using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Game;
using Music;
using Player;
using UnityEngine.Audio;
namespace Music
{
///
/// Represents a playlist of music tracks.
/// Contains information about the tracks, their associated scenes, and playback settings.
///
[System.Serializable]
public class Playlist
{
///
/// The name of the playlist.
///
public string trackName;
///
/// A list of scenes where this playlist is used.
///
public List trackScenes;
///
/// A list of audio clips included in this playlist.
///
public List songs;
///
/// The time interval (in seconds) between shuffling tracks in the playlist.
///
public float shuffleTime;
///
/// The volume level for the playlist.
///
public float volume;
}
}