Initial Commit

This commit is contained in:
RochesterX
2025-01-09 11:07:20 -05:00
parent 991d9cf772
commit f13e8e4c05
188 changed files with 80400 additions and 0 deletions

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using System.Collections;
using UnityEngine;
public class PongBallBehavior : MonoBehaviour
{
public static Vector2 score;
public float speed = 400f;
public float speedIncrement = 0.1f;
public float resetDelay = 1;
private Rigidbody2D rb;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
StartCoroutine(Reset());
}
public void IncreaseSpeed()
{
rb.AddForce(rb.linearVelocity.normalized * speedIncrement, ForceMode2D.Impulse);
}
private IEnumerator Reset()
{
yield return new WaitForSeconds(1f);
transform.position = Vector3.zero;
rb.linearVelocity = Vector2.zero;
yield return new WaitForSeconds(resetDelay);
int direction = Random.Range(0, 2);
rb.AddForce(new Vector2(direction == 0 ? speed : -speed, 0), ForceMode2D.Force);
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Pong Goal"))
{
if (other.transform.position.x > 0) score.x++;
else score.y++;
StartCoroutine(Reset());
}
}
private void OnCollisionEnter2D(Collision2D other)
{
if (other.collider.CompareTag("Pong Paddle"))
{
IncreaseSpeed();
}
}
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using UnityEngine;
using UnityEngine.InputSystem;
public class PongPaddleBehavior : MonoBehaviour
{
public float speed = 5f;
public bool isPlayer1 = true;
private InputAction move;
private Rigidbody2D rb;
private void Start()
{
move = isPlayer1 ? InputSystem.actions.FindAction("Player 1 Move") : InputSystem.actions.FindAction("Player 2 Move");
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
float direction = move.ReadValue<Vector2>().y;
if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0)
{
direction = 0;
}
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
}
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using TMPro;
using UnityEngine;
public class PongScorekeeper : MonoBehaviour
{
public TextMeshProUGUI player1Score;
public TextMeshProUGUI player2Score;
private void Update()
{
player1Score.text = PongBallBehavior.score.x.ToString();
player2Score.text = PongBallBehavior.score.y.ToString();
}
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