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uid: Game.DayNightCycle.daySky name: daySky href: api/Game.DayNightCycle.html#Game_DayNightCycle_daySky commentId: F:Game.DayNightCycle.daySky fullName: Game.DayNightCycle.daySky nameWithType: DayNightCycle.daySky - uid: Game.DayNightCycle.eveningBackClouds name: eveningBackClouds href: api/Game.DayNightCycle.html#Game_DayNightCycle_eveningBackClouds commentId: F:Game.DayNightCycle.eveningBackClouds fullName: Game.DayNightCycle.eveningBackClouds nameWithType: DayNightCycle.eveningBackClouds - uid: Game.DayNightCycle.eveningFrontClouds name: eveningFrontClouds href: api/Game.DayNightCycle.html#Game_DayNightCycle_eveningFrontClouds commentId: F:Game.DayNightCycle.eveningFrontClouds fullName: Game.DayNightCycle.eveningFrontClouds nameWithType: DayNightCycle.eveningFrontClouds - uid: Game.DayNightCycle.eveningSky name: eveningSky href: api/Game.DayNightCycle.html#Game_DayNightCycle_eveningSky commentId: F:Game.DayNightCycle.eveningSky fullName: Game.DayNightCycle.eveningSky nameWithType: DayNightCycle.eveningSky - uid: Game.DayNightCycle.nightBackClouds name: nightBackClouds href: api/Game.DayNightCycle.html#Game_DayNightCycle_nightBackClouds commentId: F:Game.DayNightCycle.nightBackClouds fullName: Game.DayNightCycle.nightBackClouds nameWithType: DayNightCycle.nightBackClouds - uid: Game.DayNightCycle.nightFrontClouds name: nightFrontClouds href: api/Game.DayNightCycle.html#Game_DayNightCycle_nightFrontClouds commentId: F:Game.DayNightCycle.nightFrontClouds fullName: Game.DayNightCycle.nightFrontClouds nameWithType: DayNightCycle.nightFrontClouds - uid: Game.DayNightCycle.nightSky name: nightSky href: api/Game.DayNightCycle.html#Game_DayNightCycle_nightSky commentId: F:Game.DayNightCycle.nightSky fullName: Game.DayNightCycle.nightSky nameWithType: DayNightCycle.nightSky - uid: Game.DayNightCycle.transitionDuration name: transitionDuration href: api/Game.DayNightCycle.html#Game_DayNightCycle_transitionDuration commentId: F:Game.DayNightCycle.transitionDuration fullName: Game.DayNightCycle.transitionDuration nameWithType: DayNightCycle.transitionDuration - uid: Game.EventSystemizer name: EventSystemizer href: api/Game.EventSystemizer.html commentId: T:Game.EventSystemizer fullName: Game.EventSystemizer nameWithType: EventSystemizer - uid: Game.FallPlatform name: FallPlatform href: api/Game.FallPlatform.html commentId: T:Game.FallPlatform fullName: Game.FallPlatform nameWithType: FallPlatform - uid: Game.FallPlatform.fallDelay name: fallDelay href: api/Game.FallPlatform.html#Game_FallPlatform_fallDelay commentId: F:Game.FallPlatform.fallDelay fullName: Game.FallPlatform.fallDelay nameWithType: FallPlatform.fallDelay - uid: Game.FallPlatform.resetDelay name: resetDelay href: api/Game.FallPlatform.html#Game_FallPlatform_resetDelay commentId: F:Game.FallPlatform.resetDelay fullName: Game.FallPlatform.resetDelay nameWithType: FallPlatform.resetDelay - uid: Game.GameManager name: GameManager href: api/Game.GameManager.html commentId: T:Game.GameManager fullName: Game.GameManager nameWithType: GameManager - uid: Game.GameManager.AlivePlayers name: AlivePlayers() href: api/Game.GameManager.html#Game_GameManager_AlivePlayers commentId: M:Game.GameManager.AlivePlayers fullName: Game.GameManager.AlivePlayers() nameWithType: GameManager.AlivePlayers() - uid: Game.GameManager.AlivePlayers* name: AlivePlayers href: api/Game.GameManager.html#Game_GameManager_AlivePlayers_ commentId: Overload:Game.GameManager.AlivePlayers isSpec: "True" fullName: Game.GameManager.AlivePlayers nameWithType: GameManager.AlivePlayers - uid: Game.GameManager.EndGameEvent name: EndGameEvent href: api/Game.GameManager.html#Game_GameManager_EndGameEvent commentId: E:Game.GameManager.EndGameEvent fullName: Game.GameManager.EndGameEvent nameWithType: GameManager.EndGameEvent - uid: Game.GameManager.GameEvent name: GameManager.GameEvent href: api/Game.GameManager.GameEvent.html commentId: T:Game.GameManager.GameEvent fullName: Game.GameManager.GameEvent nameWithType: GameManager.GameEvent - uid: Game.GameManager.gameMode name: gameMode href: api/Game.GameManager.html#Game_GameManager_gameMode commentId: F:Game.GameManager.gameMode fullName: Game.GameManager.gameMode nameWithType: GameManager.gameMode - uid: Game.GameManager.GameMode name: GameManager.GameMode href: api/Game.GameManager.GameMode.html commentId: T:Game.GameManager.GameMode fullName: Game.GameManager.GameMode nameWithType: GameManager.GameMode - uid: Game.GameManager.GameMode.freeForAll name: freeForAll href: api/Game.GameManager.GameMode.html#Game_GameManager_GameMode_freeForAll commentId: F:Game.GameManager.GameMode.freeForAll fullName: Game.GameManager.GameMode.freeForAll nameWithType: GameManager.GameMode.freeForAll - uid: Game.GameManager.GameMode.keepAway name: keepAway href: api/Game.GameManager.GameMode.html#Game_GameManager_GameMode_keepAway commentId: F:Game.GameManager.GameMode.keepAway fullName: Game.GameManager.GameMode.keepAway nameWithType: GameManager.GameMode.keepAway - uid: Game.GameManager.GameMode.obstacleCourse name: obstacleCourse href: api/Game.GameManager.GameMode.html#Game_GameManager_GameMode_obstacleCourse commentId: F:Game.GameManager.GameMode.obstacleCourse fullName: Game.GameManager.GameMode.obstacleCourse nameWithType: GameManager.GameMode.obstacleCourse - uid: Game.GameManager.gameOver name: gameOver href: api/Game.GameManager.html#Game_GameManager_gameOver commentId: F:Game.GameManager.gameOver fullName: Game.GameManager.gameOver nameWithType: GameManager.gameOver - uid: Game.GameManager.GameOver name: GameOver() href: api/Game.GameManager.html#Game_GameManager_GameOver commentId: M:Game.GameManager.GameOver fullName: Game.GameManager.GameOver() nameWithType: GameManager.GameOver() - uid: Game.GameManager.GameOver* name: GameOver href: api/Game.GameManager.html#Game_GameManager_GameOver_ commentId: Overload:Game.GameManager.GameOver isSpec: "True" fullName: Game.GameManager.GameOver nameWithType: GameManager.GameOver - uid: Game.GameManager.gameTimer name: gameTimer href: api/Game.GameManager.html#Game_GameManager_gameTimer commentId: F:Game.GameManager.gameTimer fullName: Game.GameManager.gameTimer nameWithType: GameManager.gameTimer - uid: Game.GameManager.hatObject name: hatObject href: api/Game.GameManager.html#Game_GameManager_hatObject commentId: F:Game.GameManager.hatObject fullName: Game.GameManager.hatObject nameWithType: GameManager.hatObject - uid: Game.GameManager.hatSpawnPositions name: hatSpawnPositions href: api/Game.GameManager.html#Game_GameManager_hatSpawnPositions commentId: F:Game.GameManager.hatSpawnPositions fullName: Game.GameManager.hatSpawnPositions nameWithType: GameManager.hatSpawnPositions - uid: Game.GameManager.Instance name: Instance href: api/Game.GameManager.html#Game_GameManager_Instance commentId: P:Game.GameManager.Instance fullName: Game.GameManager.Instance nameWithType: GameManager.Instance - uid: Game.GameManager.Instance* name: Instance href: api/Game.GameManager.html#Game_GameManager_Instance_ commentId: Overload:Game.GameManager.Instance isSpec: "True" fullName: Game.GameManager.Instance nameWithType: GameManager.Instance - uid: Game.GameManager.LeaderboardCanvas name: LeaderboardCanvas href: api/Game.GameManager.html#Game_GameManager_LeaderboardCanvas commentId: F:Game.GameManager.LeaderboardCanvas fullName: Game.GameManager.LeaderboardCanvas nameWithType: GameManager.LeaderboardCanvas - uid: Game.GameManager.map name: map href: api/Game.GameManager.html#Game_GameManager_map commentId: F:Game.GameManager.map fullName: Game.GameManager.map nameWithType: GameManager.map - uid: Game.GameManager.music name: music href: api/Game.GameManager.html#Game_GameManager_music commentId: F:Game.GameManager.music fullName: Game.GameManager.music nameWithType: GameManager.music - uid: Game.GameManager.obstacleCourseSpawnPosition name: obstacleCourseSpawnPosition href: api/Game.GameManager.html#Game_GameManager_obstacleCourseSpawnPosition commentId: F:Game.GameManager.obstacleCourseSpawnPosition fullName: Game.GameManager.obstacleCourseSpawnPosition nameWithType: GameManager.obstacleCourseSpawnPosition - uid: Game.GameManager.offset name: offset href: api/Game.GameManager.html#Game_GameManager_offset commentId: F:Game.GameManager.offset fullName: Game.GameManager.offset nameWithType: GameManager.offset - uid: Game.GameManager.playerColors name: playerColors href: api/Game.GameManager.html#Game_GameManager_playerColors commentId: F:Game.GameManager.playerColors fullName: Game.GameManager.playerColors nameWithType: GameManager.playerColors - uid: Game.GameManager.PlayerDied(Player.Damageable) name: PlayerDied(Damageable) href: api/Game.GameManager.html#Game_GameManager_PlayerDied_Player_Damageable_ commentId: M:Game.GameManager.PlayerDied(Player.Damageable) fullName: Game.GameManager.PlayerDied(Player.Damageable) nameWithType: GameManager.PlayerDied(Damageable) - uid: Game.GameManager.PlayerDied* name: PlayerDied href: api/Game.GameManager.html#Game_GameManager_PlayerDied_ commentId: Overload:Game.GameManager.PlayerDied isSpec: "True" fullName: Game.GameManager.PlayerDied nameWithType: GameManager.PlayerDied - uid: Game.GameManager.playerHoldTimes name: playerHoldTimes href: api/Game.GameManager.html#Game_GameManager_playerHoldTimes commentId: F:Game.GameManager.playerHoldTimes fullName: Game.GameManager.playerHoldTimes nameWithType: GameManager.playerHoldTimes - uid: Game.GameManager.players name: players href: api/Game.GameManager.html#Game_GameManager_players commentId: F:Game.GameManager.players fullName: Game.GameManager.players nameWithType: GameManager.players - uid: Game.GameManager.spawnPosition name: spawnPosition href: api/Game.GameManager.html#Game_GameManager_spawnPosition commentId: F:Game.GameManager.spawnPosition fullName: Game.GameManager.spawnPosition nameWithType: GameManager.spawnPosition - uid: Game.GameManager.StartGame name: StartGame() href: api/Game.GameManager.html#Game_GameManager_StartGame commentId: M:Game.GameManager.StartGame fullName: Game.GameManager.StartGame() nameWithType: GameManager.StartGame() - uid: Game.GameManager.StartGame* name: StartGame href: api/Game.GameManager.html#Game_GameManager_StartGame_ commentId: Overload:Game.GameManager.StartGame isSpec: "True" fullName: Game.GameManager.StartGame nameWithType: GameManager.StartGame - uid: Game.GameManager.StartGameEvent name: StartGameEvent href: api/Game.GameManager.html#Game_GameManager_StartGameEvent commentId: E:Game.GameManager.StartGameEvent fullName: Game.GameManager.StartGameEvent nameWithType: GameManager.StartGameEvent - uid: Game.GameManager.time name: time href: api/Game.GameManager.html#Game_GameManager_time commentId: F:Game.GameManager.time fullName: Game.GameManager.time nameWithType: GameManager.time - uid: Game.GameManager.TimerCanvas name: TimerCanvas href: api/Game.GameManager.html#Game_GameManager_TimerCanvas commentId: F:Game.GameManager.TimerCanvas fullName: Game.GameManager.TimerCanvas nameWithType: GameManager.TimerCanvas - uid: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) name: UpdatePlayerHoldTime(GameObject, float) href: api/Game.GameManager.html#Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_ commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single) name.vb: UpdatePlayerHoldTime(GameObject, Single) fullName: Game.GameManager.UpdatePlayerHoldTime(GameObject, float) fullName.vb: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single) nameWithType: GameManager.UpdatePlayerHoldTime(GameObject, float) nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single) - uid: Game.GameManager.UpdatePlayerHoldTime* name: UpdatePlayerHoldTime href: api/Game.GameManager.html#Game_GameManager_UpdatePlayerHoldTime_ commentId: Overload:Game.GameManager.UpdatePlayerHoldTime isSpec: "True" fullName: Game.GameManager.UpdatePlayerHoldTime nameWithType: GameManager.UpdatePlayerHoldTime - uid: Game.GameManagerHelper name: GameManagerHelper href: api/Game.GameManagerHelper.html commentId: T:Game.GameManagerHelper fullName: Game.GameManagerHelper nameWithType: GameManagerHelper - uid: Game.GameManagerHelper.addHatPosition name: addHatPosition href: api/Game.GameManagerHelper.html#Game_GameManagerHelper_addHatPosition commentId: F:Game.GameManagerHelper.addHatPosition fullName: Game.GameManagerHelper.addHatPosition nameWithType: GameManagerHelper.addHatPosition - uid: Game.GameManagerHelper.addSpawnPosition name: addSpawnPosition href: api/Game.GameManagerHelper.html#Game_GameManagerHelper_addSpawnPosition commentId: F:Game.GameManagerHelper.addSpawnPosition fullName: Game.GameManagerHelper.addSpawnPosition nameWithType: GameManagerHelper.addSpawnPosition - uid: Game.GameTimer name: GameTimer href: api/Game.GameTimer.html commentId: T:Game.GameTimer fullName: Game.GameTimer nameWithType: GameTimer - uid: Game.GameTimer.startTime name: startTime href: api/Game.GameTimer.html#Game_GameTimer_startTime commentId: F:Game.GameTimer.startTime fullName: Game.GameTimer.startTime nameWithType: GameTimer.startTime - uid: Game.GameTimer.StartTimer name: StartTimer() href: api/Game.GameTimer.html#Game_GameTimer_StartTimer commentId: M:Game.GameTimer.StartTimer fullName: Game.GameTimer.StartTimer() nameWithType: GameTimer.StartTimer() - uid: Game.GameTimer.StartTimer* name: StartTimer href: api/Game.GameTimer.html#Game_GameTimer_StartTimer_ commentId: Overload:Game.GameTimer.StartTimer isSpec: "True" fullName: Game.GameTimer.StartTimer nameWithType: GameTimer.StartTimer - uid: Game.GameTimer.timerText name: timerText href: api/Game.GameTimer.html#Game_GameTimer_timerText commentId: F:Game.GameTimer.timerText fullName: Game.GameTimer.timerText nameWithType: GameTimer.timerText - uid: Game.HatRespawn name: HatRespawn href: api/Game.HatRespawn.html commentId: T:Game.HatRespawn fullName: Game.HatRespawn nameWithType: HatRespawn - uid: Game.HatRespawn.canBePickedUp name: canBePickedUp href: api/Game.HatRespawn.html#Game_HatRespawn_canBePickedUp commentId: F:Game.HatRespawn.canBePickedUp fullName: Game.HatRespawn.canBePickedUp nameWithType: HatRespawn.canBePickedUp - uid: Game.HatRespawn.initialScale name: initialScale href: api/Game.HatRespawn.html#Game_HatRespawn_initialScale commentId: F:Game.HatRespawn.initialScale fullName: Game.HatRespawn.initialScale nameWithType: HatRespawn.initialScale - uid: Game.HatRespawn.initialSubhatPosition name: initialSubhatPosition href: api/Game.HatRespawn.html#Game_HatRespawn_initialSubhatPosition commentId: F:Game.HatRespawn.initialSubhatPosition fullName: Game.HatRespawn.initialSubhatPosition nameWithType: HatRespawn.initialSubhatPosition - uid: Game.HatRespawn.Interact name: Interact() href: api/Game.HatRespawn.html#Game_HatRespawn_Interact commentId: M:Game.HatRespawn.Interact fullName: Game.HatRespawn.Interact() nameWithType: HatRespawn.Interact() - uid: Game.HatRespawn.Interact* name: Interact href: api/Game.HatRespawn.html#Game_HatRespawn_Interact_ commentId: Overload:Game.HatRespawn.Interact isSpec: "True" fullName: Game.HatRespawn.Interact nameWithType: HatRespawn.Interact - uid: Game.HatRespawn.OnHatDropped name: OnHatDropped() href: api/Game.HatRespawn.html#Game_HatRespawn_OnHatDropped commentId: M:Game.HatRespawn.OnHatDropped fullName: Game.HatRespawn.OnHatDropped() nameWithType: HatRespawn.OnHatDropped() - uid: Game.HatRespawn.OnHatDropped* name: OnHatDropped href: api/Game.HatRespawn.html#Game_HatRespawn_OnHatDropped_ commentId: Overload:Game.HatRespawn.OnHatDropped isSpec: "True" fullName: Game.HatRespawn.OnHatDropped nameWithType: HatRespawn.OnHatDropped - uid: Game.HatRespawn.respawnTime name: respawnTime href: api/Game.HatRespawn.html#Game_HatRespawn_respawnTime commentId: F:Game.HatRespawn.respawnTime fullName: Game.HatRespawn.respawnTime nameWithType: HatRespawn.respawnTime - uid: Game.HealthBarManager name: HealthBarManager href: api/Game.HealthBarManager.html commentId: T:Game.HealthBarManager fullName: Game.HealthBarManager nameWithType: HealthBarManager - uid: Game.HealthBarManager.healthBarPrefab name: healthBarPrefab href: api/Game.HealthBarManager.html#Game_HealthBarManager_healthBarPrefab commentId: F:Game.HealthBarManager.healthBarPrefab fullName: Game.HealthBarManager.healthBarPrefab nameWithType: HealthBarManager.healthBarPrefab - uid: Game.HubManager name: HubManager href: api/Game.HubManager.html commentId: T:Game.HubManager fullName: Game.HubManager nameWithType: HubManager - uid: Game.HubManager.gameButtonsParent name: gameButtonsParent href: api/Game.HubManager.html#Game_HubManager_gameButtonsParent commentId: F:Game.HubManager.gameButtonsParent fullName: Game.HubManager.gameButtonsParent nameWithType: HubManager.gameButtonsParent - uid: Game.HubManager.hubCamera name: hubCamera href: api/Game.HubManager.html#Game_HubManager_hubCamera commentId: F:Game.HubManager.hubCamera fullName: Game.HubManager.hubCamera nameWithType: HubManager.hubCamera - uid: Game.HubManager.Instance name: Instance href: api/Game.HubManager.html#Game_HubManager_Instance commentId: F:Game.HubManager.Instance fullName: Game.HubManager.Instance nameWithType: HubManager.Instance - uid: Game.HubManager.LoadScene(System.String) name: LoadScene(string) href: api/Game.HubManager.html#Game_HubManager_LoadScene_System_String_ commentId: M:Game.HubManager.LoadScene(System.String) name.vb: LoadScene(String) fullName: Game.HubManager.LoadScene(string) fullName.vb: Game.HubManager.LoadScene(String) nameWithType: HubManager.LoadScene(string) nameWithType.vb: