### YamlMime:ManagedReference items: - uid: Player.AnimationPlayer.AnimationState commentId: T:Player.AnimationPlayer.AnimationState id: AnimationPlayer.AnimationState parent: Player children: - Player.AnimationPlayer.AnimationState.Idle - Player.AnimationPlayer.AnimationState.Jump - Player.AnimationPlayer.AnimationState.Run - Player.AnimationPlayer.AnimationState.Walk langs: - csharp - vb name: AnimationPlayer.AnimationState nameWithType: AnimationPlayer.AnimationState fullName: Player.AnimationPlayer.AnimationState type: Enum source: id: AnimationState path: '' startLine: 3773 assemblies: - cs.temp.dll namespace: Player summary: "\nRepresents the different animation states the player can be in.\n" example: [] syntax: content: public enum AnimationPlayer.AnimationState content.vb: Public Enum AnimationPlayer.AnimationState - uid: Player.AnimationPlayer.AnimationState.Idle commentId: F:Player.AnimationPlayer.AnimationState.Idle id: Idle parent: Player.AnimationPlayer.AnimationState langs: - csharp - vb name: Idle nameWithType: AnimationPlayer.AnimationState.Idle fullName: Player.AnimationPlayer.AnimationState.Idle type: Field source: id: Idle path: '' startLine: 3778 assemblies: - cs.temp.dll namespace: Player summary: "\nThe idle state, when the player is not moving.\n" example: [] syntax: content: Idle = 0 return: type: Player.AnimationPlayer.AnimationState - uid: Player.AnimationPlayer.AnimationState.Run commentId: F:Player.AnimationPlayer.AnimationState.Run id: Run parent: Player.AnimationPlayer.AnimationState langs: - csharp - vb name: Run nameWithType: AnimationPlayer.AnimationState.Run fullName: Player.AnimationPlayer.AnimationState.Run type: Field source: id: Run path: '' startLine: 3783 assemblies: - cs.temp.dll namespace: Player summary: "\nThe running state, when the player is moving quickly.\n" example: [] syntax: content: Run = 1 return: type: Player.AnimationPlayer.AnimationState - uid: Player.AnimationPlayer.AnimationState.Jump commentId: F:Player.AnimationPlayer.AnimationState.Jump id: Jump parent: Player.AnimationPlayer.AnimationState langs: - csharp - vb name: Jump nameWithType: AnimationPlayer.AnimationState.Jump fullName: Player.AnimationPlayer.AnimationState.Jump type: Field source: id: Jump path: '' startLine: 3788 assemblies: - cs.temp.dll namespace: Player summary: "\nThe jumping state, when the player is in the air.\n" example: [] syntax: content: Jump = 2 return: type: Player.AnimationPlayer.AnimationState - uid: Player.AnimationPlayer.AnimationState.Walk commentId: F:Player.AnimationPlayer.AnimationState.Walk id: Walk parent: Player.AnimationPlayer.AnimationState langs: - csharp - vb name: Walk nameWithType: AnimationPlayer.AnimationState.Walk fullName: Player.AnimationPlayer.AnimationState.Walk type: Field source: id: Walk path: '' startLine: 3793 assemblies: - cs.temp.dll namespace: Player summary: "\nThe walking state, when the player is moving slowly.\n" example: [] syntax: content: Walk = 3 return: type: Player.AnimationPlayer.AnimationState references: - uid: Player commentId: N:Player name: Player nameWithType: Player fullName: Player - uid: Player.AnimationPlayer.AnimationState commentId: T:Player.AnimationPlayer.AnimationState parent: Player name: AnimationPlayer.AnimationState nameWithType: AnimationPlayer.AnimationState fullName: Player.AnimationPlayer.AnimationState spec.csharp: - uid: Player.AnimationPlayer name: AnimationPlayer - name: . - uid: Player.AnimationPlayer.AnimationState name: AnimationState spec.vb: - uid: Player.AnimationPlayer name: AnimationPlayer - name: . - uid: Player.AnimationPlayer.AnimationState name: AnimationState