### YamlMime:ManagedReference items: - uid: Player.Block commentId: T:Player.Block id: Block parent: Player children: - Player.Block.blocking - Player.Block.IsParrying langs: - csharp - vb name: Block nameWithType: Block fullName: Player.Block type: Class source: id: Block path: '' startLine: 3886 assemblies: - cs.temp.dll namespace: Player summary: "\nThis class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.\n" example: [] syntax: content: 'public class Block : MonoBehaviour' content.vb: Public Class Block Inherits MonoBehaviour inheritance: - System.Object - uid: Player.Block.blocking commentId: F:Player.Block.blocking id: blocking parent: Player.Block langs: - csharp - vb name: blocking nameWithType: Block.blocking fullName: Player.Block.blocking type: Field source: id: blocking path: '' startLine: 3892 assemblies: - cs.temp.dll namespace: Player summary: "\nIndicates whether the player is currently blocking.\n" example: [] syntax: content: public bool blocking return: type: System.Boolean content.vb: Public blocking As Boolean - uid: Player.Block.IsParrying commentId: M:Player.Block.IsParrying id: IsParrying parent: Player.Block langs: - csharp - vb name: IsParrying() nameWithType: Block.IsParrying() fullName: Player.Block.IsParrying() type: Method source: id: IsParrying path: '' startLine: 3977 assemblies: - cs.temp.dll namespace: Player summary: "\nChecks if the player is currently parrying.\n" example: [] syntax: content: public bool IsParrying() return: type: System.Boolean description: True if the player is parrying, false otherwise. content.vb: Public Function IsParrying() As Boolean overload: Player.Block.IsParrying* references: - uid: Player commentId: N:Player name: Player nameWithType: Player fullName: Player - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: Player.Block.IsParrying* commentId: Overload:Player.Block.IsParrying name: IsParrying nameWithType: Block.IsParrying fullName: Player.Block.IsParrying