### YamlMime:ManagedReference items: - uid: Player.PlayerMovement commentId: T:Player.PlayerMovement id: PlayerMovement parent: Player children: - Player.PlayerMovement.coyoteTime - Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) - Player.PlayerMovement.ground - Player.PlayerMovement.groundCheckDistance - Player.PlayerMovement.IsBasicallyGrounded - Player.PlayerMovement.IsPhysicallyGrounded - Player.PlayerMovement.jumpLenience - Player.PlayerMovement.jumpSpeed - Player.PlayerMovement.maxSpeed - Player.PlayerMovement.maxSpeedOverride - Player.PlayerMovement.playerText - Player.PlayerMovement.secondsToFullSpeed - Player.PlayerMovement.slowdownMultiplier - Player.PlayerMovement.StopVelocity - Player.PlayerMovement.timeUnableToBeDeclaredNotJumping - Player.PlayerMovement.turnaroundMultiplier - Player.PlayerMovement.virtualAxisX - Player.PlayerMovement.virtualButtonJump - Player.PlayerMovement.virtualButtonJumpLastFrame - Player.PlayerMovement.walkSmooth - Player.PlayerMovement.walkSpeed - Player.PlayerMovement.walkSpeedFactor langs: - csharp - vb name: PlayerMovement nameWithType: PlayerMovement fullName: Player.PlayerMovement type: Class source: id: PlayerMovement path: '' startLine: 2450 assemblies: - cs.temp.dll namespace: Player syntax: content: 'public class PlayerMovement : MonoBehaviour' content.vb: Public Class PlayerMovement Inherits MonoBehaviour inheritance: - System.Object - uid: Player.PlayerMovement.ground commentId: F:Player.PlayerMovement.ground id: ground parent: Player.PlayerMovement langs: - csharp - vb name: ground nameWithType: PlayerMovement.ground fullName: Player.PlayerMovement.ground type: Field source: id: ground path: '' startLine: 2458 assemblies: - cs.temp.dll namespace: Player syntax: content: public LayerMask ground return: type: Global.LayerMask content.vb: Public ground As LayerMask - uid: Player.PlayerMovement.playerText commentId: F:Player.PlayerMovement.playerText id: playerText parent: Player.PlayerMovement langs: - csharp - vb name: playerText nameWithType: PlayerMovement.playerText fullName: Player.PlayerMovement.playerText type: Field source: id: playerText path: '' startLine: 2460 assemblies: - cs.temp.dll namespace: Player syntax: content: public TextMeshProUGUI playerText return: type: Global.TextMeshProUGUI content.vb: Public playerText As TextMeshProUGUI - uid: Player.PlayerMovement.walkSpeed commentId: F:Player.PlayerMovement.walkSpeed id: walkSpeed parent: Player.PlayerMovement langs: - csharp - vb name: walkSpeed nameWithType: PlayerMovement.walkSpeed fullName: Player.PlayerMovement.walkSpeed type: Field source: id: walkSpeed path: '' startLine: 2463 assemblies: - cs.temp.dll namespace: Player syntax: content: public float walkSpeed return: type: System.Single content.vb: Public walkSpeed As Single - uid: Player.PlayerMovement.walkSpeedFactor commentId: F:Player.PlayerMovement.walkSpeedFactor id: walkSpeedFactor parent: Player.PlayerMovement langs: - csharp - vb name: walkSpeedFactor nameWithType: PlayerMovement.walkSpeedFactor fullName: Player.PlayerMovement.walkSpeedFactor type: Field source: id: walkSpeedFactor path: '' startLine: 2464 assemblies: - cs.temp.dll namespace: Player syntax: content: public float walkSpeedFactor return: type: System.Single content.vb: Public walkSpeedFactor As Single - uid: Player.PlayerMovement.maxSpeed commentId: F:Player.PlayerMovement.maxSpeed id: maxSpeed parent: Player.PlayerMovement langs: - csharp - vb name: maxSpeed nameWithType: PlayerMovement.maxSpeed fullName: Player.PlayerMovement.maxSpeed type: Field source: id: maxSpeed path: '' startLine: 2465 assemblies: - cs.temp.dll namespace: Player syntax: content: public float maxSpeed return: type: System.Single content.vb: Public maxSpeed As