HubManager.LoadScene(String) - uid: Game.HubManager.LoadScene* name: LoadScene href: api/Game.HubManager.html#Game_HubManager_LoadScene_ commentId: Overload:Game.HubManager.LoadScene isSpec: "True" fullName: Game.HubManager.LoadScene nameWithType: HubManager.LoadScene - uid: Game.HubManager.UnloadGameScene name: UnloadGameScene() href: api/Game.HubManager.html#Game_HubManager_UnloadGameScene commentId: M:Game.HubManager.UnloadGameScene fullName: Game.HubManager.UnloadGameScene() nameWithType: HubManager.UnloadGameScene() - uid: Game.HubManager.UnloadGameScene* name: UnloadGameScene href: api/Game.HubManager.html#Game_HubManager_UnloadGameScene_ commentId: Overload:Game.HubManager.UnloadGameScene isSpec: "True" fullName: Game.HubManager.UnloadGameScene nameWithType: HubManager.UnloadGameScene - uid: Game.InfiniteScroll name: InfiniteScroll href: api/Game.InfiniteScroll.html commentId: T:Game.InfiniteScroll fullName: Game.InfiniteScroll nameWithType: InfiniteScroll - uid: Game.InfiniteScroll.end name: end href: api/Game.InfiniteScroll.html#Game_InfiniteScroll_end commentId: F:Game.InfiniteScroll.end fullName: Game.InfiniteScroll.end nameWithType: InfiniteScroll.end - uid: Game.InfiniteScroll.speed name: speed href: api/Game.InfiniteScroll.html#Game_InfiniteScroll_speed commentId: F:Game.InfiniteScroll.speed fullName: Game.InfiniteScroll.speed nameWithType: InfiniteScroll.speed - uid: Game.InfiniteScroll.start name: start href: api/Game.InfiniteScroll.html#Game_InfiniteScroll_start commentId: F:Game.InfiniteScroll.start fullName: Game.InfiniteScroll.start nameWithType: InfiniteScroll.start - uid: Game.LeaderboardManager name: LeaderboardManager href: api/Game.LeaderboardManager.html commentId: T:Game.LeaderboardManager fullName: Game.LeaderboardManager nameWithType: LeaderboardManager - uid: Game.LeaderboardManager.Instance name: Instance href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_Instance commentId: P:Game.LeaderboardManager.Instance fullName: Game.LeaderboardManager.Instance nameWithType: LeaderboardManager.Instance - uid: Game.LeaderboardManager.Instance* name: Instance href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_Instance_ commentId: Overload:Game.LeaderboardManager.Instance isSpec: "True" fullName: Game.LeaderboardManager.Instance nameWithType: LeaderboardManager.Instance - uid: Game.LeaderboardManager.UpdateLeaderboard name: UpdateLeaderboard() href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdateLeaderboard commentId: M:Game.LeaderboardManager.UpdateLeaderboard fullName: Game.LeaderboardManager.UpdateLeaderboard() nameWithType: LeaderboardManager.UpdateLeaderboard() - uid: Game.LeaderboardManager.UpdateLeaderboard* name: UpdateLeaderboard href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdateLeaderboard_ commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard isSpec: "True" fullName: Game.LeaderboardManager.UpdateLeaderboard nameWithType: LeaderboardManager.UpdateLeaderboard - uid: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single) name: UpdatePlayerHoldTimeText(GameObject, float) href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_ commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single) name.vb: UpdatePlayerHoldTimeText(GameObject, Single) fullName: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float) fullName.vb: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) nameWithType: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float) nameWithType.vb: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single) - uid: Game.LeaderboardManager.UpdatePlayerHoldTimeText* name: UpdatePlayerHoldTimeText href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdatePlayerHoldTimeText_ commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText isSpec: "True" fullName: Game.LeaderboardManager.UpdatePlayerHoldTimeText nameWithType: LeaderboardManager.UpdatePlayerHoldTimeText - uid: Game.LifeDisplayManager name: LifeDisplayManager href: api/Game.LifeDisplayManager.html commentId: T:Game.LifeDisplayManager fullName: Game.LifeDisplayManager nameWithType: LifeDisplayManager - uid: Game.LifeDisplayManager.HideLifeDisplay name: HideLifeDisplay() href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_HideLifeDisplay commentId: M:Game.LifeDisplayManager.HideLifeDisplay fullName: Game.LifeDisplayManager.HideLifeDisplay() nameWithType: LifeDisplayManager.HideLifeDisplay() - uid: Game.LifeDisplayManager.HideLifeDisplay* name: HideLifeDisplay href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_HideLifeDisplay_ commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay isSpec: "True" fullName: Game.LifeDisplayManager.HideLifeDisplay nameWithType: LifeDisplayManager.HideLifeDisplay - uid: Game.LifeDisplayManager.lifeDisplays name: lifeDisplays href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_lifeDisplays commentId: F:Game.LifeDisplayManager.lifeDisplays fullName: Game.LifeDisplayManager.lifeDisplays nameWithType: LifeDisplayManager.lifeDisplays - uid: Game.LifeDisplayManager.lifePrefab name: lifePrefab href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_lifePrefab commentId: F:Game.LifeDisplayManager.lifePrefab fullName: Game.LifeDisplayManager.lifePrefab nameWithType: LifeDisplayManager.lifePrefab - uid: Game.LifeDisplayManager.playerPrefab name: playerPrefab href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_playerPrefab commentId: F:Game.LifeDisplayManager.playerPrefab fullName: Game.LifeDisplayManager.playerPrefab nameWithType: LifeDisplayManager.playerPrefab - uid: Game.LifeDisplayManager.players name: players href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_players commentId: F:Game.LifeDisplayManager.players fullName: Game.LifeDisplayManager.players nameWithType: LifeDisplayManager.players - uid: Game.MapSelect name: MapSelect href: api/Game.MapSelect.html commentId: T:Game.MapSelect fullName: Game.MapSelect nameWithType: MapSelect - uid: Game.ModeSelect name: ModeSelect href: api/Game.ModeSelect.html commentId: T:Game.ModeSelect fullName: Game.ModeSelect nameWithType: ModeSelect - uid: Game.MovingPlatform name: MovingPlatform href: api/Game.MovingPlatform.html commentId: T:Game.MovingPlatform fullName: Game.MovingPlatform nameWithType: MovingPlatform - uid: Game.MovingPlatform.platform name: platform href: api/Game.MovingPlatform.html#Game_MovingPlatform_platform commentId: F:Game.MovingPlatform.platform fullName: Game.MovingPlatform.platform nameWithType: MovingPlatform.platform - uid: Game.MovingPlatform.points name: points href: api/Game.MovingPlatform.html#Game_MovingPlatform_points commentId: F:Game.MovingPlatform.points fullName: Game.MovingPlatform.points nameWithType: MovingPlatform.points - uid: Game.MovingPlatform.speed name: speed href: api/Game.MovingPlatform.html#Game_MovingPlatform_speed commentId: F:Game.MovingPlatform.speed fullName: Game.MovingPlatform.speed nameWithType: MovingPlatform.speed - uid: Game.MovingPlatform.startPoint name: startPoint href: api/Game.MovingPlatform.html#Game_MovingPlatform_startPoint commentId: F:Game.MovingPlatform.startPoint fullName: Game.MovingPlatform.startPoint nameWithType: MovingPlatform.startPoint - uid: Game.ObjectVisibility name: ObjectVisibility href: api/Game.ObjectVisibility.html commentId: T:Game.ObjectVisibility fullName: Game.ObjectVisibility nameWithType: ObjectVisibility - uid: Game.ObstacleCourse name: ObstacleCourse href: api/Game.ObstacleCourse.html commentId: T:Game.ObstacleCourse fullName: Game.ObstacleCourse nameWithType: ObstacleCourse - uid: Game.ObstacleCourse.playerWon name: playerWon href: api/Game.ObstacleCourse.html#Game_ObstacleCourse_playerWon commentId: F:Game.ObstacleCourse.playerWon fullName: Game.ObstacleCourse.playerWon nameWithType: ObstacleCourse.playerWon - uid: Game.PlayerCardCreator name: PlayerCardCreator href: api/Game.PlayerCardCreator.html commentId: T:Game.PlayerCardCreator fullName: Game.PlayerCardCreator nameWithType: PlayerCardCreator - uid: Game.PlayerCardCreator.CreateCard name: CreateCard() href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_CreateCard commentId: M:Game.PlayerCardCreator.CreateCard fullName: Game.PlayerCardCreator.CreateCard() nameWithType: PlayerCardCreator.CreateCard() - uid: Game.PlayerCardCreator.CreateCard* name: CreateCard href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_CreateCard_ commentId: Overload:Game.PlayerCardCreator.CreateCard isSpec: "True" fullName: Game.PlayerCardCreator.CreateCard nameWithType: PlayerCardCreator.CreateCard - uid: Game.PlayerCardCreator.Instance name: Instance href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_Instance commentId: F:Game.PlayerCardCreator.Instance fullName: Game.PlayerCardCreator.Instance nameWithType: