallyGrounded*":{"uid":"Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":null,"commentId":"Overload:Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},"Game.Player.AnimationPlayer.Punch*":{"uid":"Game.Player.AnimationPlayer.Punch*","name":"Punch","href":null,"commentId":"Overload:Game.Player.AnimationPlayer.Punch","isSpec":"True","fullName":"Game.Player.AnimationPlayer.Punch","nameWithType":"AnimationPlayer.Punch"},"Game.Player.Block.IsParrying*":{"uid":"Game.Player.Block.IsParrying*","name":"IsParrying","href":null,"commentId":"Overload:Game.Player.Block.IsParrying","isSpec":"True","fullName":"Game.Player.Block.IsParrying","nameWithType":"Block.IsParrying"},"Global.TerribleHealthBarScript":{"uid":"Global.TerribleHealthBarScript","name":"TerribleHealthBarScript","href":null,"commentId":"T:Global.TerribleHealthBarScript","isSpec":"True","fullName":"TerribleHealthBarScript","nameWithType":"TerribleHealthBarScript"},"Global.Trevor":{"uid":"Global.Trevor","name":"Trevor","href":null,"commentId":"T:Global.Trevor","isSpec":"True","fullName":"Trevor","nameWithType":"Trevor"},"Global.List{System.String}":{"uid":"Global.List{System.String}","name":"List","href":null,"commentId":"!:Global.List{System.String}","isSpec":"True","name.vb":"List(Of String)","fullName":"List","fullName.vb":"List(Of String)","nameWithType":"List","nameWithType.vb":"List(Of String)"},"Game.MapSelect":{"uid":"Game.MapSelect","name":"MapSelect","href":null,"commentId":"T:Game.MapSelect","isSpec":"True","fullName":"Game.MapSelect","nameWithType":"MapSelect","summary":"

                                                                                                                                                                                                                                              This class manages the map selection process by setting the selected map\nbased on the active toggle in the toggle group.

                                                                                                                                                                                                                                              \n"},"Player.Damageable.Damage*":{"uid":"Player.Damageable.Damage*","name":"Damage","href":null,"commentId":"Overload:Player.Damageable.Damage","isSpec":"True","fullName":"Player.Damageable.Damage","nameWithType":"Damageable.Damage"},"Global.GameManager.Instance*":{"uid":"Global.GameManager.Instance*","name":"Instance","href":null,"commentId":"Overload:Global.GameManager.Instance","isSpec":"True","fullName":"GameManager.Instance","nameWithType":"GameManager.Instance"},"Global.PlayerCardCreator":{"uid":"Global.PlayerCardCreator","name":"PlayerCardCreator","href":null,"commentId":"T:Global.PlayerCardCreator","isSpec":"True","fullName":"PlayerCardCreator","nameWithType":"PlayerCardCreator"},"Game.HubManager.LoadScene*":{"uid":"Game.HubManager.LoadScene*","name":"LoadScene","href":null,"commentId":"Overload:Game.HubManager.LoadScene","isSpec":"True","fullName":"Game.HubManager.LoadScene","nameWithType":"HubManager.LoadScene"},"Game.Game.LeaderboardManager.UpdateLeaderboard*":{"uid":"Game.Game.LeaderboardManager.UpdateLeaderboard*","name":"UpdateLeaderboard","href":null,"commentId":"Overload:Game.Game.LeaderboardManager.UpdateLeaderboard","isSpec":"True","fullName":"Game.Game.LeaderboardManager.UpdateLeaderboard","nameWithType":"LeaderboardManager.UpdateLeaderboard"},"Game.PlayerCardCreator":{"uid":"Game.PlayerCardCreator","name":"PlayerCardCreator","href":null,"commentId":"T:Game.PlayerCardCreator","isSpec":"True","fullName":"Game.PlayerCardCreator","nameWithType":"PlayerCardCreator","summary":"

                                                                                                                                                                                                                                              This class is used to create cards for players when they join the game.

                                                                                                                                                                                                                                              \n"},"Global.GameTimer":{"uid":"Global.GameTimer","name":"GameTimer","href":null,"commentId":"T:Global.GameTimer","isSpec":"True","fullName":"GameTimer","nameWithType":"GameTimer"},"Game.LeaderboardManager":{"uid":"Game.LeaderboardManager","name":"LeaderboardManager","href":null,"commentId":"T:Game.LeaderboardManager","isSpec":"True","fullName":"Game.LeaderboardManager","nameWithType":"LeaderboardManager","summary":"

                                                                                                                                                                                                                                              This class manages the leaderboard, including initializing player icons,\nupdating player positions, and displaying hold times.

                                                                                                                                                                                                                                              \n"},"Global.WinScreen.ShowWinScreen*":{"uid":"Global.WinScreen.ShowWinScreen*","name":"ShowWinScreen","href":null,"commentId":"Overload:Global.WinScreen.ShowWinScreen","isSpec":"True","fullName":"WinScreen.ShowWinScreen","nameWithType":"WinScreen.ShowWinScreen"},"Global.EventSystemizer":{"uid":"Global.EventSystemizer","name":"EventSystemizer","href":null,"commentId":"T:Global.EventSystemizer","isSpec":"True","fullName":"EventSystemizer","nameWithType":"EventSystemizer"},"System.Int32":{"uid":"System.Int32","name":"int","href":null,"commentId":"T:System.Int32","name.vb":"Integer","fullName":"int","fullName.vb":"Integer","nameWithType":"int","nameWithType.vb":"Integer"},"Game.Player.PlayerMovement":{"uid":"Game.Player.PlayerMovement","name":"PlayerMovement","href":null,"commentId":"T:Game.Player.PlayerMovement","isSpec":"True","fullName":"Game.Player.PlayerMovement","nameWithType":"PlayerMovement"},"Game.Player.Damageable":{"uid":"Game.Player.Damageable","name":"Damageable","href":null,"commentId":"T:Game.Player.Damageable","isSpec":"True","fullName":"Game.Player.Damageable","nameWithType":"Damageable"},"Game.Player.AnimationPlayer.SetState*":{"uid":"Game.Player.AnimationPlayer.SetState*","name":"SetState","href":null,"commentId":"Overload:Game.Player.AnimationPlayer.SetState","isSpec":"True","fullName":"Game.Player.AnimationPlayer.SetState","nameWithType":"AnimationPlayer.SetState"},"Global.HatRespawn.OnHatDropped*":{"uid":"Global.HatRespawn.OnHatDropped*","name":"OnHatDropped","href":null,"commentId":"Overload:Global.HatRespawn.OnHatDropped","isSpec":"True","fullName":"HatRespawn.OnHatDropped","nameWithType":"HatRespawn.OnHatDropped"},"Music.MusicManager.StartPlaylist*":{"uid":"Music.MusicManager.StartPlaylist*","name":"StartPlaylist","href":null,"commentId":"Overload:Music.MusicManager.StartPlaylist","isSpec":"True","fullName":"Music.MusicManager.StartPlaylist","nameWithType":"MusicManager.StartPlaylist"},"Global.HatRespawn":{"uid":"Global.HatRespawn","name":"HatRespawn","href":null,"commentId":"T:Global.HatRespawn","isSpec":"True","fullName":"HatRespawn","nameWithType":"HatRespawn"},"Global.Punch.ReturnToMaxSpeed*":{"uid":"Global.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":null,"commentId":"Overload:Global.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"},"Game.Game.GameManager.GameOver*":{"uid":"Game.Game.GameManager.GameOver*","name":"GameOver","href":null,"commentId":"Overload:Game.Game.GameManager.GameOver","isSpec":"True","fullName":"Game.Game.GameManager.GameOver","nameWithType":"GameManager.GameOver"},"Global.HubManager.LoadScene*":{"uid":"Global.HubManager.LoadScene*","name":"LoadScene","href":null,"commentId":"Overload:Global.HubManager.LoadScene","isSpec":"True","fullName":"HubManager.LoadScene","nameWithType":"HubManager.LoadScene"},"Global.Punch.DisableCancellation*":{"uid":"Global.Punch.DisableCancellation*","name":"DisableCancellation","href":null,"commentId":"Overload:Global.Punch.DisableCancellation","isSpec":"True","fullName":"Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},"Global.UseItem.PickUpItem*":{"uid":"Global.UseItem.PickUpItem*","name":"PickUpItem","href":null,"commentId":"Overload:Global.UseItem.PickUpItem","isSpec":"True","fullName":"UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},"System.Action`1":{"uid":"System.Action`1","name":"Action","href":null,"commentId":"T:System.Action`1","name.vb":"Action(Of T)","fullName":"System.Action","fullName.vb":"System.Action(Of T)","nameWithType":"Action","nameWithType.vb":"Action(Of T)"},"Game.Player.Punch":{"uid":"Game.Player.Punch","name":"Punch","href":null,"commentId":"T:Game.Player.Punch","isSpec":"True","fullName":"Game.Player.Punch","nameWithType":"Punch"},"Global.List{Game.PlayerJoinCard}":{"uid":"Global.List{Game.PlayerJoinCard}","name":"List","href":null,"commentId":"!:Global.List{Game.PlayerJoinCard}","isSpec":"True","name.vb":"List(Of PlayerJoinCard)","fullName":"List","fullName.vb":"List(Of Game.PlayerJoinCard)","nameWithType":"List","nameWithType.vb":"List(Of PlayerJoinCard)"},"Global.Dictionary{Player.Damageable,List{GameObject}}":{"uid":"Global.Dictionary{Player.Damageable,List{GameObject}}","name":"Dictionary>","href":null,"commentId":"!:Global.Dictionary{Player.Damageable,List{GameObject}}","isSpec":"True","name.vb":"Dictionary(Of Damageable, List(Of GameObject))","fullName":"Dictionary>","fullName.vb":"Dictionary(Of 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\ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/yyd4304l.dim b/Documentation/obj/.cache/build/kh23i1t0.juy/yyd4304l.dim new file mode 100644 index 0000000..ce0a8be --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/yyd4304l.dim @@ -0,0 +1,163 @@ + + + + + + + + Enum AnimationPlayer.AnimationState + | Example Unity documentation + + + + + + + + + + + + + + + +
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Single)"},{"uid":"Player.PlayerMovement.StopVelocity","name":"StopVelocity()","href":"~/api/Player.PlayerMovement.yml#Player_PlayerMovement_StopVelocity","commentId":"M:Player.PlayerMovement.StopVelocity","fullName":"Player.PlayerMovement.StopVelocity()","nameWithType":"PlayerMovement.StopVelocity()"},{"uid":"Player.PlayerMovement.IsBasicallyGrounded*","name":"IsBasicallyGrounded","href":"~/api/Player.PlayerMovement.yml#Player_PlayerMovement_IsBasicallyGrounded_","commentId":"Overload:Player.PlayerMovement.IsBasicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsBasicallyGrounded","nameWithType":"PlayerMovement.IsBasicallyGrounded"},{"uid":"Player.PlayerMovement.IsPhysicallyGrounded*","name":"IsPhysicallyGrounded","href":"~/api/Player.PlayerMovement.yml#Player_PlayerMovement_IsPhysicallyGrounded_","commentId":"Overload:Player.PlayerMovement.IsPhysicallyGrounded","isSpec":"True","fullName":"Player.PlayerMovement.IsPhysicallyGrounded","nameWithType":"PlayerMovement.IsPhysicallyGrounded"},{"uid":"Player.PlayerMovement.GetPointInBoxCollider*","name":"GetPointInBoxCollider","href":"~/api/Player.PlayerMovement.yml#Player_PlayerMovement_GetPointInBoxCollider_","commentId":"Overload:Player.PlayerMovement.GetPointInBoxCollider","isSpec":"True","fullName":"Player.PlayerMovement.GetPointInBoxCollider","nameWithType":"PlayerMovement.GetPointInBoxCollider"},{"uid":"Player.PlayerMovement.StopVelocity*","name":"StopVelocity","href":"~/api/Player.PlayerMovement.yml#Player_PlayerMovement_StopVelocity_","commentId":"Overload:Player.PlayerMovement.StopVelocity","isSpec":"True","fullName":"Player.PlayerMovement.StopVelocity","nameWithType":"PlayerMovement.StopVelocity"}],"api/Player.Punch.yml":[{"uid":"Player.Punch","name":"Punch","href":"~/api/Player.Punch.yml","commentId":"T:Player.Punch","fullName":"Player.Punch","nameWithType":"Punch"},{"uid":"Player.Punch.cancelable","name":"cancelable","href":"~/api/Player.Punch.yml#Player_Punch_cancelable","commentId":"F:Player.Punch.cancelable","fullName":"Player.Punch.cancelable","nameWithType":"Punch.cancelable"},{"uid":"Player.Punch.EnableHurtbox","name":"EnableHurtbox()","href":"~/api/Player.Punch.yml#Player_Punch_EnableHurtbox","commentId":"M:Player.Punch.EnableHurtbox","fullName":"Player.Punch.EnableHurtbox()","nameWithType":"Punch.EnableHurtbox()"},{"uid":"Player.Punch.DisableHurtbox","name":"DisableHurtbox()","href":"~/api/Player.Punch.yml#Player_Punch_DisableHurtbox","commentId":"M:Player.Punch.DisableHurtbox","fullName":"Player.Punch.DisableHurtbox()","nameWithType":"Punch.DisableHurtbox()"},{"uid":"Player.Punch.DisableCancellation","name":"DisableCancellation()","href":"~/api/Player.Punch.yml#Player_Punch_DisableCancellation","commentId":"M:Player.Punch.DisableCancellation","fullName":"Player.Punch.DisableCancellation()","nameWithType":"Punch.DisableCancellation()"},{"uid":"Player.Punch.EnableCancellation","name":"EnableCancellation()","href":"~/api/Player.Punch.yml#Player_Punch_EnableCancellation","commentId":"M:Player.Punch.EnableCancellation","fullName":"Player.Punch.EnableCancellation()","nameWithType":"Punch.EnableCancellation()"},{"uid":"Player.Punch.ReturnToMaxSpeed","name":"ReturnToMaxSpeed()","href":"~/api/Player.Punch.yml#Player_Punch_ReturnToMaxSpeed","commentId":"M:Player.Punch.ReturnToMaxSpeed","fullName":"Player.Punch.ReturnToMaxSpeed()","nameWithType":"Punch.ReturnToMaxSpeed()"},{"uid":"Player.Punch.EnableHurtbox*","name":"EnableHurtbox","href":"~/api/Player.Punch.yml#Player_Punch_EnableHurtbox_","commentId":"Overload:Player.Punch.EnableHurtbox","isSpec":"True","fullName":"Player.Punch.EnableHurtbox","nameWithType":"Punch.EnableHurtbox"},{"uid":"Player.Punch.DisableHurtbox*","name":"DisableHurtbox","href":"~/api/Player.Punch.yml#Player_Punch_DisableHurtbox_","commentId":"Overload:Player.Punch.DisableHurtbox","isSpec":"True","fullName":"Player.Punch.DisableHurtbox","nameWithType":"Punch.DisableHurtbox"},{"uid":"Player.Punch.DisableCancellation*","name":"DisableCancellation","href":"~/api/Player.Punch.yml#Player_Punch_DisableCancellation_","commentId":"Overload:Player.Punch.DisableCancellation","isSpec":"True","fullName":"Player.Punch.DisableCancellation","nameWithType":"Punch.DisableCancellation"},{"uid":"Player.Punch.EnableCancellation*","name":"EnableCancellation","href":"~/api/Player.Punch.yml#Player_Punch_EnableCancellation_","commentId":"Overload:Player.Punch.EnableCancellation","isSpec":"True","fullName":"Player.Punch.EnableCancellation","nameWithType":"Punch.EnableCancellation"},{"uid":"Player.Punch.ReturnToMaxSpeed*","name":"ReturnToMaxSpeed","href":"~/api/Player.Punch.yml#Player_Punch_ReturnToMaxSpeed_","commentId":"Overload:Player.Punch.ReturnToMaxSpeed","isSpec":"True","fullName":"Player.Punch.ReturnToMaxSpeed","nameWithType":"Punch.ReturnToMaxSpeed"}],"api/Player.TeleportPlatform.yml":[{"uid":"Player.TeleportPlatform","name":"TeleportPlatform","href":"~/api/Player.TeleportPlatform.yml","commentId":"T:Player.TeleportPlatform","fullName":"Player.TeleportPlatform","nameWithType":"TeleportPlatform"},{"uid":"Player.TeleportPlatform.teleportPoint","name":"teleportPoint","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_teleportPoint","commentId":"F:Player.TeleportPlatform.teleportPoint","fullName":"Player.TeleportPlatform.teleportPoint","nameWithType":"TeleportPlatform.teleportPoint"},{"uid":"Player.TeleportPlatform.teleportTag","name":"teleportTag","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_teleportTag","commentId":"F:Player.TeleportPlatform.teleportTag","fullName":"Player.TeleportPlatform.teleportTag","nameWithType":"TeleportPlatform.teleportTag"},{"uid":"Player.TeleportPlatform.playerTag","name":"playerTag","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_playerTag","commentId":"F:Player.TeleportPlatform.playerTag","fullName":"Player.TeleportPlatform.playerTag","nameWithType":"TeleportPlatform.playerTag"},{"uid":"Player.TeleportPlatform.isPlatform","name":"isPlatform","href":"~/api/Player.TeleportPlatform.yml#Player_TeleportPlatform_isPlatform","commentId":"F:Player.TeleportPlatform.isPlatform","fullName":"Player.TeleportPlatform.isPlatform","nameWithType":"TeleportPlatform.isPlatform"}],"api/Player.UseItem.yml":[{"uid":"Player.UseItem","name":"UseItem","href":"~/api/Player.UseItem.yml","commentId":"T:Player.UseItem","fullName":"Player.UseItem","nameWithType":"UseItem"},{"uid":"Player.UseItem.holdTime","name":"holdTime","href":"~/api/Player.UseItem.yml#Player_UseItem_holdTime","commentId":"F:Player.UseItem.holdTime","fullName":"Player.UseItem.holdTime","nameWithType":"UseItem.holdTime"},{"uid":"Player.UseItem.head","name":"head","href":"~/api/Player.UseItem.yml#Player_UseItem_head","commentId":"F:Player.UseItem.head","fullName":"Player.UseItem.head","nameWithType":"UseItem.head"},{"uid":"Player.UseItem.PickUpItem(GameObject)","name":"PickUpItem(GameObject)","href":"~/api/Player.UseItem.yml#Player_UseItem_PickUpItem_GameObject_","commentId":"M:Player.UseItem.PickUpItem(GameObject)","fullName":"Player.UseItem.PickUpItem(GameObject)","nameWithType":"UseItem.PickUpItem(GameObject)"},{"uid":"Player.UseItem.DropItem","name":"DropItem()","href":"~/api/Player.UseItem.yml#Player_UseItem_DropItem","commentId":"M:Player.UseItem.DropItem","fullName":"Player.UseItem.DropItem()","nameWithType":"UseItem.DropItem()"},{"uid":"Player.UseItem.IsHoldingItem","name":"IsHoldingItem()","href":"~/api/Player.UseItem.yml#Player_UseItem_IsHoldingItem","commentId":"M:Player.UseItem.IsHoldingItem","fullName":"Player.UseItem.IsHoldingItem()","nameWithType":"UseItem.IsHoldingItem()"},{"uid":"Player.UseItem.PickUpItem*","name":"PickUpItem","href":"~/api/Player.UseItem.yml#Player_UseItem_PickUpItem_","commentId":"Overload:Player.UseItem.PickUpItem","isSpec":"True","fullName":"Player.UseItem.PickUpItem","nameWithType":"UseItem.PickUpItem"},{"uid":"Player.UseItem.DropItem*","name":"DropItem","href":"~/api/Player.UseItem.yml#Player_UseItem_DropItem_","commentId":"Overload:Player.UseItem.DropItem","isSpec":"True","fullName":"Player.UseItem.DropItem","nameWithType":"UseItem.DropItem"},{"uid":"Player.UseItem.IsHoldingItem*","name":"IsHoldingItem","href":"~/api/Player.UseItem.yml#Player_UseItem_IsHoldingItem_","commentId":"Overload:Player.UseItem.IsHoldingItem","isSpec":"True","fullName":"Player.UseItem.IsHoldingItem","nameWithType":"UseItem.IsHoldingItem"}],"api/Player.yml":[{"uid":"Player","name":"Player","href":"~/api/Player.yml","commentId":"N:Player","fullName":"Player","nameWithType":"Player"}]} \ No newline at end of file diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/z0ggdewh.xzv b/Documentation/obj/.cache/build/kh23i1t0.juy/z0ggdewh.xzv new file mode 100644 index 0000000..ce0a8be --- /dev/null +++ b/Documentation/obj/.cache/build/kh23i1t0.juy/z0ggdewh.xzv @@ -0,0 +1,163 @@ + + + + + + + + Enum AnimationPlayer.AnimationState + | Example Unity documentation + + + + + + + + + + + + + + + +
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                                                                                                                                                                                                                                                                              + + + + + + diff --git a/Documentation/obj/.cache/build/kh23i1t0.juy/zyxyvbnp.j5j b/Documentation/obj/.cache/build/kh23i1t0.juy/zyxyvbnp.j5j new file mode 100644 index 0000000000000000000000000000000000000000..1675b9eef3db6569fe003211b4b272411bbaccd6 GIT binary patch literal 15503 zcmeHOPj4Kz72k|iG;N#&Y1$_4A9OPDL3XyIT5-`vbpj|->?oCFAuGEF$#A$cTrI2F znZa{m3oW3SC5UlpmhSFBaL6yOk!t=RqbHT1mf~^pceSJg-_#~I5+5_?UrgO6Y&))xzR zSdaT3584|nW_vvKk9rXZGJKv0(o6&(ZF({pq(MFb>V~QiUl*|&Qcq0PAO94yCeb*r z-%Z6H2qKFmlG*dc(#v3pR@u4qTYmI5e$a9|SN^b2BfuYngtWnVZ9NHCw8gUS?KJ6q znk3m{!01)U>ma51Ij&85FOCux zQf({XF~5Ell*EPeBb#y^bed)nG{mJdUrRHe^V!N$5$|17{8NvDe_j6y1|l&zb2QL3 z{33xlKeLCmCV2&fBvt2Ci_k*@t&j7j)!?tiGGlSTsVi9t=T%y5TG^J`Zt^l3$aFZ) zviDAVUa z3a<2(AdPhKhoB>9b1oO?LzqUEjF7bPmz#~oe}B_xTzc$X&CzB<1Zg6ZPUfS>vRp|* z?ys_ptt4@lG9a6;K`Q)|cQ_14!2K;?)_uVrZGbjvx~Crj;uA1^(pwtNBexPONff~x z0x_k32UaK*fxj+f_Sub{ozs8FU&Cjnn(BiGO*fy~Rw@oy#{Ct5{JLm^iK_=J8gQ_I zoj!#;r=BFHG7w>aa+1_3JR>vBZLG@T{9) zoV=y4;3WSj`UPDPg;0=FF6sz6)XDmUt6s(in_eE1T5X z@ZN*trWdhzuS)+l8t$A->%2gAS=z_!4%%we9BxL|lj?pavMw0{tky_dXAni3br6*s zh?R&*iBD)})Lh*s@5dErUlRKoSXX(*#EI;M?uKuUYiA#B9k`(RWN?%L$zW=6@!j{D z9*+s3@$(mj+NSV>bA5%#!3OWOBUnt6i4)kJGgZ+*`mjlTKa8Ss$z-1eg_}T}4SGG6 z9)ZnUeOHT}&JOSI)}0-8y_`(RB!Up)L9fkI^jO^WKG^OG=?1inZciOJq?>iQ3&nS_ zhnbsn)bBkgLemv-5Dh|jYHkECkN&babO*{eq+dkkN^%fob2knMC1A3tr5G~+Mar70 zpZZ?et*sqV|JFkPgIzij@k7?@)2V1^KcDe>&|Z{BIHVn#lX$XbkAY%K4We~?D#U?U zNUAW}P=Njb3LE5$H{81JlDm<_$%nkl4g|c`VILosV9DFk-PG1~jc#jk7l@ikt2bmI zbPGAgrXZg2YIyng^uY)FgZ$uGL{`%aHzD@64Y4MnvStRPJQdO!VFRrCHwq)hRBJ)R z3959*X>gLK6EehL&@?hAy8 z0N@C5HlOZfm+x=O3HE?7IjoI9R0|F)6rZ~GuAi&n3M_u zMk=1>u=NZfz?^G62AEV6K)@uM6%;V%R0jhWXA8Q9sD^=U93-^E?+(bqi?}=o(Ana` z#-G;4lik$rFCEZI8#8Ox-M*x#v+pGjWZ8$j&9G&s1MbL;$rCMnRS#w9D;s9q;#bYN z-tt#bPe6bw@>xNGs=3u5!Y?ll29ps%$A;ZRU2VGL_c0Mu7>GrYjv(csAOkNhpkfNB zs8ZhN6*9(nd2XO%!kvH_B-$7Y5>4o+fMinpjN{30>QW~F08Z=iq>6e1o>YLS8ad$b_=Ntd}Xe`MS`sB48#NY+M*PI=bQN018$IW2@7BqDT6 zMV;4MRA29G!VkWtR5yqfWXh(iJ2Vn9WSrZqk&8xDBiS!V zMPKC)p2cP04RsmFU9!K$t)H5PnAxbS+jHuEU+7p)Pa{NGuRS>znIqbP!Aq zcp72%B64{Ltwy}cFFRA(3(cdrn$}UlkB2#tCFOiEGEyk>`)W;GJGRk-KB1|{$D7&9 zB|Bk&)?yf99Csha>6M06RL{7xV9j`*?2oA=P$)w~s;CPMsZhNt@|kfKtjU4zYM0^N z8#gXohFX_FOHsQ8!62o4SKDrzFr`H%;@Nv7I`haca~)5W$)P)c13t(Z%nHjlOc7LTIRunVbsj|}ncCcN=D!Mb z9@bh07I1$WZ|W>L8O;?L#mMa?yR}SL)D7Sd=@&?C)Hz~VIzX~x&c6;@jZ2`cH)K%O znJ}dtj=L)Qg<%SEtD1U@RGqgdG1b8EGd6P>P7+lqOp|>mOIcs=KCC-GE-io2Vz(+g zwp1GG3i@0@hCWDMXKa&^HiLWnXNXDbKKvA@EU{G1==^P{K4D?HreI1NTDF$kq1@iJHdLx$-?*5{ zdP6W}ovB~iGM1k%$gOJXF;X=<3ODAvj7qmw?W}&e2w^{~8!AnYKTcZ+Fh_Dz5p81S zWXWzah{D#s=x?xef6y=U{vWb_|27`gae5Z{kxt-s^<&7;eDUaZG*Q!|9@`>QuOBCL z0H+UmOmV#yXK8>mZ;i?irFtlbSAbRip4O0)Cd`u$q^upDI22aTeB40CE;==!v3$?a z^t$jkQKOSBa}>~jO6eOrJrC!Uk!QqlOu1knBNJT@qZ7cyoGkN2;r;-k+&s0!XbeRqIld&nClass EventSystemizer -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class makes sure there is only one EventSystem in the game at any time.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.FallPlatform.html b/crashcourse/api/Game.FallPlatform.html index 9f5a119..bc6d57f 100644 --- a/crashcourse/api/Game.FallPlatform.html +++ b/crashcourse/api/Game.FallPlatform.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class FallPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls platforms that fall when touched by a player or another platform. +The platform will fall after a delay and then reset to its original position.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              fallDelay