Single - uid: Player.PlayerMovement.maxSpeedOverride commentId: F:Player.PlayerMovement.maxSpeedOverride id: maxSpeedOverride parent: Player.PlayerMovement langs: - csharp - vb name: maxSpeedOverride nameWithType: PlayerMovement.maxSpeedOverride fullName: Player.PlayerMovement.maxSpeedOverride type: Field source: id: maxSpeedOverride path: '' startLine: 2466 assemblies: - cs.temp.dll namespace: Player syntax: content: public float maxSpeedOverride return: type: System.Single content.vb: Public maxSpeedOverride As Single - uid: Player.PlayerMovement.slowdownMultiplier commentId: F:Player.PlayerMovement.slowdownMultiplier id: slowdownMultiplier parent: Player.PlayerMovement langs: - csharp - vb name: slowdownMultiplier nameWithType: PlayerMovement.slowdownMultiplier fullName: Player.PlayerMovement.slowdownMultiplier type: Field source: id: slowdownMultiplier path: '' startLine: 2467 assemblies: - cs.temp.dll namespace: Player syntax: content: public float slowdownMultiplier return: type: System.Single content.vb: Public slowdownMultiplier As Single - uid: Player.PlayerMovement.virtualAxisX commentId: F:Player.PlayerMovement.virtualAxisX id: virtualAxisX parent: Player.PlayerMovement langs: - csharp - vb name: virtualAxisX nameWithType: PlayerMovement.virtualAxisX fullName: Player.PlayerMovement.virtualAxisX type: Field source: id: virtualAxisX path: '' startLine: 2468 assemblies: - cs.temp.dll namespace: Player syntax: content: public float virtualAxisX return: type: System.Single content.vb: Public virtualAxisX As Single - uid: Player.PlayerMovement.virtualButtonJump commentId: F:Player.PlayerMovement.virtualButtonJump id: virtualButtonJump parent: Player.PlayerMovement langs: - csharp - vb name: virtualButtonJump nameWithType: PlayerMovement.virtualButtonJump fullName: Player.PlayerMovement.virtualButtonJump type: Field source: id: virtualButtonJump path: '' startLine: 2469 assemblies: - cs.temp.dll namespace: Player syntax: content: public float virtualButtonJump return: type: System.Single content.vb: Public virtualButtonJump As Single - uid: Player.PlayerMovement.virtualButtonJumpLastFrame commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame id: virtualButtonJumpLastFrame parent: Player.PlayerMovement langs: - csharp - vb name: virtualButtonJumpLastFrame nameWithType: PlayerMovement.virtualButtonJumpLastFrame fullName: Player.PlayerMovement.virtualButtonJumpLastFrame type: Field source: id: virtualButtonJumpLastFrame path: '' startLine: 2470 assemblies: - cs.temp.dll namespace: Player syntax: content: public float virtualButtonJumpLastFrame return: type: System.Single content.vb: Public virtualButtonJumpLastFrame As Single - uid: Player.PlayerMovement.turnaroundMultiplier commentId: F:Player.PlayerMovement.turnaroundMultiplier id: turnaroundMultiplier parent: Player.PlayerMovement langs: - csharp - vb name: turnaroundMultiplier nameWithType: PlayerMovement.turnaroundMultiplier fullName: Player.PlayerMovement.turnaroundMultiplier type: Field source: id: turnaroundMultiplier path: '' startLine: 2471 assemblies: - cs.temp.dll namespace: Player syntax: content: public float turnaroundMultiplier return: type: System.Single content.vb: Public turnaroundMultiplier As Single - uid: Player.PlayerMovement.walkSmooth commentId: F:Player.PlayerMovement.walkSmooth id: walkSmooth parent: Player.PlayerMovement langs: - csharp - vb name: walkSmooth nameWithType: PlayerMovement.walkSmooth fullName: Player.PlayerMovement.walkSmooth type: Field source: id: walkSmooth path: '' startLine: 2472 assemblies: - cs.temp.dll namespace: Player syntax: content: public float walkSmooth return: type: System.Single content.vb: Public walkSmooth As Single - uid: Player.PlayerMovement.secondsToFullSpeed