### YamlMime:ManagedReference items: - uid: Global.TerribleHealthBarScript commentId: T:Global.TerribleHealthBarScript id: TerribleHealthBarScript parent: Global children: - Global.TerribleHealthBarScript.actualHealthVisual - Global.TerribleHealthBarScript.deathVisual - Global.TerribleHealthBarScript.fullDeathColor - Global.TerribleHealthBarScript.fullHealthColor - Global.TerribleHealthBarScript.healthVisual - Global.TerribleHealthBarScript.player - Global.TerribleHealthBarScript.SetPlayer(GameObject) - Global.TerribleHealthBarScript.smoothSpeed - Global.TerribleHealthBarScript.subtractionColor - Global.TerribleHealthBarScript.text langs: - csharp - vb name: TerribleHealthBarScript nameWithType: TerribleHealthBarScript fullName: TerribleHealthBarScript type: Class source: id: TerribleHealthBarScript path: '' startLine: 1881 assemblies: - cs.temp.dll namespace: Global syntax: content: 'public class TerribleHealthBarScript : MonoBehaviour' content.vb: Public Class TerribleHealthBarScript Inherits MonoBehaviour inheritance: - System.Object - uid: Global.TerribleHealthBarScript.fullHealthColor commentId: F:Global.TerribleHealthBarScript.fullHealthColor id: fullHealthColor parent: Global.TerribleHealthBarScript langs: - csharp - vb name: fullHealthColor nameWithType: TerribleHealthBarScript.fullHealthColor fullName: TerribleHealthBarScript.fullHealthColor type: Field source: id: fullHealthColor path: '' startLine: 1883 assemblies: - cs.temp.dll namespace: Global syntax: content: public Color fullHealthColor return: type: Global.Color content.vb: Public fullHealthColor As Color - uid: Global.TerribleHealthBarScript.fullDeathColor commentId: F:Global.TerribleHealthBarScript.fullDeathColor id: fullDeathColor parent: Global.TerribleHealthBarScript langs: - csharp - vb name: fullDeathColor nameWithType: TerribleHealthBarScript.fullDeathColor fullName: TerribleHealthBarScript.fullDeathColor type: Field source: id: fullDeathColor path: '' startLine: 1884 assemblies: - cs.temp.dll namespace: Global syntax: content: public Color fullDeathColor return: type: Global.Color content.vb: Public fullDeathColor As Color - uid: Global.TerribleHealthBarScript.subtractionColor commentId: F:Global.TerribleHealthBarScript.subtractionColor id: subtractionColor parent: Global.TerribleHealthBarScript langs: - csharp - vb name: subtractionColor nameWithType: TerribleHealthBarScript.subtractionColor fullName: TerribleHealthBarScript.subtractionColor type: Field source: id: subtractionColor path: '' startLine: 1885 assemblies: - cs.temp.dll namespace: Global syntax: content: public Color subtractionColor return: type: Global.Color content.vb: Public subtractionColor As Color - uid: Global.TerribleHealthBarScript.healthVisual commentId: F:Global.TerribleHealthBarScript.healthVisual id: healthVisual parent: Global.TerribleHealthBarScript langs: - csharp - vb name: healthVisual nameWithType: TerribleHealthBarScript.healthVisual fullName: TerribleHealthBarScript.healthVisual type: Field source: id: healthVisual path: '' startLine: 1886 assemblies: - cs.temp.dll namespace: Global syntax: content: public GameObject healthVisual return: type: Global.GameObject content.vb: Public healthVisual As GameObject - uid: Global.TerribleHealthBarScript.actualHealthVisual commentId: F:Global.TerribleHealthBarScript.actualHealthVisual id: actualHealthVisual parent: Global.TerribleHealthBarScript langs: - csharp - vb name: actualHealthVisual nameWithType: TerribleHealthBarScript.actualHealthVisual fullName: TerribleHealthBarScript.actualHealthVisual type: Field source: id: actualHealthVisual path: '' startLine: 1887 assemblies: - cs.temp.dll namespace: Global syntax: content: public GameObject actualHealthVisual return: type: Global.GameObject content.vb: Public actualHealthVisual As GameObject - uid: Global.TerribleHealthBarScript.deathVisual commentId: F:Global.TerribleHealthBarScript.deathVisual id: deathVisual parent: Global.TerribleHealthBarScript langs: - csharp - vb name: deathVisual nameWithType: TerribleHealthBarScript.deathVisual fullName: TerribleHealthBarScript.deathVisual type: Field source: id: deathVisual path: '' startLine: 1888 assemblies: - cs.temp.dll namespace: Global syntax: content: public GameObject deathVisual return: type: Global.GameObject content.vb: Public deathVisual As GameObject - uid: Global.TerribleHealthBarScript.smoothSpeed commentId: F:Global.TerribleHealthBarScript.smoothSpeed id: smoothSpeed parent: Global.TerribleHealthBarScript langs: - csharp - vb name: smoothSpeed nameWithType: TerribleHealthBarScript.smoothSpeed fullName: TerribleHealthBarScript.smoothSpeed type: Field source: id: smoothSpeed path: '' startLine: 1889 assemblies: - cs.temp.dll namespace: Global syntax: content: public float smoothSpeed return: type: System.Single content.vb: Public smoothSpeed As Single - uid: Global.TerribleHealthBarScript.text commentId: F:Global.TerribleHealthBarScript.text id: text parent: Global.TerribleHealthBarScript langs: - csharp - vb name: text nameWithType: TerribleHealthBarScript.text fullName: TerribleHealthBarScript.text type: Field source: id: text path: '' startLine: 1890 assemblies: - cs.temp.dll namespace: Global syntax: content: public TextMeshProUGUI text return: type: Global.TextMeshProUGUI content.vb: Public text As TextMeshProUGUI - uid: Global.TerribleHealthBarScript.player commentId: F:Global.TerribleHealthBarScript.player id: player parent: Global.TerribleHealthBarScript langs: - csharp - vb name: player nameWithType: TerribleHealthBarScript.player fullName: TerribleHealthBarScript.player type: Field source: id: player path: '' startLine: 1899 assemblies: - cs.temp.dll namespace: Global syntax: content: public GameObject player return: type: Global.GameObject content.vb: Public player As GameObject - uid: Global.TerribleHealthBarScript.SetPlayer(GameObject) commentId: M:Global.TerribleHealthBarScript.SetPlayer(GameObject) id: SetPlayer(GameObject) parent: Global.TerribleHealthBarScript langs: - csharp - vb name: SetPlayer(GameObject) nameWithType: TerribleHealthBarScript.SetPlayer(GameObject) fullName: TerribleHealthBarScript.SetPlayer(GameObject) type: Method source: id: SetPlayer path: '' startLine: 1927 assemblies: - cs.temp.dll namespace: Global syntax: content: public void SetPlayer(GameObject player) parameters: - id: player type: Global.GameObject content.vb: Public Sub SetPlayer(player As GameObject) overload: Global.TerribleHealthBarScript.SetPlayer* references: - uid: Global - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Global.Color isExternal: true name: Color nameWithType: Color fullName: Color - uid: Global.GameObject isExternal: true name: GameObject nameWithType: GameObject fullName: GameObject - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: Global.TextMeshProUGUI isExternal: true name: TextMeshProUGUI nameWithType: TextMeshProUGUI fullName: TextMeshProUGUI - uid: Global.TerribleHealthBarScript.SetPlayer* commentId: Overload:Global.TerribleHealthBarScript.SetPlayer name: SetPlayer nameWithType: TerribleHealthBarScript.SetPlayer fullName: TerribleHealthBarScript.SetPlayer