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The time (in seconds) before the platform starts falling after being triggered.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              resetDelay

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The time (in seconds) before the platform resets to its original position after falling.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.GameManager.GameEvent.html b/crashcourse/api/Game.GameManager.GameEvent.html index 0c7d18d..4072080 100644 --- a/crashcourse/api/Game.GameManager.GameEvent.html +++ b/crashcourse/api/Game.GameManager.GameEvent.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Delegate GameManager.GameEvent

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A type of event that happens during the game, like when it starts or ends.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Namespace: Game
                                                                                                                                                                                                                                                                              Assembly: cs.temp.dll.dll
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.GameManager.GameMode.html b/crashcourse/api/Game.GameManager.GameMode.html index 11e4d91..ac42855 100644 --- a/crashcourse/api/Game.GameManager.GameMode.html +++ b/crashcourse/api/Game.GameManager.GameMode.html @@ -83,7 +83,7 @@

                                                                                                                                                                                                                                                                              Enum GameManager.GameMode

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Enum representing the different game modes.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The different game modes players can choose from.

                                                                                                                                                                                                                                                                              Namespace: Game
                                                                                                                                                                                                                                                                              @@ -104,15 +104,18 @@ freeForAll - +

                                                                                                                                                                                                                                                                              Players compete individually to be the last one standing.

                                                                                                                                                                                                                                                                              + keepAway - +

                                                                                                                                                                                                                                                                              Players compete to hold an item (like a hat) for the longest time.

                                                                                                                                                                                                                                                                              + obstacleCourse - +

                                                                                                                                                                                                                                                                              Players race to complete an obstacle course.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Game.GameManager.html b/crashcourse/api/Game.GameManager.html index caff45a..7b5a9a8 100644 --- a/crashcourse/api/Game.GameManager.html +++ b/crashcourse/api/Game.GameManager.html @@ -83,9 +83,8 @@

                                                                                                                                                                                                                                                                              Class GameManager

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              The GameManager class manages the overall game logic, including game modes, player states, -game events, and game-over conditions. It ensures a single instance exists and provides -functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls the main game logic, like starting the game, keeping track of players, +handling game modes, and deciding when the game ends.

                                                                                                                                                                                                                                                                              @@ -104,7 +103,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              gameMode

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The current game mode (e.g., free-for-all, keep-away, or obstacle course).

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -128,7 +128,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              gameOver

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Whether the game is currently over.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +153,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              gameTimer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A timer that counts down during the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -176,7 +178,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              hatObject

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The hat object used in "keep-away" mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -200,7 +203,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              hatSpawnPositions

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Positions where the hat can spawn in "keep-away" mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -224,7 +228,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              LeaderboardCanvas

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The canvas that shows the leaderboard during the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -248,7 +253,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              map

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The name of the map being played.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -272,7 +278,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              music

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Whether the background music is turned on.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -296,7 +303,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              obstacleCourseSpawnPosition

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The position where players spawn in obstacle course mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -320,7 +328,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              offset

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The distance between players when they spawn.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -344,7 +353,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              playerColors

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of colors assigned to each player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -368,7 +378,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              playerHoldTimes

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Tracks how long each player has held an item in "keep-away" mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -392,7 +403,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              players

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of all the players in the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -416,7 +428,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              spawnPosition

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The position where players spawn at the start of the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -440,7 +453,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              time

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The total time (in seconds) for the game to run.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -464,7 +478,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              TimerCanvas

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The canvas that shows the timer during the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -491,7 +506,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The single instance of this class that can be accessed from anywhere in the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -518,7 +534,7 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              AlivePlayers()

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Returns a list of all players that are currently alive.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Gets a list of all players who are still alive in the game.

                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -536,27 +552,42 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              List<><GameObject> -

                                                                                                                                                                                                                                                                              A list of alive player GameObjects.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of players who are still active in the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Remarks
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This method checks all players in the game and returns only those who are still active. +A player is considered "alive" if their GameObject is active in the scene.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              GameOver()

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Ends the game and determines the winner based on the game mode.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Ends the game and determines the winner based on the current game mode.

                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              public void GameOver()
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Remarks
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This method handles the end-of-game logic, such as stopping the timer, hiding UI elements, +and determining the winner based on the GameManager.GameMode. It also triggers the +EndGameEvent for any subscribed listeners.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              In "free-for-all" mode, the last alive player is declared the winner. In "keep-away" mode, +the player with the longest hold time wins. In "obstacle course" mode, the winner is determined +by the ObstacleCourse logic.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Examples
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              GameManager.Instance.GameOver();
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              PlayerDied(Damageable)

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Handles player deaths based on the current game mode.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Handles what happens when a player dies, like respawning them or ending the game.

                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -576,7 +607,7 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              Damageable player -

                                                                                                                                                                                                                                                                              The player that died.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The player who died.

                                                                                                                                                                                                                                                                              @@ -585,7 +616,7 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              StartGame()

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Sets up the game based on the selected game mode.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Sets up the game based on the selected game mode. This includes spawning players and setting their lives.

                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -596,7 +627,7 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              UpdatePlayerHoldTime(GameObject, float)

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Updates the player's hold time and updates the leaderboard.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Updates the hold time for a player and refreshes the leaderboard.

                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -616,23 +647,28 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              GameObject player -

                                                                                                                                                                                                                                                                              The player GameObject.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The player whose hold time is being updated.

                                                                                                                                                                                                                                                                              float holdTime -

                                                                                                                                                                                                                                                                              The hold time to update.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The new hold time for the player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Remarks
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This method updates the player's hold time in the dictionary and refreshes the leaderboard UI. +If the player's hold time is higher than before, the leaderboard is re-sorted.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Events

                                                                                                                                                                                                                                                                              EndGameEvent

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Event triggered when the game ends.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -656,7 +692,8 @@ functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              StartGameEvent

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Event triggered when the game starts.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.GameManagerHelper.html b/crashcourse/api/Game.GameManagerHelper.html index ec7cc3c..b6e864a 100644 --- a/crashcourse/api/Game.GameManagerHelper.html +++ b/crashcourse/api/Game.GameManagerHelper.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class GameManagerHelper

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class helps manage positions for the GameManager during development. +It allows adding hat spawn positions and player spawn positions directly in the editor.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              addHatPosition

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              If true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              addSpawnPosition

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              If true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.GameTimer.html b/crashcourse/api/Game.GameTimer.html index 2428134..0aaa400 100644 --- a/crashcourse/api/Game.GameTimer.html +++ b/crashcourse/api/Game.GameTimer.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class GameTimer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the game's countdown timer. +It starts, updates, and stops the timer, and ends the game when time runs out.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              startTime

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The starting time for the timer, in seconds.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              timerText

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The UI text element that displays the timer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +156,8 @@

                                                                                                                                                                                                                                                                              StartTimer()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Starts the timer if it is not already running.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.HatRespawn.html b/crashcourse/api/Game.HatRespawn.html index 6026fc8..d7dd097 100644 --- a/crashcourse/api/Game.HatRespawn.html +++ b/crashcourse/api/Game.HatRespawn.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class HatRespawn

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the behavior of the hat in the game, including its respawn logic. +The hat can be picked up, dropped, and respawned after a certain amount of time.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              canBePickedUp

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A flag to check if the hat can be picked up.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -124,8 +127,59 @@ +

                                                                                                                                                                                                                                                                              initialScale

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The initial scale of the hat.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              public Vector2 initialScale
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Field Value
                                                                                                                                                                                                                                                                              + + + + + + + + + + + + + +
                                                                                                                                                                                                                                                                              TypeDescription
                                                                                                                                                                                                                                                                              Vector2
                                                                                                                                                                                                                                                                              + + +

                                                                                                                                                                                                                                                                              initialSubhatPosition

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The initial position of the subhat (if applicable).

