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    Namespace

    Classes

    AnimationPlayer

    AudioManager

    Block

    Damageable

    DayNightCycle

    EventSystemizer

    FallPlatform

    GameManager

    The GameManager class manages the overall game logic, including game modes, player states, game events, and game-over conditions. It ensures a single instance exists and provides functionality for starting, updating, and ending the game.

    GameManagerHelper

    GameTimer

    HatRespawn

    HealthBarManager

    HubManager

    HubPolygonCreator

    InfiniteScroll

    LeaderboardManager

    LifeDisplayManager

    MapSelect

    ModeSelect

    MovingPlatform

    MusicManager

    ObjectVisibility

    ObstacleCourse

    ParallaxBackground

    ParallaxCamera

    ParallaxLayer

    PlayerCameraMovement

    PlayerCardCreator

    PlayerJoinCard

    PlayerManager

    PlayerMovement

    Playlist

    PongBallBehavior

    PongPaddleBehavior

    PongScorekeeper

    Punch

    RespawnOnTriggerEnter

    SoundEffect

    TeleportPlatform

    TerribleHealthBarScript

    TrackLayer

    Trevor

    UseItem

    WinScreen

    Enums

    AnimationPlayer.AnimationState

    GameManager.GameMode

    Enum representing the different game modes.

    TrackLayer.EnableTrigger

    Delegates

    GameManager.GameEvent

    ParallaxCamera.ParallaxCameraDelegate

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