using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; [System.Serializable] public class TrackLayer { public string layerName; public AudioClip layerTrack; public enum EnableTrigger { Scene, Magnetism, Goal, Button, Toggle, Movement, ConstantForce, EndOfLevel, ElectromagneticPulse, Collectible }; public EnableTrigger enableTrigger = EnableTrigger.Scene; public List layerScenes; public string triggerName; }