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              public Vector2 initialSubhatPosition
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Field Value
                                                                                                                                                                                                                                                                              + + + + + + + + + + + + + +
                                                                                                                                                                                                                                                                              TypeDescription
                                                                                                                                                                                                                                                                              Vector2
                                                                                                                                                                                                                                                                              + +

                                                                                                                                                                                                                                                                              respawnTime

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The amount of time (in seconds) before the hat respawns after being inactive.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +206,8 @@

                                                                                                                                                                                                                                                                              Interact()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Updates the last interaction time when a player interacts with the hat.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -162,7 +217,8 @@

                                                                                                                                                                                                                                                                              OnHatDropped()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Marks the hat as dropped and resets the timer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.HealthBarManager.html b/crashcourse/api/Game.HealthBarManager.html index 9679eb9..cc070c7 100644 --- a/crashcourse/api/Game.HealthBarManager.html +++ b/crashcourse/api/Game.HealthBarManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class HealthBarManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the health bars for all players in the game. +It creates, updates, and removes health bars as needed.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              healthBarPrefab

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The template used to create new health bars.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.HubManager.html b/crashcourse/api/Game.HubManager.html index ebab630..cee9c24 100644 --- a/crashcourse/api/Game.HubManager.html +++ b/crashcourse/api/Game.HubManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class HubManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the hub area of the game, including loading and unloading game scenes, +controlling the hub camera, and managing game buttons.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              gameButtonsParent

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The parent object containing all game buttons in the hub.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              hubCamera

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The camera used in the hub area.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +153,8 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -176,7 +181,8 @@

                                                                                                                                                                                                                                                                              LoadScene(string)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Loads a new game scene and disables the hub camera.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -195,7 +201,8 @@ string sceneName - +

                                                                                                                                                                                                                                                                              The name of the scene to load.

                                                                                                                                                                                                                                                                              + @@ -203,7 +210,8 @@

                                                                                                                                                                                                                                                                              UnloadGameScene()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Unloads the current game scene and reactivates the hub camera.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.InfiniteScroll.html b/crashcourse/api/Game.InfiniteScroll.html index 876c785..1c550aa 100644 --- a/crashcourse/api/Game.InfiniteScroll.html +++ b/crashcourse/api/Game.InfiniteScroll.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class InfiniteScroll

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the infinite scrolling effect for the background.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +102,8 @@

                                                                                                                                                                                                                                                                              end

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The ending position of the background.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +127,8 @@

                                                                                                                                                                                                                                                                              speed

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The speed at which the background scrolls.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +152,8 @@

                                                                                                                                                                                                                                                                              start

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The starting position of the background.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.LeaderboardManager.html b/crashcourse/api/Game.LeaderboardManager.html index 78d02a6..eb7813e 100644 --- a/crashcourse/api/Game.LeaderboardManager.html +++ b/crashcourse/api/Game.LeaderboardManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class LeaderboardManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the leaderboard, including initializing player icons, +updating player positions, and displaying hold times.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -102,7 +104,8 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -129,7 +132,9 @@

                                                                                                                                                                                                                                                                              UpdateLeaderboard()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Updates the leaderboard by sorting players based on their hold times +and adjusting their positions.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -139,7 +144,8 @@

                                                                                                                                                                                                                                                                              UpdatePlayerHoldTimeText(GameObject, float)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Updates the hold time text for a specific player on the leaderboard.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -158,12 +164,14 @@ GameObject player - +

                                                                                                                                                                                                                                                                              The player whose hold time is being updated.

                                                                                                                                                                                                                                                                              + float holdTime - +

                                                                                                                                                                                                                                                                              The new hold time to display.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Game.LifeDisplayManager.html b/crashcourse/api/Game.LifeDisplayManager.html index a81d22e..d48b74f 100644 --- a/crashcourse/api/Game.LifeDisplayManager.html +++ b/crashcourse/api/Game.LifeDisplayManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class LifeDisplayManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the display of player lives, including creating life icons +and updating them based on the player's remaining lives.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,9 @@

                                                                                                                                                                                                                                                                              lifeDisplays

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A dictionary mapping each player's Damageable component +to their corresponding list of life icons.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +129,8 @@

                                                                                                                                                                                                                                                                              lifePrefab

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The prefab used to represent a single life icon.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +154,8 @@

                                                                                                                                                                                                                                                                              playerPrefab

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The prefab used to represent a player in the life display.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +179,8 @@

                                                                                                                                                                                                                                                                              players

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The parent object that contains all player life displays.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -200,7 +207,8 @@

                                                                                                                                                                                                                                                                              HideLifeDisplay()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Hides the life display by deactivating the parent object.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.MapSelect.html b/crashcourse/api/Game.MapSelect.html index 57d97e2..7c897cf 100644 --- a/crashcourse/api/Game.MapSelect.html +++ b/crashcourse/api/Game.MapSelect.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class MapSelect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the map selection process by setting the selected map +based on the active toggle in the toggle group.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.ModeSelect.html b/crashcourse/api/Game.ModeSelect.html index 9dfbdec..a075c5e 100644 --- a/crashcourse/api/Game.ModeSelect.html +++ b/crashcourse/api/Game.ModeSelect.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class ModeSelect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the game mode selection process by setting the game mode +based on the active toggle in the toggle group.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.MovingPlatform.html b/crashcourse/api/Game.MovingPlatform.html index 1d0b0e7..0a513a4 100644 --- a/crashcourse/api/Game.MovingPlatform.html +++ b/crashcourse/api/Game.MovingPlatform.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class MovingPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls a platform that moves between specified points in a loop.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +102,8 @@

                                                                                                                                                                                                                                                                              platform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The platform object that will move.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +127,8 @@

                                                                                                                                                                                                                                                                              points

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              An array of points that the platform will move between.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +152,8 @@

                                                                                                                                                                                                                                                                              speed

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The speed at which the platform moves.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +177,8 @@

                                                                                                                                                                                                                                                                              startPoint

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The index of the starting point for the platform.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.ObjectVisibility.html b/crashcourse/api/Game.ObjectVisibility.html index 98ba03b..b0906a8 100644 --- a/crashcourse/api/Game.ObjectVisibility.html +++ b/crashcourse/api/Game.ObjectVisibility.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class ObjectVisibility

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls the visibility of an object based on the current game mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.ObstacleCourse.html b/crashcourse/api/Game.ObstacleCourse.html index aeefafd..ee1ec30 100644 --- a/crashcourse/api/Game.ObstacleCourse.html +++ b/crashcourse/api/Game.ObstacleCourse.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class ObstacleCourse

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the logic for detecting when a player completes the obstacle course.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +102,8 @@

                                                                                                                                                                                                                                                                              playerWon

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The player who successfully completes the obstacle course.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.PlayerCardCreator.html b/crashcourse/api/Game.PlayerCardCreator.html index 7e19e55..08ad3a3 100644 --- a/crashcourse/api/Game.PlayerCardCreator.html +++ b/crashcourse/api/Game.PlayerCardCreator.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class PlayerCardCreator

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class is used to create cards for players when they join the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +102,8 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A single instance of this class that can be accessed from anywhere.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +127,8 @@

                                                                                                                                                                                                                                                                              playerJoinCardPrefab

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The template used to create new player cards.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +155,8 @@

                                                                                                                                                                                                                                                                              CreateCard()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Creates a new player card and returns it.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -169,7 +173,8 @@ PlayerJoinCard - +

                                                                                                                                                                                                                                                                              The new player card, or nothing if it couldn't be created.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Game.PlayerJoinCard.html b/crashcourse/api/Game.PlayerJoinCard.html index ab8edb3..0c94087 100644 --- a/crashcourse/api/Game.PlayerJoinCard.html +++ b/crashcourse/api/Game.PlayerJoinCard.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class PlayerJoinCard

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class represents a player join card, displaying the player's number +and preview in the game lobby.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              playerNumber

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The number assigned to the player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              playerNumberText

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The text element displaying the player's number.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +153,8 @@

                                                                                                                                                                                                                                                                              playerPreview

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The preview object representing the player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.RespawnOnTriggerEnter.html b/crashcourse/api/Game.RespawnOnTriggerEnter.html index 5bdd2af..2637cab 100644 --- a/crashcourse/api/Game.RespawnOnTriggerEnter.html +++ b/crashcourse/api/Game.RespawnOnTriggerEnter.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class RespawnOnTriggerEnter

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +102,8 @@

                                                                                                                                                                                                                                                                              respawnTag

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The tag of the trigger that causes the object to respawn.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +127,8 @@

                                                                                                                                                                                                                                                                              spawnPoint

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The spawn point where the object will respawn.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +152,8 @@

                                                                                                                                                                                                                                                                              spawnPointIsInitialPosition

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              If true, the spawn point is set to the object's initial position.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Game.TerribleHealthBarScript.html b/crashcourse/api/Game.TerribleHealthBarScript.html index 3107b80..2a15c06 100644 --- a/crashcourse/api/Game.TerribleHealthBarScript.html +++ b/crashcourse/api/Game.TerribleHealthBarScript.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class TerribleHealthBarScript

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the health bar visuals for a player, including updating +the health bar's size, position, and color based on the player's current health.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              actualHealthVisual

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The actual health bar that reflects the player's current health.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              deathVisual

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The visual representation of the player's death state.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +153,8 @@

                                                                                                                                                                                                                                                                              fullDeathColor

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The color of the health bar when the player is at zero health.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +178,8 @@

                                                                                                                                                                                                                                                                              fullHealthColor

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The color of the health bar when the player is at full health.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -197,7 +203,8 @@

                                                                                                                                                                                                                                                                              healthVisual

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The visual representation of the health bar.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -221,7 +228,8 @@

                                                                                                                                                                                                                                                                              player

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The player associated with this health bar.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -245,7 +253,8 @@

                                                                                                                                                                                                                                                                              smoothSpeed

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The speed at which the health bar updates smoothly.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -269,7 +278,8 @@

                                                                                                                                                                                                                                                                              subtractionColor

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The color used to represent health subtraction.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -293,7 +303,8 @@

                                                                                                                                                                                                                                                                              text

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The text element displaying the player's current and maximum health.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -320,7 +331,8 @@

                                                                                                                                                                                                                                                                              SetPlayer(GameObject)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Sets the player associated with this health bar.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -339,7 +351,8 @@ GameObject player - +

                                                                                                                                                                                                                                                                              The player to associate with this health bar.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Game.WinScreen.html b/crashcourse/api/Game.WinScreen.html index 01009de..1299763 100644 --- a/crashcourse/api/Game.WinScreen.html +++ b/crashcourse/api/Game.WinScreen.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class WinScreen

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Manages the win screen display for the game. +Displays the winning player's information and triggers the win screen animation.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,9 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A singleton instance of the WinScreen class. +Ensures only one instance of the WinScreen exists at a time.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +129,8 @@

                                                                                                                                                                                                                                                                              playerTexts

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of text elements used to display player information on the win screen.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +157,9 @@

                                                                                                                                                                                                                                                                              ShowWinScreen(int)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Displays the win screen for the specified player. +Updates the text and color of the win screen to reflect the winning player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -171,7 +178,8 @@ int player - +

                                                                                                                                                                                                                                                                              The number of the winning player (1-based index).

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Game.html b/crashcourse/api/Game.html index 0a63bff..fd59e1f 100644 --- a/crashcourse/api/Game.html +++ b/crashcourse/api/Game.html @@ -90,59 +90,92 @@

                                                                                                                                                                                                                                                                              DayNightCycle

                                                                                                                                                                                                                                                                              EventSystemizer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class makes sure there is only one EventSystem in the game at any time.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              FallPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls platforms that fall when touched by a player or another platform. +The platform will fall after a delay and then reset to its original position.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              GameManager

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              The GameManager class manages the overall game logic, including game modes, player states, -game events, and game-over conditions. It ensures a single instance exists and provides -functionality for starting, updating, and ending the game.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls the main game logic, like starting the game, keeping track of players, +handling game modes, and deciding when the game ends.

                                                                                                                                                                                                                                                                              GameManagerHelper

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class helps manage positions for the GameManager during development. +It allows adding hat spawn positions and player spawn positions directly in the editor.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              GameTimer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the game's countdown timer. +It starts, updates, and stops the timer, and ends the game when time runs out.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              HatRespawn

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the behavior of the hat in the game, including its respawn logic. +The hat can be picked up, dropped, and respawned after a certain amount of time.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              HealthBarManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the health bars for all players in the game. +It creates, updates, and removes health bars as needed.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              HubManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the hub area of the game, including loading and unloading game scenes, +controlling the hub camera, and managing game buttons.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              InfiniteScroll

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the infinite scrolling effect for the background.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              LeaderboardManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the leaderboard, including initializing player icons, +updating player positions, and displaying hold times.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              LifeDisplayManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the display of player lives, including creating life icons +and updating them based on the player's remaining lives.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              MapSelect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the map selection process by setting the selected map +based on the active toggle in the toggle group.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              ModeSelect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the game mode selection process by setting the game mode +based on the active toggle in the toggle group.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              MovingPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls a platform that moves between specified points in a loop.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              ObjectVisibility

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls the visibility of an object based on the current game mode.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              ObstacleCourse

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the logic for detecting when a player completes the obstacle course.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              PlayerCardCreator

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class is used to create cards for players when they join the game.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              PlayerJoinCard

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class represents a player join card, displaying the player's number +and preview in the game lobby.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              RespawnOnTriggerEnter

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles respawning objects when they collide with a trigger tagged with a specific value.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              TerribleHealthBarScript

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the health bar visuals for a player, including updating +the health bar's size, position, and color based on the player's current health.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              WinScreen

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Manages the win screen display for the game. +Displays the winning player's information and triggers the win screen animation.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Enums

                                                                                                                                                                                                                                                                              GameManager.GameMode

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Enum representing the different game modes.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The different game modes players can choose from.

                                                                                                                                                                                                                                                                              Delegates

                                                                                                                                                                                                                                                                              GameManager.GameEvent

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A type of event that happens during the game, like when it starts or ends.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Music.AudioManager.html b/crashcourse/api/Music.AudioManager.html index 7ca7074..df932f2 100644 --- a/crashcourse/api/Music.AudioManager.html +++ b/crashcourse/api/Music.AudioManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class AudioManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the playback of sound effects in the game. +It provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The singleton instance of the AudioManager class.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              soundEffects

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of all sound effects managed by the AudioManager.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +156,8 @@

                                                                                                                                                                                                                                                                              PlaySound(string)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Plays a sound effect by its name.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -171,10 +176,15 @@ string soundName - +

                                                                                                                                                                                                                                                                              The name of the sound effect to play.

                                                                                                                                                                                                                                                                              + +
                                                                                                                                                                                                                                                                              Remarks
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              If the sound name is "Punch," it plays multiple punch-related sound effects. +If the sound is not found, a warning is logged to the console.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Music.MusicManager.html b/crashcourse/api/Music.MusicManager.html index 1496ce2..1d534f5 100644 --- a/crashcourse/api/Music.MusicManager.html +++ b/crashcourse/api/Music.MusicManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class MusicManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Manages the music playlists for the game. +Handles the initialization, playback, and shuffling of music tracks based on the active scene.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,9 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A singleton instance of the MusicManager class. +Ensures only one instance of the MusicManager exists at a time.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +129,8 @@

                                                                                                                                                                                                                                                                              playlists

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of playlists available in the game.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +154,8 @@

                                                                                                                                                                                                                                                                              songPrefab

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The prefab used to create audio sources for playing songs.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -176,7 +182,8 @@

                                                                                                                                                                                                                                                                              GetActiveSceneNotTitleScreen()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Gets the name of the currently active scene, excluding the "Title Screen".

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -193,7 +200,8 @@ string - +

                                                                                                                                                                                                                                                                              The name of the active scene, or "Title Screen" if no other scene is active.

                                                                                                                                                                                                                                                                              + @@ -201,7 +209,8 @@

                                                                                                                                                                                                                                                                              StartPlaylist()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Starts the music playlist for the current active scene.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -211,7 +220,8 @@

                                                                                                                                                                                                                                                                              StartPlaylist(string)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Starts the music playlist for a specific scene.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -230,7 +240,8 @@ string scene - +

                                                                                                                                                                                                                                                                              The name of the scene for which to start the playlist.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Music.Playlist.html b/crashcourse/api/Music.Playlist.html index a35a6cd..6c8573f 100644 --- a/crashcourse/api/Music.Playlist.html +++ b/crashcourse/api/Music.Playlist.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class Playlist

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents a playlist of music tracks. +Contains information about the tracks, their associated scenes, and playback settings.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -102,7 +104,8 @@ public class Playlist

                                                                                                                                                                                                                                                                              shuffleTime

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The time interval (in seconds) between shuffling tracks in the playlist.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -126,7 +129,8 @@ public class Playlist

                                                                                                                                                                                                                                                                              songs

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of audio clips included in this playlist.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -150,7 +154,8 @@ public class Playlist

                                                                                                                                                                                                                                                                              trackName

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The name of the playlist.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -174,7 +179,8 @@ public class Playlist

                                                                                                                                                                                                                                                                              trackScenes

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of scenes where this playlist is used.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -198,7 +204,8 @@ public class Playlist

                                                                                                                                                                                                                                                                              volume

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The volume level for the playlist.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Music.SoundEffect.html b/crashcourse/api/Music.SoundEffect.html index e652d89..81ac193 100644 --- a/crashcourse/api/Music.SoundEffect.html +++ b/crashcourse/api/Music.SoundEffect.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Class SoundEffect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents a sound effect, including its name and associated AudioSource.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -102,7 +103,8 @@

                                                                                                                                                                                                                                                                              SoundEffect(string, AudioSource)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Initializes a new instance of the SoundEffect class.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -121,12 +123,14 @@ string name - +

                                                                                                                                                                                                                                                                              The name of the sound effect.

