### YamlMime:ManagedReference items: - uid: Game.WinScreen commentId: T:Game.WinScreen id: WinScreen parent: Game children: - Game.WinScreen.Instance - Game.WinScreen.playerTexts - Game.WinScreen.ShowWinScreen(System.Int32) langs: - csharp - vb name: WinScreen nameWithType: WinScreen fullName: Game.WinScreen type: Class source: id: WinScreen path: '' startLine: 844 assemblies: - cs.temp.dll namespace: Game summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n" example: [] syntax: content: 'public class WinScreen : MonoBehaviour' content.vb: Public Class WinScreen Inherits MonoBehaviour inheritance: - System.Object - uid: Game.WinScreen.Instance commentId: F:Game.WinScreen.Instance id: Instance parent: Game.WinScreen langs: - csharp - vb name: Instance nameWithType: WinScreen.Instance fullName: Game.WinScreen.Instance type: Field source: id: Instance path: '' startLine: 850 assemblies: - cs.temp.dll namespace: Game summary: "\nA singleton instance of the class.\nEnsures only one instance of the WinScreen exists at a time.\n" example: [] syntax: content: public static WinScreen Instance return: type: Game.WinScreen content.vb: Public Shared Instance As WinScreen - uid: Game.WinScreen.playerTexts commentId: F:Game.WinScreen.playerTexts id: playerTexts parent: Game.WinScreen langs: - csharp - vb name: playerTexts nameWithType: WinScreen.playerTexts fullName: Game.WinScreen.playerTexts type: Field source: id: playerTexts path: '' startLine: 855 assemblies: - cs.temp.dll namespace: Game summary: "\nA list of text elements used to display player information on the win screen.\n" example: [] syntax: content: public List playerTexts return: type: Global.List{TextMeshProUGUI} content.vb: Public playerTexts As List(Of TextMeshProUGUI) - uid: Game.WinScreen.ShowWinScreen(System.Int32) commentId: M:Game.WinScreen.ShowWinScreen(System.Int32) id: ShowWinScreen(System.Int32) parent: Game.WinScreen langs: - csharp - vb name: ShowWinScreen(int) nameWithType: WinScreen.ShowWinScreen(int) fullName: Game.WinScreen.ShowWinScreen(int) type: Method source: id: ShowWinScreen path: '' startLine: 878 assemblies: - cs.temp.dll namespace: Game summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n" example: [] syntax: content: public void ShowWinScreen(int player) parameters: - id: player type: System.Int32 description: The number of the winning player (1-based index). content.vb: Public Sub ShowWinScreen(player As Integer) overload: Game.WinScreen.ShowWinScreen* nameWithType.vb: WinScreen.ShowWinScreen(Integer) fullName.vb: Game.WinScreen.ShowWinScreen(Integer) name.vb: ShowWinScreen(Integer) references: - uid: Game commentId: N:Game name: Game nameWithType: Game fullName: Game - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Game.WinScreen commentId: T:Game.WinScreen parent: Game name: WinScreen nameWithType: WinScreen fullName: Game.WinScreen - uid: Global.List{TextMeshProUGUI} commentId: '!:Global.List{TextMeshProUGUI}' definition: Global.List`1 name: List nameWithType: List fullName: List nameWithType.vb: List(Of TextMeshProUGUI) fullName.vb: List(Of TextMeshProUGUI) name.vb: List(Of TextMeshProUGUI) spec.csharp: - uid: Global.List`1 name: List isExternal: true - name: < - uid: Global.TextMeshProUGUI name: TextMeshProUGUI isExternal: true - name: '>' spec.vb: - uid: Global.List`1 name: List isExternal: true - name: ( - name: Of - name: " " - uid: Global.TextMeshProUGUI name: TextMeshProUGUI isExternal: true - name: ) - uid: Global.List`1 isExternal: true name: List<> nameWithType: List<> fullName: List<> nameWithType.vb: List(Of ) fullName.vb: List(Of ) name.vb: List(Of ) spec.csharp: - uid: Global.List`1 name: List isExternal: true - name: < - name: '' - name: '>' spec.vb: - uid: Global.List`1 name: List isExternal: true - name: ( - name: Of - name: " " - name: '' - name: ) - uid: Game.WinScreen.ShowWinScreen* commentId: Overload:Game.WinScreen.ShowWinScreen name: ShowWinScreen nameWithType: WinScreen.ShowWinScreen fullName: Game.WinScreen.ShowWinScreen - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true name: int nameWithType: int fullName: int nameWithType.vb: Integer fullName.vb: Integer name.vb: Integer