Project Restructure (PLEASE UPDATE AFTER COMMIT)
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using System.Collections.Generic;
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using UnityEngine;
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public class PlatformerCameraMovement : MonoBehaviour
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{
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private Vector3 start;
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private Vector3 target;
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public float weight;
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public float speed;
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private void Start()
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{
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start = transform.position;
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}
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private void Update()
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{
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List<GameObject> players = PlayerManager.Instance.players;
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if (players.Count == 0) return;
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Vector3 playerAverage = Vector3.zero;
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foreach (GameObject player in players)
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{
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playerAverage += player.transform.position;
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}
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playerAverage /= players.Count;
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target = start * weight + playerAverage * (1 - weight);
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transform.position = Vector3.Lerp(transform.position, target, speed * Time.deltaTime);
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transform.position = new Vector3(transform.position.x, transform.position.y, -10);
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}
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Animations;
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public class PlayerMovement : MonoBehaviour
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{
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public string player;
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public LayerMask ground;
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public float secondsToFullSpeed;
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public float jumpSpeed;
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public float coyoteTime;
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public float jumpLenience;
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public float timeUnableToBeDeclaredNotJumping = 0.1f;
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public float groundCheckDistance;
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private Rigidbody2D body;
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private BoxCollider2D collide;
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private PlayerInput input;
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private bool jumpInputStillValid = false;
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private float lastTimeJumpPressed;
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private bool canBeDeclaredNotJumping = true;
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private bool jumpPhysics;
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private bool jumping;
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private float lastTimeOnGround;
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private Vector3 positionLastFrame;
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void Start()
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{
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GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
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body = GetComponent<Rigidbody2D>();
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collide = GetComponent<BoxCollider2D>();
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input = GetComponent<PlayerInput>();
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}
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private void Update()
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{
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Jump();
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UpdateVirtualAxis();
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}
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private void FixedUpdate()
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{
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JumpPhysics();
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HorizontalMovement();
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Land();
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}
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private void Land()
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{
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if (body.linearVelocity.y >= 0f) return;
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if (IsPhysicallyGrounded())
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{
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if (canBeDeclaredNotJumping)
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{
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jumping = false;
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}
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}
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}
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private void Jump()
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{
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if (virtualButtonJumpLastFrame == 1f)
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{
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jumpInputStillValid = true;
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lastTimeJumpPressed = Time.time;
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}
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bool isBasicallyGrounded = IsBasicallyGrounded();
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if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false) // Coyote Jump: Must have jump pressed this frame and be grounded in last time frame and not be actually jumping.
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|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded())) // Buffered Jump: Must have pressed jump in the last time frame and be jumping
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{
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jumpPhysics = true;
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jumping = true;
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jumpInputStillValid = false;
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StartCoroutine(NotJumpingDelay());
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}
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}
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private void JumpPhysics()
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{
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if (jumpPhysics)
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{
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if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
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body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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jumpPhysics = false;
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}
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if (!IsPhysicallyGrounded() && !(virtualButtonJump == 1f))
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body.AddForce(Vector2.down * jumpSpeed);
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}
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private IEnumerator NotJumpingDelay()
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{
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canBeDeclaredNotJumping = false;
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yield return new WaitUntil(() => !IsBasicallyGrounded());
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canBeDeclaredNotJumping = true;
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}
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private void HorizontalMovement()
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{
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//body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y);
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body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
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if (Mathf.Abs(body.linearVelocityX) >= maxSpeed)