commentId: F:Player.PlayerMovement.secondsToFullSpeed id: secondsToFullSpeed parent: Player.PlayerMovement langs: - csharp - vb name: secondsToFullSpeed nameWithType: PlayerMovement.secondsToFullSpeed fullName: Player.PlayerMovement.secondsToFullSpeed type: Field source: id: secondsToFullSpeed path: '' startLine: 2473 assemblies: - cs.temp.dll namespace: Player syntax: content: public float secondsToFullSpeed return: type: System.Single content.vb: Public secondsToFullSpeed As Single - uid: Player.PlayerMovement.jumpSpeed commentId: F:Player.PlayerMovement.jumpSpeed id: jumpSpeed parent: Player.PlayerMovement langs: - csharp - vb name: jumpSpeed nameWithType: PlayerMovement.jumpSpeed fullName: Player.PlayerMovement.jumpSpeed type: Field source: id: jumpSpeed path: '' startLine: 2474 assemblies: - cs.temp.dll namespace: Player syntax: content: public float jumpSpeed return: type: System.Single content.vb: Public jumpSpeed As Single - uid: Player.PlayerMovement.coyoteTime commentId: F:Player.PlayerMovement.coyoteTime id: coyoteTime parent: Player.PlayerMovement langs: - csharp - vb name: coyoteTime nameWithType: PlayerMovement.coyoteTime fullName: Player.PlayerMovement.coyoteTime type: Field source: id: coyoteTime path: '' startLine: 2475 assemblies: - cs.temp.dll namespace: Player syntax: content: public float coyoteTime return: type: System.Single content.vb: Public coyoteTime As Single - uid: Player.PlayerMovement.jumpLenience commentId: F:Player.PlayerMovement.jumpLenience id: jumpLenience parent: Player.PlayerMovement langs: - csharp - vb name: jumpLenience nameWithType: PlayerMovement.jumpLenience fullName: Player.PlayerMovement.jumpLenience type: Field source: id: jumpLenience path: '' startLine: 2476 assemblies: - cs.temp.dll namespace: Player syntax: content: public float jumpLenience return: type: System.Single content.vb: Public jumpLenience As Single - uid: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping id: timeUnableToBeDeclaredNotJumping parent: Player.PlayerMovement langs: - csharp - vb name: timeUnableToBeDeclaredNotJumping nameWithType: PlayerMovement.timeUnableToBeDeclaredNotJumping fullName: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping type: Field source: id: timeUnableToBeDeclaredNotJumping path: '' startLine: 2477 assemblies: - cs.temp.dll namespace: Player syntax: content: public float timeUnableToBeDeclaredNotJumping return: type: System.Single content.vb: Public timeUnableToBeDeclaredNotJumping As Single - uid: Player.PlayerMovement.groundCheckDistance commentId: F:Player.PlayerMovement.groundCheckDistance id: groundCheckDistance parent: Player.PlayerMovement langs: - csharp - vb name: groundCheckDistance nameWithType: PlayerMovement.groundCheckDistance fullName: Player.PlayerMovement.groundCheckDistance type: Field source: id: groundCheckDistance path: '' startLine: 2478 assemblies: - cs.temp.dll namespace: Player syntax: content: public float groundCheckDistance return: type: System.Single content.vb: Public groundCheckDistance As Single - uid: Player.PlayerMovement.IsBasicallyGrounded commentId: M:Player.PlayerMovement.IsBasicallyGrounded id: IsBasicallyGrounded parent: Player.PlayerMovement langs: - csharp - vb name: IsBasicallyGrounded() nameWithType: PlayerMovement.IsBasicallyGrounded() fullName: Player.PlayerMovement.IsBasicallyGrounded() type: Method source: id: IsBasicallyGrounded path: '' startLine: 2660 assemblies: - cs.temp.dll namespace: Player syntax: content: public bool IsBasicallyGrounded() return: type: System.Boolean content.vb: Public Function IsBasicallyGrounded() As Boolean overload: Player.PlayerMovement.IsBasicallyGrounded* - uid: Player.PlayerMovement.IsPhysicallyGrounded commentId: M:Player.PlayerMovement.IsPhysicallyGrounded