using System.Collections; using UnityEngine; using Game; using Music; using Player; namespace Archaic{ public class PongBallBehavior : MonoBehaviour { public static Vector2 score; // Don't ask why I made the score a Vector, I just felt like it public float speed = 400f; public float speedIncrement = 0.1f; public float resetDelay = 1; private Rigidbody2D rb; private void Start() { score = Vector2.zero; rb = GetComponent(); StartCoroutine(Reset()); } public void IncreaseSpeed() { rb.AddForce(rb.linearVelocity.normalized * speedIncrement, ForceMode2D.Force); } private IEnumerator Reset() { yield return new WaitForSeconds(1f); transform.position = Vector3.zero; rb.linearVelocity = Vector2.zero; yield return new WaitForSeconds(resetDelay); int direction = Random.Range(0, 2); rb.AddForce(new Vector2(direction == 0 ? speed : -speed, 0), ForceMode2D.Force); } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Pong Goal")) { if (other.transform.position.x > 0) score.x++; else score.y++; StartCoroutine(Reset()); } } private void OnCollisionEnter2D(Collision2D other) { if (other.collider.CompareTag("Pong Paddle")) { IncreaseSpeed(); } } } }