using UnityEngine;
using Game;
using Music;
using Player;
namespace Game
{
///
/// This class handles the infinite scrolling effect for the background.
///
public class InfiniteScroll : MonoBehaviour
{
///
/// The speed at which the background scrolls.
///
public float speed;
///
/// The starting position of the background.
///
public float start;
///
/// The ending position of the background.
///
public float end;
///
/// Updates the position of the background to create a scrolling effect.
///
private void Update()
{
// If the background moves past the end position, reset it to the start position
if (transform.position.x > end)
{
transform.position = new Vector3(start, transform.position.y, transform.position.z);
}
// If the background moves past the start position, reset it to the end position
else if (transform.position.x < start)
{
transform.position = new Vector3(end, transform.position.y, transform.position.z);
}
// Move the background to the right based on the speed and time elapsed
transform.position += speed * Time.deltaTime * Vector3.right;
}
}
}