PlayerCardCreator.Instance - uid: Game.PlayerCardCreator.playerJoinCardPrefab name: playerJoinCardPrefab href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_playerJoinCardPrefab commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab fullName: Game.PlayerCardCreator.playerJoinCardPrefab nameWithType: PlayerCardCreator.playerJoinCardPrefab - uid: Game.PlayerJoinCard name: PlayerJoinCard href: api/Game.PlayerJoinCard.html commentId: T:Game.PlayerJoinCard fullName: Game.PlayerJoinCard nameWithType: PlayerJoinCard - uid: Game.PlayerJoinCard.playerNumber name: playerNumber href: api/Game.PlayerJoinCard.html#Game_PlayerJoinCard_playerNumber commentId: F:Game.PlayerJoinCard.playerNumber fullName: Game.PlayerJoinCard.playerNumber nameWithType: PlayerJoinCard.playerNumber - uid: Game.PlayerJoinCard.playerNumberText name: playerNumberText href: api/Game.PlayerJoinCard.html#Game_PlayerJoinCard_playerNumberText commentId: F:Game.PlayerJoinCard.playerNumberText fullName: Game.PlayerJoinCard.playerNumberText nameWithType: PlayerJoinCard.playerNumberText - uid: Game.PlayerJoinCard.playerPreview name: playerPreview href: api/Game.PlayerJoinCard.html#Game_PlayerJoinCard_playerPreview commentId: F:Game.PlayerJoinCard.playerPreview fullName: Game.PlayerJoinCard.playerPreview nameWithType: PlayerJoinCard.playerPreview - uid: Game.RespawnOnTriggerEnter name: RespawnOnTriggerEnter href: api/Game.RespawnOnTriggerEnter.html commentId: T:Game.RespawnOnTriggerEnter fullName: Game.RespawnOnTriggerEnter nameWithType: RespawnOnTriggerEnter - uid: Game.RespawnOnTriggerEnter.respawnTag name: respawnTag href: api/Game.RespawnOnTriggerEnter.html#Game_RespawnOnTriggerEnter_respawnTag commentId: F:Game.RespawnOnTriggerEnter.respawnTag fullName: Game.RespawnOnTriggerEnter.respawnTag nameWithType: RespawnOnTriggerEnter.respawnTag - uid: Game.RespawnOnTriggerEnter.spawnPoint name: spawnPoint href: api/Game.RespawnOnTriggerEnter.html#Game_RespawnOnTriggerEnter_spawnPoint commentId: F:Game.RespawnOnTriggerEnter.spawnPoint fullName: Game.RespawnOnTriggerEnter.spawnPoint nameWithType: RespawnOnTriggerEnter.spawnPoint - uid: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition name: spawnPointIsInitialPosition href: api/Game.RespawnOnTriggerEnter.html#Game_RespawnOnTriggerEnter_spawnPointIsInitialPosition commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition fullName: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition nameWithType: RespawnOnTriggerEnter.spawnPointIsInitialPosition - uid: Game.TerribleHealthBarScript name: TerribleHealthBarScript href: api/Game.TerribleHealthBarScript.html commentId: T:Game.TerribleHealthBarScript fullName: Game.TerribleHealthBarScript nameWithType: TerribleHealthBarScript - uid: Game.TerribleHealthBarScript.actualHealthVisual name: actualHealthVisual href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_actualHealthVisual commentId: F:Game.TerribleHealthBarScript.actualHealthVisual fullName: Game.TerribleHealthBarScript.actualHealthVisual nameWithType: TerribleHealthBarScript.actualHealthVisual - uid: Game.TerribleHealthBarScript.deathVisual name: deathVisual href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_deathVisual commentId: F:Game.TerribleHealthBarScript.deathVisual fullName: Game.TerribleHealthBarScript.deathVisual nameWithType: TerribleHealthBarScript.deathVisual - uid: Game.TerribleHealthBarScript.fullDeathColor name: fullDeathColor href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_fullDeathColor commentId: F:Game.TerribleHealthBarScript.fullDeathColor fullName: Game.TerribleHealthBarScript.fullDeathColor nameWithType: TerribleHealthBarScript.fullDeathColor - uid: Game.TerribleHealthBarScript.fullHealthColor name: fullHealthColor href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_fullHealthColor commentId: F:Game.TerribleHealthBarScript.fullHealthColor fullName: Game.TerribleHealthBarScript.fullHealthColor nameWithType: TerribleHealthBarScript.fullHealthColor - uid: Game.TerribleHealthBarScript.healthVisual name: healthVisual href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_healthVisual commentId: F:Game.TerribleHealthBarScript.healthVisual fullName: Game.TerribleHealthBarScript.healthVisual nameWithType: TerribleHealthBarScript.healthVisual - uid: Game.TerribleHealthBarScript.player name: player href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_player commentId: F:Game.TerribleHealthBarScript.player fullName: Game.TerribleHealthBarScript.player nameWithType: TerribleHealthBarScript.player - uid: Game.TerribleHealthBarScript.SetPlayer(GameObject) name: SetPlayer(GameObject) href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_SetPlayer_GameObject_ commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject) fullName: Game.TerribleHealthBarScript.SetPlayer(GameObject) nameWithType: TerribleHealthBarScript.SetPlayer(GameObject) - uid: Game.TerribleHealthBarScript.SetPlayer* name: SetPlayer href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_SetPlayer_ commentId: Overload:Game.TerribleHealthBarScript.SetPlayer isSpec: "True" fullName: Game.TerribleHealthBarScript.SetPlayer nameWithType: TerribleHealthBarScript.SetPlayer - uid: Game.TerribleHealthBarScript.smoothSpeed name: smoothSpeed href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_smoothSpeed commentId: F:Game.TerribleHealthBarScript.smoothSpeed fullName: Game.TerribleHealthBarScript.smoothSpeed nameWithType: TerribleHealthBarScript.smoothSpeed - uid: Game.TerribleHealthBarScript.subtractionColor name: subtractionColor href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_subtractionColor commentId: F:Game.TerribleHealthBarScript.subtractionColor fullName: Game.TerribleHealthBarScript.subtractionColor nameWithType: TerribleHealthBarScript.subtractionColor - uid: Game.TerribleHealthBarScript.text name: text href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_text commentId: F:Game.TerribleHealthBarScript.text fullName: Game.TerribleHealthBarScript.text nameWithType: TerribleHealthBarScript.text - uid: Game.WinScreen name: WinScreen href: api/Game.WinScreen.html commentId: T:Game.WinScreen fullName: Game.WinScreen nameWithType: WinScreen - uid: Game.WinScreen.Instance name: Instance href: api/Game.WinScreen.html#Game_WinScreen_Instance commentId: F:Game.WinScreen.Instance fullName: Game.WinScreen.Instance nameWithType: WinScreen.Instance - uid: Game.WinScreen.playerTexts name: playerTexts href: api/Game.WinScreen.html#Game_WinScreen_playerTexts commentId: F:Game.WinScreen.playerTexts fullName: Game.WinScreen.playerTexts nameWithType: WinScreen.playerTexts - uid: Game.WinScreen.ShowWinScreen(System.Int32) name: ShowWinScreen(int) href: api/Game.WinScreen.html#Game_WinScreen_ShowWinScreen_System_Int32_ commentId: M:Game.WinScreen.ShowWinScreen(System.Int32) name.vb: ShowWinScreen(Integer) fullName: Game.WinScreen.ShowWinScreen(int) fullName.vb: Game.WinScreen.ShowWinScreen(Integer) nameWithType: WinScreen.ShowWinScreen(int) nameWithType.vb: WinScreen.ShowWinScreen(Integer) - uid: Game.WinScreen.ShowWinScreen* name: ShowWinScreen href: api/Game.WinScreen.html#Game_WinScreen_ShowWinScreen_ commentId: Overload:Game.WinScreen.ShowWinScreen isSpec: "True" fullName: Game.WinScreen.ShowWinScreen nameWithType: WinScreen.ShowWinScreen - uid: Music name: Music href: api/Music.html commentId: N:Music fullName: Music nameWithType: Music - uid: Music.AudioManager name: AudioManager href: api/Music.AudioManager.html commentId: T:Music.AudioManager fullName: Music.AudioManager nameWithType: AudioManager - uid: Music.AudioManager.Instance name: Instance href: api/Music.AudioManager.html#Music_AudioManager_Instance commentId: F:Music.AudioManager.Instance fullName: Music.AudioManager.Instance nameWithType: AudioManager.Instance - uid: Music.AudioManager.PlaySound(System.String) name: PlaySound(string) href: api/Music.AudioManager.html#Music_AudioManager_PlaySound_System_String_ commentId: M:Music.AudioManager.PlaySound(System.String) name.vb: PlaySound(String) fullName: Music.AudioManager.PlaySound(string) fullName.vb: Music.AudioManager.PlaySound(String) nameWithType: AudioManager.PlaySound(string) nameWithType.vb: AudioManager.PlaySound(String) - uid: Music.AudioManager.PlaySound* name: PlaySound href: api/Music.AudioManager.html#Music_AudioManager_PlaySound_ commentId: Overload:Music.AudioManager.PlaySound isSpec: "True" fullName: Music.AudioManager.PlaySound nameWithType: AudioManager.PlaySound - uid: Music.AudioManager.soundEffects name: soundEffects href: api/Music.AudioManager.html#Music_AudioManager_soundEffects commentId: F:Music.AudioManager.soundEffects fullName: Music.AudioManager.soundEffects nameWithType: AudioManager.soundEffects - uid: Music.MusicManager name: MusicManager