### YamlMime:ManagedReference items: - uid: Game.RespawnOnTriggerEnter commentId: T:Game.RespawnOnTriggerEnter id: RespawnOnTriggerEnter parent: Game children: - Game.RespawnOnTriggerEnter.respawnTag - Game.RespawnOnTriggerEnter.spawnPoint - Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition langs: - csharp - vb name: RespawnOnTriggerEnter nameWithType: RespawnOnTriggerEnter fullName: Game.RespawnOnTriggerEnter type: Class source: id: RespawnOnTriggerEnter path: '' startLine: 2639 assemblies: - cs.temp.dll namespace: Game summary: "\nThis class handles respawning objects when they collide with a trigger tagged with a specific value.\n" example: [] syntax: content: 'public class RespawnOnTriggerEnter : MonoBehaviour' content.vb: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour inheritance: - System.Object - uid: Game.RespawnOnTriggerEnter.spawnPoint commentId: F:Game.RespawnOnTriggerEnter.spawnPoint id: spawnPoint parent: Game.RespawnOnTriggerEnter langs: - csharp - vb name: spawnPoint nameWithType: RespawnOnTriggerEnter.spawnPoint fullName: Game.RespawnOnTriggerEnter.spawnPoint type: Field source: id: spawnPoint path: '' startLine: 2644 assemblies: - cs.temp.dll namespace: Game summary: "\nThe spawn point where the object will respawn.\n" example: [] syntax: content: public Vector2 spawnPoint return: type: Global.Vector2 content.vb: Public spawnPoint As Vector2 - uid: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition id: spawnPointIsInitialPosition parent: Game.RespawnOnTriggerEnter langs: - csharp - vb name: spawnPointIsInitialPosition nameWithType: RespawnOnTriggerEnter.spawnPointIsInitialPosition fullName: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition type: Field source: id: spawnPointIsInitialPosition path: '' startLine: 2649 assemblies: - cs.temp.dll namespace: Game summary: "\nIf true, the spawn point is set to the object's initial position.\n" example: [] syntax: content: public bool spawnPointIsInitialPosition return: type: System.Boolean content.vb: Public spawnPointIsInitialPosition As Boolean - uid: Game.RespawnOnTriggerEnter.respawnTag commentId: F:Game.RespawnOnTriggerEnter.respawnTag id: respawnTag parent: Game.RespawnOnTriggerEnter langs: - csharp - vb name: respawnTag nameWithType: RespawnOnTriggerEnter.respawnTag fullName: Game.RespawnOnTriggerEnter.respawnTag type: Field source: id: respawnTag path: '' startLine: 2654 assemblies: - cs.temp.dll namespace: Game summary: "\nThe tag of the trigger that causes the object to respawn.\n" example: [] syntax: content: public string respawnTag return: type: System.String content.vb: Public respawnTag As String references: - uid: Game commentId: N:Game name: Game nameWithType: Game fullName: Game - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Global.Vector2 isExternal: true name: Vector2 nameWithType: Vector2 fullName: Vector2 - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: System.String commentId: T:System.String parent: System isExternal: true name: string nameWithType: string fullName: string nameWithType.vb: String fullName.vb: String name.vb: String