                                                                                                                                                                                                                                                                              + AudioSource audioSource - +

                                                                                                                                                                                                                                                                              The AudioSource component for the sound effect.

                                                                                                                                                                                                                                                                              + @@ -135,7 +139,8 @@

                                                                                                                                                                                                                                                                              audioSource

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The AudioSource component that plays the sound effect.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -159,7 +164,8 @@

                                                                                                                                                                                                                                                                              name

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The name of the sound effect.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Music.TrackLayer.EnableTrigger.html b/crashcourse/api/Music.TrackLayer.EnableTrigger.html index 274eac5..4be1fb6 100644 --- a/crashcourse/api/Music.TrackLayer.EnableTrigger.html +++ b/crashcourse/api/Music.TrackLayer.EnableTrigger.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Enum TrackLayer.EnableTrigger

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Defines the conditions under which this layer is enabled.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Namespace: Music
                                                                                                                                                                                                                                                                              Assembly: cs.temp.dll.dll
                                                                                                                                                                                                                                                                              @@ -103,43 +104,53 @@ Button - +

                                                                                                                                                                                                                                                                              Enabled when a button is pressed.

                                                                                                                                                                                                                                                                              + Collectible - +

                                                                                                                                                                                                                                                                              Enabled when a collectible is interacted with.

                                                                                                                                                                                                                                                                              + ConstantForce - +

                                                                                                                                                                                                                                                                              Enabled when a constant force is applied to the player.

                                                                                                                                                                                                                                                                              + ElectromagneticPulse - +

                                                                                                                                                                                                                                                                              Enabled during an electromagnetic pulse event.

                                                                                                                                                                                                                                                                              + EndOfLevel - +

                                                                                                                                                                                                                                                                              Enabled at the end of a level.

                                                                                                                                                                                                                                                                              + Goal - +

                                                                                                                                                                                                                                                                              Enabled when a goal is activated.

                                                                                                                                                                                                                                                                              + Magnetism - +

                                                                                                                                                                                                                                                                              Enabled when the player is magnetized.

                                                                                                                                                                                                                                                                              + Movement - +

                                                                                                                                                                                                                                                                              Enabled when the player is moving.

                                                                                                                                                                                                                                                                              + Scene - +

                                                                                                                                                                                                                                                                              Enabled when a specific scene is active.

                                                                                                                                                                                                                                                                              + Toggle - +

                                                                                                                                                                                                                                                                              Enabled when a toggle is active.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Music.TrackLayer.html b/crashcourse/api/Music.TrackLayer.html index e213ec7..59cd1fe 100644 --- a/crashcourse/api/Music.TrackLayer.html +++ b/crashcourse/api/Music.TrackLayer.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class TrackLayer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents a single layer of a music track. +Each layer can be triggered and controlled independently based on game events or conditions.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -102,7 +104,8 @@ public class TrackLayer

                                                                                                                                                                                                                                                                              enableTrigger

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The trigger condition for enabling this layer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -126,7 +129,8 @@ public class TrackLayer

                                                                                                                                                                                                                                                                              layerName

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The name of the music layer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -150,7 +154,9 @@ public class TrackLayer

                                                                                                                                                                                                                                                                              layerScenes

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of scenes where this layer is active. +If empty, the layer is active in all scenes.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -174,7 +180,8 @@ public class TrackLayer

                                                                                                                                                                                                                                                                              layerTrack

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The audio clip associated with this music layer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -198,7 +205,8 @@ public class TrackLayer

                                                                                                                                                                                                                                                                              triggerName

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The name of the object that triggers this layer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Music.html b/crashcourse/api/Music.html index 95a5de6..a0c0f84 100644 --- a/crashcourse/api/Music.html +++ b/crashcourse/api/Music.html @@ -88,19 +88,29 @@

                                                                                                                                                                                                                                                                              Classes

                                                                                                                                                                                                                                                                              AudioManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the playback of sound effects in the game. +It provides functionality to play specific sounds by name and ensures a singleton instance for global access.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              MusicManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Manages the music playlists for the game. +Handles the initialization, playback, and shuffling of music tracks based on the active scene.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Playlist

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents a playlist of music tracks. +Contains information about the tracks, their associated scenes, and playback settings.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              SoundEffect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents a sound effect, including its name and associated AudioSource.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              TrackLayer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents a single layer of a music track. +Each layer can be triggered and controlled independently based on game events or conditions.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Enums

                                                                                                                                                                                                                                                                              TrackLayer.EnableTrigger

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Defines the conditions under which this layer is enabled.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Player.AnimationPlayer.AnimationState.html b/crashcourse/api/Player.AnimationPlayer.AnimationState.html index c300a7c..29ed70b 100644 --- a/crashcourse/api/Player.AnimationPlayer.AnimationState.html +++ b/crashcourse/api/Player.AnimationPlayer.AnimationState.html @@ -83,7 +83,8 @@

                                                                                                                                                                                                                                                                              Enum AnimationPlayer.AnimationState

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents the different animation states the player can be in.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Namespace: Player
                                                                                                                                                                                                                                                                              Assembly: cs.temp.dll.dll
                                                                                                                                                                                                                                                                              @@ -103,19 +104,23 @@ Idle - +

                                                                                                                                                                                                                                                                              The idle state, when the player is not moving.

                                                                                                                                                                                                                                                                              + Jump - +

                                                                                                                                                                                                                                                                              The jumping state, when the player is in the air.

                                                                                                                                                                                                                                                                              + Run - +

                                                                                                                                                                                                                                                                              The running state, when the player is moving quickly.

                                                                                                                                                                                                                                                                              + Walk - +

                                                                                                                                                                                                                                                                              The walking state, when the player is moving slowly.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Player.AnimationPlayer.html b/crashcourse/api/Player.AnimationPlayer.html index f998d74..9dcaa77 100644 --- a/crashcourse/api/Player.AnimationPlayer.html +++ b/crashcourse/api/Player.AnimationPlayer.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class AnimationPlayer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the player's animations, including setting animation states, +handling directional changes, and triggering specific animations like punching.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              backwards

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Indicates whether the player is facing backwards.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              block

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Indicates whether the player is currently blocking.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +153,8 @@

                                                                                                                                                                                                                                                                              clip

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The animation clip to play when the script starts.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +178,8 @@

                                                                                                                                                                                                                                                                              state

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The current animation state of the player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -200,7 +206,8 @@

                                                                                                                                                                                                                                                                              Punch()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Triggers the punch animation.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -210,7 +217,8 @@

                                                                                                                                                                                                                                                                              SetState(AnimationState)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Sets the player's animation state.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -229,7 +237,8 @@ AnimationPlayer.AnimationState state - +

                                                                                                                                                                                                                                                                              The new animation state to set.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Player.Block.html b/crashcourse/api/Player.Block.html index 3c31a41..21b2315 100644 --- a/crashcourse/api/Player.Block.html +++ b/crashcourse/api/Player.Block.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class Block

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the player's ability to block and parry incoming attacks. +Blocking reduces damage, while parrying reflects attacks if timed correctly.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              blocking

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Indicates whether the player is currently blocking.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -128,7 +131,8 @@

                                                                                                                                                                                                                                                                              IsParrying()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Checks if the player is currently parrying.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -145,7 +149,8 @@ bool - +

                                                                                                                                                                                                                                                                              True if the player is parrying, false otherwise.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Player.Damageable.html b/crashcourse/api/Player.Damageable.html index c3a1c06..57c9081 100644 --- a/crashcourse/api/Player.Damageable.html +++ b/crashcourse/api/Player.Damageable.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class Damageable

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the player's ability to take damage, die, and respawn. +It also manages interactions like blocking, parrying, and dropping items when hit.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -316,6 +318,31 @@ +

                                                                                                                                                                                                                                                                              OnPlayerDeath

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Event triggered when a player dies.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              public event Action<GameObject> OnPlayerDeath
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Event Type
                                                                                                                                                                                                                                                                              + + + + + + + + + + + + + +
                                                                                                                                                                                                                                                                              TypeDescription
                                                                                                                                                                                                                                                                              System.Action<T><GameObject>
                                                                                                                                                                                                                                                                              + +

                                                                                                                                                                                                                                                                              OnPlayerPunched

                                                                                                                                                                                                                                                                              Event triggered when the player is punched.

                                                                                                                                                                                                                                                                              @@ -339,6 +366,31 @@ + + +

                                                                                                                                                                                                                                                                              OnPlayerRespawn

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Event triggered when a player respawns.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              public event Action<GameObject> OnPlayerRespawn
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Event Type
                                                                                                                                                                                                                                                                              + + + + + + + + + + + + + +
                                                                                                                                                                                                                                                                              TypeDescription
                                                                                                                                                                                                                                                                              System.Action<T><GameObject>
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Player.PlayerCameraMovement.html b/crashcourse/api/Player.PlayerCameraMovement.html index 0814f48..c70e59a 100644 --- a/crashcourse/api/Player.PlayerCameraMovement.html +++ b/crashcourse/api/Player.PlayerCameraMovement.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class PlayerCameraMovement

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls the movement of the camera to follow players during the game. +It also handles special behavior for the camera in the win scene.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              lowerBound

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The lowest vertical position the camera can move to.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              speed

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The speed at which the camera moves toward the target position.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +153,8 @@

                                                                                                                                                                                                                                                                              staticCamera

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Indicates whether the camera should remain static and not follow players.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +178,8 @@

                                                                                                                                                                                                                                                                              weight

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The weight used to blend between the camera's starting position and the players' average position.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -197,7 +203,8 @@

                                                                                                                                                                                                                                                                              winScene

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Indicates whether the camera is in the win scene mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -224,7 +231,8 @@

                                                                                                                                                                                                                                                                              WinScene(GameObject)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Activates the win scene mode and focuses the camera on the winning player.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -243,7 +251,8 @@ GameObject player - +

                                                                                                                                                                                                                                                                              The player who won the game.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Player.PlayerManager.html b/crashcourse/api/Player.PlayerManager.html index 8698302..303b2c2 100644 --- a/crashcourse/api/Player.PlayerManager.html +++ b/crashcourse/api/Player.PlayerManager.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class PlayerManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages player-related functionality, such as joining, leaving, and assigning colors. +It also handles starting the game once players have joined.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              cards

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of player join cards, which represent players in the UI.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              Instance

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The singleton instance of the PlayerManager class.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +153,8 @@

                                                                                                                                                                                                                                                                              playerColors

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              A list of colors assigned to players for identification.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +178,8 @@

                                                                                                                                                                                                                                                                              playerSelect

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The UI element used for player selection.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -200,7 +206,8 @@

                                                                                                                                                                                                                                                                              StartGame()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Starts the game if at least one player has joined.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Player.PlayerMovement.html b/crashcourse/api/Player.PlayerMovement.html index 723457f..148b9c5 100644 --- a/crashcourse/api/Player.PlayerMovement.html +++ b/crashcourse/api/Player.PlayerMovement.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class PlayerMovement

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the player's movement, including walking, jumping, and animations. +It also manages input, physics, and interactions with the ground.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -501,8 +503,7 @@

                                                                                                                                                                                                                                                                              walkSpeed

                                                                                                                                                                                                                                                                              -

                                                                                                                                                                                                                                                                              Base walk speed of the player.

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Player.Punch.html b/crashcourse/api/Player.Punch.html index 024d64e..6c11302 100644 --- a/crashcourse/api/Player.Punch.html +++ b/crashcourse/api/Player.Punch.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class Punch

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the punching mechanic for the player, including triggering animations, +enabling and disabling the hurtbox, and managing player speed during a punch.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              cancelable

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Determines whether the player can cancel their punch action.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -128,7 +131,8 @@

                                                                                                                                                                                                                                                                              DisableCancellation()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Disables the ability to cancel the punch action.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -138,7 +142,8 @@

                                                                                                                                                                                                                                                                              DisableHurtbox()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Disables the hurtbox, preventing the punch from interacting with other objects.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -148,7 +153,8 @@

                                                                                                                                                                                                                                                                              EnableCancellation()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Enables the ability to cancel the punch action.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -158,7 +164,8 @@

                                                                                                                                                                                                                                                                              EnableHurtbox()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Enables the hurtbox, allowing the punch to interact with other objects.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -168,7 +175,8 @@

                                                                                                                                                                                                                                                                              ReturnToMaxSpeed()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Resets the player's movement speed to its maximum value after the punch is complete.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Player.TeleportPlatform.html b/crashcourse/api/Player.TeleportPlatform.html index 67086be..5b43432 100644 --- a/crashcourse/api/Player.TeleportPlatform.html +++ b/crashcourse/api/Player.TeleportPlatform.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class TeleportPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles teleportation for platforms and players when they collide with the teleport trigger. +It can teleport either the platform itself or a player to a specified location.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,9 @@

                                                                                                                                                                                                                                                                              isPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Determines whether this script is handling a platform or a player. +If true, it teleports players. If false, it teleports the platform itself.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +129,8 @@

                                                                                                                                                                                                                                                                              playerTag

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The tag used to identify player objects.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -149,7 +154,8 @@

                                                                                                                                                                                                                                                                              teleportPoint

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The position where the platform or player will be teleported.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -173,7 +179,8 @@

                                                                                                                                                                                                                                                                              teleportTag

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The tag used to identify objects (e.g., platforms) that can trigger teleportation.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              diff --git a/crashcourse/api/Player.UseItem.html b/crashcourse/api/Player.UseItem.html index eb1fb32..5e3aad3 100644 --- a/crashcourse/api/Player.UseItem.html +++ b/crashcourse/api/Player.UseItem.html @@ -83,7 +83,9 @@

                                                                                                                                                                                                                                                                              Class UseItem

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class allows a player to pick up, hold, and drop items during the game. +It is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Inheritance
                                                                                                                                                                                                                                                                              @@ -101,7 +103,8 @@

                                                                                                                                                                                                                                                                              head

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The position where the item will be held (e.g., above the player's head).

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -125,7 +128,8 @@

                                                                                                                                                                                                                                                                              holdTime

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              The total time the player has held the item.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -152,7 +156,8 @@

                                                                                                                                                                                                                                                                              DropItem()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Allows the player to drop the item they are holding.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -162,7 +167,8 @@

                                                                                                                                                                                                                                                                              IsHoldingItem()

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Checks if the player is currently holding an item.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -179,7 +185,8 @@ bool - +

                                                                                                                                                                                                                                                                              True if the player is holding an item, false otherwise.

                                                                                                                                                                                                                                                                              + @@ -187,7 +194,8 @@

                                                                                                                                                                                                                                                                              PickUpItem(GameObject)

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Allows the player to pick up an item and start the hold timer.

                                                                                                                                                                                                                                                                              +
                                                                                                                                                                                                                                                                              Declaration
                                                                                                                                                                                                                                                                              @@ -206,7 +214,8 @@ GameObject item - +

                                                                                                                                                                                                                                                                              The item to pick up.

                                                                                                                                                                                                                                                                              + diff --git a/crashcourse/api/Player.html b/crashcourse/api/Player.html index 87840cd..2fb3659 100644 --- a/crashcourse/api/Player.html +++ b/crashcourse/api/Player.html @@ -88,27 +88,46 @@

                                                                                                                                                                                                                                                                              Classes

                                                                                                                                                                                                                                                                              AnimationPlayer

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages the player's animations, including setting animation states, +handling directional changes, and triggering specific animations like punching.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Block

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the player's ability to block and parry incoming attacks. +Blocking reduces damage, while parrying reflects attacks if timed correctly.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Damageable

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the player's ability to take damage, die, and respawn. +It also manages interactions like blocking, parrying, and dropping items when hit.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              PlayerCameraMovement

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class controls the movement of the camera to follow players during the game. +It also handles special behavior for the camera in the win scene.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              PlayerManager

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class manages player-related functionality, such as joining, leaving, and assigning colors. +It also handles starting the game once players have joined.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              PlayerMovement

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the player's movement, including walking, jumping, and animations. +It also manages input, physics, and interactions with the ground.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Punch

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles the punching mechanic for the player, including triggering animations, +enabling and disabling the hurtbox, and managing player speed during a punch.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              TeleportPlatform

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class handles teleportation for platforms and players when they collide with the teleport trigger. +It can teleport either the platform itself or a player to a specified location.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              UseItem

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              This class allows a player to pick up, hold, and drop items during the game. +It is primarily used for managing interactions with the "hat" in "keep-away" mode.

                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Enums

                                                                                                                                                                                                                                                                              AnimationPlayer.AnimationState

                                                                                                                                                                                                                                                                              -
                                                                                                                                                                                                                                                                              +

                                                                                                                                                                                                                                                                              Represents the different animation states the player can be in.

