### YamlMime:ManagedReference items: - uid: Global.Damageable commentId: T:Global.Damageable id: Damageable parent: Global children: - Global.Damageable.damage - Global.Damageable.Damage(System.Single) - Global.Damageable.damageSelfDebug - Global.Damageable.dying - Global.Damageable.force - Global.Damageable.HandleDeath - Global.Damageable.lives - Global.Damageable.maxDamage - Global.Damageable.OnPlayerPunched - Global.Damageable.ResetDamage - Global.Damageable.Respawn langs: - csharp - vb name: Damageable nameWithType: Damageable fullName: Damageable type: Class source: id: Damageable path: '' startLine: 2050 assemblies: - cs.temp.dll namespace: Global syntax: content: 'public class Damageable : MonoBehaviour' content.vb: Public Class Damageable Inherits MonoBehaviour inheritance: - System.Object - uid: Global.Damageable.force commentId: F:Global.Damageable.force id: force parent: Global.Damageable langs: - csharp - vb name: force nameWithType: Damageable.force fullName: Damageable.force type: Field source: id: force path: '' startLine: 2055 assemblies: - cs.temp.dll namespace: Global syntax: content: public float force return: type: System.Single content.vb: Public force As Single - uid: Global.Damageable.damage commentId: F:Global.Damageable.damage id: damage parent: Global.Damageable langs: - csharp - vb name: damage nameWithType: Damageable.damage fullName: Damageable.damage type: Field source: id: damage path: '' startLine: 2056 assemblies: - cs.temp.dll namespace: Global syntax: content: public float damage return: type: System.Single content.vb: Public damage As Single - uid: Global.Damageable.maxDamage commentId: F:Global.Damageable.maxDamage id: maxDamage parent: Global.Damageable langs: - csharp - vb name: maxDamage nameWithType: Damageable.maxDamage fullName: Damageable.maxDamage type: Field source: id: maxDamage path: '' startLine: 2057 assemblies: - cs.temp.dll namespace: Global syntax: content: public float maxDamage return: type: System.Single content.vb: Public maxDamage As Single - uid: Global.Damageable.lives commentId: F:Global.Damageable.lives id: lives parent: Global.Damageable langs: - csharp - vb name: lives nameWithType: Damageable.lives fullName: Damageable.lives type: Field source: id: lives path: '' startLine: 2058 assemblies: - cs.temp.dll namespace: Global syntax: content: public int lives return: type: System.Int32 content.vb: Public lives As Integer - uid: Global.Damageable.damageSelfDebug commentId: F:Global.Damageable.damageSelfDebug id: damageSelfDebug parent: Global.Damageable langs: - csharp - vb name: damageSelfDebug nameWithType: Damageable.damageSelfDebug fullName: Damageable.damageSelfDebug type: Field source: id: damageSelfDebug path: '' startLine: 2060 assemblies: - cs.temp.dll namespace: Global syntax: content: public bool damageSelfDebug return: type: System.Boolean content.vb: Public damageSelfDebug As Boolean - uid: Global.Damageable.dying commentId: F:Global.Damageable.dying id: dying parent: Global.Damageable langs: - csharp - vb name: dying nameWithType: Damageable.dying fullName: Damageable.dying type: Field source: id: dying path: '' startLine: 2061 assemblies: - cs.temp.dll namespace: Global syntax: content: public bool dying return: type: System.Boolean content.vb: Public dying As Boolean - uid: Global.Damageable.OnPlayerPunched commentId: E:Global.Damageable.OnPlayerPunched id: OnPlayerPunched parent: Global.Damageable langs: - csharp - vb name: OnPlayerPunched nameWithType: Damageable.OnPlayerPunched fullName: Damageable.OnPlayerPunched type: Event source: id: OnPlayerPunched path: '' startLine: 2062 assemblies: - cs.temp.dll namespace: Global syntax: content: public event Action OnPlayerPunched return: type: System.Action{GameObject} content.vb: Public Event OnPlayerPunched As Action(Of GameObject) - uid: Global.Damageable.Damage(System.Single) commentId: M:Global.Damageable.Damage(System.Single) id: Damage(System.Single) parent: Global.Damageable langs: - csharp - vb name: Damage(float) nameWithType: Damageable.Damage(float) fullName: Damageable.Damage(float) type: Method source: id: Damage path: '' startLine: 2123 assemblies: - cs.temp.dll namespace: Global syntax: content: public void Damage(float damage) parameters: - id: damage type: System.Single content.vb: Public Sub Damage(damage As Single) overload: Global.Damageable.Damage* nameWithType.vb: Damageable.Damage(Single) fullName.vb: Damageable.Damage(Single) name.vb: Damage(Single) - uid: Global.Damageable.HandleDeath commentId: M:Global.Damageable.HandleDeath id: HandleDeath parent: Global.Damageable langs: - csharp - vb name: HandleDeath() nameWithType: Damageable.HandleDeath() fullName: Damageable.HandleDeath() type: Method source: id: HandleDeath path: '' startLine: 2162 assemblies: - cs.temp.dll namespace: Global syntax: content: public void HandleDeath() content.vb: Public Sub HandleDeath() overload: Global.Damageable.HandleDeath* - uid: Global.Damageable.Respawn commentId: M:Global.Damageable.Respawn id: Respawn parent: Global.Damageable langs: - csharp - vb name: Respawn() nameWithType: Damageable.Respawn() fullName: Damageable.Respawn() type: Method source: id: Respawn path: '' startLine: 2169 assemblies: - cs.temp.dll namespace: Global syntax: content: public void Respawn() content.vb: Public Sub Respawn() overload: Global.Damageable.Respawn* - uid: Global.Damageable.ResetDamage commentId: M:Global.Damageable.ResetDamage id: ResetDamage parent: Global.Damageable langs: - csharp - vb name: ResetDamage() nameWithType: Damageable.ResetDamage() fullName: Damageable.ResetDamage() type: Method source: id: ResetDamage path: '' startLine: 2183 assemblies: - cs.temp.dll namespace: Global syntax: content: public void ResetDamage() content.vb: Public Sub ResetDamage() overload: Global.Damageable.ResetDamage* references: - uid: Global - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true name: int nameWithType: int fullName: int nameWithType.vb: Integer fullName.vb: Integer name.vb: Integer - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: System.Action{GameObject} commentId: T:System.Action{GameObject} parent: System definition: System.Action`1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of GameObject) fullName.vb: System.Action(Of GameObject) name.vb: Action(Of GameObject) spec.csharp: - uid: System.Action`1 name: Action isExternal: true - name: < - uid: Global.GameObject name: GameObject isExternal: true - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true - name: ( - name: Of - name: " " - uid: Global.GameObject name: GameObject isExternal: true - name: ) - uid: System.Action`1 commentId: T:System.Action`1 isExternal: true name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T) fullName.vb: System.Action(Of T) name.vb: Action(Of T) spec.csharp: - uid: System.Action`1 name: Action isExternal: true - name: < - name: T - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true - name: ( - name: Of - name: " " - name: T - name: ) - uid: Global.Damageable.Damage* commentId: Overload:Global.Damageable.Damage name: Damage nameWithType: Damageable.Damage fullName: Damageable.Damage - uid: Global.Damageable.HandleDeath* commentId: Overload:Global.Damageable.HandleDeath name: HandleDeath nameWithType: Damageable.HandleDeath fullName: Damageable.HandleDeath - uid: Global.Damageable.Respawn* commentId: Overload:Global.Damageable.Respawn name: Respawn nameWithType: Damageable.Respawn fullName: Damageable.Respawn - uid: Global.Damageable.ResetDamage* commentId: Overload:Global.Damageable.ResetDamage name: ResetDamage nameWithType: Damageable.ResetDamage fullName: Damageable.ResetDamage