Fix that bug
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@@ -205,6 +205,7 @@ namespace Game
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if (GameManager.players.Count == 0) return;
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StartGameEvent?.Invoke();
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print("invoked startgameevent");
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print("Starting game with mode: " + gameMode + " and map: " + map);
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if (gameMode == GameMode.freeForAll)
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{
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@@ -326,6 +327,7 @@ namespace Game
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// Trigger the end game event for any listeners
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EndGameEvent?.Invoke();
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print("invoked engameeveevt");
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// Hide the leaderboard and timer UI if they exist
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if (LeaderboardCanvas != null)
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@@ -25,10 +25,12 @@ namespace Game
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/// <summary>
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/// Sets up event listeners for when the game starts and ends.
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/// </summary>
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private void Start()
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private void Awake()
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{
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print("Doing event stuff");
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GameManager.Instance.StartGameEvent += OnGameStart;
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GameManager.Instance.EndGameEvent += OnGameEnd;
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print("Done event stuff");
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}
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/// <summary>
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@@ -65,6 +67,7 @@ namespace Game
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/// </summary>
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private void OnGameStart()
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{
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print("Ongame start called");
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foreach (GameObject player in GameManager.players)
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{
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if (!playerHealthBars.ContainsKey(player))
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@@ -122,6 +125,7 @@ namespace Game
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/// </summary>
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private void OnGameEnd()
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{
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print("Ongame end called");
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// Remove all health bars
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foreach (var kvp in playerHealthBars)
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{
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