href: api/Music.MusicManager.html commentId: T:Music.MusicManager fullName: Music.MusicManager nameWithType: MusicManager - uid: Music.MusicManager.GetActiveSceneNotTitleScreen name: GetActiveSceneNotTitleScreen() href: api/Music.MusicManager.html#Music_MusicManager_GetActiveSceneNotTitleScreen commentId: M:Music.MusicManager.GetActiveSceneNotTitleScreen fullName: Music.MusicManager.GetActiveSceneNotTitleScreen() nameWithType: MusicManager.GetActiveSceneNotTitleScreen() - uid: Music.MusicManager.GetActiveSceneNotTitleScreen* name: GetActiveSceneNotTitleScreen href: api/Music.MusicManager.html#Music_MusicManager_GetActiveSceneNotTitleScreen_ commentId: Overload:Music.MusicManager.GetActiveSceneNotTitleScreen isSpec: "True" fullName: Music.MusicManager.GetActiveSceneNotTitleScreen nameWithType: MusicManager.GetActiveSceneNotTitleScreen - uid: Music.MusicManager.Instance name: Instance href: api/Music.MusicManager.html#Music_MusicManager_Instance commentId: F:Music.MusicManager.Instance fullName: Music.MusicManager.Instance nameWithType: MusicManager.Instance - uid: Music.MusicManager.playlists name: playlists href: api/Music.MusicManager.html#Music_MusicManager_playlists commentId: F:Music.MusicManager.playlists fullName: Music.MusicManager.playlists nameWithType: MusicManager.playlists - uid: Music.MusicManager.songPrefab name: songPrefab href: api/Music.MusicManager.html#Music_MusicManager_songPrefab commentId: F:Music.MusicManager.songPrefab fullName: Music.MusicManager.songPrefab nameWithType: MusicManager.songPrefab - uid: Music.MusicManager.StartPlaylist name: StartPlaylist() href: api/Music.MusicManager.html#Music_MusicManager_StartPlaylist commentId: M:Music.MusicManager.StartPlaylist fullName: Music.MusicManager.StartPlaylist() nameWithType: MusicManager.StartPlaylist() - uid: Music.MusicManager.StartPlaylist(System.String) name: StartPlaylist(string) href: api/Music.MusicManager.html#Music_MusicManager_StartPlaylist_System_String_ commentId: M:Music.MusicManager.StartPlaylist(System.String) name.vb: StartPlaylist(String) fullName: Music.MusicManager.StartPlaylist(string) fullName.vb: Music.MusicManager.StartPlaylist(String) nameWithType: MusicManager.StartPlaylist(string) nameWithType.vb: MusicManager.StartPlaylist(String) - uid: Music.MusicManager.StartPlaylist* name: StartPlaylist href: api/Music.MusicManager.html#Music_MusicManager_StartPlaylist_ commentId: Overload:Music.MusicManager.StartPlaylist isSpec: "True" fullName: Music.MusicManager.StartPlaylist nameWithType: MusicManager.StartPlaylist - uid: Music.Playlist name: Playlist href: api/Music.Playlist.html commentId: T:Music.Playlist fullName: Music.Playlist nameWithType: Playlist - uid: Music.Playlist.shuffleTime name: shuffleTime href: api/Music.Playlist.html#Music_Playlist_shuffleTime commentId: F:Music.Playlist.shuffleTime fullName: Music.Playlist.shuffleTime nameWithType: Playlist.shuffleTime - uid: Music.Playlist.songs name: songs href: api/Music.Playlist.html#Music_Playlist_songs commentId: F:Music.Playlist.songs fullName: Music.Playlist.songs nameWithType: Playlist.songs - uid: Music.Playlist.trackName name: trackName href: api/Music.Playlist.html#Music_Playlist_trackName commentId: F:Music.Playlist.trackName fullName: Music.Playlist.trackName nameWithType: Playlist.trackName - uid: Music.Playlist.trackScenes name: trackScenes href: api/Music.Playlist.html#Music_Playlist_trackScenes commentId: F:Music.Playlist.trackScenes fullName: Music.Playlist.trackScenes nameWithType: Playlist.trackScenes - uid: Music.Playlist.volume name: volume href: api/Music.Playlist.html#Music_Playlist_volume commentId: F:Music.Playlist.volume fullName: Music.Playlist.volume nameWithType: Playlist.volume - uid: Music.SoundEffect name: SoundEffect href: api/Music.SoundEffect.html commentId: T:Music.SoundEffect fullName: Music.SoundEffect nameWithType: SoundEffect - uid: Music.SoundEffect.#ctor(System.String,AudioSource) name: SoundEffect(string, AudioSource) href: api/Music.SoundEffect.html#Music_SoundEffect__ctor_System_String_AudioSource_ commentId: M:Music.SoundEffect.#ctor(System.String,AudioSource) name.vb: New(String, AudioSource) fullName: Music.SoundEffect.SoundEffect(string, AudioSource) fullName.vb: Music.SoundEffect.New(String, AudioSource) nameWithType: SoundEffect.SoundEffect(string, AudioSource) nameWithType.vb: SoundEffect.New(String, AudioSource) - uid: Music.SoundEffect.#ctor* name: SoundEffect href: api/Music.SoundEffect.html#Music_SoundEffect__ctor_ commentId: Overload:Music.SoundEffect.#ctor isSpec: "True" name.vb: New fullName: Music.SoundEffect.SoundEffect fullName.vb: Music.SoundEffect.New nameWithType: SoundEffect.SoundEffect nameWithType.vb: SoundEffect.New - uid: Music.SoundEffect.audioSource name: audioSource href: api/Music.SoundEffect.html#Music_SoundEffect_audioSource commentId: F:Music.SoundEffect.audioSource fullName: Music.SoundEffect.audioSource nameWithType: SoundEffect.audioSource - uid: Music.SoundEffect.name name: name href: api/Music.SoundEffect.html#Music_SoundEffect_name commentId: F:Music.SoundEffect.name fullName: Music.SoundEffect.name nameWithType: SoundEffect.name - uid: Music.TrackLayer name: TrackLayer href: api/Music.TrackLayer.html commentId: T:Music.TrackLayer fullName: Music.TrackLayer nameWithType: TrackLayer - uid: Music.TrackLayer.enableTrigger name: enableTrigger href: api/Music.TrackLayer.html#Music_TrackLayer_enableTrigger commentId: F:Music.TrackLayer.enableTrigger fullName: Music.TrackLayer.enableTrigger nameWithType: TrackLayer.enableTrigger - uid: Music.TrackLayer.EnableTrigger name: TrackLayer.EnableTrigger href: api/Music.TrackLayer.EnableTrigger.html commentId: T:Music.TrackLayer.EnableTrigger fullName: Music.TrackLayer.EnableTrigger nameWithType: TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Button name: Button href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Button commentId: F:Music.TrackLayer.EnableTrigger.Button fullName: Music.TrackLayer.EnableTrigger.Button nameWithType: TrackLayer.EnableTrigger.Button - uid: Music.TrackLayer.EnableTrigger.Collectible name: Collectible href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Collectible commentId: F:Music.TrackLayer.EnableTrigger.Collectible fullName: Music.TrackLayer.EnableTrigger.Collectible nameWithType: TrackLayer.EnableTrigger.Collectible - uid: Music.TrackLayer.EnableTrigger.ConstantForce name: ConstantForce href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_ConstantForce commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce fullName: Music.TrackLayer.EnableTrigger.ConstantForce nameWithType: TrackLayer.EnableTrigger.ConstantForce - uid: Music.TrackLayer.EnableTrigger.ElectromagneticPulse name: ElectromagneticPulse href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_ElectromagneticPulse commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse fullName: Music.TrackLayer.EnableTrigger.ElectromagneticPulse nameWithType: TrackLayer.EnableTrigger.ElectromagneticPulse - uid: Music.TrackLayer.EnableTrigger.EndOfLevel name: EndOfLevel href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_EndOfLevel commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel fullName: Music.TrackLayer.EnableTrigger.EndOfLevel nameWithType: TrackLayer.EnableTrigger.EndOfLevel - uid: Music.TrackLayer.EnableTrigger.Goal name: Goal href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Goal commentId: F:Music.TrackLayer.EnableTrigger.Goal fullName: Music.TrackLayer.EnableTrigger.Goal nameWithType: TrackLayer.EnableTrigger.Goal - uid: Music.TrackLayer.EnableTrigger.Magnetism name: Magnetism href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Magnetism commentId: F:Music.TrackLayer.EnableTrigger.Magnetism fullName: Music.TrackLayer.EnableTrigger.Magnetism nameWithType: TrackLayer.EnableTrigger.Magnetism - uid: Music.TrackLayer.EnableTrigger.Movement name: Movement href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Movement commentId: F:Music.TrackLayer.EnableTrigger.Movement fullName: Music.TrackLayer.EnableTrigger.Movement nameWithType: TrackLayer.EnableTrigger.Movement - uid: Music.TrackLayer.EnableTrigger.Scene name: Scene href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Scene commentId: F:Music.TrackLayer.EnableTrigger.Scene fullName: Music.TrackLayer.EnableTrigger.Scene nameWithType: TrackLayer.EnableTrigger.Scene - uid: Music.TrackLayer.EnableTrigger.Toggle name: Toggle href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Toggle commentId: F:Music.TrackLayer.EnableTrigger.Toggle fullName: Music.TrackLayer.EnableTrigger.Toggle nameWithType: TrackLayer.EnableTrigger.Toggle - uid: Music.TrackLayer.layerName name: layerName href: api/Music.TrackLayer.html#Music_TrackLayer_layerName commentId: