### YamlMime:ManagedReference items: - uid: Global.PlayerCameraMovement commentId: T:Global.PlayerCameraMovement id: PlayerCameraMovement parent: Global children: - Global.PlayerCameraMovement.lowerBound - Global.PlayerCameraMovement.speed - Global.PlayerCameraMovement.staticCamera - Global.PlayerCameraMovement.weight - Global.PlayerCameraMovement.winScene - Global.PlayerCameraMovement.WinScene(GameObject) langs: - csharp - vb name: PlayerCameraMovement nameWithType: PlayerCameraMovement fullName: PlayerCameraMovement type: Class source: id: PlayerCameraMovement path: '' startLine: 2840 assemblies: - cs.temp.dll namespace: Global syntax: content: 'public class PlayerCameraMovement : MonoBehaviour' content.vb: Public Class PlayerCameraMovement Inherits MonoBehaviour inheritance: - System.Object - uid: Global.PlayerCameraMovement.weight commentId: F:Global.PlayerCameraMovement.weight id: weight parent: Global.PlayerCameraMovement langs: - csharp - vb name: weight nameWithType: PlayerCameraMovement.weight fullName: PlayerCameraMovement.weight type: Field source: id: weight path: '' startLine: 2844 assemblies: - cs.temp.dll namespace: Global syntax: content: public float weight return: type: System.Single content.vb: Public weight As Single - uid: Global.PlayerCameraMovement.speed commentId: F:Global.PlayerCameraMovement.speed id: speed parent: Global.PlayerCameraMovement langs: - csharp - vb name: speed nameWithType: PlayerCameraMovement.speed fullName: PlayerCameraMovement.speed type: Field source: id: speed path: '' startLine: 2845 assemblies: - cs.temp.dll namespace: Global syntax: content: public float speed return: type: System.Single content.vb: Public speed As Single - uid: Global.PlayerCameraMovement.lowerBound commentId: F:Global.PlayerCameraMovement.lowerBound id: lowerBound parent: Global.PlayerCameraMovement langs: - csharp - vb name: lowerBound nameWithType: PlayerCameraMovement.lowerBound fullName: PlayerCameraMovement.lowerBound type: Field source: id: lowerBound path: '' startLine: 2847 assemblies: - cs.temp.dll namespace: Global syntax: content: public float lowerBound return: type: System.Single content.vb: Public lowerBound As Single - uid: Global.PlayerCameraMovement.winScene commentId: F:Global.PlayerCameraMovement.winScene id: winScene parent: Global.PlayerCameraMovement langs: - csharp - vb name: winScene nameWithType: PlayerCameraMovement.winScene fullName: PlayerCameraMovement.winScene type: Field source: id: winScene path: '' startLine: 2848 assemblies: - cs.temp.dll namespace: Global syntax: content: public bool winScene return: type: System.Boolean content.vb: Public winScene As Boolean - uid: Global.PlayerCameraMovement.staticCamera commentId: F:Global.PlayerCameraMovement.staticCamera id: staticCamera parent: Global.PlayerCameraMovement langs: - csharp - vb name: staticCamera nameWithType: PlayerCameraMovement.staticCamera fullName: PlayerCameraMovement.staticCamera type: Field source: id: staticCamera path: '' startLine: 2850 assemblies: - cs.temp.dll namespace: Global syntax: content: public bool staticCamera return: type: System.Boolean content.vb: Public staticCamera As Boolean - uid: Global.PlayerCameraMovement.WinScene(GameObject) commentId: M:Global.PlayerCameraMovement.WinScene(GameObject) id: WinScene(GameObject) parent: Global.PlayerCameraMovement langs: - csharp - vb name: WinScene(GameObject) nameWithType: PlayerCameraMovement.WinScene(GameObject) fullName: PlayerCameraMovement.WinScene(GameObject) type: Method source: id: WinScene path: '' startLine: 2905 assemblies: - cs.temp.dll namespace: Global syntax: content: public void WinScene(GameObject player) parameters: - id: player type: Global.GameObject content.vb: Public Sub WinScene(player As GameObject) overload: Global.PlayerCameraMovement.WinScene* references: - uid: Global - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: Global.PlayerCameraMovement.WinScene* commentId: Overload:Global.PlayerCameraMovement.WinScene name: WinScene nameWithType: PlayerCameraMovement.WinScene fullName: PlayerCameraMovement.WinScene - uid: Global.GameObject isExternal: true name: GameObject nameWithType: GameObject fullName: GameObject