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                                                                                                                                                                                                                                                                              diff --git a/crashcourse/index.json b/crashcourse/index.json index e9aef24..ca027ec 100644 --- a/crashcourse/index.json +++ b/crashcourse/index.json @@ -7,212 +7,212 @@ "api/Game.EventSystemizer.html": { "href": "api/Game.EventSystemizer.html", "title": "Class EventSystemizer | Example Unity documentation", - "keywords": "Class EventSystemizer Inheritance object EventSystemizer Namespace: Game Assembly: cs.temp.dll.dll Syntax public class EventSystemizer : MonoBehaviour" + "keywords": "Class EventSystemizer This class makes sure there is only one EventSystem in the game at any time. Inheritance object EventSystemizer Namespace: Game Assembly: cs.temp.dll.dll Syntax public class EventSystemizer : MonoBehaviour" }, "api/Game.FallPlatform.html": { "href": "api/Game.FallPlatform.html", "title": "Class FallPlatform | Example Unity documentation", - "keywords": "Class FallPlatform Inheritance object FallPlatform Namespace: Game Assembly: cs.temp.dll.dll Syntax public class FallPlatform : MonoBehaviour Fields fallDelay Declaration public float fallDelay Field Value Type Description float resetDelay Declaration public float resetDelay Field Value Type Description float" + "keywords": "Class FallPlatform This class controls platforms that fall when touched by a player or another platform. The platform will fall after a delay and then reset to its original position. Inheritance object FallPlatform Namespace: Game Assembly: cs.temp.dll.dll Syntax public class FallPlatform : MonoBehaviour Fields fallDelay The time (in seconds) before the platform starts falling after being triggered. Declaration public float fallDelay Field Value Type Description float resetDelay The time (in seconds) before the platform resets to its original position after falling. Declaration public float resetDelay Field Value Type Description float" }, "api/Game.GameManager.GameEvent.html": { "href": "api/Game.GameManager.GameEvent.html", "title": "Delegate GameManager.GameEvent | Example Unity documentation", - "keywords": "Delegate GameManager.GameEvent Namespace: Game Assembly: cs.temp.dll.dll Syntax public delegate void GameManager.GameEvent()" + "keywords": "Delegate GameManager.GameEvent A type of event that happens during the game, like when it starts or ends. Namespace: Game Assembly: cs.temp.dll.dll Syntax public delegate void GameManager.GameEvent()" }, "api/Game.GameManager.GameMode.html": { "href": "api/Game.GameManager.GameMode.html", "title": "Enum GameManager.GameMode | Example Unity documentation", - "keywords": "Enum GameManager.GameMode Enum representing the different game modes. Namespace: Game Assembly: cs.temp.dll.dll Syntax public enum GameManager.GameMode Fields Name Description freeForAll keepAway obstacleCourse" + "keywords": "Enum GameManager.GameMode The different game modes players can choose from. Namespace: Game Assembly: cs.temp.dll.dll Syntax public enum GameManager.GameMode Fields Name Description freeForAll Players compete individually to be the last one standing. keepAway Players compete to hold an item (like a hat) for the longest time. obstacleCourse Players race to complete an obstacle course." }, "api/Game.GameManager.html": { "href": "api/Game.GameManager.html", "title": "Class GameManager | Example Unity documentation", - "keywords": "Class GameManager The GameManager class manages the overall game logic, including game modes, player states, game events, and game-over conditions. It ensures a single instance exists and provides functionality for starting, updating, and ending the game. Inheritance object GameManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class GameManager : MonoBehaviour Fields gameMode Declaration public static GameManager.GameMode gameMode Field Value Type Description GameManager.GameMode gameOver Declaration public bool gameOver Field Value Type Description bool gameTimer Declaration public GameTimer gameTimer Field Value Type Description GameTimer hatObject Declaration public GameObject hatObject Field Value Type Description GameObject hatSpawnPositions Declaration public List hatSpawnPositions Field Value Type Description List<> LeaderboardCanvas Declaration public Canvas LeaderboardCanvas Field Value Type Description Canvas map Declaration public static string map Field Value Type Description string music Declaration public static bool music Field Value Type Description bool obstacleCourseSpawnPosition Declaration public Vector2 obstacleCourseSpawnPosition Field Value Type Description Vector2 offset Declaration public float offset Field Value Type Description float playerColors Declaration public static List playerColors Field Value Type Description List<> playerHoldTimes Declaration public static Dictionary playerHoldTimes Field Value Type Description Dictionary<, > players Declaration public static List players Field Value Type Description List<> spawnPosition Declaration public Vector2 spawnPosition Field Value Type Description Vector2 time Declaration public float time Field Value Type Description float TimerCanvas Declaration public Canvas TimerCanvas Field Value Type Description Canvas Properties Instance Declaration public static GameManager Instance { get; } Property Value Type Description GameManager Methods AlivePlayers() Returns a list of all players that are currently alive. Declaration public List AlivePlayers() Returns Type Description List<> A list of alive player GameObjects. GameOver() Ends the game and determines the winner based on the game mode. Declaration public void GameOver() PlayerDied(Damageable) Handles player deaths based on the current game mode. Declaration public void PlayerDied(Damageable player) Parameters Type Name Description Damageable player The player that died. StartGame() Sets up the game based on the selected game mode. Declaration public void StartGame() UpdatePlayerHoldTime(GameObject, float) Updates the player's hold time and updates the leaderboard. Declaration public void UpdatePlayerHoldTime(GameObject player, float holdTime) Parameters Type Name Description GameObject player The player GameObject. float holdTime The hold time to update. Events EndGameEvent Declaration public event GameManager.GameEvent EndGameEvent Event Type Type Description GameManager.GameEvent StartGameEvent Declaration public event GameManager.GameEvent StartGameEvent Event Type Type Description GameManager.GameEvent" + "keywords": "Class GameManager This class controls the main game logic, like starting the game, keeping track of players, handling game modes, and deciding when the game ends. Inheritance object GameManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class GameManager : MonoBehaviour Fields gameMode The current game mode (e.g., free-for-all, keep-away, or obstacle course). Declaration public static GameManager.GameMode gameMode Field Value Type Description GameManager.GameMode gameOver Whether the game is currently over. Declaration public bool gameOver Field Value Type Description bool gameTimer A timer that counts down during the game. Declaration public GameTimer gameTimer Field Value Type Description GameTimer hatObject The hat object used in \"keep-away\" mode. Declaration public GameObject hatObject Field Value Type Description GameObject hatSpawnPositions Positions where the hat can spawn in \"keep-away\" mode. Declaration public List hatSpawnPositions Field Value Type Description List<> LeaderboardCanvas The canvas that shows the leaderboard during the game. Declaration public Canvas LeaderboardCanvas Field Value Type Description Canvas map The name of the map being played. Declaration public static string map Field Value Type Description string music Whether the background music is turned on. Declaration public static bool music Field Value Type Description bool obstacleCourseSpawnPosition The position where players spawn in obstacle course mode. Declaration public Vector2 obstacleCourseSpawnPosition Field Value Type Description Vector2 offset The distance between players when they spawn. Declaration public float offset Field Value Type Description float playerColors A list of colors assigned to each player. Declaration public static List playerColors Field Value Type Description List<> playerHoldTimes Tracks how long each player has held an item in \"keep-away\" mode. Declaration public static Dictionary playerHoldTimes Field Value Type Description Dictionary<, > players A list of all the players in the game. Declaration public static List players Field Value Type Description List<> spawnPosition The position where players spawn at the start of the game. Declaration public Vector2 spawnPosition Field Value Type Description Vector2 time The total time (in seconds) for the game to run. Declaration public float time Field Value Type Description float TimerCanvas The canvas that shows the timer during the game. Declaration public Canvas TimerCanvas Field Value Type Description Canvas Properties Instance The single instance of this class that can be accessed from anywhere in the game. Declaration public static GameManager Instance { get; } Property Value Type Description GameManager Methods AlivePlayers() Gets a list of all players who are still alive in the game. Declaration public List AlivePlayers() Returns Type Description List<> A list of players who are still active in the game. Remarks This method checks all players in the game and returns only those who are still active. A player is considered \"alive\" if their GameObject is active in the scene. GameOver() Ends the game and determines the winner based on the current game mode. Declaration public void GameOver() Remarks This method handles the end-of-game logic, such as stopping the timer, hiding UI elements, and determining the winner based on the GameManager.GameMode. It also triggers the EndGameEvent for any subscribed listeners. In \"free-for-all\" mode, the last alive player is declared the winner. In \"keep-away\" mode, the player with the longest hold time wins. In \"obstacle course\" mode, the winner is determined by the ObstacleCourse logic. Examples GameManager.Instance.GameOver(); PlayerDied(Damageable) Handles what happens when a player dies, like respawning them or ending the game. Declaration public void PlayerDied(Damageable player) Parameters Type Name Description Damageable player The player who died. StartGame() Sets up the game based on the selected game mode. This includes spawning players and setting their lives. Declaration public void StartGame() UpdatePlayerHoldTime(GameObject, float) Updates the hold time for a player and refreshes the leaderboard. Declaration public void UpdatePlayerHoldTime(GameObject player, float holdTime) Parameters Type Name Description GameObject player The player whose hold time is being updated. float holdTime The new hold time for the player. Remarks This method updates the player's hold time in the dictionary and refreshes the leaderboard UI. If the player's hold time is higher than before, the leaderboard is re-sorted. Events EndGameEvent Event triggered when the game ends. Declaration public event GameManager.GameEvent EndGameEvent Event Type Type Description GameManager.GameEvent StartGameEvent Event triggered when the game starts. Declaration public event GameManager.GameEvent StartGameEvent Event Type Type Description GameManager.GameEvent" }, "api/Game.GameManagerHelper.html": { "href": "api/Game.GameManagerHelper.html", "title": "Class GameManagerHelper | Example Unity documentation", - "keywords": "Class GameManagerHelper Inheritance object GameManagerHelper Namespace: Game Assembly: cs.temp.dll.dll Syntax public class GameManagerHelper : MonoBehaviour Fields addHatPosition Declaration public bool addHatPosition Field Value Type Description bool addSpawnPosition Declaration public bool addSpawnPosition Field Value Type Description bool" + "keywords": "Class GameManagerHelper This class helps manage positions for the GameManager during development. It allows adding hat spawn positions and player spawn positions directly in the editor. Inheritance object GameManagerHelper Namespace: Game Assembly: cs.temp.dll.dll Syntax public class GameManagerHelper : MonoBehaviour Fields addHatPosition If true, adds the current position of the \"HELPER\" object to the hat spawn positions in the GameManager. Declaration public bool addHatPosition Field Value Type Description bool addSpawnPosition If true, sets the current position of the \"HELPER\" object as the player spawn position in the GameManager. Declaration public bool addSpawnPosition Field Value Type Description bool" }, "api/Game.GameTimer.html": { "href": "api/Game.GameTimer.html", "title": "Class GameTimer | Example Unity documentation", - "keywords": "Class GameTimer Inheritance object GameTimer Namespace: Game Assembly: cs.temp.dll.dll Syntax public class GameTimer : MonoBehaviour Fields startTime Declaration public float startTime Field Value Type Description float timerText Declaration public Text timerText Field Value Type Description Text Methods StartTimer() Declaration public void StartTimer()" + "keywords": "Class GameTimer This class manages the game's countdown timer. It starts, updates, and stops the timer, and ends the game when time runs out. Inheritance object GameTimer Namespace: Game Assembly: cs.temp.dll.dll Syntax public class GameTimer : MonoBehaviour Fields startTime The starting time for the timer, in seconds. Declaration public float startTime Field Value Type Description float timerText The UI text element that displays the timer. Declaration public Text timerText Field Value Type Description Text Methods StartTimer() Starts the timer if it is not already running. Declaration public void StartTimer()" }, "api/Game.HatRespawn.html": { "href": "api/Game.HatRespawn.html", "title": "Class HatRespawn | Example Unity documentation", - "keywords": "Class HatRespawn Inheritance object HatRespawn Namespace: Game Assembly: cs.temp.dll.dll Syntax public class HatRespawn : MonoBehaviour Fields canBePickedUp Declaration public static bool canBePickedUp Field Value Type Description bool respawnTime Declaration public const float respawnTime = 10 Field Value Type Description float Methods Interact() Declaration public void Interact() OnHatDropped() Declaration public void OnHatDropped()" + "keywords": "Class HatRespawn This class manages the behavior of the hat in the game, including its respawn logic. The hat can be picked up, dropped, and respawned after a certain amount of time. Inheritance object HatRespawn Namespace: Game Assembly: cs.temp.dll.dll Syntax public class HatRespawn : MonoBehaviour Fields canBePickedUp A flag to check if the hat can be picked up. Declaration public static bool canBePickedUp Field Value Type Description bool initialScale The initial scale of the hat. Declaration public Vector2 initialScale Field Value Type Description Vector2 initialSubhatPosition The initial position of the subhat (if applicable). Declaration public Vector2 initialSubhatPosition Field Value Type Description Vector2 respawnTime The amount of time (in seconds) before the hat respawns after being inactive. Declaration public const float respawnTime = 10 Field Value Type Description float Methods Interact() Updates the last interaction time when a player interacts with the hat. Declaration public void Interact() OnHatDropped() Marks the hat as dropped and resets the timer. Declaration public void OnHatDropped()" }, "api/Game.HealthBarManager.html": { "href": "api/Game.HealthBarManager.html", "title": "Class HealthBarManager | Example Unity documentation", - "keywords": "Class HealthBarManager Inheritance object HealthBarManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class HealthBarManager : MonoBehaviour Fields healthBarPrefab Declaration public GameObject healthBarPrefab Field Value Type Description GameObject" + "keywords": "Class HealthBarManager This class manages the health bars for all players in the game. It creates, updates, and removes health bars as needed. Inheritance object HealthBarManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class HealthBarManager : MonoBehaviour Fields healthBarPrefab The template used to create new health bars. Declaration public GameObject healthBarPrefab Field Value Type Description GameObject" }, "api/Game.html": { "href": "api/Game.html", "title": "Namespace Game | Example Unity documentation", - "keywords": "Namespace Game Classes DayNightCycle EventSystemizer FallPlatform GameManager The GameManager class manages the overall game logic, including game modes, player states, game events, and game-over conditions. It ensures a single instance exists and provides functionality for starting, updating, and ending the game. GameManagerHelper GameTimer HatRespawn HealthBarManager HubManager InfiniteScroll LeaderboardManager LifeDisplayManager MapSelect ModeSelect MovingPlatform ObjectVisibility ObstacleCourse PlayerCardCreator PlayerJoinCard RespawnOnTriggerEnter TerribleHealthBarScript WinScreen Enums GameManager.GameMode Enum representing the different game modes. Delegates GameManager.GameEvent" + "keywords": "Namespace Game Classes DayNightCycle EventSystemizer This class makes sure there is only one EventSystem in the game at any time. FallPlatform This class controls platforms that fall when touched by a player or another platform. The platform will fall after a delay and then reset to its original position. GameManager This class controls the main game logic, like starting the game, keeping track of players, handling game modes, and deciding when the game ends. GameManagerHelper This class helps manage positions for the GameManager during development. It allows adding hat spawn positions and player spawn positions directly in the editor. GameTimer This class manages the game's countdown timer. It starts, updates, and stops the timer, and ends the game when time runs out. HatRespawn This class manages the behavior of the hat in the game, including its respawn logic. The hat can be picked up, dropped, and respawned after a certain amount of time. HealthBarManager This class manages the health bars for all players in the game. It creates, updates, and removes health bars as needed. HubManager This class manages the hub area of the game, including loading and unloading game scenes, controlling the hub camera, and managing game buttons. InfiniteScroll This class handles the infinite scrolling effect for the background. LeaderboardManager This class manages the leaderboard, including initializing player icons, updating player positions, and displaying hold times. LifeDisplayManager This class manages the display of player lives, including creating life icons and updating them based on the player's remaining lives. MapSelect This class manages the map selection process by setting the selected map based on the active toggle in the toggle group. ModeSelect This class manages the game mode selection process by setting the game mode based on the active toggle in the toggle group. MovingPlatform This class controls a platform that moves between specified points in a loop. ObjectVisibility This class controls the visibility of an object based on the current game mode. ObstacleCourse This class handles the logic for detecting when a player completes the obstacle course. PlayerCardCreator This class is used to create cards for players when they join the game. PlayerJoinCard This class represents a player join card, displaying the player's number and preview in the game lobby. RespawnOnTriggerEnter This class handles respawning objects when they collide with a trigger tagged with a specific value. TerribleHealthBarScript This class manages the health bar visuals for a player, including updating the health bar's size, position, and color based on the player's current health. WinScreen Manages the win screen display for the game. Displays the winning player's information and triggers the win screen animation. Enums GameManager.GameMode The different game modes players can choose from. Delegates GameManager.GameEvent A type of event that happens during the game, like when it starts or ends." }, "api/Game.HubManager.html": { "href": "api/Game.HubManager.html", "title": "Class HubManager | Example Unity documentation", - "keywords": "Class HubManager Inheritance object HubManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class HubManager : MonoBehaviour Fields gameButtonsParent Declaration public GameObject gameButtonsParent Field Value Type Description GameObject hubCamera Declaration public GameObject hubCamera Field Value Type