Namespace
Classes
AnimationPlayer
AudioManager
Block
Damageable
DayNightCycle
EventSystemizer
FallPlatform
GameManager
The GameManager class manages the overall game logic, including game modes, player states, game events, and game-over conditions. It ensures a single instance exists and provides functionality for starting, updating, and ending the game.
GameManagerHelper
GameTimer
HatRespawn
HealthBarManager
HubManager
HubPolygonCreator
InfiniteScroll
LeaderboardManager
LifeDisplayManager
MapSelect
ModeSelect
MovingPlatform
MusicManager
ObjectVisibility
ObstacleCourse
ParallaxBackground
ParallaxCamera
ParallaxLayer
PlayerCameraMovement
PlayerCardCreator
PlayerJoinCard
PlayerManager
PlayerMovement
Playlist
PongBallBehavior
PongPaddleBehavior
PongScorekeeper
Punch
RespawnOnTriggerEnter
SoundEffect
TeleportPlatform
TerribleHealthBarScript
TrackLayer
Trevor
UseItem
WinScreen
Enums
AnimationPlayer.AnimationState
GameManager.GameMode
Enum representing the different game modes.