id: IsPhysicallyGrounded parent: Player.PlayerMovement langs: - csharp - vb name: IsPhysicallyGrounded() nameWithType: PlayerMovement.IsPhysicallyGrounded() fullName: Player.PlayerMovement.IsPhysicallyGrounded() type: Method source: id: IsPhysicallyGrounded path: '' startLine: 2675 assemblies: - cs.temp.dll namespace: Player syntax: content: public bool IsPhysicallyGrounded() return: type: System.Boolean content.vb: Public Function IsPhysicallyGrounded() As Boolean overload: Player.PlayerMovement.IsPhysicallyGrounded* - uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) id: GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single) parent: Player.PlayerMovement langs: - csharp - vb name: GetPointInBoxCollider(BoxCollider2D, float, float) nameWithType: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) fullName: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float) type: Method source: id: GetPointInBoxCollider path: '' startLine: 2689 assemblies: - cs.temp.dll namespace: Player syntax: content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical) parameters: - id: boxCollider2D type: Global.BoxCollider2D - id: horizontal type: System.Single - id: vertical type: System.Single return: type: Global.Vector2 content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2 overload: Player.PlayerMovement.GetPointInBoxCollider* nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) fullName.vb: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single) name.vb: GetPointInBoxCollider(BoxCollider2D, Single, Single) - uid: Player.PlayerMovement.StopVelocity commentId: M:Player.PlayerMovement.StopVelocity id: StopVelocity parent: Player.PlayerMovement langs: - csharp - vb name: StopVelocity() nameWithType: PlayerMovement.StopVelocity() fullName: Player.PlayerMovement.StopVelocity() type: Method source: id: StopVelocity path: '' startLine: 2698 assemblies: - cs.temp.dll namespace: Player syntax: content: public void StopVelocity() content.vb: Public Sub StopVelocity() overload: Player.PlayerMovement.StopVelocity* references: - uid: Player commentId: N:Player name: Player nameWithType: Player fullName: Player - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Global.LayerMask commentId: '!:Global.LayerMask' isExternal: true name: LayerMask nameWithType: LayerMask fullName: LayerMask - uid: Global.TextMeshProUGUI isExternal: true name: TextMeshProUGUI nameWithType: TextMeshProUGUI fullName: TextMeshProUGUI - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: Player.PlayerMovement.IsBasicallyGrounded* commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded name: IsBasicallyGrounded nameWithType: PlayerMovement.IsBasicallyGrounded fullName: Player.PlayerMovement.IsBasicallyGrounded - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: Player.PlayerMovement.IsPhysicallyGrounded* commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded name: IsPhysicallyGrounded nameWithType: PlayerMovement.IsPhysicallyGrounded fullName: Player.PlayerMovement.IsPhysicallyGrounded - uid: Player.PlayerMovement.GetPointInBoxCollider* commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider name: GetPointInBoxCollider nameWithType: PlayerMovement.GetPointInBoxCollider fullName: Player.PlayerMovement.GetPointInBoxCollider - uid: Global.BoxCollider2D commentId: '!:Global.BoxCollider2D' isExternal: true name: BoxCollider2D nameWithType: BoxCollider2D fullName: BoxCollider2D - uid: Global.Vector2 isExternal: true name: Vector2 nameWithType: Vector2 fullName: Vector2 - uid: Player.PlayerMovement.StopVelocity* commentId: Overload:Player.PlayerMovement.StopVelocity name: StopVelocity nameWithType: PlayerMovement.StopVelocity fullName: Player.PlayerMovement.StopVelocity