using UnityEngine; using UnityEngine.InputSystem; public class PlayerCardCreator : MonoBehaviour { public static PlayerCardCreator Instance; public GameObject playerJoinCardPrefab; private void Awake() { if (Instance == null) Instance = this; else { Destroy(gameObject); } } public PlayerJoinCard CreateCard() { GameObject card = Instantiate(playerJoinCardPrefab, transform); return card.GetComponent(); } }