F:Music.TrackLayer.layerName fullName: Music.TrackLayer.layerName nameWithType: TrackLayer.layerName - uid: Music.TrackLayer.layerScenes name: layerScenes href: api/Music.TrackLayer.html#Music_TrackLayer_layerScenes commentId: F:Music.TrackLayer.layerScenes fullName: Music.TrackLayer.layerScenes nameWithType: TrackLayer.layerScenes - uid: Music.TrackLayer.layerTrack name: layerTrack href: api/Music.TrackLayer.html#Music_TrackLayer_layerTrack commentId: F:Music.TrackLayer.layerTrack fullName: Music.TrackLayer.layerTrack nameWithType: TrackLayer.layerTrack - uid: Music.TrackLayer.triggerName name: triggerName href: api/Music.TrackLayer.html#Music_TrackLayer_triggerName commentId: F:Music.TrackLayer.triggerName fullName: Music.TrackLayer.triggerName nameWithType: TrackLayer.triggerName - uid: Player name: Player href: api/Player.html commentId: N:Player fullName: Player nameWithType: Player - uid: Player.AnimationPlayer name: AnimationPlayer href: api/Player.AnimationPlayer.html commentId: T:Player.AnimationPlayer fullName: Player.AnimationPlayer nameWithType: AnimationPlayer - uid: Player.AnimationPlayer.AnimationState name: AnimationPlayer.AnimationState href: api/Player.AnimationPlayer.AnimationState.html commentId: T:Player.AnimationPlayer.AnimationState fullName: Player.AnimationPlayer.AnimationState nameWithType: AnimationPlayer.AnimationState - 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uid: Player.AnimationPlayer.backwards name: backwards href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_backwards commentId: F:Player.AnimationPlayer.backwards fullName: Player.AnimationPlayer.backwards nameWithType: AnimationPlayer.backwards - uid: Player.AnimationPlayer.block name: block href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_block commentId: F:Player.AnimationPlayer.block fullName: Player.AnimationPlayer.block nameWithType: AnimationPlayer.block - uid: Player.AnimationPlayer.clip name: clip href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_clip commentId: F:Player.AnimationPlayer.clip fullName: Player.AnimationPlayer.clip nameWithType: AnimationPlayer.clip - uid: Player.AnimationPlayer.Punch name: Punch() href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_Punch commentId: M:Player.AnimationPlayer.Punch fullName: Player.AnimationPlayer.Punch() nameWithType: AnimationPlayer.Punch() - uid: Player.AnimationPlayer.Punch* name: Punch href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_Punch_ commentId: Overload:Player.AnimationPlayer.Punch isSpec: "True" fullName: Player.AnimationPlayer.Punch nameWithType: AnimationPlayer.Punch - uid: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) name: SetState(AnimationState) href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_SetState_Player_AnimationPlayer_AnimationState_ commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) fullName: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState) nameWithType: AnimationPlayer.SetState(AnimationPlayer.AnimationState) - uid: Player.AnimationPlayer.SetState* name: SetState href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_SetState_ commentId: Overload:Player.AnimationPlayer.SetState isSpec: "True" fullName: Player.AnimationPlayer.SetState nameWithType: AnimationPlayer.SetState - uid: Player.AnimationPlayer.state name: state href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_state commentId: F:Player.AnimationPlayer.state fullName: Player.AnimationPlayer.state nameWithType: AnimationPlayer.state - uid: Player.Block name: Block href: api/Player.Block.html commentId: T:Player.Block fullName: Player.Block nameWithType: Block - uid: Player.Block.blocking name: blocking href: api/Player.Block.html#Player_Block_blocking commentId: F:Player.Block.blocking fullName: Player.Block.blocking nameWithType: Block.blocking - uid: Player.Block.IsParrying name: IsParrying() href: api/Player.Block.html#Player_Block_IsParrying commentId: M:Player.Block.IsParrying fullName: Player.Block.IsParrying() nameWithType: Block.IsParrying() - uid: Player.Block.IsParrying* name: IsParrying href: api/Player.Block.html#Player_Block_IsParrying_ commentId: Overload:Player.Block.IsParrying isSpec: "True" fullName: Player.Block.IsParrying nameWithType: Block.IsParrying - uid: Player.Damageable name: Damageable href: api/Player.Damageable.html commentId: T:Player.Damageable fullName: Player.Damageable nameWithType: Damageable - uid: Player.Damageable.damage name: damage href: api/Player.Damageable.html#Player_Damageable_damage commentId: F:Player.Damageable.damage fullName: Player.Damageable.damage nameWithType: Damageable.damage - uid: Player.Damageable.Damage(System.Single) name: Damage(float) href: api/Player.Damageable.html#Player_Damageable_Damage_System_Single_ commentId: M:Player.Damageable.Damage(System.Single) name.vb: Damage(Single) fullName: Player.Damageable.Damage(float) fullName.vb: Player.Damageable.Damage(Single) nameWithType: Damageable.Damage(float) nameWithType.vb: Damageable.Damage(Single) - uid: Player.Damageable.Damage* name: Damage href: api/Player.Damageable.html#Player_Damageable_Damage_ commentId: Overload:Player.Damageable.Damage isSpec: "True" fullName: Player.Damageable.Damage nameWithType: Damageable.Damage - uid: Player.Damageable.damageSelfDebug name: damageSelfDebug href: api/Player.Damageable.html#Player_Damageable_damageSelfDebug commentId: F:Player.Damageable.damageSelfDebug fullName: Player.Damageable.damageSelfDebug nameWithType: Damageable.damageSelfDebug - uid: Player.Damageable.dying name: dying href: api/Player.Damageable.html#Player_Damageable_dying commentId: F:Player.Damageable.dying fullName: Player.Damageable.dying nameWithType: Damageable.dying - uid: Player.Damageable.force name: force href: api/Player.Damageable.html#Player_Damageable_force commentId: F:Player.Damageable.force fullName: Player.Damageable.force nameWithType: Damageable.force - uid: Player.Damageable.HandleDeath name: HandleDeath() href: api/Player.Damageable.html#Player_Damageable_HandleDeath commentId: M:Player.Damageable.HandleDeath fullName: Player.Damageable.HandleDeath() nameWithType: Damageable.HandleDeath() - uid: Player.Damageable.HandleDeath* name: HandleDeath href: api/Player.Damageable.html#Player_Damageable_HandleDeath_ commentId: Overload:Player.Damageable.HandleDeath isSpec: "True" fullName: Player.Damageable.HandleDeath nameWithType: Damageable.HandleDeath - uid: Player.Damageable.lives name: lives href: api/Player.Damageable.html#Player_Damageable_lives commentId: F:Player.Damageable.lives fullName: Player.Damageable.lives nameWithType: Damageable.lives - uid: Player.Damageable.maxDamage name: maxDamage href: api/Player.Damageable.html#Player_Damageable_maxDamage commentId: F:Player.Damageable.maxDamage fullName: Player.Damageable.maxDamage nameWithType: Damageable.maxDamage - uid: Player.Damageable.OnPlayerDeath name: OnPlayerDeath href: api/Player.Damageable.html#Player_Damageable_OnPlayerDeath commentId: E:Player.Damageable.OnPlayerDeath fullName: Player.Damageable.OnPlayerDeath nameWithType: Damageable.OnPlayerDeath - uid: Player.Damageable.OnPlayerRespawn name: OnPlayerRespawn href: api/Player.Damageable.html#Player_Damageable_OnPlayerRespawn commentId: E:Player.Damageable.OnPlayerRespawn fullName: Player.Damageable.OnPlayerRespawn nameWithType: Damageable.OnPlayerRespawn - uid: Player.Damageable.ResetDamage name: ResetDamage() href: api/Player.Damageable.html#Player_Damageable_ResetDamage commentId: M:Player.Damageable.ResetDamage fullName: Player.Damageable.ResetDamage() nameWithType: Damageable.ResetDamage() - uid: Player.Damageable.ResetDamage* name: ResetDamage href: api/Player.Damageable.html#Player_Damageable_ResetDamage_ commentId: Overload:Player.Damageable.ResetDamage isSpec: "True" fullName: Player.Damageable.ResetDamage nameWithType: Damageable.ResetDamage - uid: Player.Damageable.Respawn name: Respawn() href: api/Player.Damageable.html#Player_Damageable_Respawn commentId: M:Player.Damageable.Respawn fullName: Player.Damageable.Respawn() nameWithType: Damageable.Respawn() - uid: Player.Damageable.Respawn* name: Respawn href: api/Player.Damageable.html#Player_Damageable_Respawn_ commentId: Overload:Player.Damageable.Respawn isSpec: "True" fullName: Player.Damageable.Respawn nameWithType: Damageable.Respawn - uid: Player.PlayerCameraMovement name: PlayerCameraMovement href: api/Player.PlayerCameraMovement.html commentId: T:Player.PlayerCameraMovement fullName: Player.PlayerCameraMovement nameWithType: PlayerCameraMovement - uid: Player.PlayerCameraMovement.lowerBound name: lowerBound href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_lowerBound commentId: F:Player.PlayerCameraMovement.lowerBound fullName: Player.PlayerCameraMovement.lowerBound