Description GameObject Instance Declaration public static HubManager Instance Field Value Type Description HubManager Methods LoadScene(string) Declaration public void LoadScene(string sceneName) Parameters Type Name Description string sceneName UnloadGameScene() Declaration public void UnloadGameScene()" + "keywords": "Class HubManager This class manages the hub area of the game, including loading and unloading game scenes, controlling the hub camera, and managing game buttons. Inheritance object HubManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class HubManager : MonoBehaviour Fields gameButtonsParent The parent object containing all game buttons in the hub. Declaration public GameObject gameButtonsParent Field Value Type Description GameObject hubCamera The camera used in the hub area. Declaration public GameObject hubCamera Field Value Type Description GameObject Instance A single instance of this class that can be accessed from anywhere. Declaration public static HubManager Instance Field Value Type Description HubManager Methods LoadScene(string) Loads a new game scene and disables the hub camera. Declaration public void LoadScene(string sceneName) Parameters Type Name Description string sceneName The name of the scene to load. UnloadGameScene() Unloads the current game scene and reactivates the hub camera. Declaration public void UnloadGameScene()" }, "api/Game.InfiniteScroll.html": { "href": "api/Game.InfiniteScroll.html", "title": "Class InfiniteScroll | Example Unity documentation", - "keywords": "Class InfiniteScroll Inheritance object InfiniteScroll Namespace: Game Assembly: cs.temp.dll.dll Syntax public class InfiniteScroll : MonoBehaviour Fields end Declaration public float end Field Value Type Description float speed Declaration public float speed Field Value Type Description float start Declaration public float start Field Value Type Description float" + "keywords": "Class InfiniteScroll This class handles the infinite scrolling effect for the background. Inheritance object InfiniteScroll Namespace: Game Assembly: cs.temp.dll.dll Syntax public class InfiniteScroll : MonoBehaviour Fields end The ending position of the background. Declaration public float end Field Value Type Description float speed The speed at which the background scrolls. Declaration public float speed Field Value Type Description float start The starting position of the background. Declaration public float start Field Value Type Description float" }, "api/Game.LeaderboardManager.html": { "href": "api/Game.LeaderboardManager.html", "title": "Class LeaderboardManager | Example Unity documentation", - "keywords": "Class LeaderboardManager Inheritance object LeaderboardManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class LeaderboardManager : MonoBehaviour Properties Instance Declaration public static LeaderboardManager Instance { get; } Property Value Type Description LeaderboardManager Methods UpdateLeaderboard() Declaration public void UpdateLeaderboard() UpdatePlayerHoldTimeText(GameObject, float) Declaration public void UpdatePlayerHoldTimeText(GameObject player, float holdTime) Parameters Type Name Description GameObject player float holdTime" + "keywords": "Class LeaderboardManager This class manages the leaderboard, including initializing player icons, updating player positions, and displaying hold times. Inheritance object LeaderboardManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class LeaderboardManager : MonoBehaviour Properties Instance A single instance of this class that can be accessed from anywhere. Declaration public static LeaderboardManager Instance { get; } Property Value Type Description LeaderboardManager Methods UpdateLeaderboard() Updates the leaderboard by sorting players based on their hold times and adjusting their positions. Declaration public void UpdateLeaderboard() UpdatePlayerHoldTimeText(GameObject, float) Updates the hold time text for a specific player on the leaderboard. Declaration public void UpdatePlayerHoldTimeText(GameObject player, float holdTime) Parameters Type Name Description GameObject player The player whose hold time is being updated. float holdTime The new hold time to display." }, "api/Game.LifeDisplayManager.html": { "href": "api/Game.LifeDisplayManager.html", "title": "Class LifeDisplayManager | Example Unity documentation", - "keywords": "Class LifeDisplayManager Inheritance object LifeDisplayManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class LifeDisplayManager : MonoBehaviour Fields lifeDisplays Declaration public Dictionary> lifeDisplays Field Value Type Description Dictionary<, >> lifePrefab Declaration public GameObject lifePrefab Field Value Type Description GameObject playerPrefab Declaration public GameObject playerPrefab Field Value Type Description GameObject players Declaration public GameObject players Field Value Type Description GameObject Methods HideLifeDisplay() Declaration public void HideLifeDisplay()" + "keywords": "Class LifeDisplayManager This class manages the display of player lives, including creating life icons and updating them based on the player's remaining lives. Inheritance object LifeDisplayManager Namespace: Game Assembly: cs.temp.dll.dll Syntax public class LifeDisplayManager : MonoBehaviour Fields lifeDisplays A dictionary mapping each player's Damageable component to their corresponding list of life icons. Declaration public Dictionary> lifeDisplays Field Value Type Description Dictionary<, >> lifePrefab The prefab used to represent a single life icon. Declaration public GameObject lifePrefab Field Value Type Description GameObject playerPrefab The prefab used to represent a player in the life display. Declaration public GameObject playerPrefab Field Value Type Description GameObject players The parent object that contains all player life displays. Declaration public GameObject players Field Value Type Description GameObject Methods HideLifeDisplay() Hides the life display by deactivating the parent object. Declaration public void HideLifeDisplay()" }, "api/Game.MapSelect.html": { "href": "api/Game.MapSelect.html", "title": "Class MapSelect | Example Unity documentation", - "keywords": "Class MapSelect Inheritance object MapSelect Namespace: Game Assembly: cs.temp.dll.dll Syntax public class MapSelect : MonoBehaviour" + "keywords": "Class MapSelect This class manages the map selection process by setting the selected map based on the active toggle in the toggle group. Inheritance object MapSelect Namespace: Game Assembly: cs.temp.dll.dll Syntax public class MapSelect : MonoBehaviour" }, "api/Game.ModeSelect.html": { "href": "api/Game.ModeSelect.html", "title": "Class ModeSelect | Example Unity documentation", - "keywords": "Class ModeSelect Inheritance object ModeSelect Namespace: Game Assembly: cs.temp.dll.dll Syntax public class ModeSelect : MonoBehaviour" + "keywords": "Class ModeSelect This class manages the game mode selection process by setting the game mode based on the active toggle in the toggle group. Inheritance object ModeSelect Namespace: Game Assembly: cs.temp.dll.dll Syntax public class ModeSelect : MonoBehaviour" }, "api/Game.MovingPlatform.html": { "href": "api/Game.MovingPlatform.html", "title": "Class MovingPlatform | Example Unity documentation", - "keywords": "Class MovingPlatform Inheritance object MovingPlatform Namespace: Game Assembly: cs.temp.dll.dll Syntax public class MovingPlatform : MonoBehaviour Fields platform Declaration public Transform platform Field Value Type Description Transform points Declaration public Transform[] points Field Value Type Description Transform[] speed Declaration public float speed Field Value Type Description float startPoint Declaration public int startPoint Field Value Type Description int" + "keywords": "Class MovingPlatform This class controls a platform that moves between specified points in a loop. Inheritance object MovingPlatform Namespace: Game Assembly: cs.temp.dll.dll Syntax public class MovingPlatform : MonoBehaviour Fields platform The platform object that will move. Declaration public Transform platform Field Value Type Description Transform points An array of points that the platform will move between. Declaration public Transform[] points Field Value Type Description Transform[] speed The speed at which the platform moves. Declaration public float speed Field Value Type Description float startPoint The index of the starting point for the platform. Declaration public int startPoint Field Value Type Description int" }, "api/Game.ObjectVisibility.html": { "href": "api/Game.ObjectVisibility.html", "title": "Class ObjectVisibility | Example Unity documentation", - "keywords": "Class ObjectVisibility Inheritance object ObjectVisibility Namespace: Game Assembly: cs.temp.dll.dll Syntax public class ObjectVisibility : MonoBehaviour" + "keywords": "Class ObjectVisibility This class controls the visibility of an object based on the current game mode. Inheritance object ObjectVisibility Namespace: Game Assembly: cs.temp.dll.dll Syntax public class ObjectVisibility : MonoBehaviour" }, "api/Game.ObstacleCourse.html": { "href": "api/Game.ObstacleCourse.html", "title": "Class ObstacleCourse | Example Unity documentation", - "keywords": "Class ObstacleCourse Inheritance object ObstacleCourse Namespace: Game Assembly: cs.temp.dll.dll Syntax public class ObstacleCourse : MonoBehaviour Fields playerWon Declaration public static GameObject playerWon Field Value Type Description GameObject" + "keywords": "Class ObstacleCourse This class handles the logic for detecting when a player completes the obstacle course. Inheritance object ObstacleCourse Namespace: Game Assembly: cs.temp.dll.dll Syntax public class ObstacleCourse : MonoBehaviour Fields playerWon The player who successfully completes the obstacle course. Declaration public static GameObject playerWon Field Value Type Description GameObject" }, "api/Game.PlayerCardCreator.html": { "href": "api/Game.PlayerCardCreator.html", "title": "Class PlayerCardCreator | Example Unity documentation", - "keywords": "Class PlayerCardCreator Inheritance object PlayerCardCreator Namespace: Game Assembly: cs.temp.dll.dll Syntax public class PlayerCardCreator : MonoBehaviour Fields Instance Declaration public static PlayerCardCreator Instance Field Value Type Description PlayerCardCreator playerJoinCardPrefab Declaration public GameObject playerJoinCardPrefab Field Value Type Description GameObject Methods CreateCard() Declaration public PlayerJoinCard CreateCard() Returns Type Description PlayerJoinCard" + "keywords": "Class PlayerCardCreator This class is used to create cards for players when they join the game. Inheritance object PlayerCardCreator Namespace: Game Assembly: cs.temp.dll.dll Syntax public class PlayerCardCreator : MonoBehaviour Fields Instance A single instance of this class that can be accessed from anywhere. Declaration public static PlayerCardCreator Instance Field Value Type Description PlayerCardCreator playerJoinCardPrefab The template used to create new player cards. Declaration public GameObject playerJoinCardPrefab Field Value Type Description GameObject Methods CreateCard() Creates a new player card and returns it. Declaration public PlayerJoinCard CreateCard() Returns Type Description PlayerJoinCard The new player card, or nothing if it couldn't be created." }, "api/Game.PlayerJoinCard.html": { "href": "api/Game.PlayerJoinCard.html", "title": "Class PlayerJoinCard | Example Unity documentation", - "keywords": "Class PlayerJoinCard Inheritance object PlayerJoinCard Namespace: Game Assembly: cs.temp.dll.dll Syntax public class PlayerJoinCard : MonoBehaviour Fields playerNumber Declaration public int playerNumber Field Value Type Description int playerNumberText Declaration public TextMeshProUGUI playerNumberText Field Value Type Description TextMeshProUGUI playerPreview Declaration public GameObject playerPreview Field Value Type Description GameObject" + "keywords": "Class PlayerJoinCard This class represents a player join card, displaying the player's number and preview in the game lobby. Inheritance object PlayerJoinCard Namespace: Game Assembly: cs.temp.dll.dll Syntax public class PlayerJoinCard : MonoBehaviour Fields playerNumber The number assigned to the player. Declaration public int playerNumber Field Value Type Description int playerNumberText The text element displaying the player's number. Declaration public TextMeshProUGUI playerNumberText Field Value Type Description TextMeshProUGUI playerPreview The preview object representing the player. Declaration public GameObject playerPreview Field Value Type Description GameObject" }, "api/Game.RespawnOnTriggerEnter.html": { "href": "api/Game.RespawnOnTriggerEnter.html", "title": "Class RespawnOnTriggerEnter | Example Unity documentation", - "keywords": "Class RespawnOnTriggerEnter Inheritance object RespawnOnTriggerEnter Namespace: Game Assembly: cs.temp.dll.dll Syntax public class RespawnOnTriggerEnter : MonoBehaviour Fields respawnTag Declaration public string respawnTag Field Value Type Description string spawnPoint Declaration public Vector2 spawnPoint Field Value Type Description Vector2 spawnPointIsInitialPosition Declaration public bool spawnPointIsInitialPosition Field Value Type Description bool" + "keywords": "Class RespawnOnTriggerEnter This class handles respawning objects when they collide with a trigger tagged with a specific value. Inheritance object RespawnOnTriggerEnter Namespace: Game Assembly: cs.temp.dll.dll Syntax public class RespawnOnTriggerEnter : MonoBehaviour Fields respawnTag The tag of the trigger that causes the object to respawn. Declaration public string respawnTag Field Value Type Description string spawnPoint The spawn point where the object will respawn. Declaration public Vector2 spawnPoint Field Value Type Description Vector2 spawnPointIsInitialPosition If true, the spawn point is set to the object's initial position. Declaration public bool spawnPointIsInitialPosition Field Value Type Description bool" }, "api/Game.TerribleHealthBarScript.html": { "href": "api/Game.TerribleHealthBarScript.html", "title": "Class TerribleHealthBarScript | Example Unity documentation", - "keywords": "Class TerribleHealthBarScript Inheritance object TerribleHealthBarScript Namespace: Game Assembly: cs.temp.dll.dll Syntax public class TerribleHealthBarScript : MonoBehaviour Fields actualHealthVisual Declaration public GameObject actualHealthVisual Field Value Type Description GameObject deathVisual Declaration public GameObject deathVisual Field Value Type Description GameObject fullDeathColor Declaration public Color fullDeathColor Field Value Type Description Color fullHealthColor Declaration public Color fullHealthColor Field Value Type Description Color healthVisual Declaration public GameObject healthVisual Field Value Type Description GameObject player Declaration public GameObject player Field Value Type Description GameObject smoothSpeed Declaration public float smoothSpeed Field Value Type Description float subtractionColor Declaration public Color subtractionColor Field Value Type Description Color text Declaration public TextMeshProUGUI text Field Value Type Description TextMeshProUGUI Methods SetPlayer(GameObject) Declaration public void SetPlayer(GameObject player) Parameters Type Name Description GameObject player" + "keywords": "Class TerribleHealthBarScript This class manages the health bar visuals for a player, including updating the health bar's size, position, and color based on the player's current health. Inheritance object TerribleHealthBarScript Namespace: Game Assembly: cs.temp.dll.dll Syntax public class TerribleHealthBarScript : MonoBehaviour Fields actualHealthVisual The actual health bar that reflects the player's current health. Declaration public GameObject actualHealthVisual Field Value Type Description GameObject deathVisual The visual representation of the player's death state. Declaration public GameObject deathVisual Field Value Type Description GameObject fullDeathColor The color of the health bar when the player is at zero health. Declaration public Color fullDeathColor Field Value Type Description Color fullHealthColor The color of the health bar when the player is at full health. Declaration public Color fullHealthColor Field Value Type Description Color healthVisual The visual representation of the health bar. Declaration public GameObject healthVisual Field Value Type Description GameObject player The player associated with this health bar. Declaration public GameObject player Field Value Type Description GameObject smoothSpeed The speed at which the health bar updates smoothly. Declaration public float smoothSpeed Field Value Type Description float subtractionColor The color used to represent health subtraction. Declaration public Color subtractionColor Field Value Type Description Color text The text element displaying the player's current and maximum health. Declaration public TextMeshProUGUI text Field Value Type Description TextMeshProUGUI Methods SetPlayer(GameObject) Sets the player associated with this health bar. Declaration public void SetPlayer(GameObject player) Parameters Type Name Description GameObject player The player to associate with this health bar." }, "api/Game.WinScreen.html": { "href": "api/Game.WinScreen.html", "title": "Class WinScreen | Example Unity documentation", - "keywords": "Class WinScreen Inheritance object WinScreen Namespace: Game Assembly: cs.temp.dll.dll Syntax public class WinScreen : MonoBehaviour Fields Instance Declaration public static WinScreen Instance Field Value Type Description WinScreen playerTexts Declaration public List playerTexts Field Value Type Description List<> Methods ShowWinScreen(int) Declaration public void ShowWinScreen(int player) Parameters Type Name Description int player" + "keywords": "Class WinScreen Manages the win screen display for the game. Displays the winning player's information and triggers the win screen animation. Inheritance object WinScreen Namespace: Game Assembly: cs.temp.dll.dll Syntax public class WinScreen : MonoBehaviour Fields Instance A singleton instance of the WinScreen class. Ensures only one instance of the WinScreen exists at a time. Declaration public static WinScreen Instance Field Value Type Description WinScreen playerTexts A list of text elements used to display player information on the win screen. Declaration public List playerTexts Field Value Type Description List<> Methods ShowWinScreen(int) Displays the win screen for the specified player. Updates the text and color of the win screen to reflect the winning player. Declaration public void ShowWinScreen(int player) Parameters Type Name Description int player The number of the winning player (1-based index)." }, "api/Music.AudioManager.html": { "href": "api/Music.AudioManager.html", "title": "Class AudioManager | Example Unity documentation", - "keywords": "Class AudioManager Inheritance object AudioManager Namespace: Music Assembly: cs.temp.dll.dll Syntax public class AudioManager : MonoBehaviour Fields Instance Declaration public static AudioManager Instance Field Value Type Description AudioManager soundEffects Declaration public List soundEffects Field Value Type Description List<> Methods PlaySound(string) Declaration public void PlaySound(string soundName) Parameters Type Name Description string soundName" + "keywords": "Class AudioManager This class manages the playback of sound effects in the game. It provides functionality to play specific sounds by name and ensures a singleton instance for global access. Inheritance object AudioManager Namespace: Music Assembly: cs.temp.dll.dll Syntax public class AudioManager : MonoBehaviour Fields Instance The singleton instance of the AudioManager class. Declaration public static AudioManager Instance Field Value Type Description AudioManager soundEffects A list of all sound effects managed by the AudioManager. Declaration public List soundEffects Field Value Type Description List<> Methods PlaySound(string) Plays a sound effect by its name. Declaration public void PlaySound(string soundName) Parameters Type Name Description string soundName The name of the sound effect to play. Remarks If the sound name is \"Punch,\" it plays multiple punch-related sound effects. If the sound is not found, a warning is logged to the console." }, "api/Music.html": { "href": "api/Music.html", "title": "Namespace Music | Example Unity documentation", - "keywords": "Namespace Music Classes AudioManager MusicManager Playlist SoundEffect TrackLayer Enums TrackLayer.EnableTrigger" + "keywords": "Namespace Music Classes AudioManager This class manages the playback of sound effects in the game. It provides functionality to play specific sounds by name and ensures a singleton instance for global access. MusicManager Manages the music