Made the Pong score reset
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@@ -3,7 +3,7 @@ using UnityEngine;
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public class PongBallBehavior : MonoBehaviour
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{
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public static Vector2 score;
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public static Vector2 score; // Don't ask why I made the score a Vector, I just felt like it
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public float speed = 400f;
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public float speedIncrement = 0.1f;
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@@ -12,6 +12,7 @@ public class PongBallBehavior : MonoBehaviour
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private void Start()
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{
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score = Vector2.zero;
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rb = GetComponent<Rigidbody2D>();
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StartCoroutine(Reset());
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}
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