using TMPro; using UnityEngine; using Game; using Music; using Player; namespace Archaic{ public class PongScorekeeper : MonoBehaviour { public TextMeshProUGUI player1Score; public TextMeshProUGUI player2Score; private void Update() { player1Score.text = PongBallBehavior.score.x.ToString(); player2Score.text = PongBallBehavior.score.y.ToString(); } } }