playlists for the game. Handles the initialization, playback, and shuffling of music tracks based on the active scene. Playlist Represents a playlist of music tracks. Contains information about the tracks, their associated scenes, and playback settings. SoundEffect Represents a sound effect, including its name and associated AudioSource. TrackLayer Represents a single layer of a music track. Each layer can be triggered and controlled independently based on game events or conditions. Enums TrackLayer.EnableTrigger Defines the conditions under which this layer is enabled." }, "api/Music.MusicManager.html": { "href": "api/Music.MusicManager.html", "title": "Class MusicManager | Example Unity documentation", - "keywords": "Class MusicManager Inheritance object MusicManager Namespace: Music Assembly: cs.temp.dll.dll Syntax public class MusicManager : MonoBehaviour Fields Instance Declaration public static MusicManager Instance Field Value Type Description MusicManager playlists Declaration public List playlists Field Value Type Description List<> songPrefab Declaration public GameObject songPrefab Field Value Type Description GameObject Methods GetActiveSceneNotTitleScreen() Declaration public static string GetActiveSceneNotTitleScreen() Returns Type Description string StartPlaylist() Declaration public void StartPlaylist() StartPlaylist(string) Declaration public void StartPlaylist(string scene) Parameters Type Name Description string scene" + "keywords": "Class MusicManager Manages the music playlists for the game. Handles the initialization, playback, and shuffling of music tracks based on the active scene. Inheritance object MusicManager Namespace: Music Assembly: cs.temp.dll.dll Syntax public class MusicManager : MonoBehaviour Fields Instance A singleton instance of the MusicManager class. Ensures only one instance of the MusicManager exists at a time. Declaration public static MusicManager Instance Field Value Type Description MusicManager playlists A list of playlists available in the game. Declaration public List playlists Field Value Type Description List<> songPrefab The prefab used to create audio sources for playing songs. Declaration public GameObject songPrefab Field Value Type Description GameObject Methods GetActiveSceneNotTitleScreen() Gets the name of the currently active scene, excluding the \"Title Screen\". Declaration public static string GetActiveSceneNotTitleScreen() Returns Type Description string The name of the active scene, or \"Title Screen\" if no other scene is active. StartPlaylist() Starts the music playlist for the current active scene. Declaration public void StartPlaylist() StartPlaylist(string) Starts the music playlist for a specific scene. Declaration public void StartPlaylist(string scene) Parameters Type Name Description string scene The name of the scene for which to start the playlist." }, "api/Music.Playlist.html": { "href": "api/Music.Playlist.html", "title": "Class Playlist | Example Unity documentation", - "keywords": "Class Playlist Inheritance object Playlist Namespace: Music Assembly: cs.temp.dll.dll Syntax [Serializable] public class Playlist Fields shuffleTime Declaration public float shuffleTime Field Value Type Description float songs Declaration public List songs Field Value Type Description List<> trackName Declaration public string trackName Field Value Type Description string trackScenes Declaration public List trackScenes Field Value Type Description List<> volume Declaration public float volume Field Value Type Description float" + "keywords": "Class Playlist Represents a playlist of music tracks. Contains information about the tracks, their associated scenes, and playback settings. Inheritance object Playlist Namespace: Music Assembly: cs.temp.dll.dll Syntax [Serializable] public class Playlist Fields shuffleTime The time interval (in seconds) between shuffling tracks in the playlist. Declaration public float shuffleTime Field Value Type Description float songs A list of audio clips included in this playlist. Declaration public List songs Field Value Type Description List<> trackName The name of the playlist. Declaration public string trackName Field Value Type Description string trackScenes A list of scenes where this playlist is used. Declaration public List trackScenes Field Value Type Description List<> volume The volume level for the playlist. Declaration public float volume Field Value Type Description float" }, "api/Music.SoundEffect.html": { "href": "api/Music.SoundEffect.html", "title": "Class SoundEffect | Example Unity documentation", - "keywords": "Class SoundEffect Inheritance object SoundEffect Namespace: Music Assembly: cs.temp.dll.dll Syntax public class SoundEffect Constructors SoundEffect(string, AudioSource) Declaration public SoundEffect(string name, AudioSource audioSource) Parameters Type Name Description string name AudioSource audioSource Fields audioSource Declaration public AudioSource audioSource Field Value Type Description AudioSource name Declaration public string name Field Value Type Description string" + "keywords": "Class SoundEffect Represents a sound effect, including its name and associated AudioSource. Inheritance object SoundEffect Namespace: Music Assembly: cs.temp.dll.dll Syntax public class SoundEffect Constructors SoundEffect(string, AudioSource) Initializes a new instance of the SoundEffect class. Declaration public SoundEffect(string name, AudioSource audioSource) Parameters Type Name Description string name The name of the sound effect. AudioSource audioSource The AudioSource component for the sound effect. Fields audioSource The AudioSource component that plays the sound effect. Declaration public AudioSource audioSource Field Value Type Description AudioSource name The name of the sound effect. Declaration public string name Field Value Type Description string" }, "api/Music.TrackLayer.EnableTrigger.html": { "href": "api/Music.TrackLayer.EnableTrigger.html", "title": "Enum TrackLayer.EnableTrigger | Example Unity documentation", - "keywords": "Enum TrackLayer.EnableTrigger Namespace: Music Assembly: cs.temp.dll.dll Syntax public enum TrackLayer.EnableTrigger Fields Name Description Button Collectible ConstantForce ElectromagneticPulse EndOfLevel Goal Magnetism Movement Scene Toggle" + "keywords": "Enum TrackLayer.EnableTrigger Defines the conditions under which this layer is enabled. Namespace: Music Assembly: cs.temp.dll.dll Syntax public enum TrackLayer.EnableTrigger Fields Name Description Button Enabled when a button is pressed. Collectible Enabled when a collectible is interacted with. ConstantForce Enabled when a constant force is applied to the player. ElectromagneticPulse Enabled during an electromagnetic pulse event. EndOfLevel Enabled at the end of a level. Goal Enabled when a goal is activated. Magnetism Enabled when the player is magnetized. Movement Enabled when the player is moving. Scene Enabled when a specific scene is active. Toggle Enabled when a toggle is active." }, "api/Music.TrackLayer.html": { "href": "api/Music.TrackLayer.html", "title": "Class TrackLayer | Example Unity documentation", - "keywords": "Class TrackLayer Inheritance object TrackLayer Namespace: Music Assembly: cs.temp.dll.dll Syntax [Serializable] public class TrackLayer Fields enableTrigger Declaration public TrackLayer.EnableTrigger enableTrigger Field Value Type Description TrackLayer.EnableTrigger layerName Declaration public string layerName Field Value Type Description string layerScenes Declaration public List layerScenes Field Value Type Description List<> layerTrack Declaration public AudioClip layerTrack Field Value Type Description AudioClip triggerName Declaration public string triggerName Field Value Type Description string" + "keywords": "Class TrackLayer Represents a single layer of a music track. Each layer can be triggered and controlled independently based on game events or conditions. Inheritance object TrackLayer Namespace: Music Assembly: cs.temp.dll.dll Syntax [Serializable] public class TrackLayer Fields enableTrigger The trigger condition for enabling this layer. Declaration public TrackLayer.EnableTrigger enableTrigger Field Value Type Description TrackLayer.EnableTrigger layerName The name of the music layer. Declaration public string layerName Field Value Type Description string layerScenes A list of scenes where this layer is active. If empty, the layer is active in all scenes. Declaration public List layerScenes Field Value Type Description List<> layerTrack The audio clip associated with this music layer. Declaration public AudioClip layerTrack Field Value Type Description AudioClip triggerName The name of the object that triggers this layer. Declaration public string triggerName Field Value Type Description string" }, "api/Player.AnimationPlayer.AnimationState.html": { "href": "api/Player.AnimationPlayer.AnimationState.html", "title": "Enum AnimationPlayer.AnimationState | Example Unity documentation", - "keywords": "Enum AnimationPlayer.AnimationState Namespace: Player Assembly: cs.temp.dll.dll Syntax public enum AnimationPlayer.AnimationState Fields Name Description Idle Jump Run Walk" + "keywords": "Enum AnimationPlayer.AnimationState Represents the different animation states the player can be in. Namespace: Player Assembly: cs.temp.dll.dll Syntax public enum AnimationPlayer.AnimationState Fields Name Description Idle The idle state, when the player is not moving. Jump The jumping state, when the player is in the air. Run The running state, when the player is moving quickly. Walk The walking state, when the player is moving slowly." }, "api/Player.AnimationPlayer.html": { "href": "api/Player.AnimationPlayer.html", "title": "Class AnimationPlayer | Example Unity documentation", - "keywords": "Class AnimationPlayer Inheritance object AnimationPlayer Namespace: Player Assembly: cs.temp.dll.dll Syntax public class AnimationPlayer : MonoBehaviour Fields backwards Declaration public bool backwards Field Value Type Description bool block Declaration public bool block Field Value Type Description bool clip Declaration public AnimationClip clip Field Value Type Description AnimationClip state Declaration public AnimationPlayer.AnimationState state Field Value Type Description AnimationPlayer.AnimationState Methods Punch() Declaration public void Punch() SetState(AnimationState) Declaration public void SetState(AnimationPlayer.AnimationState state) Parameters Type Name Description AnimationPlayer.AnimationState state" + "keywords": "Class AnimationPlayer This class manages the player's animations, including setting animation states, handling directional changes, and triggering specific animations like punching. Inheritance object AnimationPlayer Namespace: Player Assembly: cs.temp.dll.dll Syntax public class AnimationPlayer : MonoBehaviour Fields backwards Indicates whether the player is facing backwards. Declaration public bool backwards Field Value Type Description bool block Indicates whether the player is currently blocking. Declaration public bool block Field Value Type Description bool clip The animation clip to play when the script starts. Declaration public AnimationClip clip Field Value Type Description AnimationClip state The current animation state of the player. Declaration public AnimationPlayer.AnimationState state Field Value Type Description AnimationPlayer.AnimationState Methods Punch() Triggers the punch animation. Declaration public void Punch() SetState(AnimationState) Sets the player's animation state. Declaration public void SetState(AnimationPlayer.AnimationState state) Parameters Type Name Description AnimationPlayer.AnimationState state The new animation state to set." }, "api/Player.Block.html": { "href": "api/Player.Block.html", "title": "Class Block | Example Unity documentation", - "keywords": "Class Block Inheritance object Block Namespace: Player Assembly: cs.temp.dll.dll Syntax public class Block : MonoBehaviour Fields blocking Declaration public bool blocking Field Value Type Description bool Methods IsParrying() Declaration public bool IsParrying() Returns Type Description bool" + "keywords": "Class Block This class handles the player's ability to block and parry incoming attacks. Blocking reduces damage, while parrying reflects attacks if timed correctly. Inheritance object Block Namespace: Player Assembly: cs.temp.dll.dll Syntax public class Block : MonoBehaviour Fields blocking Indicates whether the player is currently blocking. Declaration public bool blocking Field Value Type Description bool Methods IsParrying() Checks if the player is currently parrying. Declaration public bool IsParrying() Returns Type Description bool True if the player is parrying, false otherwise." }, "api/Player.Damageable.html": { "href": "api/Player.Damageable.html", "title": "Class Damageable | Example Unity documentation", - "keywords": "Class Damageable Inheritance object Damageable Namespace: Player Assembly: cs.temp.dll.dll Syntax public class Damageable : MonoBehaviour Fields damage The current accumulated damage of the player. Declaration public float damage Field Value Type Description float damageSelfDebug If true, applies damage to self for debugging purposes. Declaration public bool damageSelfDebug Field Value Type Description bool dying Indicates whether the player is currently dying. Declaration public bool dying Field Value Type Description bool force The force applied to the player when hit. Declaration public float force Field Value Type Description float lives The number of lives the player has. Declaration public int lives Field Value Type Description int maxDamage The maximum damage the player can take before dying. Declaration public float maxDamage Field Value Type Description float Methods Damage(float) Adds a specified amount of damage to the player. Declaration public void Damage(float damage) Parameters Type Name Description float damage The amount of damage to add. HandleDeath() Handles player state after death and resets dying state after respawn. Declaration public void HandleDeath() ResetDamage() Resets the player's damage to zero. Declaration public void ResetDamage() Respawn() Respawns the player at the spawn position and resets damage/health bar. Declaration public void Respawn() Events OnPlayerPunched Event triggered when the player is punched. Declaration public event Action OnPlayerPunched Event Type Type Description System.Action" + "keywords": "Class Damageable This class handles the player's ability to take damage, die, and respawn. It also manages interactions like blocking, parrying, and dropping items when hit. Inheritance object Damageable Namespace: Player Assembly: cs.temp.dll.dll Syntax public class Damageable : MonoBehaviour Fields damage The current accumulated damage of the player. Declaration public float damage Field Value Type Description float damageSelfDebug If true, applies damage to self for debugging purposes. Declaration public bool damageSelfDebug Field Value Type Description bool dying Indicates whether the player is currently dying. Declaration public bool dying Field Value Type Description bool force The force applied to the player when hit. Declaration public float force Field Value Type Description float lives The number of lives the player has. Declaration public int lives Field Value Type Description int maxDamage The maximum damage the player can take before dying. Declaration public float maxDamage Field Value Type Description float Methods Damage(float) Adds a specified amount of damage to the player. Declaration public void Damage(float damage) Parameters Type Name Description float damage The amount of damage to add. HandleDeath() Handles player state after death and resets dying state after respawn. Declaration public void HandleDeath() ResetDamage() Resets the player's damage to zero. Declaration public void ResetDamage() Respawn() Respawns the player at the spawn position and resets damage/health bar. Declaration public void Respawn() Events OnPlayerDeath Event triggered when a player dies. Declaration public event Action OnPlayerDeath Event Type Type Description System.Action OnPlayerPunched Event triggered when the player is punched. Declaration public event Action OnPlayerPunched Event Type Type Description System.Action OnPlayerRespawn Event triggered when a player respawns. Declaration public event Action OnPlayerRespawn Event Type Type Description System.Action" }, "api/Player.html": { "href": "api/Player.html", "title": "Namespace Player | Example Unity documentation", - "keywords": "Namespace Player Classes AnimationPlayer Block Damageable PlayerCameraMovement PlayerManager PlayerMovement Punch TeleportPlatform UseItem Enums AnimationPlayer.AnimationState" + "keywords": "Namespace Player Classes AnimationPlayer This class manages the player's animations, including setting animation states, handling directional changes, and triggering specific animations like punching. Block This class handles the player's ability to block and parry incoming attacks. Blocking reduces damage, while parrying reflects attacks if timed correctly. Damageable This class handles the player's ability to take damage, die, and respawn. It also manages interactions like blocking, parrying, and dropping items when hit. PlayerCameraMovement This class controls the movement of the camera to follow players during the game. It also handles special behavior for the camera in the win scene. PlayerManager This class manages player-related functionality, such as joining, leaving, and assigning colors. It also handles starting the game once players have joined. PlayerMovement This class handles the player's movement, including walking, jumping, and animations. It also manages input, physics, and interactions with the ground. Punch This class handles the punching mechanic for the player, including triggering animations, enabling and disabling the hurtbox, and managing player speed during a punch. TeleportPlatform This class handles teleportation for platforms and players when they collide with the teleport trigger. It can teleport either the platform itself or a player to a specified location. UseItem This class allows a player to pick up, hold, and drop items during the game. It is primarily used for managing interactions with the \"hat\" in \"keep-away\" mode. Enums AnimationPlayer.AnimationState Represents the different animation states the player can be in." }, "api/Player.PlayerCameraMovement.html": { "href": "api/Player.PlayerCameraMovement.html", "title": "Class PlayerCameraMovement | Example Unity documentation", - "keywords": "Class PlayerCameraMovement Inheritance object PlayerCameraMovement Namespace: Player Assembly: cs.temp.dll.dll Syntax public class PlayerCameraMovement : MonoBehaviour Fields lowerBound Declaration public float lowerBound Field Value Type Description float speed Declaration public float speed Field Value Type Description float staticCamera Declaration public bool staticCamera Field Value Type Description bool weight Declaration public float weight Field Value Type Description float winScene Declaration public bool winScene Field Value Type Description bool Methods WinScene(GameObject) Declaration public void WinScene(GameObject player) Parameters Type Name Description GameObject player" + "keywords": "Class PlayerCameraMovement This class controls the movement of the camera to follow players during the game. It also handles special behavior for the camera in the win scene. Inheritance object PlayerCameraMovement Namespace: Player Assembly: cs.temp.dll.dll Syntax public class PlayerCameraMovement : MonoBehaviour Fields lowerBound The lowest vertical position the camera can move to. Declaration public float lowerBound Field Value Type Description float speed The speed at which the camera moves toward the target position. Declaration public float speed Field Value Type Description float staticCamera Indicates whether the camera should remain static and not follow players. Declaration public bool staticCamera Field Value Type Description bool weight The weight used to blend between the camera's starting position and the players' average position. Declaration public float weight Field Value Type Description float winScene Indicates whether the camera is in the win scene mode. Declaration public bool winScene Field Value Type Description bool Methods WinScene(GameObject) Activates the win scene mode and focuses the camera on the winning player. Declaration public void WinScene(GameObject player) Parameters Type Name Description GameObject player The player who won the game." }, "api/Player.PlayerManager.html": { "href": "api/Player.PlayerManager.html", "title": "Class PlayerManager | Example Unity documentation", - "keywords": "Class PlayerManager Inheritance object PlayerManager Namespace: Player Assembly: cs.temp.dll.dll Syntax public class