using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; public class HubManager : MonoBehaviour { public GameObject gameButtonsParent; public void LoadScene(string sceneName) { UnloadGameScene(); SceneManager.LoadScene(sceneName, LoadSceneMode.Additive); } public void UnloadGameScene() { try { SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1)); } catch { Debug.Log("No game scene to unload"); } ChangeGameButtonsInteractability(false); } private void Update() { if (InputSystem.GetDevice().escapeKey.wasPressedThisFrame) { UnloadGameScene(); ChangeGameButtonsInteractability(true); } } private void ChangeGameButtonsInteractability(bool interactable) { foreach (Transform button in gameButtonsParent.transform) { button.GetComponent