nameWithType: PlayerCameraMovement.lowerBound - uid: Player.PlayerCameraMovement.speed name: speed href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_speed commentId: F:Player.PlayerCameraMovement.speed fullName: Player.PlayerCameraMovement.speed nameWithType: PlayerCameraMovement.speed - uid: Player.PlayerCameraMovement.staticCamera name: staticCamera href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_staticCamera commentId: F:Player.PlayerCameraMovement.staticCamera fullName: Player.PlayerCameraMovement.staticCamera nameWithType: PlayerCameraMovement.staticCamera - uid: Player.PlayerCameraMovement.weight name: weight href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_weight commentId: F:Player.PlayerCameraMovement.weight fullName: Player.PlayerCameraMovement.weight nameWithType: PlayerCameraMovement.weight - uid: Player.PlayerCameraMovement.winScene name: winScene href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_winScene commentId: F:Player.PlayerCameraMovement.winScene fullName: Player.PlayerCameraMovement.winScene nameWithType: PlayerCameraMovement.winScene - uid: Player.PlayerCameraMovement.WinScene(GameObject) name: WinScene(GameObject) href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_WinScene_GameObject_ commentId: M:Player.PlayerCameraMovement.WinScene(GameObject) fullName: Player.PlayerCameraMovement.WinScene(GameObject) nameWithType: PlayerCameraMovement.WinScene(GameObject) - uid: Player.PlayerCameraMovement.WinScene* name: WinScene href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_WinScene_ commentId: Overload:Player.PlayerCameraMovement.WinScene isSpec: "True" fullName: Player.PlayerCameraMovement.WinScene nameWithType: PlayerCameraMovement.WinScene - uid: Player.PlayerManager name: PlayerManager href: api/Player.PlayerManager.html commentId: T:Player.PlayerManager fullName: Player.PlayerManager nameWithType: PlayerManager - uid: Player.PlayerManager.cards name: cards href: api/Player.PlayerManager.html#Player_PlayerManager_cards commentId: F:Player.PlayerManager.cards fullName: Player.PlayerManager.cards nameWithType: PlayerManager.cards - uid: Player.PlayerManager.Instance name: Instance href: api/Player.PlayerManager.html#Player_PlayerManager_Instance commentId: F:Player.PlayerManager.Instance fullName: Player.PlayerManager.Instance nameWithType: PlayerManager.Instance - uid: Player.PlayerManager.playerColors name: playerColors href: api/Player.PlayerManager.html#Player_PlayerManager_playerColors commentId: F:Player.PlayerManager.playerColors fullName: Player.PlayerManager.playerColors nameWithType: PlayerManager.playerColors - uid: Player.PlayerManager.playerSelect name: playerSelect href: api/Player.PlayerManager.html#Player_PlayerManager_playerSelect commentId: F:Player.PlayerManager.playerSelect fullName: Player.PlayerManager.playerSelect nameWithType: PlayerManager.playerSelect - uid: Player.PlayerManager.StartGame name: StartGame() href: api/Player.PlayerManager.html#Player_PlayerManager_StartGame commentId: M:Player.PlayerManager.StartGame fullName: Player.PlayerManager.StartGame() nameWithType: PlayerManager.StartGame() - uid: Player.PlayerManager.StartGame* name: StartGame href: api/Player.PlayerManager.html#Player_PlayerManager_StartGame_ commentId: Overload:Player.PlayerManager.StartGame isSpec: "True" fullName: Player.PlayerManager.StartGame nameWithType: PlayerManager.StartGame - uid: Player.PlayerMovement name: PlayerMovement href: api/Player.PlayerMovement.html commentId: T:Player.PlayerMovement fullName: Player.PlayerMovement nameWithType: PlayerMovement - uid: Player.PlayerMovement.coyoteTime name: coyoteTime href: api/Player.PlayerMovement.html#Player_PlayerMovement_coyoteTime commentId: F:Player.PlayerMovement.coyoteTime fullName: Player.PlayerMovement.coyoteTime nameWithType: PlayerMovement.coyoteTime - uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) name: GetPointInBoxCollider(BoxCollider2D, float, float) href: api/Player.PlayerMovement.html#Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_ commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) name.vb: GetPointInBoxCollider(BoxCollider2D, Single, Single) fullName: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) fullName.vb: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) nameWithType: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) - uid: Player.PlayerMovement.GetPointInBoxCollider* name: GetPointInBoxCollider href: api/Player.PlayerMovement.html#Player_PlayerMovement_GetPointInBoxCollider_ commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider isSpec: "True" fullName: Player.PlayerMovement.GetPointInBoxCollider nameWithType: PlayerMovement.GetPointInBoxCollider - uid: Player.PlayerMovement.ground name: ground href: api/Player.PlayerMovement.html#Player_PlayerMovement_ground commentId: F:Player.PlayerMovement.ground fullName: Player.PlayerMovement.ground nameWithType: PlayerMovement.ground - uid: Player.PlayerMovement.groundCheckDistance name: groundCheckDistance href: api/Player.PlayerMovement.html#Player_PlayerMovement_groundCheckDistance commentId: F:Player.PlayerMovement.groundCheckDistance fullName: Player.PlayerMovement.groundCheckDistance nameWithType: PlayerMovement.groundCheckDistance - uid: Player.PlayerMovement.IsBasicallyGrounded name: IsBasicallyGrounded() href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsBasicallyGrounded commentId: M:Player.PlayerMovement.IsBasicallyGrounded fullName: Player.PlayerMovement.IsBasicallyGrounded() nameWithType: PlayerMovement.IsBasicallyGrounded() - uid: Player.PlayerMovement.IsBasicallyGrounded* name: IsBasicallyGrounded href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsBasicallyGrounded_ commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded isSpec: "True" fullName: Player.PlayerMovement.IsBasicallyGrounded nameWithType: PlayerMovement.IsBasicallyGrounded - uid: Player.PlayerMovement.IsPhysicallyGrounded name: IsPhysicallyGrounded() href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsPhysicallyGrounded commentId: M:Player.PlayerMovement.IsPhysicallyGrounded fullName: Player.PlayerMovement.IsPhysicallyGrounded() nameWithType: PlayerMovement.IsPhysicallyGrounded() - uid: Player.PlayerMovement.IsPhysicallyGrounded* name: IsPhysicallyGrounded href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsPhysicallyGrounded_ commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded isSpec: "True" fullName: Player.PlayerMovement.IsPhysicallyGrounded nameWithType: PlayerMovement.IsPhysicallyGrounded - uid: Player.PlayerMovement.jumpLenience name: jumpLenience href: api/Player.PlayerMovement.html#Player_PlayerMovement_jumpLenience commentId: F:Player.PlayerMovement.jumpLenience fullName: Player.PlayerMovement.jumpLenience nameWithType: PlayerMovement.jumpLenience - uid: Player.PlayerMovement.jumpSpeed name: jumpSpeed href: api/Player.PlayerMovement.html#Player_PlayerMovement_jumpSpeed commentId: F:Player.PlayerMovement.jumpSpeed fullName: Player.PlayerMovement.jumpSpeed nameWithType: PlayerMovement.jumpSpeed - uid: Player.PlayerMovement.maxSpeed name: maxSpeed href: api/Player.PlayerMovement.html#Player_PlayerMovement_maxSpeed commentId: F:Player.PlayerMovement.maxSpeed fullName: Player.PlayerMovement.maxSpeed nameWithType: PlayerMovement.maxSpeed - uid: Player.PlayerMovement.maxSpeedOverride name: maxSpeedOverride href: api/Player.PlayerMovement.html#Player_PlayerMovement_maxSpeedOverride commentId: F:Player.PlayerMovement.maxSpeedOverride fullName: Player.PlayerMovement.maxSpeedOverride nameWithType: PlayerMovement.maxSpeedOverride - uid: Player.PlayerMovement.playerText name: playerText href: api/Player.PlayerMovement.html#Player_PlayerMovement_playerText commentId: F:Player.PlayerMovement.playerText fullName: Player.PlayerMovement.playerText nameWithType: PlayerMovement.playerText - uid: Player.PlayerMovement.secondsToFullSpeed name: secondsToFullSpeed href: api/Player.PlayerMovement.html#Player_PlayerMovement_secondsToFullSpeed commentId: F:Player.PlayerMovement.secondsToFullSpeed fullName: Player.PlayerMovement.secondsToFullSpeed nameWithType: PlayerMovement.secondsToFullSpeed - uid: Player.PlayerMovement.slowdownMultiplier name: slowdownMultiplier href: api/Player.PlayerMovement.html#Player_PlayerMovement_slowdownMultiplier commentId: F:Player.PlayerMovement.slowdownMultiplier fullName: Player.PlayerMovement.slowdownMultiplier nameWithType: PlayerMovement.slowdownMultiplier - uid: Player.PlayerMovement.StopVelocity name: StopVelocity() href: api/Player.PlayerMovement.html#Player_PlayerMovement_StopVelocity commentId: M:Player.PlayerMovement.StopVelocity fullName: Player.PlayerMovement.StopVelocity() nameWithType: PlayerMovement.StopVelocity() - uid: Player.PlayerMovement.StopVelocity* name: StopVelocity href: api/Player.PlayerMovement.html#Player_PlayerMovement_StopVelocity_ commentId: Overload:Player.PlayerMovement.StopVelocity isSpec: "True" fullName: Player.PlayerMovement.StopVelocity nameWithType: PlayerMovement.StopVelocity - uid: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping name: timeUnableToBeDeclaredNotJumping href: api/Player.PlayerMovement.html#Player_PlayerMovement_timeUnableToBeDeclaredNotJumping commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping fullName: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping nameWithType: PlayerMovement.timeUnableToBeDeclaredNotJumping - uid: Player.PlayerMovement.turnaroundMultiplier name: turnaroundMultiplier href: api/Player.PlayerMovement.html#Player_PlayerMovement_turnaroundMultiplier commentId: F:Player.PlayerMovement.turnaroundMultiplier fullName: Player.PlayerMovement.turnaroundMultiplier nameWithType: PlayerMovement.turnaroundMultiplier - uid: Player.PlayerMovement.virtualAxisX name: virtualAxisX href: api/Player.PlayerMovement.html#Player_PlayerMovement_virtualAxisX commentId: F:Player.PlayerMovement.virtualAxisX fullName: Player.PlayerMovement.virtualAxisX nameWithType: PlayerMovement.virtualAxisX - uid: Player.PlayerMovement.virtualButtonJump name: virtualButtonJump href: api/Player.PlayerMovement.html#Player_PlayerMovement_virtualButtonJump commentId: F:Player.PlayerMovement.virtualButtonJump fullName: Player.PlayerMovement.virtualButtonJump nameWithType: PlayerMovement.virtualButtonJump - uid: Player.PlayerMovement.virtualButtonJumpLastFrame name: virtualButtonJumpLastFrame href: api/Player.PlayerMovement.html#Player_PlayerMovement_virtualButtonJumpLastFrame commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame fullName: Player.PlayerMovement.virtualButtonJumpLastFrame nameWithType: PlayerMovement.virtualButtonJumpLastFrame - uid: Player.PlayerMovement.walkSmooth name: walkSmooth href: api/Player.PlayerMovement.html#Player_PlayerMovement_walkSmooth commentId: F:Player.PlayerMovement.walkSmooth fullName: Player.PlayerMovement.walkSmooth nameWithType: PlayerMovement.walkSmooth - uid: Player.PlayerMovement.walkSpeed name: walkSpeed href: api/Player.PlayerMovement.html#Player_PlayerMovement_walkSpeed commentId: F:Player.PlayerMovement.walkSpeed fullName: Player.PlayerMovement.walkSpeed nameWithType: PlayerMovement.walkSpeed - uid: Player.PlayerMovement.walkSpeedFactor name: walkSpeedFactor href: api/Player.PlayerMovement.html#Player_PlayerMovement_walkSpeedFactor commentId: F:Player.PlayerMovement.walkSpeedFactor fullName: Player.PlayerMovement.walkSpeedFactor nameWithType: PlayerMovement.walkSpeedFactor - uid: Player.Punch name: Punch href: api/Player.Punch.html commentId: T:Player.Punch fullName: Player.Punch nameWithType: Punch - uid: Player.Punch.cancelable name: cancelable href: api/Player.Punch.html#Player_Punch_cancelable commentId: F:Player.Punch.cancelable fullName: Player.Punch.cancelable nameWithType: Punch.cancelable - uid: Player.Punch.DisableCancellation name: DisableCancellation() href: api/Player.Punch.html#Player_Punch_DisableCancellation commentId: M:Player.Punch.DisableCancellation fullName: Player.Punch.DisableCancellation() nameWithType: Punch.DisableCancellation() - uid: Player.Punch.DisableCancellation* name: DisableCancellation href: api/Player.Punch.html#Player_Punch_DisableCancellation_ commentId: Overload:Player.Punch.DisableCancellation isSpec: "True" fullName: Player.Punch.DisableCancellation nameWithType: Punch.DisableCancellation - uid: Player.Punch.DisableHurtbox name: DisableHurtbox() href: api/Player.Punch.html#Player_Punch_DisableHurtbox commentId: M:Player.Punch.DisableHurtbox fullName: Player.Punch.DisableHurtbox() nameWithType: Punch.DisableHurtbox() - uid: Player.Punch.DisableHurtbox* name: DisableHurtbox href: api/Player.Punch.html#Player_Punch_DisableHurtbox_ commentId: Overload:Player.Punch.DisableHurtbox isSpec: "True" fullName: Player.Punch.DisableHurtbox nameWithType: Punch.DisableHurtbox - uid: Player.Punch.EnableCancellation name: EnableCancellation() href: api/Player.Punch.html#Player_Punch_EnableCancellation commentId: M:Player.Punch.EnableCancellation fullName: Player.Punch.EnableCancellation() nameWithType: Punch.EnableCancellation() - uid: Player.Punch.EnableCancellation* name: EnableCancellation href: api/Player.Punch.html#Player_Punch_EnableCancellation_ commentId: Overload:Player.Punch.EnableCancellation isSpec: "True" fullName: Player.Punch.EnableCancellation nameWithType: Punch.EnableCancellation - uid: Player.Punch.EnableHurtbox name: EnableHurtbox() href: api/Player.Punch.html#Player_Punch_EnableHurtbox commentId: M:Player.Punch.EnableHurtbox fullName: Player.Punch.EnableHurtbox() nameWithType: Punch.EnableHurtbox() - uid: Player.Punch.EnableHurtbox* name: EnableHurtbox href: api/Player.Punch.html#Player_Punch_EnableHurtbox_ commentId: Overload:Player.Punch.EnableHurtbox isSpec: "True" fullName: Player.Punch.EnableHurtbox nameWithType: Punch.EnableHurtbox - uid: Player.Punch.ReturnToMaxSpeed name: ReturnToMaxSpeed() href: api/Player.Punch.html#Player_Punch_ReturnToMaxSpeed commentId: M:Player.Punch.ReturnToMaxSpeed fullName: Player.Punch.ReturnToMaxSpeed() nameWithType: Punch.ReturnToMaxSpeed() - uid: Player.Punch.ReturnToMaxSpeed* name: ReturnToMaxSpeed href: api/Player.Punch.html#Player_Punch_ReturnToMaxSpeed_ commentId: Overload:Player.Punch.ReturnToMaxSpeed isSpec: "True" fullName: Player.Punch.ReturnToMaxSpeed nameWithType: Punch.ReturnToMaxSpeed - uid: Player.TeleportPlatform name: TeleportPlatform href: api/Player.TeleportPlatform.html commentId: T:Player.TeleportPlatform fullName: Player.TeleportPlatform nameWithType: TeleportPlatform - uid: Player.TeleportPlatform.isPlatform name: isPlatform href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_isPlatform commentId: F:Player.TeleportPlatform.isPlatform fullName: Player.TeleportPlatform.isPlatform nameWithType: TeleportPlatform.isPlatform - uid: Player.TeleportPlatform.playerTag name: playerTag href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_playerTag commentId: F:Player.TeleportPlatform.playerTag fullName: Player.TeleportPlatform.playerTag nameWithType: TeleportPlatform.playerTag - uid: Player.TeleportPlatform.teleportPoint name: teleportPoint href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_teleportPoint commentId: F:Player.TeleportPlatform.teleportPoint fullName: Player.TeleportPlatform.teleportPoint nameWithType: TeleportPlatform.teleportPoint - uid: Player.TeleportPlatform.teleportTag name: teleportTag href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_teleportTag commentId: F:Player.TeleportPlatform.teleportTag fullName: Player.TeleportPlatform.teleportTag nameWithType: TeleportPlatform.teleportTag - uid: Player.UseItem name: UseItem href: api/Player.UseItem.html commentId: T:Player.UseItem fullName: Player.UseItem nameWithType: UseItem - uid: Player.UseItem.DropItem name: DropItem() href: api/Player.UseItem.html#Player_UseItem_DropItem commentId: M:Player.UseItem.DropItem fullName: Player.UseItem.DropItem() nameWithType: UseItem.DropItem() - uid: Player.UseItem.DropItem* name: DropItem href: api/Player.UseItem.html#Player_UseItem_DropItem_ commentId: Overload:Player.UseItem.DropItem isSpec: "True" fullName: Player.UseItem.DropItem nameWithType: UseItem.DropItem - uid: Player.UseItem.head name: head href: api/Player.UseItem.html#Player_UseItem_head commentId: F:Player.UseItem.head fullName: Player.UseItem.head nameWithType: UseItem.head - uid: Player.UseItem.holdTime name: holdTime href: api/Player.UseItem.html#Player_UseItem_holdTime commentId: F:Player.UseItem.holdTime fullName: Player.UseItem.holdTime nameWithType: UseItem.holdTime - uid: Player.UseItem.IsHoldingItem name: IsHoldingItem() href: api/Player.UseItem.html#Player_UseItem_IsHoldingItem commentId: M:Player.UseItem.IsHoldingItem fullName: Player.UseItem.IsHoldingItem() nameWithType: UseItem.IsHoldingItem() - uid: Player.UseItem.IsHoldingItem* name: IsHoldingItem href: api/Player.UseItem.html#Player_UseItem_IsHoldingItem_ commentId: Overload:Player.UseItem.IsHoldingItem isSpec: "True" fullName: Player.UseItem.IsHoldingItem nameWithType: UseItem.IsHoldingItem - uid: Player.UseItem.PickUpItem(GameObject) name: PickUpItem(GameObject) href: api/Player.UseItem.html#Player_UseItem_PickUpItem_GameObject_ commentId: M:Player.UseItem.PickUpItem(GameObject) fullName: Player.UseItem.PickUpItem(GameObject) nameWithType: UseItem.PickUpItem(GameObject) - uid: Player.UseItem.PickUpItem* name: PickUpItem href: api/Player.UseItem.html#Player_UseItem_PickUpItem_ commentId: Overload:Player.UseItem.PickUpItem isSpec: "True" fullName: Player.UseItem.PickUpItem nameWithType: UseItem.PickUpItem