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    Enum AnimationPlayer.AnimationState

    Represents the different animation states the player can be in.

    Namespace: Player
    Assembly: cs.temp.dll.dll
    Syntax
    public enum AnimationPlayer.AnimationState

    Fields

    Name Description
    Idle

    The idle state, when the player is not moving.

    Jump

    The jumping state, when the player is in the air.

    Run

    The running state, when the player is moving quickly.

    Walk

    The walking state, when the player is moving slowly.

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