Make game end work
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@@ -114,6 +114,7 @@ public class GameManager : MonoBehaviour
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{
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EndGameEvent?.Invoke();
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print(AlivePlayers()[0].name + " is the winner");
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FindFirstObjectByType<PlayerCameraMovement>().WinScene(AlivePlayers()[0]);
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}
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}
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@@ -29,7 +29,7 @@ public class PlayerCameraMovement : MonoBehaviour
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if (playerThatWon != null)
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{
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target = playerThatWon.transform.position;
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transform.position = Vector3.Lerp(transform.position, new Vector3(target.x, target.y, target.z - 10), speed * Time.deltaTime);
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transform.position = Vector3.Lerp(transform.position, new Vector3(target.x, target.y, target.z - 10), speed * 2 * Time.deltaTime);
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}
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return;
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