PlayerManager : MonoBehaviour Fields cards Declaration public List cards Field Value Type Description List<> Instance Declaration public static PlayerManager Instance Field Value Type Description PlayerManager playerColors Declaration public List playerColors Field Value Type Description List<> playerSelect Declaration public GameObject playerSelect Field Value Type Description GameObject Methods StartGame() Declaration public void StartGame()" + "keywords": "Class PlayerManager This class manages player-related functionality, such as joining, leaving, and assigning colors. It also handles starting the game once players have joined. Inheritance object PlayerManager Namespace: Player Assembly: cs.temp.dll.dll Syntax public class PlayerManager : MonoBehaviour Fields cards A list of player join cards, which represent players in the UI. Declaration public List cards Field Value Type Description List<> Instance The singleton instance of the PlayerManager class. Declaration public static PlayerManager Instance Field Value Type Description PlayerManager playerColors A list of colors assigned to players for identification. Declaration public List playerColors Field Value Type Description List<> playerSelect The UI element used for player selection. Declaration public GameObject playerSelect Field Value Type Description GameObject Methods StartGame() Starts the game if at least one player has joined. Declaration public void StartGame()" }, "api/Player.PlayerMovement.html": { "href": "api/Player.PlayerMovement.html", "title": "Class PlayerMovement | Example Unity documentation", - "keywords": "Class PlayerMovement Inheritance object PlayerMovement Namespace: Player Assembly: cs.temp.dll.dll Syntax public class PlayerMovement : MonoBehaviour Fields coyoteTime Time window after leaving ground where jump is still allowed (coyote time). Declaration public float coyoteTime Field Value Type Description float ground Layers considered as ground for the player. Declaration public LayerMask ground Field Value Type Description LayerMask groundCheckDistance Distance to check below the player for ground detection. Declaration public float groundCheckDistance Field Value Type Description float jumpLenience Time window after pressing jump where jump is still buffered. Declaration public float jumpLenience Field Value Type Description float jumpSpeed Force applied when jumping. Declaration public float jumpSpeed Field Value Type Description float maxSpeed Maximum allowed horizontal speed for the player. Declaration public float maxSpeed Field Value Type Description float maxSpeedOverride Runtime override for the maximum speed. Declaration public float maxSpeedOverride Field Value Type Description float playerText Reference to the player's UI text displaying player index. Declaration public TextMeshProUGUI playerText Field Value Type Description TextMeshProUGUI secondsToFullSpeed Time in seconds to reach full speed from rest. Declaration public float secondsToFullSpeed Field Value Type Description float slowdownMultiplier Multiplier for slowing down the player when exceeding max speed. Declaration public float slowdownMultiplier Field Value Type Description float timeUnableToBeDeclaredNotJumping Minimum time before the player can be declared as not jumping. Declaration public float timeUnableToBeDeclaredNotJumping Field Value Type Description float turnaroundMultiplier Multiplier applied when turning around to adjust speed. Declaration public float turnaroundMultiplier Field Value Type Description float virtualAxisX Current value of the horizontal movement axis. Declaration public float virtualAxisX Field Value Type Description float virtualButtonJump Current value of the jump button (pressed or not). Declaration public float virtualButtonJump Field Value Type Description float virtualButtonJumpLastFrame Value of the jump button in the previous frame. Declaration public float virtualButtonJumpLastFrame Field Value Type Description float walkSmooth Smoothing factor for walking movement. Declaration public float walkSmooth Field Value Type Description float walkSpeed Base walk speed of the player. Declaration public float walkSpeed Field Value Type Description float walkSpeedFactor Multiplier applied to walk speed. Declaration public float walkSpeedFactor Field Value Type Description float Methods GetPointInBoxCollider(BoxCollider2D, float, float) Gets a point on the BoxCollider2D based on horizontal and vertical multipliers. Declaration public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical) Parameters Type Name Description BoxCollider2D boxCollider2D The BoxCollider2D to use. float horizontal Horizontal offset (-1 for left, 1 for right, 0 for center). float vertical Vertical offset (-1 for bottom, 1 for top, 0 for center). Returns Type Description Vector2 The calculated point in world space. IsBasicallyGrounded() Checks if the player is considered grounded, including coyote time. Declaration public bool IsBasicallyGrounded() Returns Type Description bool True if the player is basically grounded, otherwise false. IsPhysicallyGrounded() Checks if the player is physically touching the ground using raycasts. Declaration public bool IsPhysicallyGrounded() Returns Type Description bool True if the player is physically grounded, otherwise false. StopVelocity() Stops the player's velocity if grounded, removing inertia. Declaration public void StopVelocity()" + "keywords": "Class PlayerMovement This class handles the player's movement, including walking, jumping, and animations. It also manages input, physics, and interactions with the ground. Inheritance object PlayerMovement Namespace: Player Assembly: cs.temp.dll.dll Syntax public class PlayerMovement : MonoBehaviour Fields coyoteTime Time window after leaving ground where jump is still allowed (coyote time). Declaration public float coyoteTime Field Value Type Description float ground Layers considered as ground for the player. Declaration public LayerMask ground Field Value Type Description LayerMask groundCheckDistance Distance to check below the player for ground detection. Declaration public float groundCheckDistance Field Value Type Description float jumpLenience Time window after pressing jump where jump is still buffered. Declaration public float jumpLenience Field Value Type Description float jumpSpeed Force applied when jumping. Declaration public float jumpSpeed Field Value Type Description float maxSpeed Maximum allowed horizontal speed for the player. Declaration public float maxSpeed Field Value Type Description float maxSpeedOverride Runtime override for the maximum speed. Declaration public float maxSpeedOverride Field Value Type Description float playerText Reference to the player's UI text displaying player index. Declaration public TextMeshProUGUI playerText Field Value Type Description TextMeshProUGUI secondsToFullSpeed Time in seconds to reach full speed from rest. Declaration public float secondsToFullSpeed Field Value Type Description float slowdownMultiplier Multiplier for slowing down the player when exceeding max speed. Declaration public float slowdownMultiplier Field Value Type Description float timeUnableToBeDeclaredNotJumping Minimum time before the player can be declared as not jumping. Declaration public float timeUnableToBeDeclaredNotJumping Field Value Type Description float turnaroundMultiplier Multiplier applied when turning around to adjust speed. Declaration public float turnaroundMultiplier Field Value Type Description float virtualAxisX Current value of the horizontal movement axis. Declaration public float virtualAxisX Field Value Type Description float virtualButtonJump Current value of the jump button (pressed or not). Declaration public float virtualButtonJump Field Value Type Description float virtualButtonJumpLastFrame Value of the jump button in the previous frame. Declaration public float virtualButtonJumpLastFrame Field Value Type Description float walkSmooth Smoothing factor for walking movement. Declaration public float walkSmooth Field Value Type Description float walkSpeed Declaration public float walkSpeed Field Value Type Description float walkSpeedFactor Multiplier applied to walk speed. Declaration public float walkSpeedFactor Field Value Type Description float Methods GetPointInBoxCollider(BoxCollider2D, float, float) Gets a point on the BoxCollider2D based on horizontal and vertical multipliers. Declaration public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical) Parameters Type Name Description BoxCollider2D boxCollider2D The BoxCollider2D to use. float horizontal Horizontal offset (-1 for left, 1 for right, 0 for center). float vertical Vertical offset (-1 for bottom, 1 for top, 0 for center). Returns Type Description Vector2 The calculated point in world space. IsBasicallyGrounded() Checks if the player is considered grounded, including coyote time. Declaration public bool IsBasicallyGrounded() Returns Type Description bool True if the player is basically grounded, otherwise false. IsPhysicallyGrounded() Checks if the player is physically touching the ground using raycasts. Declaration public bool IsPhysicallyGrounded() Returns Type Description bool True if the player is physically grounded, otherwise false. StopVelocity() Stops the player's velocity if grounded, removing inertia. Declaration public void StopVelocity()" }, "api/Player.Punch.html": { "href": "api/Player.Punch.html", "title": "Class Punch | Example Unity documentation", - "keywords": "Class Punch Inheritance object Punch Namespace: Player Assembly: cs.temp.dll.dll Syntax public class Punch : MonoBehaviour Fields cancelable Declaration public bool cancelable Field Value Type Description bool Methods DisableCancellation() Declaration public void DisableCancellation() DisableHurtbox() Declaration public void DisableHurtbox() EnableCancellation() Declaration public void EnableCancellation() EnableHurtbox() Declaration public void EnableHurtbox() ReturnToMaxSpeed() Declaration public void ReturnToMaxSpeed()" + "keywords": "Class Punch This class handles the punching mechanic for the player, including triggering animations, enabling and disabling the hurtbox, and managing player speed during a punch. Inheritance object Punch Namespace: Player Assembly: cs.temp.dll.dll Syntax public class Punch : MonoBehaviour Fields cancelable Determines whether the player can cancel their punch action. Declaration public bool cancelable Field Value Type Description bool Methods DisableCancellation() Disables the ability to cancel the punch action. Declaration public void DisableCancellation() DisableHurtbox() Disables the hurtbox, preventing the punch from interacting with other objects. Declaration public void DisableHurtbox() EnableCancellation() Enables the ability to cancel the punch action. Declaration public void EnableCancellation() EnableHurtbox() Enables the hurtbox, allowing the punch to interact with other objects. Declaration public void EnableHurtbox() ReturnToMaxSpeed() Resets the player's movement speed to its maximum value after the punch is complete. Declaration public void ReturnToMaxSpeed()" }, "api/Player.TeleportPlatform.html": { "href": "api/Player.TeleportPlatform.html", "title": "Class TeleportPlatform | Example Unity documentation", - "keywords": "Class TeleportPlatform Inheritance object TeleportPlatform Namespace: Player Assembly: cs.temp.dll.dll Syntax public class TeleportPlatform : MonoBehaviour Fields isPlatform Declaration public bool isPlatform Field Value Type Description bool playerTag Declaration public string playerTag Field Value Type Description string teleportPoint Declaration public Vector2 teleportPoint Field Value Type Description Vector2 teleportTag Declaration public string teleportTag Field Value Type Description string" + "keywords": "Class TeleportPlatform This class handles teleportation for platforms and players when they collide with the teleport trigger. It can teleport either the platform itself or a player to a specified location. Inheritance object TeleportPlatform Namespace: Player Assembly: cs.temp.dll.dll Syntax public class TeleportPlatform : MonoBehaviour Fields isPlatform Determines whether this script is handling a platform or a player. If true, it teleports players. If false, it teleports the platform itself. Declaration public bool isPlatform Field Value Type Description bool playerTag The tag used to identify player objects. Declaration public string playerTag Field Value Type Description string teleportPoint The position where the platform or player will be teleported. Declaration public Vector2 teleportPoint Field Value Type Description Vector2 teleportTag The tag used to identify objects (e.g., platforms) that can trigger teleportation. Declaration public string teleportTag Field Value Type Description string" }, "api/Player.UseItem.html": { "href": "api/Player.UseItem.html", "title": "Class UseItem | Example Unity documentation", - "keywords": "Class UseItem Inheritance object UseItem Namespace: Player Assembly: cs.temp.dll.dll Syntax public class UseItem : MonoBehaviour Fields head Declaration public Transform head Field Value Type Description Transform holdTime Declaration public float holdTime Field Value Type Description float Methods DropItem() Declaration public void DropItem() IsHoldingItem() Declaration public bool IsHoldingItem() Returns Type Description bool PickUpItem(GameObject) Declaration public void PickUpItem(GameObject item) Parameters Type Name Description GameObject item" + "keywords": "Class UseItem This class allows a player to pick up, hold, and drop items during the game. It is primarily used for managing interactions with the \"hat\" in \"keep-away\" mode. Inheritance object UseItem Namespace: Player Assembly: cs.temp.dll.dll Syntax public class UseItem : MonoBehaviour Fields head The position where the item will be held (e.g., above the player's head). Declaration public Transform head Field Value Type Description Transform holdTime The total time the player has held the item. Declaration public float holdTime Field Value Type Description float Methods DropItem() Allows the player to drop the item they are holding. Declaration public void DropItem() IsHoldingItem() Checks if the player is currently holding an item. Declaration public bool IsHoldingItem() Returns Type Description bool True if the player is holding an item, false otherwise. PickUpItem(GameObject) Allows the player to pick up an item and start the hold timer. Declaration public void PickUpItem(GameObject item) Parameters Type Name Description GameObject item The item to pick up." }, "manual/coniunctis.html": { "href": "manual/coniunctis.html", diff --git a/crashcourse/manifest.json b/crashcourse/manifest.json index f20ed61..312c41f 100644 --- a/crashcourse/manifest.json +++ b/crashcourse/manifest.json @@ -40,7 +40,7 @@ "output": { ".html": { "relative_path": "api/Game.EventSystemizer.html", - "hash": "rDTSplxYF4rRmHOxBjjkyECMhyVnE54yh649SfmHVws=" + "hash": "MmUyQH6hW+n5gF+KrJMyUdCFHByHxSX3xfrAITlKUR0=" } }, "is_incremental": false, @@ -52,7 +52,7 @@ "output": { ".html": { "relative_path": "api/Game.FallPlatform.html", - "hash": "tiHrdG0rUYuxnedUYuKXi9l1ZaCo+PQ3B0sgSfxggB0=" + "hash": "KKCWiZ9FyY1RbvDN+c2Nh1mU07oNJ3R4l5mDTPnUAhQ=" } }, "is_incremental": false, @@ -64,7 +64,7 @@ "output": { ".html": { "relative_path": "api/Game.GameManager.GameEvent.html", - "hash": "sTyK09ucWJjD4UwvZpPBEnaigA7sMc6u8eYdwxU/i+U=" + "hash": "oOmbJAlh0NRW/9k4DVOjS7Wtu1rMw3tYlr3OmMKSlM4=" } }, "is_incremental": false, @@ -76,7 +76,7 @@ "output": { ".html": { "relative_path": "api/Game.GameManager.GameMode.html", - 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2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.EventSystemizer.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.FallPlatform.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.GameManager.GameEvent.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.GameManager.GameMode.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.GameManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.GameManagerHelper.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.GameTimer.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.HatRespawn.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.HealthBarManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.HubManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.InfiniteScroll.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.LeaderboardManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.LifeDisplayManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.MapSelect.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.ModeSelect.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.MovingPlatform.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.ObjectVisibility.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.ObstacleCourse.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.PlayerCardCreator.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.PlayerJoinCard.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.RespawnOnTriggerEnter.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.TerribleHealthBarScript.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.WinScreen.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Game.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.AudioManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.MusicManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.Playlist.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.SoundEffect.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.TrackLayer.EnableTrigger.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.TrackLayer.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Music.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.AnimationPlayer.AnimationState.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.AnimationPlayer.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.Block.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.Damageable.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.PlayerCameraMovement.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.PlayerManager.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.PlayerMovement.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.Punch.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.TeleportPlatform.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.UseItem.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/api/Player.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 daily 0.5 https://localhost:8080/manual/coniunctis.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 weekly 0.5 https://localhost:8080/manual/etiam.html - 2025-04-16T08:26:31-04:00 + 2025-04-18T06:57:01-04:00 weekly 0.5 diff --git a/crashcourse/xrefmap.yml b/crashcourse/xrefmap.yml index 4b81c4d..cb65bfb 100644 --- a/crashcourse/xrefmap.yml +++ b/crashcourse/xrefmap.yml @@ -389,6 +389,18 @@ references: commentId: F:Game.HatRespawn.canBePickedUp fullName: Game.HatRespawn.canBePickedUp nameWithType: HatRespawn.canBePickedUp +- uid: Game.HatRespawn.initialScale + name: initialScale + href: api/Game.HatRespawn.html#Game_HatRespawn_initialScale + commentId: F:Game.HatRespawn.initialScale + fullName: Game.HatRespawn.initialScale + nameWithType: HatRespawn.initialScale +- uid: Game.HatRespawn.initialSubhatPosition + name: initialSubhatPosition + href: api/Game.HatRespawn.html#Game_HatRespawn_initialSubhatPosition + commentId: F:Game.HatRespawn.initialSubhatPosition + fullName: Game.HatRespawn.initialSubhatPosition + nameWithType: HatRespawn.initialSubhatPosition - uid: Game.HatRespawn.Interact name: Interact() href: api/Game.HatRespawn.html#Game_HatRespawn_Interact @@ -1309,12 +1321,24 @@ references: commentId: F:Player.Damageable.maxDamage fullName: Player.Damageable.maxDamage nameWithType: Damageable.maxDamage +- uid: Player.Damageable.OnPlayerDeath + name: OnPlayerDeath + href: api/Player.Damageable.html#Player_Damageable_OnPlayerDeath + commentId: E:Player.Damageable.OnPlayerDeath + fullName: Player.Damageable.OnPlayerDeath + nameWithType: Damageable.OnPlayerDeath - uid: Player.Damageable.OnPlayerPunched name: OnPlayerPunched href: api/Player.Damageable.html#Player_Damageable_OnPlayerPunched commentId: E:Player.Damageable.OnPlayerPunched fullName: Player.Damageable.OnPlayerPunched nameWithType: Damageable.OnPlayerPunched +- uid: Player.Damageable.OnPlayerRespawn + name: OnPlayerRespawn + href: api/Player.Damageable.html#Player_Damageable_OnPlayerRespawn + commentId: E:Player.Damageable.OnPlayerRespawn + fullName: Player.Damageable.OnPlayerRespawn + nameWithType: Damageable.OnPlayerRespawn - uid: Player.Damageable.ResetDamage name: ResetDamage() href: api/Player.Damageable.html#Player_Damageable_ResetDamage
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