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{
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body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
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}
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//if (!IsPhysicallyGrounded())
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//{
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body.linearVelocityX *= walkSmooth;
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//}
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if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
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{
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virtualAxisX = 0;
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}
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positionLastFrame = transform.position;
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}
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private void UpdateVirtualAxis()
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{
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virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
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virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
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virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
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return;
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}
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public bool IsBasicallyGrounded()
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{
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if (IsPhysicallyGrounded())
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{
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lastTimeOnGround = Time.time;
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}
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if (Time.time - lastTimeOnGround < coyoteTime)
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{
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return true;
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}
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return false;
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}
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public bool IsPhysicallyGrounded()
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{
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RaycastHit2D leftCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, -1, -1), Vector2.down, groundCheckDistance, ground);
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RaycastHit2D rightCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 1, -1), Vector2.down, groundCheckDistance, ground);
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RaycastHit2D midCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 0, -1), Vector2.down, groundCheckDistance, ground);
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if (leftCheck || rightCheck || midCheck)
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{
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return true;
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}
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return false;
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}
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public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
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{
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return new Vector2
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(
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boxCollider2D.bounds.center.x + (horizontal * boxCollider2D.bounds.extents.x),
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boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
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"name": "Player Actions",
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"maps": [
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"id": "df70fa95-8a34-4494-b137-73ab6b9c7d37",
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"path": "Dpad",
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||||
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||||
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{
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{
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m_Bits: 4294967295
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_Offset: {x: -2, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 5, y: 1.999219}
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m_EdgeRadius: 0
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 4227f2da06efb46e1a05dfc85eb5dd39
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PrefabImporter:
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userData:
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File diff suppressed because it is too large
Load Diff
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fileFormatVersion: 2
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guid: 8c9cfa26abfee488c85f1582747f6a02
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -1,55 +0,0 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class PongBallBehavior : MonoBehaviour
|
||||
{
|
||||
public static Vector2 score; // Don't ask why I made the score a Vector, I just felt like it
|
||||
|
||||
public float speed = 400f;
|
||||
public float speedIncrement = 0.1f;
|
||||
public float resetDelay = 1;
|
||||
private Rigidbody2D rb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
score = Vector2.zero;
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
StartCoroutine(Reset());
|
||||
}
|
||||
|
||||
public void IncreaseSpeed()
|
||||
{
|
||||
rb.AddForce(rb.linearVelocity.normalized * speedIncrement, ForceMode2D.Force);
|
||||
}
|
||||
|
||||
private IEnumerator Reset()
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
transform.position = Vector3.zero;
|
||||
rb.linearVelocity = Vector2.zero;
|
||||
|
||||
yield return new WaitForSeconds(resetDelay);
|
||||
|
||||
int direction = Random.Range(0, 2);
|
||||
rb.AddForce(new Vector2(direction == 0 ? speed : -speed, 0), ForceMode2D.Force);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.CompareTag("Pong Goal"))
|
||||
{
|
||||
if (other.transform.position.x > 0) score.x++;
|
||||
else score.y++;
|
||||
StartCoroutine(Reset());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D other)
|
||||
{
|
||||
if (other.collider.CompareTag("Pong Paddle"))
|
||||
{
|
||||
IncreaseSpeed();
|
||||
}
|
||||
}
|
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 4b8dc12b87835473ba99c4efb17416e1
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@@ -1,27 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PongPaddleBehavior : MonoBehaviour
|
||||
{
|
||||
public float speed = 5f;
|
||||
public bool isPlayer1 = true;
|
||||
|
||||
private InputAction move;
|
||||
private Rigidbody2D rb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
move = isPlayer1 ? InputSystem.actions.FindAction("Player 1 Move") : InputSystem.actions.FindAction("Player 2 Move");
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
float direction = move.ReadValue<Vector2>().y;
|
||||
if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0)
|
||||
{
|
||||
direction = 0;
|
||||
}
|
||||
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
|
||||
}
|
||||
}
|
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: bef52777984044bd0b3bd58f57b1e458
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@@ -1,14 +0,0 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class PongScorekeeper : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI player1Score;
|
||||
public TextMeshProUGUI player2Score;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
player1Score.text = PongBallBehavior.score.x.ToString();
|
||||
player2Score.text = PongBallBehavior.score.y.ToString();
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
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fileFormatVersion: 2
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guid: 3f1d08eff5df6486186a0ab7f58cc653
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File diff suppressed because one or more lines are too long
@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: fe4d1d9c5a96040b8ac9b2e60fd96a35
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
@@ -1,21 +0,0 @@
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fileFormatVersion: 2
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guid: e6b2e6e2d55c844f7829dff799923607
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
|
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characterPadding: 1
|
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includeFontData: 1
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fontNames:
|
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- Pong Score
|
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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shouldRoundAdvanceValue: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user